fix: api descript
This commit is contained in:
@@ -0,0 +1,417 @@
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// Code generated by ent, DO NOT EDIT.
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package models
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import (
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"context"
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"errors"
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"fmt"
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"juwan-backend/app/player/rpc/internal/models/playerservices"
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"time"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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"github.com/shopspring/decimal"
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)
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// PlayerServicesCreate is the builder for creating a PlayerServices entity.
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type PlayerServicesCreate struct {
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config
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mutation *PlayerServicesMutation
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hooks []Hook
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}
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// SetPlayerID sets the "player_id" field.
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func (_c *PlayerServicesCreate) SetPlayerID(v int64) *PlayerServicesCreate {
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_c.mutation.SetPlayerID(v)
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return _c
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}
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// SetGameID sets the "game_id" field.
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func (_c *PlayerServicesCreate) SetGameID(v int64) *PlayerServicesCreate {
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_c.mutation.SetGameID(v)
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return _c
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}
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// SetTitle sets the "title" field.
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func (_c *PlayerServicesCreate) SetTitle(v string) *PlayerServicesCreate {
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_c.mutation.SetTitle(v)
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return _c
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}
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// SetDescription sets the "description" field.
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func (_c *PlayerServicesCreate) SetDescription(v string) *PlayerServicesCreate {
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_c.mutation.SetDescription(v)
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return _c
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}
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// SetNillableDescription sets the "description" field if the given value is not nil.
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func (_c *PlayerServicesCreate) SetNillableDescription(v *string) *PlayerServicesCreate {
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if v != nil {
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_c.SetDescription(*v)
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}
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return _c
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}
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// SetPrice sets the "price" field.
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func (_c *PlayerServicesCreate) SetPrice(v decimal.Decimal) *PlayerServicesCreate {
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_c.mutation.SetPrice(v)
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return _c
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}
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// SetUnit sets the "unit" field.
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func (_c *PlayerServicesCreate) SetUnit(v string) *PlayerServicesCreate {
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_c.mutation.SetUnit(v)
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return _c
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}
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// SetRankRange sets the "rank_range" field.
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func (_c *PlayerServicesCreate) SetRankRange(v string) *PlayerServicesCreate {
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_c.mutation.SetRankRange(v)
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return _c
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}
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// SetNillableRankRange sets the "rank_range" field if the given value is not nil.
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func (_c *PlayerServicesCreate) SetNillableRankRange(v *string) *PlayerServicesCreate {
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if v != nil {
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_c.SetRankRange(*v)
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}
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return _c
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}
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// SetAvailability sets the "availability" field.
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func (_c *PlayerServicesCreate) SetAvailability(v []string) *PlayerServicesCreate {
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_c.mutation.SetAvailability(v)
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return _c
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}
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// SetRating sets the "rating" field.
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func (_c *PlayerServicesCreate) SetRating(v decimal.Decimal) *PlayerServicesCreate {
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_c.mutation.SetRating(v)
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return _c
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}
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// SetNillableRating sets the "rating" field if the given value is not nil.
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func (_c *PlayerServicesCreate) SetNillableRating(v *decimal.Decimal) *PlayerServicesCreate {
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if v != nil {
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_c.SetRating(*v)
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}
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return _c
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}
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// SetIsActive sets the "is_active" field.
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func (_c *PlayerServicesCreate) SetIsActive(v bool) *PlayerServicesCreate {
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_c.mutation.SetIsActive(v)
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return _c
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}
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// SetNillableIsActive sets the "is_active" field if the given value is not nil.
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func (_c *PlayerServicesCreate) SetNillableIsActive(v *bool) *PlayerServicesCreate {
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if v != nil {
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_c.SetIsActive(*v)
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}
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return _c
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}
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// SetCreatedAt sets the "created_at" field.
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func (_c *PlayerServicesCreate) SetCreatedAt(v time.Time) *PlayerServicesCreate {
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_c.mutation.SetCreatedAt(v)
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return _c
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}
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// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
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func (_c *PlayerServicesCreate) SetNillableCreatedAt(v *time.Time) *PlayerServicesCreate {
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if v != nil {
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_c.SetCreatedAt(*v)
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}
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return _c
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}
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// SetUpdatedAt sets the "updated_at" field.
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func (_c *PlayerServicesCreate) SetUpdatedAt(v time.Time) *PlayerServicesCreate {
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_c.mutation.SetUpdatedAt(v)
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return _c
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}
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// SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
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func (_c *PlayerServicesCreate) SetNillableUpdatedAt(v *time.Time) *PlayerServicesCreate {
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if v != nil {
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_c.SetUpdatedAt(*v)
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}
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return _c
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}
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// SetID sets the "id" field.
