Refactor: Remove deprecated gRPC service files and implement new API structure
- Deleted old gRPC service definitions in `game_grpc.pb.go` and `public.go`. - Added new API server implementations for objectstory, player, and shop services. - Introduced configuration files for new APIs in `etc/*.yaml`. - Created main entry points for each service in `objectstory.go`, `player.go`, and `shop.go`. - Removed unused user update handler and user API files. - Added utility functions for context management and HTTP header parsing. - Introduced PostgreSQL backup configuration in `backup/postgreSql.yaml`.
This commit is contained in:
@@ -0,0 +1,742 @@
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// Code generated by ent, DO NOT EDIT.
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package models
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import (
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"context"
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"errors"
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"fmt"
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"juwan-backend/app/game/rpc/internal/models/games"
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"juwan-backend/app/game/rpc/internal/models/predicate"
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"sync"
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"time"
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"entgo.io/ent"
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"entgo.io/ent/dialect/sql"
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)
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const (
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// Operation types.
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OpCreate = ent.OpCreate
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OpDelete = ent.OpDelete
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OpDeleteOne = ent.OpDeleteOne
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OpUpdate = ent.OpUpdate
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OpUpdateOne = ent.OpUpdateOne
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// Node types.
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TypeGames = "Games"
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)
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// GamesMutation represents an operation that mutates the Games nodes in the graph.
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type GamesMutation struct {
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config
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op Op
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typ string
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id *int64
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name *string
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icon *string
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category *string
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sort_order *int
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addsort_order *int
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is_active *bool
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created_at *time.Time
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updated_at *time.Time
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clearedFields map[string]struct{}
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done bool
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oldValue func(context.Context) (*Games, error)
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predicates []predicate.Games
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}
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var _ ent.Mutation = (*GamesMutation)(nil)
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// gamesOption allows management of the mutation configuration using functional options.
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type gamesOption func(*GamesMutation)
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// newGamesMutation creates new mutation for the Games entity.
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func newGamesMutation(c config, op Op, opts ...gamesOption) *GamesMutation {
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m := &GamesMutation{
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config: c,
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op: op,
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typ: TypeGames,
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clearedFields: make(map[string]struct{}),
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}
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for _, opt := range opts {
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opt(m)
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}
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return m
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}
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// withGamesID sets the ID field of the mutation.
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func withGamesID(id int64) gamesOption {
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return func(m *GamesMutation) {
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var (
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err error
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once sync.Once
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value *Games
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)
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m.oldValue = func(ctx context.Context) (*Games, error) {
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once.Do(func() {
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if m.done {
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err = errors.New("querying old values post mutation is not allowed")
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} else {
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value, err = m.Client().Games.Get(ctx, id)
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}
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})
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return value, err
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}
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m.id = &id
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}
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}
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// withGames sets the old Games of the mutation.
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func withGames(node *Games) gamesOption {
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return func(m *GamesMutation) {
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m.oldValue = func(context.Context) (*Games, error) {
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return node, nil
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}
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m.id = &node.ID
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}
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}
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// Client returns a new `ent.Client` from the mutation. If the mutation was
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// executed in a transaction (ent.Tx), a transactional client is returned.
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func (m GamesMutation) Client() *Client {
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client := &Client{config: m.config}
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client.init()
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return client
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}
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// Tx returns an `ent.Tx` for mutations that were executed in transactions;
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// it returns an error otherwise.
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func (m GamesMutation) Tx() (*Tx, error) {
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if _, ok := m.driver.(*txDriver); !ok {
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return nil, errors.New("models: mutation is not running in a transaction")
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}
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tx := &Tx{config: m.config}
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tx.init()
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return tx, nil
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}
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// SetID sets the value of the id field. Note that this
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// operation is only accepted on creation of Games entities.
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func (m *GamesMutation) SetID(id int64) {
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m.id = &id
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}
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// ID returns the ID value in the mutation. Note that the ID is only available
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// if it was provided to the builder or after it was returned from the database.
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func (m *GamesMutation) ID() (id int64, exists bool) {
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if m.id == nil {
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return
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}
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return *m.id, true
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}
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// IDs queries the database and returns the entity ids that match the mutation's predicate.
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// That means, if the mutation is applied within a transaction with an isolation level such
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// as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated
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// or updated by the mutation.
