Refactor: Remove deprecated gRPC service files and implement new API structure
- Deleted old gRPC service definitions in `game_grpc.pb.go` and `public.go`. - Added new API server implementations for objectstory, player, and shop services. - Introduced configuration files for new APIs in `etc/*.yaml`. - Created main entry points for each service in `objectstory.go`, `player.go`, and `shop.go`. - Removed unused user update handler and user API files. - Added utility functions for context management and HTTP header parsing. - Introduced PostgreSQL backup configuration in `backup/postgreSql.yaml`.
This commit is contained in:
@@ -0,0 +1,114 @@
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// Code generated by ent, DO NOT EDIT.
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package games
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import (
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"time"
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"entgo.io/ent/dialect/sql"
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)
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const (
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// Label holds the string label denoting the games type in the database.
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Label = "games"
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// FieldID holds the string denoting the id field in the database.
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FieldID = "id"
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// FieldName holds the string denoting the name field in the database.
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FieldName = "name"
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// FieldIcon holds the string denoting the icon field in the database.
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FieldIcon = "icon"
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// FieldCategory holds the string denoting the category field in the database.
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FieldCategory = "category"
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// FieldSortOrder holds the string denoting the sort_order field in the database.
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FieldSortOrder = "sort_order"
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// FieldIsActive holds the string denoting the is_active field in the database.
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FieldIsActive = "is_active"
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// FieldCreatedAt holds the string denoting the created_at field in the database.
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FieldCreatedAt = "created_at"
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// FieldUpdatedAt holds the string denoting the updated_at field in the database.
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FieldUpdatedAt = "updated_at"
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// Table holds the table name of the games in the database.
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Table = "games"
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)
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// Columns holds all SQL columns for games fields.
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var Columns = []string{
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FieldID,
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FieldName,
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FieldIcon,
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FieldCategory,
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FieldSortOrder,
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FieldIsActive,
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FieldCreatedAt,
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FieldUpdatedAt,
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}
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// ValidColumn reports if the column name is valid (part of the table columns).
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func ValidColumn(column string) bool {
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for i := range Columns {
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if column == Columns[i] {
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return true
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}
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}
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return false
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}
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var (
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// NameValidator is a validator for the "name" field. It is called by the builders before save.
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NameValidator func(string) error
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// CategoryValidator is a validator for the "category" field. It is called by the builders before save.
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CategoryValidator func(string) error
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// DefaultSortOrder holds the default value on creation for the "sort_order" field.
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DefaultSortOrder int
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// DefaultIsActive holds the default value on creation for the "is_active" field.
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DefaultIsActive bool
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// DefaultCreatedAt holds the default value on creation for the "created_at" field.
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DefaultCreatedAt func() time.Time
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// DefaultUpdatedAt holds the default value on creation for the "updated_at" field.
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DefaultUpdatedAt func() time.Time
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// UpdateDefaultUpdatedAt holds the default value on update for the "updated_at" field.
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UpdateDefaultUpdatedAt func() time.Time
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)
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// OrderOption defines the ordering options for the Games queries.
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type OrderOption func(*sql.Selector)
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// ByID orders the results by the id field.
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func ByID(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldID, opts...).ToFunc()
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}
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// ByName orders the results by the name field.
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func ByName(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldName, opts...).ToFunc()
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}
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// ByIcon orders the results by the icon field.
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func ByIcon(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldIcon, opts...).ToFunc()
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}
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// ByCategory orders the results by the category field.
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func ByCategory(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldCategory, opts...).ToFunc()
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}
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// BySortOrder orders the results by the sort_order field.
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func BySortOrder(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldSortOrder, opts...).ToFunc()
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}
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// ByIsActive orders the results by the is_active field.
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func ByIsActive(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldIsActive, opts...).ToFunc()
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}
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// ByCreatedAt orders the results by the created_at field.
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func ByCreatedAt(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldCreatedAt, opts...).ToFunc()
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}
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// ByUpdatedAt orders the results by the updated_at field.
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func ByUpdatedAt(opts ...sql.OrderTermOption) OrderOption {
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return sql.OrderByField(FieldUpdatedAt, opts...).ToFunc()
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}
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@@ -0,0 +1,440 @@
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// Code generated by ent, DO NOT EDIT.
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package games
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import (
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"juwan-backend/app/game/rpc/internal/models/predicate"
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"time"
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"entgo.io/ent/dialect/sql"
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)
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// ID filters vertices based on their ID field.
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func ID(id int64) predicate.Games {
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return predicate.Games(sql.FieldEQ(FieldID, id))
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}
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// IDEQ applies the EQ predicate on the ID field.
