fix: api descript

This commit is contained in:
wwweww
2026-02-28 05:33:16 +08:00
parent 5930fb0dde
commit d2f33b4b96
243 changed files with 37065 additions and 780 deletions
+38
View File
@@ -0,0 +1,38 @@
Name: pb.rpc
ListenOn: 0.0.0.0:8080
Prometheus:
Host: 0.0.0.0
Port: 4001
Path: /metrics
# tcd:
# Hosts:
# - 127.0.0.1:2379
# Key: pb.rpc
# Target: k8s://juwan/<service name>.<namespace>:8080
SnowflakeRpcConf:
Target: k8s://juwan/snowflake-svc:8080
DB:
Master: "postgresql://${PD_USERNAME}:${DB_PASSWORD}@user-db-rw.juwan:${DB_PORT}/${DB_NAME}?sslmode=disable"
Slave: "postgresql://${PD_USERNAME}:${DB_PASSWORD}@user-db-ro.juwan:${DB_PORT}/${DB_NAME}?sslmode=disable"
CacheConf:
- Host: "${REDIS_M_HOST}"
Type: node
Pass: "${REDIS_PASSWORD}"
User: "default"
- Host: "${REDIS_S_HOST}"
Type: node
Pass: "${REDIS_PASSWORD}"
User: "default"
Log:
Level: info
+17
View File
@@ -0,0 +1,17 @@
package config
import (
"github.com/zeromicro/go-zero/core/stores/cache"
"github.com/zeromicro/go-zero/zrpc"
)
type Config struct {
zrpc.RpcServerConf
SnowflakeRpcConf zrpc.RpcClientConf
DB struct {
Master string
Slaves string
}
CacheConf cache.CacheConf
}
@@ -0,0 +1,54 @@
package logic
import (
"context"
"errors"
"juwan-backend/app/player/rpc/internal/svc"
"juwan-backend/app/player/rpc/pb"
"juwan-backend/app/snowflake/rpc/snowflake"
"github.com/shopspring/decimal"
"github.com/zeromicro/go-zero/core/logx"
)
type AddPlayerServicesLogic struct {
ctx context.Context
svcCtx *svc.ServiceContext
logx.Logger
}
func NewAddPlayerServicesLogic(ctx context.Context, svcCtx *svc.ServiceContext) *AddPlayerServicesLogic {
return &AddPlayerServicesLogic{
ctx: ctx,
svcCtx: svcCtx,
Logger: logx.WithContext(ctx),
}
}
// -----------------------playerServices-----------------------
func (l *AddPlayerServicesLogic) AddPlayerServices(in *pb.AddPlayerServicesReq) (*pb.AddPlayerServicesResp, error) {
idResp, err := l.svcCtx.Snowflake.NextId(l.ctx, &snowflake.NextIdReq{})
if err != nil {
logx.Errorf("addPlayerServices err:%v", err)
return nil, errors.New("create player service id failed")
}
_, err = l.svcCtx.PlayerModelRW.PlayerServices.Create().
SetID(idResp.Id).
SetPlayerID(in.PlayerId).
SetGameID(in.GameId).
SetTitle(in.Title).
SetDescription(in.Description).
SetPrice(decimal.NewFromFloat(in.Price)).
SetUnit(in.Unit).
SetRankRange(in.RankRange).
SetAvailability(in.Availability).
SetRating(decimal.NewFromFloat(in.Rating)).
SetIsActive(in.IsActive).
Save(l.ctx)
if err != nil {
logx.Errorf("addPlayerServices err:%v", err)
return nil, errors.New("add player service failed")
}
return &pb.AddPlayerServicesResp{}, nil
}
@@ -0,0 +1,57 @@
package logic
import (
"context"
"errors"
"juwan-backend/app/snowflake/rpc/snowflake"
"juwan-backend/app/player/rpc/internal/svc"
"juwan-backend/app/player/rpc/pb"
"github.com/shopspring/decimal"
"github.com/zeromicro/go-zero/core/logx"
)
type AddPlayersLogic struct {
ctx context.Context
svcCtx *svc.ServiceContext
logx.Logger
}
func NewAddPlayersLogic(ctx context.Context, svcCtx *svc.ServiceContext) *AddPlayersLogic {
return &AddPlayersLogic{
ctx: ctx,
svcCtx: svcCtx,
Logger: logx.WithContext(ctx),
}
}
// -----------------------players-----------------------
func (l *AddPlayersLogic) AddPlayers(in *pb.AddPlayersReq) (*pb.AddPlayersResp, error) {
idResp, err := l.svcCtx.Snowflake.NextId(l.ctx, &snowflake.NextIdReq{})
if err != nil {
logx.Errorf("addPlayerServices err:%v", err)
return nil, errors.New("create player service id failed")
}
gender := 0
if in.Gender != 0 {
gender = 1
}
_, err = l.svcCtx.PlayerModelRW.Players.Create().
SetID(idResp.Id).
SetUserID(in.UserId).
SetStatus(in.Status).
SetRating(decimal.NewFromFloat(in.Rating)).
SetTotalOrders(int(in.TotalOrders)).
SetCompletedOrders(int(in.CompletedOrders)).
SetShopID(in.ShopId).
SetTags(in.Tags).
SetGender(gender).
SetGames(in.Games).
Save(l.ctx)
if err != nil {
logx.Errorf("addPlayerServices err:%v", err)
return nil, errors.New("add player service failed")
}
return &pb.AddPlayersResp{}, nil
}
@@ -0,0 +1,35 @@
package logic
import (
"context"
"errors"
"juwan-backend/app/player/rpc/internal/svc"
"juwan-backend/app/player/rpc/pb"
"github.com/zeromicro/go-zero/core/logx"
)
type DelPlayerServicesLogic struct {
ctx context.Context
svcCtx *svc.ServiceContext
logx.Logger
}
func NewDelPlayerServicesLogic(ctx context.Context, svcCtx *svc.ServiceContext) *DelPlayerServicesLogic {
return &DelPlayerServicesLogic{
ctx: ctx,
svcCtx: svcCtx,
Logger: logx.WithContext(ctx),
}
}
func (l *DelPlayerServicesLogic) DelPlayerServices(in *pb.DelPlayerServicesReq) (*pb.DelPlayerServicesResp, error) {
err := l.svcCtx.PlayerModelRW.PlayerServices.DeleteOneID(in.Id).Exec(l.ctx)
if err != nil {
logx.Errorf("delete player services failed, %s", err.Error())
return nil, errors.New("delete failed")
}
return &pb.DelPlayerServicesResp{}, nil
}
@@ -0,0 +1,35 @@
package logic
import (
"context"
"errors"
"juwan-backend/app/player/rpc/internal/svc"
"juwan-backend/app/player/rpc/pb"
"github.com/zeromicro/go-zero/core/logx"
)
type DelPlayersLogic struct {
ctx context.Context
svcCtx *svc.ServiceContext
logx.Logger
}
func NewDelPlayersLogic(ctx context.Context, svcCtx *svc.ServiceContext) *DelPlayersLogic {
return &DelPlayersLogic{
ctx: ctx,
svcCtx: svcCtx,
Logger: logx.WithContext(ctx),
}
}
func (l *DelPlayersLogic) DelPlayers(in *pb.DelPlayersReq) (*pb.DelPlayersResp, error) {
err := l.svcCtx.PlayerModelRW.Players.DeleteOneID(in.Id).Exec(l.ctx)
if err != nil {
logx.Errorf("delete player services failed, %s", err.Error())
return nil, errors.New("delete failed")
}
return &pb.DelPlayersResp{}, nil
}
@@ -0,0 +1,56 @@
package logic
import (
"context"
"errors"
"juwan-backend/app/player/rpc/internal/models/playerservices"
"juwan-backend/app/player/rpc/internal/svc"
"juwan-backend/app/player/rpc/pb"
"github.com/zeromicro/go-zero/core/logx"
)
type GetPlayerServicesByIdLogic struct {
ctx context.Context
svcCtx *svc.ServiceContext
logx.Logger
}
func NewGetPlayerServicesByIdLogic(ctx context.Context, svcCtx *svc.ServiceContext) *GetPlayerServicesByIdLogic {
return &GetPlayerServicesByIdLogic{
ctx: ctx,
svcCtx: svcCtx,
Logger: logx.WithContext(ctx),
}
}
func (l *GetPlayerServicesByIdLogic) GetPlayerServicesById(in *pb.GetPlayerServicesByIdReq) (*pb.GetPlayerServicesByIdResp, error) {
playerService, err := l.svcCtx.PlayerModelRO.PlayerServices.Query().Where(playerservices.IDEQ(in.Id)).First(l.ctx)
if err != nil {
logx.WithContext(l.ctx).Errorf("GetPlayerServicesByIdLogic err: %v", err)
return nil, errors.New("get player services by id failed")
}
pbPlayerService := pb.PlayerServices{
Id: playerService.ID,
PlayerId: playerService.PlayerID,
GameId: playerService.GameID,
Title: playerService.Title,
Price: playerService.Price.InexactFloat64(),
Unit: playerService.Unit,
Availability: playerService.Availability,
Rating: playerService.Rating.InexactFloat64(),
IsActive: playerService.IsActive,
CreatedAt: playerService.CreatedAt.Unix(),
UpdatedAt: playerService.UpdatedAt.Unix(),
}
if playerService.Description != nil {
pbPlayerService.Description = *playerService.Description
}
if playerService.RankRange != nil {
pbPlayerService.RankRange = *playerService.RankRange
}
return &pb.GetPlayerServicesByIdResp{PlayerServices: &pbPlayerService}, nil
}
@@ -0,0 +1,52 @@
package logic
import (
"context"
"errors"
"juwan-backend/app/player/rpc/internal/models/players"
"juwan-backend/app/player/rpc/internal/svc"
"juwan-backend/app/player/rpc/pb"
"github.com/zeromicro/go-zero/core/logx"
)
type GetPlayersByIdLogic struct {
ctx context.Context
svcCtx *svc.ServiceContext
logx.Logger
}
func NewGetPlayersByIdLogic(ctx context.Context, svcCtx *svc.ServiceContext) *GetPlayersByIdLogic {
return &GetPlayersByIdLogic{
ctx: ctx,
svcCtx: svcCtx,
Logger: logx.WithContext(ctx),
}
}
func (l *GetPlayersByIdLogic) GetPlayersById(in *pb.GetPlayersByIdReq) (*pb.GetPlayersByIdResp, error) {
player, err := l.svcCtx.PlayerModelRO.Players.Query().Where(players.IDEQ(in.Id)).First(l.ctx)
if err != nil {
logx.WithContext(l.ctx).Errorf("GetPlayersByIdLogic err: %v", err)
return nil, errors.New("get players by id failed")
}
pbPlayer := pb.Players{
Id: player.ID,
UserId: player.UserID,
Status: player.Status,
Rating: player.Rating.InexactFloat64(),
TotalOrders: int64(player.TotalOrders),
CompletedOrders: int64(player.CompletedOrders),
Tags: player.Tags,
Games: []int64(player.Games),
CreatedAt: player.CreatedAt.Unix(),
UpdatedAt: player.UpdatedAt.Unix(),
}
if player.ShopID != nil {
pbPlayer.ShopId = *player.ShopID
}
return &pb.GetPlayersByIdResp{Players: &pbPlayer}, nil
}
@@ -0,0 +1,70 @@
package logic
import (
"context"
"errors"
"juwan-backend/app/player/rpc/internal/models/playerservices"
"juwan-backend/app/player/rpc/internal/svc"
"juwan-backend/app/player/rpc/pb"
"github.com/zeromicro/go-zero/core/logx"
)
type SearchPlayerServicesLogic struct {
ctx context.Context
svcCtx *svc.ServiceContext
logx.Logger
}
func NewSearchPlayerServicesLogic(ctx context.Context, svcCtx *svc.ServiceContext) *SearchPlayerServicesLogic {
return &SearchPlayerServicesLogic{
ctx: ctx,
svcCtx: svcCtx,
Logger: logx.WithContext(ctx),
}
}
func (l *SearchPlayerServicesLogic) SearchPlayerServices(in *pb.SearchPlayerServicesReq) (*pb.SearchPlayerServicesResp, error) {
if in.Limit > 1000 {
return nil, errors.New("limit too large")
}
update := l.svcCtx.PlayerModelRO.PlayerServices.Query()
if in.PlayerId != 0 {
update.Where(playerservices.PlayerIDEQ(in.PlayerId))
}
all, err := update.
Limit(int(in.Limit)).
Offset(int(in.Limit * in.Page)).
All(l.ctx)
if err != nil {
return nil, errors.New("query all player services err")
}
list := make([]*pb.PlayerServices, 0, len(all))
for _, v := range all {
temp := &pb.PlayerServices{
Id: v.ID,
PlayerId: v.PlayerID,
GameId: v.GameID,
Title: v.Title,
Price: v.Price.InexactFloat64(),
Unit: v.Unit,
Availability: v.Availability,
Rating: v.Rating.InexactFloat64(),
IsActive: v.IsActive,
CreatedAt: v.CreatedAt.Unix(),
UpdatedAt: v.UpdatedAt.Unix(),
}
if v.Description != nil {
temp.Description = *v.Description
}
if v.RankRange != nil {
temp.RankRange = *v.RankRange
}
list = append(list, temp)
}
return &pb.SearchPlayerServicesResp{PlayerServices: list}, nil
}
@@ -0,0 +1,57 @@
package logic
import (
"context"
"errors"
"juwan-backend/app/player/rpc/internal/models/players"
"juwan-backend/app/player/rpc/internal/svc"
"juwan-backend/app/player/rpc/pb"
"github.com/jinzhu/copier"
"github.com/zeromicro/go-zero/core/logx"
)
type SearchPlayersLogic struct {
ctx context.Context
svcCtx *svc.ServiceContext
logx.Logger
}
func NewSearchPlayersLogic(ctx context.Context, svcCtx *svc.ServiceContext) *SearchPlayersLogic {
return &SearchPlayersLogic{
ctx: ctx,
svcCtx: svcCtx,
Logger: logx.WithContext(ctx),
}
}
func (l *SearchPlayersLogic) SearchPlayers(in *pb.SearchPlayersReq) (*pb.SearchPlayersResp, error) {
gender := 0
if in.Gender > 0 {
gender = 1
}
searcher := l.svcCtx.PlayerModelRO.Players.Query()
if in.Gender >= 0 {
searcher.Where(players.GenderEQ(gender))
}
all, err := searcher.Limit(int(in.Limit)).Offset(int(in.Page * in.Limit)).All(l.ctx)
if err != nil {
logx.Errorf("SearchPlayers err: %v", err)
return nil, errors.New("search players")
}
list := make([]*pb.Players, 0, len(all))
for _, v := range all {
temp := &pb.Players{}
err := copier.Copy(temp, v)
if err != nil {
logx.Errorf("SearchPlayers copier.Copy err: %v", err)
continue
}
list = append(list, temp)
}
return &pb.SearchPlayersResp{Players: list}, nil
}
@@ -0,0 +1,52 @@
package logic
import (
"context"
"errors"
"juwan-backend/app/player/rpc/internal/svc"
"juwan-backend/app/player/rpc/pb"
"github.com/shopspring/decimal"
"github.com/zeromicro/go-zero/core/logx"
)
type UpdatePlayerServicesLogic struct {
ctx context.Context
svcCtx *svc.ServiceContext
logx.Logger
}
func NewUpdatePlayerServicesLogic(ctx context.Context, svcCtx *svc.ServiceContext) *UpdatePlayerServicesLogic {
return &UpdatePlayerServicesLogic{
ctx: ctx,
svcCtx: svcCtx,
Logger: logx.WithContext(ctx),
}
}
func (l *UpdatePlayerServicesLogic) UpdatePlayerServices(in *pb.UpdatePlayerServicesReq) (*pb.UpdatePlayerServicesResp, error) {
update := l.svcCtx.PlayerModelRW.PlayerServices.UpdateOneID(in.Id).
SetNillablePlayerID(in.PlayerId).
SetNillableDescription(in.Description).
SetNillableGameID(in.GameId).
SetNillableIsActive(in.IsActive).
SetNillableRankRange(in.RankRange).
SetNillableTitle(in.Title).
SetNillableUnit(in.Unit).
SetAvailability(in.Availability)
if in.Price != nil {
price := decimal.NewFromFloat(*in.Price)
update.SetNillablePrice(&price)
}
if in.Rating != nil {
rating := decimal.NewFromFloat(*in.Rating)
update.SetNillableRating(&rating)
}
_, err := update.Save(l.ctx)
if err != nil {
logx.Errorf("failed to update player services: " + err.Error())
return nil, errors.New("failed to update player services")
}
return &pb.UpdatePlayerServicesResp{}, nil
}
@@ -0,0 +1,37 @@
package logic
import (
"context"
"juwan-backend/app/player/rpc/internal/svc"
"juwan-backend/app/player/rpc/pb"
"github.com/shopspring/decimal"
"github.com/zeromicro/go-zero/core/logx"
)
type UpdatePlayersLogic struct {
ctx context.Context
svcCtx *svc.ServiceContext
logx.Logger
}
func NewUpdatePlayersLogic(ctx context.Context, svcCtx *svc.ServiceContext) *UpdatePlayersLogic {
return &UpdatePlayersLogic{
ctx: ctx,
svcCtx: svcCtx,
Logger: logx.WithContext(ctx),
}
}
func (l *UpdatePlayersLogic) UpdatePlayers(in *pb.UpdatePlayersReq) (*pb.UpdatePlayersResp, error) {
update := l.svcCtx.PlayerModelRW.Players.UpdateOneID(in.Id).
SetNillableStatus(in.Status).
SetNillableUserID(in.UserId).
SetNillableShopID(in.ShopId)
if in.Rating != nil {
rating := decimal.NewFromFloat(*in.Rating)
update.SetRating(rating)
}
return &pb.UpdatePlayersResp{}, nil
}
+484
View File
@@ -0,0 +1,484 @@
// Code generated by ent, DO NOT EDIT.
package models
import (
"context"
"errors"
"fmt"
"log"
"reflect"
"juwan-backend/app/player/rpc/internal/models/migrate"
"juwan-backend/app/player/rpc/internal/models/players"
"juwan-backend/app/player/rpc/internal/models/playerservices"
"entgo.io/ent"
"entgo.io/ent/dialect"
"entgo.io/ent/dialect/sql"
)
// Client is the client that holds all ent builders.
type Client struct {
config
// Schema is the client for creating, migrating and dropping schema.
Schema *migrate.Schema
// PlayerServices is the client for interacting with the PlayerServices builders.
PlayerServices *PlayerServicesClient
// Players is the client for interacting with the Players builders.
Players *PlayersClient
}
// NewClient creates a new client configured with the given options.
func NewClient(opts ...Option) *Client {
client := &Client{config: newConfig(opts...)}
client.init()
return client
}
func (c *Client) init() {
c.Schema = migrate.NewSchema(c.driver)
c.PlayerServices = NewPlayerServicesClient(c.config)
c.Players = NewPlayersClient(c.config)
}
type (
// config is the configuration for the client and its builder.
config struct {
// driver used for executing database requests.
driver dialect.Driver
// debug enable a debug logging.
debug bool
// log used for logging on debug mode.
log func(...any)
// hooks to execute on mutations.
hooks *hooks
// interceptors to execute on queries.
inters *inters
}
// Option function to configure the client.
Option func(*config)
)
// newConfig creates a new config for the client.
func newConfig(opts ...Option) config {
cfg := config{log: log.Println, hooks: &hooks{}, inters: &inters{}}
cfg.options(opts...)
return cfg
}
// options applies the options on the config object.
func (c *config) options(opts ...Option) {
for _, opt := range opts {
opt(c)
}
if c.debug {
c.driver = dialect.Debug(c.driver, c.log)
}
}
// Debug enables debug logging on the ent.Driver.
func Debug() Option {
return func(c *config) {
c.debug = true
}
}
// Log sets the logging function for debug mode.
func Log(fn func(...any)) Option {
return func(c *config) {
c.log = fn
}
}
// Driver configures the client driver.
func Driver(driver dialect.Driver) Option {
return func(c *config) {
c.driver = driver
}
}
// Open opens a database/sql.DB specified by the driver name and
// the data source name, and returns a new client attached to it.
// Optional parameters can be added for configuring the client.
func Open(driverName, dataSourceName string, options ...Option) (*Client, error) {
switch driverName {
case dialect.MySQL, dialect.Postgres, dialect.SQLite:
drv, err := sql.Open(driverName, dataSourceName)
if err != nil {
return nil, err
}
return NewClient(append(options, Driver(drv))...), nil
default:
return nil, fmt.Errorf("unsupported driver: %q", driverName)
}
}
// ErrTxStarted is returned when trying to start a new transaction from a transactional client.
var ErrTxStarted = errors.New("models: cannot start a transaction within a transaction")
// Tx returns a new transactional client. The provided context
// is used until the transaction is committed or rolled back.
func (c *Client) Tx(ctx context.Context) (*Tx, error) {
if _, ok := c.driver.(*txDriver); ok {
return nil, ErrTxStarted
}
tx, err := newTx(ctx, c.driver)
if err != nil {
return nil, fmt.Errorf("models: starting a transaction: %w", err)
}
cfg := c.config
cfg.driver = tx
return &Tx{
ctx: ctx,
config: cfg,
PlayerServices: NewPlayerServicesClient(cfg),
Players: NewPlayersClient(cfg),
}, nil
}
// BeginTx returns a transactional client with specified options.
func (c *Client) BeginTx(ctx context.Context, opts *sql.TxOptions) (*Tx, error) {
if _, ok := c.driver.(*txDriver); ok {
return nil, errors.New("ent: cannot start a transaction within a transaction")
}
tx, err := c.driver.(interface {
BeginTx(context.Context, *sql.TxOptions) (dialect.Tx, error)
}).BeginTx(ctx, opts)
if err != nil {
return nil, fmt.Errorf("ent: starting a transaction: %w", err)
}
cfg := c.config
cfg.driver = &txDriver{tx: tx, drv: c.driver}
return &Tx{
ctx: ctx,
config: cfg,
PlayerServices: NewPlayerServicesClient(cfg),
Players: NewPlayersClient(cfg),
}, nil
}
// Debug returns a new debug-client. It's used to get verbose logging on specific operations.
//
// client.Debug().
// PlayerServices.
// Query().
// Count(ctx)
func (c *Client) Debug() *Client {
if c.debug {
return c
}
cfg := c.config
cfg.driver = dialect.Debug(c.driver, c.log)
client := &Client{config: cfg}
client.init()
return client
}
// Close closes the database connection and prevents new queries from starting.
func (c *Client) Close() error {
return c.driver.Close()
}
// Use adds the mutation hooks to all the entity clients.
// In order to add hooks to a specific client, call: `client.Node.Use(...)`.
func (c *Client) Use(hooks ...Hook) {
c.PlayerServices.Use(hooks...)
c.Players.Use(hooks...)
}
// Intercept adds the query interceptors to all the entity clients.
// In order to add interceptors to a specific client, call: `client.Node.Intercept(...)`.
func (c *Client) Intercept(interceptors ...Interceptor) {
c.PlayerServices.Intercept(interceptors...)
c.Players.Intercept(interceptors...)
}
// Mutate implements the ent.Mutator interface.
func (c *Client) Mutate(ctx context.Context, m Mutation) (Value, error) {
switch m := m.(type) {
case *PlayerServicesMutation:
return c.PlayerServices.mutate(ctx, m)
case *PlayersMutation:
return c.Players.mutate(ctx, m)
default:
return nil, fmt.Errorf("models: unknown mutation type %T", m)
}
}
// PlayerServicesClient is a client for the PlayerServices schema.
type PlayerServicesClient struct {
config
}
// NewPlayerServicesClient returns a client for the PlayerServices from the given config.
func NewPlayerServicesClient(c config) *PlayerServicesClient {
return &PlayerServicesClient{config: c}
}
// Use adds a list of mutation hooks to the hooks stack.
// A call to `Use(f, g, h)` equals to `playerservices.Hooks(f(g(h())))`.
func (c *PlayerServicesClient) Use(hooks ...Hook) {
c.hooks.PlayerServices = append(c.hooks.PlayerServices, hooks...)
}
// Intercept adds a list of query interceptors to the interceptors stack.
// A call to `Intercept(f, g, h)` equals to `playerservices.Intercept(f(g(h())))`.
func (c *PlayerServicesClient) Intercept(interceptors ...Interceptor) {
c.inters.PlayerServices = append(c.inters.PlayerServices, interceptors...)
}
// Create returns a builder for creating a PlayerServices entity.
func (c *PlayerServicesClient) Create() *PlayerServicesCreate {
mutation := newPlayerServicesMutation(c.config, OpCreate)
return &PlayerServicesCreate{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// CreateBulk returns a builder for creating a bulk of PlayerServices entities.
func (c *PlayerServicesClient) CreateBulk(builders ...*PlayerServicesCreate) *PlayerServicesCreateBulk {
return &PlayerServicesCreateBulk{config: c.config, builders: builders}
}
// MapCreateBulk creates a bulk creation builder from the given slice. For each item in the slice, the function creates
// a builder and applies setFunc on it.
func (c *PlayerServicesClient) MapCreateBulk(slice any, setFunc func(*PlayerServicesCreate, int)) *PlayerServicesCreateBulk {
rv := reflect.ValueOf(slice)
if rv.Kind() != reflect.Slice {
return &PlayerServicesCreateBulk{err: fmt.Errorf("calling to PlayerServicesClient.MapCreateBulk with wrong type %T, need slice", slice)}
}
builders := make([]*PlayerServicesCreate, rv.Len())
for i := 0; i < rv.Len(); i++ {
builders[i] = c.Create()
setFunc(builders[i], i)
}
return &PlayerServicesCreateBulk{config: c.config, builders: builders}
}
// Update returns an update builder for PlayerServices.
func (c *PlayerServicesClient) Update() *PlayerServicesUpdate {
mutation := newPlayerServicesMutation(c.config, OpUpdate)
return &PlayerServicesUpdate{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// UpdateOne returns an update builder for the given entity.
func (c *PlayerServicesClient) UpdateOne(_m *PlayerServices) *PlayerServicesUpdateOne {
mutation := newPlayerServicesMutation(c.config, OpUpdateOne, withPlayerServices(_m))
return &PlayerServicesUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// UpdateOneID returns an update builder for the given id.
func (c *PlayerServicesClient) UpdateOneID(id int64) *PlayerServicesUpdateOne {
mutation := newPlayerServicesMutation(c.config, OpUpdateOne, withPlayerServicesID(id))
return &PlayerServicesUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// Delete returns a delete builder for PlayerServices.
func (c *PlayerServicesClient) Delete() *PlayerServicesDelete {
mutation := newPlayerServicesMutation(c.config, OpDelete)
return &PlayerServicesDelete{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// DeleteOne returns a builder for deleting the given entity.
func (c *PlayerServicesClient) DeleteOne(_m *PlayerServices) *PlayerServicesDeleteOne {
return c.DeleteOneID(_m.ID)
}
// DeleteOneID returns a builder for deleting the given entity by its id.
func (c *PlayerServicesClient) DeleteOneID(id int64) *PlayerServicesDeleteOne {
builder := c.Delete().Where(playerservices.ID(id))
builder.mutation.id = &id
builder.mutation.op = OpDeleteOne
return &PlayerServicesDeleteOne{builder}
}
// Query returns a query builder for PlayerServices.
func (c *PlayerServicesClient) Query() *PlayerServicesQuery {
return &PlayerServicesQuery{
config: c.config,
ctx: &QueryContext{Type: TypePlayerServices},
inters: c.Interceptors(),
}
}
// Get returns a PlayerServices entity by its id.
func (c *PlayerServicesClient) Get(ctx context.Context, id int64) (*PlayerServices, error) {
return c.Query().Where(playerservices.ID(id)).Only(ctx)
}
// GetX is like Get, but panics if an error occurs.
func (c *PlayerServicesClient) GetX(ctx context.Context, id int64) *PlayerServices {
obj, err := c.Get(ctx, id)
if err != nil {
panic(err)
}
return obj
}
// Hooks returns the client hooks.
func (c *PlayerServicesClient) Hooks() []Hook {
return c.hooks.PlayerServices
}
// Interceptors returns the client interceptors.
func (c *PlayerServicesClient) Interceptors() []Interceptor {
return c.inters.PlayerServices
}
func (c *PlayerServicesClient) mutate(ctx context.Context, m *PlayerServicesMutation) (Value, error) {
switch m.Op() {
case OpCreate:
return (&PlayerServicesCreate{config: c.config, hooks: c.Hooks(), mutation: m}).Save(ctx)
case OpUpdate:
return (&PlayerServicesUpdate{config: c.config, hooks: c.Hooks(), mutation: m}).Save(ctx)
case OpUpdateOne:
return (&PlayerServicesUpdateOne{config: c.config, hooks: c.Hooks(), mutation: m}).Save(ctx)
case OpDelete, OpDeleteOne:
return (&PlayerServicesDelete{config: c.config, hooks: c.Hooks(), mutation: m}).Exec(ctx)
default:
return nil, fmt.Errorf("models: unknown PlayerServices mutation op: %q", m.Op())
}
}
// PlayersClient is a client for the Players schema.
type PlayersClient struct {
config
}
// NewPlayersClient returns a client for the Players from the given config.
func NewPlayersClient(c config) *PlayersClient {
return &PlayersClient{config: c}
}
// Use adds a list of mutation hooks to the hooks stack.
// A call to `Use(f, g, h)` equals to `players.Hooks(f(g(h())))`.
func (c *PlayersClient) Use(hooks ...Hook) {
c.hooks.Players = append(c.hooks.Players, hooks...)
}
// Intercept adds a list of query interceptors to the interceptors stack.
// A call to `Intercept(f, g, h)` equals to `players.Intercept(f(g(h())))`.
func (c *PlayersClient) Intercept(interceptors ...Interceptor) {
c.inters.Players = append(c.inters.Players, interceptors...)
}
// Create returns a builder for creating a Players entity.
func (c *PlayersClient) Create() *PlayersCreate {
mutation := newPlayersMutation(c.config, OpCreate)
return &PlayersCreate{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// CreateBulk returns a builder for creating a bulk of Players entities.
func (c *PlayersClient) CreateBulk(builders ...*PlayersCreate) *PlayersCreateBulk {
return &PlayersCreateBulk{config: c.config, builders: builders}
}
// MapCreateBulk creates a bulk creation builder from the given slice. For each item in the slice, the function creates
// a builder and applies setFunc on it.
func (c *PlayersClient) MapCreateBulk(slice any, setFunc func(*PlayersCreate, int)) *PlayersCreateBulk {
rv := reflect.ValueOf(slice)
if rv.Kind() != reflect.Slice {
return &PlayersCreateBulk{err: fmt.Errorf("calling to PlayersClient.MapCreateBulk with wrong type %T, need slice", slice)}
}
builders := make([]*PlayersCreate, rv.Len())
for i := 0; i < rv.Len(); i++ {
builders[i] = c.Create()
setFunc(builders[i], i)
}
return &PlayersCreateBulk{config: c.config, builders: builders}
}
// Update returns an update builder for Players.
func (c *PlayersClient) Update() *PlayersUpdate {
mutation := newPlayersMutation(c.config, OpUpdate)
return &PlayersUpdate{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// UpdateOne returns an update builder for the given entity.
func (c *PlayersClient) UpdateOne(_m *Players) *PlayersUpdateOne {
mutation := newPlayersMutation(c.config, OpUpdateOne, withPlayers(_m))
return &PlayersUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// UpdateOneID returns an update builder for the given id.
func (c *PlayersClient) UpdateOneID(id int64) *PlayersUpdateOne {
mutation := newPlayersMutation(c.config, OpUpdateOne, withPlayersID(id))
return &PlayersUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// Delete returns a delete builder for Players.
func (c *PlayersClient) Delete() *PlayersDelete {
mutation := newPlayersMutation(c.config, OpDelete)
return &PlayersDelete{config: c.config, hooks: c.Hooks(), mutation: mutation}
}
// DeleteOne returns a builder for deleting the given entity.
func (c *PlayersClient) DeleteOne(_m *Players) *PlayersDeleteOne {
return c.DeleteOneID(_m.ID)
}
// DeleteOneID returns a builder for deleting the given entity by its id.
func (c *PlayersClient) DeleteOneID(id int64) *PlayersDeleteOne {
builder := c.Delete().Where(players.ID(id))
builder.mutation.id = &id
builder.mutation.op = OpDeleteOne
return &PlayersDeleteOne{builder}
}
// Query returns a query builder for Players.
func (c *PlayersClient) Query() *PlayersQuery {
return &PlayersQuery{
config: c.config,
ctx: &QueryContext{Type: TypePlayers},
inters: c.Interceptors(),
}
}
// Get returns a Players entity by its id.
func (c *PlayersClient) Get(ctx context.Context, id int64) (*Players, error) {
return c.Query().Where(players.ID(id)).Only(ctx)
}
// GetX is like Get, but panics if an error occurs.
func (c *PlayersClient) GetX(ctx context.Context, id int64) *Players {
obj, err := c.Get(ctx, id)
if err != nil {
panic(err)
}
return obj
}
// Hooks returns the client hooks.
func (c *PlayersClient) Hooks() []Hook {
return c.hooks.Players
}
// Interceptors returns the client interceptors.
func (c *PlayersClient) Interceptors() []Interceptor {
return c.inters.Players
}
func (c *PlayersClient) mutate(ctx context.Context, m *PlayersMutation) (Value, error) {
switch m.Op() {
case OpCreate:
return (&PlayersCreate{config: c.config, hooks: c.Hooks(), mutation: m}).Save(ctx)
case OpUpdate:
return (&PlayersUpdate{config: c.config, hooks: c.Hooks(), mutation: m}).Save(ctx)
case OpUpdateOne:
return (&PlayersUpdateOne{config: c.config, hooks: c.Hooks(), mutation: m}).Save(ctx)
case OpDelete, OpDeleteOne:
return (&PlayersDelete{config: c.config, hooks: c.Hooks(), mutation: m}).Exec(ctx)
default:
return nil, fmt.Errorf("models: unknown Players mutation op: %q", m.Op())
}
}
// hooks and interceptors per client, for fast access.
type (
hooks struct {
PlayerServices, Players []ent.Hook
}
inters struct {
PlayerServices, Players []ent.Interceptor
}
)
+610
View File
@@ -0,0 +1,610 @@
// Code generated by ent, DO NOT EDIT.
package models
import (
"context"
"errors"
"fmt"
"juwan-backend/app/player/rpc/internal/models/players"
"juwan-backend/app/player/rpc/internal/models/playerservices"
"reflect"
"sync"
"entgo.io/ent"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
)
// ent aliases to avoid import conflicts in user's code.
type (
Op = ent.Op
Hook = ent.Hook
Value = ent.Value
Query = ent.Query
QueryContext = ent.QueryContext
Querier = ent.Querier
QuerierFunc = ent.QuerierFunc
Interceptor = ent.Interceptor
InterceptFunc = ent.InterceptFunc
Traverser = ent.Traverser
TraverseFunc = ent.TraverseFunc
Policy = ent.Policy
Mutator = ent.Mutator
Mutation = ent.Mutation
MutateFunc = ent.MutateFunc
)
type clientCtxKey struct{}
// FromContext returns a Client stored inside a context, or nil if there isn't one.
func FromContext(ctx context.Context) *Client {
c, _ := ctx.Value(clientCtxKey{}).(*Client)
return c
}
// NewContext returns a new context with the given Client attached.
func NewContext(parent context.Context, c *Client) context.Context {
return context.WithValue(parent, clientCtxKey{}, c)
}
type txCtxKey struct{}
// TxFromContext returns a Tx stored inside a context, or nil if there isn't one.
func TxFromContext(ctx context.Context) *Tx {
tx, _ := ctx.Value(txCtxKey{}).(*Tx)
return tx
}
// NewTxContext returns a new context with the given Tx attached.
func NewTxContext(parent context.Context, tx *Tx) context.Context {
return context.WithValue(parent, txCtxKey{}, tx)
}
// OrderFunc applies an ordering on the sql selector.
