// Code generated by ent, DO NOT EDIT.

package models

import (
	"fmt"
	"juwan-backend/app/game/rpc/internal/models/games"
	"strings"
	"time"

	"entgo.io/ent"
	"entgo.io/ent/dialect/sql"
)

// Games is the model entity for the Games schema.
type Games struct {
	config `json:"-"`
	// ID of the ent.
	ID int64 `json:"id,omitempty"`
	// Name holds the value of the "name" field.
	Name string `json:"name,omitempty"`
	// Icon holds the value of the "icon" field.
	Icon string `json:"icon,omitempty"`
	// Category holds the value of the "category" field.
	Category string `json:"category,omitempty"`
	// SortOrder holds the value of the "sort_order" field.
	SortOrder int `json:"sort_order,omitempty"`
	// IsActive holds the value of the "is_active" field.
	IsActive bool `json:"is_active,omitempty"`
	// CreatedAt holds the value of the "created_at" field.
	CreatedAt time.Time `json:"created_at,omitempty"`
	// UpdatedAt holds the value of the "updated_at" field.
	UpdatedAt    time.Time `json:"updated_at,omitempty"`
	selectValues sql.SelectValues
}

// scanValues returns the types for scanning values from sql.Rows.
func (*Games) scanValues(columns []string) ([]any, error) {
	values := make([]any, len(columns))
	for i := range columns {
		switch columns[i] {
		case games.FieldIsActive:
			values[i] = new(sql.NullBool)
		case games.FieldID, games.FieldSortOrder:
			values[i] = new(sql.NullInt64)
		case games.FieldName, games.FieldIcon, games.FieldCategory:
			values[i] = new(sql.NullString)
		case games.FieldCreatedAt, games.FieldUpdatedAt:
			values[i] = new(sql.NullTime)
		default:
			values[i] = new(sql.UnknownType)
		}
	}
	return values, nil
}

// assignValues assigns the values that were returned from sql.Rows (after scanning)
// to the Games fields.
func (_m *Games) assignValues(columns []string, values []any) error {
	if m, n := len(values), len(columns); m < n {
		return fmt.Errorf("mismatch number of scan values: %d != %d", m, n)
	}
	for i := range columns {
		switch columns[i] {
		case games.FieldID:
			value, ok := values[i].(*sql.NullInt64)
			if !ok {
				return fmt.Errorf("unexpected type %T for field id", value)
			}
			_m.ID = int64(value.Int64)
		case games.FieldName:
			if value, ok := values[i].(*sql.NullString); !ok {
				return fmt.Errorf("unexpected type %T for field name", values[i])
			} else if value.Valid {
				_m.Name = value.String
			}
		case games.FieldIcon:
			if value, ok := values[i].(*sql.NullString); !ok {
				return fmt.Errorf("unexpected type %T for field icon", values[i])
			} else if value.Valid {
				_m.Icon = value.String
			}
		case games.FieldCategory:
			if value, ok := values[i].(*sql.NullString); !ok {
				return fmt.Errorf("unexpected type %T for field category", values[i])
			} else if value.Valid {
				_m.Category = value.String
			}
		case games.FieldSortOrder:
			if value, ok := values[i].(*sql.NullInt64); !ok {
				return fmt.Errorf("unexpected type %T for field sort_order", values[i])
			} else if value.Valid {
				_m.SortOrder = int(value.Int64)
			}
		case games.FieldIsActive:
			if value, ok := values[i].(*sql.NullBool); !ok {
				return fmt.Errorf("unexpected type %T for field is_active", values[i])
			} else if value.Valid {
				_m.IsActive = value.Bool
			}
		case games.FieldCreatedAt:
			if value, ok := values[i].(*sql.NullTime); !ok {
				return fmt.Errorf("unexpected type %T for field created_at", values[i])
			} else if value.Valid {
				_m.CreatedAt = value.Time
			}
		case games.FieldUpdatedAt:
			if value, ok := values[i].(*sql.NullTime); !ok {
				return fmt.Errorf("unexpected type %T for field updated_at", values[i])
			} else if value.Valid {
				_m.UpdatedAt = value.Time
			}
		default:
			_m.selectValues.Set(columns[i], values[i])
		}
	}
	return nil
}

// Value returns the ent.Value that was dynamically selected and assigned to the Games.
// This includes values selected through modifiers, order, etc.
func (_m *Games) Value(name string) (ent.Value, error) {
	return _m.selectValues.Get(name)
}

// Update returns a builder for updating this Games.
// Note that you need to call Games.Unwrap() before calling this method if this Games
// was returned from a transaction, and the transaction was committed or rolled back.
func (_m *Games) Update() *GamesUpdateOne {
	return NewGamesClient(_m.config).UpdateOne(_m)
}

// Unwrap unwraps the Games entity that was returned from a transaction after it was closed,
// so that all future queries will be executed through the driver which created the transaction.
func (_m *Games) Unwrap() *Games {
	_tx, ok := _m.config.driver.(*txDriver)
	if !ok {
		panic("models: Games is not a transactional entity")
	}
	_m.config.driver = _tx.drv
	return _m
}

// String implements the fmt.Stringer.
func (_m *Games) String() string {
	var builder strings.Builder
	builder.WriteString("Games(")
	builder.WriteString(fmt.Sprintf("id=%v, ", _m.ID))
	builder.WriteString("name=")
	builder.WriteString(_m.Name)
	builder.WriteString(", ")
	builder.WriteString("icon=")
	builder.WriteString(_m.Icon)
	builder.WriteString(", ")
	builder.WriteString("category=")
	builder.WriteString(_m.Category)
	builder.WriteString(", ")
	builder.WriteString("sort_order=")
	builder.WriteString(fmt.Sprintf("%v", _m.SortOrder))
	builder.WriteString(", ")
	builder.WriteString("is_active=")
	builder.WriteString(fmt.Sprintf("%v", _m.IsActive))
	builder.WriteString(", ")
	builder.WriteString("created_at=")
	builder.WriteString(_m.CreatedAt.Format(time.ANSIC))
	builder.WriteString(", ")
	builder.WriteString("updated_at=")
	builder.WriteString(_m.UpdatedAt.Format(time.ANSIC))
	builder.WriteByte(')')
	return builder.String()
}

// GamesSlice is a parsable slice of Games.
type GamesSlice []*Games
