fix: some api bug
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@@ -67,26 +67,19 @@ func (_u *PlayersUpdate) SetNillableStatus(v *string) *PlayersUpdate {
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}
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// SetGender sets the "gender" field.
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func (_u *PlayersUpdate) SetGender(v int) *PlayersUpdate {
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_u.mutation.ResetGender()
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func (_u *PlayersUpdate) SetGender(v bool) *PlayersUpdate {
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_u.mutation.SetGender(v)
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return _u
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}
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// SetNillableGender sets the "gender" field if the given value is not nil.
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func (_u *PlayersUpdate) SetNillableGender(v *int) *PlayersUpdate {
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func (_u *PlayersUpdate) SetNillableGender(v *bool) *PlayersUpdate {
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if v != nil {
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_u.SetGender(*v)
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}
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return _u
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}
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// AddGender adds value to the "gender" field.
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func (_u *PlayersUpdate) AddGender(v int) *PlayersUpdate {
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_u.mutation.AddGender(v)
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return _u
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}
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// SetRating sets the "rating" field.
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func (_u *PlayersUpdate) SetRating(v decimal.Decimal) *PlayersUpdate {
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_u.mutation.SetRating(v)
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@@ -297,10 +290,7 @@ func (_u *PlayersUpdate) sqlSave(ctx context.Context) (_node int, err error) {
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_spec.SetField(players.FieldStatus, field.TypeString, value)
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}
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if value, ok := _u.mutation.Gender(); ok {
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_spec.SetField(players.FieldGender, field.TypeInt, value)
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}
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if value, ok := _u.mutation.AddedGender(); ok {
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_spec.AddField(players.FieldGender, field.TypeInt, value)
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_spec.SetField(players.FieldGender, field.TypeBool, value)
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}
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if value, ok := _u.mutation.Rating(); ok {
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_spec.SetField(players.FieldRating, field.TypeOther, value)
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@@ -411,26 +401,19 @@ func (_u *PlayersUpdateOne) SetNillableStatus(v *string) *PlayersUpdateOne {
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}
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// SetGender sets the "gender" field.
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func (_u *PlayersUpdateOne) SetGender(v int) *PlayersUpdateOne {
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_u.mutation.ResetGender()
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func (_u *PlayersUpdateOne) SetGender(v bool) *PlayersUpdateOne {
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_u.mutation.SetGender(v)
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return _u
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}
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// SetNillableGender sets the "gender" field if the given value is not nil.
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func (_u *PlayersUpdateOne) SetNillableGender(v *int) *PlayersUpdateOne {
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func (_u *PlayersUpdateOne) SetNillableGender(v *bool) *PlayersUpdateOne {
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if v != nil {
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_u.SetGender(*v)
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}
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return _u
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}
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// AddGender adds value to the "gender" field.
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func (_u *PlayersUpdateOne) AddGender(v int) *PlayersUpdateOne {
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_u.mutation.AddGender(v)
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return _u
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}
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// SetRating sets the "rating" field.
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func (_u *PlayersUpdateOne) SetRating(v decimal.Decimal) *PlayersUpdateOne {
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_u.mutation.SetRating(v)
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@@ -671,10 +654,7 @@ func (_u *PlayersUpdateOne) sqlSave(ctx context.Context) (_node *Players, err er
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_spec.SetField(players.FieldStatus, field.TypeString, value)
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}
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if value, ok := _u.mutation.Gender(); ok {
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_spec.SetField(players.FieldGender, field.TypeInt, value)
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}
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if value, ok := _u.mutation.AddedGender(); ok {
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_spec.AddField(players.FieldGender, field.TypeInt, value)
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_spec.SetField(players.FieldGender, field.TypeBool, value)
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}
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if value, ok := _u.mutation.Rating(); ok {
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_spec.SetField(players.FieldRating, field.TypeOther, value)
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