fix: 游戏创建与打手详情接口未返回数据
AddGamesResp 加 Games 字段,创建后查询回填。Game.Id 加 optional 避免请求解析时要求传 id。getPlayerLogic 初始化 resp 避免 copier 写入 nil 指针。补跑 ent go generate 确保 userfollows schema 与 生成代码一致。
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@@ -38,6 +38,14 @@ func (_c *UserFollowsCreate) SetCreatedAt(v time.Time) *UserFollowsCreate {
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return _c
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}
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// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
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func (_c *UserFollowsCreate) SetNillableCreatedAt(v *time.Time) *UserFollowsCreate {
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if v != nil {
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_c.SetCreatedAt(*v)
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}
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return _c
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}
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// SetID sets the "id" field.
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func (_c *UserFollowsCreate) SetID(v int64) *UserFollowsCreate {
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_c.mutation.SetID(v)
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@@ -77,6 +85,7 @@ func (_c *UserFollowsCreate) ExecX(ctx context.Context) {
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}
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}
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// defaults sets the default values of the builder before save.
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func (_c *UserFollowsCreate) defaults() {
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if _, ok := _c.mutation.CreatedAt(); !ok {
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v := userfollows.DefaultCreatedAt()
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