fix: some api bug
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@@ -0,0 +1,32 @@
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// Code scaffolded by goctl. Safe to edit.
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// goctl 1.9.2
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package game
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import (
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"net/http"
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"github.com/zeromicro/go-zero/rest/httpx"
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"juwan-backend/app/game/api/internal/logic/game"
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"juwan-backend/app/game/api/internal/svc"
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"juwan-backend/app/game/api/internal/types"
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)
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// 创建游戏
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func CreateGameHandler(svcCtx *svc.ServiceContext) http.HandlerFunc {
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return func(w http.ResponseWriter, r *http.Request) {
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var req types.Game
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if err := httpx.Parse(r, &req); err != nil {
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httpx.ErrorCtx(r.Context(), w, err)
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return
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}
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l := game.NewCreateGameLogic(r.Context(), svcCtx)
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resp, err := l.CreateGame(&req)
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if err != nil {
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httpx.ErrorCtx(r.Context(), w, err)
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} else {
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httpx.OkJsonCtx(r.Context(), w, resp)
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}
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}
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}
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@@ -21,6 +21,12 @@ func RegisterHandlers(server *rest.Server, serverCtx *svc.ServiceContext) {
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Path: "/",
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Handler: game.ListGamesHandler(serverCtx),
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},
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{
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// 创建游戏
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Method: http.MethodPost,
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Path: "/",
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Handler: game.CreateGameHandler(serverCtx),
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},
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{
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// 获取游戏详情
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Method: http.MethodGet,
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