fix: api descript

This commit is contained in:
wwweww
2026-02-28 05:33:16 +08:00
parent 5930fb0dde
commit d2f33b4b96
243 changed files with 37065 additions and 780 deletions
+467
View File
@@ -0,0 +1,467 @@
// Code generated by protoc-gen-go-grpc. DO NOT EDIT.
// versions:
// - protoc-gen-go-grpc v1.6.1
// - protoc v5.29.6
// source: player.proto
package pb
import (
context "context"
grpc "google.golang.org/grpc"
codes "google.golang.org/grpc/codes"
status "google.golang.org/grpc/status"
)
// This is a compile-time assertion to ensure that this generated file
// is compatible with the grpc package it is being compiled against.
// Requires gRPC-Go v1.64.0 or later.
const _ = grpc.SupportPackageIsVersion9
const (
PlayerService_AddPlayerServices_FullMethodName = "/pb.playerService/AddPlayerServices"
PlayerService_UpdatePlayerServices_FullMethodName = "/pb.playerService/UpdatePlayerServices"
PlayerService_DelPlayerServices_FullMethodName = "/pb.playerService/DelPlayerServices"
PlayerService_GetPlayerServicesById_FullMethodName = "/pb.playerService/GetPlayerServicesById"
PlayerService_SearchPlayerServices_FullMethodName = "/pb.playerService/SearchPlayerServices"
PlayerService_AddPlayers_FullMethodName = "/pb.playerService/AddPlayers"
PlayerService_UpdatePlayers_FullMethodName = "/pb.playerService/UpdatePlayers"
PlayerService_DelPlayers_FullMethodName = "/pb.playerService/DelPlayers"
PlayerService_GetPlayersById_FullMethodName = "/pb.playerService/GetPlayersById"
PlayerService_SearchPlayers_FullMethodName = "/pb.playerService/SearchPlayers"
)
// PlayerServiceClient is the client API for PlayerService service.
//
// For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream.
type PlayerServiceClient interface {
// -----------------------playerServices-----------------------
AddPlayerServices(ctx context.Context, in *AddPlayerServicesReq, opts ...grpc.CallOption) (*AddPlayerServicesResp, error)
UpdatePlayerServices(ctx context.Context, in *UpdatePlayerServicesReq, opts ...grpc.CallOption) (*UpdatePlayerServicesResp, error)
DelPlayerServices(ctx context.Context, in *DelPlayerServicesReq, opts ...grpc.CallOption) (*DelPlayerServicesResp, error)
GetPlayerServicesById(ctx context.Context, in *GetPlayerServicesByIdReq, opts ...grpc.CallOption) (*GetPlayerServicesByIdResp, error)
SearchPlayerServices(ctx context.Context, in *SearchPlayerServicesReq, opts ...grpc.CallOption) (*SearchPlayerServicesResp, error)
// -----------------------players-----------------------
AddPlayers(ctx context.Context, in *AddPlayersReq, opts ...grpc.CallOption) (*AddPlayersResp, error)
UpdatePlayers(ctx context.Context, in *UpdatePlayersReq, opts ...grpc.CallOption) (*UpdatePlayersResp, error)
DelPlayers(ctx context.Context, in *DelPlayersReq, opts ...grpc.CallOption) (*DelPlayersResp, error)
GetPlayersById(ctx context.Context, in *GetPlayersByIdReq, opts ...grpc.CallOption) (*GetPlayersByIdResp, error)
SearchPlayers(ctx context.Context, in *SearchPlayersReq, opts ...grpc.CallOption) (*SearchPlayersResp, error)
}
type playerServiceClient struct {
cc grpc.ClientConnInterface
}
func NewPlayerServiceClient(cc grpc.ClientConnInterface) PlayerServiceClient {
return &playerServiceClient{cc}
}
func (c *playerServiceClient) AddPlayerServices(ctx context.Context, in *AddPlayerServicesReq, opts ...grpc.CallOption) (*AddPlayerServicesResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(AddPlayerServicesResp)
err := c.cc.Invoke(ctx, PlayerService_AddPlayerServices_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerServiceClient) UpdatePlayerServices(ctx context.Context, in *UpdatePlayerServicesReq, opts ...grpc.CallOption) (*UpdatePlayerServicesResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(UpdatePlayerServicesResp)
