// Code generated by ent, DO NOT EDIT. package models import ( "context" "errors" "fmt" "juwan-backend/app/shop/rpc/internal/models/predicate" "juwan-backend/app/shop/rpc/internal/models/shopinvitations" "juwan-backend/app/shop/rpc/internal/models/shopplayers" "juwan-backend/app/shop/rpc/internal/models/shops" "sync" "time" "entgo.io/ent" "entgo.io/ent/dialect/sql" "github.com/shopspring/decimal" ) const ( // Operation types. OpCreate = ent.OpCreate OpDelete = ent.OpDelete OpDeleteOne = ent.OpDeleteOne OpUpdate = ent.OpUpdate OpUpdateOne = ent.OpUpdateOne // Node types. TypeShopInvitations = "ShopInvitations" TypeShopPlayers = "ShopPlayers" TypeShops = "Shops" ) // ShopInvitationsMutation represents an operation that mutates the ShopInvitations nodes in the graph. type ShopInvitationsMutation struct { config op Op typ string id *int64 shop_id *int64 addshop_id *int64 player_id *int64 addplayer_id *int64 status *string invited_by *int64 addinvited_by *int64 created_at *time.Time responded_at *time.Time clearedFields map[string]struct{} done bool oldValue func(context.Context) (*ShopInvitations, error) predicates []predicate.ShopInvitations } var _ ent.Mutation = (*ShopInvitationsMutation)(nil) // shopinvitationsOption allows management of the mutation configuration using functional options. type shopinvitationsOption func(*ShopInvitationsMutation) // newShopInvitationsMutation creates new mutation for the ShopInvitations entity. func newShopInvitationsMutation(c config, op Op, opts ...shopinvitationsOption) *ShopInvitationsMutation { m := &ShopInvitationsMutation{ config: c, op: op, typ: TypeShopInvitations, clearedFields: make(map[string]struct{}), } for _, opt := range opts { opt(m) } return m } // withShopInvitationsID sets the ID field of the mutation. func withShopInvitationsID(id int64) shopinvitationsOption { return func(m *ShopInvitationsMutation) { var ( err error once sync.Once value *ShopInvitations ) m.oldValue = func(ctx context.Context) (*ShopInvitations, error) { once.Do(func() { if m.done { err = errors.New("querying old values post mutation is not allowed") } else { value, err = m.Client().ShopInvitations.Get(ctx, id) } }) return value, err } m.id = &id } } // withShopInvitations sets the old ShopInvitations of the mutation. func withShopInvitations(node *ShopInvitations) shopinvitationsOption { return func(m *ShopInvitationsMutation) { m.oldValue = func(context.Context) (*ShopInvitations, error) { return node, nil } m.id = &node.ID } } // Client returns a new `ent.Client` from the mutation. If the mutation was // executed in a transaction (ent.Tx), a transactional client is returned. func (m ShopInvitationsMutation) Client() *Client { client := &Client{config: m.config} client.init() return client } // Tx returns an `ent.Tx` for mutations that were executed in transactions; // it returns an error otherwise. func (m ShopInvitationsMutation) Tx() (*Tx, error) { if _, ok := m.driver.(*txDriver); !ok { return nil, errors.New("models: mutation is not running in a transaction") } tx := &Tx{config: m.config} tx.init() return tx, nil } // SetID sets the value of the id field. Note that this // operation is only accepted on creation of ShopInvitations entities. func (m *ShopInvitationsMutation) SetID(id int64) { m.id = &id } // ID returns the ID value in the mutation. Note that the ID is only available // if it was provided to the builder or after it was returned from the database. func (m *ShopInvitationsMutation) ID() (id int64, exists bool) { if m.id == nil { return } return *m.id, true } // IDs queries the database and returns the entity ids that match the mutation's predicate. // That means, if the mutation is applied within a transaction with an isolation level such // as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated // or updated by the mutation. func (m *ShopInvitationsMutation) IDs(ctx context.Context) ([]int64, error) { switch { case m.op.Is(OpUpdateOne | OpDeleteOne): id, exists := m.ID() if exists { return []int64{id}, nil } fallthrough case m.op.Is(OpUpdate | OpDelete): return m.Client().ShopInvitations.Query().Where(m.predicates...).IDs(ctx) default: return nil, fmt.Errorf("IDs is not allowed on %s operations", m.op) } } // SetShopID sets the "shop_id" field. func (m *ShopInvitationsMutation) SetShopID(i int64) { m.shop_id = &i m.addshop_id = nil } // ShopID returns the value of the "shop_id" field in the mutation. func (m *ShopInvitationsMutation) ShopID() (r int64, exists bool) { v := m.shop_id if v == nil { return } return *v, true } // OldShopID returns the old "shop_id" field's value of the ShopInvitations entity. // If the ShopInvitations