fix: api descript
This commit is contained in:
@@ -0,0 +1,745 @@
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// Code generated by ent, DO NOT EDIT.
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package models
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import (
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"context"
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"errors"
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"fmt"
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"juwan-backend/app/player/rpc/internal/models/players"
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"juwan-backend/app/player/rpc/internal/models/predicate"
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"time"
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"entgo.io/ent/dialect/sql"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/dialect/sql/sqljson"
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"entgo.io/ent/schema/field"
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"github.com/lib/pq"
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"github.com/shopspring/decimal"
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)
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// PlayersUpdate is the builder for updating Players entities.
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type PlayersUpdate struct {
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config
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hooks []Hook
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mutation *PlayersMutation
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}
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// Where appends a list predicates to the PlayersUpdate builder.
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func (_u *PlayersUpdate) Where(ps ...predicate.Players) *PlayersUpdate {
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_u.mutation.Where(ps...)
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return _u
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}
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// SetUserID sets the "user_id" field.
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func (_u *PlayersUpdate) SetUserID(v int64) *PlayersUpdate {
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_u.mutation.ResetUserID()
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_u.mutation.SetUserID(v)
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return _u
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}
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// SetNillableUserID sets the "user_id" field if the given value is not nil.
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func (_u *PlayersUpdate) SetNillableUserID(v *int64) *PlayersUpdate {
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if v != nil {
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_u.SetUserID(*v)
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}
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return _u
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}
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// AddUserID adds value to the "user_id" field.
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func (_u *PlayersUpdate) AddUserID(v int64) *PlayersUpdate {
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_u.mutation.AddUserID(v)
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return _u
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}
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// SetStatus sets the "status" field.
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func (_u *PlayersUpdate) SetStatus(v string) *PlayersUpdate {
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_u.mutation.SetStatus(v)
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return _u
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}
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// SetNillableStatus sets the "status" field if the given value is not nil.
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func (_u *PlayersUpdate) SetNillableStatus(v *string) *PlayersUpdate {
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if v != nil {
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_u.SetStatus(*v)
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}
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return _u
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}
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// SetGender sets the "gender" field.
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func (_u *PlayersUpdate) SetGender(v int) *PlayersUpdate {
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_u.mutation.ResetGender()
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_u.mutation.SetGender(v)
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return _u
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}
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// SetNillableGender sets the "gender" field if the given value is not nil.
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func (_u *PlayersUpdate) SetNillableGender(v *int) *PlayersUpdate {
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if v != nil {
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_u.SetGender(*v)
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}
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return _u
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}
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// AddGender adds value to the "gender" field.
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func (_u *PlayersUpdate) AddGender(v int) *PlayersUpdate {
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_u.mutation.AddGender(v)
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return _u
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}
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// SetRating sets the "rating" field.
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func (_u *PlayersUpdate) SetRating(v decimal.Decimal) *PlayersUpdate {
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_u.mutation.SetRating(v)
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return _u
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}
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// SetNillableRating sets the "rating" field if the given value is not nil.
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func (_u *PlayersUpdate) SetNillableRating(v *decimal.Decimal) *PlayersUpdate {
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if v != nil {
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_u.SetRating(*v)
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}
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return _u
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}
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// ClearRating clears the value of the "rating" field.
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func (_u *PlayersUpdate) ClearRating() *PlayersUpdate {
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_u.mutation.ClearRating()
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return _u
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}
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// SetTotalOrders sets the "total_orders" field.
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func (_u *PlayersUpdate) SetTotalOrders(v int) *PlayersUpdate {
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_u.mutation.ResetTotalOrders()
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_u.mutation.SetTotalOrders(v)
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return _u
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}
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// SetNillableTotalOrders sets the "total_orders" field if the given value is not nil.
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func (_u *PlayersUpdate) SetNillableTotalOrders(v *int) *PlayersUpdate {
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if v != nil {
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_u.SetTotalOrders(*v)
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}
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return _u
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}
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// AddTotalOrders adds value to the "total_orders" field.
