fix: api descript
This commit is contained in:
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// Code generated by goctl. DO NOT EDIT.
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// goctl 1.9.2
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// Source: game.proto
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package gamepublic
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import (
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"context"
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"juwan-backend/app/game/rpc/pb"
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"github.com/zeromicro/go-zero/zrpc"
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"google.golang.org/grpc"
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)
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type (
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AddGamesReq = pb.AddGamesReq
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AddGamesResp = pb.AddGamesResp
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AddPlayerServicesReq = pb.AddPlayerServicesReq
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AddPlayerServicesResp = pb.AddPlayerServicesResp
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AddPlayersReq = pb.AddPlayersReq
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AddPlayersResp = pb.AddPlayersResp
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AddShopInvitationsReq = pb.AddShopInvitationsReq
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AddShopInvitationsResp = pb.AddShopInvitationsResp
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AddShopPlayersReq = pb.AddShopPlayersReq
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AddShopPlayersResp = pb.AddShopPlayersResp
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AddShopsReq = pb.AddShopsReq
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AddShopsResp = pb.AddShopsResp
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DelGamesReq = pb.DelGamesReq
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DelGamesResp = pb.DelGamesResp
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DelPlayerServicesReq = pb.DelPlayerServicesReq
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DelPlayerServicesResp = pb.DelPlayerServicesResp
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DelPlayersReq = pb.DelPlayersReq
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DelPlayersResp = pb.DelPlayersResp
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DelShopInvitationsReq = pb.DelShopInvitationsReq
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DelShopInvitationsResp = pb.DelShopInvitationsResp
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DelShopPlayersReq = pb.DelShopPlayersReq
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DelShopPlayersResp = pb.DelShopPlayersResp
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DelShopsReq = pb.DelShopsReq
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DelShopsResp = pb.DelShopsResp
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Games = pb.Games
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GetGamesByIdReq = pb.GetGamesByIdReq
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GetGamesByIdResp = pb.GetGamesByIdResp
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GetPlayerServicesByIdReq = pb.GetPlayerServicesByIdReq
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GetPlayerServicesByIdResp = pb.GetPlayerServicesByIdResp
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GetPlayersByIdReq = pb.GetPlayersByIdReq
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GetPlayersByIdResp = pb.GetPlayersByIdResp
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GetShopInvitationsByIdReq = pb.GetShopInvitationsByIdReq
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GetShopInvitationsByIdResp = pb.GetShopInvitationsByIdResp
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GetShopPlayersByIdReq = pb.GetShopPlayersByIdReq
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GetShopPlayersByIdResp = pb.GetShopPlayersByIdResp
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GetShopsByIdReq = pb.GetShopsByIdReq
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GetShopsByIdResp = pb.GetShopsByIdResp
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PlayerServices = pb.PlayerServices
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Players = pb.Players
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SearchGamesReq = pb.SearchGamesReq
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SearchGamesResp = pb.SearchGamesResp
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SearchPlayerServicesReq = pb.SearchPlayerServicesReq
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SearchPlayerServicesResp = pb.SearchPlayerServicesResp
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SearchPlayersReq = pb.SearchPlayersReq
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SearchPlayersResp = pb.SearchPlayersResp
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SearchShopInvitationsReq = pb.SearchShopInvitationsReq
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SearchShopInvitationsResp = pb.SearchShopInvitationsResp
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SearchShopPlayersReq = pb.SearchShopPlayersReq
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SearchShopPlayersResp = pb.SearchShopPlayersResp
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SearchShopsReq = pb.SearchShopsReq
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SearchShopsResp = pb.SearchShopsResp
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ShopInvitations = pb.ShopInvitations
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ShopPlayers = pb.ShopPlayers
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Shops = pb.Shops
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UpdateGamesReq = pb.UpdateGamesReq