object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopInvitationsMutation) OldShopID(ctx context.Context) (v int64, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldShopID is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldShopID requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldShopID: %w", err) } return oldValue.ShopID, nil } // AddShopID adds i to the "shop_id" field. func (m *ShopInvitationsMutation) AddShopID(i int64) { if m.addshop_id != nil { *m.addshop_id += i } else { m.addshop_id = &i } } // AddedShopID returns the value that was added to the "shop_id" field in this mutation. func (m *ShopInvitationsMutation) AddedShopID() (r int64, exists bool) { v := m.addshop_id if v == nil { return } return *v, true } // ResetShopID resets all changes to the "shop_id" field. func (m *ShopInvitationsMutation) ResetShopID() { m.shop_id = nil m.addshop_id = nil } // SetPlayerID sets the "player_id" field. func (m *ShopInvitationsMutation) SetPlayerID(i int64) { m.player_id = &i m.addplayer_id = nil } // PlayerID returns the value of the "player_id" field in the mutation. func (m *ShopInvitationsMutation) PlayerID() (r int64, exists bool) { v := m.player_id if v == nil { return } return *v, true } // OldPlayerID returns the old "player_id" field's value of the ShopInvitations entity. // If the ShopInvitations object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopInvitationsMutation) OldPlayerID(ctx context.Context) (v int64, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldPlayerID is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldPlayerID requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldPlayerID: %w", err) } return oldValue.PlayerID, nil } // AddPlayerID adds i to the "player_id" field. func (m *ShopInvitationsMutation) AddPlayerID(i int64) { if m.addplayer_id != nil { *m.addplayer_id += i } else { m.addplayer_id = &i } } // AddedPlayerID returns the value that was added to the "player_id" field in this mutation. func (m *ShopInvitationsMutation) AddedPlayerID() (r int64, exists bool) { v := m.addplayer_id if v == nil { return } return *v, true } // ResetPlayerID resets all changes to the "player_id" field. func (m *ShopInvitationsMutation) ResetPlayerID() { m.player_id = nil m.addplayer_id = nil } // SetStatus sets the "status" field. func (m *ShopInvitationsMutation) SetStatus(s string) { m.status = &s } // Status returns the value of the "status" field in the mutation. func (m *ShopInvitationsMutation) Status() (r string, exists bool) { v := m.status if v == nil { return } return *v, true } // OldStatus returns the old "status" field's value of the ShopInvitations entity. // If the ShopInvitations object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopInvitationsMutation) OldStatus(ctx context.Context) (v string, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldStatus is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldStatus requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldStatus: %w", err) } return oldValue.Status, nil } // ResetStatus resets all changes to the "status" field. func (m *ShopInvitationsMutation) ResetStatus() { m.status = nil } // SetInvitedBy sets the "invited_by" field. func (m *ShopInvitationsMutation) SetInvitedBy(i int64) { m.invited_by = &i m.addinvited_by = nil } // InvitedBy returns the value of the "invited_by" field in the mutation. func (m *ShopInvitationsMutation) InvitedBy() (r int64, exists bool) { v := m.invited_by if v == nil { return } return *v, true } // OldInvitedBy returns the old "invited_by" field's value of the ShopInvitations entity. // If the ShopInvitations object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopInvitationsMutation) OldInvitedBy(ctx context.Context) (v int64, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldInvitedBy is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldInvitedBy requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldInvitedBy: %w", err) } return oldValue.InvitedBy, nil } // AddInvitedBy adds i to the "invited_by" field. func (m *ShopInvitationsMutation) AddInvitedBy(i int64) { if m.addinvited_by != nil { *m.addinvited_by += i } else { m.addinvited_by = &i } } // AddedInvitedBy returns the value that was added to the "invited_by" field in this mutation. func (m *ShopInvitationsMutation) AddedInvitedBy() (r int64, exists bool) { v := m.addinvited_by if v == nil { return } return *v, true } // ResetInvitedBy resets all changes to the "invited_by" field. func (m *ShopInvitationsMutation) ResetInvitedBy() { m.invited_by = nil m.addinvited_by = nil } // SetCreatedAt sets the "created_at" field. func (m *ShopInvitationsMutation) SetCreatedAt(t time.Time) { m.created_at = &t } // CreatedAt