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func (_u *PlayersUpdate) AddTotalOrders(v int) *PlayersUpdate {
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_u.mutation.AddTotalOrders(v)
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return _u
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}
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// ClearTotalOrders clears the value of the "total_orders" field.
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func (_u *PlayersUpdate) ClearTotalOrders() *PlayersUpdate {
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_u.mutation.ClearTotalOrders()
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return _u
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}
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// SetCompletedOrders sets the "completed_orders" field.
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func (_u *PlayersUpdate) SetCompletedOrders(v int) *PlayersUpdate {
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_u.mutation.ResetCompletedOrders()
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_u.mutation.SetCompletedOrders(v)
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return _u
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}
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// SetNillableCompletedOrders sets the "completed_orders" field if the given value is not nil.
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func (_u *PlayersUpdate) SetNillableCompletedOrders(v *int) *PlayersUpdate {
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if v != nil {
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_u.SetCompletedOrders(*v)
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}
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return _u
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}
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// AddCompletedOrders adds value to the "completed_orders" field.
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func (_u *PlayersUpdate) AddCompletedOrders(v int) *PlayersUpdate {
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_u.mutation.AddCompletedOrders(v)
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return _u
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}
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// ClearCompletedOrders clears the value of the "completed_orders" field.
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func (_u *PlayersUpdate) ClearCompletedOrders() *PlayersUpdate {
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_u.mutation.ClearCompletedOrders()
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return _u
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}
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// SetShopID sets the "shop_id" field.
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func (_u *PlayersUpdate) SetShopID(v int64) *PlayersUpdate {
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_u.mutation.ResetShopID()
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_u.mutation.SetShopID(v)
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return _u
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}
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// SetNillableShopID sets the "shop_id" field if the given value is not nil.
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func (_u *PlayersUpdate) SetNillableShopID(v *int64) *PlayersUpdate {
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if v != nil {
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_u.SetShopID(*v)
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}
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return _u
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}
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// AddShopID adds value to the "shop_id" field.
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func (_u *PlayersUpdate) AddShopID(v int64) *PlayersUpdate {
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_u.mutation.AddShopID(v)
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return _u
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}
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// ClearShopID clears the value of the "shop_id" field.
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func (_u *PlayersUpdate) ClearShopID() *PlayersUpdate {
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_u.mutation.ClearShopID()
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return _u
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}
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// SetTags sets the "tags" field.
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func (_u *PlayersUpdate) SetTags(v []string) *PlayersUpdate {
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_u.mutation.SetTags(v)
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return _u
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}
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// AppendTags appends value to the "tags" field.
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func (_u *PlayersUpdate) AppendTags(v []string) *PlayersUpdate {
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_u.mutation.AppendTags(v)
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return _u
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}
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// ClearTags clears the value of the "tags" field.
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func (_u *PlayersUpdate) ClearTags() *PlayersUpdate {
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_u.mutation.ClearTags()
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return _u
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}
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// SetGames sets the "games" field.
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func (_u *PlayersUpdate) SetGames(v pq.Int64Array) *PlayersUpdate {
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_u.mutation.SetGames(v)
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return _u
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}
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// ClearGames clears the value of the "games" field.
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func (_u *PlayersUpdate) ClearGames() *PlayersUpdate {
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_u.mutation.ClearGames()
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return _u
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}
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// SetUpdatedAt sets the "updated_at" field.
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func (_u *PlayersUpdate) SetUpdatedAt(v time.Time) *PlayersUpdate {
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_u.mutation.SetUpdatedAt(v)
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return _u
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}
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// Mutation returns the PlayersMutation object of the builder.
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func (_u *PlayersUpdate) Mutation() *PlayersMutation {
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return _u.mutation
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}
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// Save executes the query and returns the number of nodes affected by the update operation.
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func (_u *PlayersUpdate) Save(ctx context.Context) (int, error) {
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_u.defaults()
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return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_u *PlayersUpdate) SaveX(ctx context.Context) int {
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affected, err := _u.Save(ctx)
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if err != nil {
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panic(err)
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}
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return affected
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}
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// Exec executes the query.