// Deprecated: Use Asc/Desc functions or the package builders instead.
type OrderFunc func(*sql.Selector)
var (
initCheck sync.Once
columnCheck sql.ColumnCheck
)
// checkColumn checks if the column exists in the given table.
func checkColumn(t, c string) error {
initCheck.Do(func() {
columnCheck = sql.NewColumnCheck(map[string]func(string) bool{
playerservices.Table: playerservices.ValidColumn,
players.Table: players.ValidColumn,
})
})
return columnCheck(t, c)
}
// Asc applies the given fields in ASC order.
func Asc(fields ...string) func(*sql.Selector) {
return func(s *sql.Selector) {
for _, f := range fields {
if err := checkColumn(s.TableName(), f); err != nil {
s.AddError(&ValidationError{Name: f, err: fmt.Errorf("models: %w", err)})
}
s.OrderBy(sql.Asc(s.C(f)))
}
}
}
// Desc applies the given fields in DESC order.
func Desc(fields ...string) func(*sql.Selector) {
return func(s *sql.Selector) {
for _, f := range fields {
if err := checkColumn(s.TableName(), f); err != nil {
s.AddError(&ValidationError{Name: f, err: fmt.Errorf("models: %w", err)})
}
s.OrderBy(sql.Desc(s.C(f)))
}
}
}
// AggregateFunc applies an aggregation step on the group-by traversal/selector.
type AggregateFunc func(*sql.Selector) string
// As is a pseudo aggregation function for renaming another other functions with custom names. For example:
//
// GroupBy(field1, field2).
// Aggregate(models.As(models.Sum(field1), "sum_field1"), (models.As(models.Sum(field2), "sum_field2")).
// Scan(ctx, &v)
func As(fn AggregateFunc, end string) AggregateFunc {
return func(s *sql.Selector) string {
return sql.As(fn(s), end)
}
}
// Count applies the "count" aggregation function on each group.
func Count() AggregateFunc {
return func(s *sql.Selector) string {
return sql.Count("*")
}
}
// Max applies the "max" aggregation function on the given field of each group.
func Max(field string) AggregateFunc {
return func(s *sql.Selector) string {
if err := checkColumn(s.TableName(), field); err != nil {
s.AddError(&ValidationError{Name: field, err: fmt.Errorf("models: %w", err)})
return ""
}
return sql.Max(s.C(field))
}
}
// Mean applies the "mean" aggregation function on the given field of each group.
func Mean(field string) AggregateFunc {
return func(s *sql.Selector) string {
if err := checkColumn(s.TableName(), field); err != nil {
s.AddError(&ValidationError{Name: field, err: fmt.Errorf("models: %w", err)})
return ""
}
return sql.Avg(s.C(field))
}
}
// Min applies the "min" aggregation function on the given field of each group.
func Min(field string) AggregateFunc {
return func(s *sql.Selector) string {
if err := checkColumn(s.TableName(), field); err != nil {
s.AddError(&ValidationError{Name: field, err: fmt.Errorf("models: %w", err)})
return ""
}
return sql.Min(s.C(field))
}
}
// Sum applies the "sum" aggregation function on the given field of each group.
func Sum(field string) AggregateFunc {
return func(s *sql.Selector) string {
if err := checkColumn(s.TableName(), field); err != nil {
s.AddError(&ValidationError{Name: field, err: fmt.Errorf("models: %w", err)})
return ""
}
return sql.Sum(s.C(field))
}
}
// ValidationError returns when validating a field or edge fails.
type ValidationError struct {
Name string // Field or edge name.
err error
}
// Error implements the error interface.
func (e *ValidationError) Error() string {
return e.err.Error()
}
// Unwrap implements the errors.Wrapper interface.
func (e *ValidationError) Unwrap() error {
return e.err
}
// IsValidationError returns a boolean indicating whether the error is a validation error.
func IsValidationError(err error) bool {
if err == nil {
return false
}
var e *ValidationError
return errors.As(err, &e)
}
// NotFoundError returns when trying to fetch a specific entity and it was not found in the database.
type NotFoundError struct {
label string
}
// Error implements the error interface.
func (e *NotFoundError) Error() string {
return "models: " + e.label + " not found"
}
// IsNotFound returns a boolean indicating whether the error is a not found error.
func IsNotFound(err error) bool {
if err == nil {
return false
}
var e *NotFoundError
return errors.As(err, &e)
}
// MaskNotFound masks not found error.
func MaskNotFound(err error) error {
if IsNotFound(err) {
return nil
}
return err
}
// NotSingularError returns when trying to fetch a singular entity and more then one was found in the database.
type NotSingularError struct {
label string
}
// Error implements the error interface.
func (e *NotSingularError) Error() string {
return "models: " + e.label + " not singular"
}
// IsNotSingular returns a boolean indicating whether the error is a not singular error.
func IsNotSingular(err error) bool {
if err == nil {
return false
}
var e *NotSingularError
return errors.As(err, &e)
}
// NotLoadedError returns when trying to get a node that was not loaded by the query.
type NotLoadedError struct {
edge string
}
// Error implements the error interface.
func (e *NotLoadedError) Error() string {
return "models: " + e.edge + " edge was not loaded"
}
// IsNotLoaded returns a boolean indicating whether the error is a not loaded error.
func IsNotLoaded(err error) bool {
if err == nil {
return false
}
var e *NotLoadedError
return errors.As(err, &e)
}
// ConstraintError returns when trying to create/update one or more entities and
// one or more of their constraints failed. For example, violation of edge or
// field uniqueness.
type ConstraintError struct {
msg string
wrap error
}
// Error implements the error interface.
func (e ConstraintError) Error() string {
return "models: constraint failed: " + e.msg
}
// Unwrap implements the errors.Wrapper interface.
func (e *ConstraintError) Unwrap() error {
return e.wrap
}
// IsConstraintError returns a boolean indicating whether the error is a constraint failure.
func IsConstraintError(err error) bool {
if err == nil {
return false
}
var e *ConstraintError
return errors.As(err, &e)
}
// selector embedded by the different Select/GroupBy builders.
type selector struct {
label string
flds *[]string
fns []AggregateFunc
scan func(context.Context, any) error
}
// ScanX is like Scan, but panics if an error occurs.
func (s *selector) ScanX(ctx context.Context, v any) {
if err := s.scan(ctx, v); err != nil {
panic(err)
}
}
// Strings returns list of strings from a selector. It is only allowed when selecting one field.
func (s *selector) Strings(ctx context.Context) ([]string, error) {
if len(*s.flds) > 1 {
return nil, errors.New("models: Strings is not achievable when selecting more than 1 field")
}
var v []string
if err := s.scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// StringsX is like Strings, but panics if an error occurs.
func (s *selector) StringsX(ctx context.Context) []string {
v, err := s.Strings(ctx)
if err != nil {
panic(err)
}
return v
}
// String returns a single string from a selector. It is only allowed when selecting one field.
func (s *selector) String(ctx context.Context) (_ string, err error) {
var v []string
if v, err = s.Strings(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{s.label}
default:
err = fmt.Errorf("models: Strings returned %d results when one was expected", len(v))
}
return
}
// StringX is like String, but panics if an error occurs.
func (s *selector) StringX(ctx context.Context) string {
v, err := s.String(ctx)
if err != nil {
panic(err)
}
return v
}
// Ints returns list of ints from a selector. It is only allowed when selecting one field.
func (s *selector) Ints(ctx context.Context) ([]int, error) {
if len(*s.flds) > 1 {
return nil, errors.New("models: Ints is not achievable when selecting more than 1 field")
}
var v []int
if err := s.scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// IntsX is like Ints, but panics if an error occurs.
func (s *selector) IntsX(ctx context.Context) []int {
v, err := s.Ints(ctx)
if err != nil {
panic(err)
}
return v
}
// Int returns a single int from a selector. It is only allowed when selecting one field.
func (s *selector) Int(ctx context.Context) (_ int, err error) {
var v []int
if v, err = s.Ints(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{s.label}
default:
err = fmt.Errorf("models: Ints returned %d results when one was expected", len(v))
}
return
}
// IntX is like Int, but panics if an error occurs.
func (s *selector) IntX(ctx context.Context) int {
v, err := s.Int(ctx)
if err != nil {
panic(err)
}
return v
}
// Float64s returns list of float64s from a selector. It is only allowed when selecting one field.
func (s *selector) Float64s(ctx context.Context) ([]float64, error) {
if len(*s.flds) > 1 {
return nil, errors.New("models: Float64s is not achievable when selecting more than 1 field")
}
var v []float64
if err := s.scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// Float64sX is like Float64s, but panics if an error occurs.
func (s *selector) Float64sX(ctx context.Context) []float64 {
v, err := s.Float64s(ctx)
if err != nil {
panic(err)
}
return v
}
// Float64 returns a single float64 from a selector. It is only allowed when selecting one field.
func (s *selector) Float64(ctx context.Context) (_ float64, err error) {
var v []float64
if v, err = s.Float64s(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{s.label}
default:
err = fmt.Errorf("models: Float64s returned %d results when one was expected", len(v))
}
return
}
// Float64X is like Float64, but panics if an error occurs.
func (s *selector) Float64X(ctx context.Context) float64 {
v, err := s.Float64(ctx)
if err != nil {
panic(err)
}
return v
}
// Bools returns list of bools from a selector. It is only allowed when selecting one field.
func (s *selector) Bools(ctx context.Context) ([]bool, error) {
if len(*s.flds) > 1 {
return nil, errors.New("models: Bools is not achievable when selecting more than 1 field")
}
var v []bool
if err := s.scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// BoolsX is like Bools, but panics if an error occurs.
func (s *selector) BoolsX(ctx context.Context) []bool {
v, err := s.Bools(ctx)
if err != nil {
panic(err)
}
return v
}
// Bool returns a single bool from a selector. It is only allowed when selecting one field.
func (s *selector) Bool(ctx context.Context) (_ bool, err error) {
var v []bool
if v, err = s.Bools(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{s.label}
default:
err = fmt.Errorf("models: Bools returned %d results when one was expected", len(v))
}
return
}
// BoolX is like Bool, but panics if an error occurs.
func (s *selector) BoolX(ctx context.Context) bool {
v, err := s.Bool(ctx)
if err != nil {
panic(err)
}
return v
}
// withHooks invokes the builder operation with the given hooks, if any.
func withHooks[V Value, M any, PM interface {
*M
Mutation
}](ctx context.Context, exec func(context.Context) (V, error), mutation PM, hooks []Hook) (value V, err error) {
if len(hooks) == 0 {
return exec(ctx)
}
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutationT, ok := any(m).(PM)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
// Set the mutation to the builder.
*mutation = *mutationT
return exec(ctx)
})
for i := len(hooks) - 1; i >= 0; i-- {
if hooks[i] == nil {
return value, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)")
}
mut = hooks[i](mut)
}
v, err := mut.Mutate(ctx, mutation)
if err != nil {
return value, err
}
nv, ok := v.(V)
if !ok {
return value, fmt.Errorf("unexpected node type %T returned from %T", v, mutation)
}
return nv, nil
}
// setContextOp returns a new context with the given QueryContext attached (including its op) in case it does not exist.
func setContextOp(ctx context.Context, qc *QueryContext, op string) context.Context {
if ent.QueryFromContext(ctx) == nil {
qc.Op = op
ctx = ent.NewQueryContext(ctx, qc)
}
return ctx
}
func querierAll[V Value, Q interface {
sqlAll(context.Context, ...queryHook) (V, error)
}]() Querier {
return QuerierFunc(func(ctx context.Context, q Query) (Value, error) {
query, ok := q.(Q)
if !ok {
return nil, fmt.Errorf("unexpected query type %T", q)
}
return query.sqlAll(ctx)
})
}
func querierCount[Q interface {
sqlCount(context.Context) (int, error)
}]() Querier {
return QuerierFunc(func(ctx context.Context, q Query) (Value, error) {
query, ok := q.(Q)
if !ok {
return nil, fmt.Errorf("unexpected query type %T", q)
}
return query.sqlCount(ctx)
})
}
func withInterceptors[V Value](ctx context.Context, q Query, qr Querier, inters []Interceptor) (v V, err error) {
for i := len(inters) - 1; i >= 0; i-- {
qr = inters[i].Intercept(qr)
}
rv, err := qr.Query(ctx, q)
if err != nil {
return v, err
}
vt, ok := rv.(V)
if !ok {
return v, fmt.Errorf("unexpected type %T returned from %T. expected type: %T", vt, q, v)
}
return vt, nil
}
func scanWithInterceptors[Q1 ent.Query, Q2 interface {
sqlScan(context.Context, Q1, any) error
}](ctx context.Context, rootQuery Q1, selectOrGroup Q2, inters []Interceptor, v any) error {
rv := reflect.ValueOf(v)
var qr Querier = QuerierFunc(func(ctx context.Context, q Query) (Value, error) {
query, ok := q.(Q1)
if !ok {
return nil, fmt.Errorf("unexpected query type %T", q)
}
if err := selectOrGroup.sqlScan(ctx, query, v); err != nil {
return nil, err
}
if k := rv.Kind(); k == reflect.Pointer && rv.Elem().CanInterface() {
return rv.Elem().Interface(), nil
}
return v, nil
})
for i := len(inters) - 1; i >= 0; i-- {
qr = inters[i].Intercept(qr)
}
vv, err := qr.Query(ctx, rootQuery)
if err != nil {
return err
}
switch rv2 := reflect.ValueOf(vv); {
case rv.IsNil(), rv2.IsNil(), rv.Kind() != reflect.Pointer:
case rv.Type() == rv2.Type():
rv.Elem().Set(rv2.Elem())
case rv.Elem().Type() == rv2.Type():
rv.Elem().Set(rv2)
}
return nil
}
// queryHook describes an internal hook for the different sqlAll methods.
type queryHook func(context.Context, *sqlgraph.QuerySpec)
@@ -0,0 +1,85 @@
// Code generated by ent, DO NOT EDIT.
package enttest
import (
"context"
"juwan-backend/app/player/rpc/internal/models"
// required by schema hooks.
_ "juwan-backend/app/player/rpc/internal/models/runtime"
"juwan-backend/app/player/rpc/internal/models/migrate"
"entgo.io/ent/dialect/sql/schema"
)
type (
// TestingT is the interface that is shared between
// testing.T and testing.B and used by enttest.
TestingT interface {
FailNow()
Error(...any)
}
// Option configures client creation.
Option func(*options)
options struct {
opts []models.Option
migrateOpts []schema.MigrateOption
}
)
// WithOptions forwards options to client creation.
func WithOptions(opts ...models.Option) Option {
return func(o *options) {
o.opts = append(o.opts, opts...)
}
}
// WithMigrateOptions forwards options to auto migration.
func WithMigrateOptions(opts ...schema.MigrateOption) Option {
return func(o *options) {
o.migrateOpts = append(o.migrateOpts, opts...)
}
}
func newOptions(opts []Option) *options {
o := &options{}
for _, opt := range opts {
opt(o)
}
return o
}
// Open calls models.Open and auto-run migration.
func Open(t TestingT, driverName, dataSourceName string, opts ...Option) *models.Client {
o := newOptions(opts)
c, err := models.Open(driverName, dataSourceName, o.opts...)
if err != nil {
t.Error(err)
t.FailNow()
}
migrateSchema(t, c, o)
return c
}
// NewClient calls models.NewClient and auto-run migration.
func NewClient(t TestingT, opts ...Option) *models.Client {
o := newOptions(opts)
c := models.NewClient(o.opts...)
migrateSchema(t, c, o)
return c
}
func migrateSchema(t TestingT, c *models.Client, o *options) {
tables, err := schema.CopyTables(migrate.Tables)
if err != nil {
t.Error(err)
t.FailNow()
}
if err := migrate.Create(context.Background(), c.Schema, tables, o.migrateOpts...); err != nil {
t.Error(err)
t.FailNow()
}
}
+210
View File
@@ -0,0 +1,210 @@
// Code generated by ent, DO NOT EDIT.
package hook
import (
"context"
"fmt"
"juwan-backend/app/player/rpc/internal/models"
)
// The PlayerServicesFunc type is an adapter to allow the use of ordinary
// function as PlayerServices mutator.
type PlayerServicesFunc func(context.Context, *models.PlayerServicesMutation) (models.Value, error)
// Mutate calls f(ctx, m).
func (f PlayerServicesFunc) Mutate(ctx context.Context, m models.Mutation) (models.Value, error) {
if mv, ok := m.(*models.PlayerServicesMutation); ok {
return f(ctx, mv)
}
return nil, fmt.Errorf("unexpected mutation type %T. expect *models.PlayerServicesMutation", m)
}
// The PlayersFunc type is an adapter to allow the use of ordinary
// function as Players mutator.
type PlayersFunc func(context.Context, *models.PlayersMutation) (models.Value, error)
// Mutate calls f(ctx, m).
func (f PlayersFunc) Mutate(ctx context.Context, m models.Mutation) (models.Value, error) {
if mv, ok := m.(*models.PlayersMutation); ok {
return f(ctx, mv)
}
return nil, fmt.Errorf("unexpected mutation type %T. expect *models.PlayersMutation", m)
}
// Condition is a hook condition function.
type Condition func(context.Context, models.Mutation) bool
// And groups conditions with the AND operator.
func And(first, second Condition, rest ...Condition) Condition {
return func(ctx context.Context, m models.Mutation) bool {
if !first(ctx, m) || !second(ctx, m) {
return false
}
for _, cond := range rest {
if !cond(ctx, m) {
return false
}
}
return true
}
}
// Or groups conditions with the OR operator.
func Or(first, second Condition, rest ...Condition) Condition {
return func(ctx context.Context, m models.Mutation) bool {
if first(ctx, m) || second(ctx, m) {
return true
}
for _, cond := range rest {
if cond(ctx, m) {
return true
}
}
return false
}
}
// Not negates a given condition.
func Not(cond Condition) Condition {
return func(ctx context.Context, m models.Mutation) bool {
return !cond(ctx, m)
}
}
// HasOp is a condition testing mutation operation.
func HasOp(op models.Op) Condition {
return func(_ context.Context, m models.Mutation) bool {
return m.Op().Is(op)
}
}
// HasAddedFields is a condition validating `.AddedField` on fields.
func HasAddedFields(field string, fields ...string) Condition {
return func(_ context.Context, m models.Mutation) bool {
if _, exists := m.AddedField(field); !exists {
return false
}
for _, field := range fields {
if _, exists := m.AddedField(field); !exists {
return false
}
}
return true
}
}
// HasClearedFields is a condition validating `.FieldCleared` on fields.
func HasClearedFields(field string, fields ...string) Condition {
return func(_ context.Context, m models.Mutation) bool {
if exists := m.FieldCleared(field); !exists {
return false
}
for _, field := range fields {
if exists := m.FieldCleared(field); !exists {
return false
}
}
return true
}
}
// HasFields is a condition validating `.Field` on fields.
func HasFields(field string, fields ...string) Condition {
return func(_ context.Context, m models.Mutation) bool {
if _, exists := m.Field(field); !exists {
return false
}
for _, field := range fields {
if _, exists := m.Field(field); !exists {
return false
}
}
return true
}
}
// If executes the given hook under condition.
//
// hook.If(ComputeAverage, And(HasFields(...), HasAddedFields(...)))
func If(hk models.Hook, cond Condition) models.Hook {
return func(next models.Mutator) models.Mutator {
return models.MutateFunc(func(ctx context.Context, m models.Mutation) (models.Value, error) {
if cond(ctx, m) {
return hk(next).Mutate(ctx, m)
}
return next.Mutate(ctx, m)
})
}
}
// On executes the given hook only for the given operation.
//
// hook.On(Log, models.Delete|models.Create)
func On(hk models.Hook, op models.Op) models.Hook {
return If(hk, HasOp(op))
}
// Unless skips the given hook only for the given operation.
//
// hook.Unless(Log, models.Update|models.UpdateOne)
func Unless(hk models.Hook, op models.Op) models.Hook {
return If(hk, Not(HasOp(op)))
}
// FixedError is a hook returning a fixed error.
func FixedError(err error) models.Hook {
return func(models.Mutator) models.Mutator {
return models.MutateFunc(func(context.Context, models.Mutation) (models.Value, error) {
return nil, err
})
}
}
// Reject returns a hook that rejects all operations that match op.
//
// func (T) Hooks() []models.Hook {
// return []models.Hook{
// Reject(models.Delete|models.Update),
// }
// }
func Reject(op models.Op) models.Hook {
hk := FixedError(fmt.Errorf("%s operation is not allowed", op))
return On(hk, op)
}
// Chain acts as a list of hooks and is effectively immutable.
// Once created, it will always hold the same set of hooks in the same order.
type Chain struct {
hooks []models.Hook
}
// NewChain creates a new chain of hooks.
func NewChain(hooks ...models.Hook) Chain {
return Chain{append([]models.Hook(nil), hooks...)}
}
// Hook chains the list of hooks and returns the final hook.
func (c Chain) Hook() models.Hook {
return func(mutator models.Mutator) models.Mutator {
for i := len(c.hooks) - 1; i >= 0; i-- {
mutator = c.hooks[i](mutator)
}
return mutator
}
}
// Append extends a chain, adding the specified hook
// as the last ones in the mutation flow.
func (c Chain) Append(hooks ...models.Hook) Chain {
newHooks := make([]models.Hook, 0, len(c.hooks)+len(hooks))
newHooks = append(newHooks, c.hooks...)
newHooks = append(newHooks, hooks...)
return Chain{newHooks}
}
// Extend extends a chain, adding the specified chain
// as the last ones in the mutation flow.
func (c Chain) Extend(chain Chain) Chain {
return c.Append(chain.hooks...)
}
@@ -0,0 +1,64 @@
// Code generated by ent, DO NOT EDIT.
package migrate
import (
"context"
"fmt"
"io"
"entgo.io/ent/dialect"
"entgo.io/ent/dialect/sql/schema"
)
var (
// WithGlobalUniqueID sets the universal ids options to the migration.
// If this option is enabled, ent migration will allocate a 1<<32 range
// for the ids of each entity (table).
// Note that this option cannot be applied on tables that already exist.
WithGlobalUniqueID = schema.WithGlobalUniqueID
// WithDropColumn sets the drop column option to the migration.
// If this option is enabled, ent migration will drop old columns
// that were used for both fields and edges. This defaults to false.
WithDropColumn = schema.WithDropColumn
// WithDropIndex sets the drop index option to the migration.
// If this option is enabled, ent migration will drop old indexes
// that were defined in the schema. This defaults to false.
// Note that unique constraints are defined using `UNIQUE INDEX`,
// and therefore, it's recommended to enable this option to get more
// flexibility in the schema changes.
WithDropIndex = schema.WithDropIndex
// WithForeignKeys enables creating foreign-key in schema DDL. This defaults to true.
WithForeignKeys = schema.WithForeignKeys
)
// Schema is the API for creating, migrating and dropping a schema.
type Schema struct {
drv dialect.Driver
}
// NewSchema creates a new schema client.
func NewSchema(drv dialect.Driver) *Schema { return &Schema{drv: drv} }
// Create creates all schema resources.
func (s *Schema) Create(ctx context.Context, opts ...schema.MigrateOption) error {
return Create(ctx, s, Tables, opts...)
}
// Create creates all table resources using the given schema driver.
func Create(ctx context.Context, s *Schema, tables []*schema.Table, opts ...schema.MigrateOption) error {
migrate, err := schema.NewMigrate(s.drv, opts...)
if err != nil {
return fmt.Errorf("ent/migrate: %w", err)
}
return migrate.Create(ctx, tables...)
}
// WriteTo writes the schema changes to w instead of running them against the database.
//
// if err := client.Schema.WriteTo(context.Background(), os.Stdout); err != nil {
// log.Fatal(err)
// }
func (s *Schema) WriteTo(ctx context.Context, w io.Writer, opts ...schema.MigrateOption) error {
return Create(ctx, &Schema{drv: &schema.WriteDriver{Writer: w, Driver: s.drv}}, Tables, opts...)
}
@@ -0,0 +1,70 @@
// Code generated by ent, DO NOT EDIT.
package migrate
import (
"entgo.io/ent/dialect/entsql"
"entgo.io/ent/dialect/sql/schema"
"entgo.io/ent/schema/field"
)
var (
// PlayerServicesColumns holds the columns for the "player_services" table.
PlayerServicesColumns = []*schema.Column{
{Name: "id", Type: field.TypeInt64, Increment: true},
{Name: "player_id", Type: field.TypeInt64},
{Name: "game_id", Type: field.TypeInt64},
{Name: "title", Type: field.TypeString, Size: 200},
{Name: "description", Type: field.TypeString, Nullable: true},
{Name: "price", Type: field.TypeOther, SchemaType: map[string]string{"postgres": "decimal(10,2)"}},
{Name: "unit", Type: field.TypeString, Size: 20},
{Name: "rank_range", Type: field.TypeString, Nullable: true, Size: 100},
{Name: "availability", Type: field.TypeJSON, Nullable: true},
{Name: "rating", Type: field.TypeOther, SchemaType: map[string]string{"postgres": "decimal(3,2)"}},
{Name: "is_active", Type: field.TypeBool, Nullable: true, Default: true},
{Name: "created_at", Type: field.TypeTime},
{Name: "updated_at", Type: field.TypeTime},
}
// PlayerServicesTable holds the schema information for the "player_services" table.
PlayerServicesTable = &schema.Table{
Name: "player_services",
Columns: PlayerServicesColumns,
PrimaryKey: []*schema.Column{PlayerServicesColumns[0]},
}
// PlayersColumns holds the columns for the "players" table.
PlayersColumns = []*schema.Column{
{Name: "id", Type: field.TypeInt64, Increment: true},
{Name: "user_id", Type: field.TypeInt64, Unique: true},
{Name: "status", Type: field.TypeString, Size: 20, Default: "offline"},
{Name: "gender", Type: field.TypeInt, Unique: true},
{Name: "rating", Type: field.TypeOther, Nullable: true, SchemaType: map[string]string{"postgres": "decimal(3,2)"}},
{Name: "total_orders", Type: field.TypeInt, Nullable: true, Default: 0},
{Name: "completed_orders", Type: field.TypeInt, Nullable: true, Default: 0},
{Name: "shop_id", Type: field.TypeInt64, Nullable: true},
{Name: "tags", Type: field.TypeJSON, Nullable: true},
{Name: "games", Type: field.TypeOther, Nullable: true, SchemaType: map[string]string{"postgres": "bigint[]"}},
{Name: "created_at", Type: field.TypeTime},
{Name: "updated_at", Type: field.TypeTime},
}
// PlayersTable holds the schema information for the "players" table.
PlayersTable = &schema.Table{
Name: "players",
Columns: PlayersColumns,
PrimaryKey: []*schema.Column{PlayersColumns[0]},
}
// Tables holds all the tables in the schema.
Tables = []*schema.Table{
PlayerServicesTable,
PlayersTable,
}
)
func init() {
PlayerServicesTable.Annotation = &entsql.Annotation{
Table: "player_services",
}
PlayerServicesTable.Annotation.Checks = map[string]string{
"chk_price_positive": "price > 0",
"chk_service_rating": "rating >= 0 AND rating <= 5",
}
}
File diff suppressed because it is too large Load Diff
+230
View File
@@ -0,0 +1,230 @@
// Code generated by ent, DO NOT EDIT.
package models
import (
"encoding/json"
"fmt"
"juwan-backend/app/player/rpc/internal/models/players"
"strings"
"time"
"entgo.io/ent"
"entgo.io/ent/dialect/sql"
"github.com/lib/pq"
"github.com/shopspring/decimal"
)
// Players is the model entity for the Players schema.
type Players struct {
config `json:"-"`
// ID of the ent.
ID int64 `json:"id,omitempty"`
// UserID holds the value of the "user_id" field.
UserID int64 `json:"user_id,omitempty"`
// Status holds the value of the "status" field.
Status string `json:"status,omitempty"`
// Gender holds the value of the "gender" field.
Gender int `json:"gender,omitempty"`
// Rating holds the value of the "rating" field.
Rating decimal.Decimal `json:"rating,omitempty"`
// TotalOrders holds the value of the "total_orders" field.
TotalOrders int `json:"total_orders,omitempty"`
// CompletedOrders holds the value of the "completed_orders" field.
CompletedOrders int `json:"completed_orders,omitempty"`
// ShopID holds the value of the "shop_id" field.
ShopID *int64 `json:"shop_id,omitempty"`
// Tags holds the value of the "tags" field.
Tags []string `json:"tags,omitempty"`
// Games holds the value of the "games" field.
Games pq.Int64Array `json:"games,omitempty"`
// CreatedAt holds the value of the "created_at" field.
CreatedAt time.Time `json:"created_at,omitempty"`
// UpdatedAt holds the value of the "updated_at" field.
UpdatedAt time.Time `json:"updated_at,omitempty"`
selectValues sql.SelectValues
}
// scanValues returns the types for scanning values from sql.Rows.
func (*Players) scanValues(columns []string) ([]any, error) {
values := make([]any, len(columns))
for i := range columns {
switch columns[i] {
case players.FieldTags:
values[i] = new([]byte)
case players.FieldRating:
values[i] = new(decimal.Decimal)
case players.FieldGames:
values[i] = new(pq.Int64Array)
case players.FieldID, players.FieldUserID, players.FieldGender, players.FieldTotalOrders, players.FieldCompletedOrders, players.FieldShopID:
values[i] = new(sql.NullInt64)
case players.FieldStatus:
values[i] = new(sql.NullString)
case players.FieldCreatedAt, players.FieldUpdatedAt:
values[i] = new(sql.NullTime)
default:
values[i] = new(sql.UnknownType)
}
}
return values, nil
}
// assignValues assigns the values that were returned from sql.Rows (after scanning)
// to the Players fields.
func (_m *Players) assignValues(columns []string, values []any) error {
if m, n := len(values), len(columns); m < n {
return fmt.Errorf("mismatch number of scan values: %d != %d", m, n)
}
for i := range columns {
switch columns[i] {
case players.FieldID:
value, ok := values[i].(*sql.NullInt64)
if !ok {
return fmt.Errorf("unexpected type %T for field id", value)
}
_m.ID = int64(value.Int64)
case players.FieldUserID:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field user_id", values[i])
} else if value.Valid {
_m.UserID = value.Int64
}
case players.FieldStatus:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field status", values[i])
} else if value.Valid {
_m.Status = value.String
}
case players.FieldGender:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field gender", values[i])
} else if value.Valid {
_m.Gender = int(value.Int64)
}
case players.FieldRating:
if value, ok := values[i].(*decimal.Decimal); !ok {
return fmt.Errorf("unexpected type %T for field rating", values[i])
} else if value != nil {
_m.Rating = *value
}
case players.FieldTotalOrders:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field total_orders", values[i])
} else if value.Valid {
_m.TotalOrders = int(value.Int64)
}
case players.FieldCompletedOrders:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field completed_orders", values[i])
} else if value.Valid {
_m.CompletedOrders = int(value.Int64)
}
case players.FieldShopID:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field shop_id", values[i])
} else if value.Valid {
_m.ShopID = new(int64)
*_m.ShopID = value.Int64
}
case players.FieldTags:
if value, ok := values[i].(*[]byte); !ok {
return fmt.Errorf("unexpected type %T for field tags", values[i])
} else if value != nil && len(*value) > 0 {
if err := json.Unmarshal(*value, &_m.Tags); err != nil {
return fmt.Errorf("unmarshal field tags: %w", err)
}
}
case players.FieldGames:
if value, ok := values[i].(*pq.Int64Array); !ok {
return fmt.Errorf("unexpected type %T for field games", values[i])
} else if value != nil {
_m.Games = *value
}
case players.FieldCreatedAt:
if value, ok := values[i].(*sql.NullTime); !ok {
return fmt.Errorf("unexpected type %T for field created_at", values[i])
} else if value.Valid {
_m.CreatedAt = value.Time
}
case players.FieldUpdatedAt:
if value, ok := values[i].(*sql.NullTime); !ok {
return fmt.Errorf("unexpected type %T for field updated_at", values[i])
} else if value.Valid {
_m.UpdatedAt = value.Time
}
default:
_m.selectValues.Set(columns[i], values[i])
}
}
return nil
}
// Value returns the ent.Value that was dynamically selected and assigned to the Players.
// This includes values selected through modifiers, order, etc.
func (_m *Players) Value(name string) (ent.Value, error) {
return _m.selectValues.Get(name)
}
// Update returns a builder for updating this Players.