err := c.cc.Invoke(ctx, PlayerService_UpdatePlayerServices_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerServiceClient) DelPlayerServices(ctx context.Context, in *DelPlayerServicesReq, opts ...grpc.CallOption) (*DelPlayerServicesResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(DelPlayerServicesResp)
err := c.cc.Invoke(ctx, PlayerService_DelPlayerServices_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerServiceClient) GetPlayerServicesById(ctx context.Context, in *GetPlayerServicesByIdReq, opts ...grpc.CallOption) (*GetPlayerServicesByIdResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(GetPlayerServicesByIdResp)
err := c.cc.Invoke(ctx, PlayerService_GetPlayerServicesById_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerServiceClient) SearchPlayerServices(ctx context.Context, in *SearchPlayerServicesReq, opts ...grpc.CallOption) (*SearchPlayerServicesResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(SearchPlayerServicesResp)
err := c.cc.Invoke(ctx, PlayerService_SearchPlayerServices_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerServiceClient) AddPlayers(ctx context.Context, in *AddPlayersReq, opts ...grpc.CallOption) (*AddPlayersResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(AddPlayersResp)
err := c.cc.Invoke(ctx, PlayerService_AddPlayers_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerServiceClient) UpdatePlayers(ctx context.Context, in *UpdatePlayersReq, opts ...grpc.CallOption) (*UpdatePlayersResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(UpdatePlayersResp)
err := c.cc.Invoke(ctx, PlayerService_UpdatePlayers_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerServiceClient) DelPlayers(ctx context.Context, in *DelPlayersReq, opts ...grpc.CallOption) (*DelPlayersResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(DelPlayersResp)
err := c.cc.Invoke(ctx, PlayerService_DelPlayers_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerServiceClient) GetPlayersById(ctx context.Context, in *GetPlayersByIdReq, opts ...grpc.CallOption) (*GetPlayersByIdResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(GetPlayersByIdResp)
err := c.cc.Invoke(ctx, PlayerService_GetPlayersById_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *playerServiceClient) SearchPlayers(ctx context.Context, in *SearchPlayersReq, opts ...grpc.CallOption) (*SearchPlayersResp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(SearchPlayersResp)
err := c.cc.Invoke(ctx, PlayerService_SearchPlayers_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
// PlayerServiceServer is the server API for PlayerService service.
// All implementations must embed UnimplementedPlayerServiceServer
// for forward compatibility.
type PlayerServiceServer interface {
// -----------------------playerServices-----------------------
AddPlayerServices(context.Context, *AddPlayerServicesReq) (*AddPlayerServicesResp, error)
UpdatePlayerServices(context.Context, *UpdatePlayerServicesReq) (*UpdatePlayerServicesResp, error)
DelPlayerServices(context.Context, *DelPlayerServicesReq) (*DelPlayerServicesResp, error)
GetPlayerServicesById(context.Context, *GetPlayerServicesByIdReq) (*GetPlayerServicesByIdResp, error)
SearchPlayerServices(context.Context, *SearchPlayerServicesReq) (*SearchPlayerServicesResp, error)
// -----------------------players-----------------------
AddPlayers(context.Context, *AddPlayersReq) (*AddPlayersResp, error)
UpdatePlayers(context.Context, *UpdatePlayersReq) (*UpdatePlayersResp, error)
DelPlayers(context.Context, *DelPlayersReq) (*DelPlayersResp, error)
GetPlayersById(context.Context, *GetPlayersByIdReq) (*GetPlayersByIdResp, error)
SearchPlayers(context.Context, *SearchPlayersReq) (*SearchPlayersResp, error)
mustEmbedUnimplementedPlayerServiceServer()
}
// UnimplementedPlayerServiceServer must be embedded to have
// forward compatible implementations.