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UpdateGamesResp = pb.UpdateGamesResp
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UpdatePlayerServicesReq = pb.UpdatePlayerServicesReq
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UpdatePlayerServicesResp = pb.UpdatePlayerServicesResp
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UpdatePlayersReq = pb.UpdatePlayersReq
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UpdatePlayersResp = pb.UpdatePlayersResp
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UpdateShopInvitationsReq = pb.UpdateShopInvitationsReq
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UpdateShopInvitationsResp = pb.UpdateShopInvitationsResp
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UpdateShopPlayersReq = pb.UpdateShopPlayersReq
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UpdateShopPlayersResp = pb.UpdateShopPlayersResp
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UpdateShopsReq = pb.UpdateShopsReq
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UpdateShopsResp = pb.UpdateShopsResp
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GamePublic interface {
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// -----------------------games-----------------------
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AddGames(ctx context.Context, in *AddGamesReq, opts ...grpc.CallOption) (*AddGamesResp, error)
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UpdateGames(ctx context.Context, in *UpdateGamesReq, opts ...grpc.CallOption) (*UpdateGamesResp, error)
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DelGames(ctx context.Context, in *DelGamesReq, opts ...grpc.CallOption) (*DelGamesResp, error)
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GetGamesById(ctx context.Context, in *GetGamesByIdReq, opts ...grpc.CallOption) (*GetGamesByIdResp, error)
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SearchGames(ctx context.Context, in *SearchGamesReq, opts ...grpc.CallOption) (*SearchGamesResp, error)
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// -----------------------playerServices-----------------------
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AddPlayerServices(ctx context.Context, in *AddPlayerServicesReq, opts ...grpc.CallOption) (*AddPlayerServicesResp, error)
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UpdatePlayerServices(ctx context.Context, in *UpdatePlayerServicesReq, opts ...grpc.CallOption) (*UpdatePlayerServicesResp, error)
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DelPlayerServices(ctx context.Context, in *DelPlayerServicesReq, opts ...grpc.CallOption) (*DelPlayerServicesResp, error)
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GetPlayerServicesById(ctx context.Context, in *GetPlayerServicesByIdReq, opts ...grpc.CallOption) (*GetPlayerServicesByIdResp, error)
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SearchPlayerServices(ctx context.Context, in *SearchPlayerServicesReq, opts ...grpc.CallOption) (*SearchPlayerServicesResp, error)
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// -----------------------players-----------------------
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AddPlayers(ctx context.Context, in *AddPlayersReq, opts ...grpc.CallOption) (*AddPlayersResp, error)
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UpdatePlayers(ctx context.Context, in *UpdatePlayersReq, opts ...grpc.CallOption) (*UpdatePlayersResp, error)
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DelPlayers(ctx context.Context, in *DelPlayersReq, opts ...grpc.CallOption) (*DelPlayersResp, error)
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GetPlayersById(ctx context.Context, in *GetPlayersByIdReq, opts ...grpc.CallOption) (*GetPlayersByIdResp, error)
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SearchPlayers(ctx context.Context, in *SearchPlayersReq, opts ...grpc.CallOption) (*SearchPlayersResp, error)
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// -----------------------shopInvitations-----------------------
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AddShopInvitations(ctx context.Context, in *AddShopInvitationsReq, opts ...grpc.CallOption) (*AddShopInvitationsResp, error)
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UpdateShopInvitations(ctx context.Context, in *UpdateShopInvitationsReq, opts ...grpc.CallOption) (*UpdateShopInvitationsResp, error)
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DelShopInvitations(ctx context.Context, in *DelShopInvitationsReq, opts ...grpc.CallOption) (*DelShopInvitationsResp, error)
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GetShopInvitationsById(ctx context.Context, in *GetShopInvitationsByIdReq, opts ...grpc.CallOption) (*GetShopInvitationsByIdResp, error)
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SearchShopInvitations(ctx context.Context, in *SearchShopInvitationsReq, opts ...grpc.CallOption) (*SearchShopInvitationsResp, error)
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// -----------------------shopPlayers-----------------------
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AddShopPlayers(ctx context.Context, in *AddShopPlayersReq, opts ...grpc.CallOption) (*AddShopPlayersResp, error)
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UpdateShopPlayers(ctx context.Context, in *UpdateShopPlayersReq, opts ...grpc.CallOption) (*UpdateShopPlayersResp, error)
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DelShopPlayers(ctx context.Context, in *DelShopPlayersReq, opts ...grpc.CallOption) (*DelShopPlayersResp, error)
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GetShopPlayersById(ctx context.Context, in *GetShopPlayersByIdReq, opts ...grpc.CallOption) (*GetShopPlayersByIdResp, error)
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SearchShopPlayers(ctx context.Context, in *SearchShopPlayersReq, opts ...grpc.CallOption) (*SearchShopPlayersResp, error)