// Note that you need to call Players.Unwrap() before calling this method if this Players
// was returned from a transaction, and the transaction was committed or rolled back.
func (_m *Players) Update() *PlayersUpdateOne {
return NewPlayersClient(_m.config).UpdateOne(_m)
}
// Unwrap unwraps the Players entity that was returned from a transaction after it was closed,
// so that all future queries will be executed through the driver which created the transaction.
func (_m *Players) Unwrap() *Players {
_tx, ok := _m.config.driver.(*txDriver)
if !ok {
panic("models: Players is not a transactional entity")
}
_m.config.driver = _tx.drv
return _m
}
// String implements the fmt.Stringer.
func (_m *Players) String() string {
var builder strings.Builder
builder.WriteString("Players(")
builder.WriteString(fmt.Sprintf("id=%v, ", _m.ID))
builder.WriteString("user_id=")
builder.WriteString(fmt.Sprintf("%v", _m.UserID))
builder.WriteString(", ")
builder.WriteString("status=")
builder.WriteString(_m.Status)
builder.WriteString(", ")
builder.WriteString("gender=")
builder.WriteString(fmt.Sprintf("%v", _m.Gender))
builder.WriteString(", ")
builder.WriteString("rating=")
builder.WriteString(fmt.Sprintf("%v", _m.Rating))
builder.WriteString(", ")
builder.WriteString("total_orders=")
builder.WriteString(fmt.Sprintf("%v", _m.TotalOrders))
builder.WriteString(", ")
builder.WriteString("completed_orders=")
builder.WriteString(fmt.Sprintf("%v", _m.CompletedOrders))
builder.WriteString(", ")
if v := _m.ShopID; v != nil {
builder.WriteString("shop_id=")
builder.WriteString(fmt.Sprintf("%v", *v))
}
builder.WriteString(", ")
builder.WriteString("tags=")
builder.WriteString(fmt.Sprintf("%v", _m.Tags))
builder.WriteString(", ")
builder.WriteString("games=")
builder.WriteString(fmt.Sprintf("%v", _m.Games))
builder.WriteString(", ")
builder.WriteString("created_at=")
builder.WriteString(_m.CreatedAt.Format(time.ANSIC))
builder.WriteString(", ")
builder.WriteString("updated_at=")
builder.WriteString(_m.UpdatedAt.Format(time.ANSIC))
builder.WriteByte(')')
return builder.String()
}
// PlayersSlice is a parsable slice of Players.
type PlayersSlice []*Players
@@ -0,0 +1,149 @@
// Code generated by ent, DO NOT EDIT.
package players
import (
"time"
"entgo.io/ent/dialect/sql"
"github.com/lib/pq"
"github.com/shopspring/decimal"
)
const (
// Label holds the string label denoting the players type in the database.
Label = "players"
// FieldID holds the string denoting the id field in the database.
FieldID = "id"
// FieldUserID holds the string denoting the user_id field in the database.
FieldUserID = "user_id"
// FieldStatus holds the string denoting the status field in the database.
FieldStatus = "status"
// FieldGender holds the string denoting the gender field in the database.
FieldGender = "gender"
// FieldRating holds the string denoting the rating field in the database.
FieldRating = "rating"
// FieldTotalOrders holds the string denoting the total_orders field in the database.
FieldTotalOrders = "total_orders"
// FieldCompletedOrders holds the string denoting the completed_orders field in the database.
FieldCompletedOrders = "completed_orders"
// FieldShopID holds the string denoting the shop_id field in the database.
FieldShopID = "shop_id"
// FieldTags holds the string denoting the tags field in the database.
FieldTags = "tags"
// FieldGames holds the string denoting the games field in the database.
FieldGames = "games"
// FieldCreatedAt holds the string denoting the created_at field in the database.
FieldCreatedAt = "created_at"
// FieldUpdatedAt holds the string denoting the updated_at field in the database.
FieldUpdatedAt = "updated_at"
// Table holds the table name of the players in the database.
Table = "players"
)
// Columns holds all SQL columns for players fields.
var Columns = []string{
FieldID,
FieldUserID,
FieldStatus,
FieldGender,
FieldRating,
FieldTotalOrders,
FieldCompletedOrders,
FieldShopID,
FieldTags,
FieldGames,
FieldCreatedAt,
FieldUpdatedAt,
}
// ValidColumn reports if the column name is valid (part of the table columns).
func ValidColumn(column string) bool {
for i := range Columns {
if column == Columns[i] {
return true
}
}
return false
}
var (
// DefaultStatus holds the default value on creation for the "status" field.
DefaultStatus string
// StatusValidator is a validator for the "status" field. It is called by the builders before save.
StatusValidator func(string) error
// DefaultRating holds the default value on creation for the "rating" field.
DefaultRating decimal.Decimal
// DefaultTotalOrders holds the default value on creation for the "total_orders" field.
DefaultTotalOrders int
// DefaultCompletedOrders holds the default value on creation for the "completed_orders" field.
DefaultCompletedOrders int
// DefaultTags holds the default value on creation for the "tags" field.
DefaultTags []string
// DefaultGames holds the default value on creation for the "games" field.
DefaultGames pq.Int64Array
// DefaultCreatedAt holds the default value on creation for the "created_at" field.
DefaultCreatedAt func() time.Time
// DefaultUpdatedAt holds the default value on creation for the "updated_at" field.
DefaultUpdatedAt func() time.Time
// UpdateDefaultUpdatedAt holds the default value on update for the "updated_at" field.
UpdateDefaultUpdatedAt func() time.Time
)
// OrderOption defines the ordering options for the Players queries.
type OrderOption func(*sql.Selector)
// ByID orders the results by the id field.
func ByID(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldID, opts...).ToFunc()
}
// ByUserID orders the results by the user_id field.
func ByUserID(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldUserID, opts...).ToFunc()
}
// ByStatus orders the results by the status field.
func ByStatus(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldStatus, opts...).ToFunc()
}
// ByGender orders the results by the gender field.
func ByGender(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldGender, opts...).ToFunc()
}
// ByRating orders the results by the rating field.
func ByRating(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldRating, opts...).ToFunc()
}
// ByTotalOrders orders the results by the total_orders field.
func ByTotalOrders(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldTotalOrders, opts...).ToFunc()
}
// ByCompletedOrders orders the results by the completed_orders field.
func ByCompletedOrders(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldCompletedOrders, opts...).ToFunc()
}
// ByShopID orders the results by the shop_id field.
func ByShopID(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldShopID, opts...).ToFunc()
}
// ByGames orders the results by the games field.
func ByGames(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldGames, opts...).ToFunc()
}
// ByCreatedAt orders the results by the created_at field.
func ByCreatedAt(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldCreatedAt, opts...).ToFunc()
}
// ByUpdatedAt orders the results by the updated_at field.
func ByUpdatedAt(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldUpdatedAt, opts...).ToFunc()
}
@@ -0,0 +1,607 @@
// Code generated by ent, DO NOT EDIT.
package players
import (
"juwan-backend/app/player/rpc/internal/models/predicate"
"time"
"entgo.io/ent/dialect/sql"
"github.com/lib/pq"
"github.com/shopspring/decimal"
)
// ID filters vertices based on their ID field.
func ID(id int64) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldID, id))
}
// IDEQ applies the EQ predicate on the ID field.
func IDEQ(id int64) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldID, id))
}
// IDNEQ applies the NEQ predicate on the ID field.
func IDNEQ(id int64) predicate.Players {
return predicate.Players(sql.FieldNEQ(FieldID, id))
}
// IDIn applies the In predicate on the ID field.
func IDIn(ids ...int64) predicate.Players {
return predicate.Players(sql.FieldIn(FieldID, ids...))
}
// IDNotIn applies the NotIn predicate on the ID field.
func IDNotIn(ids ...int64) predicate.Players {
return predicate.Players(sql.FieldNotIn(FieldID, ids...))
}
// IDGT applies the GT predicate on the ID field.
func IDGT(id int64) predicate.Players {
return predicate.Players(sql.FieldGT(FieldID, id))
}
// IDGTE applies the GTE predicate on the ID field.
func IDGTE(id int64) predicate.Players {
return predicate.Players(sql.FieldGTE(FieldID, id))
}
// IDLT applies the LT predicate on the ID field.
func IDLT(id int64) predicate.Players {
return predicate.Players(sql.FieldLT(FieldID, id))
}
// IDLTE applies the LTE predicate on the ID field.
func IDLTE(id int64) predicate.Players {
return predicate.Players(sql.FieldLTE(FieldID, id))
}
// UserID applies equality check predicate on the "user_id" field. It's identical to UserIDEQ.
func UserID(v int64) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldUserID, v))
}
// Status applies equality check predicate on the "status" field. It's identical to StatusEQ.
func Status(v string) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldStatus, v))
}
// Gender applies equality check predicate on the "gender" field. It's identical to GenderEQ.
func Gender(v int) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldGender, v))
}
// Rating applies equality check predicate on the "rating" field. It's identical to RatingEQ.
func Rating(v decimal.Decimal) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldRating, v))
}
// TotalOrders applies equality check predicate on the "total_orders" field. It's identical to TotalOrdersEQ.
func TotalOrders(v int) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldTotalOrders, v))
}
// CompletedOrders applies equality check predicate on the "completed_orders" field. It's identical to CompletedOrdersEQ.
func CompletedOrders(v int) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldCompletedOrders, v))
}
// ShopID applies equality check predicate on the "shop_id" field. It's identical to ShopIDEQ.
func ShopID(v int64) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldShopID, v))
}
// Games applies equality check predicate on the "games" field. It's identical to GamesEQ.
func Games(v pq.Int64Array) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldGames, v))
}
// CreatedAt applies equality check predicate on the "created_at" field. It's identical to CreatedAtEQ.
func CreatedAt(v time.Time) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldCreatedAt, v))
}
// UpdatedAt applies equality check predicate on the "updated_at" field. It's identical to UpdatedAtEQ.
func UpdatedAt(v time.Time) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldUpdatedAt, v))
}
// UserIDEQ applies the EQ predicate on the "user_id" field.
func UserIDEQ(v int64) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldUserID, v))
}
// UserIDNEQ applies the NEQ predicate on the "user_id" field.
func UserIDNEQ(v int64) predicate.Players {
return predicate.Players(sql.FieldNEQ(FieldUserID, v))
}
// UserIDIn applies the In predicate on the "user_id" field.
func UserIDIn(vs ...int64) predicate.Players {
return predicate.Players(sql.FieldIn(FieldUserID, vs...))
}
// UserIDNotIn applies the NotIn predicate on the "user_id" field.
func UserIDNotIn(vs ...int64) predicate.Players {
return predicate.Players(sql.FieldNotIn(FieldUserID, vs...))
}
// UserIDGT applies the GT predicate on the "user_id" field.
func UserIDGT(v int64) predicate.Players {
return predicate.Players(sql.FieldGT(FieldUserID, v))
}
// UserIDGTE applies the GTE predicate on the "user_id" field.
func UserIDGTE(v int64) predicate.Players {
return predicate.Players(sql.FieldGTE(FieldUserID, v))
}
// UserIDLT applies the LT predicate on the "user_id" field.
func UserIDLT(v int64) predicate.Players {
return predicate.Players(sql.FieldLT(FieldUserID, v))
}
// UserIDLTE applies the LTE predicate on the "user_id" field.
func UserIDLTE(v int64) predicate.Players {
return predicate.Players(sql.FieldLTE(FieldUserID, v))
}
// StatusEQ applies the EQ predicate on the "status" field.
func StatusEQ(v string) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldStatus, v))
}
// StatusNEQ applies the NEQ predicate on the "status" field.
func StatusNEQ(v string) predicate.Players {
return predicate.Players(sql.FieldNEQ(FieldStatus, v))
}
// StatusIn applies the In predicate on the "status" field.
func StatusIn(vs ...string) predicate.Players {
return predicate.Players(sql.FieldIn(FieldStatus, vs...))
}
// StatusNotIn applies the NotIn predicate on the "status" field.
func StatusNotIn(vs ...string) predicate.Players {
return predicate.Players(sql.FieldNotIn(FieldStatus, vs...))
}
// StatusGT applies the GT predicate on the "status" field.
func StatusGT(v string) predicate.Players {
return predicate.Players(sql.FieldGT(FieldStatus, v))
}
// StatusGTE applies the GTE predicate on the "status" field.
func StatusGTE(v string) predicate.Players {
return predicate.Players(sql.FieldGTE(FieldStatus, v))
}
// StatusLT applies the LT predicate on the "status" field.
func StatusLT(v string) predicate.Players {
return predicate.Players(sql.FieldLT(FieldStatus, v))
}
// StatusLTE applies the LTE predicate on the "status" field.
func StatusLTE(v string) predicate.Players {
return predicate.Players(sql.FieldLTE(FieldStatus, v))
}
// StatusContains applies the Contains predicate on the "status" field.
func StatusContains(v string) predicate.Players {
return predicate.Players(sql.FieldContains(FieldStatus, v))
}
// StatusHasPrefix applies the HasPrefix predicate on the "status" field.
func StatusHasPrefix(v string) predicate.Players {
return predicate.Players(sql.FieldHasPrefix(FieldStatus, v))
}
// StatusHasSuffix applies the HasSuffix predicate on the "status" field.
func StatusHasSuffix(v string) predicate.Players {
return predicate.Players(sql.FieldHasSuffix(FieldStatus, v))
}
// StatusEqualFold applies the EqualFold predicate on the "status" field.
func StatusEqualFold(v string) predicate.Players {
return predicate.Players(sql.FieldEqualFold(FieldStatus, v))
}
// StatusContainsFold applies the ContainsFold predicate on the "status" field.
func StatusContainsFold(v string) predicate.Players {
return predicate.Players(sql.FieldContainsFold(FieldStatus, v))
}
// GenderEQ applies the EQ predicate on the "gender" field.
func GenderEQ(v int) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldGender, v))
}
// GenderNEQ applies the NEQ predicate on the "gender" field.
func GenderNEQ(v int) predicate.Players {
return predicate.Players(sql.FieldNEQ(FieldGender, v))
}
// GenderIn applies the In predicate on the "gender" field.
func GenderIn(vs ...int) predicate.Players {
return predicate.Players(sql.FieldIn(FieldGender, vs...))
}
// GenderNotIn applies the NotIn predicate on the "gender" field.
func GenderNotIn(vs ...int) predicate.Players {
return predicate.Players(sql.FieldNotIn(FieldGender, vs...))
}
// GenderGT applies the GT predicate on the "gender" field.
func GenderGT(v int) predicate.Players {
return predicate.Players(sql.FieldGT(FieldGender, v))
}
// GenderGTE applies the GTE predicate on the "gender" field.
func GenderGTE(v int) predicate.Players {
return predicate.Players(sql.FieldGTE(FieldGender, v))
}
// GenderLT applies the LT predicate on the "gender" field.
func GenderLT(v int) predicate.Players {
return predicate.Players(sql.FieldLT(FieldGender, v))
}
// GenderLTE applies the LTE predicate on the "gender" field.
func GenderLTE(v int) predicate.Players {
return predicate.Players(sql.FieldLTE(FieldGender, v))
}
// RatingEQ applies the EQ predicate on the "rating" field.
func RatingEQ(v decimal.Decimal) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldRating, v))
}
// RatingNEQ applies the NEQ predicate on the "rating" field.
func RatingNEQ(v decimal.Decimal) predicate.Players {
return predicate.Players(sql.FieldNEQ(FieldRating, v))
}
// RatingIn applies the In predicate on the "rating" field.
func RatingIn(vs ...decimal.Decimal) predicate.Players {
return predicate.Players(sql.FieldIn(FieldRating, vs...))
}
// RatingNotIn applies the NotIn predicate on the "rating" field.
func RatingNotIn(vs ...decimal.Decimal) predicate.Players {
return predicate.Players(sql.FieldNotIn(FieldRating, vs...))
}
// RatingGT applies the GT predicate on the "rating" field.
func RatingGT(v decimal.Decimal) predicate.Players {
return predicate.Players(sql.FieldGT(FieldRating, v))
}
// RatingGTE applies the GTE predicate on the "rating" field.
func RatingGTE(v decimal.Decimal) predicate.Players {
return predicate.Players(sql.FieldGTE(FieldRating, v))
}
// RatingLT applies the LT predicate on the "rating" field.
func RatingLT(v decimal.Decimal) predicate.Players {
return predicate.Players(sql.FieldLT(FieldRating, v))
}
// RatingLTE applies the LTE predicate on the "rating" field.
func RatingLTE(v decimal.Decimal) predicate.Players {
return predicate.Players(sql.FieldLTE(FieldRating, v))
}
// RatingIsNil applies the IsNil predicate on the "rating" field.
func RatingIsNil() predicate.Players {
return predicate.Players(sql.FieldIsNull(FieldRating))
}
// RatingNotNil applies the NotNil predicate on the "rating" field.
func RatingNotNil() predicate.Players {
return predicate.Players(sql.FieldNotNull(FieldRating))
}
// TotalOrdersEQ applies the EQ predicate on the "total_orders" field.
func TotalOrdersEQ(v int) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldTotalOrders, v))
}
// TotalOrdersNEQ applies the NEQ predicate on the "total_orders" field.
func TotalOrdersNEQ(v int) predicate.Players {
return predicate.Players(sql.FieldNEQ(FieldTotalOrders, v))
}
// TotalOrdersIn applies the In predicate on the "total_orders" field.
func TotalOrdersIn(vs ...int) predicate.Players {
return predicate.Players(sql.FieldIn(FieldTotalOrders, vs...))
}
// TotalOrdersNotIn applies the NotIn predicate on the "total_orders" field.
func TotalOrdersNotIn(vs ...int) predicate.Players {
return predicate.Players(sql.FieldNotIn(FieldTotalOrders, vs...))
}
// TotalOrdersGT applies the GT predicate on the "total_orders" field.
func TotalOrdersGT(v int) predicate.Players {
return predicate.Players(sql.FieldGT(FieldTotalOrders, v))
}
// TotalOrdersGTE applies the GTE predicate on the "total_orders" field.
func TotalOrdersGTE(v int) predicate.Players {
return predicate.Players(sql.FieldGTE(FieldTotalOrders, v))
}
// TotalOrdersLT applies the LT predicate on the "total_orders" field.
func TotalOrdersLT(v int) predicate.Players {
return predicate.Players(sql.FieldLT(FieldTotalOrders, v))
}
// TotalOrdersLTE applies the LTE predicate on the "total_orders" field.
func TotalOrdersLTE(v int) predicate.Players {
return predicate.Players(sql.FieldLTE(FieldTotalOrders, v))
}
// TotalOrdersIsNil applies the IsNil predicate on the "total_orders" field.
func TotalOrdersIsNil() predicate.Players {
return predicate.Players(sql.FieldIsNull(FieldTotalOrders))
}
// TotalOrdersNotNil applies the NotNil predicate on the "total_orders" field.
func TotalOrdersNotNil() predicate.Players {
return predicate.Players(sql.FieldNotNull(FieldTotalOrders))
}
// CompletedOrdersEQ applies the EQ predicate on the "completed_orders" field.
func CompletedOrdersEQ(v int) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldCompletedOrders, v))
}
// CompletedOrdersNEQ applies the NEQ predicate on the "completed_orders" field.
func CompletedOrdersNEQ(v int) predicate.Players {
return predicate.Players(sql.FieldNEQ(FieldCompletedOrders, v))
}
// CompletedOrdersIn applies the In predicate on the "completed_orders" field.
func CompletedOrdersIn(vs ...int) predicate.Players {
return predicate.Players(sql.FieldIn(FieldCompletedOrders, vs...))
}
// CompletedOrdersNotIn applies the NotIn predicate on the "completed_orders" field.
func CompletedOrdersNotIn(vs ...int) predicate.Players {
return predicate.Players(sql.FieldNotIn(FieldCompletedOrders, vs...))
}
// CompletedOrdersGT applies the GT predicate on the "completed_orders" field.
func CompletedOrdersGT(v int) predicate.Players {
return predicate.Players(sql.FieldGT(FieldCompletedOrders, v))
}
// CompletedOrdersGTE applies the GTE predicate on the "completed_orders" field.
func CompletedOrdersGTE(v int) predicate.Players {
return predicate.Players(sql.FieldGTE(FieldCompletedOrders, v))
}
// CompletedOrdersLT applies the LT predicate on the "completed_orders" field.
func CompletedOrdersLT(v int) predicate.Players {
return predicate.Players(sql.FieldLT(FieldCompletedOrders, v))
}
// CompletedOrdersLTE applies the LTE predicate on the "completed_orders" field.
func CompletedOrdersLTE(v int) predicate.Players {
return predicate.Players(sql.FieldLTE(FieldCompletedOrders, v))
}
// CompletedOrdersIsNil applies the IsNil predicate on the "completed_orders" field.
func CompletedOrdersIsNil() predicate.Players {
return predicate.Players(sql.FieldIsNull(FieldCompletedOrders))
}
// CompletedOrdersNotNil applies the NotNil predicate on the "completed_orders" field.
func CompletedOrdersNotNil() predicate.Players {
return predicate.Players(sql.FieldNotNull(FieldCompletedOrders))
}
// ShopIDEQ applies the EQ predicate on the "shop_id" field.
func ShopIDEQ(v int64) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldShopID, v))
}
// ShopIDNEQ applies the NEQ predicate on the "shop_id" field.
func ShopIDNEQ(v int64) predicate.Players {
return predicate.Players(sql.FieldNEQ(FieldShopID, v))
}
// ShopIDIn applies the In predicate on the "shop_id" field.
func ShopIDIn(vs ...int64) predicate.Players {
return predicate.Players(sql.FieldIn(FieldShopID, vs...))
}
// ShopIDNotIn applies the NotIn predicate on the "shop_id" field.
func ShopIDNotIn(vs ...int64) predicate.Players {
return predicate.Players(sql.FieldNotIn(FieldShopID, vs...))
}
// ShopIDGT applies the GT predicate on the "shop_id" field.
func ShopIDGT(v int64) predicate.Players {
return predicate.Players(sql.FieldGT(FieldShopID, v))
}
// ShopIDGTE applies the GTE predicate on the "shop_id" field.
func ShopIDGTE(v int64) predicate.Players {
return predicate.Players(sql.FieldGTE(FieldShopID, v))
}
// ShopIDLT applies the LT predicate on the "shop_id" field.
func ShopIDLT(v int64) predicate.Players {
return predicate.Players(sql.FieldLT(FieldShopID, v))
}
// ShopIDLTE applies the LTE predicate on the "shop_id" field.
func ShopIDLTE(v int64) predicate.Players {
return predicate.Players(sql.FieldLTE(FieldShopID, v))
}
// ShopIDIsNil applies the IsNil predicate on the "shop_id" field.
func ShopIDIsNil() predicate.Players {
return predicate.Players(sql.FieldIsNull(FieldShopID))
}
// ShopIDNotNil applies the NotNil predicate on the "shop_id" field.
func ShopIDNotNil() predicate.Players {
return predicate.Players(sql.FieldNotNull(FieldShopID))
}
// TagsIsNil applies the IsNil predicate on the "tags" field.
func TagsIsNil() predicate.Players {
return predicate.Players(sql.FieldIsNull(FieldTags))
}
// TagsNotNil applies the NotNil predicate on the "tags" field.
func TagsNotNil() predicate.Players {
return predicate.Players(sql.FieldNotNull(FieldTags))
}
// GamesEQ applies the EQ predicate on the "games" field.
func GamesEQ(v pq.Int64Array) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldGames, v))
}
// GamesNEQ applies the NEQ predicate on the "games" field.
func GamesNEQ(v pq.Int64Array) predicate.Players {
return predicate.Players(sql.FieldNEQ(FieldGames, v))
}
// GamesIn applies the In predicate on the "games" field.
func GamesIn(vs ...pq.Int64Array) predicate.Players {
return predicate.Players(sql.FieldIn(FieldGames, vs...))
}
// GamesNotIn applies the NotIn predicate on the "games" field.
func GamesNotIn(vs ...pq.Int64Array) predicate.Players {
return predicate.Players(sql.FieldNotIn(FieldGames, vs...))
}
// GamesGT applies the GT predicate on the "games" field.
func GamesGT(v pq.Int64Array) predicate.Players {
return predicate.Players(sql.FieldGT(FieldGames, v))
}
// GamesGTE applies the GTE predicate on the "games" field.
func GamesGTE(v pq.Int64Array) predicate.Players {
return predicate.Players(sql.FieldGTE(FieldGames, v))
}
// GamesLT applies the LT predicate on the "games" field.
func GamesLT(v pq.Int64Array) predicate.Players {
return predicate.Players(sql.FieldLT(FieldGames, v))
}
// GamesLTE applies the LTE predicate on the "games" field.
func GamesLTE(v pq.Int64Array) predicate.Players {
return predicate.Players(sql.FieldLTE(FieldGames, v))
}
// GamesIsNil applies the IsNil predicate on the "games" field.
func GamesIsNil() predicate.Players {
return predicate.Players(sql.FieldIsNull(FieldGames))
}
// GamesNotNil applies the NotNil predicate on the "games" field.
func GamesNotNil() predicate.Players {
return predicate.Players(sql.FieldNotNull(FieldGames))
}
// CreatedAtEQ applies the EQ predicate on the "created_at" field.
func CreatedAtEQ(v time.Time) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldCreatedAt, v))
}
// CreatedAtNEQ applies the NEQ predicate on the "created_at" field.
func CreatedAtNEQ(v time.Time) predicate.Players {
return predicate.Players(sql.FieldNEQ(FieldCreatedAt, v))
}
// CreatedAtIn applies the In predicate on the "created_at" field.
func CreatedAtIn(vs ...time.Time) predicate.Players {
return predicate.Players(sql.FieldIn(FieldCreatedAt, vs...))
}
// CreatedAtNotIn applies the NotIn predicate on the "created_at" field.
func CreatedAtNotIn(vs ...time.Time) predicate.Players {
return predicate.Players(sql.FieldNotIn(FieldCreatedAt, vs...))
}
// CreatedAtGT applies the GT predicate on the "created_at" field.
func CreatedAtGT(v time.Time) predicate.Players {
return predicate.Players(sql.FieldGT(FieldCreatedAt, v))
}
// CreatedAtGTE applies the GTE predicate on the "created_at" field.
func CreatedAtGTE(v time.Time) predicate.Players {
return predicate.Players(sql.FieldGTE(FieldCreatedAt, v))
}
// CreatedAtLT applies the LT predicate on the "created_at" field.
func CreatedAtLT(v time.Time) predicate.Players {
return predicate.Players(sql.FieldLT(FieldCreatedAt, v))
}
// CreatedAtLTE applies the LTE predicate on the "created_at" field.
func CreatedAtLTE(v time.Time) predicate.Players {
return predicate.Players(sql.FieldLTE(FieldCreatedAt, v))
}
// UpdatedAtEQ applies the EQ predicate on the "updated_at" field.
func UpdatedAtEQ(v time.Time) predicate.Players {
return predicate.Players(sql.FieldEQ(FieldUpdatedAt, v))
}
// UpdatedAtNEQ applies the NEQ predicate on the "updated_at" field.
func UpdatedAtNEQ(v time.Time) predicate.Players {
return predicate.Players(sql.FieldNEQ(FieldUpdatedAt, v))
}
// UpdatedAtIn applies the In predicate on the "updated_at" field.
func UpdatedAtIn(vs ...time.Time) predicate.Players {
return predicate.Players(sql.FieldIn(FieldUpdatedAt, vs...))
}
// UpdatedAtNotIn applies the NotIn predicate on the "updated_at" field.
func UpdatedAtNotIn(vs ...time.Time) predicate.Players {
return predicate.Players(sql.FieldNotIn(FieldUpdatedAt, vs...))
}
// UpdatedAtGT applies the GT predicate on the "updated_at" field.
func UpdatedAtGT(v time.Time) predicate.Players {
return predicate.Players(sql.FieldGT(FieldUpdatedAt, v))
}
// UpdatedAtGTE applies the GTE predicate on the "updated_at" field.
func UpdatedAtGTE(v time.Time) predicate.Players {
return predicate.Players(sql.FieldGTE(FieldUpdatedAt, v))
}
// UpdatedAtLT applies the LT predicate on the "updated_at" field.
func UpdatedAtLT(v time.Time) predicate.Players {
return predicate.Players(sql.FieldLT(FieldUpdatedAt, v))
}
// UpdatedAtLTE applies the LTE predicate on the "updated_at" field.
func UpdatedAtLTE(v time.Time) predicate.Players {
return predicate.Players(sql.FieldLTE(FieldUpdatedAt, v))
}
// And groups predicates with the AND operator between them.
func And(predicates ...predicate.Players) predicate.Players {
return predicate.Players(sql.AndPredicates(predicates...))
}
// Or groups predicates with the OR operator between them.
func Or(predicates ...predicate.Players) predicate.Players {
return predicate.Players(sql.OrPredicates(predicates...))
}
// Not applies the not operator on the given predicate.
func Not(p predicate.Players) predicate.Players {
return predicate.Players(sql.NotPredicates(p))
}
@@ -0,0 +1,409 @@
// Code generated by ent, DO NOT EDIT.
package models
import (
"context"
"errors"
"fmt"
"juwan-backend/app/player/rpc/internal/models/players"
"time"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"github.com/lib/pq"
"github.com/shopspring/decimal"
)
// PlayersCreate is the builder for creating a Players entity.
type PlayersCreate struct {
config
mutation *PlayersMutation
hooks []Hook
}
// SetUserID sets the "user_id" field.
func (_c *PlayersCreate) SetUserID(v int64) *PlayersCreate {
_c.mutation.SetUserID(v)
return _c
}
// SetStatus sets the "status" field.
func (_c *PlayersCreate) SetStatus(v string) *PlayersCreate {
_c.mutation.SetStatus(v)
return _c
}
// SetNillableStatus sets the "status" field if the given value is not nil.
func (_c *PlayersCreate) SetNillableStatus(v *string) *PlayersCreate {
if v != nil {
_c.SetStatus(*v)
}
return _c
}
// SetGender sets the "gender" field.
func (_c *PlayersCreate) SetGender(v int) *PlayersCreate {
_c.mutation.SetGender(v)
return _c
}
// SetRating sets the "rating" field.
func (_c *PlayersCreate) SetRating(v decimal.Decimal) *PlayersCreate {
_c.mutation.SetRating(v)
return _c
}
// SetNillableRating sets the "rating" field if the given value is not nil.
func (_c *PlayersCreate) SetNillableRating(v *decimal.Decimal) *PlayersCreate {
if v != nil {
_c.SetRating(*v)
}
return _c
}
// SetTotalOrders sets the "total_orders" field.
func (_c *PlayersCreate) SetTotalOrders(v int) *PlayersCreate {
_c.mutation.SetTotalOrders(v)
return _c
}
// SetNillableTotalOrders sets the "total_orders" field if the given value is not nil.
func (_c *PlayersCreate) SetNillableTotalOrders(v *int) *PlayersCreate {
if v != nil {
_c.SetTotalOrders(*v)
}
return _c
}
// SetCompletedOrders sets the "completed_orders" field.
func (_c *PlayersCreate) SetCompletedOrders(v int) *PlayersCreate {
_c.mutation.SetCompletedOrders(v)
return _c
}
// SetNillableCompletedOrders sets the "completed_orders" field if the given value is not nil.
func (_c *PlayersCreate) SetNillableCompletedOrders(v *int) *PlayersCreate {
if v != nil {
_c.SetCompletedOrders(*v)
}
return _c
}
// SetShopID sets the "shop_id" field.
func (_c *PlayersCreate) SetShopID(v int64) *PlayersCreate {
_c.mutation.SetShopID(v)
return _c
}
// SetNillableShopID sets the "shop_id" field if the given value is not nil.
func (_c *PlayersCreate) SetNillableShopID(v *int64) *PlayersCreate {
if v != nil {
_c.SetShopID(*v)
}
return _c
}
// SetTags sets the "tags" field.
func (_c *PlayersCreate) SetTags(v []string) *PlayersCreate {
_c.mutation.SetTags(v)
return _c
}
// SetGames sets the "games" field.
func (_c *PlayersCreate) SetGames(v pq.Int64Array) *PlayersCreate {
_c.mutation.SetGames(v)
return _c
}
// SetCreatedAt sets the "created_at" field.
func (_c *PlayersCreate) SetCreatedAt(v time.Time) *PlayersCreate {
_c.mutation.SetCreatedAt(v)
return _c
}
// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
func (_c *PlayersCreate) SetNillableCreatedAt(v *time.Time) *PlayersCreate {
if v != nil {
_c.SetCreatedAt(*v)
}
return _c
}
// SetUpdatedAt sets the "updated_at" field.
func (_c *PlayersCreate) SetUpdatedAt(v time.Time) *PlayersCreate {
_c.mutation.SetUpdatedAt(v)
return _c
}
// SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
func (_c *PlayersCreate) SetNillableUpdatedAt(v *time.Time) *PlayersCreate {
if v != nil {
_c.SetUpdatedAt(*v)
}
return _c
}
// SetID sets the "id" field.
func (_c *PlayersCreate) SetID(v int64) *PlayersCreate {
_c.mutation.SetID(v)
return _c
}
// Mutation returns the PlayersMutation object of the builder.
func (_c *PlayersCreate) Mutation() *PlayersMutation {
return _c.mutation
}
// Save creates the Players in the database.
func (_c *PlayersCreate) Save(ctx context.Context) (*Players, error) {
_c.defaults()
return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *PlayersCreate) SaveX(ctx context.Context) *Players {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *PlayersCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *PlayersCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_c *PlayersCreate) defaults() {
if _, ok := _c.mutation.Status(); !ok {
v := players.DefaultStatus
_c.mutation.SetStatus(v)
}
if _, ok := _c.mutation.Rating(); !ok {
v := players.DefaultRating
_c.mutation.SetRating(v)
}
if _, ok := _c.mutation.TotalOrders(); !ok {
v := players.DefaultTotalOrders
_c.mutation.SetTotalOrders(v)
}
if _, ok := _c.mutation.CompletedOrders(); !ok {
v := players.DefaultCompletedOrders
_c.mutation.SetCompletedOrders(v)
}
if _, ok := _c.mutation.Tags(); !ok {
v := players.DefaultTags
_c.mutation.SetTags(v)
}
if _, ok := _c.mutation.Games(); !ok {
v := players.DefaultGames
_c.mutation.SetGames(v)
}
if _, ok := _c.mutation.CreatedAt(); !ok {
v := players.DefaultCreatedAt()
_c.mutation.SetCreatedAt(v)
}
if _, ok := _c.mutation.UpdatedAt(); !ok {
v := players.DefaultUpdatedAt()
_c.mutation.SetUpdatedAt(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_c *PlayersCreate) check() error {
if _, ok := _c.mutation.UserID(); !ok {
return &ValidationError{Name: "user_id", err: errors.New(`models: missing required field "Players.user_id"`)}
}
if _, ok := _c.mutation.Status(); !ok {
return &ValidationError{Name: "status", err: errors.New(`models: missing required field "Players.status"`)}
}
if v, ok := _c.mutation.Status(); ok {
if err := players.StatusValidator(v); err != nil {
return &ValidationError{Name: "status", err: fmt.Errorf(`models: validator failed for field "Players.status": %w`, err)}
}
}
if _, ok := _c.mutation.Gender(); !ok {
return &ValidationError{Name: "gender", err: errors.New(`models: missing required field "Players.gender"`)}
}
if _, ok := _c.mutation.CreatedAt(); !ok {
return &ValidationError{Name: "created_at", err: errors.New(`models: missing required field "Players.created_at"`)}
}
if _, ok := _c.mutation.UpdatedAt(); !ok {
return &ValidationError{Name: "updated_at", err: errors.New(`models: missing required field "Players.updated_at"`)}
}
return nil
}
func (_c *PlayersCreate) sqlSave(ctx context.Context) (*Players, error) {
if err := _c.check(); err != nil {
return nil, err
}
_node, _spec := _c.createSpec()
if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
if _spec.ID.Value != _node.ID {
id := _spec.ID.Value.(int64)
_node.ID = int64(id)
}
_c.mutation.id = &_node.ID
_c.mutation.done = true
return _node, nil
}
func (_c *PlayersCreate) createSpec() (*Players, *sqlgraph.CreateSpec) {
var (
_node = &Players{config: _c.config}
_spec = sqlgraph.NewCreateSpec(players.Table, sqlgraph.NewFieldSpec(players.FieldID, field.TypeInt64))
)
if id, ok := _c.mutation.ID(); ok {
_node.ID = id
_spec.ID.Value = id
}
if value, ok := _c.mutation.UserID(); ok {
_spec.SetField(players.FieldUserID, field.TypeInt64, value)
_node.UserID = value
}
if value, ok := _c.mutation.Status(); ok {
_spec.SetField(players.FieldStatus, field.TypeString, value)
_node.Status = value
}
if value, ok := _c.mutation.Gender(); ok {
_spec.SetField(players.FieldGender, field.TypeInt, value)
_node.Gender = value
}
if value, ok := _c.mutation.Rating(); ok {
_spec.SetField(players.FieldRating, field.TypeOther, value)
_node.Rating = value
}
if value, ok := _c.mutation.TotalOrders(); ok {
_spec.SetField(players.FieldTotalOrders, field.TypeInt, value)
_node.TotalOrders = value
}
if value, ok := _c.mutation.CompletedOrders(); ok {
_spec.SetField(players.FieldCompletedOrders, field.TypeInt, value)
_node.CompletedOrders = value
}
if value, ok := _c.mutation.ShopID(); ok {
_spec.SetField(players.FieldShopID, field.TypeInt64, value)
_node.ShopID = &value
}
if value, ok := _c.mutation.Tags(); ok {
_spec.SetField(players.FieldTags, field.TypeJSON, value)
_node.Tags = value
}
if value, ok := _c.mutation.Games(); ok {
_spec.SetField(players.FieldGames, field.TypeOther, value)
_node.Games = value
}
if value, ok := _c.mutation.CreatedAt(); ok {
_spec.SetField(players.FieldCreatedAt, field.TypeTime, value)
_node.CreatedAt = value
}
if value, ok := _c.mutation.UpdatedAt(); ok {
_spec.SetField(players.FieldUpdatedAt, field.TypeTime, value)
_node.UpdatedAt = value
}
return _node, _spec
}
// PlayersCreateBulk is the builder for creating many Players entities in bulk.