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func (m *GamesMutation) IDs(ctx context.Context) ([]int64, error) {
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switch {
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case m.op.Is(OpUpdateOne | OpDeleteOne):
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id, exists := m.ID()
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if exists {
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return []int64{id}, nil
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}
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fallthrough
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case m.op.Is(OpUpdate | OpDelete):
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return m.Client().Games.Query().Where(m.predicates...).IDs(ctx)
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default:
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return nil, fmt.Errorf("IDs is not allowed on %s operations", m.op)
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}
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}
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// SetName sets the "name" field.
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func (m *GamesMutation) SetName(s string) {
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m.name = &s
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}
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// Name returns the value of the "name" field in the mutation.
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func (m *GamesMutation) Name() (r string, exists bool) {
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v := m.name
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if v == nil {
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return
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}
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return *v, true
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}
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// OldName returns the old "name" field's value of the Games entity.
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// If the Games object wasn't provided to the builder, the object is fetched from the database.
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// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
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func (m *GamesMutation) OldName(ctx context.Context) (v string, err error) {
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if !m.op.Is(OpUpdateOne) {
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return v, errors.New("OldName is only allowed on UpdateOne operations")
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}
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if m.id == nil || m.oldValue == nil {
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return v, errors.New("OldName requires an ID field in the mutation")
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}
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oldValue, err := m.oldValue(ctx)
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if err != nil {
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return v, fmt.Errorf("querying old value for OldName: %w", err)
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}
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return oldValue.Name, nil
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}
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// ResetName resets all changes to the "name" field.
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func (m *GamesMutation) ResetName() {
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m.name = nil
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}
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// SetIcon sets the "icon" field.
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func (m *GamesMutation) SetIcon(s string) {
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m.icon = &s
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}
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// Icon returns the value of the "icon" field in the mutation.
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func (m *GamesMutation) Icon() (r string, exists bool) {
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v := m.icon
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if v == nil {
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return
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}
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return *v, true
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}
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// OldIcon returns the old "icon" field's value of the Games entity.
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// If the Games object wasn't provided to the builder, the object is fetched from the database.
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// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
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func (m *GamesMutation) OldIcon(ctx context.Context) (v string, err error) {
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if !m.op.Is(OpUpdateOne) {
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return v, errors.New("OldIcon is only allowed on UpdateOne operations")
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}
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if m.id == nil || m.oldValue == nil {
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return v, errors.New("OldIcon requires an ID field in the mutation")
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}
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oldValue, err := m.oldValue(ctx)
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if err != nil {
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return v, fmt.Errorf("querying old value for OldIcon: %w", err)
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}
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return oldValue.Icon, nil
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}
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// ResetIcon resets all changes to the "icon" field.
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func (m *GamesMutation) ResetIcon() {
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m.icon = nil
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}
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// SetCategory sets the "category" field.
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func (m *GamesMutation) SetCategory(s string) {
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m.category = &s
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}
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// Category returns the value of the "category" field in the mutation.
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func (m *GamesMutation) Category() (r string, exists bool) {
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v := m.category
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if v == nil {
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return
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}
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return *v, true
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}
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// OldCategory returns the old "category" field's value of the Games entity.
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// If the Games object wasn't provided to the builder, the object is fetched from the database.
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// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
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func (m *GamesMutation) OldCategory(ctx context.Context) (v string, err error) {
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if !m.op.Is(OpUpdateOne) {
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return v, errors.New("OldCategory is only allowed on UpdateOne operations")
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}
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if m.id == nil || m.oldValue == nil {
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return v, errors.New("OldCategory requires an ID field in the mutation")
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}
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oldValue, err := m.oldValue(ctx)
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if err != nil {
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return v, fmt.Errorf("querying old value for OldCategory: %w", err)
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}
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return oldValue.Category, nil
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}
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// ResetCategory resets all changes to the "category" field.
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func (m *GamesMutation) ResetCategory() {
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m.category = nil
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}
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// SetSortOrder sets the "sort_order" field.
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func (m *GamesMutation) SetSortOrder(i int) {
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m.sort_order = &i
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m.addsort_order = nil
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}
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// SortOrder returns the value of the "sort_order" field in the mutation.
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func (m *GamesMutation) SortOrder() (r int, exists bool) {
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v := m.sort_order
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if v == nil {
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return
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}
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return *v, true
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}
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// OldSortOrder returns the old "sort_order" field's value of the Games entity.
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// If the Games object wasn't provided to the builder, the object is fetched from the database.
