fix: 游戏创建与打手详情接口未返回数据

AddGamesResp 加 Games 字段,创建后查询回填。Game.Id 加 optional
避免请求解析时要求传 id。getPlayerLogic 初始化 resp 避免 copier
写入 nil 指针。补跑 ent go generate 确保 userfollows schema 与
生成代码一致。
This commit is contained in:
zetaloop
2026-04-05 17:43:57 +08:00
parent 168cec6d57
commit f0048f9e12
11 changed files with 130 additions and 102 deletions
@@ -30,8 +30,7 @@ func NewCreateGameLogic(ctx context.Context, svcCtx *svc.ServiceContext) *Create
}
func (l *CreateGameLogic) CreateGame(req *types.Game) (resp *types.Game, err error) {
// todo: add your logic here and delete this line
_, err = l.svcCtx.GameRpc.AddGames(l.ctx, &pb.AddGamesReq{
game, err := l.svcCtx.GameRpc.AddGames(l.ctx, &pb.AddGamesReq{
Name: req.Name,
Icon: req.Icon,
Category: req.Category,
@@ -42,5 +41,10 @@ func (l *CreateGameLogic) CreateGame(req *types.Game) (resp *types.Game, err err
return nil, errors.New("add game err")
}
return &types.Game{}, nil
return &types.Game{
Id: game.Games.Id,
Name: game.Games.Name,
Icon: game.Games.Icon,
Category: game.Games.Category,
}, nil
}