type PlayersCreateBulk struct {
config
err error
builders []*PlayersCreate
}
// Save creates the Players entities in the database.
func (_c *PlayersCreateBulk) Save(ctx context.Context) ([]*Players, error) {
if _c.err != nil {
return nil, _c.err
}
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
nodes := make([]*Players, len(_c.builders))
mutators := make([]Mutator, len(_c.builders))
for i := range _c.builders {
func(i int, root context.Context) {
builder := _c.builders[i]
builder.defaults()
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*PlayersMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil && nodes[i].ID == 0 {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int64(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (_c *PlayersCreateBulk) SaveX(ctx context.Context) []*Players {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *PlayersCreateBulk) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *PlayersCreateBulk) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
@@ -0,0 +1,88 @@
// Code generated by ent, DO NOT EDIT.
package models
import (
"context"
"juwan-backend/app/player/rpc/internal/models/players"
"juwan-backend/app/player/rpc/internal/models/predicate"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// PlayersDelete is the builder for deleting a Players entity.
type PlayersDelete struct {
config
hooks []Hook
mutation *PlayersMutation
}
// Where appends a list predicates to the PlayersDelete builder.
func (_d *PlayersDelete) Where(ps ...predicate.Players) *PlayersDelete {
_d.mutation.Where(ps...)
return _d
}
// Exec executes the deletion query and returns how many vertices were deleted.
func (_d *PlayersDelete) Exec(ctx context.Context) (int, error) {
return withHooks(ctx, _d.sqlExec, _d.mutation, _d.hooks)
}
// ExecX is like Exec, but panics if an error occurs.
func (_d *PlayersDelete) ExecX(ctx context.Context) int {
n, err := _d.Exec(ctx)
if err != nil {
panic(err)
}
return n
}
func (_d *PlayersDelete) sqlExec(ctx context.Context) (int, error) {
_spec := sqlgraph.NewDeleteSpec(players.Table, sqlgraph.NewFieldSpec(players.FieldID, field.TypeInt64))
if ps := _d.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
affected, err := sqlgraph.DeleteNodes(ctx, _d.driver, _spec)
if err != nil && sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
_d.mutation.done = true
return affected, err
}
// PlayersDeleteOne is the builder for deleting a single Players entity.
type PlayersDeleteOne struct {
_d *PlayersDelete
}
// Where appends a list predicates to the PlayersDelete builder.
func (_d *PlayersDeleteOne) Where(ps ...predicate.Players) *PlayersDeleteOne {
_d._d.mutation.Where(ps...)
return _d
}
// Exec executes the deletion query.
func (_d *PlayersDeleteOne) Exec(ctx context.Context) error {
n, err := _d._d.Exec(ctx)
switch {
case err != nil:
return err
case n == 0:
return &NotFoundError{players.Label}
default:
return nil
}
}
// ExecX is like Exec, but panics if an error occurs.
func (_d *PlayersDeleteOne) ExecX(ctx context.Context) {
if err := _d.Exec(ctx); err != nil {
panic(err)
}
}
@@ -0,0 +1,527 @@
// Code generated by ent, DO NOT EDIT.
package models
import (
"context"
"fmt"
"juwan-backend/app/player/rpc/internal/models/players"
"juwan-backend/app/player/rpc/internal/models/predicate"
"math"
"entgo.io/ent"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// PlayersQuery is the builder for querying Players entities.
type PlayersQuery struct {
config
ctx *QueryContext
order []players.OrderOption
inters []Interceptor
predicates []predicate.Players
// intermediate query (i.e. traversal path).
sql *sql.Selector
path func(context.Context) (*sql.Selector, error)
}
// Where adds a new predicate for the PlayersQuery builder.
func (_q *PlayersQuery) Where(ps ...predicate.Players) *PlayersQuery {
_q.predicates = append(_q.predicates, ps...)
return _q
}
// Limit the number of records to be returned by this query.
func (_q *PlayersQuery) Limit(limit int) *PlayersQuery {
_q.ctx.Limit = &limit
return _q
}
// Offset to start from.
func (_q *PlayersQuery) Offset(offset int) *PlayersQuery {
_q.ctx.Offset = &offset
return _q
}
// Unique configures the query builder to filter duplicate records on query.
// By default, unique is set to true, and can be disabled using this method.
func (_q *PlayersQuery) Unique(unique bool) *PlayersQuery {
_q.ctx.Unique = &unique
return _q
}
// Order specifies how the records should be ordered.
func (_q *PlayersQuery) Order(o ...players.OrderOption) *PlayersQuery {
_q.order = append(_q.order, o...)
return _q
}
// First returns the first Players entity from the query.
// Returns a *NotFoundError when no Players was found.
func (_q *PlayersQuery) First(ctx context.Context) (*Players, error) {
nodes, err := _q.Limit(1).All(setContextOp(ctx, _q.ctx, ent.OpQueryFirst))
if err != nil {
return nil, err
}
if len(nodes) == 0 {
return nil, &NotFoundError{players.Label}
}
return nodes[0], nil
}
// FirstX is like First, but panics if an error occurs.
func (_q *PlayersQuery) FirstX(ctx context.Context) *Players {
node, err := _q.First(ctx)
if err != nil && !IsNotFound(err) {
panic(err)
}
return node
}
// FirstID returns the first Players ID from the query.
// Returns a *NotFoundError when no Players ID was found.
func (_q *PlayersQuery) FirstID(ctx context.Context) (id int64, err error) {
var ids []int64
if ids, err = _q.Limit(1).IDs(setContextOp(ctx, _q.ctx, ent.OpQueryFirstID)); err != nil {
return
}
if len(ids) == 0 {
err = &NotFoundError{players.Label}
return
}
return ids[0], nil
}
// FirstIDX is like FirstID, but panics if an error occurs.
func (_q *PlayersQuery) FirstIDX(ctx context.Context) int64 {
id, err := _q.FirstID(ctx)
if err != nil && !IsNotFound(err) {
panic(err)
}
return id
}
// Only returns a single Players entity found by the query, ensuring it only returns one.
// Returns a *NotSingularError when more than one Players entity is found.
// Returns a *NotFoundError when no Players entities are found.
func (_q *PlayersQuery) Only(ctx context.Context) (*Players, error) {
nodes, err := _q.Limit(2).All(setContextOp(ctx, _q.ctx, ent.OpQueryOnly))
if err != nil {
return nil, err
}
switch len(nodes) {
case 1:
return nodes[0], nil
case 0:
return nil, &NotFoundError{players.Label}
default:
return nil, &NotSingularError{players.Label}
}
}
// OnlyX is like Only, but panics if an error occurs.
func (_q *PlayersQuery) OnlyX(ctx context.Context) *Players {
node, err := _q.Only(ctx)
if err != nil {
panic(err)
}
return node
}
// OnlyID is like Only, but returns the only Players ID in the query.
// Returns a *NotSingularError when more than one Players ID is found.
// Returns a *NotFoundError when no entities are found.
func (_q *PlayersQuery) OnlyID(ctx context.Context) (id int64, err error) {
var ids []int64
if ids, err = _q.Limit(2).IDs(setContextOp(ctx, _q.ctx, ent.OpQueryOnlyID)); err != nil {
return
}
switch len(ids) {
case 1:
id = ids[0]
case 0:
err = &NotFoundError{players.Label}
default:
err = &NotSingularError{players.Label}
}
return
}
// OnlyIDX is like OnlyID, but panics if an error occurs.
func (_q *PlayersQuery) OnlyIDX(ctx context.Context) int64 {
id, err := _q.OnlyID(ctx)
if err != nil {
panic(err)
}
return id
}
// All executes the query and returns a list of PlayersSlice.
func (_q *PlayersQuery) All(ctx context.Context) ([]*Players, error) {
ctx = setContextOp(ctx, _q.ctx, ent.OpQueryAll)
if err := _q.prepareQuery(ctx); err != nil {
return nil, err
}
qr := querierAll[[]*Players, *PlayersQuery]()
return withInterceptors[[]*Players](ctx, _q, qr, _q.inters)
}
// AllX is like All, but panics if an error occurs.
func (_q *PlayersQuery) AllX(ctx context.Context) []*Players {
nodes, err := _q.All(ctx)
if err != nil {
panic(err)
}
return nodes
}
// IDs executes the query and returns a list of Players IDs.
func (_q *PlayersQuery) IDs(ctx context.Context) (ids []int64, err error) {
if _q.ctx.Unique == nil && _q.path != nil {
_q.Unique(true)
}
ctx = setContextOp(ctx, _q.ctx, ent.OpQueryIDs)
if err = _q.Select(players.FieldID).Scan(ctx, &ids); err != nil {
return nil, err
}
return ids, nil
}
// IDsX is like IDs, but panics if an error occurs.
func (_q *PlayersQuery) IDsX(ctx context.Context) []int64 {
ids, err := _q.IDs(ctx)
if err != nil {
panic(err)
}
return ids
}
// Count returns the count of the given query.
func (_q *PlayersQuery) Count(ctx context.Context) (int, error) {
ctx = setContextOp(ctx, _q.ctx, ent.OpQueryCount)
if err := _q.prepareQuery(ctx); err != nil {
return 0, err
}
return withInterceptors[int](ctx, _q, querierCount[*PlayersQuery](), _q.inters)
}
// CountX is like Count, but panics if an error occurs.
func (_q *PlayersQuery) CountX(ctx context.Context) int {
count, err := _q.Count(ctx)
if err != nil {
panic(err)
}
return count
}
// Exist returns true if the query has elements in the graph.
func (_q *PlayersQuery) Exist(ctx context.Context) (bool, error) {
ctx = setContextOp(ctx, _q.ctx, ent.OpQueryExist)
switch _, err := _q.FirstID(ctx); {
case IsNotFound(err):
return false, nil
case err != nil:
return false, fmt.Errorf("models: check existence: %w", err)
default:
return true, nil
}
}
// ExistX is like Exist, but panics if an error occurs.
func (_q *PlayersQuery) ExistX(ctx context.Context) bool {
exist, err := _q.Exist(ctx)
if err != nil {
panic(err)
}
return exist
}
// Clone returns a duplicate of the PlayersQuery builder, including all associated steps. It can be
// used to prepare common query builders and use them differently after the clone is made.
func (_q *PlayersQuery) Clone() *PlayersQuery {
if _q == nil {
return nil
}
return &PlayersQuery{
config: _q.config,
ctx: _q.ctx.Clone(),
order: append([]players.OrderOption{}, _q.order...),
inters: append([]Interceptor{}, _q.inters...),
predicates: append([]predicate.Players{}, _q.predicates...),
// clone intermediate query.
sql: _q.sql.Clone(),
path: _q.path,
}
}
// GroupBy is used to group vertices by one or more fields/columns.
// It is often used with aggregate functions, like: count, max, mean, min, sum.
//
// Example:
//
// var v []struct {
// UserID int64 `json:"user_id,omitempty"`
// Count int `json:"count,omitempty"`
// }
//
// client.Players.Query().
// GroupBy(players.FieldUserID).
// Aggregate(models.Count()).
// Scan(ctx, &v)
func (_q *PlayersQuery) GroupBy(field string, fields ...string) *PlayersGroupBy {
_q.ctx.Fields = append([]string{field}, fields...)
grbuild := &PlayersGroupBy{build: _q}
grbuild.flds = &_q.ctx.Fields
grbuild.label = players.Label
grbuild.scan = grbuild.Scan
return grbuild
}
// Select allows the selection one or more fields/columns for the given query,
// instead of selecting all fields in the entity.
//
// Example:
//
// var v []struct {
// UserID int64 `json:"user_id,omitempty"`
// }
//
// client.Players.Query().
// Select(players.FieldUserID).
// Scan(ctx, &v)
func (_q *PlayersQuery) Select(fields ...string) *PlayersSelect {
_q.ctx.Fields = append(_q.ctx.Fields, fields...)
sbuild := &PlayersSelect{PlayersQuery: _q}
sbuild.label = players.Label
sbuild.flds, sbuild.scan = &_q.ctx.Fields, sbuild.Scan
return sbuild
}
// Aggregate returns a PlayersSelect configured with the given aggregations.
func (_q *PlayersQuery) Aggregate(fns ...AggregateFunc) *PlayersSelect {
return _q.Select().Aggregate(fns...)
}
func (_q *PlayersQuery) prepareQuery(ctx context.Context) error {
for _, inter := range _q.inters {
if inter == nil {
return fmt.Errorf("models: uninitialized interceptor (forgotten import models/runtime?)")
}
if trv, ok := inter.(Traverser); ok {
if err := trv.Traverse(ctx, _q); err != nil {
return err
}
}
}
for _, f := range _q.ctx.Fields {
if !players.ValidColumn(f) {
return &ValidationError{Name: f, err: fmt.Errorf("models: invalid field %q for query", f)}
}
}
if _q.path != nil {
prev, err := _q.path(ctx)
if err != nil {
return err
}
_q.sql = prev
}
return nil
}
func (_q *PlayersQuery) sqlAll(ctx context.Context, hooks ...queryHook) ([]*Players, error) {
var (
nodes = []*Players{}
_spec = _q.querySpec()
)
_spec.ScanValues = func(columns []string) ([]any, error) {
return (*Players).scanValues(nil, columns)
}
_spec.Assign = func(columns []string, values []any) error {
node := &Players{config: _q.config}
nodes = append(nodes, node)
return node.assignValues(columns, values)
}
for i := range hooks {
hooks[i](ctx, _spec)
}
if err := sqlgraph.QueryNodes(ctx, _q.driver, _spec); err != nil {
return nil, err
}
if len(nodes) == 0 {
return nodes, nil
}
return nodes, nil
}
func (_q *PlayersQuery) sqlCount(ctx context.Context) (int, error) {
_spec := _q.querySpec()
_spec.Node.Columns = _q.ctx.Fields
if len(_q.ctx.Fields) > 0 {
_spec.Unique = _q.ctx.Unique != nil && *_q.ctx.Unique
}
return sqlgraph.CountNodes(ctx, _q.driver, _spec)
}
func (_q *PlayersQuery) querySpec() *sqlgraph.QuerySpec {
_spec := sqlgraph.NewQuerySpec(players.Table, players.Columns, sqlgraph.NewFieldSpec(players.FieldID, field.TypeInt64))
_spec.From = _q.sql
if unique := _q.ctx.Unique; unique != nil {
_spec.Unique = *unique
} else if _q.path != nil {
_spec.Unique = true
}
if fields := _q.ctx.Fields; len(fields) > 0 {
_spec.Node.Columns = make([]string, 0, len(fields))
_spec.Node.Columns = append(_spec.Node.Columns, players.FieldID)
for i := range fields {
if fields[i] != players.FieldID {
_spec.Node.Columns = append(_spec.Node.Columns, fields[i])
}
}
}
if ps := _q.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if limit := _q.ctx.Limit; limit != nil {
_spec.Limit = *limit
}
if offset := _q.ctx.Offset; offset != nil {
_spec.Offset = *offset
}
if ps := _q.order; len(ps) > 0 {
_spec.Order = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
return _spec
}
func (_q *PlayersQuery) sqlQuery(ctx context.Context) *sql.Selector {
builder := sql.Dialect(_q.driver.Dialect())
t1 := builder.Table(players.Table)
columns := _q.ctx.Fields
if len(columns) == 0 {
columns = players.Columns
}
selector := builder.Select(t1.Columns(columns...)...).From(t1)
if _q.sql != nil {
selector = _q.sql
selector.Select(selector.Columns(columns...)...)
}
if _q.ctx.Unique != nil && *_q.ctx.Unique {
selector.Distinct()
}
for _, p := range _q.predicates {
p(selector)
}
for _, p := range _q.order {
p(selector)
}
if offset := _q.ctx.Offset; offset != nil {
// limit is mandatory for offset clause. We start
// with default value, and override it below if needed.
selector.Offset(*offset).Limit(math.MaxInt32)
}
if limit := _q.ctx.Limit; limit != nil {
selector.Limit(*limit)
}
return selector
}
// PlayersGroupBy is the group-by builder for Players entities.
type PlayersGroupBy struct {
selector
build *PlayersQuery
}
// Aggregate adds the given aggregation functions to the group-by query.
func (_g *PlayersGroupBy) Aggregate(fns ...AggregateFunc) *PlayersGroupBy {
_g.fns = append(_g.fns, fns...)
return _g
}
// Scan applies the selector query and scans the result into the given value.
func (_g *PlayersGroupBy) Scan(ctx context.Context, v any) error {
ctx = setContextOp(ctx, _g.build.ctx, ent.OpQueryGroupBy)
if err := _g.build.prepareQuery(ctx); err != nil {
return err
}
return scanWithInterceptors[*PlayersQuery, *PlayersGroupBy](ctx, _g.build, _g, _g.build.inters, v)
}
func (_g *PlayersGroupBy) sqlScan(ctx context.Context, root *PlayersQuery, v any) error {
selector := root.sqlQuery(ctx).Select()
aggregation := make([]string, 0, len(_g.fns))
for _, fn := range _g.fns {
aggregation = append(aggregation, fn(selector))
}
if len(selector.SelectedColumns()) == 0 {
columns := make([]string, 0, len(*_g.flds)+len(_g.fns))
for _, f := range *_g.flds {
columns = append(columns, selector.C(f))
}
columns = append(columns, aggregation...)
selector.Select(columns...)
}
selector.GroupBy(selector.Columns(*_g.flds...)...)
if err := selector.Err(); err != nil {
return err
}
rows := &sql.Rows{}
query, args := selector.Query()
if err := _g.build.driver.Query(ctx, query, args, rows); err != nil {
return err
}
defer rows.Close()
return sql.ScanSlice(rows, v)
}
// PlayersSelect is the builder for selecting fields of Players entities.
type PlayersSelect struct {
*PlayersQuery
selector
}
// Aggregate adds the given aggregation functions to the selector query.
func (_s *PlayersSelect) Aggregate(fns ...AggregateFunc) *PlayersSelect {
_s.fns = append(_s.fns, fns...)
return _s
}
// Scan applies the selector query and scans the result into the given value.
func (_s *PlayersSelect) Scan(ctx context.Context, v any) error {
ctx = setContextOp(ctx, _s.ctx, ent.OpQuerySelect)
if err := _s.prepareQuery(ctx); err != nil {
return err
}
return scanWithInterceptors[*PlayersQuery, *PlayersSelect](ctx, _s.PlayersQuery, _s, _s.inters, v)
}
func (_s *PlayersSelect) sqlScan(ctx context.Context, root *PlayersQuery, v any) error {
selector := root.sqlQuery(ctx)
aggregation := make([]string, 0, len(_s.fns))
for _, fn := range _s.fns {
aggregation = append(aggregation, fn(selector))
}
switch n := len(*_s.selector.flds); {
case n == 0 && len(aggregation) > 0:
selector.Select(aggregation...)
case n != 0 && len(aggregation) > 0:
selector.AppendSelect(aggregation...)
}
rows := &sql.Rows{}
query, args := selector.Query()
if err := _s.driver.Query(ctx, query, args, rows); err != nil {
return err
}
defer rows.Close()
return sql.ScanSlice(rows, v)
}
@@ -0,0 +1,745 @@
// Code generated by ent, DO NOT EDIT.
package models
import (
"context"
"errors"
"fmt"
"juwan-backend/app/player/rpc/internal/models/players"
"juwan-backend/app/player/rpc/internal/models/predicate"
"time"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/dialect/sql/sqljson"
"entgo.io/ent/schema/field"
"github.com/lib/pq"
"github.com/shopspring/decimal"
)
// PlayersUpdate is the builder for updating Players entities.
type PlayersUpdate struct {
config
hooks []Hook
mutation *PlayersMutation
}
// Where appends a list predicates to the PlayersUpdate builder.
func (_u *PlayersUpdate) Where(ps ...predicate.Players) *PlayersUpdate {
_u.mutation.Where(ps...)
return _u
}
// SetUserID sets the "user_id" field.
func (_u *PlayersUpdate) SetUserID(v int64) *PlayersUpdate {
_u.mutation.ResetUserID()
_u.mutation.SetUserID(v)
return _u
}
// SetNillableUserID sets the "user_id" field if the given value is not nil.
func (_u *PlayersUpdate) SetNillableUserID(v *int64) *PlayersUpdate {
if v != nil {
_u.SetUserID(*v)
}
return _u
}
// AddUserID adds value to the "user_id" field.
func (_u *PlayersUpdate) AddUserID(v int64) *PlayersUpdate {
_u.mutation.AddUserID(v)
return _u
}
// SetStatus sets the "status" field.
func (_u *PlayersUpdate) SetStatus(v string) *PlayersUpdate {
_u.mutation.SetStatus(v)
return _u
}
// SetNillableStatus sets the "status" field if the given value is not nil.
func (_u *PlayersUpdate) SetNillableStatus(v *string) *PlayersUpdate {
if v != nil {
_u.SetStatus(*v)
}
return _u
}
// SetGender sets the "gender" field.
func (_u *PlayersUpdate) SetGender(v int) *PlayersUpdate {
_u.mutation.ResetGender()
_u.mutation.SetGender(v)
return _u
}
// SetNillableGender sets the "gender" field if the given value is not nil.
func (_u *PlayersUpdate) SetNillableGender(v *int) *PlayersUpdate {
if v != nil {
_u.SetGender(*v)
}
return _u
}
// AddGender adds value to the "gender" field.
func (_u *PlayersUpdate) AddGender(v int) *PlayersUpdate {
_u.mutation.AddGender(v)
return _u
}
// SetRating sets the "rating" field.
func (_u *PlayersUpdate) SetRating(v decimal.Decimal) *PlayersUpdate {
_u.mutation.SetRating(v)
return _u
}
// SetNillableRating sets the "rating" field if the given value is not nil.
func (_u *PlayersUpdate) SetNillableRating(v *decimal.Decimal) *PlayersUpdate {
if v != nil {
_u.SetRating(*v)
}
return _u
}
// ClearRating clears the value of the "rating" field.
func (_u *PlayersUpdate) ClearRating() *PlayersUpdate {
_u.mutation.ClearRating()
return _u
}
// SetTotalOrders sets the "total_orders" field.
func (_u *PlayersUpdate) SetTotalOrders(v int) *PlayersUpdate {
_u.mutation.ResetTotalOrders()
_u.mutation.SetTotalOrders(v)
return _u
}
// SetNillableTotalOrders sets the "total_orders" field if the given value is not nil.
func (_u *PlayersUpdate) SetNillableTotalOrders(v *int) *PlayersUpdate {
if v != nil {
_u.SetTotalOrders(*v)
}
return _u
}
// AddTotalOrders adds value to the "total_orders" field.
func (_u *PlayersUpdate) AddTotalOrders(v int) *PlayersUpdate {
_u.mutation.AddTotalOrders(v)
return _u
}
// ClearTotalOrders clears the value of the "total_orders" field.
func (_u *PlayersUpdate) ClearTotalOrders() *PlayersUpdate {
_u.mutation.ClearTotalOrders()
return _u
}
// SetCompletedOrders sets the "completed_orders" field.
func (_u *PlayersUpdate) SetCompletedOrders(v int) *PlayersUpdate {
_u.mutation.ResetCompletedOrders()
_u.mutation.SetCompletedOrders(v)
return _u
}
// SetNillableCompletedOrders sets the "completed_orders" field if the given value is not nil.
func (_u *PlayersUpdate) SetNillableCompletedOrders(v *int) *PlayersUpdate {
if v != nil {
_u.SetCompletedOrders(*v)
}
return _u
}
// AddCompletedOrders adds value to the "completed_orders" field.
func (_u *PlayersUpdate) AddCompletedOrders(v int) *PlayersUpdate {
_u.mutation.AddCompletedOrders(v)
return _u
}
// ClearCompletedOrders clears the value of the "completed_orders" field.
func (_u *PlayersUpdate) ClearCompletedOrders() *PlayersUpdate {
_u.mutation.ClearCompletedOrders()
return _u
}
// SetShopID sets the "shop_id" field.
func (_u *PlayersUpdate) SetShopID(v int64) *PlayersUpdate {
_u.mutation.ResetShopID()
_u.mutation.SetShopID(v)
return _u
}
// SetNillableShopID sets the "shop_id" field if the given value is not nil.
func (_u *PlayersUpdate) SetNillableShopID(v *int64) *PlayersUpdate {
if v != nil {
_u.SetShopID(*v)
}
return _u
}
// AddShopID adds value to the "shop_id" field.
func (_u *PlayersUpdate) AddShopID(v int64) *PlayersUpdate {
_u.mutation.AddShopID(v)
return _u
}
// ClearShopID clears the value of the "shop_id" field.
func (_u *PlayersUpdate) ClearShopID() *PlayersUpdate {
_u.mutation.ClearShopID()
return _u
}
// SetTags sets the "tags" field.
func (_u *PlayersUpdate) SetTags(v []string) *PlayersUpdate {
_u.mutation.SetTags(v)
return _u
}
// AppendTags appends value to the "tags" field.
func (_u *PlayersUpdate) AppendTags(v []string) *PlayersUpdate {
_u.mutation.AppendTags(v)
return _u
}
// ClearTags clears the value of the "tags" field.
func (_u *PlayersUpdate) ClearTags() *PlayersUpdate {
_u.mutation.ClearTags()
return _u
}
// SetGames sets the "games" field.
func (_u *PlayersUpdate) SetGames(v pq.Int64Array) *PlayersUpdate {
_u.mutation.SetGames(v)
return _u
}
// ClearGames clears the value of the "games" field.
func (_u *PlayersUpdate) ClearGames() *PlayersUpdate {
_u.mutation.ClearGames()
return _u
}
// SetUpdatedAt sets the "updated_at" field.
func (_u *PlayersUpdate) SetUpdatedAt(v time.Time) *PlayersUpdate {
_u.mutation.SetUpdatedAt(v)
return _u
}
// Mutation returns the PlayersMutation object of the builder.
func (_u *PlayersUpdate) Mutation() *PlayersMutation {
return _u.mutation
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (_u *PlayersUpdate) Save(ctx context.Context) (int, error) {
_u.defaults()
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *PlayersUpdate) SaveX(ctx context.Context) int {
affected, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (_u *PlayersUpdate) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *PlayersUpdate) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_u *PlayersUpdate) defaults() {
if _, ok := _u.mutation.UpdatedAt(); !ok {
v := players.UpdateDefaultUpdatedAt()
_u.mutation.SetUpdatedAt(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *PlayersUpdate) check() error {
if v, ok := _u.mutation.Status(); ok {
if err := players.StatusValidator(v); err != nil {
return &ValidationError{Name: "status", err: fmt.Errorf(`models: validator failed for field "Players.status": %w`, err)}
}
}
return nil
}
func (_u *PlayersUpdate) sqlSave(ctx context.Context) (_node int, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(players.Table, players.Columns, sqlgraph.NewFieldSpec(players.FieldID, field.TypeInt64))
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.UserID(); ok {
_spec.SetField(players.FieldUserID, field.TypeInt64, value)
}
if value, ok := _u.mutation.AddedUserID(); ok {
_spec.AddField(players.FieldUserID, field.TypeInt64, value)
}
if value, ok := _u.mutation.Status(); ok {
_spec.SetField(players.FieldStatus, field.TypeString, value)
}
if value, ok := _u.mutation.Gender(); ok {
_spec.SetField(players.FieldGender, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedGender(); ok {
_spec.AddField(players.FieldGender, field.TypeInt, value)
}
if value, ok := _u.mutation.Rating(); ok {
_spec.SetField(players.FieldRating, field.TypeOther, value)
}
if _u.mutation.RatingCleared() {
_spec.ClearField(players.FieldRating, field.TypeOther)
}
if value, ok := _u.mutation.TotalOrders(); ok {
_spec.SetField(players.FieldTotalOrders, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedTotalOrders(); ok {
_spec.AddField(players.FieldTotalOrders, field.TypeInt, value)
}
if _u.mutation.TotalOrdersCleared() {
_spec.ClearField(players.FieldTotalOrders, field.TypeInt)
}
if value, ok := _u.mutation.CompletedOrders(); ok {
_spec.SetField(players.FieldCompletedOrders, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedCompletedOrders(); ok {
_spec.AddField(players.FieldCompletedOrders, field.TypeInt, value)
}
if _u.mutation.CompletedOrdersCleared() {
_spec.ClearField(players.FieldCompletedOrders, field.TypeInt)
}
if value, ok := _u.mutation.ShopID(); ok {
_spec.SetField(players.FieldShopID, field.TypeInt64, value)
}
if value, ok := _u.mutation.AddedShopID(); ok {
_spec.AddField(players.FieldShopID, field.TypeInt64, value)
}
if _u.mutation.ShopIDCleared() {
_spec.ClearField(players.FieldShopID, field.TypeInt64)
}
if value, ok := _u.mutation.Tags(); ok {
_spec.SetField(players.FieldTags, field.TypeJSON, value)
}
if value, ok := _u.mutation.AppendedTags(); ok {
_spec.AddModifier(func(u *sql.UpdateBuilder) {
sqljson.Append(u, players.FieldTags, value)
})
}
if _u.mutation.TagsCleared() {
_spec.ClearField(players.FieldTags, field.TypeJSON)
}
if value, ok := _u.mutation.Games(); ok {
_spec.SetField(players.FieldGames, field.TypeOther, value)
}
if _u.mutation.GamesCleared() {
_spec.ClearField(players.FieldGames, field.TypeOther)
}
if value, ok := _u.mutation.UpdatedAt(); ok {
_spec.SetField(players.FieldUpdatedAt, field.TypeTime, value)
}
if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{players.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return 0, err
}
_u.mutation.done = true
return _node, nil
}
// PlayersUpdateOne is the builder for updating a single Players entity.
type PlayersUpdateOne struct {
config
fields []string
hooks []Hook
mutation *PlayersMutation
}
// SetUserID sets the "user_id" field.
func (_u *PlayersUpdateOne) SetUserID(v int64) *PlayersUpdateOne {
_u.mutation.ResetUserID()
_u.mutation.SetUserID(v)
return _u
}
// SetNillableUserID sets the "user_id" field if the given value is not nil.
func (_u *PlayersUpdateOne) SetNillableUserID(v *int64) *PlayersUpdateOne {
if v != nil {
_u.SetUserID(*v)
}
return _u
}
// AddUserID adds value to the "user_id" field.
func (_u *PlayersUpdateOne) AddUserID(v int64) *PlayersUpdateOne {
_u.mutation.AddUserID(v)
return _u
}
// SetStatus sets the "status" field.
func (_u *PlayersUpdateOne) SetStatus(v string) *PlayersUpdateOne {
_u.mutation.SetStatus(v)
return _u
}
// SetNillableStatus sets the "status" field if the given value is not nil.
func (_u *PlayersUpdateOne) SetNillableStatus(v *string) *PlayersUpdateOne {
if v != nil {
_u.SetStatus(*v)
}
return _u
}
// SetGender sets the "gender" field.
func (_u *PlayersUpdateOne) SetGender(v int) *PlayersUpdateOne {
_u.mutation.ResetGender()
_u.mutation.SetGender(v)
return _u
}
// SetNillableGender sets the "gender" field if the given value is not nil.
func (_u *PlayersUpdateOne) SetNillableGender(v *int) *PlayersUpdateOne {
if v != nil {
_u.SetGender(*v)
}
return _u
}
// AddGender adds value to the "gender" field.
func (_u *PlayersUpdateOne) AddGender(v int) *PlayersUpdateOne {
_u.mutation.AddGender(v)
return _u
}
// SetRating sets the "rating" field.
func (_u *PlayersUpdateOne) SetRating(v decimal.Decimal) *PlayersUpdateOne {
_u.mutation.SetRating(v)
return _u
}
// SetNillableRating sets the "rating" field if the given value is not nil.
func (_u *PlayersUpdateOne) SetNillableRating(v *decimal.Decimal) *PlayersUpdateOne {
if v != nil {
_u.SetRating(*v)
}
return _u
}
// ClearRating clears the value of the "rating" field.
func (_u *PlayersUpdateOne) ClearRating() *PlayersUpdateOne {
_u.mutation.ClearRating()
return _u
}
// SetTotalOrders sets the "total_orders" field.
func (_u *PlayersUpdateOne) SetTotalOrders(v int) *PlayersUpdateOne {
_u.mutation.ResetTotalOrders()
_u.mutation.SetTotalOrders(v)
return _u
}
// SetNillableTotalOrders sets the "total_orders" field if the given value is not nil.
func (_u *PlayersUpdateOne) SetNillableTotalOrders(v *int) *PlayersUpdateOne {
if v != nil {
_u.SetTotalOrders(*v)
}
return _u
}
// AddTotalOrders adds value to the "total_orders" field.
func (_u *PlayersUpdateOne) AddTotalOrders(v int) *PlayersUpdateOne {
_u.mutation.AddTotalOrders(v)
return _u
}
// ClearTotalOrders clears the value of the "total_orders" field.
func (_u *PlayersUpdateOne) ClearTotalOrders() *PlayersUpdateOne {
_u.mutation.ClearTotalOrders()
return _u
}
// SetCompletedOrders sets the "completed_orders" field.
func (_u *PlayersUpdateOne) SetCompletedOrders(v int) *PlayersUpdateOne {
_u.mutation.ResetCompletedOrders()
_u.mutation.SetCompletedOrders(v)
return _u
}
// SetNillableCompletedOrders sets the "completed_orders" field if the given value is not nil.
func (_u *PlayersUpdateOne) SetNillableCompletedOrders(v *int) *PlayersUpdateOne {
if v != nil {
_u.SetCompletedOrders(*v)
}
return _u
}
// AddCompletedOrders adds value to the "completed_orders" field.
func (_u *PlayersUpdateOne) AddCompletedOrders(v int) *PlayersUpdateOne {
_u.mutation.AddCompletedOrders(v)
return _u
}
// ClearCompletedOrders clears the value of the "completed_orders" field.
func (_u *PlayersUpdateOne) ClearCompletedOrders() *PlayersUpdateOne {
_u.mutation.ClearCompletedOrders()
return _u
}
// SetShopID sets the "shop_id" field.
func (_u *PlayersUpdateOne) SetShopID(v int64) *PlayersUpdateOne {
_u.mutation.ResetShopID()
_u.mutation.SetShopID(v)
return _u
}
// SetNillableShopID sets the "shop_id" field if the given value is not nil.
func (_u *PlayersUpdateOne) SetNillableShopID(v *int64) *PlayersUpdateOne {
if v != nil {
_u.SetShopID(*v)
}
return _u
}
// AddShopID adds value to the "shop_id" field.
func (_u *PlayersUpdateOne) AddShopID(v int64) *PlayersUpdateOne {
_u.mutation.AddShopID(v)
return _u
}
// ClearShopID clears the value of the "shop_id" field.
func (_u *PlayersUpdateOne) ClearShopID() *PlayersUpdateOne {
_u.mutation.ClearShopID()
return _u
}
// SetTags sets the "tags" field.
func (_u *PlayersUpdateOne) SetTags(v []string) *PlayersUpdateOne {
_u.mutation.SetTags(v)
return _u
}
// AppendTags appends value to the "tags" field.
func (_u *PlayersUpdateOne) AppendTags(v []string) *PlayersUpdateOne {
_u.mutation.AppendTags(v)
return _u
}
// ClearTags clears the value of the "tags" field.
func (_u *PlayersUpdateOne) ClearTags() *PlayersUpdateOne {
_u.mutation.ClearTags()
return _u
}
// SetGames sets the "games" field.
func (_u *PlayersUpdateOne) SetGames(v pq.Int64Array) *PlayersUpdateOne {
_u.mutation.SetGames(v)
return _u
}
// ClearGames clears the value of the "games" field.
func (_u *PlayersUpdateOne) ClearGames() *PlayersUpdateOne {
_u.mutation.ClearGames()
return _u
}
// SetUpdatedAt sets the "updated_at" field.
func (_u *PlayersUpdateOne) SetUpdatedAt(v time.Time) *PlayersUpdateOne {
_u.mutation.SetUpdatedAt(v)
return _u
}
// Mutation returns the PlayersMutation object of the builder.
func (_u *PlayersUpdateOne) Mutation() *PlayersMutation {
return _u.mutation
}
// Where appends a list predicates to the PlayersUpdate builder.
func (_u *PlayersUpdateOne) Where(ps ...predicate.Players) *PlayersUpdateOne {
_u.mutation.Where(ps...)
return _u
}
// Select allows selecting one or more fields (columns) of the returned entity.
