// Code generated by ent, DO NOT EDIT. package models import ( "context" "errors" "fmt" "juwan-backend/app/shop/rpc/internal/models/shopplayers" "time" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" ) // ShopPlayersCreate is the builder for creating a ShopPlayers entity. type ShopPlayersCreate struct { config mutation *ShopPlayersMutation hooks []Hook } // SetShopID sets the "shop_id" field. func (_c *ShopPlayersCreate) SetShopID(v int64) *ShopPlayersCreate { _c.mutation.SetShopID(v) return _c } // SetPlayerID sets the "player_id" field. func (_c *ShopPlayersCreate) SetPlayerID(v int64) *ShopPlayersCreate { _c.mutation.SetPlayerID(v) return _c } // SetIsPrimary sets the "is_primary" field. func (_c *ShopPlayersCreate) SetIsPrimary(v bool) *ShopPlayersCreate { _c.mutation.SetIsPrimary(v) return _c } // SetNillableIsPrimary sets the "is_primary" field if the given value is not nil. func (_c *ShopPlayersCreate) SetNillableIsPrimary(v *bool) *ShopPlayersCreate { if v != nil { _c.SetIsPrimary(*v) } return _c } // SetJoinedAt sets the "joined_at" field. func (_c *ShopPlayersCreate) SetJoinedAt(v time.Time) *ShopPlayersCreate { _c.mutation.SetJoinedAt(v) return _c } // SetNillableJoinedAt sets the "joined_at" field if the given value is not nil. func (_c *ShopPlayersCreate) SetNillableJoinedAt(v *time.Time) *ShopPlayersCreate { if v != nil { _c.SetJoinedAt(*v) } return _c } // SetLeftAt sets the "left_at" field. func (_c *ShopPlayersCreate) SetLeftAt(v time.Time) *ShopPlayersCreate { _c.mutation.SetLeftAt(v) return _c } // SetNillableLeftAt sets the "left_at" field if the given value is not nil. func (_c *ShopPlayersCreate) SetNillableLeftAt(v *time.Time) *ShopPlayersCreate { if v != nil { _c.SetLeftAt(*v) } return _c } // Mutation returns the ShopPlayersMutation object of the builder. func (_c *ShopPlayersCreate) Mutation() *ShopPlayersMutation { return _c.mutation } // Save creates the ShopPlayers in the database. func (_c *ShopPlayersCreate) Save(ctx context.Context) (*ShopPlayers, error) { _c.defaults() return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks) } // SaveX calls Save and panics if Save returns an error. func (_c *ShopPlayersCreate) SaveX(ctx context.Context) *ShopPlayers { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *ShopPlayersCreate) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *ShopPlayersCreate) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // defaults sets the default values of the builder before save. func (_c *ShopPlayersCreate) defaults() { if _, ok := _c.mutation.IsPrimary(); !ok { v := shopplayers.DefaultIsPrimary _c.mutation.SetIsPrimary(v) } if _, ok := _c.mutation.JoinedAt(); !ok { v := shopplayers.DefaultJoinedAt() _c.mutation.SetJoinedAt(v) } } // check runs all checks and user-defined validators on the builder. func (_c *ShopPlayersCreate) check() error { if _, ok := _c.mutation.ShopID(); !ok { return &ValidationError{Name: "shop_id", err: errors.New(`models: missing required field "ShopPlayers.shop_id"`)} } if _, ok := _c.mutation.PlayerID(); !ok { return &ValidationError{Name: "player_id", err: errors.New(`models: missing required field "ShopPlayers.player_id"`)} } if _, ok := _c.mutation.JoinedAt(); !ok { return &ValidationError{Name: "joined_at", err: errors.New(`models: missing required field "ShopPlayers.joined_at"`)} } return nil } func (_c *ShopPlayersCreate) sqlSave(ctx context.Context) (*ShopPlayers, error) { if err := _c.check(); err != nil { return nil, err } _node, _spec := _c.createSpec() if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } _c.mutation.done = true return _node, nil } func (_c *ShopPlayersCreate) createSpec() (*ShopPlayers, *sqlgraph.CreateSpec) { var ( _node = &ShopPlayers{config: _c.config} _spec = sqlgraph.NewCreateSpec(shopplayers.Table, nil) ) if value, ok := _c.mutation.ShopID(); ok { _spec.SetField(shopplayers.FieldShopID, field.TypeInt64, value) _node.ShopID = value } if value, ok := _c.mutation.PlayerID(); ok { _spec.SetField(shopplayers.FieldPlayerID, field.TypeInt64, value) _node.PlayerID = value } if value, ok := _c.mutation.IsPrimary(); ok { _spec.SetField(shopplayers.FieldIsPrimary, field.TypeBool, value) _node.IsPrimary = value } if value, ok := _c.mutation.JoinedAt(); ok { _spec.SetField(shopplayers.FieldJoinedAt, field.TypeTime, value) _node.JoinedAt = value } if value, ok := _c.mutation.LeftAt(); ok { _spec.SetField(shopplayers.FieldLeftAt, field.TypeTime, value) _node.LeftAt = &value } return _node, _spec } // ShopPlayersCreateBulk is the builder for creating many ShopPlayers entities in bulk. type ShopPlayersCreateBulk struct { config err error builders []*ShopPlayersCreate } // Save creates the ShopPlayers entities in the database. func (_c *ShopPlayersCreateBulk) Save(ctx context.Context) ([]*ShopPlayers, error) { if _c.err != nil { return nil, _c.err } specs := make([]*sqlgraph.CreateSpec, len(_c.builders)) nodes := make([]*ShopPlayers, len(_c.builders)) mutators := make([]Mutator, len(_c.builders)) for i := range _c.builders { func(i int, root context.Context) { builder := _c.builders[i] builder.defaults() var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*ShopPlayersMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (_c *ShopPlayersCreateBulk) SaveX(ctx context.Context) []*ShopPlayers { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *ShopPlayersCreateBulk) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *ShopPlayersCreateBulk) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } }