// Code generated by protoc-gen-go-grpc. DO NOT EDIT.
// versions:
// - protoc-gen-go-grpc v1.6.1
// - protoc             v7.34.1
// source: desc/rpc/player.proto

package pb

import (
	context "context"
	grpc "google.golang.org/grpc"
	codes "google.golang.org/grpc/codes"
	status "google.golang.org/grpc/status"
)

// This is a compile-time assertion to ensure that this generated file
// is compatible with the grpc package it is being compiled against.
// Requires gRPC-Go v1.64.0 or later.
const _ = grpc.SupportPackageIsVersion9

const (
	PlayerService_AddPlayerServices_FullMethodName     = "/pb.playerService/AddPlayerServices"
	PlayerService_UpdatePlayerServices_FullMethodName  = "/pb.playerService/UpdatePlayerServices"
	PlayerService_DelPlayerServices_FullMethodName     = "/pb.playerService/DelPlayerServices"
	PlayerService_GetPlayerServicesById_FullMethodName = "/pb.playerService/GetPlayerServicesById"
	PlayerService_SearchPlayerServices_FullMethodName  = "/pb.playerService/SearchPlayerServices"
	PlayerService_AddPlayers_FullMethodName            = "/pb.playerService/AddPlayers"
	PlayerService_UpdatePlayers_FullMethodName         = "/pb.playerService/UpdatePlayers"
	PlayerService_DelPlayers_FullMethodName            = "/pb.playerService/DelPlayers"
	PlayerService_GetPlayersById_FullMethodName        = "/pb.playerService/GetPlayersById"
	PlayerService_GetPlayerByUserId_FullMethodName     = "/pb.playerService/GetPlayerByUserId"
	PlayerService_SearchPlayers_FullMethodName         = "/pb.playerService/SearchPlayers"
)

// PlayerServiceClient is the client API for PlayerService service.
//
// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
type PlayerServiceClient interface {
	// -----------------------playerServices-----------------------
	AddPlayerServices(ctx context.Context, in *AddPlayerServicesReq, opts ...grpc.CallOption) (*AddPlayerServicesResp, error)
	UpdatePlayerServices(ctx context.Context, in *UpdatePlayerServicesReq, opts ...grpc.CallOption) (*UpdatePlayerServicesResp, error)
	DelPlayerServices(ctx context.Context, in *DelPlayerServicesReq, opts ...grpc.CallOption) (*DelPlayerServicesResp, error)
	GetPlayerServicesById(ctx context.Context, in *GetPlayerServicesByIdReq, opts ...grpc.CallOption) (*GetPlayerServicesByIdResp, error)
	SearchPlayerServices(ctx context.Context, in *SearchPlayerServicesReq, opts ...grpc.CallOption) (*SearchPlayerServicesResp, error)
	// -----------------------players-----------------------
	AddPlayers(ctx context.Context, in *AddPlayersReq, opts ...grpc.CallOption) (*AddPlayersResp, error)
	UpdatePlayers(ctx context.Context, in *UpdatePlayersReq, opts ...grpc.CallOption) (*UpdatePlayersResp, error)
	DelPlayers(ctx context.Context, in *DelPlayersReq, opts ...grpc.CallOption) (*DelPlayersResp, error)
	GetPlayersById(ctx context.Context, in *GetPlayersByIdReq, opts ...grpc.CallOption) (*GetPlayersByIdResp, error)
	GetPlayerByUserId(ctx context.Context, in *SearchPlayersReq, opts ...grpc.CallOption) (*GetPlayersByIdResp, error)
	SearchPlayers(ctx context.Context, in *SearchPlayersReq, opts ...grpc.CallOption) (*SearchPlayersResp, error)
}

type playerServiceClient struct {
	cc grpc.ClientConnInterface
}

func NewPlayerServiceClient(cc grpc.ClientConnInterface) PlayerServiceClient {
	return &playerServiceClient{cc}
}