// The default is selecting all fields defined in the entity schema.
func (_u *PlayersUpdateOne) Select(field string, fields ...string) *PlayersUpdateOne {
_u.fields = append([]string{field}, fields...)
return _u
}
// Save executes the query and returns the updated Players entity.
func (_u *PlayersUpdateOne) Save(ctx context.Context) (*Players, error) {
_u.defaults()
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *PlayersUpdateOne) SaveX(ctx context.Context) *Players {
node, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (_u *PlayersUpdateOne) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *PlayersUpdateOne) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_u *PlayersUpdateOne) defaults() {
if _, ok := _u.mutation.UpdatedAt(); !ok {
v := players.UpdateDefaultUpdatedAt()
_u.mutation.SetUpdatedAt(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *PlayersUpdateOne) check() error {
if v, ok := _u.mutation.Status(); ok {
if err := players.StatusValidator(v); err != nil {
return &ValidationError{Name: "status", err: fmt.Errorf(`models: validator failed for field "Players.status": %w`, err)}
}
}
return nil
}
func (_u *PlayersUpdateOne) sqlSave(ctx context.Context) (_node *Players, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(players.Table, players.Columns, sqlgraph.NewFieldSpec(players.FieldID, field.TypeInt64))
id, ok := _u.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "id", err: errors.New(`models: missing "Players.id" for update`)}
}
_spec.Node.ID.Value = id
if fields := _u.fields; len(fields) > 0 {
_spec.Node.Columns = make([]string, 0, len(fields))
_spec.Node.Columns = append(_spec.Node.Columns, players.FieldID)
for _, f := range fields {
if !players.ValidColumn(f) {
return nil, &ValidationError{Name: f, err: fmt.Errorf("models: invalid field %q for query", f)}
}
if f != players.FieldID {
_spec.Node.Columns = append(_spec.Node.Columns, f)
}
}
}
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.UserID(); ok {
_spec.SetField(players.FieldUserID, field.TypeInt64, value)
}
if value, ok := _u.mutation.AddedUserID(); ok {
_spec.AddField(players.FieldUserID, field.TypeInt64, value)
}
if value, ok := _u.mutation.Status(); ok {
_spec.SetField(players.FieldStatus, field.TypeString, value)
}
if value, ok := _u.mutation.Gender(); ok {
_spec.SetField(players.FieldGender, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedGender(); ok {
_spec.AddField(players.FieldGender, field.TypeInt, value)
}
if value, ok := _u.mutation.Rating(); ok {
_spec.SetField(players.FieldRating, field.TypeOther, value)
}
if _u.mutation.RatingCleared() {
_spec.ClearField(players.FieldRating, field.TypeOther)
}
if value, ok := _u.mutation.TotalOrders(); ok {
_spec.SetField(players.FieldTotalOrders, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedTotalOrders(); ok {
_spec.AddField(players.FieldTotalOrders, field.TypeInt, value)
}
if _u.mutation.TotalOrdersCleared() {
_spec.ClearField(players.FieldTotalOrders, field.TypeInt)
}
if value, ok := _u.mutation.CompletedOrders(); ok {
_spec.SetField(players.FieldCompletedOrders, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedCompletedOrders(); ok {
_spec.AddField(players.FieldCompletedOrders, field.TypeInt, value)
}
if _u.mutation.CompletedOrdersCleared() {
_spec.ClearField(players.FieldCompletedOrders, field.TypeInt)
}
if value, ok := _u.mutation.ShopID(); ok {
_spec.SetField(players.FieldShopID, field.TypeInt64, value)
}
if value, ok := _u.mutation.AddedShopID(); ok {
_spec.AddField(players.FieldShopID, field.TypeInt64, value)
}
if _u.mutation.ShopIDCleared() {
_spec.ClearField(players.FieldShopID, field.TypeInt64)
}
if value, ok := _u.mutation.Tags(); ok {
_spec.SetField(players.FieldTags, field.TypeJSON, value)
}
if value, ok := _u.mutation.AppendedTags(); ok {
_spec.AddModifier(func(u *sql.UpdateBuilder) {
sqljson.Append(u, players.FieldTags, value)
})
}
if _u.mutation.TagsCleared() {
_spec.ClearField(players.FieldTags, field.TypeJSON)
}
if value, ok := _u.mutation.Games(); ok {
_spec.SetField(players.FieldGames, field.TypeOther, value)
}
if _u.mutation.GamesCleared() {
_spec.ClearField(players.FieldGames, field.TypeOther)
}
if value, ok := _u.mutation.UpdatedAt(); ok {
_spec.SetField(players.FieldUpdatedAt, field.TypeTime, value)
}
_node = &Players{config: _u.config}
_spec.Assign = _node.assignValues
_spec.ScanValues = _node.scanValues
if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{players.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
_u.mutation.done = true
return _node, nil
}
@@ -0,0 +1,243 @@
// Code generated by ent, DO NOT EDIT.
package models
import (
"encoding/json"
"fmt"
"juwan-backend/app/player/rpc/internal/models/playerservices"
"strings"
"time"
"entgo.io/ent"
"entgo.io/ent/dialect/sql"
"github.com/shopspring/decimal"
)
// PlayerServices is the model entity for the PlayerServices schema.
type PlayerServices struct {
config `json:"-"`
// ID of the ent.
ID int64 `json:"id,omitempty"`
// PlayerID holds the value of the "player_id" field.
PlayerID int64 `json:"player_id,omitempty"`
// GameID holds the value of the "game_id" field.
GameID int64 `json:"game_id,omitempty"`
// Title holds the value of the "title" field.
Title string `json:"title,omitempty"`
// Description holds the value of the "description" field.
Description *string `json:"description,omitempty"`
// Price holds the value of the "price" field.
Price decimal.Decimal `json:"price,omitempty"`
// Unit holds the value of the "unit" field.
Unit string `json:"unit,omitempty"`
// RankRange holds the value of the "rank_range" field.
RankRange *string `json:"rank_range,omitempty"`
// Availability holds the value of the "availability" field.
Availability []string `json:"availability,omitempty"`
// Rating holds the value of the "rating" field.
Rating decimal.Decimal `json:"rating,omitempty"`
// IsActive holds the value of the "is_active" field.
IsActive bool `json:"is_active,omitempty"`
// CreatedAt holds the value of the "created_at" field.
CreatedAt time.Time `json:"created_at,omitempty"`
// UpdatedAt holds the value of the "updated_at" field.
UpdatedAt time.Time `json:"updated_at,omitempty"`
selectValues sql.SelectValues
}
// scanValues returns the types for scanning values from sql.Rows.
func (*PlayerServices) scanValues(columns []string) ([]any, error) {
values := make([]any, len(columns))
for i := range columns {
switch columns[i] {
case playerservices.FieldAvailability:
values[i] = new([]byte)
case playerservices.FieldPrice, playerservices.FieldRating:
values[i] = new(decimal.Decimal)
case playerservices.FieldIsActive:
values[i] = new(sql.NullBool)
case playerservices.FieldID, playerservices.FieldPlayerID, playerservices.FieldGameID:
values[i] = new(sql.NullInt64)
case playerservices.FieldTitle, playerservices.FieldDescription, playerservices.FieldUnit, playerservices.FieldRankRange:
values[i] = new(sql.NullString)
case playerservices.FieldCreatedAt, playerservices.FieldUpdatedAt:
values[i] = new(sql.NullTime)
default:
values[i] = new(sql.UnknownType)
}
}
return values, nil
}
// assignValues assigns the values that were returned from sql.Rows (after scanning)
// to the PlayerServices fields.
func (_m *PlayerServices) assignValues(columns []string, values []any) error {
if m, n := len(values), len(columns); m < n {
return fmt.Errorf("mismatch number of scan values: %d != %d", m, n)
}
for i := range columns {
switch columns[i] {
case playerservices.FieldID:
value, ok := values[i].(*sql.NullInt64)
if !ok {
return fmt.Errorf("unexpected type %T for field id", value)
}
_m.ID = int64(value.Int64)
case playerservices.FieldPlayerID:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field player_id", values[i])
} else if value.Valid {
_m.PlayerID = value.Int64
}
case playerservices.FieldGameID:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field game_id", values[i])
} else if value.Valid {
_m.GameID = value.Int64
}
case playerservices.FieldTitle:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field title", values[i])
} else if value.Valid {
_m.Title = value.String
}
case playerservices.FieldDescription:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field description", values[i])
} else if value.Valid {
_m.Description = new(string)
*_m.Description = value.String
}
case playerservices.FieldPrice:
if value, ok := values[i].(*decimal.Decimal); !ok {
return fmt.Errorf("unexpected type %T for field price", values[i])
} else if value != nil {
_m.Price = *value
}
case playerservices.FieldUnit:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field unit", values[i])
} else if value.Valid {
_m.Unit = value.String
}
case playerservices.FieldRankRange:
if value, ok := values[i].(*sql.NullString); !ok {
return fmt.Errorf("unexpected type %T for field rank_range", values[i])
} else if value.Valid {
_m.RankRange = new(string)
*_m.RankRange = value.String
}
case playerservices.FieldAvailability:
if value, ok := values[i].(*[]byte); !ok {
return fmt.Errorf("unexpected type %T for field availability", values[i])
} else if value != nil && len(*value) > 0 {
if err := json.Unmarshal(*value, &_m.Availability); err != nil {
return fmt.Errorf("unmarshal field availability: %w", err)
}
}
case playerservices.FieldRating:
if value, ok := values[i].(*decimal.Decimal); !ok {
return fmt.Errorf("unexpected type %T for field rating", values[i])
} else if value != nil {
_m.Rating = *value
}
case playerservices.FieldIsActive:
if value, ok := values[i].(*sql.NullBool); !ok {
return fmt.Errorf("unexpected type %T for field is_active", values[i])
} else if value.Valid {
_m.IsActive = value.Bool
}
case playerservices.FieldCreatedAt:
if value, ok := values[i].(*sql.NullTime); !ok {
return fmt.Errorf("unexpected type %T for field created_at", values[i])
} else if value.Valid {
_m.CreatedAt = value.Time
}
case playerservices.FieldUpdatedAt:
if value, ok := values[i].(*sql.NullTime); !ok {
return fmt.Errorf("unexpected type %T for field updated_at", values[i])
} else if value.Valid {
_m.UpdatedAt = value.Time
}
default:
_m.selectValues.Set(columns[i], values[i])
}
}
return nil
}
// Value returns the ent.Value that was dynamically selected and assigned to the PlayerServices.
// This includes values selected through modifiers, order, etc.
func (_m *PlayerServices) Value(name string) (ent.Value, error) {
return _m.selectValues.Get(name)
}
// Update returns a builder for updating this PlayerServices.
// Note that you need to call PlayerServices.Unwrap() before calling this method if this PlayerServices
// was returned from a transaction, and the transaction was committed or rolled back.
func (_m *PlayerServices) Update() *PlayerServicesUpdateOne {
return NewPlayerServicesClient(_m.config).UpdateOne(_m)
}
// Unwrap unwraps the PlayerServices entity that was returned from a transaction after it was closed,
// so that all future queries will be executed through the driver which created the transaction.
func (_m *PlayerServices) Unwrap() *PlayerServices {
_tx, ok := _m.config.driver.(*txDriver)
if !ok {
panic("models: PlayerServices is not a transactional entity")
}
_m.config.driver = _tx.drv
return _m
}
// String implements the fmt.Stringer.
func (_m *PlayerServices) String() string {
var builder strings.Builder
builder.WriteString("PlayerServices(")
builder.WriteString(fmt.Sprintf("id=%v, ", _m.ID))
builder.WriteString("player_id=")
builder.WriteString(fmt.Sprintf("%v", _m.PlayerID))
builder.WriteString(", ")
builder.WriteString("game_id=")
builder.WriteString(fmt.Sprintf("%v", _m.GameID))
builder.WriteString(", ")
builder.WriteString("title=")
builder.WriteString(_m.Title)
builder.WriteString(", ")
if v := _m.Description; v != nil {
builder.WriteString("description=")
builder.WriteString(*v)
}
builder.WriteString(", ")
builder.WriteString("price=")
builder.WriteString(fmt.Sprintf("%v", _m.Price))
builder.WriteString(", ")
builder.WriteString("unit=")
builder.WriteString(_m.Unit)
builder.WriteString(", ")
if v := _m.RankRange; v != nil {
builder.WriteString("rank_range=")
builder.WriteString(*v)
}
builder.WriteString(", ")
builder.WriteString("availability=")
builder.WriteString(fmt.Sprintf("%v", _m.Availability))
builder.WriteString(", ")
builder.WriteString("rating=")
builder.WriteString(fmt.Sprintf("%v", _m.Rating))
builder.WriteString(", ")
builder.WriteString("is_active=")
builder.WriteString(fmt.Sprintf("%v", _m.IsActive))
builder.WriteString(", ")
builder.WriteString("created_at=")
builder.WriteString(_m.CreatedAt.Format(time.ANSIC))
builder.WriteString(", ")
builder.WriteString("updated_at=")
builder.WriteString(_m.UpdatedAt.Format(time.ANSIC))
builder.WriteByte(')')
return builder.String()
}
// PlayerServicesSlice is a parsable slice of PlayerServices.
type PlayerServicesSlice []*PlayerServices
@@ -0,0 +1,154 @@
// Code generated by ent, DO NOT EDIT.
package playerservices
import (
"time"
"entgo.io/ent/dialect/sql"
"github.com/shopspring/decimal"
)
const (
// Label holds the string label denoting the playerservices type in the database.
Label = "player_services"
// FieldID holds the string denoting the id field in the database.
FieldID = "id"
// FieldPlayerID holds the string denoting the player_id field in the database.
FieldPlayerID = "player_id"
// FieldGameID holds the string denoting the game_id field in the database.
FieldGameID = "game_id"
// FieldTitle holds the string denoting the title field in the database.
FieldTitle = "title"
// FieldDescription holds the string denoting the description field in the database.
FieldDescription = "description"
// FieldPrice holds the string denoting the price field in the database.
FieldPrice = "price"
// FieldUnit holds the string denoting the unit field in the database.
FieldUnit = "unit"
// FieldRankRange holds the string denoting the rank_range field in the database.
FieldRankRange = "rank_range"
// FieldAvailability holds the string denoting the availability field in the database.
FieldAvailability = "availability"
// FieldRating holds the string denoting the rating field in the database.
FieldRating = "rating"
// FieldIsActive holds the string denoting the is_active field in the database.
FieldIsActive = "is_active"
// FieldCreatedAt holds the string denoting the created_at field in the database.
FieldCreatedAt = "created_at"
// FieldUpdatedAt holds the string denoting the updated_at field in the database.
FieldUpdatedAt = "updated_at"
// Table holds the table name of the playerservices in the database.
Table = "player_services"
)
// Columns holds all SQL columns for playerservices fields.
var Columns = []string{
FieldID,
FieldPlayerID,
FieldGameID,
FieldTitle,
FieldDescription,
FieldPrice,
FieldUnit,
FieldRankRange,
FieldAvailability,
FieldRating,
FieldIsActive,
FieldCreatedAt,
FieldUpdatedAt,
}
// ValidColumn reports if the column name is valid (part of the table columns).
func ValidColumn(column string) bool {
for i := range Columns {
if column == Columns[i] {
return true
}
}
return false
}
var (
// TitleValidator is a validator for the "title" field. It is called by the builders before save.
TitleValidator func(string) error
// UnitValidator is a validator for the "unit" field. It is called by the builders before save.
UnitValidator func(string) error
// RankRangeValidator is a validator for the "rank_range" field. It is called by the builders before save.
RankRangeValidator func(string) error
// DefaultAvailability holds the default value on creation for the "availability" field.
DefaultAvailability []string
// DefaultRating holds the default value on creation for the "rating" field.
DefaultRating decimal.Decimal
// DefaultIsActive holds the default value on creation for the "is_active" field.
DefaultIsActive bool
// DefaultCreatedAt holds the default value on creation for the "created_at" field.
DefaultCreatedAt func() time.Time
// DefaultUpdatedAt holds the default value on creation for the "updated_at" field.
DefaultUpdatedAt func() time.Time
// UpdateDefaultUpdatedAt holds the default value on update for the "updated_at" field.
UpdateDefaultUpdatedAt func() time.Time
)
// OrderOption defines the ordering options for the PlayerServices queries.
type OrderOption func(*sql.Selector)
// ByID orders the results by the id field.
func ByID(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldID, opts...).ToFunc()
}
// ByPlayerID orders the results by the player_id field.
func ByPlayerID(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldPlayerID, opts...).ToFunc()
}
// ByGameID orders the results by the game_id field.
func ByGameID(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldGameID, opts...).ToFunc()
}
// ByTitle orders the results by the title field.
func ByTitle(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldTitle, opts...).ToFunc()
}
// ByDescription orders the results by the description field.
func ByDescription(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldDescription, opts...).ToFunc()
}
// ByPrice orders the results by the price field.
func ByPrice(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldPrice, opts...).ToFunc()
}
// ByUnit orders the results by the unit field.
func ByUnit(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldUnit, opts...).ToFunc()
}
// ByRankRange orders the results by the rank_range field.
func ByRankRange(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldRankRange, opts...).ToFunc()
}
// ByRating orders the results by the rating field.
func ByRating(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldRating, opts...).ToFunc()
}
// ByIsActive orders the results by the is_active field.
func ByIsActive(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldIsActive, opts...).ToFunc()
}
// ByCreatedAt orders the results by the created_at field.
func ByCreatedAt(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldCreatedAt, opts...).ToFunc()
}
// ByUpdatedAt orders the results by the updated_at field.
func ByUpdatedAt(opts ...sql.OrderTermOption) OrderOption {
return sql.OrderByField(FieldUpdatedAt, opts...).ToFunc()
}
@@ -0,0 +1,676 @@
// Code generated by ent, DO NOT EDIT.
package playerservices
import (
"juwan-backend/app/player/rpc/internal/models/predicate"
"time"
"entgo.io/ent/dialect/sql"
"github.com/shopspring/decimal"
)
// ID filters vertices based on their ID field.
func ID(id int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldID, id))
}
// IDEQ applies the EQ predicate on the ID field.
func IDEQ(id int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldID, id))
}
// IDNEQ applies the NEQ predicate on the ID field.
func IDNEQ(id int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNEQ(FieldID, id))
}
// IDIn applies the In predicate on the ID field.
func IDIn(ids ...int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldIn(FieldID, ids...))
}
// IDNotIn applies the NotIn predicate on the ID field.
func IDNotIn(ids ...int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNotIn(FieldID, ids...))
}
// IDGT applies the GT predicate on the ID field.
func IDGT(id int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGT(FieldID, id))
}
// IDGTE applies the GTE predicate on the ID field.
func IDGTE(id int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGTE(FieldID, id))
}
// IDLT applies the LT predicate on the ID field.
func IDLT(id int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLT(FieldID, id))
}
// IDLTE applies the LTE predicate on the ID field.
func IDLTE(id int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLTE(FieldID, id))
}
// PlayerID applies equality check predicate on the "player_id" field. It's identical to PlayerIDEQ.
func PlayerID(v int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldPlayerID, v))
}
// GameID applies equality check predicate on the "game_id" field. It's identical to GameIDEQ.
func GameID(v int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldGameID, v))
}
// Title applies equality check predicate on the "title" field. It's identical to TitleEQ.
func Title(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldTitle, v))
}
// Description applies equality check predicate on the "description" field. It's identical to DescriptionEQ.
func Description(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldDescription, v))
}
// Price applies equality check predicate on the "price" field. It's identical to PriceEQ.
func Price(v decimal.Decimal) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldPrice, v))
}
// Unit applies equality check predicate on the "unit" field. It's identical to UnitEQ.
func Unit(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldUnit, v))
}
// RankRange applies equality check predicate on the "rank_range" field. It's identical to RankRangeEQ.
func RankRange(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldRankRange, v))
}
// Rating applies equality check predicate on the "rating" field. It's identical to RatingEQ.
func Rating(v decimal.Decimal) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldRating, v))
}
// IsActive applies equality check predicate on the "is_active" field. It's identical to IsActiveEQ.
func IsActive(v bool) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldIsActive, v))
}
// CreatedAt applies equality check predicate on the "created_at" field. It's identical to CreatedAtEQ.
func CreatedAt(v time.Time) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldCreatedAt, v))
}
// UpdatedAt applies equality check predicate on the "updated_at" field. It's identical to UpdatedAtEQ.
func UpdatedAt(v time.Time) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldUpdatedAt, v))
}
// PlayerIDEQ applies the EQ predicate on the "player_id" field.
func PlayerIDEQ(v int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldPlayerID, v))
}
// PlayerIDNEQ applies the NEQ predicate on the "player_id" field.
func PlayerIDNEQ(v int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNEQ(FieldPlayerID, v))
}
// PlayerIDIn applies the In predicate on the "player_id" field.
func PlayerIDIn(vs ...int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldIn(FieldPlayerID, vs...))
}
// PlayerIDNotIn applies the NotIn predicate on the "player_id" field.
func PlayerIDNotIn(vs ...int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNotIn(FieldPlayerID, vs...))
}
// PlayerIDGT applies the GT predicate on the "player_id" field.
func PlayerIDGT(v int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGT(FieldPlayerID, v))
}
// PlayerIDGTE applies the GTE predicate on the "player_id" field.
func PlayerIDGTE(v int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGTE(FieldPlayerID, v))
}
// PlayerIDLT applies the LT predicate on the "player_id" field.
func PlayerIDLT(v int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLT(FieldPlayerID, v))
}
// PlayerIDLTE applies the LTE predicate on the "player_id" field.
func PlayerIDLTE(v int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLTE(FieldPlayerID, v))
}
// GameIDEQ applies the EQ predicate on the "game_id" field.
func GameIDEQ(v int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldGameID, v))
}
// GameIDNEQ applies the NEQ predicate on the "game_id" field.
func GameIDNEQ(v int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNEQ(FieldGameID, v))
}
// GameIDIn applies the In predicate on the "game_id" field.
func GameIDIn(vs ...int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldIn(FieldGameID, vs...))
}
// GameIDNotIn applies the NotIn predicate on the "game_id" field.
func GameIDNotIn(vs ...int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNotIn(FieldGameID, vs...))
}
// GameIDGT applies the GT predicate on the "game_id" field.
func GameIDGT(v int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGT(FieldGameID, v))
}
// GameIDGTE applies the GTE predicate on the "game_id" field.
func GameIDGTE(v int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGTE(FieldGameID, v))
}
// GameIDLT applies the LT predicate on the "game_id" field.
func GameIDLT(v int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLT(FieldGameID, v))
}
// GameIDLTE applies the LTE predicate on the "game_id" field.
func GameIDLTE(v int64) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLTE(FieldGameID, v))
}
// TitleEQ applies the EQ predicate on the "title" field.
func TitleEQ(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldTitle, v))
}
// TitleNEQ applies the NEQ predicate on the "title" field.
func TitleNEQ(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNEQ(FieldTitle, v))
}
// TitleIn applies the In predicate on the "title" field.
func TitleIn(vs ...string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldIn(FieldTitle, vs...))
}
// TitleNotIn applies the NotIn predicate on the "title" field.
func TitleNotIn(vs ...string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNotIn(FieldTitle, vs...))
}
// TitleGT applies the GT predicate on the "title" field.
func TitleGT(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGT(FieldTitle, v))
}
// TitleGTE applies the GTE predicate on the "title" field.
func TitleGTE(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGTE(FieldTitle, v))
}
// TitleLT applies the LT predicate on the "title" field.
func TitleLT(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLT(FieldTitle, v))
}
// TitleLTE applies the LTE predicate on the "title" field.
func TitleLTE(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLTE(FieldTitle, v))
}
// TitleContains applies the Contains predicate on the "title" field.
func TitleContains(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldContains(FieldTitle, v))
}
// TitleHasPrefix applies the HasPrefix predicate on the "title" field.
func TitleHasPrefix(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldHasPrefix(FieldTitle, v))
}
// TitleHasSuffix applies the HasSuffix predicate on the "title" field.
func TitleHasSuffix(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldHasSuffix(FieldTitle, v))
}
// TitleEqualFold applies the EqualFold predicate on the "title" field.
func TitleEqualFold(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEqualFold(FieldTitle, v))
}
// TitleContainsFold applies the ContainsFold predicate on the "title" field.
func TitleContainsFold(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldContainsFold(FieldTitle, v))
}
// DescriptionEQ applies the EQ predicate on the "description" field.
func DescriptionEQ(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldDescription, v))
}
// DescriptionNEQ applies the NEQ predicate on the "description" field.
func DescriptionNEQ(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNEQ(FieldDescription, v))
}
// DescriptionIn applies the In predicate on the "description" field.
func DescriptionIn(vs ...string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldIn(FieldDescription, vs...))
}
// DescriptionNotIn applies the NotIn predicate on the "description" field.
func DescriptionNotIn(vs ...string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNotIn(FieldDescription, vs...))
}
// DescriptionGT applies the GT predicate on the "description" field.
func DescriptionGT(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGT(FieldDescription, v))
}
// DescriptionGTE applies the GTE predicate on the "description" field.
func DescriptionGTE(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGTE(FieldDescription, v))
}
// DescriptionLT applies the LT predicate on the "description" field.
func DescriptionLT(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLT(FieldDescription, v))
}
// DescriptionLTE applies the LTE predicate on the "description" field.
func DescriptionLTE(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLTE(FieldDescription, v))
}
// DescriptionContains applies the Contains predicate on the "description" field.
func DescriptionContains(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldContains(FieldDescription, v))
}
// DescriptionHasPrefix applies the HasPrefix predicate on the "description" field.
func DescriptionHasPrefix(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldHasPrefix(FieldDescription, v))
}
// DescriptionHasSuffix applies the HasSuffix predicate on the "description" field.
func DescriptionHasSuffix(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldHasSuffix(FieldDescription, v))
}
// DescriptionIsNil applies the IsNil predicate on the "description" field.
func DescriptionIsNil() predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldIsNull(FieldDescription))
}
// DescriptionNotNil applies the NotNil predicate on the "description" field.
func DescriptionNotNil() predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNotNull(FieldDescription))
}
// DescriptionEqualFold applies the EqualFold predicate on the "description" field.
func DescriptionEqualFold(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEqualFold(FieldDescription, v))
}
// DescriptionContainsFold applies the ContainsFold predicate on the "description" field.
func DescriptionContainsFold(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldContainsFold(FieldDescription, v))
}
// PriceEQ applies the EQ predicate on the "price" field.
func PriceEQ(v decimal.Decimal) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldPrice, v))
}
// PriceNEQ applies the NEQ predicate on the "price" field.
func PriceNEQ(v decimal.Decimal) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNEQ(FieldPrice, v))
}
// PriceIn applies the In predicate on the "price" field.
func PriceIn(vs ...decimal.Decimal) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldIn(FieldPrice, vs...))
}
// PriceNotIn applies the NotIn predicate on the "price" field.
func PriceNotIn(vs ...decimal.Decimal) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNotIn(FieldPrice, vs...))
}
// PriceGT applies the GT predicate on the "price" field.
func PriceGT(v decimal.Decimal) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGT(FieldPrice, v))
}
// PriceGTE applies the GTE predicate on the "price" field.
func PriceGTE(v decimal.Decimal) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGTE(FieldPrice, v))
}
// PriceLT applies the LT predicate on the "price" field.
func PriceLT(v decimal.Decimal) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLT(FieldPrice, v))
}
// PriceLTE applies the LTE predicate on the "price" field.
func PriceLTE(v decimal.Decimal) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLTE(FieldPrice, v))
}
// UnitEQ applies the EQ predicate on the "unit" field.
func UnitEQ(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldUnit, v))
}
// UnitNEQ applies the NEQ predicate on the "unit" field.
func UnitNEQ(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNEQ(FieldUnit, v))
}
// UnitIn applies the In predicate on the "unit" field.
func UnitIn(vs ...string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldIn(FieldUnit, vs...))
}
// UnitNotIn applies the NotIn predicate on the "unit" field.
func UnitNotIn(vs ...string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNotIn(FieldUnit, vs...))
}
// UnitGT applies the GT predicate on the "unit" field.
func UnitGT(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGT(FieldUnit, v))
}
// UnitGTE applies the GTE predicate on the "unit" field.
func UnitGTE(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGTE(FieldUnit, v))
}
// UnitLT applies the LT predicate on the "unit" field.
func UnitLT(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLT(FieldUnit, v))
}
// UnitLTE applies the LTE predicate on the "unit" field.
func UnitLTE(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLTE(FieldUnit, v))
}
// UnitContains applies the Contains predicate on the "unit" field.
func UnitContains(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldContains(FieldUnit, v))
}
// UnitHasPrefix applies the HasPrefix predicate on the "unit" field.
func UnitHasPrefix(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldHasPrefix(FieldUnit, v))
}
// UnitHasSuffix applies the HasSuffix predicate on the "unit" field.
func UnitHasSuffix(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldHasSuffix(FieldUnit, v))
}
// UnitEqualFold applies the EqualFold predicate on the "unit" field.
func UnitEqualFold(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEqualFold(FieldUnit, v))
}
// UnitContainsFold applies the ContainsFold predicate on the "unit" field.
func UnitContainsFold(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldContainsFold(FieldUnit, v))
}
// RankRangeEQ applies the EQ predicate on the "rank_range" field.
func RankRangeEQ(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldRankRange, v))
}
// RankRangeNEQ applies the NEQ predicate on the "rank_range" field.
func RankRangeNEQ(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNEQ(FieldRankRange, v))
}
// RankRangeIn applies the In predicate on the "rank_range" field.
func RankRangeIn(vs ...string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldIn(FieldRankRange, vs...))
}
// RankRangeNotIn applies the NotIn predicate on the "rank_range" field.
func RankRangeNotIn(vs ...string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNotIn(FieldRankRange, vs...))
}
// RankRangeGT applies the GT predicate on the "rank_range" field.
func RankRangeGT(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGT(FieldRankRange, v))
}
// RankRangeGTE applies the GTE predicate on the "rank_range" field.
func RankRangeGTE(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGTE(FieldRankRange, v))
}
// RankRangeLT applies the LT predicate on the "rank_range" field.
func RankRangeLT(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLT(FieldRankRange, v))
}
// RankRangeLTE applies the LTE predicate on the "rank_range" field.
func RankRangeLTE(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLTE(FieldRankRange, v))
}
// RankRangeContains applies the Contains predicate on the "rank_range" field.
func RankRangeContains(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldContains(FieldRankRange, v))
}
// RankRangeHasPrefix applies the HasPrefix predicate on the "rank_range" field.
func RankRangeHasPrefix(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldHasPrefix(FieldRankRange, v))
}
// RankRangeHasSuffix applies the HasSuffix predicate on the "rank_range" field.
func RankRangeHasSuffix(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldHasSuffix(FieldRankRange, v))
}
// RankRangeIsNil applies the IsNil predicate on the "rank_range" field.
func RankRangeIsNil() predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldIsNull(FieldRankRange))
}
// RankRangeNotNil applies the NotNil predicate on the "rank_range" field.
func RankRangeNotNil() predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNotNull(FieldRankRange))
}
// RankRangeEqualFold applies the EqualFold predicate on the "rank_range" field.
func RankRangeEqualFold(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEqualFold(FieldRankRange, v))
}
// RankRangeContainsFold applies the ContainsFold predicate on the "rank_range" field.
func RankRangeContainsFold(v string) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldContainsFold(FieldRankRange, v))
}
// AvailabilityIsNil applies the IsNil predicate on the "availability" field.
func AvailabilityIsNil() predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldIsNull(FieldAvailability))
}
// AvailabilityNotNil applies the NotNil predicate on the "availability" field.
func AvailabilityNotNil() predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNotNull(FieldAvailability))
}
// RatingEQ applies the EQ predicate on the "rating" field.
func RatingEQ(v decimal.Decimal) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldRating, v))
}
// RatingNEQ applies the NEQ predicate on the "rating" field.
func RatingNEQ(v decimal.Decimal) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNEQ(FieldRating, v))
}
// RatingIn applies the In predicate on the "rating" field.
func RatingIn(vs ...decimal.Decimal) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldIn(FieldRating, vs...))
}
// RatingNotIn applies the NotIn predicate on the "rating" field.
func RatingNotIn(vs ...decimal.Decimal) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNotIn(FieldRating, vs...))
}
// RatingGT applies the GT predicate on the "rating" field.
func RatingGT(v decimal.Decimal) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGT(FieldRating, v))
}
// RatingGTE applies the GTE predicate on the "rating" field.
func RatingGTE(v decimal.Decimal) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGTE(FieldRating, v))
}
// RatingLT applies the LT predicate on the "rating" field.
func RatingLT(v decimal.Decimal) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLT(FieldRating, v))
}
// RatingLTE applies the LTE predicate on the "rating" field.
func RatingLTE(v decimal.Decimal) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLTE(FieldRating, v))
}
// IsActiveEQ applies the EQ predicate on the "is_active" field.
func IsActiveEQ(v bool) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldIsActive, v))
}
// IsActiveNEQ applies the NEQ predicate on the "is_active" field.
func IsActiveNEQ(v bool) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNEQ(FieldIsActive, v))
}
// IsActiveIsNil applies the IsNil predicate on the "is_active" field.
func IsActiveIsNil() predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldIsNull(FieldIsActive))
}
// IsActiveNotNil applies the NotNil predicate on the "is_active" field.
func IsActiveNotNil() predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNotNull(FieldIsActive))
}
// CreatedAtEQ applies the EQ predicate on the "created_at" field.
func CreatedAtEQ(v time.Time) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldCreatedAt, v))
}
// CreatedAtNEQ applies the NEQ predicate on the "created_at" field.
func CreatedAtNEQ(v time.Time) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNEQ(FieldCreatedAt, v))
}
// CreatedAtIn applies the In predicate on the "created_at" field.
func CreatedAtIn(vs ...time.Time) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldIn(FieldCreatedAt, vs...))
}
// CreatedAtNotIn applies the NotIn predicate on the "created_at" field.
func CreatedAtNotIn(vs ...time.Time) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNotIn(FieldCreatedAt, vs...))
}
// CreatedAtGT applies the GT predicate on the "created_at" field.
func CreatedAtGT(v time.Time) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGT(FieldCreatedAt, v))
}
// CreatedAtGTE applies the GTE predicate on the "created_at" field.
func CreatedAtGTE(v time.Time) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGTE(FieldCreatedAt, v))
}
// CreatedAtLT applies the LT predicate on the "created_at" field.
func CreatedAtLT(v time.Time) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLT(FieldCreatedAt, v))
}
// CreatedAtLTE applies the LTE predicate on the "created_at" field.
func CreatedAtLTE(v time.Time) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLTE(FieldCreatedAt, v))
}
// UpdatedAtEQ applies the EQ predicate on the "updated_at" field.
func UpdatedAtEQ(v time.Time) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldEQ(FieldUpdatedAt, v))
}
// UpdatedAtNEQ applies the NEQ predicate on the "updated_at" field.
func UpdatedAtNEQ(v time.Time) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNEQ(FieldUpdatedAt, v))
}
// UpdatedAtIn applies the In predicate on the "updated_at" field.
func UpdatedAtIn(vs ...time.Time) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldIn(FieldUpdatedAt, vs...))
}
// UpdatedAtNotIn applies the NotIn predicate on the "updated_at" field.
func UpdatedAtNotIn(vs ...time.Time) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldNotIn(FieldUpdatedAt, vs...))
}
// UpdatedAtGT applies the GT predicate on the "updated_at" field.
func UpdatedAtGT(v time.Time) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGT(FieldUpdatedAt, v))
}
// UpdatedAtGTE applies the GTE predicate on the "updated_at" field.
func UpdatedAtGTE(v time.Time) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldGTE(FieldUpdatedAt, v))
}
// UpdatedAtLT applies the LT predicate on the "updated_at" field.
func UpdatedAtLT(v time.Time) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLT(FieldUpdatedAt, v))
}
// UpdatedAtLTE applies the LTE predicate on the "updated_at" field.
func UpdatedAtLTE(v time.Time) predicate.PlayerServices {
return predicate.PlayerServices(sql.FieldLTE(FieldUpdatedAt, v))
}
// And groups predicates with the AND operator between them.
func And(predicates ...predicate.PlayerServices) predicate.PlayerServices {
return predicate.PlayerServices(sql.AndPredicates(predicates...))
}
// Or groups predicates with the OR operator between them.
func Or(predicates ...predicate.PlayerServices) predicate.PlayerServices {
return predicate.PlayerServices(sql.OrPredicates(predicates...))
}
// Not applies the not operator on the given predicate.
func Not(p predicate.PlayerServices) predicate.PlayerServices {
return predicate.PlayerServices(sql.NotPredicates(p))
}
@@ -0,0 +1,417 @@
// Code generated by ent, DO NOT EDIT.
package models
import (
"context"
"errors"
"fmt"
"juwan-backend/app/player/rpc/internal/models/playerservices"
"time"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"github.com/shopspring/decimal"
)
// PlayerServicesCreate is the builder for creating a PlayerServices entity.
type PlayerServicesCreate struct {
config
mutation *PlayerServicesMutation
hooks []Hook
}
// SetPlayerID sets the "player_id" field.
func (_c *PlayerServicesCreate) SetPlayerID(v int64) *PlayerServicesCreate {
_c.mutation.SetPlayerID(v)
return _c
}
// SetGameID sets the "game_id" field.
func (_c *PlayerServicesCreate) SetGameID(v int64) *PlayerServicesCreate {
_c.mutation.SetGameID(v)
return _c
}
// SetTitle sets the "title" field.
func (_c *PlayerServicesCreate) SetTitle(v string) *PlayerServicesCreate {
_c.mutation.SetTitle(v)
return _c
}
// SetDescription sets the "description" field.
func (_c *PlayerServicesCreate) SetDescription(v string) *PlayerServicesCreate {
_c.mutation.SetDescription(v)
return _c
}
// SetNillableDescription sets the "description" field if the given value is not nil.
func (_c *PlayerServicesCreate) SetNillableDescription(v *string) *PlayerServicesCreate {
if v != nil {
_c.SetDescription(*v)
}
return _c
}
// SetPrice sets the "price" field.
func (_c *PlayerServicesCreate) SetPrice(v decimal.Decimal) *PlayerServicesCreate {
_c.mutation.SetPrice(v)
return _c
}
// SetUnit sets the "unit" field.
func (_c *PlayerServicesCreate) SetUnit(v string) *PlayerServicesCreate {
_c.mutation.SetUnit(v)
return _c
}
// SetRankRange sets the "rank_range" field.
func (_c *PlayerServicesCreate) SetRankRange(v string) *PlayerServicesCreate {
_c.mutation.SetRankRange(v)
return _c
}
// SetNillableRankRange sets the "rank_range" field if the given value is not nil.
func (_c *PlayerServicesCreate) SetNillableRankRange(v *string) *PlayerServicesCreate {
if v != nil {
_c.SetRankRange(*v)
}
return _c
}
// SetAvailability sets the "availability" field.
func (_c *PlayerServicesCreate) SetAvailability(v []string) *PlayerServicesCreate {
_c.mutation.SetAvailability(v)
return _c
}
// SetRating sets the "rating" field.
func (_c *PlayerServicesCreate) SetRating(v decimal.Decimal) *PlayerServicesCreate {
_c.mutation.SetRating(v)
return _c
}
// SetNillableRating sets the "rating" field if the given value is not nil.
func (_c *PlayerServicesCreate) SetNillableRating(v *decimal.Decimal) *PlayerServicesCreate {
if v != nil {
_c.SetRating(*v)
}
return _c
}
// SetIsActive sets the "is_active" field.
func (_c *PlayerServicesCreate) SetIsActive(v bool) *PlayerServicesCreate {
_c.mutation.SetIsActive(v)
return _c
}
// SetNillableIsActive sets the "is_active" field if the given value is not nil.
func (_c *PlayerServicesCreate) SetNillableIsActive(v *bool) *PlayerServicesCreate {
if v != nil {
_c.SetIsActive(*v)
}
return _c
}
// SetCreatedAt sets the "created_at" field.
func (_c *PlayerServicesCreate) SetCreatedAt(v time.Time) *PlayerServicesCreate {
_c.mutation.SetCreatedAt(v)
return _c
}
// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
func (_c *PlayerServicesCreate) SetNillableCreatedAt(v *time.Time) *PlayerServicesCreate {
if v != nil {
_c.SetCreatedAt(*v)
}
return _c
}
// SetUpdatedAt sets the "updated_at" field.
func (_c *PlayerServicesCreate) SetUpdatedAt(v time.Time) *PlayerServicesCreate {
_c.mutation.SetUpdatedAt(v)
return _c
}
// SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
func (_c *PlayerServicesCreate) SetNillableUpdatedAt(v *time.Time) *PlayerServicesCreate {
if v != nil {
_c.SetUpdatedAt(*v)
}
return _c
}
// SetID sets the "id" field.
func (_c *PlayerServicesCreate) SetID(v int64) *PlayerServicesCreate {
_c.mutation.SetID(v)
return _c
}
// Mutation returns the PlayerServicesMutation object of the builder.
func (_c *PlayerServicesCreate) Mutation() *PlayerServicesMutation {
return _c.mutation
}
// Save creates the PlayerServices in the database.
func (_c *PlayerServicesCreate) Save(ctx context.Context) (*PlayerServices, error) {
_c.defaults()
return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *PlayerServicesCreate) SaveX(ctx context.Context) *PlayerServices {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *PlayerServicesCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *PlayerServicesCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_c *PlayerServicesCreate) defaults() {
if _, ok := _c.mutation.Availability(); !ok {
v := playerservices.DefaultAvailability
_c.mutation.SetAvailability(v)
}
if _, ok := _c.mutation.Rating(); !ok {
v := playerservices.DefaultRating
_c.mutation.SetRating(v)
}
if _, ok := _c.mutation.IsActive(); !ok {
v := playerservices.DefaultIsActive
_c.mutation.SetIsActive(v)
}
if _, ok := _c.mutation.CreatedAt(); !ok {
v := playerservices.DefaultCreatedAt()
_c.mutation.SetCreatedAt(v)
}
if _, ok := _c.mutation.UpdatedAt(); !ok {
v := playerservices.DefaultUpdatedAt()
_c.mutation.SetUpdatedAt(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_c *PlayerServicesCreate) check() error {
if _, ok := _c.mutation.PlayerID(); !ok {
return &ValidationError{Name: "player_id", err: errors.New(`models: missing required field "PlayerServices.player_id"`)}
}
if _, ok := _c.mutation.GameID(); !ok {
return &ValidationError{Name: "game_id", err: errors.New(`models: missing required field "PlayerServices.game_id"`)}
}
if _, ok := _c.mutation.Title(); !ok {
return &ValidationError{Name: "title", err: errors.New(`models: missing required field "PlayerServices.title"`)}
}
if v, ok := _c.mutation.Title(); ok {
if err := playerservices.TitleValidator(v); err != nil {
return &ValidationError{Name: "title", err: fmt.Errorf(`models: validator failed for field "PlayerServices.title": %w`, err)}
}
}
if _, ok := _c.mutation.Price(); !ok {
return &ValidationError{Name: "price", err: errors.New(`models: missing required field "PlayerServices.price"`)}
}
if _, ok := _c.mutation.Unit(); !ok {
return &ValidationError{Name: "unit", err: errors.New(`models: missing required field "PlayerServices.unit"`)}
}
if v, ok := _c.mutation.Unit(); ok {
if err := playerservices.UnitValidator(v); err != nil {
return &ValidationError{Name: "unit", err: fmt.Errorf(`models: validator failed for field "PlayerServices.unit": %w`, err)}
}
}
if v, ok := _c.mutation.RankRange(); ok {
if err := playerservices.RankRangeValidator(v); err != nil {
return &ValidationError{Name: "rank_range", err: fmt.Errorf(`models: validator failed for field "PlayerServices.rank_range": %w`, err)}
}
}
if _, ok := _c.mutation.Rating(); !ok {
return &ValidationError{Name: "rating", err: errors.New(`models: missing required field "PlayerServices.rating"`)}
}
if _, ok := _c.mutation.CreatedAt(); !ok {
return &ValidationError{Name: "created_at", err: errors.New(`models: missing required field "PlayerServices.created_at"`)}
}
if _, ok := _c.mutation.UpdatedAt(); !ok {
return &ValidationError{Name: "updated_at", err: errors.New(`models: missing required field "PlayerServices.updated_at"`)}
}
return nil
}
func (_c *PlayerServicesCreate) sqlSave(ctx context.Context) (*PlayerServices, error) {
if err := _c.check(); err != nil {
return nil, err
}
_node, _spec := _c.createSpec()
if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
if _spec.ID.Value != _node.ID {
id := _spec.ID.Value.(int64)
_node.ID = int64(id)
}
_c.mutation.id = &_node.ID
_c.mutation.done = true
return _node, nil
}
func (_c *PlayerServicesCreate) createSpec() (*PlayerServices, *sqlgraph.CreateSpec) {
var (
_node = &PlayerServices{config: _c.config}
_spec = sqlgraph.NewCreateSpec(playerservices.Table, sqlgraph.NewFieldSpec(playerservices.FieldID, field.TypeInt64))
)
if id, ok := _c.mutation.ID(); ok {
_node.ID = id
_spec.ID.Value = id
}
if value, ok := _c.mutation.PlayerID(); ok {
_spec.SetField(playerservices.FieldPlayerID, field.TypeInt64, value)
_node.PlayerID = value
}
if value, ok := _c.mutation.GameID(); ok {
_spec.SetField(playerservices.FieldGameID, field.TypeInt64, value)
_node.GameID = value
}
if value, ok := _c.mutation.Title(); ok {
_spec.SetField(playerservices.FieldTitle, field.TypeString, value)
_node.Title = value
}
if value, ok := _c.mutation.Description(); ok {
_spec.SetField(playerservices.FieldDescription, field.TypeString, value)
_node.Description = &value
}
if value, ok := _c.mutation.Price(); ok {
_spec.SetField(playerservices.FieldPrice, field.TypeOther, value)
_node.Price = value
}
if value, ok := _c.mutation.Unit(); ok {
_spec.SetField(playerservices.FieldUnit, field.TypeString, value)
_node.Unit = value
}
if value, ok := _c.mutation.RankRange(); ok {
_spec.SetField(playerservices.FieldRankRange, field.TypeString, value)
_node.RankRange = &value
}
if value, ok := _c.mutation.Availability(); ok {
_spec.SetField(playerservices.FieldAvailability, field.TypeJSON, value)
_node.Availability = value
}
if value, ok := _c.mutation.Rating(); ok {
_spec.SetField(playerservices.FieldRating, field.TypeOther, value)
_node.Rating = value
}
if value, ok := _c.mutation.IsActive(); ok {
_spec.SetField(playerservices.FieldIsActive, field.TypeBool, value)
_node.IsActive = value
}
if value, ok := _c.mutation.CreatedAt(); ok {
_spec.SetField(playerservices.FieldCreatedAt, field.TypeTime, value)
_node.CreatedAt = value
}
if value, ok := _c.mutation.UpdatedAt(); ok {
_spec.SetField(playerservices.FieldUpdatedAt, field.TypeTime, value)
_node.UpdatedAt = value
}
return _node, _spec
}
// PlayerServicesCreateBulk is the builder for creating many PlayerServices entities in bulk.
type PlayerServicesCreateBulk struct {
config
err error
builders []*PlayerServicesCreate
}
// Save creates the PlayerServices entities in the database.
func (_c *PlayerServicesCreateBulk) Save(ctx context.Context) ([]*PlayerServices, error) {
if _c.err != nil {
return nil, _c.err
}
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
nodes := make([]*PlayerServices, len(_c.builders))
mutators := make([]Mutator, len(_c.builders))
for i := range _c.builders {
func(i int, root context.Context) {
builder := _c.builders[i]
builder.defaults()
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*PlayerServicesMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil && nodes[i].ID == 0 {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int64(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (_c *PlayerServicesCreateBulk) SaveX(ctx context.Context) []*PlayerServices {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *PlayerServicesCreateBulk) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *PlayerServicesCreateBulk) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
@@ -0,0 +1,88 @@
// Code generated by ent, DO NOT EDIT.
package models
import (
"context"
"juwan-backend/app/player/rpc/internal/models/playerservices"
"juwan-backend/app/player/rpc/internal/models/predicate"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// PlayerServicesDelete is the builder for deleting a PlayerServices entity.
type PlayerServicesDelete struct {
config
hooks []Hook
mutation *PlayerServicesMutation
}
// Where appends a list predicates to the PlayerServicesDelete builder.
func (_d *PlayerServicesDelete) Where(ps ...predicate.PlayerServices) *PlayerServicesDelete {
_d.mutation.Where(ps...)
return _d
}
// Exec executes the deletion query and returns how many vertices were deleted.
func (_d *PlayerServicesDelete) Exec(ctx context.Context) (int, error) {
return withHooks(ctx, _d.sqlExec, _d.mutation, _d.hooks)
}
// ExecX is like Exec, but panics if an error occurs.
func (_d *PlayerServicesDelete) ExecX(ctx context.Context) int {
n, err := _d.Exec(ctx)
if err != nil {
panic(err)
}
return n
}
func (_d *PlayerServicesDelete) sqlExec(ctx context.Context) (int, error) {
_spec := sqlgraph.NewDeleteSpec(playerservices.Table, sqlgraph.NewFieldSpec(playerservices.FieldID, field.TypeInt64))
if ps := _d.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
affected, err := sqlgraph.DeleteNodes(ctx, _d.driver, _spec)
if err != nil && sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
_d.mutation.done = true
return affected, err
}
// PlayerServicesDeleteOne is the builder for deleting a single PlayerServices entity.
type PlayerServicesDeleteOne struct {
_d *PlayerServicesDelete
}
// Where appends a list predicates to the PlayerServicesDelete builder.
func (_d *PlayerServicesDeleteOne) Where(ps ...predicate.PlayerServices) *PlayerServicesDeleteOne {
_d._d.mutation.Where(ps...)
return _d
}
// Exec executes the deletion query.
func (_d *PlayerServicesDeleteOne) Exec(ctx context.Context) error {
n, err := _d._d.Exec(ctx)
switch {
case err != nil:
return err
case n == 0:
return &NotFoundError{playerservices.Label}
default:
return nil
}
}
// ExecX is like Exec, but panics if an error occurs.
func (_d *PlayerServicesDeleteOne) ExecX(ctx context.Context) {
if err := _d.Exec(ctx); err != nil {
panic(err)
}
}
@@ -0,0 +1,527 @@
// Code generated by ent, DO NOT EDIT.
package models
import (
"context"
"fmt"
"juwan-backend/app/player/rpc/internal/models/playerservices"
"juwan-backend/app/player/rpc/internal/models/predicate"
"math"
"entgo.io/ent"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// PlayerServicesQuery is the builder for querying PlayerServices entities.
type PlayerServicesQuery struct {
config
ctx *QueryContext
order []playerservices.OrderOption
inters []Interceptor
predicates []predicate.PlayerServices
// intermediate query (i.e. traversal path).
sql *sql.Selector
path func(context.Context) (*sql.Selector, error)
}
// Where adds a new predicate for the PlayerServicesQuery builder.
func (_q *PlayerServicesQuery) Where(ps ...predicate.PlayerServices) *PlayerServicesQuery {
_q.predicates = append(_q.predicates, ps...)
return _q
}
// Limit the number of records to be returned by this query.
func (_q *PlayerServicesQuery) Limit(limit int) *PlayerServicesQuery {
_q.ctx.Limit = &limit
return _q
}
// Offset to start from.
func (_q *PlayerServicesQuery) Offset(offset int) *PlayerServicesQuery {
_q.ctx.Offset = &offset
return _q
}
// Unique configures the query builder to filter duplicate records on query.
// By default, unique is set to true, and can be disabled using this method.
func (_q *PlayerServicesQuery) Unique(unique bool) *PlayerServicesQuery {
_q.ctx.Unique = &unique
return _q
}
// Order specifies how the records should be ordered.
func (_q *PlayerServicesQuery) Order(o ...playerservices.OrderOption) *PlayerServicesQuery {
_q.order = append(_q.order, o...)
return _q
}
// First returns the first PlayerServices entity from the query.
// Returns a *NotFoundError when no PlayerServices was found.
func (_q *PlayerServicesQuery) First(ctx context.Context) (*PlayerServices, error) {
nodes, err := _q.Limit(1).All(setContextOp(ctx, _q.ctx, ent.OpQueryFirst))
if err != nil {
return nil, err
}
if len(nodes) == 0 {
return nil, &NotFoundError{playerservices.Label}
}
return nodes[0], nil
}
// FirstX is like First, but panics if an error occurs.
func (_q *PlayerServicesQuery) FirstX(ctx context.Context) *PlayerServices {
node, err := _q.First(ctx)
if err != nil && !IsNotFound(err) {
panic(err)
}
return node
}
// FirstID returns the first PlayerServices ID from the query.
// Returns a *NotFoundError when no PlayerServices ID was found.
func (_q *PlayerServicesQuery) FirstID(ctx context.Context) (id int64, err error) {
var ids []int64
if ids, err = _q.Limit(1).IDs(setContextOp(ctx, _q.ctx, ent.OpQueryFirstID)); err != nil {
return
}
if len(ids) == 0 {
err = &NotFoundError{playerservices.Label}
return
}
return ids[0], nil
}
// FirstIDX is like FirstID, but panics if an error occurs.
func (_q *PlayerServicesQuery) FirstIDX(ctx context.Context) int64 {
id, err := _q.FirstID(ctx)
if err != nil && !IsNotFound(err) {
panic(err)
}
return id
}
// Only returns a single PlayerServices entity found by the query, ensuring it only returns one.
// Returns a *NotSingularError when more than one PlayerServices entity is found.
// Returns a *NotFoundError when no PlayerServices entities are found.
func (_q *PlayerServicesQuery) Only(ctx context.Context) (*PlayerServices, error) {
nodes, err := _q.Limit(2).All(setContextOp(ctx, _q.ctx, ent.OpQueryOnly))
if err != nil {
return nil, err
}
switch len(nodes) {
case 1:
return nodes[0], nil
case 0:
return nil, &NotFoundError{playerservices.Label}
default:
return nil, &NotSingularError{playerservices.Label}
}
}
// OnlyX is like Only, but panics if an error occurs.
func (_q *PlayerServicesQuery) OnlyX(ctx context.Context) *PlayerServices {
node, err := _q.Only(ctx)
if err != nil {
panic(err)
}
return node
}
// OnlyID is like Only, but returns the only PlayerServices ID in the query.
// Returns a *NotSingularError when more than one PlayerServices ID is found.
// Returns a *NotFoundError when no entities are found.
func (_q *PlayerServicesQuery) OnlyID(ctx context.Context) (id int64, err error) {
var ids []int64
if ids, err = _q.Limit(2).IDs(setContextOp(ctx, _q.ctx, ent.OpQueryOnlyID)); err != nil {
return
}
switch len(ids) {
case 1:
id = ids[0]
case 0:
err = &NotFoundError{playerservices.Label}
default:
err = &NotSingularError{playerservices.Label}
}
return
}
// OnlyIDX is like OnlyID, but panics if an error occurs.
func (_q *PlayerServicesQuery) OnlyIDX(ctx context.Context) int64 {
id, err := _q.OnlyID(ctx)
if err != nil {
panic(err)
}
return id
}
// All executes the query and returns a list of PlayerServicesSlice.
func (_q *PlayerServicesQuery) All(ctx context.Context) ([]*PlayerServices, error) {
ctx = setContextOp(ctx, _q.ctx, ent.OpQueryAll)
if err := _q.prepareQuery(ctx); err != nil {
return nil, err
}
qr := querierAll[[]*PlayerServices, *PlayerServicesQuery]()
return withInterceptors[[]*PlayerServices](ctx, _q, qr, _q.inters)
}
// AllX is like All, but panics if an error occurs.
func (_q *PlayerServicesQuery) AllX(ctx context.Context) []*PlayerServices {
nodes, err := _q.All(ctx)
if err != nil {
panic(err)
}
return nodes
}
// IDs executes the query and returns a list of PlayerServices IDs.
func (_q *PlayerServicesQuery) IDs(ctx context.Context) (ids []int64, err error) {
if _q.ctx.Unique == nil && _q.path != nil {
_q.Unique(true)
}
ctx = setContextOp(ctx, _q.ctx, ent.OpQueryIDs)
if err = _q.Select(playerservices.FieldID).Scan(ctx, &ids); err != nil {
return nil, err
}
return ids, nil
}
// IDsX is like IDs, but panics if an error occurs.
func (_q *PlayerServicesQuery) IDsX(ctx context.Context) []int64 {
ids, err := _q.IDs(ctx)
if err != nil {
panic(err)
}
return ids
}
// Count returns the count of the given query.
func (_q *PlayerServicesQuery) Count(ctx context.Context) (int, error) {
ctx = setContextOp(ctx, _q.ctx, ent.OpQueryCount)
if err := _q.prepareQuery(ctx); err != nil {
return 0, err
}
return withInterceptors[int](ctx, _q, querierCount[*PlayerServicesQuery](), _q.inters)
}
// CountX is like Count, but panics if an error occurs.
func (_q *PlayerServicesQuery) CountX(ctx context.Context) int {
count, err := _q.Count(ctx)
if err != nil {
panic(err)
}
return count
}
// Exist returns true if the query has elements in the graph.
func (_q *PlayerServicesQuery) Exist(ctx context.Context) (bool, error) {
ctx = setContextOp(ctx, _q.ctx, ent.OpQueryExist)
switch _, err := _q.FirstID(ctx); {
case IsNotFound(err):
return false, nil
case err != nil:
return false, fmt.Errorf("models: check existence: %w", err)
default:
return true, nil
}
}
// ExistX is like Exist, but panics if an error occurs.
func (_q *PlayerServicesQuery) ExistX(ctx context.Context) bool {
exist, err := _q.Exist(ctx)
if err != nil {
panic(err)
}
return exist
}
// Clone returns a duplicate of the PlayerServicesQuery builder, including all associated steps. It can be
// used to prepare common query builders and use them differently after the clone is made.
func (_q *PlayerServicesQuery) Clone() *PlayerServicesQuery {
if _q == nil {
return nil
}
return &PlayerServicesQuery{
config: _q.config,
ctx: _q.ctx.Clone(),
order: append([]playerservices.OrderOption{}, _q.order...),
inters: append([]Interceptor{}, _q.inters...),
predicates: append([]predicate.PlayerServices{}, _q.predicates...),
// clone intermediate query.
sql: _q.sql.Clone(),
path: _q.path,
}
}
// GroupBy is used to group vertices by one or more fields/columns.
// It is often used with aggregate functions, like: count, max, mean, min, sum.
//
// Example:
//
// var v []struct {
// PlayerID int64 `json:"player_id,omitempty"`
// Count int `json:"count,omitempty"`
// }
//
// client.PlayerServices.Query().
// GroupBy(playerservices.FieldPlayerID).
// Aggregate(models.Count()).
// Scan(ctx, &v)
func (_q *PlayerServicesQuery) GroupBy(field string, fields ...string) *PlayerServicesGroupBy {
_q.ctx.Fields = append([]string{field}, fields...)
grbuild := &PlayerServicesGroupBy{build: _q}
grbuild.flds = &_q.ctx.Fields
grbuild.label = playerservices.Label
grbuild.scan = grbuild.Scan
return grbuild
}
// Select allows the selection one or more fields/columns for the given query,
// instead of selecting all fields in the entity.
//
// Example:
//
// var v []struct {
// PlayerID int64 `json:"player_id,omitempty"`
// }
//
// client.PlayerServices.Query().
// Select(playerservices.FieldPlayerID).
// Scan(ctx, &v)
func (_q *PlayerServicesQuery) Select(fields ...string) *PlayerServicesSelect {
_q.ctx.Fields = append(_q.ctx.Fields, fields...)
sbuild := &PlayerServicesSelect{PlayerServicesQuery: _q}
sbuild.label = playerservices.Label
sbuild.flds, sbuild.scan = &_q.ctx.Fields, sbuild.Scan
return sbuild
}
// Aggregate returns a PlayerServicesSelect configured with the given aggregations.
func (_q *PlayerServicesQuery) Aggregate(fns ...AggregateFunc) *PlayerServicesSelect {
return _q.Select().Aggregate(fns...)
}
func (_q *PlayerServicesQuery) prepareQuery(ctx context.Context) error {
for _, inter := range _q.inters {
if inter == nil {
return fmt.Errorf("models: uninitialized interceptor (forgotten import models/runtime?)")
}
if trv, ok := inter.(Traverser); ok {
if err := trv.Traverse(ctx, _q); err != nil {
return err
}
}
}
for _, f := range _q.ctx.Fields {
if !playerservices.ValidColumn(f) {
return &ValidationError{Name: f, err: fmt.Errorf("models: invalid field %q for query", f)}
}
}
if _q.path != nil {
prev, err := _q.path(ctx)
if err != nil {
return err
}
_q.sql = prev
}
return nil
}
func (_q *PlayerServicesQuery) sqlAll(ctx context.Context, hooks ...queryHook) ([]*PlayerServices, error) {
var (
nodes = []*PlayerServices{}
_spec = _q.querySpec()
)
_spec.ScanValues = func(columns []string) ([]any, error) {
return (*PlayerServices).scanValues(nil, columns)
}
_spec.Assign = func(columns []string, values []any) error {
node := &PlayerServices{config: _q.config}
nodes = append(nodes, node)
return node.assignValues(columns, values)
}
for i := range hooks {
hooks[i](ctx, _spec)
}
if err := sqlgraph.QueryNodes(ctx, _q.driver, _spec); err != nil {
return nil, err
}
if len(nodes) == 0 {
return nodes, nil
}
return nodes, nil
}
func (_q *PlayerServicesQuery) sqlCount(ctx context.Context) (int, error) {
_spec := _q.querySpec()
_spec.Node.Columns = _q.ctx.Fields
if len(_q.ctx.Fields) > 0 {
_spec.Unique = _q.ctx.Unique != nil && *_q.ctx.Unique
}
return sqlgraph.CountNodes(ctx, _q.driver, _spec)
}
func (_q *PlayerServicesQuery) querySpec() *sqlgraph.QuerySpec {
_spec := sqlgraph.NewQuerySpec(playerservices.Table, playerservices.Columns, sqlgraph.NewFieldSpec(playerservices.FieldID, field.TypeInt64))
_spec.From = _q.sql
if unique := _q.ctx.Unique; unique != nil {
_spec.Unique = *unique
} else if _q.path != nil {
_spec.Unique = true
}
if fields := _q.ctx.Fields; len(fields) > 0 {
_spec.Node.Columns = make([]string, 0, len(fields))
_spec.Node.Columns = append(_spec.Node.Columns, playerservices.FieldID)
for i := range fields {
if fields[i] != playerservices.FieldID {
_spec.Node.Columns = append(_spec.Node.Columns, fields[i])
}
}
}
if ps := _q.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if limit := _q.ctx.Limit; limit != nil {
_spec.Limit = *limit
}
if offset := _q.ctx.Offset; offset != nil {
_spec.Offset = *offset
}
if ps := _q.order; len(ps) > 0 {
_spec.Order = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
return _spec
}
func (_q *PlayerServicesQuery) sqlQuery(ctx context.Context) *sql.Selector {
builder := sql.Dialect(_q.driver.Dialect())
t1 := builder.Table(playerservices.Table)
columns := _q.ctx.Fields
if len(columns) == 0 {
columns = playerservices.Columns
}
selector := builder.Select(t1.Columns(columns...)...).From(t1)
if _q.sql != nil {
selector = _q.sql
selector.Select(selector.Columns(columns...)...)
}
if _q.ctx.Unique != nil && *_q.ctx.Unique {
selector.Distinct()
}
for _, p := range _q.predicates {
p(selector)
}
for _, p := range _q.order {
p(selector)
}
if offset := _q.ctx.Offset; offset != nil {
// limit is mandatory for offset clause. We start
// with default value, and override it below if needed.
selector.Offset(*offset).Limit(math.MaxInt32)
}
if limit := _q.ctx.Limit; limit != nil {
selector.Limit(*limit)
}
return selector
}
// PlayerServicesGroupBy is the group-by builder for PlayerServices entities.
type PlayerServicesGroupBy struct {
selector
build *PlayerServicesQuery
}
// Aggregate adds the given aggregation functions to the group-by query.
func (_g *PlayerServicesGroupBy) Aggregate(fns ...AggregateFunc) *PlayerServicesGroupBy {
_g.fns = append(_g.fns, fns...)
return _g
}
// Scan applies the selector query and scans the result into the given value.
func (_g *PlayerServicesGroupBy) Scan(ctx context.Context, v any) error {
ctx = setContextOp(ctx, _g.build.ctx, ent.OpQueryGroupBy)
if err := _g.build.prepareQuery(ctx); err != nil {
return err
}
return scanWithInterceptors[*PlayerServicesQuery, *PlayerServicesGroupBy](ctx, _g.build, _g, _g.build.inters, v)
}
func (_g *PlayerServicesGroupBy) sqlScan(ctx context.Context, root *PlayerServicesQuery, v any) error {
selector := root.sqlQuery(ctx).Select()
aggregation := make([]string, 0, len(_g.fns))
for _, fn := range _g.fns {
aggregation = append(aggregation, fn(selector))
}
if len(selector.SelectedColumns()) == 0 {
columns := make([]string, 0, len(*_g.flds)+len(_g.fns))
for _, f := range *_g.flds {
columns = append(columns, selector.C(f))
}
columns = append(columns, aggregation...)
selector.Select(columns...)