returns the value of the "created_at" field in the mutation. func (m *ShopInvitationsMutation) CreatedAt() (r time.Time, exists bool) { v := m.created_at if v == nil { return } return *v, true } // OldCreatedAt returns the old "created_at" field's value of the ShopInvitations entity. // If the ShopInvitations object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopInvitationsMutation) OldCreatedAt(ctx context.Context) (v time.Time, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldCreatedAt is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldCreatedAt requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldCreatedAt: %w", err) } return oldValue.CreatedAt, nil } // ResetCreatedAt resets all changes to the "created_at" field. func (m *ShopInvitationsMutation) ResetCreatedAt() { m.created_at = nil } // SetRespondedAt sets the "responded_at" field. func (m *ShopInvitationsMutation) SetRespondedAt(t time.Time) { m.responded_at = &t } // RespondedAt returns the value of the "responded_at" field in the mutation. func (m *ShopInvitationsMutation) RespondedAt() (r time.Time, exists bool) { v := m.responded_at if v == nil { return } return *v, true } // OldRespondedAt returns the old "responded_at" field's value of the ShopInvitations entity. // If the ShopInvitations object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopInvitationsMutation) OldRespondedAt(ctx context.Context) (v *time.Time, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldRespondedAt is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldRespondedAt requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldRespondedAt: %w", err) } return oldValue.RespondedAt, nil } // ClearRespondedAt clears the value of the "responded_at" field. func (m *ShopInvitationsMutation) ClearRespondedAt() { m.responded_at = nil m.clearedFields[shopinvitations.FieldRespondedAt] = struct{}{} } // RespondedAtCleared returns if the "responded_at" field was cleared in this mutation. func (m *ShopInvitationsMutation) RespondedAtCleared() bool { _, ok := m.clearedFields[shopinvitations.FieldRespondedAt] return ok } // ResetRespondedAt resets all changes to the "responded_at" field. func (m *ShopInvitationsMutation) ResetRespondedAt() { m.responded_at = nil delete(m.clearedFields, shopinvitations.FieldRespondedAt) } // Where appends a list predicates to the ShopInvitationsMutation builder. func (m *ShopInvitationsMutation) Where(ps ...predicate.ShopInvitations) { m.predicates = append(m.predicates, ps...) } // WhereP appends storage-level predicates to the ShopInvitationsMutation builder. Using this method, // users can use type-assertion to append predicates that do not depend on any generated package. func (m *ShopInvitationsMutation) WhereP(ps ...func(*sql.Selector)) { p := make([]predicate.ShopInvitations, len(ps)) for i := range ps { p[i] = ps[i] } m.Where(p...) } // Op returns the operation name. func (m *ShopInvitationsMutation) Op() Op { return m.op } // SetOp allows setting the mutation operation. func (m *ShopInvitationsMutation) SetOp(op Op) { m.op = op } // Type returns the node type of this mutation (ShopInvitations). func (m *ShopInvitationsMutation) Type() string { return m.typ } // Fields returns all fields that were changed during this mutation. Note that in // order to get all numeric fields that were incremented/decremented, call // AddedFields(). func (m *ShopInvitationsMutation) Fields() []string { fields := make([]string, 0, 6) if m.shop_id != nil { fields = append(fields, shopinvitations.FieldShopID) } if m.player_id != nil { fields = append(fields, shopinvitations.FieldPlayerID) } if m.status != nil { fields = append(fields, shopinvitations.FieldStatus) } if m.invited_by != nil { fields = append(fields, shopinvitations.FieldInvitedBy) } if m.created_at != nil { fields = append(fields, shopinvitations.FieldCreatedAt) } if m.responded_at != nil { fields = append(fields, shopinvitations.FieldRespondedAt) } return fields } // Field returns the value of a field with the given name. The second boolean // return value indicates that this field was not set, or was not defined in the // schema. func (m *ShopInvitationsMutation) Field(name string) (ent.Value, bool) { switch name { case shopinvitations.FieldShopID: return m.ShopID() case shopinvitations.FieldPlayerID: return m.PlayerID() case shopinvitations.FieldStatus: return m.Status() case shopinvitations.FieldInvitedBy: return m.InvitedBy() case shopinvitations.FieldCreatedAt: return m.CreatedAt() case shopinvitations.FieldRespondedAt: return m.RespondedAt() } return nil, false } // OldField returns the old value of the field from the database. An error is // returned if the mutation