// Code generated by ent, DO NOT EDIT. package models import ( "context" "errors" "fmt" "juwan-backend/app/shop/rpc/internal/models/predicate" "juwan-backend/app/shop/rpc/internal/models/shopinvitations" "time" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" ) // ShopInvitationsUpdate is the builder for updating ShopInvitations entities. type ShopInvitationsUpdate struct { config hooks []Hook mutation *ShopInvitationsMutation } // Where appends a list predicates to the ShopInvitationsUpdate builder. func (_u *ShopInvitationsUpdate) Where(ps ...predicate.ShopInvitations) *ShopInvitationsUpdate { _u.mutation.Where(ps...) return _u } // SetShopID sets the "shop_id" field. func (_u *ShopInvitationsUpdate) SetShopID(v int64) *ShopInvitationsUpdate { _u.mutation.ResetShopID() _u.mutation.SetShopID(v) return _u } // SetNillableShopID sets the "shop_id" field if the given value is not nil. func (_u *ShopInvitationsUpdate) SetNillableShopID(v *int64) *ShopInvitationsUpdate { if v != nil { _u.SetShopID(*v) } return _u } // AddShopID adds value to the "shop_id" field. func (_u *ShopInvitationsUpdate) AddShopID(v int64) *ShopInvitationsUpdate { _u.mutation.AddShopID(v) return _u } // SetPlayerID sets the "player_id" field. func (_u *ShopInvitationsUpdate) SetPlayerID(v int64) *ShopInvitationsUpdate { _u.mutation.ResetPlayerID() _u.mutation.SetPlayerID(v) return _u } // SetNillablePlayerID sets the "player_id" field if the given value is not nil. func (_u *ShopInvitationsUpdate) SetNillablePlayerID(v *int64) *ShopInvitationsUpdate { if v != nil { _u.SetPlayerID(*v) } return _u } // AddPlayerID adds value to the "player_id" field. func (_u *ShopInvitationsUpdate) AddPlayerID(v int64) *ShopInvitationsUpdate { _u.mutation.AddPlayerID(v) return _u } // SetStatus sets the "status" field. func (_u *ShopInvitationsUpdate) SetStatus(v string) *ShopInvitationsUpdate { _u.mutation.SetStatus(v) return _u } // SetNillableStatus sets the "status" field if the given value is not nil. func (_u *ShopInvitationsUpdate) SetNillableStatus(v *string) *ShopInvitationsUpdate { if v != nil { _u.SetStatus(*v) } return _u } // SetInvitedBy sets the "invited_by" field. func (_u *ShopInvitationsUpdate) SetInvitedBy(v int64) *ShopInvitationsUpdate { _u.mutation.ResetInvitedBy() _u.mutation.SetInvitedBy(v) return _u } // SetNillableInvitedBy sets the "invited_by" field if the given value is not nil. func (_u *ShopInvitationsUpdate) SetNillableInvitedBy(v *int64) *ShopInvitationsUpdate { if v != nil { _u.SetInvitedBy(*v) } return _u } // AddInvitedBy adds value to the "invited_by" field. func (_u *ShopInvitationsUpdate) AddInvitedBy(v int64) *ShopInvitationsUpdate { _u.mutation.AddInvitedBy(v) return _u } // SetRespondedAt sets the "responded_at" field. func (_u *ShopInvitationsUpdate) SetRespondedAt(v time.Time) *ShopInvitationsUpdate { _u.mutation.SetRespondedAt(v) return _u } // SetNillableRespondedAt sets the "responded_at" field if the given value is not nil. func (_u *ShopInvitationsUpdate) SetNillableRespondedAt(v *time.Time) *ShopInvitationsUpdate { if v != nil { _u.SetRespondedAt(*v) } return _u } // ClearRespondedAt clears the value of the "responded_at" field. func (_u *ShopInvitationsUpdate) ClearRespondedAt() *ShopInvitationsUpdate { _u.mutation.ClearRespondedAt() return _u } // Mutation returns the ShopInvitationsMutation object of the builder. func (_u *ShopInvitationsUpdate) Mutation() *ShopInvitationsMutation { return _u.mutation } // Save executes the query and returns the number of nodes affected by the update operation. func (_u *ShopInvitationsUpdate) Save(ctx context.Context) (int, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *ShopInvitationsUpdate) SaveX(ctx context.Context) int { affected, err := _u.