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// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
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func (m *GamesMutation) OldSortOrder(ctx context.Context) (v int, err error) {
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if !m.op.Is(OpUpdateOne) {
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return v, errors.New("OldSortOrder is only allowed on UpdateOne operations")
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}
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if m.id == nil || m.oldValue == nil {
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return v, errors.New("OldSortOrder requires an ID field in the mutation")
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}
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oldValue, err := m.oldValue(ctx)
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if err != nil {
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return v, fmt.Errorf("querying old value for OldSortOrder: %w", err)
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}
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return oldValue.SortOrder, nil
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}
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// AddSortOrder adds i to the "sort_order" field.
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func (m *GamesMutation) AddSortOrder(i int) {
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if m.addsort_order != nil {
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*m.addsort_order += i
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} else {
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m.addsort_order = &i
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}
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}
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// AddedSortOrder returns the value that was added to the "sort_order" field in this mutation.
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func (m *GamesMutation) AddedSortOrder() (r int, exists bool) {
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v := m.addsort_order
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if v == nil {
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return
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}
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return *v, true
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}
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// ResetSortOrder resets all changes to the "sort_order" field.
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func (m *GamesMutation) ResetSortOrder() {
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m.sort_order = nil
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m.addsort_order = nil
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}
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// SetIsActive sets the "is_active" field.
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func (m *GamesMutation) SetIsActive(b bool) {
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m.is_active = &b
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}
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// IsActive returns the value of the "is_active" field in the mutation.
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func (m *GamesMutation) IsActive() (r bool, exists bool) {
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v := m.is_active
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if v == nil {
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return
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}
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return *v, true
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}
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// OldIsActive returns the old "is_active" field's value of the Games entity.
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// If the Games object wasn't provided to the builder, the object is fetched from the database.
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// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
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func (m *GamesMutation) OldIsActive(ctx context.Context) (v bool, err error) {
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if !m.op.Is(OpUpdateOne) {
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return v, errors.New("OldIsActive is only allowed on UpdateOne operations")
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}
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if m.id == nil || m.oldValue == nil {
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return v, errors.New("OldIsActive requires an ID field in the mutation")
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}
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oldValue, err := m.oldValue(ctx)
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if err != nil {
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return v, fmt.Errorf("querying old value for OldIsActive: %w", err)
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}
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return oldValue.IsActive, nil
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}
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// ClearIsActive clears the value of the "is_active" field.
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func (m *GamesMutation) ClearIsActive() {
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m.is_active = nil
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m.clearedFields[games.FieldIsActive] = struct{}{}
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}
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// IsActiveCleared returns if the "is_active" field was cleared in this mutation.
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func (m *GamesMutation) IsActiveCleared() bool {
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_, ok := m.clearedFields[games.FieldIsActive]
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return ok
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}
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// ResetIsActive resets all changes to the "is_active" field.
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func (m *GamesMutation) ResetIsActive() {
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m.is_active = nil
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delete(m.clearedFields, games.FieldIsActive)
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}
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// SetCreatedAt sets the "created_at" field.
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func (m *GamesMutation) SetCreatedAt(t time.Time) {
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m.created_at = &t
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}
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// CreatedAt returns the value of the "created_at" field in the mutation.
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func (m *GamesMutation) CreatedAt() (r time.Time, exists bool) {
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v := m.created_at
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if v == nil {
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return
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}
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return *v, true
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}
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// OldCreatedAt returns the old "created_at" field's value of the Games entity.
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// If the Games object wasn't provided to the builder, the object is fetched from the database.
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// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
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func (m *GamesMutation) OldCreatedAt(ctx context.Context) (v time.Time, err error) {
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if !m.op.Is(OpUpdateOne) {
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return v, errors.New("OldCreatedAt is only allowed on UpdateOne operations")
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}
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if m.id == nil || m.oldValue == nil {
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return v, errors.New("OldCreatedAt requires an ID field in the mutation")
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}
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oldValue, err := m.oldValue(ctx)
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if err != nil {
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return v, fmt.Errorf("querying old value for OldCreatedAt: %w", err)
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}
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return oldValue.CreatedAt, nil
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}
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// ResetCreatedAt resets all changes to the "created_at" field.
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func (m *GamesMutation) ResetCreatedAt() {
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m.created_at = nil
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}
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// SetUpdatedAt sets the "updated_at" field.
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func (m *GamesMutation) SetUpdatedAt(t time.Time) {
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m.updated_at = &t
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}
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// UpdatedAt returns the value of the "updated_at" field in the mutation.