operation is not UpdateOne, or the query to the // database failed. func (m *ShopInvitationsMutation) OldField(ctx context.Context, name string) (ent.Value, error) { switch name { case shopinvitations.FieldShopID: return m.OldShopID(ctx) case shopinvitations.FieldPlayerID: return m.OldPlayerID(ctx) case shopinvitations.FieldStatus: return m.OldStatus(ctx) case shopinvitations.FieldInvitedBy: return m.OldInvitedBy(ctx) case shopinvitations.FieldCreatedAt: return m.OldCreatedAt(ctx) case shopinvitations.FieldRespondedAt: return m.OldRespondedAt(ctx) } return nil, fmt.Errorf("unknown ShopInvitations field %s", name) } // SetField sets the value of a field with the given name. It returns an error if // the field is not defined in the schema, or if the type mismatched the field // type. func (m *ShopInvitationsMutation) SetField(name string, value ent.Value) error { switch name { case shopinvitations.FieldShopID: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetShopID(v) return nil case shopinvitations.FieldPlayerID: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetPlayerID(v) return nil case shopinvitations.FieldStatus: v, ok := value.(string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetStatus(v) return nil case shopinvitations.FieldInvitedBy: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetInvitedBy(v) return nil case shopinvitations.FieldCreatedAt: v, ok := value.(time.Time) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetCreatedAt(v) return nil case shopinvitations.FieldRespondedAt: v, ok := value.(time.Time) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetRespondedAt(v) return nil } return fmt.Errorf("unknown ShopInvitations field %s", name) } // AddedFields returns all numeric fields that were incremented/decremented during // this mutation. func (m *ShopInvitationsMutation) AddedFields() []string { var fields []string if m.addshop_id != nil { fields = append(fields, shopinvitations.FieldShopID) } if m.addplayer_id != nil { fields = append(fields, shopinvitations.FieldPlayerID) } if m.addinvited_by != nil { fields = append(fields, shopinvitations.FieldInvitedBy) } return fields } // AddedField returns the numeric value that was incremented/decremented on a field // with the given name. The second boolean return value indicates that this field // was not set, or was not defined in the schema. func (m *ShopInvitationsMutation) AddedField(name string) (ent.Value, bool) { switch name { case shopinvitations.FieldShopID: return m.AddedShopID() case shopinvitations.FieldPlayerID: return m.AddedPlayerID() case shopinvitations.FieldInvitedBy: return m.AddedInvitedBy() } return nil, false } // AddField adds the value to the field with the given name. It returns an error if // the field is not defined in the schema, or if the type mismatched the field // type. func (m *ShopInvitationsMutation) AddField(name string, value ent.Value) error { switch name { case shopinvitations.FieldShopID: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddShopID(v) return nil case shopinvitations.FieldPlayerID: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddPlayerID(v) return nil case shopinvitations.FieldInvitedBy: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddInvitedBy(v) return nil } return fmt.Errorf("unknown ShopInvitations numeric field %s", name) } // ClearedFields returns all nullable fields that were cleared during this // mutation. func (m *ShopInvitationsMutation) ClearedFields() []string { var fields []string if m.FieldCleared(shopinvitations.FieldRespondedAt) { fields = append(fields, shopinvitations.FieldRespondedAt) } return fields } // FieldCleared returns a boolean indicating if a field with the given name was // cleared in this mutation. func (m *ShopInvitationsMutation) FieldCleared(name string) bool { _, ok := m.clearedFields[name] return ok } // ClearField clears the value of the field with the given name. It returns an // error if the field is not defined in the schema. func (m *ShopInvitationsMutation) ClearField(name string) error { switch name { case shopinvitations.FieldRespondedAt: m.ClearRespondedAt() return nil } return fmt.Errorf("unknown ShopInvitations nullable field %s", name) } // ResetField resets all changes in the mutation for the field with the given name. // It returns an error if the field is not defined in the schema. func (m *ShopInvitationsMutation) ResetField(name string) error { switch name { case shopinvitations.FieldShopID: m.ResetShopID() return nil case shopinvitations.FieldPlayerID: m.ResetPlayerID() return nil case shopinvitations.FieldStatus: m.ResetStatus() return nil case shopinvitations.FieldInvitedBy: m.ResetInvitedBy() return nil