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func (_u *PlayersUpdate) Exec(ctx context.Context) error {
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_, err := _u.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_u *PlayersUpdate) ExecX(ctx context.Context) {
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if err := _u.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// defaults sets the default values of the builder before save.
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func (_u *PlayersUpdate) defaults() {
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if _, ok := _u.mutation.UpdatedAt(); !ok {
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v := players.UpdateDefaultUpdatedAt()
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_u.mutation.SetUpdatedAt(v)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_u *PlayersUpdate) check() error {
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if v, ok := _u.mutation.Status(); ok {
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if err := players.StatusValidator(v); err != nil {
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return &ValidationError{Name: "status", err: fmt.Errorf(`models: validator failed for field "Players.status": %w`, err)}
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}
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}
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return nil
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}
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func (_u *PlayersUpdate) sqlSave(ctx context.Context) (_node int, err error) {
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if err := _u.check(); err != nil {
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return _node, err
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}
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_spec := sqlgraph.NewUpdateSpec(players.Table, players.Columns, sqlgraph.NewFieldSpec(players.FieldID, field.TypeInt64))
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if ps := _u.mutation.predicates; len(ps) > 0 {
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_spec.Predicate = func(selector *sql.Selector) {
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for i := range ps {
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ps[i](selector)
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}
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}
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}
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if value, ok := _u.mutation.UserID(); ok {
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_spec.SetField(players.FieldUserID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.AddedUserID(); ok {
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_spec.AddField(players.FieldUserID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.Status(); ok {
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_spec.SetField(players.FieldStatus, field.TypeString, value)
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}
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if value, ok := _u.mutation.Gender(); ok {
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_spec.SetField(players.FieldGender, field.TypeInt, value)
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}
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if value, ok := _u.mutation.AddedGender(); ok {
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_spec.AddField(players.FieldGender, field.TypeInt, value)
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}
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if value, ok := _u.mutation.Rating(); ok {
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_spec.SetField(players.FieldRating, field.TypeOther, value)
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}
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if _u.mutation.RatingCleared() {
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_spec.ClearField(players.FieldRating, field.TypeOther)
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}
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if value, ok := _u.mutation.TotalOrders(); ok {
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_spec.SetField(players.FieldTotalOrders, field.TypeInt, value)
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}
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if value, ok := _u.mutation.AddedTotalOrders(); ok {
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_spec.AddField(players.FieldTotalOrders, field.TypeInt, value)
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}
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if _u.mutation.TotalOrdersCleared() {
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_spec.ClearField(players.FieldTotalOrders, field.TypeInt)
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}
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if value, ok := _u.mutation.CompletedOrders(); ok {
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_spec.SetField(players.FieldCompletedOrders, field.TypeInt, value)
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}
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if value, ok := _u.mutation.AddedCompletedOrders(); ok {
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_spec.AddField(players.FieldCompletedOrders, field.TypeInt, value)
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}
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if _u.mutation.CompletedOrdersCleared() {
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_spec.ClearField(players.FieldCompletedOrders, field.TypeInt)
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}
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if value, ok := _u.mutation.ShopID(); ok {
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_spec.SetField(players.FieldShopID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.AddedShopID(); ok {
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_spec.AddField(players.FieldShopID, field.TypeInt64, value)
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}
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if _u.mutation.ShopIDCleared() {
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_spec.ClearField(players.FieldShopID, field.TypeInt64)
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}
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if value, ok := _u.mutation.Tags(); ok {
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_spec.SetField(players.FieldTags, field.TypeJSON, value)
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}
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if value, ok := _u.mutation.AppendedTags(); ok {
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_spec.AddModifier(func(u *sql.UpdateBuilder) {
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sqljson.Append(u, players.FieldTags, value)
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})
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}
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if _u.mutation.TagsCleared() {
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_spec.ClearField(players.FieldTags, field.TypeJSON)
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}
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if value, ok := _u.mutation.Games(); ok {
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_spec.SetField(players.FieldGames, field.TypeOther, value)
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}
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if _u.mutation.GamesCleared() {
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_spec.ClearField(players.FieldGames, field.TypeOther)
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}
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if value, ok := _u.mutation.UpdatedAt(); ok {
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_spec.SetField(players.FieldUpdatedAt, field.TypeTime, value)
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}
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if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
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if _, ok := err.(*sqlgraph.NotFoundError); ok {
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err = &NotFoundError{players.Label}
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} else if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return 0, err
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}
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_u.mutation.done = true
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return _node, nil
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}
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// PlayersUpdateOne is the builder for updating a single Players entity.