}
selector.GroupBy(selector.Columns(*_g.flds...)...)
if err := selector.Err(); err != nil {
return err
}
rows := &sql.Rows{}
query, args := selector.Query()
if err := _g.build.driver.Query(ctx, query, args, rows); err != nil {
return err
}
defer rows.Close()
return sql.ScanSlice(rows, v)
}
// PlayerServicesSelect is the builder for selecting fields of PlayerServices entities.
type PlayerServicesSelect struct {
*PlayerServicesQuery
selector
}
// Aggregate adds the given aggregation functions to the selector query.
func (_s *PlayerServicesSelect) Aggregate(fns ...AggregateFunc) *PlayerServicesSelect {
_s.fns = append(_s.fns, fns...)
return _s
}
// Scan applies the selector query and scans the result into the given value.
func (_s *PlayerServicesSelect) Scan(ctx context.Context, v any) error {
ctx = setContextOp(ctx, _s.ctx, ent.OpQuerySelect)
if err := _s.prepareQuery(ctx); err != nil {
return err
}
return scanWithInterceptors[*PlayerServicesQuery, *PlayerServicesSelect](ctx, _s.PlayerServicesQuery, _s, _s.inters, v)
}
func (_s *PlayerServicesSelect) sqlScan(ctx context.Context, root *PlayerServicesQuery, v any) error {
selector := root.sqlQuery(ctx)
aggregation := make([]string, 0, len(_s.fns))
for _, fn := range _s.fns {
aggregation = append(aggregation, fn(selector))
}
switch n := len(*_s.selector.flds); {
case n == 0 && len(aggregation) > 0:
selector.Select(aggregation...)
case n != 0 && len(aggregation) > 0:
selector.AppendSelect(aggregation...)
}
rows := &sql.Rows{}
query, args := selector.Query()
if err := _s.driver.Query(ctx, query, args, rows); err != nil {
return err
}
defer rows.Close()
return sql.ScanSlice(rows, v)
}
@@ -0,0 +1,718 @@
// Code generated by ent, DO NOT EDIT.
package models
import (
"context"
"errors"
"fmt"
"juwan-backend/app/player/rpc/internal/models/playerservices"
"juwan-backend/app/player/rpc/internal/models/predicate"
"time"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/dialect/sql/sqljson"
"entgo.io/ent/schema/field"
"github.com/shopspring/decimal"
)
// PlayerServicesUpdate is the builder for updating PlayerServices entities.
type PlayerServicesUpdate struct {
config
hooks []Hook
mutation *PlayerServicesMutation
}
// Where appends a list predicates to the PlayerServicesUpdate builder.
func (_u *PlayerServicesUpdate) Where(ps ...predicate.PlayerServices) *PlayerServicesUpdate {
_u.mutation.Where(ps...)
return _u
}
// SetPlayerID sets the "player_id" field.
func (_u *PlayerServicesUpdate) SetPlayerID(v int64) *PlayerServicesUpdate {
_u.mutation.ResetPlayerID()
_u.mutation.SetPlayerID(v)
return _u
}
// SetNillablePlayerID sets the "player_id" field if the given value is not nil.
func (_u *PlayerServicesUpdate) SetNillablePlayerID(v *int64) *PlayerServicesUpdate {
if v != nil {
_u.SetPlayerID(*v)
}
return _u
}
// AddPlayerID adds value to the "player_id" field.
func (_u *PlayerServicesUpdate) AddPlayerID(v int64) *PlayerServicesUpdate {
_u.mutation.AddPlayerID(v)
return _u
}
// SetGameID sets the "game_id" field.
func (_u *PlayerServicesUpdate) SetGameID(v int64) *PlayerServicesUpdate {
_u.mutation.ResetGameID()
_u.mutation.SetGameID(v)
return _u
}
// SetNillableGameID sets the "game_id" field if the given value is not nil.
func (_u *PlayerServicesUpdate) SetNillableGameID(v *int64) *PlayerServicesUpdate {
if v != nil {
_u.SetGameID(*v)
}
return _u
}
// AddGameID adds value to the "game_id" field.
func (_u *PlayerServicesUpdate) AddGameID(v int64) *PlayerServicesUpdate {
_u.mutation.AddGameID(v)
return _u
}
// SetTitle sets the "title" field.
func (_u *PlayerServicesUpdate) SetTitle(v string) *PlayerServicesUpdate {
_u.mutation.SetTitle(v)
return _u
}
// SetNillableTitle sets the "title" field if the given value is not nil.
func (_u *PlayerServicesUpdate) SetNillableTitle(v *string) *PlayerServicesUpdate {
if v != nil {
_u.SetTitle(*v)
}
return _u
}
// SetDescription sets the "description" field.
func (_u *PlayerServicesUpdate) SetDescription(v string) *PlayerServicesUpdate {
_u.mutation.SetDescription(v)
return _u
}
// SetNillableDescription sets the "description" field if the given value is not nil.
func (_u *PlayerServicesUpdate) SetNillableDescription(v *string) *PlayerServicesUpdate {
if v != nil {
_u.SetDescription(*v)
}
return _u
}
// ClearDescription clears the value of the "description" field.
func (_u *PlayerServicesUpdate) ClearDescription() *PlayerServicesUpdate {
_u.mutation.ClearDescription()
return _u
}
// SetPrice sets the "price" field.
func (_u *PlayerServicesUpdate) SetPrice(v decimal.Decimal) *PlayerServicesUpdate {
_u.mutation.SetPrice(v)
return _u
}
// SetNillablePrice sets the "price" field if the given value is not nil.
func (_u *PlayerServicesUpdate) SetNillablePrice(v *decimal.Decimal) *PlayerServicesUpdate {
if v != nil {
_u.SetPrice(*v)
}
return _u
}
// SetUnit sets the "unit" field.
func (_u *PlayerServicesUpdate) SetUnit(v string) *PlayerServicesUpdate {
_u.mutation.SetUnit(v)
return _u
}
// SetNillableUnit sets the "unit" field if the given value is not nil.
func (_u *PlayerServicesUpdate) SetNillableUnit(v *string) *PlayerServicesUpdate {
if v != nil {
_u.SetUnit(*v)
}
return _u
}
// SetRankRange sets the "rank_range" field.
func (_u *PlayerServicesUpdate) SetRankRange(v string) *PlayerServicesUpdate {
_u.mutation.SetRankRange(v)
return _u
}
// SetNillableRankRange sets the "rank_range" field if the given value is not nil.
func (_u *PlayerServicesUpdate) SetNillableRankRange(v *string) *PlayerServicesUpdate {
if v != nil {
_u.SetRankRange(*v)
}
return _u
}
// ClearRankRange clears the value of the "rank_range" field.
func (_u *PlayerServicesUpdate) ClearRankRange() *PlayerServicesUpdate {
_u.mutation.ClearRankRange()
return _u
}
// SetAvailability sets the "availability" field.
func (_u *PlayerServicesUpdate) SetAvailability(v []string) *PlayerServicesUpdate {
_u.mutation.SetAvailability(v)
return _u
}
// AppendAvailability appends value to the "availability" field.
func (_u *PlayerServicesUpdate) AppendAvailability(v []string) *PlayerServicesUpdate {
_u.mutation.AppendAvailability(v)
return _u
}
// ClearAvailability clears the value of the "availability" field.
func (_u *PlayerServicesUpdate) ClearAvailability() *PlayerServicesUpdate {
_u.mutation.ClearAvailability()
return _u
}
// SetRating sets the "rating" field.
func (_u *PlayerServicesUpdate) SetRating(v decimal.Decimal) *PlayerServicesUpdate {
_u.mutation.SetRating(v)
return _u
}
// SetNillableRating sets the "rating" field if the given value is not nil.
func (_u *PlayerServicesUpdate) SetNillableRating(v *decimal.Decimal) *PlayerServicesUpdate {
if v != nil {
_u.SetRating(*v)
}
return _u
}
// SetIsActive sets the "is_active" field.
func (_u *PlayerServicesUpdate) SetIsActive(v bool) *PlayerServicesUpdate {
_u.mutation.SetIsActive(v)
return _u
}
// SetNillableIsActive sets the "is_active" field if the given value is not nil.
func (_u *PlayerServicesUpdate) SetNillableIsActive(v *bool) *PlayerServicesUpdate {
if v != nil {
_u.SetIsActive(*v)
}
return _u
}
// ClearIsActive clears the value of the "is_active" field.
func (_u *PlayerServicesUpdate) ClearIsActive() *PlayerServicesUpdate {
_u.mutation.ClearIsActive()
return _u
}
// SetUpdatedAt sets the "updated_at" field.
func (_u *PlayerServicesUpdate) SetUpdatedAt(v time.Time) *PlayerServicesUpdate {
_u.mutation.SetUpdatedAt(v)
return _u
}
// Mutation returns the PlayerServicesMutation object of the builder.
func (_u *PlayerServicesUpdate) Mutation() *PlayerServicesMutation {
return _u.mutation
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (_u *PlayerServicesUpdate) Save(ctx context.Context) (int, error) {
_u.defaults()
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *PlayerServicesUpdate) SaveX(ctx context.Context) int {
affected, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (_u *PlayerServicesUpdate) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *PlayerServicesUpdate) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_u *PlayerServicesUpdate) defaults() {
if _, ok := _u.mutation.UpdatedAt(); !ok {
v := playerservices.UpdateDefaultUpdatedAt()
_u.mutation.SetUpdatedAt(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *PlayerServicesUpdate) check() error {
if v, ok := _u.mutation.Title(); ok {
if err := playerservices.TitleValidator(v); err != nil {
return &ValidationError{Name: "title", err: fmt.Errorf(`models: validator failed for field "PlayerServices.title": %w`, err)}
}
}
if v, ok := _u.mutation.Unit(); ok {
if err := playerservices.UnitValidator(v); err != nil {
return &ValidationError{Name: "unit", err: fmt.Errorf(`models: validator failed for field "PlayerServices.unit": %w`, err)}
}
}
if v, ok := _u.mutation.RankRange(); ok {
if err := playerservices.RankRangeValidator(v); err != nil {
return &ValidationError{Name: "rank_range", err: fmt.Errorf(`models: validator failed for field "PlayerServices.rank_range": %w`, err)}
}
}
return nil
}
func (_u *PlayerServicesUpdate) sqlSave(ctx context.Context) (_node int, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(playerservices.Table, playerservices.Columns, sqlgraph.NewFieldSpec(playerservices.FieldID, field.TypeInt64))
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.PlayerID(); ok {
_spec.SetField(playerservices.FieldPlayerID, field.TypeInt64, value)
}
if value, ok := _u.mutation.AddedPlayerID(); ok {
_spec.AddField(playerservices.FieldPlayerID, field.TypeInt64, value)
}
if value, ok := _u.mutation.GameID(); ok {
_spec.SetField(playerservices.FieldGameID, field.TypeInt64, value)
}
if value, ok := _u.mutation.AddedGameID(); ok {
_spec.AddField(playerservices.FieldGameID, field.TypeInt64, value)
}
if value, ok := _u.mutation.Title(); ok {
_spec.SetField(playerservices.FieldTitle, field.TypeString, value)
}
if value, ok := _u.mutation.Description(); ok {
_spec.SetField(playerservices.FieldDescription, field.TypeString, value)
}
if _u.mutation.DescriptionCleared() {
_spec.ClearField(playerservices.FieldDescription, field.TypeString)
}
if value, ok := _u.mutation.Price(); ok {
_spec.SetField(playerservices.FieldPrice, field.TypeOther, value)
}
if value, ok := _u.mutation.Unit(); ok {
_spec.SetField(playerservices.FieldUnit, field.TypeString, value)
}
if value, ok := _u.mutation.RankRange(); ok {
_spec.SetField(playerservices.FieldRankRange, field.TypeString, value)
}
if _u.mutation.RankRangeCleared() {
_spec.ClearField(playerservices.FieldRankRange, field.TypeString)
}
if value, ok := _u.mutation.Availability(); ok {
_spec.SetField(playerservices.FieldAvailability, field.TypeJSON, value)
}
if value, ok := _u.mutation.AppendedAvailability(); ok {
_spec.AddModifier(func(u *sql.UpdateBuilder) {
sqljson.Append(u, playerservices.FieldAvailability, value)
})
}
if _u.mutation.AvailabilityCleared() {
_spec.ClearField(playerservices.FieldAvailability, field.TypeJSON)
}
if value, ok := _u.mutation.Rating(); ok {
_spec.SetField(playerservices.FieldRating, field.TypeOther, value)
}
if value, ok := _u.mutation.IsActive(); ok {
_spec.SetField(playerservices.FieldIsActive, field.TypeBool, value)
}
if _u.mutation.IsActiveCleared() {
_spec.ClearField(playerservices.FieldIsActive, field.TypeBool)
}
if value, ok := _u.mutation.UpdatedAt(); ok {
_spec.SetField(playerservices.FieldUpdatedAt, field.TypeTime, value)
}
if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{playerservices.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return 0, err
}
_u.mutation.done = true
return _node, nil
}
// PlayerServicesUpdateOne is the builder for updating a single PlayerServices entity.
type PlayerServicesUpdateOne struct {
config
fields []string
hooks []Hook
mutation *PlayerServicesMutation
}
// SetPlayerID sets the "player_id" field.
func (_u *PlayerServicesUpdateOne) SetPlayerID(v int64) *PlayerServicesUpdateOne {
_u.mutation.ResetPlayerID()
_u.mutation.SetPlayerID(v)
return _u
}
// SetNillablePlayerID sets the "player_id" field if the given value is not nil.
func (_u *PlayerServicesUpdateOne) SetNillablePlayerID(v *int64) *PlayerServicesUpdateOne {
if v != nil {
_u.SetPlayerID(*v)
}
return _u
}
// AddPlayerID adds value to the "player_id" field.
func (_u *PlayerServicesUpdateOne) AddPlayerID(v int64) *PlayerServicesUpdateOne {
_u.mutation.AddPlayerID(v)
return _u
}
// SetGameID sets the "game_id" field.
func (_u *PlayerServicesUpdateOne) SetGameID(v int64) *PlayerServicesUpdateOne {
_u.mutation.ResetGameID()
_u.mutation.SetGameID(v)
return _u
}
// SetNillableGameID sets the "game_id" field if the given value is not nil.
func (_u *PlayerServicesUpdateOne) SetNillableGameID(v *int64) *PlayerServicesUpdateOne {
if v != nil {
_u.SetGameID(*v)
}
return _u
}
// AddGameID adds value to the "game_id" field.
func (_u *PlayerServicesUpdateOne) AddGameID(v int64) *PlayerServicesUpdateOne {
_u.mutation.AddGameID(v)
return _u
}
// SetTitle sets the "title" field.
func (_u *PlayerServicesUpdateOne) SetTitle(v string) *PlayerServicesUpdateOne {
_u.mutation.SetTitle(v)
return _u
}
// SetNillableTitle sets the "title" field if the given value is not nil.
func (_u *PlayerServicesUpdateOne) SetNillableTitle(v *string) *PlayerServicesUpdateOne {
if v != nil {
_u.SetTitle(*v)
}
return _u
}
// SetDescription sets the "description" field.
func (_u *PlayerServicesUpdateOne) SetDescription(v string) *PlayerServicesUpdateOne {
_u.mutation.SetDescription(v)
return _u
}
// SetNillableDescription sets the "description" field if the given value is not nil.
func (_u *PlayerServicesUpdateOne) SetNillableDescription(v *string) *PlayerServicesUpdateOne {
if v != nil {
_u.SetDescription(*v)
}
return _u
}
// ClearDescription clears the value of the "description" field.
func (_u *PlayerServicesUpdateOne) ClearDescription() *PlayerServicesUpdateOne {
_u.mutation.ClearDescription()
return _u
}
// SetPrice sets the "price" field.
func (_u *PlayerServicesUpdateOne) SetPrice(v decimal.Decimal) *PlayerServicesUpdateOne {
_u.mutation.SetPrice(v)
return _u
}
// SetNillablePrice sets the "price" field if the given value is not nil.
func (_u *PlayerServicesUpdateOne) SetNillablePrice(v *decimal.Decimal) *PlayerServicesUpdateOne {
if v != nil {
_u.SetPrice(*v)
}
return _u
}
// SetUnit sets the "unit" field.
func (_u *PlayerServicesUpdateOne) SetUnit(v string) *PlayerServicesUpdateOne {
_u.mutation.SetUnit(v)
return _u
}
// SetNillableUnit sets the "unit" field if the given value is not nil.
func (_u *PlayerServicesUpdateOne) SetNillableUnit(v *string) *PlayerServicesUpdateOne {
if v != nil {
_u.SetUnit(*v)
}
return _u
}
// SetRankRange sets the "rank_range" field.
func (_u *PlayerServicesUpdateOne) SetRankRange(v string) *PlayerServicesUpdateOne {
_u.mutation.SetRankRange(v)
return _u
}
// SetNillableRankRange sets the "rank_range" field if the given value is not nil.
func (_u *PlayerServicesUpdateOne) SetNillableRankRange(v *string) *PlayerServicesUpdateOne {
if v != nil {
_u.SetRankRange(*v)
}
return _u
}
// ClearRankRange clears the value of the "rank_range" field.
func (_u *PlayerServicesUpdateOne) ClearRankRange() *PlayerServicesUpdateOne {
_u.mutation.ClearRankRange()
return _u
}
// SetAvailability sets the "availability" field.
func (_u *PlayerServicesUpdateOne) SetAvailability(v []string) *PlayerServicesUpdateOne {
_u.mutation.SetAvailability(v)
return _u
}
// AppendAvailability appends value to the "availability" field.
func (_u *PlayerServicesUpdateOne) AppendAvailability(v []string) *PlayerServicesUpdateOne {
_u.mutation.AppendAvailability(v)
return _u
}
// ClearAvailability clears the value of the "availability" field.
func (_u *PlayerServicesUpdateOne) ClearAvailability() *PlayerServicesUpdateOne {
_u.mutation.ClearAvailability()
return _u
}
// SetRating sets the "rating" field.
func (_u *PlayerServicesUpdateOne) SetRating(v decimal.Decimal) *PlayerServicesUpdateOne {
_u.mutation.SetRating(v)
return _u
}
// SetNillableRating sets the "rating" field if the given value is not nil.
func (_u *PlayerServicesUpdateOne) SetNillableRating(v *decimal.Decimal) *PlayerServicesUpdateOne {
if v != nil {
_u.SetRating(*v)
}
return _u
}
// SetIsActive sets the "is_active" field.
func (_u *PlayerServicesUpdateOne) SetIsActive(v bool) *PlayerServicesUpdateOne {
_u.mutation.SetIsActive(v)
return _u
}
// SetNillableIsActive sets the "is_active" field if the given value is not nil.
func (_u *PlayerServicesUpdateOne) SetNillableIsActive(v *bool) *PlayerServicesUpdateOne {
if v != nil {
_u.SetIsActive(*v)
}
return _u
}
// ClearIsActive clears the value of the "is_active" field.
func (_u *PlayerServicesUpdateOne) ClearIsActive() *PlayerServicesUpdateOne {
_u.mutation.ClearIsActive()
return _u
}
// SetUpdatedAt sets the "updated_at" field.
func (_u *PlayerServicesUpdateOne) SetUpdatedAt(v time.Time) *PlayerServicesUpdateOne {
_u.mutation.SetUpdatedAt(v)
return _u
}
// Mutation returns the PlayerServicesMutation object of the builder.
func (_u *PlayerServicesUpdateOne) Mutation() *PlayerServicesMutation {
return _u.mutation
}
// Where appends a list predicates to the PlayerServicesUpdate builder.
func (_u *PlayerServicesUpdateOne) Where(ps ...predicate.PlayerServices) *PlayerServicesUpdateOne {
_u.mutation.Where(ps...)
return _u
}
// Select allows selecting one or more fields (columns) of the returned entity.
// The default is selecting all fields defined in the entity schema.
func (_u *PlayerServicesUpdateOne) Select(field string, fields ...string) *PlayerServicesUpdateOne {
_u.fields = append([]string{field}, fields...)
return _u
}
// Save executes the query and returns the updated PlayerServices entity.
func (_u *PlayerServicesUpdateOne) Save(ctx context.Context) (*PlayerServices, error) {
_u.defaults()
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *PlayerServicesUpdateOne) SaveX(ctx context.Context) *PlayerServices {
node, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (_u *PlayerServicesUpdateOne) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *PlayerServicesUpdateOne) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_u *PlayerServicesUpdateOne) defaults() {
if _, ok := _u.mutation.UpdatedAt(); !ok {
v := playerservices.UpdateDefaultUpdatedAt()
_u.mutation.SetUpdatedAt(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *PlayerServicesUpdateOne) check() error {
if v, ok := _u.mutation.Title(); ok {
if err := playerservices.TitleValidator(v); err != nil {
return &ValidationError{Name: "title", err: fmt.Errorf(`models: validator failed for field "PlayerServices.title": %w`, err)}
}
}
if v, ok := _u.mutation.Unit(); ok {
if err := playerservices.UnitValidator(v); err != nil {
return &ValidationError{Name: "unit", err: fmt.Errorf(`models: validator failed for field "PlayerServices.unit": %w`, err)}
}
}
if v, ok := _u.mutation.RankRange(); ok {
if err := playerservices.RankRangeValidator(v); err != nil {
return &ValidationError{Name: "rank_range", err: fmt.Errorf(`models: validator failed for field "PlayerServices.rank_range": %w`, err)}
}
}
return nil
}
func (_u *PlayerServicesUpdateOne) sqlSave(ctx context.Context) (_node *PlayerServices, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(playerservices.Table, playerservices.Columns, sqlgraph.NewFieldSpec(playerservices.FieldID, field.TypeInt64))
id, ok := _u.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "id", err: errors.New(`models: missing "PlayerServices.id" for update`)}
}
_spec.Node.ID.Value = id
if fields := _u.fields; len(fields) > 0 {
_spec.Node.Columns = make([]string, 0, len(fields))
_spec.Node.Columns = append(_spec.Node.Columns, playerservices.FieldID)
for _, f := range fields {
if !playerservices.ValidColumn(f) {
return nil, &ValidationError{Name: f, err: fmt.Errorf("models: invalid field %q for query", f)}
}
if f != playerservices.FieldID {
_spec.Node.Columns = append(_spec.Node.Columns, f)
}
}
}
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.PlayerID(); ok {
_spec.SetField(playerservices.FieldPlayerID, field.TypeInt64, value)
}
if value, ok := _u.mutation.AddedPlayerID(); ok {
_spec.AddField(playerservices.FieldPlayerID, field.TypeInt64, value)
}
if value, ok := _u.mutation.GameID(); ok {
_spec.SetField(playerservices.FieldGameID, field.TypeInt64, value)
}
if value, ok := _u.mutation.AddedGameID(); ok {
_spec.AddField(playerservices.FieldGameID, field.TypeInt64, value)
}
if value, ok := _u.mutation.Title(); ok {
_spec.SetField(playerservices.FieldTitle, field.TypeString, value)
}
if value, ok := _u.mutation.Description(); ok {
_spec.SetField(playerservices.FieldDescription, field.TypeString, value)
}
if _u.mutation.DescriptionCleared() {
_spec.ClearField(playerservices.FieldDescription, field.TypeString)
}
if value, ok := _u.mutation.Price(); ok {
_spec.SetField(playerservices.FieldPrice, field.TypeOther, value)
}
if value, ok := _u.mutation.Unit(); ok {
_spec.SetField(playerservices.FieldUnit, field.TypeString, value)
}
if value, ok := _u.mutation.RankRange(); ok {
_spec.SetField(playerservices.FieldRankRange, field.TypeString, value)
}
if _u.mutation.RankRangeCleared() {
_spec.ClearField(playerservices.FieldRankRange, field.TypeString)
}
if value, ok := _u.mutation.Availability(); ok {
_spec.SetField(playerservices.FieldAvailability, field.TypeJSON, value)
}
if value, ok := _u.mutation.AppendedAvailability(); ok {
_spec.AddModifier(func(u *sql.UpdateBuilder) {
sqljson.Append(u, playerservices.FieldAvailability, value)
})
}
if _u.mutation.AvailabilityCleared() {
_spec.ClearField(playerservices.FieldAvailability, field.TypeJSON)
}
if value, ok := _u.mutation.Rating(); ok {
_spec.SetField(playerservices.FieldRating, field.TypeOther, value)
}
if value, ok := _u.mutation.IsActive(); ok {
_spec.SetField(playerservices.FieldIsActive, field.TypeBool, value)
}
if _u.mutation.IsActiveCleared() {
_spec.ClearField(playerservices.FieldIsActive, field.TypeBool)
}
if value, ok := _u.mutation.UpdatedAt(); ok {
_spec.SetField(playerservices.FieldUpdatedAt, field.TypeTime, value)
}
_node = &PlayerServices{config: _u.config}
_spec.Assign = _node.assignValues
_spec.ScanValues = _node.scanValues
if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{playerservices.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
_u.mutation.done = true
return _node, nil
}
@@ -0,0 +1,13 @@
// Code generated by ent, DO NOT EDIT.
package predicate
import (
"entgo.io/ent/dialect/sql"
)
// PlayerServices is the predicate function for playerservices builders.
type PlayerServices func(*sql.Selector)
// Players is the predicate function for players builders.
type Players func(*sql.Selector)
+93
View File
@@ -0,0 +1,93 @@
// Code generated by ent, DO NOT EDIT.
package models
import (
"juwan-backend/app/player/rpc/internal/models/players"
"juwan-backend/app/player/rpc/internal/models/playerservices"
"juwan-backend/app/player/rpc/internal/models/schema"
"time"
"github.com/lib/pq"
"github.com/shopspring/decimal"
)
// The init function reads all schema descriptors with runtime code
// (default values, validators, hooks and policies) and stitches it
// to their package variables.
func init() {
playerservicesFields := schema.PlayerServices{}.Fields()
_ = playerservicesFields
// playerservicesDescTitle is the schema descriptor for title field.
playerservicesDescTitle := playerservicesFields[3].Descriptor()
// playerservices.TitleValidator is a validator for the "title" field. It is called by the builders before save.
playerservices.TitleValidator = playerservicesDescTitle.Validators[0].(func(string) error)
// playerservicesDescUnit is the schema descriptor for unit field.
playerservicesDescUnit := playerservicesFields[6].Descriptor()
// playerservices.UnitValidator is a validator for the "unit" field. It is called by the builders before save.
playerservices.UnitValidator = playerservicesDescUnit.Validators[0].(func(string) error)
// playerservicesDescRankRange is the schema descriptor for rank_range field.
playerservicesDescRankRange := playerservicesFields[7].Descriptor()
// playerservices.RankRangeValidator is a validator for the "rank_range" field. It is called by the builders before save.
playerservices.RankRangeValidator = playerservicesDescRankRange.Validators[0].(func(string) error)
// playerservicesDescAvailability is the schema descriptor for availability field.
playerservicesDescAvailability := playerservicesFields[8].Descriptor()
// playerservices.DefaultAvailability holds the default value on creation for the availability field.
playerservices.DefaultAvailability = playerservicesDescAvailability.Default.([]string)
// playerservicesDescRating is the schema descriptor for rating field.
playerservicesDescRating := playerservicesFields[9].Descriptor()
// playerservices.DefaultRating holds the default value on creation for the rating field.
playerservices.DefaultRating = playerservicesDescRating.Default.(decimal.Decimal)
// playerservicesDescIsActive is the schema descriptor for is_active field.
playerservicesDescIsActive := playerservicesFields[10].Descriptor()
// playerservices.DefaultIsActive holds the default value on creation for the is_active field.
playerservices.DefaultIsActive = playerservicesDescIsActive.Default.(bool)
// playerservicesDescCreatedAt is the schema descriptor for created_at field.
playerservicesDescCreatedAt := playerservicesFields[11].Descriptor()
// playerservices.DefaultCreatedAt holds the default value on creation for the created_at field.
playerservices.DefaultCreatedAt = playerservicesDescCreatedAt.Default.(func() time.Time)
// playerservicesDescUpdatedAt is the schema descriptor for updated_at field.
playerservicesDescUpdatedAt := playerservicesFields[12].Descriptor()
// playerservices.DefaultUpdatedAt holds the default value on creation for the updated_at field.
playerservices.DefaultUpdatedAt = playerservicesDescUpdatedAt.Default.(func() time.Time)
// playerservices.UpdateDefaultUpdatedAt holds the default value on update for the updated_at field.
playerservices.UpdateDefaultUpdatedAt = playerservicesDescUpdatedAt.UpdateDefault.(func() time.Time)
playersFields := schema.Players{}.Fields()
_ = playersFields
// playersDescStatus is the schema descriptor for status field.
playersDescStatus := playersFields[2].Descriptor()
// players.DefaultStatus holds the default value on creation for the status field.
players.DefaultStatus = playersDescStatus.Default.(string)
// players.StatusValidator is a validator for the "status" field. It is called by the builders before save.
players.StatusValidator = playersDescStatus.Validators[0].(func(string) error)
// playersDescRating is the schema descriptor for rating field.
playersDescRating := playersFields[4].Descriptor()
// players.DefaultRating holds the default value on creation for the rating field.
players.DefaultRating = playersDescRating.Default.(decimal.Decimal)
// playersDescTotalOrders is the schema descriptor for total_orders field.
playersDescTotalOrders := playersFields[5].Descriptor()
// players.DefaultTotalOrders holds the default value on creation for the total_orders field.
players.DefaultTotalOrders = playersDescTotalOrders.Default.(int)
// playersDescCompletedOrders is the schema descriptor for completed_orders field.
playersDescCompletedOrders := playersFields[6].Descriptor()
// players.DefaultCompletedOrders holds the default value on creation for the completed_orders field.
players.DefaultCompletedOrders = playersDescCompletedOrders.Default.(int)
// playersDescTags is the schema descriptor for tags field.
playersDescTags := playersFields[8].Descriptor()
// players.DefaultTags holds the default value on creation for the tags field.
players.DefaultTags = playersDescTags.Default.([]string)
// playersDescGames is the schema descriptor for games field.
playersDescGames := playersFields[9].Descriptor()
// players.DefaultGames holds the default value on creation for the games field.
players.DefaultGames = playersDescGames.Default.(pq.Int64Array)
// playersDescCreatedAt is the schema descriptor for created_at field.
playersDescCreatedAt := playersFields[10].Descriptor()
// players.DefaultCreatedAt holds the default value on creation for the created_at field.
players.DefaultCreatedAt = playersDescCreatedAt.Default.(func() time.Time)
// playersDescUpdatedAt is the schema descriptor for updated_at field.
playersDescUpdatedAt := playersFields[11].Descriptor()
// players.DefaultUpdatedAt holds the default value on creation for the updated_at field.
players.DefaultUpdatedAt = playersDescUpdatedAt.Default.(func() time.Time)
// players.UpdateDefaultUpdatedAt holds the default value on update for the updated_at field.
players.UpdateDefaultUpdatedAt = playersDescUpdatedAt.UpdateDefault.(func() time.Time)
}
@@ -0,0 +1,10 @@
// Code generated by ent, DO NOT EDIT.
package runtime
// The schema-stitching logic is generated in juwan-backend/app/player/rpc/internal/models/runtime.go
const (
Version = "v0.14.5" // Version of ent codegen.
Sum = "h1:Rj2WOYJtCkWyFo6a+5wB3EfBRP0rnx1fMk6gGA0UUe4=" // Sum of ent codegen.
)
@@ -0,0 +1,51 @@
package schema
import (
"time"
"entgo.io/ent"
"entgo.io/ent/dialect"
"entgo.io/ent/schema/field"
"github.com/lib/pq"
"github.com/shopspring/decimal"
)
var playerDefaultRating = decimal.RequireFromString("5.00")
// Players holds the schema definition for the Players entity.
type Players struct {
ent.Schema
}
// Fields of the Players.
func (Players) Fields() []ent.Field {
return []ent.Field{
field.Int64("id").Immutable().Unique(),
field.Int64("user_id").Unique(),
field.String("status").MaxLen(20).Default("offline"),
field.Int("gender").Unique(),
field.Other("rating", decimal.Decimal{}).
Optional().
Default(playerDefaultRating).
SchemaType(map[string]string{
dialect.Postgres: "decimal(3,2)",
}),
field.Int("total_orders").Optional().Default(0),
field.Int("completed_orders").Optional().Default(0),
field.Int64("shop_id").Optional().Nillable(),
field.Strings("tags").Optional().Default([]string{}),
field.Other("games", pq.Int64Array{}).
Optional().
Default(pq.Int64Array{}).
SchemaType(map[string]string{
dialect.Postgres: "bigint[]",
}),
field.Time("created_at").Default(time.Now).Immutable(),
field.Time("updated_at").Default(time.Now).UpdateDefault(time.Now),
}
}
// Edges of the Players.
func (Players) Edges() []ent.Edge {
return nil
}
@@ -0,0 +1,65 @@
package schema
import (
"time"
"entgo.io/ent"
"entgo.io/ent/dialect"
"entgo.io/ent/dialect/entsql"
"entgo.io/ent/schema"
"entgo.io/ent/schema/field"
"github.com/shopspring/decimal"
)
var (
decFive = decimal.RequireFromString("5.00")
)
// PlayerServices holds the schema definition for the PlayerServices entity.
type PlayerServices struct {
ent.Schema
}
// Annotations of the PlayerServices.
func (PlayerServices) Annotations() []schema.Annotation {
return []schema.Annotation{
entsql.Annotation{
Table: "player_services",
Checks: map[string]string{
"chk_price_positive": "price > 0",
"chk_service_rating": "rating >= 0 AND rating <= 5",
},
},
}
}
// Fields of the PlayerServices.
func (PlayerServices) Fields() []ent.Field {
return []ent.Field{
field.Int64("id").Immutable().Unique(),
field.Int64("player_id"),
field.Int64("game_id"),
field.String("title").MaxLen(200),
field.String("description").Optional().Nillable(),
field.Other("price", decimal.Decimal{}).
SchemaType(map[string]string{
dialect.Postgres: "decimal(10,2)",
}),
field.String("unit").MaxLen(20),
field.String("rank_range").MaxLen(100).Optional().Nillable(),
field.Strings("availability").Optional().Default([]string{}),
field.Other("rating", decimal.Decimal{}).
Default(decFive).