//
// NOTE: this should be embedded by value instead of pointer to avoid a nil
// pointer dereference when methods are called.
type UnimplementedPlayerServiceServer struct{}
func (UnimplementedPlayerServiceServer) AddPlayerServices(context.Context, *AddPlayerServicesReq) (*AddPlayerServicesResp, error) {
return nil, status.Error(codes.Unimplemented, "method AddPlayerServices not implemented")
}
func (UnimplementedPlayerServiceServer) UpdatePlayerServices(context.Context, *UpdatePlayerServicesReq) (*UpdatePlayerServicesResp, error) {
return nil, status.Error(codes.Unimplemented, "method UpdatePlayerServices not implemented")
}
func (UnimplementedPlayerServiceServer) DelPlayerServices(context.Context, *DelPlayerServicesReq) (*DelPlayerServicesResp, error) {
return nil, status.Error(codes.Unimplemented, "method DelPlayerServices not implemented")
}
func (UnimplementedPlayerServiceServer) GetPlayerServicesById(context.Context, *GetPlayerServicesByIdReq) (*GetPlayerServicesByIdResp, error) {
return nil, status.Error(codes.Unimplemented, "method GetPlayerServicesById not implemented")
}
func (UnimplementedPlayerServiceServer) SearchPlayerServices(context.Context, *SearchPlayerServicesReq) (*SearchPlayerServicesResp, error) {
return nil, status.Error(codes.Unimplemented, "method SearchPlayerServices not implemented")
}
func (UnimplementedPlayerServiceServer) AddPlayers(context.Context, *AddPlayersReq) (*AddPlayersResp, error) {
return nil, status.Error(codes.Unimplemented, "method AddPlayers not implemented")
}
func (UnimplementedPlayerServiceServer) UpdatePlayers(context.Context, *UpdatePlayersReq) (*UpdatePlayersResp, error) {
return nil, status.Error(codes.Unimplemented, "method UpdatePlayers not implemented")
}
func (UnimplementedPlayerServiceServer) DelPlayers(context.Context, *DelPlayersReq) (*DelPlayersResp, error) {
return nil, status.Error(codes.Unimplemented, "method DelPlayers not implemented")
}
func (UnimplementedPlayerServiceServer) GetPlayersById(context.Context, *GetPlayersByIdReq) (*GetPlayersByIdResp, error) {
return nil, status.Error(codes.Unimplemented, "method GetPlayersById not implemented")
}
func (UnimplementedPlayerServiceServer) SearchPlayers(context.Context, *SearchPlayersReq) (*SearchPlayersResp, error) {
return nil, status.Error(codes.Unimplemented, "method SearchPlayers not implemented")
}
func (UnimplementedPlayerServiceServer) mustEmbedUnimplementedPlayerServiceServer() {}
func (UnimplementedPlayerServiceServer) testEmbeddedByValue() {}
// UnsafePlayerServiceServer may be embedded to opt out of forward compatibility for this service.
// Use of this interface is not recommended, as added methods to PlayerServiceServer will
// result in compilation errors.
type UnsafePlayerServiceServer interface {
mustEmbedUnimplementedPlayerServiceServer()
}
func RegisterPlayerServiceServer(s grpc.ServiceRegistrar, srv PlayerServiceServer) {
// If the following call panics, it indicates UnimplementedPlayerServiceServer was
// embedded by pointer and is nil. This will cause panics if an
// unimplemented method is ever invoked, so we test this at initialization
// time to prevent it from happening at runtime later due to I/O.