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type PlayersUpdateOne struct {
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config
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fields []string
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hooks []Hook
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mutation *PlayersMutation
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}
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// SetUserID sets the "user_id" field.
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func (_u *PlayersUpdateOne) SetUserID(v int64) *PlayersUpdateOne {
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_u.mutation.ResetUserID()
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_u.mutation.SetUserID(v)
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return _u
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}
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// SetNillableUserID sets the "user_id" field if the given value is not nil.
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func (_u *PlayersUpdateOne) SetNillableUserID(v *int64) *PlayersUpdateOne {
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if v != nil {
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_u.SetUserID(*v)
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}
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return _u
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}
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// AddUserID adds value to the "user_id" field.
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func (_u *PlayersUpdateOne) AddUserID(v int64) *PlayersUpdateOne {
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_u.mutation.AddUserID(v)
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return _u
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}
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// SetStatus sets the "status" field.
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func (_u *PlayersUpdateOne) SetStatus(v string) *PlayersUpdateOne {
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_u.mutation.SetStatus(v)
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return _u
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}
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// SetNillableStatus sets the "status" field if the given value is not nil.
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func (_u *PlayersUpdateOne) SetNillableStatus(v *string) *PlayersUpdateOne {
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if v != nil {
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_u.SetStatus(*v)
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}
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return _u
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}
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// SetGender sets the "gender" field.
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func (_u *PlayersUpdateOne) SetGender(v int) *PlayersUpdateOne {
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_u.mutation.ResetGender()
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_u.mutation.SetGender(v)
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return _u
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}
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// SetNillableGender sets the "gender" field if the given value is not nil.
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func (_u *PlayersUpdateOne) SetNillableGender(v *int) *PlayersUpdateOne {
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if v != nil {
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_u.SetGender(*v)
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}
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return _u
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}
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// AddGender adds value to the "gender" field.
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func (_u *PlayersUpdateOne) AddGender(v int) *PlayersUpdateOne {
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_u.mutation.AddGender(v)
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return _u
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}
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// SetRating sets the "rating" field.
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func (_u *PlayersUpdateOne) SetRating(v decimal.Decimal) *PlayersUpdateOne {
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_u.mutation.SetRating(v)
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return _u
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}
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// SetNillableRating sets the "rating" field if the given value is not nil.
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func (_u *PlayersUpdateOne) SetNillableRating(v *decimal.Decimal) *PlayersUpdateOne {
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if v != nil {
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_u.SetRating(*v)
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}
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return _u
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}
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// ClearRating clears the value of the "rating" field.
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func (_u *PlayersUpdateOne) ClearRating() *PlayersUpdateOne {
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_u.mutation.ClearRating()
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return _u
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}
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// SetTotalOrders sets the "total_orders" field.
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func (_u *PlayersUpdateOne) SetTotalOrders(v int) *PlayersUpdateOne {
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_u.mutation.ResetTotalOrders()
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_u.mutation.SetTotalOrders(v)
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return _u
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}
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// SetNillableTotalOrders sets the "total_orders" field if the given value is not nil.
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func (_u *PlayersUpdateOne) SetNillableTotalOrders(v *int) *PlayersUpdateOne {
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if v != nil {
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_u.SetTotalOrders(*v)
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}
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return _u
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}
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// AddTotalOrders adds value to the "total_orders" field.