func (c *playerServiceClient) AddPlayerServices(ctx context.Context, in *AddPlayerServicesReq, opts ...grpc.CallOption) (*AddPlayerServicesResp, error) {
	cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
	out := new(AddPlayerServicesResp)
	err := c.cc.Invoke(ctx, PlayerService_AddPlayerServices_FullMethodName, in, out, cOpts...)
	if err != nil {
		return nil, err
	}
	return out, nil
}

func (c *playerServiceClient) UpdatePlayerServices(ctx context.Context, in *UpdatePlayerServicesReq, opts ...grpc.CallOption) (*UpdatePlayerServicesResp, error) {
	cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
	out := new(UpdatePlayerServicesResp)
	err := c.cc.Invoke(ctx, PlayerService_UpdatePlayerServices_FullMethodName, in, out, cOpts...)
	if err != nil {
		return nil, err
	}
	return out, nil
}

func (c *playerServiceClient) DelPlayerServices(ctx context.Context, in *DelPlayerServicesReq, opts ...grpc.CallOption) (*DelPlayerServicesResp, error) {
	cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
	out := new(DelPlayerServicesResp)
	err := c.cc.Invoke(ctx, PlayerService_DelPlayerServices_FullMethodName, in, out, cOpts...)
	if err != nil {
		return nil, err
	}
	return out, nil
}

func (c *playerServiceClient) GetPlayerServicesById(ctx context.Context, in *GetPlayerServicesByIdReq, opts ...grpc.CallOption) (*GetPlayerServicesByIdResp, error) {
	cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
	out := new(GetPlayerServicesByIdResp)
	err := c.cc.Invoke(ctx, PlayerService_GetPlayerServicesById_FullMethodName, in, out, cOpts...)
	if err != nil {
		return nil, err
	}
	return out, nil
}

func (c *playerServiceClient) SearchPlayerServices(ctx context.Context, in *SearchPlayerServicesReq, opts ...grpc.CallOption) (*SearchPlayerServicesResp, error) {
	cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
	out := new(SearchPlayerServicesResp)
	err := c.cc.Invoke(ctx, PlayerService_SearchPlayerServices_FullMethodName, in, out, cOpts...)
	if err != nil {
		return nil, err
	}
	return out, nil
}

func (c *playerServiceClient) AddPlayers(ctx context.Context, in *AddPlayersReq, opts ...grpc.CallOption) (*AddPlayersResp, error) {
	cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
	out := new(AddPlayersResp)
	err := c.cc.Invoke(ctx, PlayerService_AddPlayers_FullMethodName, in, out, cOpts...)
	if err != nil {
		return nil, err
	}
	return out, nil
}

func (c *playerServiceClient) UpdatePlayers(ctx context.Context, in *UpdatePlayersReq, opts ...grpc.CallOption) (*UpdatePlayersResp, error) {
	cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
	out := new(UpdatePlayersResp)
	err := c.cc.Invoke(ctx, PlayerService_UpdatePlayers_FullMethodName, in, out, cOpts...)
	if err != nil {
		return nil, err
	}
	return out, nil
}

func (c *playerServiceClient) DelPlayers(ctx context.Context, in *DelPlayersReq, opts ...grpc.CallOption) (*DelPlayersResp, error) {
	cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
	out := new(DelPlayersResp)
	err := c.cc.Invoke(ctx, PlayerService_DelPlayers_FullMethodName, in, out, cOpts...)
	if err != nil {
		return nil, err
	}
	return out, nil
}

func (c *playerServiceClient) GetPlayersById(ctx context.Context, in *GetPlayersByIdReq, opts ...grpc.CallOption) (*GetPlayersByIdResp, error) {
	cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
	out := new(GetPlayersByIdResp)
	err := c.cc.Invoke(ctx, PlayerService_GetPlayersById_FullMethodName, in, out, cOpts...)
	if err != nil {
		return nil, err
	}
	return out, nil
}