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func (m *GamesMutation) UpdatedAt() (r time.Time, exists bool) {
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||||
v := m.updated_at
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if v == nil {
|
||||
return
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||||
}
|
||||
return *v, true
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||||
}
|
||||
|
||||
// OldUpdatedAt returns the old "updated_at" field's value of the Games entity.
|
||||
// If the Games object wasn't provided to the builder, the object is fetched from the database.
|
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// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
|
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func (m *GamesMutation) OldUpdatedAt(ctx context.Context) (v time.Time, err error) {
|
||||
if !m.op.Is(OpUpdateOne) {
|
||||
return v, errors.New("OldUpdatedAt is only allowed on UpdateOne operations")
|
||||
}
|
||||
if m.id == nil || m.oldValue == nil {
|
||||
return v, errors.New("OldUpdatedAt requires an ID field in the mutation")
|
||||
}
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||||
oldValue, err := m.oldValue(ctx)
|
||||
if err != nil {
|
||||
return v, fmt.Errorf("querying old value for OldUpdatedAt: %w", err)
|
||||
}
|
||||
return oldValue.UpdatedAt, nil
|
||||
}
|
||||
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||||
// ResetUpdatedAt resets all changes to the "updated_at" field.
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||||
func (m *GamesMutation) ResetUpdatedAt() {
|
||||
m.updated_at = nil
|
||||
}
|
||||
|
||||
// Where appends a list predicates to the GamesMutation builder.
|
||||
func (m *GamesMutation) Where(ps ...predicate.Games) {
|
||||
m.predicates = append(m.predicates, ps...)
|
||||
}
|
||||
|
||||
// WhereP appends storage-level predicates to the GamesMutation builder. Using this method,
|
||||
// users can use type-assertion to append predicates that do not depend on any generated package.
|
||||
func (m *GamesMutation) WhereP(ps ...func(*sql.Selector)) {
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||||
p := make([]predicate.Games, len(ps))
|
||||
for i := range ps {
|
||||
p[i] = ps[i]
|
||||
}
|
||||
m.Where(p...)
|
||||
}
|
||||
|
||||
// Op returns the operation name.
|
||||
func (m *GamesMutation) Op() Op {
|
||||
return m.op
|
||||
}
|
||||
|
||||
// SetOp allows setting the mutation operation.
|
||||
func (m *GamesMutation) SetOp(op Op) {
|
||||
m.op = op
|
||||
}
|
||||
|
||||
// Type returns the node type of this mutation (Games).
|
||||
func (m *GamesMutation) Type() string {
|
||||
return m.typ
|
||||
}
|
||||
|
||||
// Fields returns all fields that were changed during this mutation. Note that in
|
||||
// order to get all numeric fields that were incremented/decremented, call
|
||||
// AddedFields().
|
||||
func (m *GamesMutation) Fields() []string {
|
||||
fields := make([]string, 0, 7)
|
||||
if m.name != nil {
|
||||
fields = append(fields, games.FieldName)
|
||||
}
|
||||
if m.icon != nil {
|
||||
fields = append(fields, games.FieldIcon)
|
||||
}
|
||||
if m.category != nil {
|
||||
fields = append(fields, games.FieldCategory)
|
||||
}
|
||||
if m.sort_order != nil {
|
||||
fields = append(fields, games.FieldSortOrder)
|
||||
}
|
||||
if m.is_active != nil {
|
||||
fields = append(fields, games.FieldIsActive)
|
||||
}
|
||||
if m.created_at != nil {
|
||||
fields = append(fields, games.FieldCreatedAt)
|
||||
}
|
||||
if m.updated_at != nil {
|
||||
fields = append(fields, games.FieldUpdatedAt)
|
||||
}
|
||||
return fields
|
||||
}
|
||||
|
||||
// Field returns the value of a field with the given name. The second boolean
|
||||
// return value indicates that this field was not set, or was not defined in the
|
||||
// schema.
|
||||
func (m *GamesMutation) Field(name string) (ent.Value, bool) {
|
||||
switch name {
|
||||
case games.FieldName:
|
||||
return m.Name()
|
||||
case games.FieldIcon:
|
||||
return m.Icon()
|
||||
case games.FieldCategory:
|
||||
return m.Category()
|
||||
case games.FieldSortOrder:
|
||||
return m.SortOrder()
|
||||
case games.FieldIsActive:
|
||||
return m.IsActive()
|
||||
case games.FieldCreatedAt:
|
||||
return m.CreatedAt()
|
||||
case games.FieldUpdatedAt:
|
||||
return m.UpdatedAt()
|
||||
}
|
||||
return nil, false
|
||||
}
|
||||
|
||||
// OldField returns the old value of the field from the database. An error is
|
||||
// returned if the mutation operation is not UpdateOne, or the query to the
|
||||
// database failed.