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func (_u *PlayersUpdateOne) AddTotalOrders(v int) *PlayersUpdateOne {
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_u.mutation.AddTotalOrders(v)
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return _u
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}
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|
||||
// ClearTotalOrders clears the value of the "total_orders" field.
|
||||
func (_u *PlayersUpdateOne) ClearTotalOrders() *PlayersUpdateOne {
|
||||
_u.mutation.ClearTotalOrders()
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetCompletedOrders sets the "completed_orders" field.
|
||||
func (_u *PlayersUpdateOne) SetCompletedOrders(v int) *PlayersUpdateOne {
|
||||
_u.mutation.ResetCompletedOrders()
|
||||
_u.mutation.SetCompletedOrders(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableCompletedOrders sets the "completed_orders" field if the given value is not nil.
|
||||
func (_u *PlayersUpdateOne) SetNillableCompletedOrders(v *int) *PlayersUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetCompletedOrders(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// AddCompletedOrders adds value to the "completed_orders" field.
|
||||
func (_u *PlayersUpdateOne) AddCompletedOrders(v int) *PlayersUpdateOne {
|
||||
_u.mutation.AddCompletedOrders(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// ClearCompletedOrders clears the value of the "completed_orders" field.
|
||||
func (_u *PlayersUpdateOne) ClearCompletedOrders() *PlayersUpdateOne {
|
||||
_u.mutation.ClearCompletedOrders()
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetShopID sets the "shop_id" field.
|
||||
func (_u *PlayersUpdateOne) SetShopID(v int64) *PlayersUpdateOne {
|
||||
_u.mutation.ResetShopID()
|
||||
_u.mutation.SetShopID(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetNillableShopID sets the "shop_id" field if the given value is not nil.
|
||||
func (_u *PlayersUpdateOne) SetNillableShopID(v *int64) *PlayersUpdateOne {
|
||||
if v != nil {
|
||||
_u.SetShopID(*v)
|
||||
}
|
||||
return _u
|
||||
}
|
||||
|
||||
// AddShopID adds value to the "shop_id" field.
|
||||
func (_u *PlayersUpdateOne) AddShopID(v int64) *PlayersUpdateOne {
|
||||
_u.mutation.AddShopID(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// ClearShopID clears the value of the "shop_id" field.
|
||||
func (_u *PlayersUpdateOne) ClearShopID() *PlayersUpdateOne {
|
||||
_u.mutation.ClearShopID()
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetTags sets the "tags" field.
|
||||
func (_u *PlayersUpdateOne) SetTags(v []string) *PlayersUpdateOne {
|
||||
_u.mutation.SetTags(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// AppendTags appends value to the "tags" field.
|
||||
func (_u *PlayersUpdateOne) AppendTags(v []string) *PlayersUpdateOne {
|
||||
_u.mutation.AppendTags(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// ClearTags clears the value of the "tags" field.
|
||||
func (_u *PlayersUpdateOne) ClearTags() *PlayersUpdateOne {
|
||||
_u.mutation.ClearTags()
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetGames sets the "games" field.
|
||||
func (_u *PlayersUpdateOne) SetGames(v pq.Int64Array) *PlayersUpdateOne {
|
||||
_u.mutation.SetGames(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// ClearGames clears the value of the "games" field.
|
||||
func (_u *PlayersUpdateOne) ClearGames() *PlayersUpdateOne {
|
||||
_u.mutation.ClearGames()
|
||||
return _u
|
||||
}
|
||||
|
||||
// SetUpdatedAt sets the "updated_at" field.
|
||||
func (_u *PlayersUpdateOne) SetUpdatedAt(v time.Time) *PlayersUpdateOne {
|
||||
_u.mutation.SetUpdatedAt(v)
|
||||
return _u
|
||||
}
|
||||
|
||||
// Mutation returns the PlayersMutation object of the builder.
|
||||
func (_u *PlayersUpdateOne) Mutation() *PlayersMutation {
|
||||
return _u.mutation
|
||||
}
|
||||
|
||||
// Where appends a list predicates to the PlayersUpdate builder.
|
||||
func (_u *PlayersUpdateOne) Where(ps ...predicate.Players) *PlayersUpdateOne {
|
||||
_u.mutation.Where(ps...)
|
||||
return _u
|
||||
}
|
||||
|
||||
// Select allows selecting one or more fields (columns) of the returned entity.
