fix: api descript
This commit is contained in:
@@ -0,0 +1,514 @@
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// Code generated by ent, DO NOT EDIT.
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package models
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import (
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"context"
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"errors"
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"fmt"
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"juwan-backend/app/shop/rpc/internal/models/shops"
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"time"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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"github.com/shopspring/decimal"
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)
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// ShopsCreate is the builder for creating a Shops entity.
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type ShopsCreate struct {
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config
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mutation *ShopsMutation
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hooks []Hook
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}
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// SetOwnerID sets the "owner_id" field.
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func (_c *ShopsCreate) SetOwnerID(v int64) *ShopsCreate {
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_c.mutation.SetOwnerID(v)
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return _c
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}
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// SetName sets the "name" field.
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func (_c *ShopsCreate) SetName(v string) *ShopsCreate {
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_c.mutation.SetName(v)
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return _c
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}
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// SetBanner sets the "banner" field.
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func (_c *ShopsCreate) SetBanner(v string) *ShopsCreate {
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_c.mutation.SetBanner(v)
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return _c
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}
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// SetNillableBanner sets the "banner" field if the given value is not nil.
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func (_c *ShopsCreate) SetNillableBanner(v *string) *ShopsCreate {
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if v != nil {
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_c.SetBanner(*v)
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}
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return _c
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}
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// SetDescription sets the "description" field.
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func (_c *ShopsCreate) SetDescription(v string) *ShopsCreate {
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_c.mutation.SetDescription(v)
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return _c
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}
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// SetNillableDescription sets the "description" field if the given value is not nil.
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func (_c *ShopsCreate) SetNillableDescription(v *string) *ShopsCreate {
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if v != nil {
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_c.SetDescription(*v)
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}
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return _c
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}
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// SetRating sets the "rating" field.
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func (_c *ShopsCreate) SetRating(v decimal.Decimal) *ShopsCreate {
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_c.mutation.SetRating(v)
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return _c
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}
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// SetNillableRating sets the "rating" field if the given value is not nil.
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func (_c *ShopsCreate) SetNillableRating(v *decimal.Decimal) *ShopsCreate {
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if v != nil {
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_c.SetRating(*v)
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}
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return _c
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}
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// SetTotalOrders sets the "total_orders" field.
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func (_c *ShopsCreate) SetTotalOrders(v int) *ShopsCreate {
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_c.mutation.SetTotalOrders(v)
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return _c
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}
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// SetNillableTotalOrders sets the "total_orders" field if the given value is not nil.
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func (_c *ShopsCreate) SetNillableTotalOrders(v *int) *ShopsCreate {
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if v != nil {
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_c.SetTotalOrders(*v)
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}
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return _c
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}
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// SetPlayerCount sets the "player_count" field.
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func (_c *ShopsCreate) SetPlayerCount(v int) *ShopsCreate {
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_c.mutation.SetPlayerCount(v)
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return _c
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}
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// SetNillablePlayerCount sets the "player_count" field if the given value is not nil.
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func (_c *ShopsCreate) SetNillablePlayerCount(v *int) *ShopsCreate {
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if v != nil {
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_c.SetPlayerCount(*v)
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}
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return _c
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}
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// SetCommissionType sets the "commission_type" field.
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func (_c *ShopsCreate) SetCommissionType(v string) *ShopsCreate {
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_c.mutation.SetCommissionType(v)
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return _c
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}
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// SetNillableCommissionType sets the "commission_type" field if the given value is not nil.
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func (_c *ShopsCreate) SetNillableCommissionType(v *string) *ShopsCreate {
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if v != nil {
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_c.SetCommissionType(*v)
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}
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return _c
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}
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// SetCommissionValue sets the "commission_value" field.
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func (_c *ShopsCreate) SetCommissionValue(v decimal.Decimal) *ShopsCreate {
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_c.mutation.SetCommissionValue(v)
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return _c
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}
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// SetAllowMultiShop sets the "allow_multi_shop" field.
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func (_c *ShopsCreate) SetAllowMultiShop(v bool) *ShopsCreate {
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_c.mutation.SetAllowMultiShop(v)
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return _c
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}
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// SetNillableAllowMultiShop sets the "allow_multi_shop" field if the given value is not nil.
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func (_c *ShopsCreate) SetNillableAllowMultiShop(v *bool) *ShopsCreate {
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if v != nil {
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_c.SetAllowMultiShop(*v)
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}
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return _c
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}
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// SetAllowIndependentOrders sets the "allow_independent_orders" field.