case shopinvitations.FieldCreatedAt: m.ResetCreatedAt() return nil case shopinvitations.FieldRespondedAt: m.ResetRespondedAt() return nil } return fmt.Errorf("unknown ShopInvitations field %s", name) } // AddedEdges returns all edge names that were set/added in this mutation. func (m *ShopInvitationsMutation) AddedEdges() []string { edges := make([]string, 0, 0) return edges } // AddedIDs returns all IDs (to other nodes) that were added for the given edge // name in this mutation. func (m *ShopInvitationsMutation) AddedIDs(name string) []ent.Value { return nil } // RemovedEdges returns all edge names that were removed in this mutation. func (m *ShopInvitationsMutation) RemovedEdges() []string { edges := make([]string, 0, 0) return edges } // RemovedIDs returns all IDs (to other nodes) that were removed for the edge with // the given name in this mutation. func (m *ShopInvitationsMutation) RemovedIDs(name string) []ent.Value { return nil } // ClearedEdges returns all edge names that were cleared in this mutation. func (m *ShopInvitationsMutation) ClearedEdges() []string { edges := make([]string, 0, 0) return edges } // EdgeCleared returns a boolean which indicates if the edge with the given name // was cleared in this mutation. func (m *ShopInvitationsMutation) EdgeCleared(name string) bool { return false } // ClearEdge clears the value of the edge with the given name. It returns an error // if that edge is not defined in the schema. func (m *ShopInvitationsMutation) ClearEdge(name string) error { return fmt.Errorf("unknown ShopInvitations unique edge %s", name) } // ResetEdge resets all changes to the edge with the given name in this mutation. // It returns an error if the edge is not defined in the schema. func (m *ShopInvitationsMutation) ResetEdge(name string) error { return fmt.Errorf("unknown ShopInvitations edge %s", name) } // ShopPlayersMutation represents an operation that mutates the ShopPlayers nodes in the graph. type ShopPlayersMutation struct { config op Op typ string id *int64 shop_id *int64 addshop_id *int64 player_id *int64 addplayer_id *int64 is_primary *bool joined_at *time.Time left_at *time.Time clearedFields map[string]struct{} done bool oldValue func(context.Context) (*ShopPlayers, error) predicates []predicate.ShopPlayers } var _ ent.Mutation = (*ShopPlayersMutation)(nil) // shopplayersOption allows management of the mutation configuration using functional options. type shopplayersOption func(*ShopPlayersMutation) // newShopPlayersMutation creates new mutation for the ShopPlayers entity. func newShopPlayersMutation(c config, op Op, opts ...shopplayersOption) *ShopPlayersMutation { m := &ShopPlayersMutation{ config: c, op: op, typ: TypeShopPlayers, clearedFields: make(map[string]struct{}), } for _, opt := range opts { opt(m) } return m } // withShopPlayersID sets the ID field of the mutation. func withShopPlayersID(id int64) shopplayersOption { return func(m *ShopPlayersMutation) { var ( err error once sync.Once value *ShopPlayers ) m.oldValue = func(ctx context.Context) (*ShopPlayers, error) { once.Do(func() { if m.done { err = errors.New("querying old values post mutation is not allowed") } else { value, err = m.Client().ShopPlayers.Get(ctx, id) } }) return value, err } m.id = &id } } // withShopPlayers sets the old ShopPlayers of the mutation. func withShopPlayers(node *ShopPlayers) shopplayersOption { return func(m *ShopPlayersMutation) { m.oldValue = func(context.Context) (*ShopPlayers, error) { return node, nil } m.id = &node.ID } } // Client returns a new `ent.Client` from the mutation. If the mutation was // executed in a transaction (ent.Tx), a transactional client is returned. func (m ShopPlayersMutation) Client() *Client { client := &Client{config: m.config} client.init() return client } // Tx returns an `ent.Tx` for mutations that were executed in transactions; // it returns an error otherwise. func (m ShopPlayersMutation) Tx() (*Tx, error) { if _, ok := m.driver.(*txDriver); !ok { return nil, errors.New("models: mutation is not running in a transaction") } tx := &Tx{config: m.config} tx.init() return tx, nil } // SetID sets the value of the id field. Note that this // operation is only accepted on creation of ShopPlayers entities. func (m *ShopPlayersMutation) SetID(id int64) { m.id = &id } // ID returns the ID value in the mutation. Note that the ID is only available // if it was provided to the builder or after it was returned from the database. func (m *ShopPlayersMutation) ID() (id int64, exists bool) { if m.id == nil { return } return *m.id, true } // IDs queries the database and returns the entity ids that match the mutation's predicate. // That means, if the mutation is