// Code generated by ent, DO NOT EDIT. package models import ( "context" "errors" "fmt" "juwan-backend/app/player/rpc/internal/models/players" "juwan-backend/app/player/rpc/internal/models/playerservices" "juwan-backend/app/player/rpc/internal/models/predicate" "sync" "time" "entgo.io/ent" "entgo.io/ent/dialect/sql" "github.com/lib/pq" "github.com/shopspring/decimal" ) const ( // Operation types. OpCreate = ent.OpCreate OpDelete = ent.OpDelete OpDeleteOne = ent.OpDeleteOne OpUpdate = ent.OpUpdate OpUpdateOne = ent.OpUpdateOne // Node types. TypePlayerServices = "PlayerServices" TypePlayers = "Players" ) // PlayerServicesMutation represents an operation that mutates the PlayerServices nodes in the graph. type PlayerServicesMutation struct { config op Op typ string id *int64 player_id *int64 addplayer_id *int64 game_id *int64 addgame_id *int64 title *string description *string price *decimal.Decimal unit *string rank_range *string availability *[]string appendavailability []string rating *decimal.Decimal is_active *bool created_at *time.Time updated_at *time.Time clearedFields map[string]struct{} done bool oldValue func(context.Context) (*PlayerServices, error) predicates []predicate.PlayerServices } var _ ent.Mutation = (*PlayerServicesMutation)(nil) // playerservicesOption allows management of the mutation configuration using functional options. type playerservicesOption func(*PlayerServicesMutation) // newPlayerServicesMutation creates new mutation for the PlayerServices entity. func newPlayerServicesMutation(c config, op Op, opts ...playerservicesOption) *PlayerServicesMutation { m := &PlayerServicesMutation{ config: c, op: op, typ: TypePlayerServices, clearedFields: make(map[string]struct{}), } for _, opt := range opts { opt(m) } return m } // withPlayerServicesID sets the ID field of the mutation. func withPlayerServicesID(id int64) playerservicesOption { return func(m *PlayerServicesMutation) { var ( err error once sync.Once value *PlayerServices ) m.oldValue = func(ctx context.Context) (*PlayerServices, error) { once.Do(func() { if m.done { err = errors.New("querying old values post mutation is not allowed") } else { value, err = m.Client().PlayerServices.Get(ctx, id) } }) return value, err } m.id = &id } } // withPlayerServices sets the old PlayerServices of the mutation. func withPlayerServices(node *PlayerServices) playerservicesOption { return func(m *PlayerServicesMutation) { m.oldValue = func(context.Context) (*PlayerServices, error) { return node, nil } m.id = &node.ID } } // Client returns a new `ent.Client` from the mutation. If the mutation was // executed in a transaction (ent.Tx), a transactional client is returned. func (m PlayerServicesMutation) Client() *Client { client := &Client{config: m.config} client.init() return client } // Tx returns an `ent.Tx` for mutations that were executed in transactions; // it returns an error otherwise. func (m PlayerServicesMutation) Tx() (*Tx, error) { if _, ok := m.driver.(*txDriver); !ok { return nil, errors.New("models: mutation is not running in a transaction") } tx := &Tx{config: m.config} tx.init() return tx, nil } // SetID sets the value of the id field. Note that this // operation is only accepted on creation of PlayerServices entities. func (m *PlayerServicesMutation) SetID(id int64) { m.id = &id } // ID returns the ID value in the mutation. Note that the ID is only available // if it was provided to the builder or after it was returned from the database. func (m *PlayerServicesMutation) ID() (id int64, exists bool) { if m.id == nil { return } return *m.id, true } // IDs queries the database and returns the entity ids that match the mutation's predicate. // That means, if the mutation is applied within a transaction with an isolation level such // as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated // or updated by the mutation. func (m *PlayerServicesMutation) IDs(ctx context.Context) ([]int64, error) { switch { case m.op.Is(OpUpdateOne | OpDeleteOne): id, exists := m.ID() if exists { return []int64{id}, nil } fallthrough case m.op.Is(OpUpdate | OpDelete): return m.Client().PlayerServices.Query().Where(m.predicates...).IDs(ctx) default: return nil, fmt.Errorf("IDs is not allowed on %s operations", m.op) } } // SetPlayerID sets the "player_id" field. func (m *PlayerServicesMutation) SetPlayerID(i int64) { m.player_id = &i m.addplayer_id = nil } // PlayerID returns the value of the "player_id" field in the mutation. func (m *PlayerServicesMutation) PlayerID() (r int64, exists bool) { v := m.player_id if v == nil { return } return *v, true } // OldPlayerID returns the old "player_id" field's value of the PlayerServices entity. // If the PlayerServices object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayerServicesMutation) OldPlayerID(ctx context.Context) (v int64, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldPlayerID is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldPlayerID requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldPlayerID: %w", err) } return oldValue.PlayerID, nil } // AddPlayerID adds i to the "player_id" field. func (m *PlayerServicesMutation) AddPlayerID(i int64) { if m.addplayer_id != nil { *m.addplayer_id += i } else { m.addplayer_id = &i } } // AddedPlayerID returns the value that was added to the "player_id" field in this mutation. func (m *PlayerServicesMutation) AddedPlayerID() (r int64, exists bool) { v := m.addplayer_id if v == nil { return } return *v, true } // ResetPlayerID resets all changes to the "player_id" field. func (m *PlayerServicesMutation) ResetPlayerID() { m.player_id = nil m.addplayer_id = nil } // SetGameID sets the "game_id" field. func (m *PlayerServicesMutation) SetGameID(i int64) { m.game_id = &i m.addgame_id = nil } // GameID returns the value of the "game_id" field in the mutation. func (m *PlayerServicesMutation) GameID() (r int64, exists bool) { v := m.game_id if v == nil { return } return *v, true } // OldGameID returns the old "game_id" field's value of the PlayerServices entity. // If the PlayerServices object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayerServicesMutation) OldGameID(ctx context.Context) (v int64, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldGameID is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldGameID requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldGameID: %w", err) } return oldValue.GameID, nil } // AddGameID adds i to the "game_id" field. func (m *PlayerServicesMutation) AddGameID(i int64) { if m.addgame_id != nil { *m.addgame_id += i } else { m.addgame_id = &i } } // AddedGameID returns the value that was added to the "game_id" field in this mutation. func (m *PlayerServicesMutation) AddedGameID() (r int64, exists bool) { v := m.addgame_id if v == nil { return } return *v, true } // ResetGameID resets all changes to the "game_id" field. func (m *PlayerServicesMutation) ResetGameID() { m.game_id = nil m.addgame_id = nil } // SetTitle sets the "title" field. func (m *PlayerServicesMutation) SetTitle(s string) { m.title = &s } // Title returns the value of the "title" field in the mutation. func (m *PlayerServicesMutation) Title() (r string, exists bool) { v := m.title if v == nil { return } return *v, true } // OldTitle returns the old "title" field's value of the PlayerServices entity. // If the PlayerServices