fix: api descript
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@@ -0,0 +1,208 @@
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syntax = "proto3";
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option go_package ="./pb";
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package pb;
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// ------------------------------------
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// Messages
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// ------------------------------------
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//--------------------------------playerServices--------------------------------
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message PlayerServices {
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int64 id = 1; //id
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int64 playerId = 2; //playerId
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int64 gameId = 3; //gameId
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string title = 4; //title
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string description = 5; //description
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double price = 6; //price
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string unit = 7; //unit
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string rankRange = 8; //rankRange
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repeated string availability = 9; //availability
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double rating = 10; //rating
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bool isActive = 11; //isActive
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int64 createdAt = 12; //createdAt
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int64 updatedAt = 13; //updatedAt
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}
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message AddPlayerServicesReq {
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int64 playerId = 1; //playerId
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int64 gameId = 2; //gameId
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string title = 3; //title
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string description = 4; //description
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double price = 5; //price
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string unit = 6; //unit
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string rankRange = 7; //rankRange
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repeated string availability = 8; //availability
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double rating = 9; //rating
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bool isActive = 10; //isActive
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int64 createdAt = 11; //createdAt
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int64 updatedAt = 12; //updatedAt
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}
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message AddPlayerServicesResp {
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}
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message UpdatePlayerServicesReq {
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int64 id = 1; //id
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optional int64 playerId = 2; //playerId
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optional int64 gameId = 3; //gameId
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optional string title = 4; //title
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optional string description = 5; //description
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optional double price = 6; //price
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optional string unit = 7; //unit
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optional string rankRange = 8; //rankRange
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repeated string availability = 9; //availability
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optional double rating = 10; //rating
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optional bool isActive = 11; //isActive
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optional int64 createdAt = 12; //createdAt
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optional int64 updatedAt = 13; //updatedAt
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}
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message UpdatePlayerServicesResp {
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}
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message DelPlayerServicesReq {
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int64 id = 1; //id
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}
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message DelPlayerServicesResp {
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}
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message GetPlayerServicesByIdReq {
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int64 id = 1; //id
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}
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message GetPlayerServicesByIdResp {
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PlayerServices playerServices = 1; //playerServices
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}
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message SearchPlayerServicesReq {
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int64 page = 1; //page
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int64 limit = 2; //limit
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int64 id = 3; //id
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int64 playerId = 4; //playerId
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int64 gameId = 5; //gameId
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string title = 6; //title
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string description = 7; //description
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double price = 8; //price
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string unit = 9; //unit
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string rankRange = 10; //rankRange
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repeated string availability = 11; //availability
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double rating = 12; //rating
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bool isActive = 13; //isActive
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int64 createdAt = 14; //createdAt
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int64 updatedAt = 15; //updatedAt
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}
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message SearchPlayerServicesResp {
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repeated PlayerServices playerServices = 1; //playerServices
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}
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//--------------------------------players--------------------------------
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message Players {
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int64 id = 1; //id
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int64 userId = 2; //userId
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string status = 3; //status
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double rating = 4; //rating
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int64 totalOrders = 5; //totalOrders
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int64 completedOrders = 6; //completedOrders
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int64 shopId = 7; //shopId
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repeated string tags = 8; //tags
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repeated int64 games = 9; //games
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int64 createdAt = 10; //createdAt
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int64 updatedAt = 11; //updatedAt
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int64 gender = 12; //gender
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}
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message AddPlayersReq {
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int64 userId = 1; //userId
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string status = 2; //status
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double rating = 3; //rating
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int64 totalOrders = 4; //totalOrders
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int64 completedOrders = 5; //completedOrders
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int64 shopId = 6; //shopId
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repeated string tags = 7; //tags
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repeated int64 games = 8; //games
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int64 createdAt = 9; //createdAt
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int64 updatedAt = 10; //updatedAt
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int64 gender = 11; //gender
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}
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message AddPlayersResp {
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}
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message UpdatePlayersReq {
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int64 id = 1; //id
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optional int64 userId = 2; //userId
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optional string status = 3; //status
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optional double rating = 4; //rating
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optional int64 totalOrders = 5; //totalOrders
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optional int64 completedOrders = 6; //completedOrders
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optional int64 shopId = 7; //shopId
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repeated string tags = 8; //tags
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repeated int64 games = 9; //games
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optional int64 createdAt = 10; //createdAt
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optional int64 updatedAt = 11; //updatedAt
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optional int64 gender = 12; //gender
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}
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message UpdatePlayersResp {
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}
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message DelPlayersReq {
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int64 id = 1; //id
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}
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message DelPlayersResp {
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}
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message GetPlayersByIdReq {
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int64 id = 1; //id
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}
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message GetPlayersByIdResp {
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Players players = 1; //players
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}
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message SearchPlayersReq {
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int64 page = 1; //page
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int64 limit = 2; //limit
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int64 id = 3; //id
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int64 userId = 4; //userId
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string status = 5; //status
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double rating = 6; //rating
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int64 totalOrders = 7; //totalOrders
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int64 completedOrders = 8; //completedOrders
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int64 shopId = 9; //shopId
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repeated string tags = 10; //tags
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repeated int64 games = 11; //games
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int64 createdAt = 12; //createdAt
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int64 updatedAt = 13; //updatedAt
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int64 gender = 14; //gender
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}
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message SearchPlayersResp {
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repeated Players players = 1; //players
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}
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// ------------------------------------
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// Rpc Func
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// ------------------------------------
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service playerService{
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//-----------------------playerServices-----------------------
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rpc AddPlayerServices(AddPlayerServicesReq) returns (AddPlayerServicesResp);
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rpc UpdatePlayerServices(UpdatePlayerServicesReq) returns (UpdatePlayerServicesResp);
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rpc DelPlayerServices(DelPlayerServicesReq) returns (DelPlayerServicesResp);
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rpc GetPlayerServicesById(GetPlayerServicesByIdReq) returns (GetPlayerServicesByIdResp);
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rpc SearchPlayerServices(SearchPlayerServicesReq) returns (SearchPlayerServicesResp);
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//-----------------------players-----------------------
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rpc AddPlayers(AddPlayersReq) returns (AddPlayersResp);
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rpc UpdatePlayers(UpdatePlayersReq) returns (UpdatePlayersResp);
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rpc DelPlayers(DelPlayersReq) returns (DelPlayersResp);
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rpc GetPlayersById(GetPlayersByIdReq) returns (GetPlayersByIdResp);
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rpc SearchPlayers(SearchPlayersReq) returns (SearchPlayersResp);
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}
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