Refactor: Remove deprecated gRPC service files and implement new API structure

- Deleted old gRPC service definitions in `game_grpc.pb.go` and `public.go`.
- Added new API server implementations for objectstory, player, and shop services.
- Introduced configuration files for new APIs in `etc/*.yaml`.
- Created main entry points for each service in `objectstory.go`, `player.go`, and `shop.go`.
- Removed unused user update handler and user API files.
- Added utility functions for context management and HTTP header parsing.
- Introduced PostgreSQL backup configuration in `backup/postgreSql.yaml`.
This commit is contained in:
wwweww
2026-02-28 18:35:56 +08:00
parent d2f33b4b96
commit 19cc7a778c
349 changed files with 42548 additions and 1453 deletions
+2 -2
View File
@@ -22,11 +22,11 @@ func main() {
flag.Parse()
var c config.Config
conf.MustLoad(*configFile, &c)
conf.MustLoad(*configFile, &c, conf.UseEnv())
ctx := svc.NewServiceContext(c)
s := zrpc.MustNewServer(c.RpcServerConf, func(grpcServer *grpc.Server) {
pb.RegisterGamePublicServer(grpcServer, server.NewGamePublicServer(ctx))
pb.RegisterGameServiceServer(grpcServer, server.NewGameServiceServer(ctx))
if c.Mode == service.DevMode || c.Mode == service.TestMode {
reflection.Register(grpcServer)