fix: api descript

This commit is contained in:
wwweww
2026-02-28 05:33:16 +08:00
parent 5930fb0dde
commit d2f33b4b96
243 changed files with 37065 additions and 780 deletions
+288
View File
@@ -0,0 +1,288 @@
// Code generated by goctl. DO NOT EDIT.
// goctl 1.9.2
// Source: game.proto
package gamepublic
import (
"context"
"juwan-backend/app/game/rpc/pb"
"github.com/zeromicro/go-zero/zrpc"
"google.golang.org/grpc"
)
type (
AddGamesReq = pb.AddGamesReq
AddGamesResp = pb.AddGamesResp
AddPlayerServicesReq = pb.AddPlayerServicesReq
AddPlayerServicesResp = pb.AddPlayerServicesResp
AddPlayersReq = pb.AddPlayersReq
AddPlayersResp = pb.AddPlayersResp
AddShopInvitationsReq = pb.AddShopInvitationsReq
AddShopInvitationsResp = pb.AddShopInvitationsResp
AddShopPlayersReq = pb.AddShopPlayersReq
AddShopPlayersResp = pb.AddShopPlayersResp
AddShopsReq = pb.AddShopsReq
AddShopsResp = pb.AddShopsResp
DelGamesReq = pb.DelGamesReq
DelGamesResp = pb.DelGamesResp
DelPlayerServicesReq = pb.DelPlayerServicesReq
DelPlayerServicesResp = pb.DelPlayerServicesResp
DelPlayersReq = pb.DelPlayersReq
DelPlayersResp = pb.DelPlayersResp
DelShopInvitationsReq = pb.DelShopInvitationsReq
DelShopInvitationsResp = pb.DelShopInvitationsResp
DelShopPlayersReq = pb.DelShopPlayersReq
DelShopPlayersResp = pb.DelShopPlayersResp
DelShopsReq = pb.DelShopsReq
DelShopsResp = pb.DelShopsResp
Games = pb.Games
GetGamesByIdReq = pb.GetGamesByIdReq
GetGamesByIdResp = pb.GetGamesByIdResp
GetPlayerServicesByIdReq = pb.GetPlayerServicesByIdReq
GetPlayerServicesByIdResp = pb.GetPlayerServicesByIdResp
GetPlayersByIdReq = pb.GetPlayersByIdReq
GetPlayersByIdResp = pb.GetPlayersByIdResp
GetShopInvitationsByIdReq = pb.GetShopInvitationsByIdReq
GetShopInvitationsByIdResp = pb.GetShopInvitationsByIdResp
GetShopPlayersByIdReq = pb.GetShopPlayersByIdReq
GetShopPlayersByIdResp = pb.GetShopPlayersByIdResp
GetShopsByIdReq = pb.GetShopsByIdReq
GetShopsByIdResp = pb.GetShopsByIdResp
PlayerServices = pb.PlayerServices
Players = pb.Players
SearchGamesReq = pb.SearchGamesReq
SearchGamesResp = pb.SearchGamesResp
SearchPlayerServicesReq = pb.SearchPlayerServicesReq
SearchPlayerServicesResp = pb.SearchPlayerServicesResp
SearchPlayersReq = pb.SearchPlayersReq
SearchPlayersResp = pb.SearchPlayersResp
SearchShopInvitationsReq = pb.SearchShopInvitationsReq
SearchShopInvitationsResp = pb.SearchShopInvitationsResp
SearchShopPlayersReq = pb.SearchShopPlayersReq
SearchShopPlayersResp = pb.SearchShopPlayersResp
SearchShopsReq = pb.SearchShopsReq
SearchShopsResp = pb.SearchShopsResp
ShopInvitations = pb.ShopInvitations
ShopPlayers = pb.ShopPlayers
Shops = pb.Shops
UpdateGamesReq = pb.UpdateGamesReq
UpdateGamesResp = pb.UpdateGamesResp
UpdatePlayerServicesReq = pb.UpdatePlayerServicesReq
UpdatePlayerServicesResp = pb.UpdatePlayerServicesResp
UpdatePlayersReq = pb.UpdatePlayersReq
UpdatePlayersResp = pb.UpdatePlayersResp
UpdateShopInvitationsReq = pb.UpdateShopInvitationsReq
UpdateShopInvitationsResp = pb.UpdateShopInvitationsResp
UpdateShopPlayersReq = pb.UpdateShopPlayersReq
UpdateShopPlayersResp = pb.UpdateShopPlayersResp
UpdateShopsReq = pb.UpdateShopsReq
UpdateShopsResp = pb.UpdateShopsResp
GamePublic interface {
// -----------------------games-----------------------
AddGames(ctx context.Context, in *AddGamesReq, opts ...grpc.CallOption) (*AddGamesResp, error)