object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayerServicesMutation) OldTitle(ctx context.Context) (v string, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldTitle is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldTitle requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldTitle: %w", err) } return oldValue.Title, nil } // ResetTitle resets all changes to the "title" field. func (m *PlayerServicesMutation) ResetTitle() { m.title = nil } // SetDescription sets the "description" field. func (m *PlayerServicesMutation) SetDescription(s string) { m.description = &s } // Description returns the value of the "description" field in the mutation. func (m *PlayerServicesMutation) Description() (r string, exists bool) { v := m.description if v == nil { return } return *v, true } // OldDescription returns the old "description" field's value of the PlayerServices entity. // If the PlayerServices object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayerServicesMutation) OldDescription(ctx context.Context) (v *string, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldDescription is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldDescription requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldDescription: %w", err) } return oldValue.Description, nil } // ClearDescription clears the value of the "description" field. func (m *PlayerServicesMutation) ClearDescription() { m.description = nil m.clearedFields[playerservices.FieldDescription] = struct{}{} } // DescriptionCleared returns if the "description" field was cleared in this mutation. func (m *PlayerServicesMutation) DescriptionCleared() bool { _, ok := m.clearedFields[playerservices.FieldDescription] return ok } // ResetDescription resets all changes to the "description" field. func (m *PlayerServicesMutation) ResetDescription() { m.description = nil delete(m.clearedFields, playerservices.FieldDescription) } // SetPrice sets the "price" field. func (m *PlayerServicesMutation) SetPrice(d decimal.Decimal) { m.price = &d } // Price returns the value of the "price" field in the mutation. func (m *PlayerServicesMutation) Price() (r decimal.Decimal, exists bool) { v := m.price if v == nil { return } return *v, true } // OldPrice returns the old "price" field's value of the PlayerServices entity. // If the PlayerServices object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayerServicesMutation) OldPrice(ctx context.Context) (v decimal.Decimal, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldPrice is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldPrice requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldPrice: %w", err) } return oldValue.Price, nil } // ResetPrice resets all changes to the "price" field. func (m *PlayerServicesMutation) ResetPrice() { m.price = nil } // SetUnit sets the "unit" field. func (m *PlayerServicesMutation) SetUnit(s string) { m.unit = &s } // Unit returns the value of the "unit" field in the mutation. func (m *PlayerServicesMutation) Unit() (r string, exists bool) { v := m.unit if v == nil { return } return *v, true } // OldUnit returns the old "unit" field's value of the PlayerServices entity. // If the PlayerServices object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayerServicesMutation) OldUnit(ctx context.Context) (v string, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldUnit is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldUnit requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldUnit: %w", err) } return oldValue.Unit, nil } // ResetUnit resets all changes to the "unit" field. func (m *PlayerServicesMutation) ResetUnit() { m.unit = nil } // SetRankRange sets the "rank_range" field. func (m *PlayerServicesMutation) SetRankRange(s string) { m.rank_range = &s } // RankRange returns the value of the "rank_range" field in the mutation. func (m *PlayerServicesMutation) RankRange() (r string, exists bool) { v := m.rank_range if v == nil { return } return *v, true } // OldRankRange returns the old "rank_range" field's value of the PlayerServices entity. // If the PlayerServices object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayerServicesMutation) OldRankRange(ctx context.Context) (v *string, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldRankRange is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldRankRange requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldRankRange: %w", err) } return oldValue.RankRange, nil } // ClearRankRange clears the value of the "rank_range" field. func (m *PlayerServicesMutation) ClearRankRange() { m.rank_range = nil m.clearedFields[playerservices.FieldRankRange] = struct{}{} } // RankRangeCleared returns if the "rank_range" field was cleared in this mutation. func (m *PlayerServicesMutation) RankRangeCleared() bool { _, ok := m.clearedFields[playerservices.FieldRankRange] return ok } // ResetRankRange resets all changes to the "rank_range" field. func (m *PlayerServicesMutation) ResetRankRange() { m.rank_range = nil delete(m.clearedFields, playerservices.FieldRankRange) } // SetAvailability sets the "availability" field. func (m *PlayerServicesMutation) SetAvailability(s []string) { m.availability = &s m.appendavailability = nil } // Availability returns the value of the "availability" field in the mutation. func (m *PlayerServicesMutation) Availability() (r []string, exists bool) { v := m.availability if v == nil { return } return *v, true } // OldAvailability returns the old "availability" field's value of the PlayerServices entity. // If the PlayerServices object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayerServicesMutation) OldAvailability(ctx context.Context) (v []string, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldAvailability is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldAvailability requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldAvailability: %w", err) } return oldValue.Availability, nil } // AppendAvailability adds s to the "availability" field. func (m *PlayerServicesMutation) AppendAvailability(s []string) { m.appendavailability = append(m.appendavailability, s...) } // AppendedAvailability returns the list of values that were appended to the "availability" field in this mutation. func (m *PlayerServicesMutation) AppendedAvailability() ([]string, bool) { if len(m.appendavailability) == 0 { return nil, false } return m.appendavailability, true } // ClearAvailability clears the value of the "availability" field. func (m *PlayerServicesMutation) ClearAvailability() { m.availability = nil m.appendavailability = nil m.clearedFields[playerservices.FieldAvailability] = struct{}{} } // AvailabilityCleared returns if the "availability" field was cleared in this mutation. func (m *PlayerServicesMutation) AvailabilityCleared() bool { _, ok := m.clearedFields[playerservices.FieldAvailability] return ok } // ResetAvailability resets all changes to the "availability" field. func (m *PlayerServicesMutation) ResetAvailability() { m.availability = nil m.appendavailability = nil delete(m.clearedFields, playerservices.FieldAvailability) } // SetRating sets the "rating" field. func (m *PlayerServicesMutation) SetRating(d decimal.Decimal) { m.rating = &d } // Rating returns the value of the "rating" field in the mutation. func (m *PlayerServicesMutation) Rating() (r decimal.Decimal, exists bool) { v := m.rating if v == nil { return } return *v, true } // OldRating returns the old "rating" field's value of the PlayerServices entity. // If the PlayerServices object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayerServicesMutation) OldRating(ctx context.Context) (v decimal.Decimal, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldRating is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldRating requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldRating: %w", err) } return oldValue.Rating, nil } // ResetRating resets all changes to the "rating" field. func (m *PlayerServicesMutation) ResetRating() { m.rating = nil } // SetIsActive sets the "is_active" field. func (m *PlayerServicesMutation) SetIsActive(b bool) { m.is_active = &b } // IsActive returns the value of the "is_active" field in the mutation. func (m *PlayerServicesMutation) IsActive() (r bool, exists bool) { v := m.is_active if v == nil { return } return *v, true } // OldIsActive returns the old "is_active" field's value of the PlayerServices entity. // If the PlayerServices object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayerServicesMutation) OldIsActive(ctx context.Context) (v bool, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldIsActive is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldIsActive requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldIsActive: %w", err) } return oldValue.IsActive, nil } // ClearIsActive clears the value of the "is_active" field. func (m *PlayerServicesMutation) ClearIsActive() { m.is_active = nil m.clearedFields[playerservices.FieldIsActive] = struct{}{} } // IsActiveCleared returns if the "is_active" field was cleared in this mutation. func (m *PlayerServicesMutation) IsActiveCleared() bool { _, ok := m.clearedFields[playerservices.FieldIsActive] return ok } // ResetIsActive resets all changes to the "is_active" field. func (m *PlayerServicesMutation) ResetIsActive() { m.is_active = nil delete(m.clearedFields, playerservices.FieldIsActive) } // SetCreatedAt sets the "created_at" field. func (m *PlayerServicesMutation) SetCreatedAt(t time.Time) { m.created_at = &t } // CreatedAt returns the value of the "created_at" field in the mutation. func (m *PlayerServicesMutation) CreatedAt() (r time.Time, exists bool) { v := m.created_at if v == nil { return } return *v, true } // OldCreatedAt returns the old "created_at" field's value of the PlayerServices entity. // If the PlayerServices object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayerServicesMutation) OldCreatedAt(ctx context.Context) (v time.Time, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldCreatedAt is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldCreatedAt requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldCreatedAt: %w", err) } return oldValue.CreatedAt, nil } // ResetCreatedAt resets all changes to the "created_at" field. func (m *PlayerServicesMutation) ResetCreatedAt() { m.created_at = nil } // SetUpdatedAt sets the "updated_at" field. func (m *PlayerServicesMutation) SetUpdatedAt(t time.Time) { m.updated_at = &t } // UpdatedAt returns the value of the "updated_at" field in the mutation. func (m *PlayerServicesMutation) UpdatedAt() (r time.Time, exists bool) { v := m.updated_at if v == nil { return } return *v, true } // OldUpdatedAt returns the old "updated_at" field's value of the PlayerServices entity. // If the PlayerServices object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayerServicesMutation) OldUpdatedAt(ctx context.Context) (v time.Time, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldUpdatedAt is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldUpdatedAt requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldUpdatedAt: %w", err) } return oldValue.UpdatedAt, nil } // ResetUpdatedAt resets all changes to the "updated_at" field. func (m *PlayerServicesMutation) ResetUpdatedAt() { m.updated_at = nil } // Where appends a list predicates to the PlayerServicesMutation builder. func (m *PlayerServicesMutation) Where(ps ...predicate.PlayerServices) { m.predicates = append(m.predicates, ps...) } // WhereP appends storage-level predicates to the PlayerServicesMutation builder. Using this method, // users can use type-assertion to append predicates that do not depend on any generated package. func (m *PlayerServicesMutation) WhereP(ps ...func(*sql.Selector)) { p := make([]predicate.PlayerServices, len(ps)) for i := range ps { p[i] = ps[i] } m.Where(p...) } // Op returns the operation name. func (m *PlayerServicesMutation) Op() Op { return m.op } // SetOp allows setting the mutation operation. func (m *PlayerServicesMutation) SetOp(op Op) { m.op = op } // Type returns the node type of this mutation (PlayerServices). func (m *PlayerServicesMutation) Type() string { return m.typ } // Fields returns all fields that were changed during this mutation. Note that in // order to get all numeric fields that were incremented/decremented, call // AddedFields(). func (m *PlayerServicesMutation) Fields() []string { fields := make([]string, 0, 12) if m.player_id != nil { fields = append(fields, playerservices.FieldPlayerID) } if m.game_id != nil { fields = append(fields, playerservices.FieldGameID) } if m.title != nil { fields = append(fields, playerservices.FieldTitle) } if m.description != nil { fields = append(fields, playerservices.FieldDescription) } if m.price != nil { fields = append(fields, playerservices.FieldPrice) } if m.unit != nil { fields = append(fields, playerservices.FieldUnit) } if m.rank_range != nil { fields = append(fields, playerservices.FieldRankRange) } if m.availability != nil { fields = append(fields, playerservices.FieldAvailability) } if m.rating != nil { fields = append(fields, playerservices.FieldRating) } if m.is_active != nil { fields = append(fields, playerservices.FieldIsActive) } if m.created_at != nil { fields = append(fields, playerservices.FieldCreatedAt) } if m.updated_at != nil { fields = append(fields, playerservices.FieldUpdatedAt) } return fields } // Field returns the value of a field with the given name. The second boolean // return value indicates that this field was not set, or was not defined in the // schema. func (m *PlayerServicesMutation) Field(name string) (ent.Value, bool) { switch name { case playerservices.FieldPlayerID: return m.PlayerID() case playerservices.FieldGameID: return m.GameID() case playerservices.FieldTitle: return m.Title() case playerservices.FieldDescription: return m.Description() case playerservices.FieldPrice: return m.Price() case playerservices.FieldUnit: return m.Unit() case playerservices.FieldRankRange: return m.RankRange() case playerservices.FieldAvailability: return m.Availability() case playerservices.FieldRating: return m.Rating() case playerservices.FieldIsActive: return m.IsActive() case playerservices.FieldCreatedAt: return m.CreatedAt() case playerservices.FieldUpdatedAt: return m.UpdatedAt() } return nil, false } // OldField returns the old value of the field from the database. An error is // returned if the mutation operation is not UpdateOne, or the query to the // database failed. func (m *PlayerServicesMutation) OldField(ctx context.Context, name string) (ent.Value, error) { switch name { case playerservices.FieldPlayerID: return m.OldPlayerID(ctx) case playerservices.FieldGameID: return m.OldGameID(ctx) case playerservices.FieldTitle: return m.OldTitle(ctx) case playerservices.FieldDescription: return m.OldDescription(ctx) case playerservices.FieldPrice: return m.OldPrice(ctx) case playerservices.FieldUnit: return m.OldUnit(ctx) case playerservices.FieldRankRange: return m.OldRankRange(ctx) case playerservices.FieldAvailability: return m.OldAvailability(ctx) case playerservices.FieldRating: return m.OldRating(ctx) case playerservices.FieldIsActive: return m.OldIsActive(ctx) case playerservices.FieldCreatedAt: return m.OldCreatedAt(ctx) case playerservices.FieldUpdatedAt: return m.OldUpdatedAt(ctx) } return nil, fmt.Errorf("unknown PlayerServices field %s", name) } // SetField sets the value of a field with the given name. It returns an error if // the field is not defined in the schema, or if the type mismatched the field // type. func (m *PlayerServicesMutation) SetField(name string, value ent.Value) error { switch name { case playerservices.FieldPlayerID: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetPlayerID(v) return nil case playerservices.FieldGameID: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetGameID(v) return nil case playerservices.FieldTitle: v, ok := value.(string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetTitle(v) return nil case playerservices.FieldDescription: v, ok := value.(string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetDescription(v) return nil case playerservices.FieldPrice: v, ok := value.(decimal.Decimal) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetPrice(v) return nil case playerservices.FieldUnit: v, ok := value.(string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetUnit(v) return nil case playerservices.FieldRankRange: v, ok := value.(string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetRankRange(v) return nil case playerservices.FieldAvailability: v, ok := value.([]string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetAvailability(v) return nil case playerservices.FieldRating: v, ok := value.(decimal.Decimal) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetRating(v) return nil case playerservices.FieldIsActive: v, ok := value.(bool) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetIsActive(v) return nil case playerservices.FieldCreatedAt: v, ok := value.(time.Time) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetCreatedAt(v) return nil case playerservices.FieldUpdatedAt: v, ok := value.(time.Time) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetUpdatedAt(v) return nil } return fmt.Errorf("unknown PlayerServices field %s", name) } // AddedFields returns all numeric fields that were incremented/decremented during // this mutation. func (m *PlayerServicesMutation) AddedFields() []string { var fields []string if m.addplayer_id != nil { fields = append(fields, playerservices.FieldPlayerID) } if m.addgame_id != nil { fields = append(fields, playerservices.FieldGameID) } return fields } // AddedField returns the numeric value that was incremented/decremented on a field // with the given name. The second boolean return value indicates that this field // was not set, or was not defined in the schema. func (m *PlayerServicesMutation) AddedField(name string) (ent.Value, bool) { switch name { case playerservices.FieldPlayerID: return m.AddedPlayerID() case playerservices.FieldGameID: return m.AddedGameID() } return nil, false } // AddField adds the value to the field with the given name. It returns an error if // the field is not defined in the schema, or if the type mismatched the field // type. func (m *PlayerServicesMutation) AddField(name string, value ent.Value) error { switch name { case playerservices.FieldPlayerID: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddPlayerID(v) return nil case playerservices.FieldGameID: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddGameID(v) return nil } return fmt.Errorf("unknown PlayerServices numeric field %s", name) } // ClearedFields returns all nullable fields that were cleared during this // mutation. func (m *PlayerServicesMutation) ClearedFields() []string { var fields []string if m.FieldCleared(playerservices.FieldDescription) { fields = append(fields, playerservices.FieldDescription) } if m.FieldCleared(playerservices.FieldRankRange) { fields = append(fields, playerservices.FieldRankRange) } if m.FieldCleared(playerservices.FieldAvailability) { fields = append(fields, playerservices.FieldAvailability) } if m.FieldCleared(playerservices.FieldIsActive) { fields = append(fields, playerservices.FieldIsActive) } return fields } // FieldCleared returns a boolean indicating if a field with the given name was // cleared in this mutation. func (m *PlayerServicesMutation) FieldCleared(name string) bool { _, ok := m.clearedFields[name] return ok } // ClearField clears the value of the field with the given name. It returns an // error if the field is not defined in the schema. func (m *PlayerServicesMutation) ClearField(name string) error { switch name { case playerservices.FieldDescription: m.ClearDescription() return nil case playerservices.FieldRankRange: m.ClearRankRange() return nil case playerservices.FieldAvailability: m.ClearAvailability() return nil case playerservices.FieldIsActive: m.ClearIsActive() return nil } return fmt.Errorf("unknown PlayerServices nullable field %s", name) } // ResetField resets all changes in the mutation for the field with the given name. // It returns an error if the field is not defined in the schema. func (m *PlayerServicesMutation) ResetField(name string) error { switch name { case playerservices.FieldPlayerID: m.ResetPlayerID() return nil case playerservices.FieldGameID: m.ResetGameID() return nil case playerservices.FieldTitle: m.ResetTitle() return nil case playerservices.FieldDescription: m.ResetDescription() return nil case playerservices.FieldPrice: m.ResetPrice() return nil case playerservices.FieldUnit: m.ResetUnit() return nil case playerservices.FieldRankRange: m.ResetRankRange() return nil case playerservices.FieldAvailability: m.ResetAvailability() return nil case playerservices.FieldRating: m.ResetRating() return nil case playerservices.FieldIsActive: m.ResetIsActive() return nil case playerservices.FieldCreatedAt: m.ResetCreatedAt() return nil case playerservices.FieldUpdatedAt: m.ResetUpdatedAt() return nil } return fmt.Errorf("unknown PlayerServices field %s", name) } // AddedEdges returns all edge names that were set/added in this mutation. func (m *PlayerServicesMutation) AddedEdges() []string { edges := make([]string, 0, 0) return edges } // AddedIDs returns all IDs (to other nodes) that were added for the given edge // name in this mutation. func (m *PlayerServicesMutation) AddedIDs(name string) []ent.Value { return nil } // RemovedEdges returns all edge names that were removed in this mutation. func (m *PlayerServicesMutation) RemovedEdges() []string { edges := make([]string, 0, 0) return edges } // RemovedIDs returns all IDs (to other nodes) that were removed for the edge with // the given name in this mutation. func (m *PlayerServicesMutation) RemovedIDs(name string) []ent.Value { return nil } // ClearedEdges returns all edge names that were cleared in this mutation. func (m *PlayerServicesMutation) ClearedEdges() []string { edges := make([]string, 0, 0) return edges } // EdgeCleared returns a boolean which indicates if the edge with the given name // was cleared in this mutation. func (m *PlayerServicesMutation) EdgeCleared(name