|
||||
func (m *GamesMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
|
||||
switch name {
|
||||
case games.FieldName:
|
||||
return m.OldName(ctx)
|
||||
case games.FieldIcon:
|
||||
return m.OldIcon(ctx)
|
||||
case games.FieldCategory:
|
||||
return m.OldCategory(ctx)
|
||||
case games.FieldSortOrder:
|
||||
return m.OldSortOrder(ctx)
|
||||
case games.FieldIsActive:
|
||||
return m.OldIsActive(ctx)
|
||||
case games.FieldCreatedAt:
|
||||
return m.OldCreatedAt(ctx)
|
||||
case games.FieldUpdatedAt:
|
||||
return m.OldUpdatedAt(ctx)
|
||||
}
|
||||
return nil, fmt.Errorf("unknown Games field %s", name)
|
||||
}
|
||||
|
||||
// SetField sets the value of a field with the given name. It returns an error if
|
||||
// the field is not defined in the schema, or if the type mismatched the field
|
||||
// type.
|
||||
func (m *GamesMutation) SetField(name string, value ent.Value) error {
|
||||
switch name {
|
||||
case games.FieldName:
|
||||
v, ok := value.(string)
|
||||
if !ok {
|
||||
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
||||
}
|
||||
m.SetName(v)
|
||||
return nil
|
||||
case games.FieldIcon:
|
||||
v, ok := value.(string)
|
||||
if !ok {
|
||||
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
||||
}
|
||||
m.SetIcon(v)
|
||||
return nil
|
||||
case games.FieldCategory:
|
||||
v, ok := value.(string)
|
||||
if !ok {
|
||||
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
||||
}
|
||||
m.SetCategory(v)
|
||||
return nil
|
||||
case games.FieldSortOrder:
|
||||
v, ok := value.(int)
|
||||
if !ok {
|
||||
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
||||
}
|
||||
m.SetSortOrder(v)
|
||||
return nil
|
||||
case games.FieldIsActive:
|
||||
v, ok := value.(bool)
|
||||
if !ok {
|
||||
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
||||
}
|
||||
m.SetIsActive(v)
|
||||
return nil
|
||||
case games.FieldCreatedAt:
|
||||
v, ok := value.(time.Time)
|
||||
if !ok {
|
||||
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
||||
}
|
||||
m.SetCreatedAt(v)
|
||||
return nil
|
||||
case games.FieldUpdatedAt:
|
||||
v, ok := value.(time.Time)
|
||||
if !ok {
|
||||
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
||||
}
|
||||
m.SetUpdatedAt(v)
|
||||
return nil
|
||||
}
|
||||
return fmt.Errorf("unknown Games field %s", name)
|
||||
}
|
||||
|
||||
// AddedFields returns all numeric fields that were incremented/decremented during
|
||||
// this mutation.
|
||||
func (m *GamesMutation) AddedFields() []string {
|
||||
var fields []string
|
||||
if m.addsort_order != nil {
|
||||
fields = append(fields, games.FieldSortOrder)
|
||||
}
|
||||
return fields
|
||||
}
|
||||
|
||||
// AddedField returns the numeric value that was incremented/decremented on a field
|
||||
// with the given name. The second boolean return value indicates that this field
|
||||
// was not set, or was not defined in the schema.
|
||||
func (m *GamesMutation) AddedField(name string) (ent.Value, bool) {
|
||||
switch name {
|
||||
case games.FieldSortOrder:
|
||||
return m.AddedSortOrder()
|
||||
}
|
||||
return nil, false
|
||||
}
|
||||
|
||||
// AddField adds the value to the field with the given name. It returns an error if
|
||||
// the field is not defined in the schema, or if the type mismatched the field
|
||||
// type.
|
||||
func (m *GamesMutation) AddField(name string, value ent.Value) error {
|
||||
switch name {
|
||||
case games.FieldSortOrder:
|
||||
v, ok := value.(int)
|
||||
if !ok {
|
||||
return fmt.Errorf("unexpected type %T for field %s", value, name)
|
||||
}
|
||||
m.AddSortOrder(v)
|
||||
return nil
|
||||
}
|
||||
return fmt.Errorf("unknown Games numeric field %s", name)
|
||||
}
|
||||
|
||||
// ClearedFields returns all nullable fields that were cleared during this
|
||||
// mutation.