if t, ok := srv.(interface{ testEmbeddedByValue() }); ok {
t.testEmbeddedByValue()
}
s.RegisterService(&PlayerService_ServiceDesc, srv)
}
func _PlayerService_AddPlayerServices_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(AddPlayerServicesReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerServiceServer).AddPlayerServices(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerService_AddPlayerServices_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerServiceServer).AddPlayerServices(ctx, req.(*AddPlayerServicesReq))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerService_UpdatePlayerServices_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(UpdatePlayerServicesReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerServiceServer).UpdatePlayerServices(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerService_UpdatePlayerServices_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerServiceServer).UpdatePlayerServices(ctx, req.(*UpdatePlayerServicesReq))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerService_DelPlayerServices_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(DelPlayerServicesReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerServiceServer).DelPlayerServices(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerService_DelPlayerServices_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerServiceServer).DelPlayerServices(ctx, req.(*DelPlayerServicesReq))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerService_GetPlayerServicesById_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(GetPlayerServicesByIdReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerServiceServer).GetPlayerServicesById(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerService_GetPlayerServicesById_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerServiceServer).GetPlayerServicesById(ctx, req.(*GetPlayerServicesByIdReq))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerService_SearchPlayerServices_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(SearchPlayerServicesReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerServiceServer).SearchPlayerServices(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerService_SearchPlayerServices_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerServiceServer).SearchPlayerServices(ctx, req.(*SearchPlayerServicesReq))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerService_AddPlayers_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(AddPlayersReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerServiceServer).AddPlayers(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerService_AddPlayers_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerServiceServer).AddPlayers(ctx, req.(*AddPlayersReq))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerService_UpdatePlayers_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(UpdatePlayersReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerServiceServer).UpdatePlayers(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerService_UpdatePlayers_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerServiceServer).UpdatePlayers(ctx, req.(*UpdatePlayersReq))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerService_DelPlayers_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(DelPlayersReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerServiceServer).DelPlayers(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerService_DelPlayers_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerServiceServer).DelPlayers(ctx, req.(*DelPlayersReq))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerService_GetPlayersById_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(GetPlayersByIdReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerServiceServer).GetPlayersById(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerService_GetPlayersById_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerServiceServer).GetPlayersById(ctx, req.(*GetPlayersByIdReq))
}
return interceptor(ctx, in, info, handler)
}
func _PlayerService_SearchPlayers_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(SearchPlayersReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(PlayerServiceServer).SearchPlayers(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: PlayerService_SearchPlayers_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(PlayerServiceServer).SearchPlayers(ctx, req.(*SearchPlayersReq))
}
return interceptor(ctx, in, info, handler)
}
// PlayerService_ServiceDesc is the grpc.ServiceDesc for PlayerService service.
// It's only intended for direct use with grpc.RegisterService,
// and not to be introspected or modified (even as a copy)
var PlayerService_ServiceDesc = grpc.ServiceDesc{
ServiceName: "pb.playerService",
HandlerType: (*PlayerServiceServer)(nil),
Methods: []grpc.MethodDesc{
{
MethodName: "AddPlayerServices",
Handler: _PlayerService_AddPlayerServices_Handler,
},
{
MethodName: "UpdatePlayerServices",
Handler: _PlayerService_UpdatePlayerServices_Handler,
},
{
MethodName: "DelPlayerServices",
Handler: _PlayerService_DelPlayerServices_Handler,
},
{
MethodName: "GetPlayerServicesById",
Handler: _PlayerService_GetPlayerServicesById_Handler,
},
{
MethodName: "SearchPlayerServices",
Handler: _PlayerService_SearchPlayerServices_Handler,
},
{
MethodName: "AddPlayers",
Handler: _PlayerService_AddPlayers_Handler,
},
{
MethodName: "UpdatePlayers",
Handler: _PlayerService_UpdatePlayers_Handler,
},
{
MethodName: "DelPlayers",
Handler: _PlayerService_DelPlayers_Handler,
},
{
MethodName: "GetPlayersById",
Handler: _PlayerService_GetPlayersById_Handler,
},
{
MethodName: "SearchPlayers",
Handler: _PlayerService_SearchPlayers_Handler,
},
},
Streams: []grpc.StreamDesc{},
Metadata: "player.proto",
}