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func IDEQ(id int64) predicate.Games {
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return predicate.Games(sql.FieldEQ(FieldID, id))
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}
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// IDNEQ applies the NEQ predicate on the ID field.
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func IDNEQ(id int64) predicate.Games {
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return predicate.Games(sql.FieldNEQ(FieldID, id))
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}
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// IDIn applies the In predicate on the ID field.
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func IDIn(ids ...int64) predicate.Games {
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return predicate.Games(sql.FieldIn(FieldID, ids...))
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}
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// IDNotIn applies the NotIn predicate on the ID field.
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func IDNotIn(ids ...int64) predicate.Games {
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return predicate.Games(sql.FieldNotIn(FieldID, ids...))
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}
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// IDGT applies the GT predicate on the ID field.
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func IDGT(id int64) predicate.Games {
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return predicate.Games(sql.FieldGT(FieldID, id))
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}
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// IDGTE applies the GTE predicate on the ID field.
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func IDGTE(id int64) predicate.Games {
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return predicate.Games(sql.FieldGTE(FieldID, id))
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}
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// IDLT applies the LT predicate on the ID field.
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func IDLT(id int64) predicate.Games {
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return predicate.Games(sql.FieldLT(FieldID, id))
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}
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// IDLTE applies the LTE predicate on the ID field.
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func IDLTE(id int64) predicate.Games {
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return predicate.Games(sql.FieldLTE(FieldID, id))
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}
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// Name applies equality check predicate on the "name" field. It's identical to NameEQ.
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func Name(v string) predicate.Games {
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return predicate.Games(sql.FieldEQ(FieldName, v))
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}
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// Icon applies equality check predicate on the "icon" field. It's identical to IconEQ.
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func Icon(v string) predicate.Games {
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return predicate.Games(sql.FieldEQ(FieldIcon, v))
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}
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// Category applies equality check predicate on the "category" field. It's identical to CategoryEQ.
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func Category(v string) predicate.Games {
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return predicate.Games(sql.FieldEQ(FieldCategory, v))
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}
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// SortOrder applies equality check predicate on the "sort_order" field. It's identical to SortOrderEQ.
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func SortOrder(v int) predicate.Games {
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return predicate.Games(sql.FieldEQ(FieldSortOrder, v))
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}
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// IsActive applies equality check predicate on the "is_active" field. It's identical to IsActiveEQ.
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func IsActive(v bool) predicate.Games {
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return predicate.Games(sql.FieldEQ(FieldIsActive, v))
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}
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// CreatedAt applies equality check predicate on the "created_at" field. It's identical to CreatedAtEQ.
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func CreatedAt(v time.Time) predicate.Games {
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return predicate.Games(sql.FieldEQ(FieldCreatedAt, v))
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}
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// UpdatedAt applies equality check predicate on the "updated_at" field. It's identical to UpdatedAtEQ.
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func UpdatedAt(v time.Time) predicate.Games {
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return predicate.Games(sql.FieldEQ(FieldUpdatedAt, v))
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}
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// NameEQ applies the EQ predicate on the "name" field.
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func NameEQ(v string) predicate.Games {
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return predicate.Games(sql.FieldEQ(FieldName, v))
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}
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// NameNEQ applies the NEQ predicate on the "name" field.
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func NameNEQ(v string) predicate.Games {
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return predicate.Games(sql.FieldNEQ(FieldName, v))
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}
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// NameIn applies the In predicate on the "name" field.
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func NameIn(vs ...string) predicate.Games {
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return predicate.Games(sql.FieldIn(FieldName, vs...))
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}
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// NameNotIn applies the NotIn predicate on the "name" field.
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func NameNotIn(vs ...string) predicate.Games {
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return predicate.Games(sql.FieldNotIn(FieldName, vs...))
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}
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// NameGT applies the GT predicate on the "name" field.
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func NameGT(v string) predicate.Games {
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return predicate.Games(sql.FieldGT(FieldName, v))
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}
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// NameGTE applies the GTE predicate on the "name" field.
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func NameGTE(v string) predicate.Games {
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return predicate.Games(sql.FieldGTE(FieldName, v))
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}
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// NameLT applies the LT predicate on the "name" field.
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func NameLT(v string) predicate.Games {
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return predicate.Games(sql.FieldLT(FieldName, v))
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}
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// NameLTE applies the LTE predicate on the "name" field.
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func NameLTE(v string) predicate.Games {
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return predicate.Games(sql.FieldLTE(FieldName, v))
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}
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// NameContains applies the Contains predicate on the "name" field.