string) bool { return false } // ClearEdge clears the value of the edge with the given name. It returns an error // if that edge is not defined in the schema. func (m *PlayerServicesMutation) ClearEdge(name string) error { return fmt.Errorf("unknown PlayerServices unique edge %s", name) } // ResetEdge resets all changes to the edge with the given name in this mutation. // It returns an error if the edge is not defined in the schema. func (m *PlayerServicesMutation) ResetEdge(name string) error { return fmt.Errorf("unknown PlayerServices edge %s", name) } // PlayersMutation represents an operation that mutates the Players nodes in the graph. type PlayersMutation struct { config op Op typ string id *int64 user_id *int64 adduser_id *int64 status *string gender *bool rating *decimal.Decimal total_orders *int addtotal_orders *int completed_orders *int addcompleted_orders *int shop_id *int64 addshop_id *int64 tags *[]string appendtags []string games *pq.Int64Array created_at *time.Time updated_at *time.Time clearedFields map[string]struct{} done bool oldValue func(context.Context) (*Players, error) predicates []predicate.Players } var _ ent.Mutation = (*PlayersMutation)(nil) // playersOption allows management of the mutation configuration using functional options. type playersOption func(*PlayersMutation) // newPlayersMutation creates new mutation for the Players entity. func newPlayersMutation(c config, op Op, opts ...playersOption) *PlayersMutation { m := &PlayersMutation{ config: c, op: op, typ: TypePlayers, clearedFields: make(map[string]struct{}), } for _, opt := range opts { opt(m) } return m } // withPlayersID sets the ID field of the mutation. func withPlayersID(id int64) playersOption { return func(m *PlayersMutation) { var ( err error once sync.Once value *Players ) m.oldValue = func(ctx context.Context) (*Players, error) { once.Do(func() { if m.done { err = errors.New("querying old values post mutation is not allowed") } else { value, err = m.Client().Players.Get(ctx, id) } }) return value, err } m.id = &id } } // withPlayers sets the old Players of the mutation. func withPlayers(node *Players) playersOption { return func(m *PlayersMutation) { m.oldValue = func(context.Context) (*Players, error) { return node, nil } m.id = &node.ID } } // Client returns a new `ent.Client` from the mutation. If the mutation was // executed in a transaction (ent.Tx), a transactional client is returned. func (m PlayersMutation) Client() *Client { client := &Client{config: m.config} client.init() return client } // Tx returns an `ent.Tx` for mutations that were executed in transactions; // it returns an error otherwise. func (m PlayersMutation) Tx() (*Tx, error) { if _, ok := m.driver.(*txDriver); !ok { return nil, errors.New("models: mutation is not running in a transaction") } tx := &Tx{config: m.config} tx.init() return tx, nil } // SetID sets the value of the id field. Note that this // operation is only accepted on creation of Players entities. func (m *PlayersMutation) SetID(id int64) { m.id = &id } // ID returns the ID value in the mutation. Note that the ID is only available // if it was provided to the builder or after it was returned from the database. func (m *PlayersMutation) ID() (id int64, exists bool) { if m.id == nil { return } return *m.id, true } // IDs queries the database and returns the entity ids that match the mutation's predicate. // That means, if the mutation is applied within a transaction with an isolation level such // as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated // or updated by the mutation. func (m *PlayersMutation) IDs(ctx context.Context) ([]int64, error) { switch { case m.op.Is(OpUpdateOne | OpDeleteOne): id, exists := m.ID() if exists { return []int64{id}, nil } fallthrough case m.op.Is(OpUpdate | OpDelete): return m.Client().Players.Query().Where(m.predicates...).IDs(ctx) default: return nil, fmt.Errorf("IDs is not allowed on %s operations", m.op) } } // SetUserID sets the "user_id" field. func (m *PlayersMutation) SetUserID(i int64) { m.user_id = &i m.adduser_id = nil } // UserID returns the value of the "user_id" field in the mutation. func (m *PlayersMutation) UserID() (r int64, exists bool) { v := m.user_id if v == nil { return } return *v, true } // OldUserID returns the old "user_id" field's value of the Players entity. // If the Players object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayersMutation) OldUserID(ctx context.Context) (v int64, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldUserID is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldUserID requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldUserID: %w", err) } return oldValue.UserID, nil } // AddUserID adds i to the "user_id" field. func (m *PlayersMutation) AddUserID(i int64) { if m.adduser_id != nil { *m.adduser_id += i } else { m.adduser_id = &i } } // AddedUserID returns the value that was added to the "user_id" field in this mutation. func (m *PlayersMutation) AddedUserID() (r int64, exists bool) { v := m.adduser_id if v == nil { return } return *v, true } // ResetUserID resets all changes to the "user_id" field. func (m *PlayersMutation) ResetUserID() { m.user_id = nil m.adduser_id = nil } // SetStatus sets the "status" field. func (m *PlayersMutation) SetStatus(s string) { m.status = &s } // Status returns the value of the "status" field in the mutation. func (m *PlayersMutation) Status() (r string, exists bool) { v := m.status if v == nil { return } return *v, true } // OldStatus returns the old "status" field's value of the Players entity. // If the Players object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayersMutation) OldStatus(ctx context.Context) (v string, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldStatus is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldStatus requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldStatus: %w", err) } return oldValue.Status, nil } // ResetStatus resets all changes to the "status" field. func (m *PlayersMutation) ResetStatus() { m.status = nil } // SetGender sets the "gender" field. func (m *PlayersMutation) SetGender(b bool) { m.gender = &b } // Gender returns the value of the "gender" field in the mutation. func (m *PlayersMutation) Gender() (r bool, exists bool) { v := m.gender if v == nil { return } return *v, true } // OldGender returns the old "gender" field's value of the Players entity. // If the Players object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayersMutation) OldGender(ctx context.Context) (v bool, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldGender is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldGender requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldGender: %w", err) } return oldValue.Gender, nil } // ResetGender resets all changes to the "gender" field. func (m *PlayersMutation) ResetGender() { m.gender = nil } // SetRating sets the "rating" field. func (m *PlayersMutation) SetRating(d decimal.Decimal) { m.rating = &d } // Rating returns the value of the "rating" field in the mutation. func (m *PlayersMutation) Rating() (r decimal.Decimal, exists bool) { v := m.rating if v == nil { return } return *v, true } // OldRating returns the old "rating" field's value of the Players entity. // If the Players object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayersMutation) OldRating(ctx