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func (_c *PlayerServicesCreate) SetID(v int64) *PlayerServicesCreate {
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_c.mutation.SetID(v)
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return _c
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}
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// Mutation returns the PlayerServicesMutation object of the builder.
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func (_c *PlayerServicesCreate) Mutation() *PlayerServicesMutation {
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return _c.mutation
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}
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// Save creates the PlayerServices in the database.
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func (_c *PlayerServicesCreate) Save(ctx context.Context) (*PlayerServices, error) {
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_c.defaults()
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return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (_c *PlayerServicesCreate) SaveX(ctx context.Context) *PlayerServices {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *PlayerServicesCreate) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *PlayerServicesCreate) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// defaults sets the default values of the builder before save.
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func (_c *PlayerServicesCreate) defaults() {
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if _, ok := _c.mutation.Availability(); !ok {
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v := playerservices.DefaultAvailability
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_c.mutation.SetAvailability(v)
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}
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if _, ok := _c.mutation.Rating(); !ok {
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v := playerservices.DefaultRating
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_c.mutation.SetRating(v)
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}
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if _, ok := _c.mutation.IsActive(); !ok {
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v := playerservices.DefaultIsActive
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_c.mutation.SetIsActive(v)
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}
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if _, ok := _c.mutation.CreatedAt(); !ok {
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v := playerservices.DefaultCreatedAt()
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_c.mutation.SetCreatedAt(v)
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}
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if _, ok := _c.mutation.UpdatedAt(); !ok {
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v := playerservices.DefaultUpdatedAt()
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_c.mutation.SetUpdatedAt(v)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_c *PlayerServicesCreate) check() error {
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if _, ok := _c.mutation.PlayerID(); !ok {
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return &ValidationError{Name: "player_id", err: errors.New(`models: missing required field "PlayerServices.player_id"`)}
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}
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if _, ok := _c.mutation.GameID(); !ok {
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return &ValidationError{Name: "game_id", err: errors.New(`models: missing required field "PlayerServices.game_id"`)}
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}
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if _, ok := _c.mutation.Title(); !ok {
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return &ValidationError{Name: "title", err: errors.New(`models: missing required field "PlayerServices.title"`)}
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}
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if v, ok := _c.mutation.Title(); ok {
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if err := playerservices.TitleValidator(v); err != nil {
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return &ValidationError{Name: "title", err: fmt.Errorf(`models: validator failed for field "PlayerServices.title": %w`, err)}
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}
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}
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if _, ok := _c.mutation.Price(); !ok {
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return &ValidationError{Name: "price", err: errors.New(`models: missing required field "PlayerServices.price"`)}
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}
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if _, ok := _c.mutation.Unit(); !ok {
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return &ValidationError{Name: "unit", err: errors.New(`models: missing required field "PlayerServices.unit"`)}
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}
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if v, ok := _c.mutation.Unit(); ok {
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if err := playerservices.UnitValidator(v); err != nil {
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return &ValidationError{Name: "unit", err: fmt.Errorf(`models: validator failed for field "PlayerServices.unit": %w`, err)}
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}
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}
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if v, ok := _c.mutation.RankRange(); ok {
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if err := playerservices.RankRangeValidator(v); err != nil {
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return &ValidationError{Name: "rank_range", err: fmt.Errorf(`models: validator failed for field "PlayerServices.rank_range": %w`, err)}
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}
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}
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if _, ok := _c.mutation.Rating(); !ok {
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return &ValidationError{Name: "rating", err: errors.New(`models: missing required field "PlayerServices.rating"`)}
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}
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if _, ok := _c.mutation.CreatedAt(); !ok {
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return &ValidationError{Name: "created_at", err: errors.New(`models: missing required field "PlayerServices.created_at"`)}
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}
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if _, ok := _c.mutation.UpdatedAt(); !ok {
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return &ValidationError{Name: "updated_at", err: errors.New(`models: missing required field "PlayerServices.updated_at"`)}
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}
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return nil
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}
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func (_c *PlayerServicesCreate) sqlSave(ctx context.Context) (*PlayerServices, error) {
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if err := _c.check(); err != nil {
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return nil, err
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}
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_node, _spec := _c.createSpec()
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if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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if _spec.ID.Value != _node.ID {
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id := _spec.ID.Value.(int64)
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_node.ID = int64(id)
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}
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_c.mutation.id = &_node.ID
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_c.mutation.done = true
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return _node, nil
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}
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func (_c *PlayerServicesCreate) createSpec() (*PlayerServices, *sqlgraph.CreateSpec) {
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var (
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_node = &PlayerServices{config: _c.config}
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_spec = sqlgraph.NewCreateSpec(playerservices.Table, sqlgraph.NewFieldSpec(playerservices.FieldID, field.TypeInt64))
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)
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if id, ok := _c.mutation.ID(); ok {
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_node.ID = id
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_spec.ID.Value = id