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func NameContains(v string) predicate.Games {
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return predicate.Games(sql.FieldContains(FieldName, v))
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}
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// NameHasPrefix applies the HasPrefix predicate on the "name" field.
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func NameHasPrefix(v string) predicate.Games {
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return predicate.Games(sql.FieldHasPrefix(FieldName, v))
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}
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// NameHasSuffix applies the HasSuffix predicate on the "name" field.
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func NameHasSuffix(v string) predicate.Games {
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return predicate.Games(sql.FieldHasSuffix(FieldName, v))
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}
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// NameEqualFold applies the EqualFold predicate on the "name" field.
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func NameEqualFold(v string) predicate.Games {
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return predicate.Games(sql.FieldEqualFold(FieldName, v))
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}
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// NameContainsFold applies the ContainsFold predicate on the "name" field.
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func NameContainsFold(v string) predicate.Games {
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return predicate.Games(sql.FieldContainsFold(FieldName, v))
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}
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// IconEQ applies the EQ predicate on the "icon" field.
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func IconEQ(v string) predicate.Games {
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return predicate.Games(sql.FieldEQ(FieldIcon, v))
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}
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// IconNEQ applies the NEQ predicate on the "icon" field.
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func IconNEQ(v string) predicate.Games {
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return predicate.Games(sql.FieldNEQ(FieldIcon, v))
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}
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// IconIn applies the In predicate on the "icon" field.
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func IconIn(vs ...string) predicate.Games {
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return predicate.Games(sql.FieldIn(FieldIcon, vs...))
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}
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// IconNotIn applies the NotIn predicate on the "icon" field.
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func IconNotIn(vs ...string) predicate.Games {
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return predicate.Games(sql.FieldNotIn(FieldIcon, vs...))
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}
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// IconGT applies the GT predicate on the "icon" field.
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func IconGT(v string) predicate.Games {
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return predicate.Games(sql.FieldGT(FieldIcon, v))
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}
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// IconGTE applies the GTE predicate on the "icon" field.
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func IconGTE(v string) predicate.Games {
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return predicate.Games(sql.FieldGTE(FieldIcon, v))
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}
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// IconLT applies the LT predicate on the "icon" field.
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func IconLT(v string) predicate.Games {
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return predicate.Games(sql.FieldLT(FieldIcon, v))
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}
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// IconLTE applies the LTE predicate on the "icon" field.
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func IconLTE(v string) predicate.Games {
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return predicate.Games(sql.FieldLTE(FieldIcon, v))
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}
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// IconContains applies the Contains predicate on the "icon" field.
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func IconContains(v string) predicate.Games {
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return predicate.Games(sql.FieldContains(FieldIcon, v))
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}
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// IconHasPrefix applies the HasPrefix predicate on the "icon" field.
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func IconHasPrefix(v string) predicate.Games {
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return predicate.Games(sql.FieldHasPrefix(FieldIcon, v))
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}
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// IconHasSuffix applies the HasSuffix predicate on the "icon" field.
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func IconHasSuffix(v string) predicate.Games {
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return predicate.Games(sql.FieldHasSuffix(FieldIcon, v))
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}
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// IconEqualFold applies the EqualFold predicate on the "icon" field.
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func IconEqualFold(v string) predicate.Games {
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return predicate.Games(sql.FieldEqualFold(FieldIcon, v))
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}
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// IconContainsFold applies the ContainsFold predicate on the "icon" field.
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func IconContainsFold(v string) predicate.Games {
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return predicate.Games(sql.FieldContainsFold(FieldIcon, v))
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}
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// CategoryEQ applies the EQ predicate on the "category" field.
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func CategoryEQ(v string) predicate.Games {
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return predicate.Games(sql.FieldEQ(FieldCategory, v))
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}
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// CategoryNEQ applies the NEQ predicate on the "category" field.
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func CategoryNEQ(v string) predicate.Games {
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return predicate.Games(sql.FieldNEQ(FieldCategory, v))
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}
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// CategoryIn applies the In predicate on the "category" field.
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func CategoryIn(vs ...string) predicate.Games {
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return predicate.Games(sql.FieldIn(FieldCategory, vs...))
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}
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// CategoryNotIn applies the NotIn predicate on the "category" field.
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func CategoryNotIn(vs ...string) predicate.Games {
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return predicate.Games(sql.FieldNotIn(FieldCategory, vs...))
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}
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// CategoryGT applies the GT predicate on the "category" field.
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func CategoryGT(v string) predicate.Games {
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return predicate.Games(sql.FieldGT(FieldCategory, v))
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}
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|
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// CategoryGTE applies the GTE predicate on the "category" field.
