fix: api descript

This commit is contained in:
wwweww
2026-02-28 05:33:16 +08:00
parent 5930fb0dde
commit d2f33b4b96
243 changed files with 37065 additions and 780 deletions
@@ -0,0 +1,409 @@
// Code generated by ent, DO NOT EDIT.
package models
import (
"context"
"errors"
"fmt"
"juwan-backend/app/player/rpc/internal/models/players"
"time"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"github.com/lib/pq"
"github.com/shopspring/decimal"
)
// PlayersCreate is the builder for creating a Players entity.
type PlayersCreate struct {
config
mutation *PlayersMutation
hooks []Hook
}
// SetUserID sets the "user_id" field.
func (_c *PlayersCreate) SetUserID(v int64) *PlayersCreate {
_c.mutation.SetUserID(v)
return _c
}
// SetStatus sets the "status" field.
func (_c *PlayersCreate) SetStatus(v string) *PlayersCreate {
_c.mutation.SetStatus(v)
return _c
}
// SetNillableStatus sets the "status" field if the given value is not nil.
func (_c *PlayersCreate) SetNillableStatus(v *string) *PlayersCreate {
if v != nil {
_c.SetStatus(*v)
}
return _c
}
// SetGender sets the "gender" field.
func (_c *PlayersCreate) SetGender(v int) *PlayersCreate {
_c.mutation.SetGender(v)
return _c
}
// SetRating sets the "rating" field.
func (_c *PlayersCreate) SetRating(v decimal.Decimal) *PlayersCreate {
_c.mutation.SetRating(v)
return _c
}
// SetNillableRating sets the "rating" field if the given value is not nil.
func (_c *PlayersCreate) SetNillableRating(v *decimal.Decimal) *PlayersCreate {
if v != nil {
_c.SetRating(*v)
}
return _c
}
// SetTotalOrders sets the "total_orders" field.
func (_c *PlayersCreate) SetTotalOrders(v int) *PlayersCreate {
_c.mutation.SetTotalOrders(v)
return _c
}
// SetNillableTotalOrders sets the "total_orders" field if the given value is not nil.
func (_c *PlayersCreate) SetNillableTotalOrders(v *int) *PlayersCreate {
if v != nil {
_c.SetTotalOrders(*v)
}
return _c
}
// SetCompletedOrders sets the "completed_orders" field.
func (_c *PlayersCreate) SetCompletedOrders(v int) *PlayersCreate {
_c.mutation.SetCompletedOrders(v)
return _c
}
// SetNillableCompletedOrders sets the "completed_orders" field if the given value is not nil.
func (_c *PlayersCreate) SetNillableCompletedOrders(v *int) *PlayersCreate {
if v != nil {
_c.SetCompletedOrders(*v)
}
return _c
}
// SetShopID sets the "shop_id" field.
func (_c *PlayersCreate) SetShopID(v int64) *PlayersCreate {
_c.mutation.SetShopID(v)
return _c
}
// SetNillableShopID sets the "shop_id" field if the given value is not nil.
func (_c *PlayersCreate) SetNillableShopID(v *int64) *PlayersCreate {
if v != nil {
_c.SetShopID(*v)
}
return _c
}
// SetTags sets the "tags" field.
func (_c *PlayersCreate) SetTags(v []string) *PlayersCreate {
_c.mutation.SetTags(v)
return _c
}
// SetGames sets the "games" field.
func (_c *PlayersCreate) SetGames(v pq.Int64Array) *PlayersCreate {
_c.mutation.SetGames(v)
return _c
}
// SetCreatedAt sets the "created_at" field.
func (_c *PlayersCreate) SetCreatedAt(v time.Time) *PlayersCreate {
_c.mutation.SetCreatedAt(v)
return _c
}
// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
func (_c *PlayersCreate) SetNillableCreatedAt(v *time.Time) *PlayersCreate {
if v != nil {
_c.SetCreatedAt(*v)
}
return _c
}
// SetUpdatedAt sets the "updated_at" field.
func (_c *PlayersCreate) SetUpdatedAt(v time.Time) *PlayersCreate {
_c.mutation.SetUpdatedAt(v)
return _c
}
// SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
func (_c *PlayersCreate) SetNillableUpdatedAt(v *time.Time) *PlayersCreate {
if v != nil {
_c.SetUpdatedAt(*v)
}
return _c
}
// SetID sets the "id" field.
func (_c *PlayersCreate) SetID(v int64) *PlayersCreate {
_c.mutation.SetID(v)
return _c
}
// Mutation returns the PlayersMutation object of the builder.
func (_c *PlayersCreate) Mutation() *PlayersMutation {
return _c.mutation
}
// Save creates the Players in the database.
