Refactor: Remove deprecated gRPC service files and implement new API structure

- Deleted old gRPC service definitions in `game_grpc.pb.go` and `public.go`.
- Added new API server implementations for objectstory, player, and shop services.
- Introduced configuration files for new APIs in `etc/*.yaml`.
- Created main entry points for each service in `objectstory.go`, `player.go`, and `shop.go`.
- Removed unused user update handler and user API files.
- Added utility functions for context management and HTTP header parsing.
- Introduced PostgreSQL backup configuration in `backup/postgreSql.yaml`.
This commit is contained in:
wwweww
2026-02-28 18:35:56 +08:00
parent d2f33b4b96
commit 19cc7a778c
349 changed files with 42548 additions and 1453 deletions
+174
View File
@@ -0,0 +1,174 @@
// Code generated by ent, DO NOT EDIT.
package models
import (
"fmt"
"juwan-backend/app/game/rpc/internal/models/games"
"strings"
"time"
"entgo.io/ent"
"entgo.io/ent/dialect/sql"
)
// Games is the model entity for the Games schema.
type Games struct {
config `json:"-"`
// ID of the ent.
ID int64 `json:"id,omitempty"`
// Name holds the value of the "name" field.
Name string `json:"name,omitempty"`
// Icon holds the value of the "icon" field.
Icon string `json:"icon,omitempty"`
// Category holds the value of the "category" field.
Category string `json:"category,omitempty"`
// SortOrder holds the value of the "sort_order" field.
SortOrder int `json:"sort_order,omitempty"`
// IsActive holds the value of the "is_active" field.
IsActive bool `json:"is_active,omitempty"`
// CreatedAt holds the value of the "created_at" field.
CreatedAt time.Time `json:"created_at,omitempty"`
// UpdatedAt holds the value of the "updated_at" field.
UpdatedAt time.Time `json:"updated_at,omitempty"`
selectValues sql.SelectValues
}
// scanValues returns the types for scanning values from sql.Rows.
func (*Games) scanValues(columns []string) ([]any, error) {
values := make([]any, len(columns))
for i := range columns {
switch columns[i] {
case games.FieldIsActive:
values[i] = new(sql.NullBool)
case games.FieldID, games.FieldSortOrder:
values[i] = new(sql.NullInt64)
case games.FieldName, games.FieldIcon, games.FieldCategory:
values[i] = new(sql.NullString)
case games.FieldCreatedAt, games.FieldUpdatedAt:
values[i] = new(sql.NullTime)
default:
values[i] = new(sql.UnknownType)
}
}
return values, nil
}
// assignValues assigns the values that were returned from sql.Rows (after scanning)
// to the Games fields.
func (_m *Games) assignValues(columns []string, values []any) error {
if m, n := len(values), len(columns); m < n {
return fmt.Errorf("mismatch number of scan values: %d != %d", m, n)
}
for i := range columns {
switch columns[i] {
case games.FieldID:
value, ok := values[i].(*sql.NullInt64)
if !ok {
return fmt.Errorf("unexpected type %T for field id", value)
}
_m.ID = int64(value.Int64)
case games.FieldName:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field name", values[i])
} else if value.Valid {
_m.Name = value.String
}
case games.FieldIcon:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field icon", values[i])
} else if value.Valid {
_m.Icon = value.String
}
case games.FieldCategory:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field category", values[i])
} else if value.Valid {
_m.Category = value.String
}
case games.FieldSortOrder:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field sort_order", values[i])
} else if value.Valid {
_m.SortOrder = int(value.Int64)
}
case games.FieldIsActive:
if value, ok := values[i].(*sql.NullBool); !ok {
return fmt.Errorf("unexpected type %T for field is_active", values[i])
} else if value.Valid {
_m.IsActive = value.Bool
}
case games.FieldCreatedAt:
if value, ok := values[i].(*sql.NullTime); !ok {
return fmt.Errorf("unexpected type %T for field created_at", values[i])
} else if value.Valid {
_m.CreatedAt = value.Time
}
case games.FieldUpdatedAt:
if value, ok := values[i].(*sql.NullTime); !ok {
return fmt.Errorf("unexpected type %T for field updated_at", values[i])
} else if value.Valid {
_m.UpdatedAt = value.Time
}
default:
_m.selectValues.Set(columns[i], values[i])
}
}
return nil
}
// Value returns the ent.Value that was dynamically selected and assigned to the Games.
// This includes values selected through modifiers, order, etc.
func (_m *Games) Value(name string) (ent.Value, error) {
return _m.selectValues.Get(name)
}
// Update returns a builder for updating this Games.
// Note that you need to call Games.Unwrap() before calling this method if this Games
// was returned from a transaction, and the transaction was committed or rolled back.
func (_m *Games) Update() *GamesUpdateOne {
return NewGamesClient(_m.config).UpdateOne(_m)
}
// Unwrap unwraps the Games entity that was returned from a transaction after it was closed,
// so that all future queries will be executed through the driver which created the transaction.
func (_m *Games) Unwrap() *Games {
_tx, ok := _m.config.driver.(*txDriver)
if !ok {
panic("models: Games is not a transactional entity")
}
_m.config.driver = _tx.drv
return _m
}
// String implements the fmt.Stringer.
func (_m *Games) String() string {
var builder strings.Builder
builder.WriteString("Games(")
builder.WriteString(fmt.Sprintf("id=%v, ", _m.ID))
builder.WriteString("name=")
builder.WriteString(_m.Name)
builder.WriteString(", ")
builder.WriteString("icon=")
builder.WriteString(_m.Icon)
builder.WriteString(", ")
builder.WriteString("category=")
builder.WriteString(_m.Category)
builder.WriteString(", ")
builder.WriteString("sort_order=")
builder.WriteString(fmt.Sprintf("%v", _m.SortOrder))
builder.WriteString(", ")
builder.WriteString("is_active=")
builder.WriteString(fmt.Sprintf("%v", _m.IsActive))
builder.WriteString(", ")
builder.WriteString("created_at=")
builder.WriteString(_m.CreatedAt.Format(time.ANSIC))
builder.WriteString(", ")
builder.WriteString("updated_at=")
builder.WriteString(_m.UpdatedAt.Format(time.ANSIC))
builder.WriteByte(')')
return builder.String()
}
// GamesSlice is a parsable slice of Games.
type GamesSlice []*Games