context.Context) (v decimal.Decimal, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldRating is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldRating requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldRating: %w", err) } return oldValue.Rating, nil } // ClearRating clears the value of the "rating" field. func (m *PlayersMutation) ClearRating() { m.rating = nil m.clearedFields[players.FieldRating] = struct{}{} } // RatingCleared returns if the "rating" field was cleared in this mutation. func (m *PlayersMutation) RatingCleared() bool { _, ok := m.clearedFields[players.FieldRating] return ok } // ResetRating resets all changes to the "rating" field. func (m *PlayersMutation) ResetRating() { m.rating = nil delete(m.clearedFields, players.FieldRating) } // SetTotalOrders sets the "total_orders" field. func (m *PlayersMutation) SetTotalOrders(i int) { m.total_orders = &i m.addtotal_orders = nil } // TotalOrders returns the value of the "total_orders" field in the mutation. func (m *PlayersMutation) TotalOrders() (r int, exists bool) { v := m.total_orders if v == nil { return } return *v, true } // OldTotalOrders returns the old "total_orders" field's value of the Players entity. // If the Players object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayersMutation) OldTotalOrders(ctx context.Context) (v int, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldTotalOrders is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldTotalOrders requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldTotalOrders: %w", err) } return oldValue.TotalOrders, nil } // AddTotalOrders adds i to the "total_orders" field. func (m *PlayersMutation) AddTotalOrders(i int) { if m.addtotal_orders != nil { *m.addtotal_orders += i } else { m.addtotal_orders = &i } } // AddedTotalOrders returns the value that was added to the "total_orders" field in this mutation. func (m *PlayersMutation) AddedTotalOrders() (r int, exists bool) { v := m.addtotal_orders if v == nil { return } return *v, true } // ClearTotalOrders clears the value of the "total_orders" field. func (m *PlayersMutation) ClearTotalOrders() { m.total_orders = nil m.addtotal_orders = nil m.clearedFields[players.FieldTotalOrders] = struct{}{} } // TotalOrdersCleared returns if the "total_orders" field was cleared in this mutation. func (m *PlayersMutation) TotalOrdersCleared() bool { _, ok := m.clearedFields[players.FieldTotalOrders] return ok } // ResetTotalOrders resets all changes to the "total_orders" field. func (m *PlayersMutation) ResetTotalOrders() { m.total_orders = nil m.addtotal_orders = nil delete(m.clearedFields, players.FieldTotalOrders) } // SetCompletedOrders sets the "completed_orders" field. func (m *PlayersMutation) SetCompletedOrders(i int) { m.completed_orders = &i m.addcompleted_orders = nil } // CompletedOrders returns the value of the "completed_orders" field in the mutation. func (m *PlayersMutation) CompletedOrders() (r int, exists bool) { v := m.completed_orders if v == nil { return } return *v, true } // OldCompletedOrders returns the old "completed_orders" field's value of the Players entity. // If the Players object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayersMutation) OldCompletedOrders(ctx context.Context) (v int, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldCompletedOrders is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldCompletedOrders requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldCompletedOrders: %w", err) } return oldValue.CompletedOrders, nil } // AddCompletedOrders adds i to the "completed_orders" field. func (m *PlayersMutation) AddCompletedOrders(i int) { if m.addcompleted_orders != nil { *m.addcompleted_orders += i } else { m.addcompleted_orders = &i } } // AddedCompletedOrders returns the value that was added to the "completed_orders" field in this mutation. func (m *PlayersMutation) AddedCompletedOrders() (r int, exists bool) { v := m.addcompleted_orders if v == nil { return } return *v, true } // ClearCompletedOrders clears the value of the "completed_orders" field. func (m *PlayersMutation) ClearCompletedOrders() { m.completed_orders = nil m.addcompleted_orders = nil m.clearedFields[players.FieldCompletedOrders] = struct{}{} } // CompletedOrdersCleared returns if the "completed_orders" field was cleared in this mutation. func (m *PlayersMutation) CompletedOrdersCleared() bool { _, ok := m.clearedFields[players.FieldCompletedOrders] return ok } // ResetCompletedOrders resets all changes to the "completed_orders" field. func (m *PlayersMutation) ResetCompletedOrders() { m.completed_orders = nil m.addcompleted_orders = nil delete(m.clearedFields, players.FieldCompletedOrders) } // SetShopID sets the "shop_id" field. func (m *PlayersMutation) SetShopID(i int64) { m.shop_id = &i m.addshop_id = nil } // ShopID returns the value of the "shop_id" field in the mutation. func (m *PlayersMutation) ShopID() (r int64, exists bool) { v := m.shop_id if v == nil { return } return *v, true } // OldShopID returns the old "shop_id" field's value of the Players entity. // If the Players object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayersMutation) OldShopID(ctx context.Context) (v *int64, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldShopID is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldShopID requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldShopID: %w", err) } return oldValue.ShopID, nil } // AddShopID adds i to the "shop_id" field. func (m *PlayersMutation) AddShopID(i int64) { if m.addshop_id != nil { *m.addshop_id += i } else { m.addshop_id = &i } } // AddedShopID returns the value that was added to the "shop_id" field in this mutation. func (m *PlayersMutation) AddedShopID() (r int64, exists bool) { v := m.addshop_id if v == nil { return } return *v, true } // ClearShopID clears the value of the "shop_id" field. func (m *PlayersMutation) ClearShopID() { m.shop_id = nil m.addshop_id = nil m.clearedFields[players.FieldShopID] = struct{}{} } // ShopIDCleared returns if the "shop_id" field was cleared in this mutation. func (m *PlayersMutation) ShopIDCleared() bool { _, ok := m.clearedFields[players.FieldShopID] return ok } // ResetShopID resets all changes to the "shop_id" field. func (m *PlayersMutation) ResetShopID() { m.shop_id = nil m.addshop_id = nil delete(m.clearedFields, players.FieldShopID) } // SetTags sets the "tags" field. func (m *PlayersMutation) SetTags(s []string) { m.tags = &s m.appendtags = nil } // Tags returns the value of the "tags" field in the mutation. func (m *PlayersMutation) Tags() (r []string, exists bool) { v := m.tags if v == nil { return } return *v, true } // OldTags returns the old "tags" field's value of the Players entity. // If the Players object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayersMutation) OldTags(ctx context.Context) (v []string, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldTags is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldTags requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldTags: %w", err) } return oldValue.Tags, nil } // AppendTags adds s to the "tags" field. func (m *PlayersMutation) AppendTags(s []string) { m.appendtags = append(m.appendtags, s...) } // AppendedTags returns the list of values that were appended to the "tags" field in this mutation. func (m *PlayersMutation) AppendedTags() ([]string, bool) { if