fix: api descript

This commit is contained in:
wwweww
2026-02-28 05:33:16 +08:00
parent 5930fb0dde
commit d2f33b4b96
243 changed files with 37065 additions and 780 deletions
@@ -0,0 +1,745 @@
// Code generated by ent, DO NOT EDIT.
package models
import (
"context"
"errors"
"fmt"
"juwan-backend/app/player/rpc/internal/models/players"
"juwan-backend/app/player/rpc/internal/models/predicate"
"time"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/dialect/sql/sqljson"
"entgo.io/ent/schema/field"
"github.com/lib/pq"
"github.com/shopspring/decimal"
)
// PlayersUpdate is the builder for updating Players entities.
type PlayersUpdate struct {
config
hooks []Hook
mutation *PlayersMutation
}
// Where appends a list predicates to the PlayersUpdate builder.
func (_u *PlayersUpdate) Where(ps ...predicate.Players) *PlayersUpdate {
_u.mutation.Where(ps...)
return _u
}
// SetUserID sets the "user_id" field.
func (_u *PlayersUpdate) SetUserID(v int64) *PlayersUpdate {
_u.mutation.ResetUserID()
_u.mutation.SetUserID(v)
return _u
}
// SetNillableUserID sets the "user_id" field if the given value is not nil.
func (_u *PlayersUpdate) SetNillableUserID(v *int64) *PlayersUpdate {
if v != nil {
_u.SetUserID(*v)
}
return _u
}
// AddUserID adds value to the "user_id" field.
func (_u *PlayersUpdate) AddUserID(v int64) *PlayersUpdate {
_u.mutation.AddUserID(v)
return _u
}
// SetStatus sets the "status" field.
func (_u *PlayersUpdate) SetStatus(v string) *PlayersUpdate {
_u.mutation.SetStatus(v)
return _u
}
// SetNillableStatus sets the "status" field if the given value is not nil.
func (_u *PlayersUpdate) SetNillableStatus(v *string) *PlayersUpdate {
if v != nil {
_u.SetStatus(*v)
}
return _u
}
// SetGender sets the "gender" field.
func (_u *PlayersUpdate) SetGender(v int) *PlayersUpdate {
_u.mutation.ResetGender()
_u.mutation.SetGender(v)
return _u
}
// SetNillableGender sets the "gender" field if the given value is not nil.
func (_u *PlayersUpdate) SetNillableGender(v *int) *PlayersUpdate {
if v != nil {
_u.SetGender(*v)
}
return _u
}
// AddGender adds value to the "gender" field.
func (_u *PlayersUpdate) AddGender(v int) *PlayersUpdate {
_u.mutation.AddGender(v)
return _u
}
// SetRating sets the "rating" field.
func (_u *PlayersUpdate) SetRating(v decimal.Decimal) *PlayersUpdate {
_u.mutation.SetRating(v)
return _u
}
// SetNillableRating sets the "rating" field if the given value is not nil.
func (_u *PlayersUpdate) SetNillableRating(v *decimal.Decimal) *PlayersUpdate {
if v != nil {
_u.SetRating(*v)
}
return _u
}
// ClearRating clears the value of the "rating" field.
func (_u *PlayersUpdate) ClearRating() *PlayersUpdate {
_u.mutation.ClearRating()
return _u
}
// SetTotalOrders sets the "total_orders" field.
func (_u *PlayersUpdate) SetTotalOrders(v int) *PlayersUpdate {
_u.mutation.ResetTotalOrders()
_u.mutation.SetTotalOrders(v)
return _u
}
// SetNillableTotalOrders sets the "total_orders" field if the given value is not nil.
func (_u *PlayersUpdate) SetNillableTotalOrders(v *int) *PlayersUpdate {
if v != nil {
_u.SetTotalOrders(*v)
}
return _u
}
// AddTotalOrders adds value to the "total_orders" field.
func (_u *PlayersUpdate) AddTotalOrders(v int) *PlayersUpdate {
_u.mutation.AddTotalOrders(v)
return _u
}
// ClearTotalOrders clears the value of the "total_orders" field.
func (_u *PlayersUpdate) ClearTotalOrders() *PlayersUpdate {
_u.mutation.ClearTotalOrders()
return _u
}
// SetCompletedOrders sets the "completed_orders" field.
func (_u *PlayersUpdate) SetCompletedOrders(v int) *PlayersUpdate {
_u.mutation.ResetCompletedOrders()
_u.mutation.SetCompletedOrders(v)
return _u
}
// SetNillableCompletedOrders sets the "completed_orders" field if the given value is not nil.