UpdateGames(ctx context.Context, in *UpdateGamesReq, opts ...grpc.CallOption) (*UpdateGamesResp, error)
DelGames(ctx context.Context, in *DelGamesReq, opts ...grpc.CallOption) (*DelGamesResp, error)
GetGamesById(ctx context.Context, in *GetGamesByIdReq, opts ...grpc.CallOption) (*GetGamesByIdResp, error)
SearchGames(ctx context.Context, in *SearchGamesReq, opts ...grpc.CallOption) (*SearchGamesResp, error)
// -----------------------playerServices-----------------------
AddPlayerServices(ctx context.Context, in *AddPlayerServicesReq, opts ...grpc.CallOption) (*AddPlayerServicesResp, error)
UpdatePlayerServices(ctx context.Context, in *UpdatePlayerServicesReq, opts ...grpc.CallOption) (*UpdatePlayerServicesResp, error)
DelPlayerServices(ctx context.Context, in *DelPlayerServicesReq, opts ...grpc.CallOption) (*DelPlayerServicesResp, error)
GetPlayerServicesById(ctx context.Context, in *GetPlayerServicesByIdReq, opts ...grpc.CallOption) (*GetPlayerServicesByIdResp, error)
SearchPlayerServices(ctx context.Context, in *SearchPlayerServicesReq, opts ...grpc.CallOption) (*SearchPlayerServicesResp, error)
// -----------------------players-----------------------
AddPlayers(ctx context.Context, in *AddPlayersReq, opts ...grpc.CallOption) (*AddPlayersResp, error)
UpdatePlayers(ctx context.Context, in *UpdatePlayersReq, opts ...grpc.CallOption) (*UpdatePlayersResp, error)
DelPlayers(ctx context.Context, in *DelPlayersReq, opts ...grpc.CallOption) (*DelPlayersResp, error)
GetPlayersById(ctx context.Context, in *GetPlayersByIdReq, opts ...grpc.CallOption) (*GetPlayersByIdResp, error)
SearchPlayers(ctx context.Context, in *SearchPlayersReq, opts ...grpc.CallOption) (*SearchPlayersResp, error)
// -----------------------shopInvitations-----------------------
AddShopInvitations(ctx context.Context, in *AddShopInvitationsReq, opts ...grpc.CallOption) (*AddShopInvitationsResp, error)
UpdateShopInvitations(ctx context.Context, in *UpdateShopInvitationsReq, opts ...grpc.CallOption) (*UpdateShopInvitationsResp, error)
DelShopInvitations(ctx context.Context, in *DelShopInvitationsReq, opts ...grpc.CallOption) (*DelShopInvitationsResp, error)
GetShopInvitationsById(ctx context.Context, in *GetShopInvitationsByIdReq, opts ...grpc.CallOption) (*GetShopInvitationsByIdResp, error)
SearchShopInvitations(ctx context.Context, in *SearchShopInvitationsReq, opts ...grpc.CallOption) (*SearchShopInvitationsResp, error)
// -----------------------shopPlayers-----------------------
AddShopPlayers(ctx context.Context, in *AddShopPlayersReq, opts ...grpc.CallOption) (*AddShopPlayersResp, error)
UpdateShopPlayers(ctx context.Context, in *UpdateShopPlayersReq, opts ...grpc.CallOption) (*UpdateShopPlayersResp, error)
DelShopPlayers(ctx context.Context, in *DelShopPlayersReq, opts ...grpc.CallOption) (*DelShopPlayersResp, error)
GetShopPlayersById(ctx context.Context, in *GetShopPlayersByIdReq, opts ...grpc.CallOption) (*GetShopPlayersByIdResp, error)
SearchShopPlayers(ctx context.Context, in *SearchShopPlayersReq, opts ...grpc.CallOption) (*SearchShopPlayersResp, error)
// -----------------------shops-----------------------
AddShops(ctx context.Context, in *AddShopsReq, opts ...grpc.CallOption) (*AddShopsResp, error)
UpdateShops(ctx context.Context, in *UpdateShopsReq, opts ...grpc.CallOption) (*UpdateShopsResp, error)
DelShops(ctx context.Context, in *DelShopsReq, opts ...grpc.CallOption) (*DelShopsResp, error)