len(m.appendtags) == 0 { return nil, false } return m.appendtags, true } // ClearTags clears the value of the "tags" field. func (m *PlayersMutation) ClearTags() { m.tags = nil m.appendtags = nil m.clearedFields[players.FieldTags] = struct{}{} } // TagsCleared returns if the "tags" field was cleared in this mutation. func (m *PlayersMutation) TagsCleared() bool { _, ok := m.clearedFields[players.FieldTags] return ok } // ResetTags resets all changes to the "tags" field. func (m *PlayersMutation) ResetTags() { m.tags = nil m.appendtags = nil delete(m.clearedFields, players.FieldTags) } // SetGames sets the "games" field. func (m *PlayersMutation) SetGames(pq pq.Int64Array) { m.games = &pq } // Games returns the value of the "games" field in the mutation. func (m *PlayersMutation) Games() (r pq.Int64Array, exists bool) { v := m.games if v == nil { return } return *v, true } // OldGames returns the old "games" field's value of the Players entity. // If the Players object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayersMutation) OldGames(ctx context.Context) (v pq.Int64Array, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldGames is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldGames requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldGames: %w", err) } return oldValue.Games, nil } // ClearGames clears the value of the "games" field. func (m *PlayersMutation) ClearGames() { m.games = nil m.clearedFields[players.FieldGames] = struct{}{} } // GamesCleared returns if the "games" field was cleared in this mutation. func (m *PlayersMutation) GamesCleared() bool { _, ok := m.clearedFields[players.FieldGames] return ok } // ResetGames resets all changes to the "games" field. func (m *PlayersMutation) ResetGames() { m.games = nil delete(m.clearedFields, players.FieldGames) } // SetCreatedAt sets the "created_at" field. func (m *PlayersMutation) SetCreatedAt(t time.Time) { m.created_at = &t } // CreatedAt returns the value of the "created_at" field in the mutation. func (m *PlayersMutation) CreatedAt() (r time.Time, exists bool) { v := m.created_at if v == nil { return } return *v, true } // OldCreatedAt returns the old "created_at" field's value of the Players entity. // If the Players object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayersMutation) OldCreatedAt(ctx context.Context) (v time.Time, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldCreatedAt is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldCreatedAt requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldCreatedAt: %w", err) } return oldValue.CreatedAt, nil } // ResetCreatedAt resets all changes to the "created_at" field. func (m *PlayersMutation) ResetCreatedAt() { m.created_at = nil } // SetUpdatedAt sets the "updated_at" field. func (m *PlayersMutation) SetUpdatedAt(t time.Time) { m.updated_at = &t } // UpdatedAt returns the value of the "updated_at" field in the mutation. func (m *PlayersMutation) UpdatedAt() (r time.Time, exists bool) { v := m.updated_at if v == nil { return } return *v, true } // OldUpdatedAt returns the old "updated_at" field's value of the Players entity. // If the Players object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *PlayersMutation) OldUpdatedAt(ctx context.Context) (v time.Time, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldUpdatedAt is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldUpdatedAt requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldUpdatedAt: %w", err) } return oldValue.UpdatedAt, nil } // ResetUpdatedAt resets all changes to the "updated_at" field. func (m *PlayersMutation) ResetUpdatedAt() { m.updated_at = nil } // Where appends a list predicates to the PlayersMutation builder. func (m *PlayersMutation) Where(ps ...predicate.Players) { m.predicates = append(m.predicates, ps...) } // WhereP appends storage-level predicates to the PlayersMutation builder. Using this method, // users can use type-assertion to append predicates that do not depend on any generated package. func (m *PlayersMutation) WhereP(ps ...func(*sql.Selector)) { p := make([]predicate.Players, len(ps)) for i := range ps { p[i] = ps[i] } m.Where(p...) } // Op returns the operation name. func (m *PlayersMutation) Op() Op { return m.op } // SetOp allows setting the mutation operation. func (m *PlayersMutation) SetOp(op Op) { m.op = op } // Type returns the node type of this mutation (Players). func (m *PlayersMutation) Type() string { return m.typ } // Fields returns all fields that were changed during this mutation. Note that in // order to get all numeric fields that were incremented/decremented, call // AddedFields(). func (m *PlayersMutation) Fields() []string { fields := make([]string, 0, 11) if m.user_id != nil { fields = append(fields, players.FieldUserID) } if m.status != nil { fields = append(fields, players.FieldStatus) } if m.gender != nil { fields = append(fields, players.FieldGender) } if m.rating != nil { fields = append(fields, players.FieldRating) } if m.total_orders != nil { fields = append(fields, players.FieldTotalOrders) } if m.completed_orders != nil { fields = append(fields, players.FieldCompletedOrders) } if m.shop_id != nil { fields = append(fields, players.FieldShopID) } if m.tags != nil { fields = append(fields, players.FieldTags) } if m.games != nil { fields = append(fields, players.FieldGames) } if m.created_at != nil { fields = append(fields, players.FieldCreatedAt) } if m.updated_at != nil { fields = append(fields, players.FieldUpdatedAt) } return fields } // Field returns the value of a field with the given name. The second boolean // return value indicates that this field was not set, or was not defined in the // schema. func (m *PlayersMutation) Field(name string) (ent.Value, bool) { switch name { case players.FieldUserID: return m.UserID() case players.FieldStatus: return m.Status() case players.FieldGender: return m.Gender() case players.FieldRating: return m.Rating() case players.FieldTotalOrders: return m.TotalOrders() case players.FieldCompletedOrders: return m.CompletedOrders() case players.FieldShopID: return m.ShopID() case players.FieldTags: return m.Tags() case players.FieldGames: return m.Games() case players.FieldCreatedAt: return m.CreatedAt() case players.FieldUpdatedAt: return m.UpdatedAt() } return nil, false } // OldField returns the old value of the field from the database. An error is // returned if the mutation operation is not UpdateOne, or the query to the // database failed. func (m *PlayersMutation) OldField(ctx context.Context, name string) (ent.Value, error) { switch name { case players.FieldUserID: return m.OldUserID(ctx) case players.FieldStatus: return m.OldStatus(ctx) case players.FieldGender: return m.OldGender(ctx) case players.FieldRating: return m.OldRating(ctx) case players.FieldTotalOrders: return m.OldTotalOrders(ctx) case players.FieldCompletedOrders: return m.OldCompletedOrders(ctx) case players.FieldShopID: return m.OldShopID(ctx) case players.FieldTags: return m.OldTags(ctx) case players.FieldGames: return m.OldGames(ctx) case players.FieldCreatedAt: return m.OldCreatedAt(ctx) case players.FieldUpdatedAt: return m.OldUpdatedAt(ctx) } return nil, fmt.Errorf("unknown Players field %s", name) } // SetField sets the value of a field with the given name. It returns an error if // the field is not defined in the schema, or if the type mismatched the field // type. func (m *PlayersMutation) SetField(name string, value ent.Value) error { switch name { case players.FieldUserID: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetUserID(v) return nil case players.FieldStatus: v, ok := value.