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func (_c *ShopsCreate) SetAllowIndependentOrders(v bool) *ShopsCreate {
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_c.mutation.SetAllowIndependentOrders(v)
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return _c
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}
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// SetNillableAllowIndependentOrders sets the "allow_independent_orders" field if the given value is not nil.
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func (_c *ShopsCreate) SetNillableAllowIndependentOrders(v *bool) *ShopsCreate {
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if v != nil {
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_c.SetAllowIndependentOrders(*v)
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}
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return _c
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}
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// SetDispatchMode sets the "dispatch_mode" field.
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func (_c *ShopsCreate) SetDispatchMode(v string) *ShopsCreate {
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_c.mutation.SetDispatchMode(v)
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return _c
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}
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// SetNillableDispatchMode sets the "dispatch_mode" field if the given value is not nil.
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func (_c *ShopsCreate) SetNillableDispatchMode(v *string) *ShopsCreate {
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if v != nil {
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_c.SetDispatchMode(*v)
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}
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return _c
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}
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// SetAnnouncements sets the "announcements" field.
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func (_c *ShopsCreate) SetAnnouncements(v []string) *ShopsCreate {
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_c.mutation.SetAnnouncements(v)
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return _c
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}
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// SetTemplateConfig sets the "template_config" field.
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func (_c *ShopsCreate) SetTemplateConfig(v map[string]interface{}) *ShopsCreate {
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_c.mutation.SetTemplateConfig(v)
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return _c
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}
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// SetCreatedAt sets the "created_at" field.
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func (_c *ShopsCreate) SetCreatedAt(v time.Time) *ShopsCreate {
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_c.mutation.SetCreatedAt(v)
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return _c
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}
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// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
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func (_c *ShopsCreate) SetNillableCreatedAt(v *time.Time) *ShopsCreate {
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if v != nil {
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_c.SetCreatedAt(*v)
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}
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return _c
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}
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// SetUpdatedAt sets the "updated_at" field.
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func (_c *ShopsCreate) SetUpdatedAt(v time.Time) *ShopsCreate {
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_c.mutation.SetUpdatedAt(v)
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return _c
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}
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// SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
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func (_c *ShopsCreate) SetNillableUpdatedAt(v *time.Time) *ShopsCreate {
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if v != nil {
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_c.SetUpdatedAt(*v)
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}
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return _c
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}
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// SetID sets the "id" field.
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func (_c *ShopsCreate) SetID(v int64) *ShopsCreate {
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_c.mutation.SetID(v)
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return _c
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}
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// Mutation returns the ShopsMutation object of the builder.
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func (_c *ShopsCreate) Mutation() *ShopsMutation {
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return _c.mutation
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}
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// Save creates the Shops in the database.
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func (_c *ShopsCreate) Save(ctx context.Context) (*Shops, error) {
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_c.defaults()
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return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (_c *ShopsCreate) SaveX(ctx context.Context) *Shops {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *ShopsCreate) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *ShopsCreate) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// defaults sets the default values of the builder before save.
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func (_c *ShopsCreate) defaults() {
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if _, ok := _c.mutation.Rating(); !ok {
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v := shops.DefaultRating
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_c.mutation.SetRating(v)
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}
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if _, ok := _c.mutation.TotalOrders(); !ok {
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v := shops.DefaultTotalOrders
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_c.mutation.SetTotalOrders(v)
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}
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if _, ok := _c.mutation.PlayerCount(); !ok {
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v := shops.DefaultPlayerCount
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_c.mutation.SetPlayerCount(v)
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}
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if _, ok := _c.mutation.CommissionType(); !ok {
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v := shops.DefaultCommissionType
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_c.mutation.SetCommissionType(v)
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}
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if _, ok := _c.mutation.AllowMultiShop(); !ok {
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v := shops.DefaultAllowMultiShop
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_c.mutation.SetAllowMultiShop(v)
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}
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if _, ok := _c.mutation.AllowIndependentOrders(); !ok {
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v := shops.DefaultAllowIndependentOrders
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_c.mutation.SetAllowIndependentOrders(v)