GetShopsById(ctx context.Context, in *GetShopsByIdReq, opts ...grpc.CallOption) (*GetShopsByIdResp, error)
SearchShops(ctx context.Context, in *SearchShopsReq, opts ...grpc.CallOption) (*SearchShopsResp, error)
}
defaultGamePublic struct {
cli zrpc.Client
}
)
func NewGamePublic(cli zrpc.Client) GamePublic {
return &defaultGamePublic{
cli: cli,
}
}
// -----------------------games-----------------------
func (m *defaultGamePublic) AddGames(ctx context.Context, in *AddGamesReq, opts ...grpc.CallOption) (*AddGamesResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.AddGames(ctx, in, opts...)
}
func (m *defaultGamePublic) UpdateGames(ctx context.Context, in *UpdateGamesReq, opts ...grpc.CallOption) (*UpdateGamesResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.UpdateGames(ctx, in, opts...)
}
func (m *defaultGamePublic) DelGames(ctx context.Context, in *DelGamesReq, opts ...grpc.CallOption) (*DelGamesResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.DelGames(ctx, in, opts...)
}
func (m *defaultGamePublic) GetGamesById(ctx context.Context, in *GetGamesByIdReq, opts ...grpc.CallOption) (*GetGamesByIdResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.GetGamesById(ctx, in, opts...)
}
func (m *defaultGamePublic) SearchGames(ctx context.Context, in *SearchGamesReq, opts ...grpc.CallOption) (*SearchGamesResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.SearchGames(ctx, in, opts...)
}
// -----------------------playerServices-----------------------
func (m *defaultGamePublic) AddPlayerServices(ctx context.Context, in *AddPlayerServicesReq, opts ...grpc.CallOption) (*AddPlayerServicesResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.AddPlayerServices(ctx, in, opts...)
}
func (m *defaultGamePublic) UpdatePlayerServices(ctx context.Context, in *UpdatePlayerServicesReq, opts ...grpc.CallOption) (*UpdatePlayerServicesResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.UpdatePlayerServices(ctx, in, opts...)
}
func (m *defaultGamePublic) DelPlayerServices(ctx context.Context, in *DelPlayerServicesReq, opts ...grpc.CallOption) (*DelPlayerServicesResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.DelPlayerServices(ctx, in, opts...)
}
func (m *defaultGamePublic) GetPlayerServicesById(ctx context.Context, in *GetPlayerServicesByIdReq, opts ...grpc.CallOption) (*GetPlayerServicesByIdResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.GetPlayerServicesById(ctx, in, opts...)
}
func (m *defaultGamePublic) SearchPlayerServices(ctx context.Context, in *SearchPlayerServicesReq, opts ...grpc.CallOption) (*SearchPlayerServicesResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.SearchPlayerServices(ctx, in, opts...)
}
// -----------------------players-----------------------
func (m *defaultGamePublic) AddPlayers(ctx context.Context, in *AddPlayersReq, opts ...grpc.CallOption) (*AddPlayersResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.AddPlayers(ctx, in, opts...)
}
func (m *defaultGamePublic) UpdatePlayers(ctx context.Context, in *UpdatePlayersReq, opts ...grpc.CallOption) (*UpdatePlayersResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.UpdatePlayers(ctx, in, opts...)
}
func (m *defaultGamePublic) DelPlayers(ctx context.Context, in *DelPlayersReq, opts ...grpc.CallOption) (*DelPlayersResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.DelPlayers(ctx, in, opts...)