(string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetStatus(v) return nil case players.FieldGender: v, ok := value.(bool) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetGender(v) return nil case players.FieldRating: v, ok := value.(decimal.Decimal) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetRating(v) return nil case players.FieldTotalOrders: v, ok := value.(int) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetTotalOrders(v) return nil case players.FieldCompletedOrders: v, ok := value.(int) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetCompletedOrders(v) return nil case players.FieldShopID: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetShopID(v) return nil case players.FieldTags: v, ok := value.([]string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetTags(v) return nil case players.FieldGames: v, ok := value.(pq.Int64Array) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetGames(v) return nil case players.FieldCreatedAt: v, ok := value.(time.Time) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetCreatedAt(v) return nil case players.FieldUpdatedAt: v, ok := value.(time.Time) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetUpdatedAt(v) return nil } return fmt.Errorf("unknown Players field %s", name) } // AddedFields returns all numeric fields that were incremented/decremented during // this mutation. func (m *PlayersMutation) AddedFields() []string { var fields []string if m.adduser_id != nil { fields = append(fields, players.FieldUserID) } if m.addtotal_orders != nil { fields = append(fields, players.FieldTotalOrders) } if m.addcompleted_orders != nil { fields = append(fields, players.FieldCompletedOrders) } if m.addshop_id != nil { fields = append(fields, players.FieldShopID) } return fields } // AddedField returns the numeric value that was incremented/decremented on a field // with the given name. The second boolean return value indicates that this field // was not set, or was not defined in the schema. func (m *PlayersMutation) AddedField(name string) (ent.Value, bool) { switch name { case players.FieldUserID: return m.AddedUserID() case players.FieldTotalOrders: return m.AddedTotalOrders() case players.FieldCompletedOrders: return m.AddedCompletedOrders() case players.FieldShopID: return m.AddedShopID() } return nil, false } // AddField adds the value to the field with the given name. It returns an error if // the field is not defined in the schema, or if the type mismatched the field // type. func (m *PlayersMutation) AddField(name string, value ent.Value) error { switch name { case players.FieldUserID: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddUserID(v) return nil case players.FieldTotalOrders: v, ok := value.(int) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddTotalOrders(v) return nil case players.FieldCompletedOrders: v, ok := value.(int) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddCompletedOrders(v) return nil case players.FieldShopID: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddShopID(v) return nil } return fmt.Errorf("unknown Players numeric field %s", name) } // ClearedFields returns all nullable fields that were cleared during this // mutation. func (m *PlayersMutation) ClearedFields() []string { var fields []string if m.FieldCleared(players.FieldRating) { fields = append(fields, players.FieldRating) } if m.FieldCleared(players.FieldTotalOrders) { fields = append(fields, players.FieldTotalOrders) } if m.FieldCleared(players.FieldCompletedOrders) { fields = append(fields, players.FieldCompletedOrders) } if m.FieldCleared(players.FieldShopID) { fields = append(fields, players.FieldShopID) } if m.FieldCleared(players.FieldTags) { fields = append(fields, players.FieldTags) } if m.FieldCleared(players.FieldGames) { fields = append(fields, players.FieldGames) } return fields } // FieldCleared returns a boolean indicating if a field with the given name was // cleared in this mutation. func (m *PlayersMutation) FieldCleared(name string) bool { _, ok := m.clearedFields[name] return ok } // ClearField clears the value of the field with the given name. It returns an // error if the field is not defined in the schema. func (m *PlayersMutation) ClearField(name string) error { switch name { case players.FieldRating: m.ClearRating() return nil case players.FieldTotalOrders: m.ClearTotalOrders() return nil case players.FieldCompletedOrders: m.ClearCompletedOrders() return nil case players.FieldShopID: m.ClearShopID() return nil case players.FieldTags: m.ClearTags() return nil case players.FieldGames: m.ClearGames() return nil } return fmt.Errorf("unknown Players nullable field %s", name) } // ResetField resets all changes in the mutation for the field with the given name. // It returns an error if the field is not defined in the schema. func (m *PlayersMutation) ResetField(name string) error { switch name { case players.FieldUserID: m.ResetUserID() return nil case players.FieldStatus: m.ResetStatus() return nil case players.FieldGender: m.ResetGender() return nil case players.FieldRating: m.ResetRating() return nil case players.FieldTotalOrders: m.ResetTotalOrders() return nil case players.FieldCompletedOrders: m.ResetCompletedOrders() return nil case players.FieldShopID: m.ResetShopID() return nil case players.FieldTags: m.ResetTags() return nil case players.FieldGames: m.ResetGames() return nil case players.FieldCreatedAt: m.ResetCreatedAt() return nil case players.FieldUpdatedAt: m.ResetUpdatedAt() return nil } return fmt.Errorf("unknown Players field %s", name) } // AddedEdges returns all edge names that were set/added in this mutation. func (m *PlayersMutation) AddedEdges() []string { edges := make([]string, 0, 0) return edges } // AddedIDs returns all IDs (to other nodes) that were added for the given edge // name in this mutation. func (m *PlayersMutation) AddedIDs(name string) []ent.Value { return nil } // RemovedEdges returns all edge names that were removed in this mutation. func (m *PlayersMutation) RemovedEdges() []string { edges := make([]string, 0, 0) return edges } // RemovedIDs returns all IDs (to other nodes) that were removed for the edge with // the given name in this mutation. func (m *PlayersMutation) RemovedIDs(name string) []ent.Value { return nil } // ClearedEdges returns all edge names that were cleared in this mutation. func (m *PlayersMutation) ClearedEdges() []string { edges := make([]string, 0, 0) return edges } // EdgeCleared returns a boolean which indicates if the edge with the given name // was cleared in this mutation. func (m *PlayersMutation) EdgeCleared(name string) bool { return false } // ClearEdge clears the value of the edge with the given name. It returns an error // if that edge is not defined in the schema. func (m *PlayersMutation) ClearEdge(name string) error { return fmt.Errorf("unknown Players unique edge %s", name) } // ResetEdge resets all changes to the edge with the given name in this mutation. // It returns an error if the edge is not defined in the schema. func (m *PlayersMutation) ResetEdge(name string) error { return fmt.Errorf("unknown Players edge %s", name) }