// Code generated by ent, DO NOT EDIT.

package players

import (
	"time"

	"entgo.io/ent/dialect/sql"
	"github.com/lib/pq"
	"github.com/shopspring/decimal"
)

const (
	// Label holds the string label denoting the players type in the database.
	Label = "players"
	// FieldID holds the string denoting the id field in the database.
	FieldID = "id"
	// FieldUserID holds the string denoting the user_id field in the database.
	FieldUserID = "user_id"
	// FieldStatus holds the string denoting the status field in the database.
	FieldStatus = "status"
	// FieldGender holds the string denoting the gender field in the database.
	FieldGender = "gender"
	// FieldRating holds the string denoting the rating field in the database.
	FieldRating = "rating"
	// FieldTotalOrders holds the string denoting the total_orders field in the database.
	FieldTotalOrders = "total_orders"
	// FieldCompletedOrders holds the string denoting the completed_orders field in the database.
	FieldCompletedOrders = "completed_orders"
	// FieldShopID holds the string denoting the shop_id field in the database.
	FieldShopID = "shop_id"
	// FieldTags holds the string denoting the tags field in the database.
	FieldTags = "tags"
	// FieldGames holds the string denoting the games field in the database.
	FieldGames = "games"
	// FieldCreatedAt holds the string denoting the created_at field in the database.
	FieldCreatedAt = "created_at"
	// FieldUpdatedAt holds the string denoting the updated_at field in the database.
	FieldUpdatedAt = "updated_at"
	// Table holds the table name of the players in the database.
	Table = "players"
)

// Columns holds all SQL columns for players fields.
var Columns = []string{
	FieldID,
	FieldUserID,
	FieldStatus,
	FieldGender,
	FieldRating,
	FieldTotalOrders,
	FieldCompletedOrders,
	FieldShopID,
	FieldTags,
	FieldGames,
	FieldCreatedAt,
	FieldUpdatedAt,
}

// ValidColumn reports if the column name is valid (part of the table columns).
func ValidColumn(column string) bool {
	for i := range Columns {
		if column == Columns[i] {
			return true
		}
	}
	return false
}

var (
	// DefaultStatus holds the default value on creation for the "status" field.
	DefaultStatus string
	// StatusValidator is a validator for the "status" field. It is called by the builders before save.
	StatusValidator func(string) error
	// DefaultGender holds the default value on creation for the "gender" field.
	DefaultGender bool
	// DefaultRating holds the default value on creation for the "rating" field.
	DefaultRating decimal.Decimal
	// DefaultTotalOrders holds the default value on creation for the "total_orders" field.
	DefaultTotalOrders int
	// DefaultCompletedOrders holds the default value on creation for the "completed_orders" field.
	DefaultCompletedOrders int
	// DefaultTags holds the default value on creation for the "tags" field.
	DefaultTags []string
	// DefaultGames holds the default value on creation for the "games" field.
	DefaultGames pq.Int64Array
	// DefaultCreatedAt holds the default value on creation for the "created_at" field.
	DefaultCreatedAt func() time.Time
	// DefaultUpdatedAt holds the default value on creation for the "updated_at" field.
	DefaultUpdatedAt func() time.Time
	// UpdateDefaultUpdatedAt holds the default value on update for the "updated_at" field.
	UpdateDefaultUpdatedAt func() time.Time
)

// OrderOption defines the ordering options for the Players queries.
type OrderOption func(*sql.Selector)

// ByID orders the results by the id field.
func ByID(opts ...sql.OrderTermOption) OrderOption {
	return sql.OrderByField(FieldID, opts...).ToFunc()
}

// ByUserID orders the results by the user_id field.
func ByUserID(opts ...sql.OrderTermOption) OrderOption {
	return sql.OrderByField(FieldUserID, opts...).ToFunc()
}

// ByStatus orders the results by the status field.
func ByStatus(opts ...sql.OrderTermOption) OrderOption {
	return sql.OrderByField(FieldStatus, opts...).ToFunc()
}

// ByGender orders the results by the gender field.
func ByGender(opts ...sql.OrderTermOption) OrderOption {
	return sql.OrderByField(FieldGender, opts...).ToFunc()
}

// ByRating orders the results by the rating field.
func ByRating(opts ...sql.OrderTermOption) OrderOption {
	return sql.OrderByField(FieldRating, opts...).ToFunc()
}

// ByTotalOrders orders the results by the total_orders field.
func ByTotalOrders(opts ...sql.OrderTermOption) OrderOption {
	return sql.OrderByField(FieldTotalOrders, opts...).ToFunc()
}

// ByCompletedOrders orders the results by the completed_orders field.
func ByCompletedOrders(opts ...sql.OrderTermOption) OrderOption {
	return sql.OrderByField(FieldCompletedOrders, opts...).ToFunc()
}

// ByShopID orders the results by the shop_id field.
func ByShopID(opts ...sql.OrderTermOption) OrderOption {
	return sql.OrderByField(FieldShopID, opts...).ToFunc()
}

// ByGames orders the results by the games field.
func ByGames(opts ...sql.OrderTermOption) OrderOption {
	return sql.OrderByField(FieldGames, opts...).ToFunc()
}

// ByCreatedAt orders the results by the created_at field.
func ByCreatedAt(opts ...sql.OrderTermOption) OrderOption {
	return sql.OrderByField(FieldCreatedAt, opts...).ToFunc()
}

// ByUpdatedAt orders the results by the updated_at field.
func ByUpdatedAt(opts ...sql.OrderTermOption) OrderOption {
	return sql.OrderByField(FieldUpdatedAt, opts...).ToFunc()
}