}
func (m *defaultGamePublic) GetPlayersById(ctx context.Context, in *GetPlayersByIdReq, opts ...grpc.CallOption) (*GetPlayersByIdResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.GetPlayersById(ctx, in, opts...)
}
func (m *defaultGamePublic) SearchPlayers(ctx context.Context, in *SearchPlayersReq, opts ...grpc.CallOption) (*SearchPlayersResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.SearchPlayers(ctx, in, opts...)
}
// -----------------------shopInvitations-----------------------
func (m *defaultGamePublic) AddShopInvitations(ctx context.Context, in *AddShopInvitationsReq, opts ...grpc.CallOption) (*AddShopInvitationsResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.AddShopInvitations(ctx, in, opts...)
}
func (m *defaultGamePublic) UpdateShopInvitations(ctx context.Context, in *UpdateShopInvitationsReq, opts ...grpc.CallOption) (*UpdateShopInvitationsResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.UpdateShopInvitations(ctx, in, opts...)
}
func (m *defaultGamePublic) DelShopInvitations(ctx context.Context, in *DelShopInvitationsReq, opts ...grpc.CallOption) (*DelShopInvitationsResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.DelShopInvitations(ctx, in, opts...)
}
func (m *defaultGamePublic) GetShopInvitationsById(ctx context.Context, in *GetShopInvitationsByIdReq, opts ...grpc.CallOption) (*GetShopInvitationsByIdResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.GetShopInvitationsById(ctx, in, opts...)
}
func (m *defaultGamePublic) SearchShopInvitations(ctx context.Context, in *SearchShopInvitationsReq, opts ...grpc.CallOption) (*SearchShopInvitationsResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.SearchShopInvitations(ctx, in, opts...)
}
// -----------------------shopPlayers-----------------------
func (m *defaultGamePublic) AddShopPlayers(ctx context.Context, in *AddShopPlayersReq, opts ...grpc.CallOption) (*AddShopPlayersResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.AddShopPlayers(ctx, in, opts...)
}
func (m *defaultGamePublic) UpdateShopPlayers(ctx context.Context, in *UpdateShopPlayersReq, opts ...grpc.CallOption) (*UpdateShopPlayersResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.UpdateShopPlayers(ctx, in, opts...)
}
func (m *defaultGamePublic) DelShopPlayers(ctx context.Context, in *DelShopPlayersReq, opts ...grpc.CallOption) (*DelShopPlayersResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.DelShopPlayers(ctx, in, opts...)
}
func (m *defaultGamePublic) GetShopPlayersById(ctx context.Context, in *GetShopPlayersByIdReq, opts ...grpc.CallOption) (*GetShopPlayersByIdResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.GetShopPlayersById(ctx, in, opts...)
}
func (m *defaultGamePublic) SearchShopPlayers(ctx context.Context, in *SearchShopPlayersReq, opts ...grpc.CallOption) (*SearchShopPlayersResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.SearchShopPlayers(ctx, in, opts...)
}
// -----------------------shops-----------------------
func (m *defaultGamePublic) AddShops(ctx context.Context, in *AddShopsReq, opts ...grpc.CallOption) (*AddShopsResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.AddShops(ctx, in, opts...)
}
func (m *defaultGamePublic) UpdateShops(ctx context.Context, in *UpdateShopsReq, opts ...grpc.CallOption) (*UpdateShopsResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.UpdateShops(ctx, in, opts...)
}
func (m *defaultGamePublic) DelShops(ctx context.Context, in *DelShopsReq, opts ...grpc.CallOption) (*DelShopsResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.DelShops(ctx, in, opts...)
}
func (m *defaultGamePublic) GetShopsById(ctx context.Context, in *GetShopsByIdReq, opts ...grpc.CallOption) (*GetShopsByIdResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.GetShopsById(ctx, in, opts...)
}
func (m *defaultGamePublic) SearchShops(ctx context.Context, in *SearchShopsReq, opts ...grpc.CallOption) (*SearchShopsResp, error) {
client := pb.NewGamePublicClient(m.cli.Conn())
return client.SearchShops(ctx, in, opts...)
}