func (c *playerServiceClient) GetPlayerByUserId(ctx context.Context, in *SearchPlayersReq, opts ...grpc.CallOption) (*GetPlayersByIdResp, error) {
	cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
	out := new(GetPlayersByIdResp)
	err := c.cc.Invoke(ctx, PlayerService_GetPlayerByUserId_FullMethodName, in, out, cOpts...)
	if err != nil {
		return nil, err
	}
	return out, nil
}

func (c *playerServiceClient) SearchPlayers(ctx context.Context, in *SearchPlayersReq, opts ...grpc.CallOption) (*SearchPlayersResp, error) {
	cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
	out := new(SearchPlayersResp)
	err := c.cc.Invoke(ctx, PlayerService_SearchPlayers_FullMethodName, in, out, cOpts...)
	if err != nil {
		return nil, err
	}
	return out, nil
}

// PlayerServiceServer is the server API for PlayerService service.
// All implementations must embed UnimplementedPlayerServiceServer
// for forward compatibility.
type PlayerServiceServer interface {
	// -----------------------playerServices-----------------------
	AddPlayerServices(context.Context, *AddPlayerServicesReq) (*AddPlayerServicesResp, error)
	UpdatePlayerServices(context.Context, *UpdatePlayerServicesReq) (*UpdatePlayerServicesResp, error)
	DelPlayerServices(context.Context, *DelPlayerServicesReq) (*DelPlayerServicesResp, error)
	GetPlayerServicesById(context.Context, *GetPlayerServicesByIdReq) (*GetPlayerServicesByIdResp, error)
	SearchPlayerServices(context.Context, *SearchPlayerServicesReq) (*SearchPlayerServicesResp, error)
	// -----------------------players-----------------------
	AddPlayers(context.Context, *AddPlayersReq) (*AddPlayersResp, error)
	UpdatePlayers(context.Context, *UpdatePlayersReq) (*UpdatePlayersResp, error)
	DelPlayers(context.Context, *DelPlayersReq) (*DelPlayersResp, error)
	GetPlayersById(context.Context, *GetPlayersByIdReq) (*GetPlayersByIdResp, error)
	GetPlayerByUserId(context.Context, *SearchPlayersReq) (*GetPlayersByIdResp, error)
	SearchPlayers(context.Context, *SearchPlayersReq) (*SearchPlayersResp, error)
	mustEmbedUnimplementedPlayerServiceServer()
}

// UnimplementedPlayerServiceServer must be embedded to have
// forward compatible implementations.
//
// NOTE: this should be embedded by value instead of pointer to avoid a nil
// pointer dereference when methods are called.
type UnimplementedPlayerServiceServer struct{}