SchemaType(map[string]string{
dialect.Postgres: "decimal(3,2)",
}),
field.Bool("is_active").Optional().Default(true),
field.Time("created_at").Default(time.Now).Immutable(),
field.Time("updated_at").Default(time.Now).UpdateDefault(time.Now),
}
}
// Edges of the PlayerServices.
func (PlayerServices) Edges() []ent.Edge {
return nil
}
+213
View File
@@ -0,0 +1,213 @@
// Code generated by ent, DO NOT EDIT.
package models
import (
"context"
"sync"
"entgo.io/ent/dialect"
)
// Tx is a transactional client that is created by calling Client.Tx().
type Tx struct {
config
// PlayerServices is the client for interacting with the PlayerServices builders.
PlayerServices *PlayerServicesClient
// Players is the client for interacting with the Players builders.
Players *PlayersClient
// lazily loaded.
client *Client
clientOnce sync.Once
// ctx lives for the life of the transaction. It is
// the same context used by the underlying connection.
ctx context.Context
}
type (
// Committer is the interface that wraps the Commit method.
Committer interface {
Commit(context.Context, *Tx) error
}
// The CommitFunc type is an adapter to allow the use of ordinary
// function as a Committer. If f is a function with the appropriate
// signature, CommitFunc(f) is a Committer that calls f.
CommitFunc func(context.Context, *Tx) error
// CommitHook defines the "commit middleware". A function that gets a Committer
// and returns a Committer. For example:
//
// hook := func(next ent.Committer) ent.Committer {
// return ent.CommitFunc(func(ctx context.Context, tx *ent.Tx) error {
// // Do some stuff before.
// if err := next.Commit(ctx, tx); err != nil {
// return err
// }
// // Do some stuff after.
// return nil
// })
// }
//
CommitHook func(Committer) Committer
)
// Commit calls f(ctx, m).
func (f CommitFunc) Commit(ctx context.Context, tx *Tx) error {
return f(ctx, tx)
}
// Commit commits the transaction.
func (tx *Tx) Commit() error {
txDriver := tx.config.driver.(*txDriver)
var fn Committer = CommitFunc(func(context.Context, *Tx) error {
return txDriver.tx.Commit()
})
txDriver.mu.Lock()
hooks := append([]CommitHook(nil), txDriver.onCommit...)
txDriver.mu.Unlock()
for i := len(hooks) - 1; i >= 0; i-- {
fn = hooks[i](fn)
}
return fn.Commit(tx.ctx, tx)
}
// OnCommit adds a hook to call on commit.
func (tx *Tx) OnCommit(f CommitHook) {
txDriver := tx.config.driver.(*txDriver)
txDriver.mu.Lock()
txDriver.onCommit = append(txDriver.onCommit, f)
txDriver.mu.Unlock()
}
type (
// Rollbacker is the interface that wraps the Rollback method.
Rollbacker interface {
Rollback(context.Context, *Tx) error
}
// The RollbackFunc type is an adapter to allow the use of ordinary
// function as a Rollbacker. If f is a function with the appropriate
// signature, RollbackFunc(f) is a Rollbacker that calls f.
RollbackFunc func(context.Context, *Tx) error
// RollbackHook defines the "rollback middleware". A function that gets a Rollbacker
// and returns a Rollbacker. For example:
//
// hook := func(next ent.Rollbacker) ent.Rollbacker {
// return ent.RollbackFunc(func(ctx context.Context, tx *ent.Tx) error {
// // Do some stuff before.
// if err := next.Rollback(ctx, tx); err != nil {
// return err
// }
// // Do some stuff after.
// return nil
// })
// }
//
RollbackHook func(Rollbacker) Rollbacker
)
// Rollback calls f(ctx, m).
func (f RollbackFunc) Rollback(ctx context.Context, tx *Tx) error {
return f(ctx, tx)
}
// Rollback rollbacks the transaction.
func (tx *Tx) Rollback() error {
txDriver := tx.config.driver.(*txDriver)
var fn Rollbacker = RollbackFunc(func(context.Context, *Tx) error {
return txDriver.tx.Rollback()
})
txDriver.mu.Lock()
hooks := append([]RollbackHook(nil), txDriver.onRollback...)
txDriver.mu.Unlock()
for i := len(hooks) - 1; i >= 0; i-- {
fn = hooks[i](fn)
}
return fn.Rollback(tx.ctx, tx)
}
// OnRollback adds a hook to call on rollback.
func (tx *Tx) OnRollback(f RollbackHook) {
txDriver := tx.config.driver.(*txDriver)
txDriver.mu.Lock()
txDriver.onRollback = append(txDriver.onRollback, f)
txDriver.mu.Unlock()
}
// Client returns a Client that binds to current transaction.
func (tx *Tx) Client() *Client {
tx.clientOnce.Do(func() {
tx.client = &Client{config: tx.config}
tx.client.init()
})
return tx.client
}
func (tx *Tx) init() {
tx.PlayerServices = NewPlayerServicesClient(tx.config)
tx.Players = NewPlayersClient(tx.config)
}
// txDriver wraps the given dialect.Tx with a nop dialect.Driver implementation.
// The idea is to support transactions without adding any extra code to the builders.
// When a builder calls to driver.Tx(), it gets the same dialect.Tx instance.
// Commit and Rollback are nop for the internal builders and the user must call one
// of them in order to commit or rollback the transaction.
//
// If a closed transaction is embedded in one of the generated entities, and the entity
// applies a query, for example: PlayerServices.QueryXXX(), the query will be executed
// through the driver which created this transaction.
//
// Note that txDriver is not goroutine safe.
type txDriver struct {
// the driver we started the transaction from.
drv dialect.Driver
// tx is the underlying transaction.
tx dialect.Tx
// completion hooks.
mu sync.Mutex
onCommit []CommitHook
onRollback []RollbackHook
}
// newTx creates a new transactional driver.
func newTx(ctx context.Context, drv dialect.Driver) (*txDriver, error) {
tx, err := drv.Tx(ctx)
if err != nil {
return nil, err
}
return &txDriver{tx: tx, drv: drv}, nil
}
// Tx returns the transaction wrapper (txDriver) to avoid Commit or Rollback calls
// from the internal builders. Should be called only by the internal builders.
func (tx *txDriver) Tx(context.Context) (dialect.Tx, error) { return tx, nil }
// Dialect returns the dialect of the driver we started the transaction from.
func (tx *txDriver) Dialect() string { return tx.drv.Dialect() }
// Close is a nop close.
func (*txDriver) Close() error { return nil }
// Commit is a nop commit for the internal builders.
// User must call `Tx.Commit` in order to commit the transaction.
func (*txDriver) Commit() error { return nil }
// Rollback is a nop rollback for the internal builders.
// User must call `Tx.Rollback` in order to rollback the transaction.
func (*txDriver) Rollback() error { return nil }
// Exec calls tx.Exec.
func (tx *txDriver) Exec(ctx context.Context, query string, args, v any) error {
return tx.tx.Exec(ctx, query, args, v)
}
// Query calls tx.Query.
func (tx *txDriver) Query(ctx context.Context, query string, args, v any) error {
return tx.tx.Query(ctx, query, args, v)
}
var _ dialect.Driver = (*txDriver)(nil)
@@ -0,0 +1,76 @@
// Code generated by goctl. DO NOT EDIT.
// goctl 1.9.2
// Source: player.proto
package server
import (
"context"
"juwan-backend/app/player/rpc/internal/logic"
"juwan-backend/app/player/rpc/internal/svc"
"juwan-backend/app/player/rpc/pb"
)
type PlayerServiceServer struct {
svcCtx *svc.ServiceContext
pb.UnimplementedPlayerServiceServer
}
func NewPlayerServiceServer(svcCtx *svc.ServiceContext) *PlayerServiceServer {
return &PlayerServiceServer{
svcCtx: svcCtx,
}
}
// -----------------------playerServices-----------------------
func (s *PlayerServiceServer) AddPlayerServices(ctx context.Context, in *pb.AddPlayerServicesReq) (*pb.AddPlayerServicesResp, error) {
l := logic.NewAddPlayerServicesLogic(ctx, s.svcCtx)
return l.AddPlayerServices(in)
}
func (s *PlayerServiceServer) UpdatePlayerServices(ctx context.Context, in *pb.UpdatePlayerServicesReq) (*pb.UpdatePlayerServicesResp, error) {
l := logic.NewUpdatePlayerServicesLogic(ctx, s.svcCtx)
return l.UpdatePlayerServices(in)
}
func (s *PlayerServiceServer) DelPlayerServices(ctx context.Context, in *pb.DelPlayerServicesReq) (*pb.DelPlayerServicesResp, error) {
l := logic.NewDelPlayerServicesLogic(ctx, s.svcCtx)
return l.DelPlayerServices(in)
}
func (s *PlayerServiceServer) GetPlayerServicesById(ctx context.Context, in *pb.GetPlayerServicesByIdReq) (*pb.GetPlayerServicesByIdResp, error) {
l := logic.NewGetPlayerServicesByIdLogic(ctx, s.svcCtx)
return l.GetPlayerServicesById(in)
}
func (s *PlayerServiceServer) SearchPlayerServices(ctx context.Context, in *pb.SearchPlayerServicesReq) (*pb.SearchPlayerServicesResp, error) {
l := logic.NewSearchPlayerServicesLogic(ctx, s.svcCtx)
return l.SearchPlayerServices(in)
}
// -----------------------players-----------------------
func (s *PlayerServiceServer) AddPlayers(ctx context.Context, in *pb.AddPlayersReq) (*pb.AddPlayersResp, error) {
l := logic.NewAddPlayersLogic(ctx, s.svcCtx)
return l.AddPlayers(in)
}
func (s *PlayerServiceServer) UpdatePlayers(ctx context.Context, in *pb.UpdatePlayersReq) (*pb.UpdatePlayersResp, error) {
l := logic.NewUpdatePlayersLogic(ctx, s.svcCtx)
return l.UpdatePlayers(in)
}
func (s *PlayerServiceServer) DelPlayers(ctx context.Context, in *pb.DelPlayersReq) (*pb.DelPlayersResp, error) {
l := logic.NewDelPlayersLogic(ctx, s.svcCtx)
return l.DelPlayers(in)
}
func (s *PlayerServiceServer) GetPlayersById(ctx context.Context, in *pb.GetPlayersByIdReq) (*pb.GetPlayersByIdResp, error) {
l := logic.NewGetPlayersByIdLogic(ctx, s.svcCtx)
return l.GetPlayersById(in)
}
func (s *PlayerServiceServer) SearchPlayers(ctx context.Context, in *pb.SearchPlayersReq) (*pb.SearchPlayersResp, error) {
l := logic.NewSearchPlayersLogic(ctx, s.svcCtx)
return l.SearchPlayers(in)
}
@@ -0,0 +1,49 @@
package svc
import (
"juwan-backend/app/player/rpc/internal/config"
"juwan-backend/app/player/rpc/internal/models"
"juwan-backend/app/snowflake/rpc/snowflake"
"juwan-backend/common/redisx"
"juwan-backend/common/snowflakex"
"juwan-backend/pkg/adapter"
"time"
"ariga.io/entcache"
"entgo.io/ent/dialect/sql"
"github.com/zeromicro/go-zero/core/logx"
)
type ServiceContext struct {
Config config.Config
PlayerModelRW *models.Client
PlayerModelRO *models.Client
Snowflake snowflake.SnowflakeServiceClient
}
func NewServiceContext(c config.Config) *ServiceContext {
RWConn, err := sql.Open("pgx", c.DB.Master)
if err != nil {
panic(err)
}
ROConn, err := sql.Open("pgx", c.DB.Slaves)
if err != nil {
panic(err)
}
redisCluster, err := redisx.ConnectMasterSlaveCluster(c.CacheConf, 5*time.Second)
if redisCluster == nil || err != nil {
logx.Errorf("failed to connect to Redis cluster: %v", err)
panic(err)
}
// snowflakex.NewClient(c.SnowflakeRpcConf)
RWDrv := entcache.NewDriver(RWConn, entcache.TTL(30*time.Second), entcache.Levels(adapter.NewRedisCache(redisCluster.Client)))
RODrv := entcache.NewDriver(ROConn, entcache.TTL(30*time.Second), entcache.Levels(adapter.NewRedisCache(redisCluster.Client)))
return &ServiceContext{
Config: c,
PlayerModelRW: models.NewClient(models.Driver(RWDrv)),
PlayerModelRO: models.NewClient(models.Driver(RODrv)),
Snowflake: snowflakex.NewClient(c.SnowflakeRpcConf),
}
}
+39
View File
@@ -0,0 +1,39 @@
package main
import (
"flag"
"fmt"
"juwan-backend/app/player/rpc/internal/config"
"juwan-backend/app/player/rpc/internal/server"
"juwan-backend/app/player/rpc/internal/svc"
"juwan-backend/app/player/rpc/pb"
"github.com/zeromicro/go-zero/core/conf"
"github.com/zeromicro/go-zero/core/service"
"github.com/zeromicro/go-zero/zrpc"
"google.golang.org/grpc"
"google.golang.org/grpc/reflection"
)
var configFile = flag.String("f", "etc/pb.yaml", "the config file")
func main() {
flag.Parse()
var c config.Config
conf.MustLoad(*configFile, &c)
ctx := svc.NewServiceContext(c)
s := zrpc.MustNewServer(c.RpcServerConf, func(grpcServer *grpc.Server) {
pb.RegisterPlayerServiceServer(grpcServer, server.NewPlayerServiceServer(ctx))
if c.Mode == service.DevMode || c.Mode == service.TestMode {
reflection.Register(grpcServer)
}
})
defer s.Stop()
fmt.Printf("Starting rpc server at %s...\n", c.ListenOn)
s.Start()
}
File diff suppressed because it is too large Load Diff
+467
View File
@@ -0,0 +1,467 @@
// Code generated by protoc-gen-go-grpc. DO NOT EDIT.
// versions:
// - protoc-gen-go-grpc v1.6.1
// - protoc v5.29.6
// source: player.proto
package pb
import (
context "context"
grpc "google.golang.org/grpc"
codes "google.golang.org/grpc/codes"
status "google.golang.org/grpc/status"
)
// This is a compile-time assertion to ensure that this generated file
// is compatible with the grpc package it is being compiled against.
// Requires gRPC-Go v1.64.0 or later.
const _ = grpc.SupportPackageIsVersion9
const (
PlayerService_AddPlayerServices_FullMethodName = "/pb.playerService/AddPlayerServices"
PlayerService_UpdatePlayerServices_FullMethodName = "/pb.playerService/UpdatePlayerServices"
PlayerService_DelPlayerServices_FullMethodName = "/pb.playerService/DelPlayerServices"
PlayerService_GetPlayerServicesById_FullMethodName = "/pb.playerService/GetPlayerServicesById"
PlayerService_SearchPlayerServices_FullMethodName = "/pb.playerService/SearchPlayerServices"
PlayerService_AddPlayers_FullMethodName = "/pb.playerService/AddPlayers"
PlayerService_UpdatePlayers_FullMethodName = "/pb.playerService/UpdatePlayers"
PlayerService_DelPlayers_FullMethodName = "/pb.playerService/DelPlayers"
PlayerService_GetPlayersById_FullMethodName = "/pb.playerService/GetPlayersById"
PlayerService_SearchPlayers_FullMethodName = "/pb.playerService/SearchPlayers"
)
// PlayerServiceClient is the client API for PlayerService service.
//
// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
type PlayerServiceClient interface {
// -----------------------playerServices-----------------------
AddPlayerServices(ctx context.Context, in *AddPlayerServicesReq, opts ...grpc.CallOption) (*AddPlayerServicesResp, error)
UpdatePlayerServices(ctx context.Context, in *UpdatePlayerServicesReq, opts ...grpc.CallOption) (*UpdatePlayerServicesResp, error)
DelPlayerServices(ctx context.Context, in *DelPlayerServicesReq, opts ...grpc.CallOption) (*DelPlayerServicesResp, error)
GetPlayerServicesById(ctx context.Context, in *GetPlayerServicesByIdReq, opts ...grpc.CallOption) (*GetPlayerServicesByIdResp, error)
SearchPlayerServices(ctx context.Context, in *SearchPlayerServicesReq, opts ...grpc.CallOption) (*SearchPlayerServicesResp, error)
// -----------------------players-----------------------
AddPlayers(ctx context.Context, in *AddPlayersReq, opts ...grpc.CallOption) (*AddPlayersResp, error)
UpdatePlayers(ctx context.Context, in *UpdatePlayersReq, opts ...grpc.CallOption) (*UpdatePlayersResp, error)
DelPlayers(ctx context.Context, in *DelPlayersReq, opts ...grpc.CallOption) (*DelPlayersResp, error)
GetPlayersById(ctx context.Context, in *GetPlayersByIdReq, opts ...grpc.CallOption) (*GetPlayersByIdResp, error)
SearchPlayers(ctx context.Context, in *SearchPlayersReq, opts ...grpc.CallOption) (*SearchPlayersResp, error)
}
type playerServiceClient struct {
cc grpc.ClientConnInterface
}
func NewPlayerServiceClient(cc grpc.ClientConnInterface) PlayerServiceClient {
return &playerServiceClient{cc}
}
func (c *playerServiceClient) AddPlayerServices(ctx context.Context, in *AddPlayerServicesReq, opts ...grpc.CallOption) (*AddPlayerServicesResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(AddPlayerServicesResp)
err := c.cc.Invoke(ctx, PlayerService_AddPlayerServices_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerServiceClient) UpdatePlayerServices(ctx context.Context, in *UpdatePlayerServicesReq, opts ...grpc.CallOption) (*UpdatePlayerServicesResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(UpdatePlayerServicesResp)
err := c.cc.Invoke(ctx, PlayerService_UpdatePlayerServices_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerServiceClient) DelPlayerServices(ctx context.Context, in *DelPlayerServicesReq, opts ...grpc.CallOption) (*DelPlayerServicesResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(DelPlayerServicesResp)
err := c.cc.Invoke(ctx, PlayerService_DelPlayerServices_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerServiceClient) GetPlayerServicesById(ctx context.Context, in *GetPlayerServicesByIdReq, opts ...grpc.CallOption) (*GetPlayerServicesByIdResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(GetPlayerServicesByIdResp)
err := c.cc.Invoke(ctx, PlayerService_GetPlayerServicesById_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerServiceClient) SearchPlayerServices(ctx context.Context, in *SearchPlayerServicesReq, opts ...grpc.CallOption) (*SearchPlayerServicesResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(SearchPlayerServicesResp)
err := c.cc.Invoke(ctx, PlayerService_SearchPlayerServices_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerServiceClient) AddPlayers(ctx context.Context, in *AddPlayersReq, opts ...grpc.CallOption) (*AddPlayersResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(AddPlayersResp)
err := c.cc.Invoke(ctx, PlayerService_AddPlayers_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerServiceClient) UpdatePlayers(ctx context.Context, in *UpdatePlayersReq, opts ...grpc.CallOption) (*UpdatePlayersResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(UpdatePlayersResp)
err := c.cc.Invoke(ctx, PlayerService_UpdatePlayers_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerServiceClient) DelPlayers(ctx context.Context, in *DelPlayersReq, opts ...grpc.CallOption) (*DelPlayersResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(DelPlayersResp)
err := c.cc.Invoke(ctx, PlayerService_DelPlayers_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerServiceClient) GetPlayersById(ctx context.Context, in *GetPlayersByIdReq, opts ...grpc.CallOption) (*GetPlayersByIdResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(GetPlayersByIdResp)
err := c.cc.Invoke(ctx, PlayerService_GetPlayersById_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerServiceClient) SearchPlayers(ctx context.Context, in *SearchPlayersReq, opts ...grpc.CallOption) (*SearchPlayersResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(SearchPlayersResp)
err := c.cc.Invoke(ctx, PlayerService_SearchPlayers_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
// PlayerServiceServer is the server API for PlayerService service.
// All implementations must embed UnimplementedPlayerServiceServer
// for forward compatibility.
type PlayerServiceServer interface {
// -----------------------playerServices-----------------------
AddPlayerServices(context.Context, *AddPlayerServicesReq) (*AddPlayerServicesResp, error)
UpdatePlayerServices(context.Context, *UpdatePlayerServicesReq) (*UpdatePlayerServicesResp, error)
DelPlayerServices(context.Context, *DelPlayerServicesReq) (*DelPlayerServicesResp, error)
GetPlayerServicesById(context.Context, *GetPlayerServicesByIdReq) (*GetPlayerServicesByIdResp, error)
SearchPlayerServices(context.Context, *SearchPlayerServicesReq) (*SearchPlayerServicesResp, error)
// -----------------------players-----------------------
AddPlayers(context.Context, *AddPlayersReq) (*AddPlayersResp, error)
UpdatePlayers(context.Context, *UpdatePlayersReq) (*UpdatePlayersResp, error)
DelPlayers(context.Context, *DelPlayersReq) (*DelPlayersResp, error)
GetPlayersById(context.Context, *GetPlayersByIdReq) (*GetPlayersByIdResp, error)
SearchPlayers(context.Context, *SearchPlayersReq) (*SearchPlayersResp, error)
mustEmbedUnimplementedPlayerServiceServer()
}
// UnimplementedPlayerServiceServer must be embedded to have
// forward compatible implementations.
//
// NOTE: this should be embedded by value instead of pointer to avoid a nil
// pointer dereference when methods are called.
type UnimplementedPlayerServiceServer struct{}
func (UnimplementedPlayerServiceServer) AddPlayerServices(context.Context, *AddPlayerServicesReq) (*AddPlayerServicesResp, error) {
return nil, status.Error(codes.Unimplemented, "method AddPlayerServices not implemented")
}
func (UnimplementedPlayerServiceServer) UpdatePlayerServices(context.Context, *UpdatePlayerServicesReq) (*UpdatePlayerServicesResp, error) {
return nil, status.Error(codes.Unimplemented, "method UpdatePlayerServices not implemented")
}
func (UnimplementedPlayerServiceServer) DelPlayerServices(context.Context, *DelPlayerServicesReq) (*DelPlayerServicesResp, error) {
return nil, status.Error(codes.Unimplemented, "method DelPlayerServices not implemented")
}
func (UnimplementedPlayerServiceServer) GetPlayerServicesById(context.Context, *GetPlayerServicesByIdReq) (*GetPlayerServicesByIdResp, error) {
return nil, status.Error(codes.Unimplemented, "method GetPlayerServicesById not implemented")
}
func (UnimplementedPlayerServiceServer) SearchPlayerServices(context.Context, *SearchPlayerServicesReq) (*SearchPlayerServicesResp, error) {
return nil, status.Error(codes.Unimplemented, "method SearchPlayerServices not implemented")
}
func (UnimplementedPlayerServiceServer) AddPlayers(context.Context, *AddPlayersReq) (*AddPlayersResp, error) {
return nil, status.Error(codes.Unimplemented, "method AddPlayers not implemented")
}
func (UnimplementedPlayerServiceServer) UpdatePlayers(context.Context, *UpdatePlayersReq) (*UpdatePlayersResp, error) {
return nil, status.Error(codes.Unimplemented, "method UpdatePlayers not implemented")
}
func (UnimplementedPlayerServiceServer) DelPlayers(context.Context, *DelPlayersReq) (*DelPlayersResp, error) {
return nil, status.Error(codes.Unimplemented, "method DelPlayers not implemented")
}
func (UnimplementedPlayerServiceServer) GetPlayersById(context.Context, *GetPlayersByIdReq) (*GetPlayersByIdResp, error) {
return nil, status.Error(codes.Unimplemented, "method GetPlayersById not implemented")
}
func (UnimplementedPlayerServiceServer) SearchPlayers(context.Context, *SearchPlayersReq) (*SearchPlayersResp, error) {
return nil, status.Error(codes.Unimplemented, "method SearchPlayers not implemented")
}
func (UnimplementedPlayerServiceServer) mustEmbedUnimplementedPlayerServiceServer() {}
func (UnimplementedPlayerServiceServer) testEmbeddedByValue() {}
// UnsafePlayerServiceServer may be embedded to opt out of forward compatibility for this service.
// Use of this interface is not recommended, as added methods to PlayerServiceServer will
// result in compilation errors.
type UnsafePlayerServiceServer interface {
mustEmbedUnimplementedPlayerServiceServer()
}
func RegisterPlayerServiceServer(s grpc.ServiceRegistrar, srv PlayerServiceServer) {
// If the following call panics, it indicates UnimplementedPlayerServiceServer was
// embedded by pointer and is nil. This will cause panics if an
// unimplemented method is ever invoked, so we test this at initialization
// time to prevent it from happening at runtime later due to I/O.
if t, ok := srv.(interface{ testEmbeddedByValue() }); ok {
t.testEmbeddedByValue()
}
s.RegisterService(&PlayerService_ServiceDesc, srv)
}
func _PlayerService_AddPlayerServices_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(AddPlayerServicesReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerServiceServer).AddPlayerServices(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerService_AddPlayerServices_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerServiceServer).AddPlayerServices(ctx, req.(*AddPlayerServicesReq))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerService_UpdatePlayerServices_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(UpdatePlayerServicesReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerServiceServer).UpdatePlayerServices(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerService_UpdatePlayerServices_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerServiceServer).UpdatePlayerServices(ctx, req.(*UpdatePlayerServicesReq))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerService_DelPlayerServices_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(DelPlayerServicesReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerServiceServer).DelPlayerServices(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerService_DelPlayerServices_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerServiceServer).DelPlayerServices(ctx, req.(*DelPlayerServicesReq))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerService_GetPlayerServicesById_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(GetPlayerServicesByIdReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerServiceServer).GetPlayerServicesById(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerService_GetPlayerServicesById_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerServiceServer).GetPlayerServicesById(ctx, req.(*GetPlayerServicesByIdReq))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerService_SearchPlayerServices_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(SearchPlayerServicesReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerServiceServer).SearchPlayerServices(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerService_SearchPlayerServices_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerServiceServer).SearchPlayerServices(ctx, req.(*SearchPlayerServicesReq))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerService_AddPlayers_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(AddPlayersReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerServiceServer).AddPlayers(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerService_AddPlayers_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerServiceServer).AddPlayers(ctx, req.(*AddPlayersReq))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerService_UpdatePlayers_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(UpdatePlayersReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerServiceServer).UpdatePlayers(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerService_UpdatePlayers_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerServiceServer).UpdatePlayers(ctx, req.(*UpdatePlayersReq))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerService_DelPlayers_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(DelPlayersReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerServiceServer).DelPlayers(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerService_DelPlayers_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerServiceServer).DelPlayers(ctx, req.(*DelPlayersReq))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerService_GetPlayersById_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(GetPlayersByIdReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerServiceServer).GetPlayersById(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerService_GetPlayersById_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerServiceServer).GetPlayersById(ctx, req.(*GetPlayersByIdReq))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerService_SearchPlayers_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(SearchPlayersReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerServiceServer).SearchPlayers(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerService_SearchPlayers_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerServiceServer).SearchPlayers(ctx, req.(*SearchPlayersReq))
}
return interceptor(ctx, in, info, handler)
}
// PlayerService_ServiceDesc is the grpc.ServiceDesc for PlayerService service.
// It's only intended for direct use with grpc.RegisterService,
// and not to be introspected or modified (even as a copy)
var PlayerService_ServiceDesc = grpc.ServiceDesc{
ServiceName: "pb.playerService",
HandlerType: (*PlayerServiceServer)(nil),
Methods: []grpc.MethodDesc{
{
MethodName: "AddPlayerServices",
Handler: _PlayerService_AddPlayerServices_Handler,
},
{
MethodName: "UpdatePlayerServices",
Handler: _PlayerService_UpdatePlayerServices_Handler,
},
{
MethodName: "DelPlayerServices",
Handler: _PlayerService_DelPlayerServices_Handler,
},
{
MethodName: "GetPlayerServicesById",
Handler: _PlayerService_GetPlayerServicesById_Handler,
},
{
MethodName: "SearchPlayerServices",
Handler: _PlayerService_SearchPlayerServices_Handler,
},
{
MethodName: "AddPlayers",
Handler: _PlayerService_AddPlayers_Handler,
},
{
MethodName: "UpdatePlayers",
Handler: _PlayerService_UpdatePlayers_Handler,
},
{
MethodName: "DelPlayers",
Handler: _PlayerService_DelPlayers_Handler,
},
{
MethodName: "GetPlayersById",
Handler: _PlayerService_GetPlayersById_Handler,
},
{
MethodName: "SearchPlayers",
Handler: _PlayerService_SearchPlayers_Handler,
},
},
Streams: []grpc.StreamDesc{},
Metadata: "player.proto",
}
@@ -0,0 +1,116 @@
// Code generated by goctl. DO NOT EDIT.
// goctl 1.9.2
// Source: player.proto
package playerservice
import (
"context"
"juwan-backend/app/player/rpc/pb"
"github.com/zeromicro/go-zero/zrpc"
"google.golang.org/grpc"
)
type (
AddPlayerServicesReq = pb.AddPlayerServicesReq
AddPlayerServicesResp = pb.AddPlayerServicesResp
AddPlayersReq = pb.AddPlayersReq
AddPlayersResp = pb.AddPlayersResp
DelPlayerServicesReq = pb.DelPlayerServicesReq
DelPlayerServicesResp = pb.DelPlayerServicesResp
DelPlayersReq = pb.DelPlayersReq
DelPlayersResp = pb.DelPlayersResp
GetPlayerServicesByIdReq = pb.GetPlayerServicesByIdReq
GetPlayerServicesByIdResp = pb.GetPlayerServicesByIdResp
GetPlayersByIdReq = pb.GetPlayersByIdReq
GetPlayersByIdResp = pb.GetPlayersByIdResp
PlayerServices = pb.PlayerServices
Players = pb.Players
SearchPlayerServicesReq = pb.SearchPlayerServicesReq
SearchPlayerServicesResp = pb.SearchPlayerServicesResp
SearchPlayersReq = pb.SearchPlayersReq
SearchPlayersResp = pb.SearchPlayersResp
UpdatePlayerServicesReq = pb.UpdatePlayerServicesReq
UpdatePlayerServicesResp = pb.UpdatePlayerServicesResp
UpdatePlayersReq = pb.UpdatePlayersReq
UpdatePlayersResp = pb.UpdatePlayersResp
PlayerService interface {
// -----------------------playerServices-----------------------
AddPlayerServices(ctx context.Context, in *AddPlayerServicesReq, opts ...grpc.CallOption) (*AddPlayerServicesResp, error)
UpdatePlayerServices(ctx context.Context, in *UpdatePlayerServicesReq, opts ...grpc.CallOption) (*UpdatePlayerServicesResp, error)
DelPlayerServices(ctx context.Context, in *DelPlayerServicesReq, opts ...grpc.CallOption) (*DelPlayerServicesResp, error)
GetPlayerServicesById(ctx context.Context, in *GetPlayerServicesByIdReq, opts ...grpc.CallOption) (*GetPlayerServicesByIdResp, error)
SearchPlayerServices(ctx context.Context, in *SearchPlayerServicesReq, opts ...grpc.CallOption) (*SearchPlayerServicesResp, error)
// -----------------------players-----------------------
AddPlayers(ctx context.Context, in *AddPlayersReq, opts ...grpc.CallOption) (*AddPlayersResp, error)
UpdatePlayers(ctx context.Context, in *UpdatePlayersReq, opts ...grpc.CallOption) (*UpdatePlayersResp, error)
DelPlayers(ctx context.Context, in *DelPlayersReq, opts ...grpc.CallOption) (*DelPlayersResp, error)
GetPlayersById(ctx context.Context, in *GetPlayersByIdReq, opts ...grpc.CallOption) (*GetPlayersByIdResp, error)
SearchPlayers(ctx context.Context, in *SearchPlayersReq, opts ...grpc.CallOption) (*SearchPlayersResp, error)
}
defaultPlayerService struct {
cli zrpc.Client
}
)
func NewPlayerService(cli zrpc.Client) PlayerService {
return &defaultPlayerService{
cli: cli,
}
}
// -----------------------playerServices-----------------------
func (m *defaultPlayerService) AddPlayerServices(ctx context.Context, in *AddPlayerServicesReq, opts ...grpc.CallOption) (*AddPlayerServicesResp, error) {
client := pb.NewPlayerServiceClient(m.cli.Conn())
return client.AddPlayerServices(ctx, in, opts...)
}
func (m *defaultPlayerService) UpdatePlayerServices(ctx context.Context, in *UpdatePlayerServicesReq, opts ...grpc.CallOption) (*UpdatePlayerServicesResp, error) {
client := pb.NewPlayerServiceClient(m.cli.Conn())
return client.UpdatePlayerServices(ctx, in, opts...)
}
func (m *defaultPlayerService) DelPlayerServices(ctx context.Context, in *DelPlayerServicesReq, opts ...grpc.CallOption) (*DelPlayerServicesResp, error) {
client := pb.NewPlayerServiceClient(m.cli.Conn())
return client.DelPlayerServices(ctx, in, opts...)
}
func (m *defaultPlayerService) GetPlayerServicesById(ctx context.Context, in *GetPlayerServicesByIdReq, opts ...grpc.CallOption) (*GetPlayerServicesByIdResp, error) {
client := pb.NewPlayerServiceClient(m.cli.Conn())
return client.GetPlayerServicesById(ctx, in, opts...)
}
func (m *defaultPlayerService) SearchPlayerServices(ctx context.Context, in *SearchPlayerServicesReq, opts ...grpc.CallOption) (*SearchPlayerServicesResp, error) {
client := pb.NewPlayerServiceClient(m.cli.Conn())
return client.SearchPlayerServices(ctx, in, opts...)
}
// -----------------------players-----------------------
func (m *defaultPlayerService) AddPlayers(ctx context.Context, in *AddPlayersReq, opts ...grpc.CallOption) (*AddPlayersResp, error) {
client := pb.NewPlayerServiceClient(m.cli.Conn())
return client.AddPlayers(ctx, in, opts...)
}
func (m *defaultPlayerService) UpdatePlayers(ctx context.Context, in *UpdatePlayersReq, opts ...grpc.CallOption) (*UpdatePlayersResp, error) {
client := pb.NewPlayerServiceClient(m.cli.Conn())
return client.UpdatePlayers(ctx, in, opts...)
}
func (m *defaultPlayerService) DelPlayers(ctx context.Context, in *DelPlayersReq, opts ...grpc.CallOption) (*DelPlayersResp, error) {
client := pb.NewPlayerServiceClient(m.cli.Conn())
return client.DelPlayers(ctx, in, opts...)
}
func (m *defaultPlayerService) GetPlayersById(ctx context.Context, in *GetPlayersByIdReq, opts ...grpc.CallOption) (*GetPlayersByIdResp, error) {
client := pb.NewPlayerServiceClient(m.cli.Conn())
return client.GetPlayersById(ctx, in, opts...)
}
func (m *defaultPlayerService) SearchPlayers(ctx context.Context, in *SearchPlayersReq, opts ...grpc.CallOption) (*SearchPlayersResp, error) {
client := pb.NewPlayerServiceClient(m.cli.Conn())
return client.SearchPlayers(ctx, in, opts...)
}