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (_u *ShopInvitationsUpdate) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *ShopInvitationsUpdate) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *ShopInvitationsUpdate) check() error { if v, ok := _u.mutation.Status(); ok { if err := shopinvitations.StatusValidator(v); err != nil { return &ValidationError{Name: "status", err: fmt.Errorf(`models: validator failed for field "ShopInvitations.status": %w`, err)} } } return nil } func (_u *ShopInvitationsUpdate) sqlSave(ctx context.Context) (_node int, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(shopinvitations.Table, shopinvitations.Columns, sqlgraph.NewFieldSpec(shopinvitations.FieldID, field.TypeInt64)) if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.ShopID(); ok { _spec.SetField(shopinvitations.FieldShopID, field.TypeInt64, value) } if value, ok := _u.mutation.AddedShopID(); ok { _spec.AddField(shopinvitations.FieldShopID, field.TypeInt64, value) } if value, ok := _u.mutation.PlayerID(); ok { _spec.SetField(shopinvitations.FieldPlayerID, field.TypeInt64, value) } if value, ok := _u.mutation.AddedPlayerID(); ok { _spec.AddField(shopinvitations.FieldPlayerID, field.TypeInt64, value) } if value, ok := _u.mutation.Status(); ok { _spec.SetField(shopinvitations.FieldStatus, field.TypeString, value) } if value, ok := _u.mutation.InvitedBy(); ok { _spec.SetField(shopinvitations.FieldInvitedBy, field.TypeInt64, value) } if value, ok := _u.mutation.AddedInvitedBy(); ok { _spec.AddField(shopinvitations.FieldInvitedBy, field.TypeInt64, value) } if value, ok := _u.mutation.RespondedAt(); ok { _spec.SetField(shopinvitations.FieldRespondedAt, field.TypeTime, value) } if _u.mutation.RespondedAtCleared() { _spec.ClearField(shopinvitations.FieldRespondedAt, field.TypeTime) } if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{shopinvitations.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return 0, err } _u.mutation.done = true return _node, nil } // ShopInvitationsUpdateOne is the builder for updating a single ShopInvitations entity. type ShopInvitationsUpdateOne struct { config fields []string hooks []Hook mutation *ShopInvitationsMutation } // SetShopID sets the "shop_id" field. func (_u *ShopInvitationsUpdateOne) SetShopID(v int64) *ShopInvitationsUpdateOne { _u.mutation.ResetShopID() _u.mutation.SetShopID(v) return _u } // SetNillableShopID sets the "shop_id" field if the given value is not nil. func (_u *ShopInvitationsUpdateOne) SetNillableShopID(v *int64) *ShopInvitationsUpdateOne { if v != nil { _u.SetShopID(*v) } return _u } // AddShopID adds value to the "shop_id" field. func (_u *ShopInvitationsUpdateOne) AddShopID(v int64) *ShopInvitationsUpdateOne { _u.mutation.AddShopID(v) return _u } // SetPlayerID sets the "player_id" field. func (_u *ShopInvitationsUpdateOne) SetPlayerID(v int64) *ShopInvitationsUpdateOne { _u.mutation.ResetPlayerID() _u.mutation.SetPlayerID(v) return _u } // SetNillablePlayerID sets the "player_id" field if the given value is not nil. func (_u *ShopInvitationsUpdateOne) SetNillablePlayerID(v *int64) *ShopInvitationsUpdateOne { if v != nil { _u.SetPlayerID(*v) } return _u } // AddPlayerID adds value to the "player_id" field. func (_u *ShopInvitationsUpdateOne) AddPlayerID(v int64) *ShopInvitationsUpdateOne { _u.mutation.AddPlayerID(v) return _u } // SetStatus sets the "status" field. func (_u *ShopInvitationsUpdateOne) SetStatus(v string) *ShopInvitationsUpdateOne { _u.mutation.SetStatus(v) return _u } // SetNillableStatus sets the "status" field if the given value is not nil. func (_u *ShopInvitationsUpdateOne) SetNillableStatus(v *string) *ShopInvitationsUpdateOne { if v != nil { _u.SetStatus(*v) } return _u } // SetInvitedBy sets the "invited_by" field. func (_u *ShopInvitationsUpdateOne) SetInvitedBy(v int64) *ShopInvitationsUpdateOne { _u.mutation.ResetInvitedBy() _u.mutation.SetInvitedBy(v) return _u } // SetNillableInvitedBy sets the "invited_by" field if the given value is not nil. func (_u *ShopInvitationsUpdateOne) SetNillableInvitedBy(v *int64) *ShopInvitationsUpdateOne { if v != nil { _u.SetInvitedBy(*v) } return _u } // AddInvitedBy adds value to the "invited_by" field. func (_u *ShopInvitationsUpdateOne) AddInvitedBy(v int64) *ShopInvitationsUpdateOne { _u.mutation.AddInvitedBy(v) return _u } // SetRespondedAt sets the "responded_at" field. func (_u *ShopInvitationsUpdateOne) SetRespondedAt(v time.Time) *ShopInvitationsUpdateOne { _u.mutation.SetRespondedAt(v) return _u } // SetNillableRespondedAt sets the "responded_at" field if the given value is not nil. func (_u *ShopInvitationsUpdateOne) SetNillableRespondedAt(v *time.Time) *ShopInvitationsUpdateOne { if v != nil { _u.SetRespondedAt(*v) } return _u } // ClearRespondedAt clears the value of the "responded_at" field. func (_u *ShopInvitationsUpdateOne) ClearRespondedAt() *ShopInvitationsUpdateOne { _u.mutation.ClearRespondedAt() return _u } // Mutation returns the ShopInvitationsMutation object of the builder. func (_u *ShopInvitationsUpdateOne) Mutation() *ShopInvitationsMutation { return _u.mutation } // Where appends a list predicates to the ShopInvitationsUpdate builder. func (_u *ShopInvitationsUpdateOne) Where(ps ...predicate.ShopInvitations) *ShopInvitationsUpdateOne { _u.mutation.Where(ps...) return _u } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (_u *ShopInvitationsUpdateOne) Select(field string, fields ...string) *ShopInvitationsUpdateOne { _u.fields = append([]string{field}, fields...) return _u } // Save executes the query and returns the updated ShopInvitations entity. func (_u *ShopInvitationsUpdateOne) Save(ctx context.Context) (*ShopInvitations, error) { return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *ShopInvitationsUpdateOne) SaveX(ctx context.Context) *ShopInvitations { node, err := _u.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (_u *ShopInvitationsUpdateOne) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *ShopInvitationsUpdateOne) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_u *ShopInvitationsUpdateOne) check() error { if v, ok := _u.mutation.Status(); ok { if err := shopinvitations.StatusValidator(v); err != nil { return &ValidationError{Name: "status", err: fmt.Errorf(`models: validator failed for field "ShopInvitations.status": %w`, err)} } } return nil } func (_u *ShopInvitationsUpdateOne) sqlSave(ctx context.Context) (_node *ShopInvitations, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(shopinvitations.Table, shopinvitations.Columns, sqlgraph.NewFieldSpec(shopinvitations.FieldID, field.TypeInt64)) id, ok := _u.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`models: missing "ShopInvitations.id" for update`)} } _spec.Node.ID.Value = id if fields := _u.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, shopinvitations.FieldID) for _, f := range fields { if !shopinvitations.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("models: invalid field %q for query", f)} } if f != shopinvitations.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.ShopID(); ok { _spec.SetField(shopinvitations.FieldShopID, field.TypeInt64, value) } if value, ok := _u.mutation.AddedShopID(); ok { _spec.AddField(shopinvitations.FieldShopID, field.TypeInt64, value) } if value, ok := _u.mutation.PlayerID(); ok { _spec.SetField(shopinvitations.FieldPlayerID, field.TypeInt64, value) } if value, ok := _u.mutation.AddedPlayerID(); ok { _spec.AddField(shopinvitations.FieldPlayerID, field.TypeInt64, value) } if value, ok := _u.mutation.Status(); ok { _spec.SetField(shopinvitations.FieldStatus, field.TypeString, value) } if value, ok := _u.mutation.InvitedBy(); ok { _spec.SetField(shopinvitations.FieldInvitedBy, field.TypeInt64, value) } if value, ok := _u.mutation.AddedInvitedBy(); ok { _spec.AddField(shopinvitations.FieldInvitedBy, field.TypeInt64, value) } if value, ok := _u.mutation.RespondedAt(); ok { _spec.SetField(shopinvitations.FieldRespondedAt, field.TypeTime, value) } if _u.mutation.RespondedAtCleared() { _spec.ClearField(shopinvitations.FieldRespondedAt, field.TypeTime) } _node = &ShopInvitations{config: _u.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{shopinvitations.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } _u.mutation.done = true return _node, nil }