func (_u *PlayersUpdate) SetNillableCompletedOrders(v *int) *PlayersUpdate {
if v != nil {
_u.SetCompletedOrders(*v)
}
return _u
}
// AddCompletedOrders adds value to the "completed_orders" field.
func (_u *PlayersUpdate) AddCompletedOrders(v int) *PlayersUpdate {
_u.mutation.AddCompletedOrders(v)
return _u
}
// ClearCompletedOrders clears the value of the "completed_orders" field.
func (_u *PlayersUpdate) ClearCompletedOrders() *PlayersUpdate {
_u.mutation.ClearCompletedOrders()
return _u
}
// SetShopID sets the "shop_id" field.
func (_u *PlayersUpdate) SetShopID(v int64) *PlayersUpdate {
_u.mutation.ResetShopID()
_u.mutation.SetShopID(v)
return _u
}
// SetNillableShopID sets the "shop_id" field if the given value is not nil.
func (_u *PlayersUpdate) SetNillableShopID(v *int64) *PlayersUpdate {
if v != nil {
_u.SetShopID(*v)
}
return _u
}
// AddShopID adds value to the "shop_id" field.
func (_u *PlayersUpdate) AddShopID(v int64) *PlayersUpdate {
_u.mutation.AddShopID(v)
return _u
}
// ClearShopID clears the value of the "shop_id" field.
func (_u *PlayersUpdate) ClearShopID() *PlayersUpdate {
_u.mutation.ClearShopID()
return _u
}
// SetTags sets the "tags" field.
func (_u *PlayersUpdate) SetTags(v []string) *PlayersUpdate {
_u.mutation.SetTags(v)
return _u
}
// AppendTags appends value to the "tags" field.
func (_u *PlayersUpdate) AppendTags(v []string) *PlayersUpdate {
_u.mutation.AppendTags(v)
return _u
}
// ClearTags clears the value of the "tags" field.
func (_u *PlayersUpdate) ClearTags() *PlayersUpdate {
_u.mutation.ClearTags()
return _u
}
// SetGames sets the "games" field.
func (_u *PlayersUpdate) SetGames(v pq.Int64Array) *PlayersUpdate {
_u.mutation.SetGames(v)
return _u
}
// ClearGames clears the value of the "games" field.
func (_u *PlayersUpdate) ClearGames() *PlayersUpdate {
_u.mutation.ClearGames()
return _u
}
// SetUpdatedAt sets the "updated_at" field.
func (_u *PlayersUpdate) SetUpdatedAt(v time.Time) *PlayersUpdate {
_u.mutation.SetUpdatedAt(v)
return _u
}
// Mutation returns the PlayersMutation object of the builder.
func (_u *PlayersUpdate) Mutation() *PlayersMutation {
return _u.mutation
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (_u *PlayersUpdate) Save(ctx context.Context) (int, error) {
_u.defaults()
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *PlayersUpdate) SaveX(ctx context.Context) int {
affected, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (_u *PlayersUpdate) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *PlayersUpdate) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_u *PlayersUpdate) defaults() {
if _, ok := _u.mutation.UpdatedAt(); !ok {
v := players.UpdateDefaultUpdatedAt()
_u.mutation.SetUpdatedAt(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *PlayersUpdate) check() error {
if v, ok := _u.mutation.Status(); ok {
if err := players.StatusValidator(v); err != nil {
return &ValidationError{Name: "status", err: fmt.Errorf(`models: validator failed for field "Players.status": %w`, err)}
}
}
return nil
}
func (_u *PlayersUpdate) sqlSave(ctx context.Context) (_node int, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(players.Table, players.Columns, sqlgraph.NewFieldSpec(players.FieldID, field.TypeInt64))
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.UserID(); ok {
_spec.SetField(players.FieldUserID, field.TypeInt64, value)
}
if value, ok := _u.mutation.AddedUserID(); ok {
_spec.AddField(players.FieldUserID, field.TypeInt64, value)
}
if value, ok := _u.mutation.Status(); ok {
_spec.SetField(players.FieldStatus, field.TypeString, value)
}
if value, ok := _u.mutation.Gender(); ok {
_spec.SetField(players.FieldGender, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedGender(); ok {
_spec.AddField(players.FieldGender, field.TypeInt, value)
}
if value, ok := _u.mutation.Rating(); ok {
_spec.SetField(players.FieldRating, field.TypeOther, value)
}
if _u.mutation.RatingCleared() {
