feat(player): 新增 GET /players/me 查询当前用户打手资料

This commit is contained in:
zetaloop
2026-05-03 06:04:30 +08:00
parent cf639f1bca
commit 227f5814df
5 changed files with 184 additions and 0 deletions
@@ -0,0 +1,32 @@
// Code scaffolded by goctl. Safe to edit.
// goctl 1.10.1
package player
import (
"net/http"
"github.com/zeromicro/go-zero/rest/httpx"
"juwan-backend/app/player/api/internal/logic/player"
"juwan-backend/app/player/api/internal/svc"
"juwan-backend/app/player/api/internal/types"
)
// 获取当前用户的打手资料
func GetMyPlayerHandler(svcCtx *svc.ServiceContext) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
var req types.EmptyResp
if err := httpx.Parse(r, &req); err != nil {
httpx.ErrorCtx(r.Context(), w, err)
return
}
l := player.NewGetMyPlayerLogic(r.Context(), svcCtx)
resp, err := l.GetMyPlayer(&req)
if err != nil {
httpx.ErrorCtx(r.Context(), w, err)
} else {
httpx.OkJsonCtx(r.Context(), w, resp)
}
}
}
@@ -57,6 +57,12 @@ func RegisterHandlers(server *rest.Server, serverCtx *svc.ServiceContext) {
Path: "/players/me",
Handler: player.InitPlayerHandler(serverCtx),
},
{
// 获取当前用户的打手资料
Method: http.MethodGet,
Path: "/players/me",
Handler: player.GetMyPlayerHandler(serverCtx),
},
{
// 更新接单状态
Method: http.MethodPut,
@@ -0,0 +1,126 @@
// Code scaffolded by goctl. Safe to edit.
// goctl 1.10.1
package player
import (
"context"
"encoding/json"
"errors"
"strconv"
"time"
"juwan-backend/app/player/api/internal/svc"
"juwan-backend/app/player/api/internal/types"
"juwan-backend/app/player/rpc/pb"
"juwan-backend/app/player/rpc/playerservice"
"juwan-backend/app/users/rpc/usercenter"
"juwan-backend/common/utils/contextj"
"github.com/zeromicro/go-zero/core/logx"
"google.golang.org/grpc/status"
)
type GetMyPlayerLogic struct {
logx.Logger
ctx context.Context
svcCtx *svc.ServiceContext
}
// 获取当前用户的打手资料
func NewGetMyPlayerLogic(ctx context.Context, svcCtx *svc.ServiceContext) *GetMyPlayerLogic {
return &GetMyPlayerLogic{
Logger: logx.WithContext(ctx),
ctx: ctx,
svcCtx: svcCtx,
}
}
func (l *GetMyPlayerLogic) GetMyPlayer(req *types.EmptyResp) (resp *types.PlayerProfile, err error) {
userID, err := contextj.UserIDFrom(l.ctx)
if err != nil {
return nil, err
}
playerResp, err := l.svcCtx.PlayerRpc.GetPlayerByUserId(l.ctx, &playerservice.SearchPlayersReq{UserId: &userID})
if err != nil {
st, _ := status.FromError(err)
if st.Code().String() == "NotFound" {
return nil, errors.New("player not found")
}
return nil, err
}
player := playerResp.GetPlayers()
if player == nil {
return nil, errors.New("player not found")
}
userResp, err := l.svcCtx.UserRpc.GetUsersById(l.ctx, &usercenter.GetUsersByIdReq{Id: userID})
if err != nil {
return nil, err
}
user := userResp.GetUsers()
if user == nil {
return nil, errors.New("user not found")
}
games := make([]string, 0, len(player.Games))
for _, gameID := range player.Games {
games = append(games, strconv.FormatInt(gameID, 10))
}
verificationStatus := map[string]string{}
if user.VerificationStatus != "" {
_ = json.Unmarshal([]byte(user.VerificationStatus), &verificationStatus)
}
resp = &types.PlayerProfile{
Id: player.Id,
User: types.UserProfile{
Id: strconv.FormatInt(user.Id, 10),
Username: user.Username,
Nickname: user.Nickname,
Avatar: user.Avatar,
Role: user.CurrentRole,
VerifiedRoles: append([]string{}, user.VerifiedRoles...),
VerificationStatus: verificationStatus,
Phone: user.Phone,
Bio: user.Bio,
CreatedAt: time.Unix(user.CreatedAt, 0).Format(time.DateTime),
},
Rating: player.Rating,
TotalOrders: player.TotalOrders,
Status: player.Status,
Games: games,
Services: []types.PlayerService{},
Gender: player.Gender,
Tags: append([]string{}, player.Tags...),
}
if player.ShopId != 0 {
resp.ShopId = strconv.FormatInt(player.ShopId, 10)
}
svcResp, svcErr := l.svcCtx.PlayerRpc.SearchPlayerServices(l.ctx, &pb.SearchPlayerServicesReq{
PlayerId: player.Id,
Limit: 100,
})
if svcErr != nil {
logx.Errorf("GetMyPlayer SearchPlayerServices player=%d err: %v", player.Id, svcErr)
} else {
for _, s := range svcResp.PlayerServices {
resp.Services = append(resp.Services, types.PlayerService{
Id: s.Id,
PlayerId: s.PlayerId,
GameId: s.GameId,
Title: s.Title,
Description: s.Description,
Price: s.Price,
Unit: s.Unit,
RankRange: s.RankRange,
Availability: s.Availability,
})
}
}
return resp, nil
}