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}
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if _, ok := _c.mutation.DispatchMode(); !ok {
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v := shops.DefaultDispatchMode
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_c.mutation.SetDispatchMode(v)
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}
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if _, ok := _c.mutation.Announcements(); !ok {
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v := shops.DefaultAnnouncements
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_c.mutation.SetAnnouncements(v)
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}
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if _, ok := _c.mutation.CreatedAt(); !ok {
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v := shops.DefaultCreatedAt()
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_c.mutation.SetCreatedAt(v)
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}
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if _, ok := _c.mutation.UpdatedAt(); !ok {
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v := shops.DefaultUpdatedAt()
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_c.mutation.SetUpdatedAt(v)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_c *ShopsCreate) check() error {
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if _, ok := _c.mutation.OwnerID(); !ok {
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return &ValidationError{Name: "owner_id", err: errors.New(`models: missing required field "Shops.owner_id"`)}
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}
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if _, ok := _c.mutation.Name(); !ok {
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return &ValidationError{Name: "name", err: errors.New(`models: missing required field "Shops.name"`)}
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}
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if v, ok := _c.mutation.Name(); ok {
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if err := shops.NameValidator(v); err != nil {
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return &ValidationError{Name: "name", err: fmt.Errorf(`models: validator failed for field "Shops.name": %w`, err)}
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}
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}
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if _, ok := _c.mutation.CommissionType(); !ok {
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return &ValidationError{Name: "commission_type", err: errors.New(`models: missing required field "Shops.commission_type"`)}
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}
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if v, ok := _c.mutation.CommissionType(); ok {
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if err := shops.CommissionTypeValidator(v); err != nil {
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return &ValidationError{Name: "commission_type", err: fmt.Errorf(`models: validator failed for field "Shops.commission_type": %w`, err)}
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}
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}
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if _, ok := _c.mutation.CommissionValue(); !ok {
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return &ValidationError{Name: "commission_value", err: errors.New(`models: missing required field "Shops.commission_value"`)}
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}
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if _, ok := _c.mutation.DispatchMode(); !ok {
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return &ValidationError{Name: "dispatch_mode", err: errors.New(`models: missing required field "Shops.dispatch_mode"`)}
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}
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if v, ok := _c.mutation.DispatchMode(); ok {
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if err := shops.DispatchModeValidator(v); err != nil {
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return &ValidationError{Name: "dispatch_mode", err: fmt.Errorf(`models: validator failed for field "Shops.dispatch_mode": %w`, err)}
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}
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}
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if _, ok := _c.mutation.CreatedAt(); !ok {
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return &ValidationError{Name: "created_at", err: errors.New(`models: missing required field "Shops.created_at"`)}
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}
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if _, ok := _c.mutation.UpdatedAt(); !ok {
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return &ValidationError{Name: "updated_at", err: errors.New(`models: missing required field "Shops.updated_at"`)}
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}
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return nil
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}
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func (_c *ShopsCreate) sqlSave(ctx context.Context) (*Shops, error) {
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if err := _c.check(); err != nil {
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return nil, err
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}
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_node, _spec := _c.createSpec()
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if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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if _spec.ID.Value != _node.ID {
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id := _spec.ID.Value.(int64)
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_node.ID = int64(id)
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}
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_c.mutation.id = &_node.ID
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_c.mutation.done = true
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return _node, nil
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}
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func (_c *ShopsCreate) createSpec() (*Shops, *sqlgraph.CreateSpec) {
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var (
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_node = &Shops{config: _c.config}
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_spec = sqlgraph.NewCreateSpec(shops.Table, sqlgraph.NewFieldSpec(shops.FieldID, field.TypeInt64))
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)
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if id, ok := _c.mutation.ID(); ok {
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_node.ID = id
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_spec.ID.Value = id
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}
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if value, ok := _c.mutation.OwnerID(); ok {
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_spec.SetField(shops.FieldOwnerID, field.TypeInt64, value)
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_node.OwnerID = value
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}
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if value, ok := _c.mutation.Name(); ok {
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_spec.SetField(shops.FieldName, field.TypeString, value)
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_node.Name = value
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}
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if value, ok := _c.mutation.Banner(); ok {
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_spec.SetField(shops.FieldBanner, field.TypeString, value)
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_node.Banner = &value
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}