_spec.ClearField(players.FieldRating, field.TypeOther)
}
if value, ok := _u.mutation.TotalOrders(); ok {
_spec.SetField(players.FieldTotalOrders, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedTotalOrders(); ok {
_spec.AddField(players.FieldTotalOrders, field.TypeInt, value)
}
if _u.mutation.TotalOrdersCleared() {
_spec.ClearField(players.FieldTotalOrders, field.TypeInt)
}
if value, ok := _u.mutation.CompletedOrders(); ok {
_spec.SetField(players.FieldCompletedOrders, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedCompletedOrders(); ok {
_spec.AddField(players.FieldCompletedOrders, field.TypeInt, value)
}
if _u.mutation.CompletedOrdersCleared() {
_spec.ClearField(players.FieldCompletedOrders, field.TypeInt)
}
if value, ok := _u.mutation.ShopID(); ok {
_spec.SetField(players.FieldShopID, field.TypeInt64, value)
}
if value, ok := _u.mutation.AddedShopID(); ok {
_spec.AddField(players.FieldShopID, field.TypeInt64, value)
}
if _u.mutation.ShopIDCleared() {
_spec.ClearField(players.FieldShopID, field.TypeInt64)
}
if value, ok := _u.mutation.Tags(); ok {
_spec.SetField(players.FieldTags, field.TypeJSON, value)
}
if value, ok := _u.mutation.AppendedTags(); ok {
_spec.AddModifier(func(u *sql.UpdateBuilder) {
sqljson.Append(u, players.FieldTags, value)
})
}
if _u.mutation.TagsCleared() {
_spec.ClearField(players.FieldTags, field.TypeJSON)
}
if value, ok := _u.mutation.Games(); ok {
_spec.SetField(players.FieldGames, field.TypeOther, value)
}
if _u.mutation.GamesCleared() {
_spec.ClearField(players.FieldGames, field.TypeOther)
}
if value, ok := _u.mutation.UpdatedAt(); ok {
_spec.SetField(players.FieldUpdatedAt, field.TypeTime, value)
}
if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{players.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return 0, err
}
_u.mutation.done = true
return _node, nil
}
// PlayersUpdateOne is the builder for updating a single Players entity.
type PlayersUpdateOne struct {
config
fields []string
hooks []Hook
mutation *PlayersMutation
}
// SetUserID sets the "user_id" field.
func (_u *PlayersUpdateOne) SetUserID(v int64) *PlayersUpdateOne {
_u.mutation.ResetUserID()
_u.mutation.SetUserID(v)
return _u
}
// SetNillableUserID sets the "user_id" field if the given value is not nil.
func (_u *PlayersUpdateOne) SetNillableUserID(v *int64) *PlayersUpdateOne {
if v != nil {
_u.SetUserID(*v)
}
return _u
}
// AddUserID adds value to the "user_id" field.
func (_u *PlayersUpdateOne) AddUserID(v int64) *PlayersUpdateOne {
_u.mutation.AddUserID(v)
return _u
}
// SetStatus sets the "status" field.
func (_u *PlayersUpdateOne) SetStatus(v string) *PlayersUpdateOne {
_u.mutation.SetStatus(v)
return _u
}
// SetNillableStatus sets the "status" field if the given value is not nil.
func (_u *PlayersUpdateOne) SetNillableStatus(v *string) *PlayersUpdateOne {
if v != nil {
_u.SetStatus(*v)
}
return _u
}
// SetGender sets the "gender" field.
func (_u *PlayersUpdateOne) SetGender(v int) *PlayersUpdateOne {
_u.mutation.ResetGender()
_u.mutation.SetGender(v)
return _u
}
// SetNillableGender sets the "gender" field if the given value is not nil.
func (_u *PlayersUpdateOne) SetNillableGender(v *int) *PlayersUpdateOne {
if v != nil {
_u.SetGender(*v)
}
return _u
}
// AddGender adds value to the "gender" field.
func (_u *PlayersUpdateOne) AddGender(v int) *PlayersUpdateOne {
_u.mutation.AddGender(v)
return _u
}
// SetRating sets the "rating" field.
func (_u *PlayersUpdateOne) SetRating(v decimal.Decimal) *PlayersUpdateOne {
_u.mutation.SetRating(v)
return _u
}
// SetNillableRating sets the "rating" field if the given value is not nil.
func (_u *PlayersUpdateOne) SetNillableRating(v *decimal.Decimal) *PlayersUpdateOne {
if v != nil {
_u.SetRating(*v)
}
return _u
}
// ClearRating clears the value of the "rating" field.
func (_u *PlayersUpdateOne) ClearRating() *PlayersUpdateOne {
_u.mutation.ClearRating()
return _u
}
// SetTotalOrders sets the "total_orders" field.