func (_c *PlayersCreate) Save(ctx context.Context) (*Players, error) {
_c.defaults()
return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *PlayersCreate) SaveX(ctx context.Context) *Players {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *PlayersCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *PlayersCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_c *PlayersCreate) defaults() {
if _, ok := _c.mutation.Status(); !ok {
v := players.DefaultStatus
_c.mutation.SetStatus(v)
}
if _, ok := _c.mutation.Rating(); !ok {
v := players.DefaultRating
_c.mutation.SetRating(v)
}
if _, ok := _c.mutation.TotalOrders(); !ok {
v := players.DefaultTotalOrders
_c.mutation.SetTotalOrders(v)
}
if _, ok := _c.mutation.CompletedOrders(); !ok {
v := players.DefaultCompletedOrders
_c.mutation.SetCompletedOrders(v)
}
if _, ok := _c.mutation.Tags(); !ok {
v := players.DefaultTags
_c.mutation.SetTags(v)
}
if _, ok := _c.mutation.Games(); !ok {
v := players.DefaultGames
_c.mutation.SetGames(v)
}
if _, ok := _c.mutation.CreatedAt(); !ok {
v := players.DefaultCreatedAt()
_c.mutation.SetCreatedAt(v)
}
if _, ok := _c.mutation.UpdatedAt(); !ok {
v := players.DefaultUpdatedAt()
_c.mutation.SetUpdatedAt(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_c *PlayersCreate) check() error {
if _, ok := _c.mutation.UserID(); !ok {
return &ValidationError{Name: "user_id", err: errors.New(`models: missing required field "Players.user_id"`)}
}
if _, ok := _c.mutation.Status(); !ok {
return &ValidationError{Name: "status", err: errors.New(`models: missing required field "Players.status"`)}
}
if v, ok := _c.mutation.Status(); ok {
if err := players.StatusValidator(v); err != nil {
return &ValidationError{Name: "status", err: fmt.Errorf(`models: validator failed for field "Players.status": %w`, err)}
}
}
if _, ok := _c.mutation.Gender(); !ok {
return &ValidationError{Name: "gender", err: errors.New(`models: missing required field "Players.gender"`)}
}
if _, ok := _c.mutation.CreatedAt(); !ok {
return &ValidationError{Name: "created_at", err: errors.New(`models: missing required field "Players.created_at"`)}
}
if _, ok := _c.mutation.UpdatedAt(); !ok {
return &ValidationError{Name: "updated_at", err: errors.New(`models: missing required field "Players.updated_at"`)}
}
return nil
}
func (_c *PlayersCreate) sqlSave(ctx context.Context) (*Players, error) {
if err := _c.check(); err != nil {
return nil, err
}
_node, _spec := _c.createSpec()
if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
if _spec.ID.Value != _node.ID {
id := _spec.ID.Value.(int64)
_node.ID = int64(id)
}
_c.mutation.id = &_node.ID
_c.mutation.done = true
return _node, nil
}
func (_c *PlayersCreate) createSpec() (*Players, *sqlgraph.CreateSpec) {
var (
_node = &Players{config: _c.config}
_spec = sqlgraph.NewCreateSpec(players.Table, sqlgraph.NewFieldSpec(players.FieldID, field.TypeInt64))
)
if id, ok := _c.mutation.ID(); ok {
_node.ID = id
_spec.ID.Value = id
}
if value, ok := _c.mutation.UserID(); ok {
_spec.SetField(players.FieldUserID, field.TypeInt64, value)
_node.UserID = value
}
if value, ok := _c.mutation.Status(); ok {
_spec.SetField(players.FieldStatus, field.TypeString, value)
_node.Status = value
}
if value, ok := _c.mutation.Gender(); ok {
_spec.SetField(players.FieldGender, field.TypeInt, value)
_node.Gender = value
}
if value, ok := _c.mutation.Rating(); ok {
_spec.SetField(players.FieldRating, field.TypeOther, value)
_node.Rating = value
}
if value, ok := _c.mutation.TotalOrders(); ok {
_spec.SetField(players.FieldTotalOrders, field.TypeInt, value)
_node.TotalOrders = value
}
if value, ok := _c.mutation.CompletedOrders(); ok {
_spec.SetField(players.FieldCompletedOrders, field.TypeInt, value)
_node.CompletedOrders = value
}
if value, ok := _c.mutation.ShopID(); ok {
_spec.SetField(players.FieldShopID, field.TypeInt64, value)
_node.ShopID = &value
}
if value, ok := _c.mutation.Tags(); ok {
_spec.SetField(players.FieldTags, field.TypeJSON, value)
_node.Tags = value
}
if value, ok := _c.mutation.Games(); ok {
_spec.SetField(players.FieldGames, field.TypeOther, value)
_node.Games = value
}
if value, ok := _c.mutation.CreatedAt(); ok {
_spec.SetField(players.FieldCreatedAt, field.TypeTime, value)
_node.CreatedAt = value
}
if value, ok := _c.mutation.UpdatedAt(); ok {
_spec.SetField(players.FieldUpdatedAt, field.TypeTime, value)
_node.UpdatedAt = value
}
return _node, _spec
}
// PlayersCreateBulk is the builder for creating many Players entities in bulk.
type PlayersCreateBulk struct {
config
err error
builders []*PlayersCreate
}
// Save creates the Players entities in the database.
func (_c *PlayersCreateBulk) Save(ctx context.Context) ([]*Players, error) {
if _c.err != nil {
return nil, _c.err
}
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
nodes := make([]*Players, len(_c.builders))
mutators := make([]Mutator, len(_c.builders))
for i := range _c.builders {
func(i int, root context.Context) {
builder := _c.builders[i]
builder.defaults()
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*PlayersMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil && nodes[i].ID == 0 {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int64(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (_c *PlayersCreateBulk) SaveX(ctx context.Context) []*Players {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *PlayersCreateBulk) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *PlayersCreateBulk) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}