fix: player-rpc 启动 panic
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@@ -36,7 +36,7 @@ func (Players) Fields() []ent.Field {
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field.Int64("shop_id").Optional().Nillable(),
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field.Other("tags", types.TextArray{}).SchemaType(map[string]string{
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dialect.Postgres: "text[]",
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}).Optional(),
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}).Optional().Default([]string{}),
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field.Other("games", pq.Int64Array{}).
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Optional().
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Default(pq.Int64Array{}).
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@@ -50,7 +50,7 @@ func (PlayerServices) Fields() []ent.Field {
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field.String("rank_range").MaxLen(100).Optional().Nillable(),
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field.Other("availability", types.TextArray{}).SchemaType(map[string]string{
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dialect.Postgres: "text[]",
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}).Optional().Nillable(),
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}).Optional().Nillable().Default([]string{}),
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field.Other("rating", decimal.Decimal{}).
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Default(decFive).
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SchemaType(map[string]string{
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