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if value, ok := _c.mutation.Description(); ok {
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_spec.SetField(shops.FieldDescription, field.TypeString, value)
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_node.Description = &value
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}
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if value, ok := _c.mutation.Rating(); ok {
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_spec.SetField(shops.FieldRating, field.TypeOther, value)
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_node.Rating = value
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}
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if value, ok := _c.mutation.TotalOrders(); ok {
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_spec.SetField(shops.FieldTotalOrders, field.TypeInt, value)
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_node.TotalOrders = value
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}
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if value, ok := _c.mutation.PlayerCount(); ok {
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_spec.SetField(shops.FieldPlayerCount, field.TypeInt, value)
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_node.PlayerCount = value
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}
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if value, ok := _c.mutation.CommissionType(); ok {
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_spec.SetField(shops.FieldCommissionType, field.TypeString, value)
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_node.CommissionType = value
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}
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if value, ok := _c.mutation.CommissionValue(); ok {
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_spec.SetField(shops.FieldCommissionValue, field.TypeOther, value)
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_node.CommissionValue = value
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}
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if value, ok := _c.mutation.AllowMultiShop(); ok {
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_spec.SetField(shops.FieldAllowMultiShop, field.TypeBool, value)
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_node.AllowMultiShop = value
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}
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if value, ok := _c.mutation.AllowIndependentOrders(); ok {
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_spec.SetField(shops.FieldAllowIndependentOrders, field.TypeBool, value)
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_node.AllowIndependentOrders = value
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}
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if value, ok := _c.mutation.DispatchMode(); ok {
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_spec.SetField(shops.FieldDispatchMode, field.TypeString, value)
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_node.DispatchMode = value
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}
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if value, ok := _c.mutation.Announcements(); ok {
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_spec.SetField(shops.FieldAnnouncements, field.TypeJSON, value)
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_node.Announcements = value
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}
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if value, ok := _c.mutation.TemplateConfig(); ok {
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_spec.SetField(shops.FieldTemplateConfig, field.TypeJSON, value)
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_node.TemplateConfig = value
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}
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if value, ok := _c.mutation.CreatedAt(); ok {
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_spec.SetField(shops.FieldCreatedAt, field.TypeTime, value)
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_node.CreatedAt = value
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}
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if value, ok := _c.mutation.UpdatedAt(); ok {
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_spec.SetField(shops.FieldUpdatedAt, field.TypeTime, value)
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_node.UpdatedAt = value
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}
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return _node, _spec
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}
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// ShopsCreateBulk is the builder for creating many Shops entities in bulk.
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type ShopsCreateBulk struct {
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config
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err error
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builders []*ShopsCreate
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}
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// Save creates the Shops entities in the database.
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func (_c *ShopsCreateBulk) Save(ctx context.Context) ([]*Shops, error) {
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if _c.err != nil {
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return nil, _c.err
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}
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specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
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nodes := make([]*Shops, len(_c.builders))
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mutators := make([]Mutator, len(_c.builders))
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for i := range _c.builders {
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func(i int, root context.Context) {
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builder := _c.builders[i]
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builder.defaults()
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*ShopsMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
|
||||
if err := builder.check(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
builder.mutation = mutation
|
||||
var err error
|
||||
nodes[i], specs[i] = builder.createSpec()
|
||||
if i < len(mutators)-1 {
|
||||
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
|
||||
} else {
|
||||
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
|
||||
// Invoke the actual operation on the latest mutation in the chain.
|
||||
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
|
||||
if sqlgraph.IsConstraintError(err) {
|
||||
err = &ConstraintError{msg: err.Error(), wrap: err}
|
||||
}
|
||||
}
|
||||
}
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
mutation.id = &nodes[i].ID
|
||||
if specs[i].ID.Value != nil && nodes[i].ID == 0 {
|
||||
id := specs[i].ID.Value.(int64)
|
||||
nodes[i].ID = int64(id)
|
||||
}
|
||||
mutation.done = true
|
||||
return nodes[i], nil
|
||||
})
|
||||
for i := len(builder.hooks) - 1; i >= 0; i-- {
|
||||
mut = builder.hooks[i](mut)
|
||||
}
|
||||
mutators[i] = mut
|
||||
}(i, ctx)
|
||||
}
|
||||
if len(mutators) > 0 {
|
||||
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
return nodes, nil
|
||||
}
|
||||
|
||||
// SaveX is like Save, but panics if an error occurs.
|
||||
func (_c *ShopsCreateBulk) SaveX(ctx context.Context) []*Shops {
|
||||
v, err := _c.Save(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return v
|
||||
}
|
||||
|
||||
// Exec executes the query.
|
||||
func (_c *ShopsCreateBulk) Exec(ctx context.Context) error {
|
||||
_, err := _c.Save(ctx)
|
||||
return err
|
||||
}
|
||||
|
||||
// ExecX is like Exec, but panics if an error occurs.
|
||||
func (_c *ShopsCreateBulk) ExecX(ctx context.Context) {
|
||||
if err := _c.Exec(ctx); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user