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// -----------------------shops-----------------------
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AddShops(ctx context.Context, in *AddShopsReq, opts ...grpc.CallOption) (*AddShopsResp, error)
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UpdateShops(ctx context.Context, in *UpdateShopsReq, opts ...grpc.CallOption) (*UpdateShopsResp, error)
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DelShops(ctx context.Context, in *DelShopsReq, opts ...grpc.CallOption) (*DelShopsResp, error)
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GetShopsById(ctx context.Context, in *GetShopsByIdReq, opts ...grpc.CallOption) (*GetShopsByIdResp, error)
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SearchShops(ctx context.Context, in *SearchShopsReq, opts ...grpc.CallOption) (*SearchShopsResp, error)
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}
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defaultGamePublic struct {
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cli zrpc.Client
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}
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)
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func NewGamePublic(cli zrpc.Client) GamePublic {
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return &defaultGamePublic{
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cli: cli,
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}
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}
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// -----------------------games-----------------------
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func (m *defaultGamePublic) AddGames(ctx context.Context, in *AddGamesReq, opts ...grpc.CallOption) (*AddGamesResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.AddGames(ctx, in, opts...)
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}
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func (m *defaultGamePublic) UpdateGames(ctx context.Context, in *UpdateGamesReq, opts ...grpc.CallOption) (*UpdateGamesResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.UpdateGames(ctx, in, opts...)
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}
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func (m *defaultGamePublic) DelGames(ctx context.Context, in *DelGamesReq, opts ...grpc.CallOption) (*DelGamesResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.DelGames(ctx, in, opts...)
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}
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func (m *defaultGamePublic) GetGamesById(ctx context.Context, in *GetGamesByIdReq, opts ...grpc.CallOption) (*GetGamesByIdResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.GetGamesById(ctx, in, opts...)
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}
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func (m *defaultGamePublic) SearchGames(ctx context.Context, in *SearchGamesReq, opts ...grpc.CallOption) (*SearchGamesResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.SearchGames(ctx, in, opts...)
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}
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// -----------------------playerServices-----------------------
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func (m *defaultGamePublic) AddPlayerServices(ctx context.Context, in *AddPlayerServicesReq, opts ...grpc.CallOption) (*AddPlayerServicesResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.AddPlayerServices(ctx, in, opts...)
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}
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func (m *defaultGamePublic) UpdatePlayerServices(ctx context.Context, in *UpdatePlayerServicesReq, opts ...grpc.CallOption) (*UpdatePlayerServicesResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.UpdatePlayerServices(ctx, in, opts...)
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}
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func (m *defaultGamePublic) DelPlayerServices(ctx context.Context, in *DelPlayerServicesReq, opts ...grpc.CallOption) (*DelPlayerServicesResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.DelPlayerServices(ctx, in, opts...)
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}
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func (m *defaultGamePublic) GetPlayerServicesById(ctx context.Context, in *GetPlayerServicesByIdReq, opts ...grpc.CallOption) (*GetPlayerServicesByIdResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.GetPlayerServicesById(ctx, in, opts...)
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}
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func (m *defaultGamePublic) SearchPlayerServices(ctx context.Context, in *SearchPlayerServicesReq, opts ...grpc.CallOption) (*SearchPlayerServicesResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.SearchPlayerServices(ctx, in, opts...)
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}
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// -----------------------players-----------------------
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func (m *defaultGamePublic) AddPlayers(ctx context.Context, in *AddPlayersReq, opts ...grpc.CallOption) (*AddPlayersResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.AddPlayers(ctx, in, opts...)
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}
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func (m *defaultGamePublic) UpdatePlayers(ctx context.Context, in *UpdatePlayersReq, opts ...grpc.CallOption) (*UpdatePlayersResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.UpdatePlayers(ctx, in, opts...)
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}
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func (m *defaultGamePublic) DelPlayers(ctx context.Context, in *DelPlayersReq, opts ...grpc.CallOption) (*DelPlayersResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.DelPlayers(ctx, in, opts...)