|
||||
// The default is selecting all fields defined in the entity schema.
|
||||
func (_u *PlayersUpdateOne) Select(field string, fields ...string) *PlayersUpdateOne {
|
||||
_u.fields = append([]string{field}, fields...)
|
||||
return _u
|
||||
}
|
||||
|
||||
// Save executes the query and returns the updated Players entity.
|
||||
func (_u *PlayersUpdateOne) Save(ctx context.Context) (*Players, error) {
|
||||
_u.defaults()
|
||||
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
|
||||
}
|
||||
|
||||
// SaveX is like Save, but panics if an error occurs.
|
||||
func (_u *PlayersUpdateOne) SaveX(ctx context.Context) *Players {
|
||||
node, err := _u.Save(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return node
|
||||
}
|
||||
|
||||
// Exec executes the query on the entity.
|
||||
func (_u *PlayersUpdateOne) Exec(ctx context.Context) error {
|
||||
_, err := _u.Save(ctx)
|
||||
return err
|
||||
}
|
||||
|
||||
// ExecX is like Exec, but panics if an error occurs.
|
||||
func (_u *PlayersUpdateOne) ExecX(ctx context.Context) {
|
||||
if err := _u.Exec(ctx); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
|
||||
// defaults sets the default values of the builder before save.
|
||||
func (_u *PlayersUpdateOne) defaults() {
|
||||
if _, ok := _u.mutation.UpdatedAt(); !ok {
|
||||
v := players.UpdateDefaultUpdatedAt()
|
||||
_u.mutation.SetUpdatedAt(v)
|
||||
}
|
||||
}
|
||||
|
||||
// check runs all checks and user-defined validators on the builder.
|
||||
func (_u *PlayersUpdateOne) check() error {
|
||||
if v, ok := _u.mutation.Status(); ok {
|
||||
if err := players.StatusValidator(v); err != nil {
|
||||
return &ValidationError{Name: "status", err: fmt.Errorf(`models: validator failed for field "Players.status": %w`, err)}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (_u *PlayersUpdateOne) sqlSave(ctx context.Context) (_node *Players, err error) {
|
||||
if err := _u.check(); err != nil {
|
||||
return _node, err
|
||||
}
|
||||
_spec := sqlgraph.NewUpdateSpec(players.Table, players.Columns, sqlgraph.NewFieldSpec(players.FieldID, field.TypeInt64))
|
||||
id, ok := _u.mutation.ID()
|
||||
if !ok {
|
||||
return nil, &ValidationError{Name: "id", err: errors.New(`models: missing "Players.id" for update`)}
|
||||
}
|
||||
_spec.Node.ID.Value = id
|
||||
if fields := _u.fields; len(fields) > 0 {
|
||||
_spec.Node.Columns = make([]string, 0, len(fields))
|
||||
_spec.Node.Columns = append(_spec.Node.Columns, players.FieldID)
|
||||
for _, f := range fields {
|
||||
if !players.ValidColumn(f) {
|
||||
return nil, &ValidationError{Name: f, err: fmt.Errorf("models: invalid field %q for query", f)}
|
||||
}
|
||||
if f != players.FieldID {
|
||||
_spec.Node.Columns = append(_spec.Node.Columns, f)
|
||||
}
|
||||
}
|
||||
}
|
||||
if ps := _u.mutation.predicates; len(ps) > 0 {
|
||||
_spec.Predicate = func(selector *sql.Selector) {
|
||||
for i := range ps {
|
||||
ps[i](selector)
|
||||
}
|
||||
}
|
||||
}
|
||||
if value, ok := _u.mutation.UserID(); ok {
|
||||
_spec.SetField(players.FieldUserID, field.TypeInt64, value)
|
||||
}
|
||||
if value, ok := _u.mutation.AddedUserID(); ok {
|
||||