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func CategoryGTE(v string) predicate.Games {
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return predicate.Games(sql.FieldGTE(FieldCategory, v))
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}
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// CategoryLT applies the LT predicate on the "category" field.
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func CategoryLT(v string) predicate.Games {
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return predicate.Games(sql.FieldLT(FieldCategory, v))
|
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}
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|
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// CategoryLTE applies the LTE predicate on the "category" field.
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func CategoryLTE(v string) predicate.Games {
|
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return predicate.Games(sql.FieldLTE(FieldCategory, v))
|
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}
|
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|
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// CategoryContains applies the Contains predicate on the "category" field.
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func CategoryContains(v string) predicate.Games {
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return predicate.Games(sql.FieldContains(FieldCategory, v))
|
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}
|
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|
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// CategoryHasPrefix applies the HasPrefix predicate on the "category" field.
|
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func CategoryHasPrefix(v string) predicate.Games {
|
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return predicate.Games(sql.FieldHasPrefix(FieldCategory, v))
|
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}
|
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|
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// CategoryHasSuffix applies the HasSuffix predicate on the "category" field.
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func CategoryHasSuffix(v string) predicate.Games {
|
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return predicate.Games(sql.FieldHasSuffix(FieldCategory, v))
|
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}
|
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|
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// CategoryEqualFold applies the EqualFold predicate on the "category" field.
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func CategoryEqualFold(v string) predicate.Games {
|
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return predicate.Games(sql.FieldEqualFold(FieldCategory, v))
|
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}
|
||||
|
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// CategoryContainsFold applies the ContainsFold predicate on the "category" field.
|
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func CategoryContainsFold(v string) predicate.Games {
|
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return predicate.Games(sql.FieldContainsFold(FieldCategory, v))
|
||||
}
|
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|
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// SortOrderEQ applies the EQ predicate on the "sort_order" field.
|
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func SortOrderEQ(v int) predicate.Games {
|
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return predicate.Games(sql.FieldEQ(FieldSortOrder, v))
|
||||
}
|
||||
|
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// SortOrderNEQ applies the NEQ predicate on the "sort_order" field.
|
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func SortOrderNEQ(v int) predicate.Games {
|
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return predicate.Games(sql.FieldNEQ(FieldSortOrder, v))
|
||||
}
|
||||
|
||||
// SortOrderIn applies the In predicate on the "sort_order" field.
|
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func SortOrderIn(vs ...int) predicate.Games {
|
||||
return predicate.Games(sql.FieldIn(FieldSortOrder, vs...))
|
||||
}
|
||||
|
||||
// SortOrderNotIn applies the NotIn predicate on the "sort_order" field.
|
||||
func SortOrderNotIn(vs ...int) predicate.Games {
|
||||
return predicate.Games(sql.FieldNotIn(FieldSortOrder, vs...))
|
||||
}
|
||||
|
||||
// SortOrderGT applies the GT predicate on the "sort_order" field.
|
||||
func SortOrderGT(v int) predicate.Games {
|
||||
return predicate.Games(sql.FieldGT(FieldSortOrder, v))
|
||||
}
|
||||
|
||||
// SortOrderGTE applies the GTE predicate on the "sort_order" field.
|
||||
func SortOrderGTE(v int) predicate.Games {
|
||||
return predicate.Games(sql.FieldGTE(FieldSortOrder, v))
|
||||
}
|
||||
|
||||
// SortOrderLT applies the LT predicate on the "sort_order" field.
|
||||
func SortOrderLT(v int) predicate.Games {
|
||||
return predicate.Games(sql.FieldLT(FieldSortOrder, v))
|
||||
}
|
||||
|
||||
// SortOrderLTE applies the LTE predicate on the "sort_order" field.
|
||||
func SortOrderLTE(v int) predicate.Games {
|
||||
return predicate.Games(sql.FieldLTE(FieldSortOrder, v))
|
||||
}
|
||||
|
||||
// IsActiveEQ applies the EQ predicate on the "is_active" field.
|
||||
func IsActiveEQ(v bool) predicate.Games {
|
||||
return predicate.Games(sql.FieldEQ(FieldIsActive, v))
|
||||
}
|
||||
|
||||
// IsActiveNEQ applies the NEQ predicate on the "is_active" field.
|
||||
func IsActiveNEQ(v bool) predicate.Games {
|
||||
return predicate.Games(sql.FieldNEQ(FieldIsActive, v))
|
||||
}
|
||||
|
||||
// IsActiveIsNil applies the IsNil predicate on the "is_active" field.
|
||||
func IsActiveIsNil() predicate.Games {
|
||||
return predicate.Games(sql.FieldIsNull(FieldIsActive))
|
||||
}
|
||||
|
||||
// IsActiveNotNil applies the NotNil predicate on the "is_active" field.
|
||||
func IsActiveNotNil() predicate.Games {
|
||||
return predicate.Games(sql.FieldNotNull(FieldIsActive))
|
||||
}
|
||||
|
||||
// CreatedAtEQ applies the EQ predicate on the "created_at" field.
|
||||
func CreatedAtEQ(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldEQ(FieldCreatedAt, v))
|
||||
}
|
||||
|
||||
// CreatedAtNEQ applies the NEQ predicate on the "created_at" field.
|
||||
func CreatedAtNEQ(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldNEQ(FieldCreatedAt, v))
|
||||
}
|
||||
|
||||
// CreatedAtIn applies the In predicate on the "created_at" field.
|
||||
func CreatedAtIn(vs ...time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldIn(FieldCreatedAt, vs...))
|
||||
}
|
||||
|
||||
// CreatedAtNotIn applies the NotIn predicate on the "created_at" field.
|
||||
func CreatedAtNotIn(vs ...time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldNotIn(FieldCreatedAt, vs...))
|
||||
}
|
||||
|
||||
// CreatedAtGT applies the GT predicate on the "created_at" field.
|
||||
func CreatedAtGT(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldGT(FieldCreatedAt, v))
|
||||
}
|
||||
|
||||
// CreatedAtGTE applies the GTE predicate on the "created_at" field.
|
||||
func CreatedAtGTE(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldGTE(FieldCreatedAt, v))
|
||||
}
|
||||
|
||||
// CreatedAtLT applies the LT predicate on the "created_at" field.
|
||||
func CreatedAtLT(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldLT(FieldCreatedAt, v))
|
||||
}
|
||||
|
||||
// CreatedAtLTE applies the LTE predicate on the "created_at" field.
|
||||
func CreatedAtLTE(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldLTE(FieldCreatedAt, v))
|
||||
}
|
||||
|
||||
// UpdatedAtEQ applies the EQ predicate on the "updated_at" field.
|
||||
func UpdatedAtEQ(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldEQ(FieldUpdatedAt, v))
|
||||
}
|
||||
|
||||
// UpdatedAtNEQ applies the NEQ predicate on the "updated_at" field.
|
||||
func UpdatedAtNEQ(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldNEQ(FieldUpdatedAt, v))
|
||||
}
|
||||
|
||||
// UpdatedAtIn applies the In predicate on the "updated_at" field.
|
||||
func UpdatedAtIn(vs ...time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldIn(FieldUpdatedAt, vs...))
|
||||
}
|
||||
|
||||
// UpdatedAtNotIn applies the NotIn predicate on the "updated_at" field.
|
||||
func UpdatedAtNotIn(vs ...time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldNotIn(FieldUpdatedAt, vs...))
|
||||
}
|
||||
|
||||
// UpdatedAtGT applies the GT predicate on the "updated_at" field.
|
||||
func UpdatedAtGT(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldGT(FieldUpdatedAt, v))
|
||||
}
|
||||
|
||||
// UpdatedAtGTE applies the GTE predicate on the "updated_at" field.
|
||||
func UpdatedAtGTE(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldGTE(FieldUpdatedAt, v))
|
||||
}
|
||||
|
||||
// UpdatedAtLT applies the LT predicate on the "updated_at" field.
|
||||
func UpdatedAtLT(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldLT(FieldUpdatedAt, v))
|
||||
}
|
||||
|
||||
// UpdatedAtLTE applies the LTE predicate on the "updated_at" field.
|
||||
func UpdatedAtLTE(v time.Time) predicate.Games {
|
||||
return predicate.Games(sql.FieldLTE(FieldUpdatedAt, v))
|
||||
}
|
||||
|
||||
// And groups predicates with the AND operator between them.
|
||||
func And(predicates ...predicate.Games) predicate.Games {
|
||||
return predicate.Games(sql.AndPredicates(predicates...))
|
||||
}
|
||||
|
||||
// Or groups predicates with the OR operator between them.
|
||||
func Or(predicates ...predicate.Games) predicate.Games {
|
||||
return predicate.Games(sql.OrPredicates(predicates...))
|
||||
}
|
||||
|
||||
// Not applies the not operator on the given predicate.
|
||||
func Not(p predicate.Games) predicate.Games {
|
||||
return predicate.Games(sql.NotPredicates(p))
|
||||
}
|
||||
Reference in New Issue
Block a user