func (UnimplementedPlayerServiceServer) AddPlayerServices(context.Context, *AddPlayerServicesReq) (*AddPlayerServicesResp, error) {
	return nil, status.Error(codes.Unimplemented, "method AddPlayerServices not implemented")
}
func (UnimplementedPlayerServiceServer) UpdatePlayerServices(context.Context, *UpdatePlayerServicesReq) (*UpdatePlayerServicesResp, error) {
	return nil, status.Error(codes.Unimplemented, "method UpdatePlayerServices not implemented")
}
func (UnimplementedPlayerServiceServer) DelPlayerServices(context.Context, *DelPlayerServicesReq) (*DelPlayerServicesResp, error) {
	return nil, status.Error(codes.Unimplemented, "method DelPlayerServices not implemented")
}
func (UnimplementedPlayerServiceServer) GetPlayerServicesById(context.Context, *GetPlayerServicesByIdReq) (*GetPlayerServicesByIdResp, error) {
	return nil, status.Error(codes.Unimplemented, "method GetPlayerServicesById not implemented")
}
func (UnimplementedPlayerServiceServer) SearchPlayerServices(context.Context, *SearchPlayerServicesReq) (*SearchPlayerServicesResp, error) {
	return nil, status.Error(codes.Unimplemented, "method SearchPlayerServices not implemented")
}
func (UnimplementedPlayerServiceServer) AddPlayers(context.Context, *AddPlayersReq) (*AddPlayersResp, error) {
	return nil, status.Error(codes.Unimplemented, "method AddPlayers not implemented")
}
func (UnimplementedPlayerServiceServer) UpdatePlayers(context.Context, *UpdatePlayersReq) (*UpdatePlayersResp, error) {
	return nil, status.Error(codes.Unimplemented, "method UpdatePlayers not implemented")
}
func (UnimplementedPlayerServiceServer) DelPlayers(context.Context, *DelPlayersReq) (*DelPlayersResp, error) {
	return nil, status.Error(codes.Unimplemented, "method DelPlayers not implemented")
}
func (UnimplementedPlayerServiceServer) GetPlayersById(context.Context, *GetPlayersByIdReq) (*GetPlayersByIdResp, error) {
	return nil, status.Error(codes.Unimplemented, "method GetPlayersById not implemented")
}
func (UnimplementedPlayerServiceServer) GetPlayerByUserId(context.Context, *SearchPlayersReq) (*GetPlayersByIdResp, error) {
	return nil, status.Error(codes.Unimplemented, "method GetPlayerByUserId not implemented")
}
func (UnimplementedPlayerServiceServer) SearchPlayers(context.Context, *SearchPlayersReq) (*SearchPlayersResp, error) {
	return nil, status.Error(codes.Unimplemented, "method SearchPlayers not implemented")
}
func (UnimplementedPlayerServiceServer) mustEmbedUnimplementedPlayerServiceServer() {}
func (UnimplementedPlayerServiceServer) testEmbeddedByValue()                       {}

// UnsafePlayerServiceServer may be embedded to opt out of forward compatibility for this service.
// Use of this interface is not recommended, as added methods to PlayerServiceServer will
// result in compilation errors.
type UnsafePlayerServiceServer interface {
	mustEmbedUnimplementedPlayerServiceServer()
}

func RegisterPlayerServiceServer(s grpc.ServiceRegistrar, srv PlayerServiceServer) {
	// If the following call panics, it indicates UnimplementedPlayerServiceServer was
	// embedded by pointer and is nil.  This will cause panics if an
	// unimplemented method is ever invoked, so we test this at initialization
	// time to prevent it from happening at runtime later due to I/O.
	if t, ok := srv.(interface{ testEmbeddedByValue() }); ok {
		t.testEmbeddedByValue()
	}
	s.RegisterService(&PlayerService_ServiceDesc, srv)
}

func _PlayerService_AddPlayerServices_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
	in := new(AddPlayerServicesReq)
	if err := dec(in); err != nil {
		return nil, err
	}
	if interceptor == nil {
		return srv.(PlayerServiceServer).AddPlayerServices(ctx, in)
	}
	info := &grpc.UnaryServerInfo{
		Server:     srv,
		FullMethod: PlayerService_AddPlayerServices_FullMethodName,
	}
	handler := func(ctx context.Context, req interface{}) (interface{}, error) {
		return srv.(PlayerServiceServer).AddPlayerServices(ctx, req.(*AddPlayerServicesReq))
	}
	return interceptor(ctx, in, info, handler)
}

func _PlayerService_UpdatePlayerServices_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
	in := new(UpdatePlayerServicesReq)
	if err := dec(in); err != nil {
		return nil, err
	}
	if interceptor == nil {
		return srv.(PlayerServiceServer).UpdatePlayerServices(ctx, in)
	}
	info := &grpc.UnaryServerInfo{
		Server:     srv,
		FullMethod: PlayerService_UpdatePlayerServices_FullMethodName,
	}
	handler := func(ctx context.Context, req interface{}) (interface{}, error) {
		return srv.(PlayerServiceServer).UpdatePlayerServices(ctx, req.(*UpdatePlayerServicesReq))
	}
	return interceptor(ctx, in, info, handler)
}

func _PlayerService_DelPlayerServices_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
	in := new(DelPlayerServicesReq)
	if err := dec(in); err != nil {
		return nil, err
	}
	if interceptor == nil {
		return srv.(PlayerServiceServer).DelPlayerServices(ctx, in)
	}
	info := &grpc.UnaryServerInfo{
		Server:     srv,
		FullMethod: PlayerService_DelPlayerServices_FullMethodName,
	}
	handler := func(ctx context.Context, req interface{}) (interface{}, error) {
		return srv.(PlayerServiceServer).DelPlayerServices(ctx, req.(*DelPlayerServicesReq))
	}
	return interceptor(ctx, in, info, handler)
}

func _PlayerService_GetPlayerServicesById_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
	in := new(GetPlayerServicesByIdReq)
	if err := dec(in); err != nil {
		return nil, err
	}
	if interceptor == nil {
		return srv.(PlayerServiceServer).GetPlayerServicesById(ctx, in)
	}
	info := &grpc.UnaryServerInfo{
		Server:     srv,
		FullMethod: PlayerService_GetPlayerServicesById_FullMethodName,
	}
	handler := func(ctx context.Context, req interface{}) (interface{}, error) {
		return srv.(PlayerServiceServer).GetPlayerServicesById(ctx, req.(*GetPlayerServicesByIdReq))
	}
	return interceptor(ctx, in, info, handler)
}

func _PlayerService_SearchPlayerServices_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
	in := new(SearchPlayerServicesReq)
	if err := dec(in); err != nil {
		return nil, err
	}
	if interceptor == nil {
		return srv.(PlayerServiceServer).SearchPlayerServices(ctx, in)
	}
	info := &grpc.UnaryServerInfo{
		Server:     srv,
		FullMethod: PlayerService_SearchPlayerServices_FullMethodName,
	}
	handler := func(ctx context.Context, req interface{}) (interface{}, error) {
		return srv.(PlayerServiceServer).SearchPlayerServices(ctx, req.(*SearchPlayerServicesReq))
	}
	return interceptor(ctx, in, info, handler)
}

func _PlayerService_AddPlayers_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
	in := new(AddPlayersReq)
	if err := dec(in); err != nil {
		return nil, err
	}
	if interceptor == nil {
		return srv.(PlayerServiceServer).AddPlayers(ctx, in)
	}
	info := &grpc.UnaryServerInfo{
		Server:     srv,
		FullMethod: PlayerService_AddPlayers_FullMethodName,
	}
	handler := func(ctx context.Context, req interface{}) (interface{}, error) {
		return srv.(PlayerServiceServer).AddPlayers(ctx, req.(*AddPlayersReq))
	}
	return interceptor(ctx, in, info, handler)
}

func _PlayerService_UpdatePlayers_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
	in := new(UpdatePlayersReq)
	if err := dec(in); err != nil {
		return nil, err
	}
	if interceptor == nil {
		return srv.(PlayerServiceServer).UpdatePlayers(ctx, in)
	}
	info := &grpc.UnaryServerInfo{
		Server:     srv,
		FullMethod: PlayerService_UpdatePlayers_FullMethodName,
	}
	handler := func(ctx context.Context, req interface{}) (interface{}, error) {
		return srv.(PlayerServiceServer).UpdatePlayers(ctx, req.(*UpdatePlayersReq))
	}
	return interceptor(ctx, in, info, handler)
}

func _PlayerService_DelPlayers_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
	in := new(DelPlayersReq)
	if err := dec(in); err != nil {
		return nil, err
	}
	if interceptor == nil {
		return srv.(PlayerServiceServer).DelPlayers(ctx, in)
	}
	info := &grpc.UnaryServerInfo{
		Server:     srv,
		FullMethod: PlayerService_DelPlayers_FullMethodName,
	}
	handler := func(ctx context.Context, req interface{}) (interface{}, error) {
		return srv.(PlayerServiceServer).DelPlayers(ctx, req.(*DelPlayersReq))
	}
	return interceptor(ctx, in, info, handler)
}