_spec.AddField(players.FieldUserID, field.TypeInt64, value)
|
||||
}
|
||||
if value, ok := _u.mutation.Status(); ok {
|
||||
_spec.SetField(players.FieldStatus, field.TypeString, value)
|
||||
}
|
||||
if value, ok := _u.mutation.Gender(); ok {
|
||||
_spec.SetField(players.FieldGender, field.TypeInt, value)
|
||||
}
|
||||
if value, ok := _u.mutation.AddedGender(); ok {
|
||||
_spec.AddField(players.FieldGender, field.TypeInt, value)
|
||||
}
|
||||
if value, ok := _u.mutation.Rating(); ok {
|
||||
_spec.SetField(players.FieldRating, field.TypeOther, value)
|
||||
}
|
||||
if _u.mutation.RatingCleared() {
|
||||
_spec.ClearField(players.FieldRating, field.TypeOther)
|
||||
}
|
||||
if value, ok := _u.mutation.TotalOrders(); ok {
|
||||
_spec.SetField(players.FieldTotalOrders, field.TypeInt, value)
|
||||
}
|
||||
if value, ok := _u.mutation.AddedTotalOrders(); ok {
|
||||
_spec.AddField(players.FieldTotalOrders, field.TypeInt, value)
|
||||
}
|
||||
if _u.mutation.TotalOrdersCleared() {
|
||||
_spec.ClearField(players.FieldTotalOrders, field.TypeInt)
|
||||
}
|
||||
if value, ok := _u.mutation.CompletedOrders(); ok {
|
||||
_spec.SetField(players.FieldCompletedOrders, field.TypeInt, value)
|
||||
}
|
||||
if value, ok := _u.mutation.AddedCompletedOrders(); ok {
|
||||
_spec.AddField(players.FieldCompletedOrders, field.TypeInt, value)
|
||||
}
|
||||
if _u.mutation.CompletedOrdersCleared() {
|
||||
_spec.ClearField(players.FieldCompletedOrders, field.TypeInt)
|
||||
}
|
||||
if value, ok := _u.mutation.ShopID(); ok {
|
||||
_spec.SetField(players.FieldShopID, field.TypeInt64, value)
|
||||
}
|
||||
if value, ok := _u.mutation.AddedShopID(); ok {
|
||||
_spec.AddField(players.FieldShopID, field.TypeInt64, value)
|
||||
}
|
||||
if _u.mutation.ShopIDCleared() {
|
||||
_spec.ClearField(players.FieldShopID, field.TypeInt64)
|
||||
}
|
||||
if value, ok := _u.mutation.Tags(); ok {
|
||||
_spec.SetField(players.FieldTags, field.TypeJSON, value)
|
||||
}
|
||||
if value, ok := _u.mutation.AppendedTags(); ok {
|
||||
_spec.AddModifier(func(u *sql.UpdateBuilder) {
|
||||
sqljson.Append(u, players.FieldTags, value)
|
||||
})
|
||||
}
|
||||
if _u.mutation.TagsCleared() {
|
||||
_spec.ClearField(players.FieldTags, field.TypeJSON)
|
||||
}
|
||||
if value, ok := _u.mutation.Games(); ok {
|
||||
_spec.SetField(players.FieldGames, field.TypeOther, value)
|
||||
}
|
||||
if _u.mutation.GamesCleared() {
|
||||
_spec.ClearField(players.FieldGames, field.TypeOther)
|
||||
}
|
||||
if value, ok := _u.mutation.UpdatedAt(); ok {
|
||||
_spec.SetField(players.FieldUpdatedAt, field.TypeTime, value)
|
||||
}
|
||||
_node = &Players{config: _u.config}
|
||||
_spec.Assign = _node.assignValues
|
||||
_spec.ScanValues = _node.scanValues
|
||||
if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
|
||||
if _, ok := err.(*sqlgraph.NotFoundError); ok {
|
||||
err = &NotFoundError{players.Label}
|
||||
} else if sqlgraph.IsConstraintError(err) {
|
||||
err = &ConstraintError{msg: err.Error(), wrap: err}
|
||||
}
|
||||
return nil, err
|
||||
}
|
||||
_u.mutation.done = true
|
||||
return _node, nil
|
||||
}
|
||||
Reference in New Issue
Block a user