func (_u *PlayersUpdateOne) SetTotalOrders(v int) *PlayersUpdateOne {
_u.mutation.ResetTotalOrders()
_u.mutation.SetTotalOrders(v)
return _u
}
// SetNillableTotalOrders sets the "total_orders" field if the given value is not nil.
func (_u *PlayersUpdateOne) SetNillableTotalOrders(v *int) *PlayersUpdateOne {
if v != nil {
_u.SetTotalOrders(*v)
}
return _u
}
// AddTotalOrders adds value to the "total_orders" field.
func (_u *PlayersUpdateOne) AddTotalOrders(v int) *PlayersUpdateOne {
_u.mutation.AddTotalOrders(v)
return _u
}
// ClearTotalOrders clears the value of the "total_orders" field.
func (_u *PlayersUpdateOne) ClearTotalOrders() *PlayersUpdateOne {
_u.mutation.ClearTotalOrders()
return _u
}
// SetCompletedOrders sets the "completed_orders" field.
func (_u *PlayersUpdateOne) SetCompletedOrders(v int) *PlayersUpdateOne {
_u.mutation.ResetCompletedOrders()
_u.mutation.SetCompletedOrders(v)
return _u
}
// SetNillableCompletedOrders sets the "completed_orders" field if the given value is not nil.
func (_u *PlayersUpdateOne) SetNillableCompletedOrders(v *int) *PlayersUpdateOne {
if v != nil {
_u.SetCompletedOrders(*v)
}
return _u
}
// AddCompletedOrders adds value to the "completed_orders" field.
func (_u *PlayersUpdateOne) AddCompletedOrders(v int) *PlayersUpdateOne {
_u.mutation.AddCompletedOrders(v)
return _u
}
// ClearCompletedOrders clears the value of the "completed_orders" field.
func (_u *PlayersUpdateOne) ClearCompletedOrders() *PlayersUpdateOne {
_u.mutation.ClearCompletedOrders()
return _u
}
// SetShopID sets the "shop_id" field.
func (_u *PlayersUpdateOne) SetShopID(v int64) *PlayersUpdateOne {
_u.mutation.ResetShopID()
_u.mutation.SetShopID(v)
return _u
}
// SetNillableShopID sets the "shop_id" field if the given value is not nil.
func (_u *PlayersUpdateOne) SetNillableShopID(v *int64) *PlayersUpdateOne {
if v != nil {
_u.SetShopID(*v)
}
return _u
}
// AddShopID adds value to the "shop_id" field.
func (_u *PlayersUpdateOne) AddShopID(v int64) *PlayersUpdateOne {
_u.mutation.AddShopID(v)
return _u
}
// ClearShopID clears the value of the "shop_id" field.
func (_u *PlayersUpdateOne) ClearShopID() *PlayersUpdateOne {
_u.mutation.ClearShopID()
return _u
}
// SetTags sets the "tags" field.
func (_u *PlayersUpdateOne) SetTags(v []string) *PlayersUpdateOne {
_u.mutation.SetTags(v)
return _u
}
// AppendTags appends value to the "tags" field.
func (_u *PlayersUpdateOne) AppendTags(v []string) *PlayersUpdateOne {
_u.mutation.AppendTags(v)
return _u
}
// ClearTags clears the value of the "tags" field.
func (_u *PlayersUpdateOne) ClearTags() *PlayersUpdateOne {
_u.mutation.ClearTags()
return _u
}
// SetGames sets the "games" field.
func (_u *PlayersUpdateOne) SetGames(v pq.Int64Array) *PlayersUpdateOne {
_u.mutation.SetGames(v)
return _u
}
// ClearGames clears the value of the "games" field.
func (_u *PlayersUpdateOne) ClearGames() *PlayersUpdateOne {
_u.mutation.ClearGames()
return _u
}
// SetUpdatedAt sets the "updated_at" field.
func (_u *PlayersUpdateOne) SetUpdatedAt(v time.Time) *PlayersUpdateOne {
_u.mutation.SetUpdatedAt(v)
return _u
}
// Mutation returns the PlayersMutation object of the builder.
func (_u *PlayersUpdateOne) Mutation() *PlayersMutation {
return _u.mutation
}
// Where appends a list predicates to the PlayersUpdate builder.
func (_u *PlayersUpdateOne) Where(ps ...predicate.Players) *PlayersUpdateOne {
_u.mutation.Where(ps...)
return _u
}
// Select allows selecting one or more fields (columns) of the returned entity.
// The default is selecting all fields defined in the entity schema.
func (_u *PlayersUpdateOne) Select(field string, fields ...string) *PlayersUpdateOne {
_u.fields = append([]string{field}, fields...)
return _u
}
// Save executes the query and returns the updated Players entity.
func (_u *PlayersUpdateOne) Save(ctx context.Context) (*Players, error) {
_u.defaults()
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *PlayersUpdateOne) SaveX(ctx context.Context) *Players {
node, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (_u *PlayersUpdateOne) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *PlayersUpdateOne) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_u *PlayersUpdateOne) defaults() {
if _, ok := _u.mutation.UpdatedAt(); !ok {
v := players.UpdateDefaultUpdatedAt()
_u.mutation.SetUpdatedAt(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *PlayersUpdateOne) check() error {
if v, ok := _u.mutation.Status(); ok {
if err := players.StatusValidator(v); err != nil {
return &ValidationError{Name: "status", err: fmt.Errorf(`models: validator failed for field "Players.status": %w`, err)}
}
}
return nil
}
func (_u *PlayersUpdateOne) sqlSave(ctx context.Context) (_node *Players, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(players.Table, players.Columns, sqlgraph.NewFieldSpec(players.FieldID, field.TypeInt64))
id, ok := _u.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "id", err: errors.New(`models: missing "Players.id" for update`)}
}
_spec.Node.ID.Value = id
if fields := _u.fields; len(fields) > 0 {
_spec.Node.Columns = make([]string, 0, len(fields))
_spec.Node.Columns = append(_spec.Node.Columns, players.FieldID)
for _, f := range fields {
if !players.ValidColumn(f) {
return nil, &ValidationError{Name: f, err: fmt.Errorf("models: invalid field %q for query", f)}
}
if f != players.FieldID {
_spec.Node.Columns = append(_spec.Node.Columns, f)
}
}
}
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.UserID(); ok {
_spec.SetField(players.FieldUserID, field.TypeInt64, value)
}
if value, ok := _u.mutation.AddedUserID(); ok {
_spec.AddField(players.FieldUserID, field.TypeInt64, value)
}
if value, ok := _u.mutation.Status(); ok {
_spec.SetField(players.FieldStatus, field.TypeString, value)
}
if value, ok := _u.mutation.Gender(); ok {
_spec.SetField(players.FieldGender, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedGender(); ok {
_spec.AddField(players.FieldGender, field.TypeInt, value)
}
if value, ok := _u.mutation.Rating(); ok {
_spec.SetField(players.FieldRating, field.TypeOther, value)
}
if _u.mutation.RatingCleared() {
_spec.ClearField(players.FieldRating, field.TypeOther)
}
if value, ok := _u.mutation.TotalOrders(); ok {
_spec.SetField(players.FieldTotalOrders, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedTotalOrders(); ok {
_spec.AddField(players.FieldTotalOrders, field.TypeInt, value)
}
if _u.mutation.TotalOrdersCleared() {
_spec.ClearField(players.FieldTotalOrders, field.TypeInt)
}
if value, ok := _u.mutation.CompletedOrders(); ok {
_spec.SetField(players.FieldCompletedOrders, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedCompletedOrders(); ok {
_spec.AddField(players.FieldCompletedOrders, field.TypeInt, value)
}
if _u.mutation.CompletedOrdersCleared() {
_spec.ClearField(players.FieldCompletedOrders, field.TypeInt)
}
if value, ok := _u.mutation.ShopID(); ok {
_spec.SetField(players.FieldShopID, field.TypeInt64, value)
}
if value, ok := _u.mutation.AddedShopID(); ok {
_spec.AddField(players.FieldShopID, field.TypeInt64, value)
}
if _u.mutation.ShopIDCleared() {
_spec.ClearField(players.FieldShopID, field.TypeInt64)
}
if value, ok := _u.mutation.Tags(); ok {
_spec.SetField(players.FieldTags, field.TypeJSON, value)
}
if value, ok := _u.mutation.AppendedTags(); ok {
_spec.AddModifier(func(u *sql.UpdateBuilder) {
sqljson.Append(u, players.FieldTags, value)
})
}
if _u.mutation.TagsCleared() {
_spec.ClearField(players.FieldTags, field.TypeJSON)
}
if value, ok := _u.mutation.Games(); ok {
_spec.SetField(players.FieldGames, field.TypeOther, value)
}
if _u.mutation.GamesCleared() {
_spec.ClearField(players.FieldGames, field.TypeOther)
}
if value, ok := _u.mutation.UpdatedAt(); ok {
_spec.SetField(players.FieldUpdatedAt, field.TypeTime, value)
}
_node = &Players{config: _u.config}
_spec.Assign = _node.assignValues
_spec.ScanValues = _node.scanValues
if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{players.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
_u.mutation.done = true
return _node, nil
}