|
||||
func (m *GamesMutation) ClearedFields() []string {
|
||||
var fields []string
|
||||
if m.FieldCleared(games.FieldIsActive) {
|
||||
fields = append(fields, games.FieldIsActive)
|
||||
}
|
||||
return fields
|
||||
}
|
||||
|
||||
// FieldCleared returns a boolean indicating if a field with the given name was
|
||||
// cleared in this mutation.
|
||||
func (m *GamesMutation) FieldCleared(name string) bool {
|
||||
_, ok := m.clearedFields[name]
|
||||
return ok
|
||||
}
|
||||
|
||||
// ClearField clears the value of the field with the given name. It returns an
|
||||
// error if the field is not defined in the schema.
|
||||
func (m *GamesMutation) ClearField(name string) error {
|
||||
switch name {
|
||||
case games.FieldIsActive:
|
||||
m.ClearIsActive()
|
||||
return nil
|
||||
}
|
||||
return fmt.Errorf("unknown Games nullable field %s", name)
|
||||
}
|
||||
|
||||
// ResetField resets all changes in the mutation for the field with the given name.
|
||||
// It returns an error if the field is not defined in the schema.
|
||||
func (m *GamesMutation) ResetField(name string) error {
|
||||
switch name {
|
||||
case games.FieldName:
|
||||
m.ResetName()
|
||||
return nil
|
||||
case games.FieldIcon:
|
||||
m.ResetIcon()
|
||||
return nil
|
||||
case games.FieldCategory:
|
||||
m.ResetCategory()
|
||||
return nil
|
||||
case games.FieldSortOrder:
|
||||
m.ResetSortOrder()
|
||||
return nil
|
||||
case games.FieldIsActive:
|
||||
m.ResetIsActive()
|
||||
return nil
|
||||
case games.FieldCreatedAt:
|
||||
m.ResetCreatedAt()
|
||||
return nil
|
||||
case games.FieldUpdatedAt:
|
||||
m.ResetUpdatedAt()
|
||||
return nil
|
||||
}
|
||||
return fmt.Errorf("unknown Games field %s", name)
|
||||
}
|
||||
|
||||
// AddedEdges returns all edge names that were set/added in this mutation.
|
||||
func (m *GamesMutation) AddedEdges() []string {
|
||||
edges := make([]string, 0, 0)
|
||||
return edges
|
||||
}
|
||||
|
||||
// AddedIDs returns all IDs (to other nodes) that were added for the given edge
|
||||
// name in this mutation.
|
||||
func (m *GamesMutation) AddedIDs(name string) []ent.Value {
|
||||
return nil
|
||||
}
|
||||
|
||||
// RemovedEdges returns all edge names that were removed in this mutation.
|
||||
func (m *GamesMutation) RemovedEdges() []string {
|
||||
edges := make([]string, 0, 0)
|
||||
return edges
|
||||
}
|
||||
|
||||
// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
|
||||
// the given name in this mutation.
|
||||
func (m *GamesMutation) RemovedIDs(name string) []ent.Value {
|
||||
return nil
|
||||
}
|
||||
|
||||
// ClearedEdges returns all edge names that were cleared in this mutation.
|
||||
func (m *GamesMutation) ClearedEdges() []string {
|
||||
edges := make([]string, 0, 0)
|
||||
return edges
|
||||
}
|
||||
|
||||
// EdgeCleared returns a boolean which indicates if the edge with the given name
|
||||
// was cleared in this mutation.
|
||||
func (m *GamesMutation) EdgeCleared(name string) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// ClearEdge clears the value of the edge with the given name. It returns an error
|
||||
// if that edge is not defined in the schema.
|
||||
func (m *GamesMutation) ClearEdge(name string) error {
|
||||
return fmt.Errorf("unknown Games unique edge %s", name)
|
||||
}
|
||||
|
||||
// ResetEdge resets all changes to the edge with the given name in this mutation.
|
||||
// It returns an error if the edge is not defined in the schema.
|
||||
func (m *GamesMutation) ResetEdge(name string) error {
|
||||
return fmt.Errorf("unknown Games edge %s", name)
|
||||
}
|
||||
Reference in New Issue
Block a user