func _PlayerService_GetPlayersById_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
	in := new(GetPlayersByIdReq)
	if err := dec(in); err != nil {
		return nil, err
	}
	if interceptor == nil {
		return srv.(PlayerServiceServer).GetPlayersById(ctx, in)
	}
	info := &grpc.UnaryServerInfo{
		Server:     srv,
		FullMethod: PlayerService_GetPlayersById_FullMethodName,
	}
	handler := func(ctx context.Context, req interface{}) (interface{}, error) {
		return srv.(PlayerServiceServer).GetPlayersById(ctx, req.(*GetPlayersByIdReq))
	}
	return interceptor(ctx, in, info, handler)
}

func _PlayerService_GetPlayerByUserId_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
	in := new(SearchPlayersReq)
	if err := dec(in); err != nil {
		return nil, err
	}
	if interceptor == nil {
		return srv.(PlayerServiceServer).GetPlayerByUserId(ctx, in)
	}
	info := &grpc.UnaryServerInfo{
		Server:     srv,
		FullMethod: PlayerService_GetPlayerByUserId_FullMethodName,
	}
	handler := func(ctx context.Context, req interface{}) (interface{}, error) {
		return srv.(PlayerServiceServer).GetPlayerByUserId(ctx, req.(*SearchPlayersReq))
	}
	return interceptor(ctx, in, info, handler)
}

func _PlayerService_SearchPlayers_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
	in := new(SearchPlayersReq)
	if err := dec(in); err != nil {
		return nil, err
	}
	if interceptor == nil {
		return srv.(PlayerServiceServer).SearchPlayers(ctx, in)
	}
	info := &grpc.UnaryServerInfo{
		Server:     srv,
		FullMethod: PlayerService_SearchPlayers_FullMethodName,
	}
	handler := func(ctx context.Context, req interface{}) (interface{}, error) {
		return srv.(PlayerServiceServer).SearchPlayers(ctx, req.(*SearchPlayersReq))
	}
	return interceptor(ctx, in, info, handler)
}

// PlayerService_ServiceDesc is the grpc.ServiceDesc for PlayerService service.
// It's only intended for direct use with grpc.RegisterService,
// and not to be introspected or modified (even as a copy)
var PlayerService_ServiceDesc = grpc.ServiceDesc{
	ServiceName: "pb.playerService",
	HandlerType: (*PlayerServiceServer)(nil),
	Methods: []grpc.MethodDesc{
		{
			MethodName: "AddPlayerServices",
			Handler:    _PlayerService_AddPlayerServices_Handler,
		},
		{
			MethodName: "UpdatePlayerServices",
			Handler:    _PlayerService_UpdatePlayerServices_Handler,
		},
		{
			MethodName: "DelPlayerServices",
			Handler:    _PlayerService_DelPlayerServices_Handler,
		},
		{
			MethodName: "GetPlayerServicesById",
			Handler:    _PlayerService_GetPlayerServicesById_Handler,
		},
		{
			MethodName: "SearchPlayerServices",
			Handler:    _PlayerService_SearchPlayerServices_Handler,
		},
		{
			MethodName: "AddPlayers",
			Handler:    _PlayerService_AddPlayers_Handler,
		},
		{
			MethodName: "UpdatePlayers",
			Handler:    _PlayerService_UpdatePlayers_Handler,
		},
		{
			MethodName: "DelPlayers",
			Handler:    _PlayerService_DelPlayers_Handler,
		},
		{
			MethodName: "GetPlayersById",
			Handler:    _PlayerService_GetPlayersById_Handler,
		},
		{
			MethodName: "GetPlayerByUserId",
			Handler:    _PlayerService_GetPlayerByUserId_Handler,
		},
		{
			MethodName: "SearchPlayers",
			Handler:    _PlayerService_SearchPlayers_Handler,
		},
	},
	Streams:  []grpc.StreamDesc{},
	Metadata: "desc/rpc/player.proto",
}