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}
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if value, ok := _c.mutation.PlayerID(); ok {
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_spec.SetField(playerservices.FieldPlayerID, field.TypeInt64, value)
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_node.PlayerID = value
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}
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if value, ok := _c.mutation.GameID(); ok {
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_spec.SetField(playerservices.FieldGameID, field.TypeInt64, value)
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_node.GameID = value
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}
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if value, ok := _c.mutation.Title(); ok {
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_spec.SetField(playerservices.FieldTitle, field.TypeString, value)
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_node.Title = value
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}
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if value, ok := _c.mutation.Description(); ok {
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_spec.SetField(playerservices.FieldDescription, field.TypeString, value)
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_node.Description = &value
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}
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if value, ok := _c.mutation.Price(); ok {
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_spec.SetField(playerservices.FieldPrice, field.TypeOther, value)
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_node.Price = value
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}
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if value, ok := _c.mutation.Unit(); ok {
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_spec.SetField(playerservices.FieldUnit, field.TypeString, value)
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_node.Unit = value
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}
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if value, ok := _c.mutation.RankRange(); ok {
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_spec.SetField(playerservices.FieldRankRange, field.TypeString, value)
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_node.RankRange = &value
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}
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if value, ok := _c.mutation.Availability(); ok {
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_spec.SetField(playerservices.FieldAvailability, field.TypeJSON, value)
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_node.Availability = value
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}
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if value, ok := _c.mutation.Rating(); ok {
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_spec.SetField(playerservices.FieldRating, field.TypeOther, value)
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_node.Rating = value
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}
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if value, ok := _c.mutation.IsActive(); ok {
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_spec.SetField(playerservices.FieldIsActive, field.TypeBool, value)
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_node.IsActive = value
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}
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if value, ok := _c.mutation.CreatedAt(); ok {
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_spec.SetField(playerservices.FieldCreatedAt, field.TypeTime, value)
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_node.CreatedAt = value
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}
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if value, ok := _c.mutation.UpdatedAt(); ok {
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_spec.SetField(playerservices.FieldUpdatedAt, field.TypeTime, value)
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_node.UpdatedAt = value
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}
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return _node, _spec
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}
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// PlayerServicesCreateBulk is the builder for creating many PlayerServices entities in bulk.
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type PlayerServicesCreateBulk struct {
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config
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err error
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builders []*PlayerServicesCreate
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}
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// Save creates the PlayerServices entities in the database.
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func (_c *PlayerServicesCreateBulk) Save(ctx context.Context) ([]*PlayerServices, error) {
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if _c.err != nil {
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return nil, _c.err
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}
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specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
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nodes := make([]*PlayerServices, len(_c.builders))
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mutators := make([]Mutator, len(_c.builders))
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for i := range _c.builders {
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func(i int, root context.Context) {
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builder := _c.builders[i]
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builder.defaults()
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*PlayerServicesMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err := builder.check(); err != nil {
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return nil, err
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}
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builder.mutation = mutation
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var err error
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nodes[i], specs[i] = builder.createSpec()
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if i < len(mutators)-1 {
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_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
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} else {
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spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
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// Invoke the actual operation on the latest mutation in the chain.
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if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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}
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}
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if err != nil {
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return nil, err
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}
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mutation.id = &nodes[i].ID
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if specs[i].ID.Value != nil && nodes[i].ID == 0 {
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id := specs[i].ID.Value.(int64)
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nodes[i].ID = int64(id)
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}
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mutation.done = true
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return nodes[i], nil
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})
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for i := len(builder.hooks) - 1; i >= 0; i-- {
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mut = builder.hooks[i](mut)
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}
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mutators[i] = mut
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}(i, ctx)
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}
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if len(mutators) > 0 {
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if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
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return nil, err
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}
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}
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return nodes, nil
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_c *PlayerServicesCreateBulk) SaveX(ctx context.Context) []*PlayerServices {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *PlayerServicesCreateBulk) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *PlayerServicesCreateBulk) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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