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}
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func (m *defaultGamePublic) GetPlayersById(ctx context.Context, in *GetPlayersByIdReq, opts ...grpc.CallOption) (*GetPlayersByIdResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.GetPlayersById(ctx, in, opts...)
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}
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func (m *defaultGamePublic) SearchPlayers(ctx context.Context, in *SearchPlayersReq, opts ...grpc.CallOption) (*SearchPlayersResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.SearchPlayers(ctx, in, opts...)
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}
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// -----------------------shopInvitations-----------------------
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func (m *defaultGamePublic) AddShopInvitations(ctx context.Context, in *AddShopInvitationsReq, opts ...grpc.CallOption) (*AddShopInvitationsResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.AddShopInvitations(ctx, in, opts...)
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}
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func (m *defaultGamePublic) UpdateShopInvitations(ctx context.Context, in *UpdateShopInvitationsReq, opts ...grpc.CallOption) (*UpdateShopInvitationsResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.UpdateShopInvitations(ctx, in, opts...)
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}
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func (m *defaultGamePublic) DelShopInvitations(ctx context.Context, in *DelShopInvitationsReq, opts ...grpc.CallOption) (*DelShopInvitationsResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.DelShopInvitations(ctx, in, opts...)
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}
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func (m *defaultGamePublic) GetShopInvitationsById(ctx context.Context, in *GetShopInvitationsByIdReq, opts ...grpc.CallOption) (*GetShopInvitationsByIdResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.GetShopInvitationsById(ctx, in, opts...)
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}
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func (m *defaultGamePublic) SearchShopInvitations(ctx context.Context, in *SearchShopInvitationsReq, opts ...grpc.CallOption) (*SearchShopInvitationsResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.SearchShopInvitations(ctx, in, opts...)
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}
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// -----------------------shopPlayers-----------------------
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func (m *defaultGamePublic) AddShopPlayers(ctx context.Context, in *AddShopPlayersReq, opts ...grpc.CallOption) (*AddShopPlayersResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.AddShopPlayers(ctx, in, opts...)
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}
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func (m *defaultGamePublic) UpdateShopPlayers(ctx context.Context, in *UpdateShopPlayersReq, opts ...grpc.CallOption) (*UpdateShopPlayersResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.UpdateShopPlayers(ctx, in, opts...)
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}
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func (m *defaultGamePublic) DelShopPlayers(ctx context.Context, in *DelShopPlayersReq, opts ...grpc.CallOption) (*DelShopPlayersResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.DelShopPlayers(ctx, in, opts...)
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}
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func (m *defaultGamePublic) GetShopPlayersById(ctx context.Context, in *GetShopPlayersByIdReq, opts ...grpc.CallOption) (*GetShopPlayersByIdResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.GetShopPlayersById(ctx, in, opts...)
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}
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func (m *defaultGamePublic) SearchShopPlayers(ctx context.Context, in *SearchShopPlayersReq, opts ...grpc.CallOption) (*SearchShopPlayersResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.SearchShopPlayers(ctx, in, opts...)
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}
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// -----------------------shops-----------------------
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func (m *defaultGamePublic) AddShops(ctx context.Context, in *AddShopsReq, opts ...grpc.CallOption) (*AddShopsResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.AddShops(ctx, in, opts...)
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}
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func (m *defaultGamePublic) UpdateShops(ctx context.Context, in *UpdateShopsReq, opts ...grpc.CallOption) (*UpdateShopsResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.UpdateShops(ctx, in, opts...)
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}
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func (m *defaultGamePublic) DelShops(ctx context.Context, in *DelShopsReq, opts ...grpc.CallOption) (*DelShopsResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.DelShops(ctx, in, opts...)
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}
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func (m *defaultGamePublic) GetShopsById(ctx context.Context, in *GetShopsByIdReq, opts ...grpc.CallOption) (*GetShopsByIdResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.GetShopsById(ctx, in, opts...)
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}
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func (m *defaultGamePublic) SearchShops(ctx context.Context, in *SearchShopsReq, opts ...grpc.CallOption) (*SearchShopsResp, error) {
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client := pb.NewGamePublicClient(m.cli.Conn())
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return client.SearchShops(ctx, in, opts...)
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}
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