applied within a transaction with an isolation level such // as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated // or updated by the mutation. func (m *ShopPlayersMutation) IDs(ctx context.Context) ([]int64, error) { switch { case m.op.Is(OpUpdateOne | OpDeleteOne): id, exists := m.ID() if exists { return []int64{id}, nil } fallthrough case m.op.Is(OpUpdate | OpDelete): return m.Client().ShopPlayers.Query().Where(m.predicates...).IDs(ctx) default: return nil, fmt.Errorf("IDs is not allowed on %s operations", m.op) } } // SetShopID sets the "shop_id" field. func (m *ShopPlayersMutation) SetShopID(i int64) { m.shop_id = &i m.addshop_id = nil } // ShopID returns the value of the "shop_id" field in the mutation. func (m *ShopPlayersMutation) ShopID() (r int64, exists bool) { v := m.shop_id if v == nil { return } return *v, true } // OldShopID returns the old "shop_id" field's value of the ShopPlayers entity. // If the ShopPlayers object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopPlayersMutation) OldShopID(ctx context.Context) (v int64, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldShopID is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldShopID requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldShopID: %w", err) } return oldValue.ShopID, nil } // AddShopID adds i to the "shop_id" field. func (m *ShopPlayersMutation) AddShopID(i int64) { if m.addshop_id != nil { *m.addshop_id += i } else { m.addshop_id = &i } } // AddedShopID returns the value that was added to the "shop_id" field in this mutation. func (m *ShopPlayersMutation) AddedShopID() (r int64, exists bool) { v := m.addshop_id if v == nil { return } return *v, true } // ResetShopID resets all changes to the "shop_id" field. func (m *ShopPlayersMutation) ResetShopID() { m.shop_id = nil m.addshop_id = nil } // SetPlayerID sets the "player_id" field. func (m *ShopPlayersMutation) SetPlayerID(i int64) { m.player_id = &i m.addplayer_id = nil } // PlayerID returns the value of the "player_id" field in the mutation. func (m *ShopPlayersMutation) PlayerID() (r int64, exists bool) { v := m.player_id if v == nil { return } return *v, true } // OldPlayerID returns the old "player_id" field's value of the ShopPlayers entity. // If the ShopPlayers object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopPlayersMutation) OldPlayerID(ctx context.Context) (v int64, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldPlayerID is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldPlayerID requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldPlayerID: %w", err) } return oldValue.PlayerID, nil } // AddPlayerID adds i to the "player_id" field. func (m *ShopPlayersMutation) AddPlayerID(i int64) { if m.addplayer_id != nil { *m.addplayer_id += i } else { m.addplayer_id = &i } } // AddedPlayerID returns the value that was added to the "player_id" field in this mutation. func (m *ShopPlayersMutation) AddedPlayerID() (r int64, exists bool) { v := m.addplayer_id if v == nil { return } return *v, true } // ResetPlayerID resets all changes to the "player_id" field. func (m *ShopPlayersMutation) ResetPlayerID() { m.player_id = nil m.addplayer_id = nil } // SetIsPrimary sets the "is_primary" field. func (m *ShopPlayersMutation) SetIsPrimary(b bool) { m.is_primary = &b } // IsPrimary returns the value of the "is_primary" field in the mutation. func (m *ShopPlayersMutation) IsPrimary() (r bool, exists bool) { v := m.is_primary if v == nil { return } return *v, true } // OldIsPrimary returns the old "is_primary" field's value of the ShopPlayers entity. // If the ShopPlayers object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopPlayersMutation) OldIsPrimary(ctx context.Context) (v bool, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldIsPrimary is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldIsPrimary requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldIsPrimary: %w", err) } return oldValue.IsPrimary, nil } // ClearIsPrimary clears the value of the "is_primary" field. func (m *ShopPlayersMutation) ClearIsPrimary() { m.is_primary = nil m.clearedFields[shopplayers.FieldIsPrimary] = struct{}{} } // IsPrimaryCleared returns if the "is_primary" field was cleared in this mutation. func (m *ShopPlayersMutation) IsPrimaryCleared() bool { _, ok := m.clearedFields[shopplayers.FieldIsPrimary] return ok } // ResetIsPrimary resets all changes to the "is_primary" field. func (m *ShopPlayersMutation) ResetIsPrimary() { m.is_primary = nil delete(m.clearedFields, shopplayers.FieldIsPrimary) } // SetJoinedAt sets the "joined_at" field. func (m *ShopPlayersMutation) SetJoinedAt(t time.Time) { m.joined_at = &t } // JoinedAt returns the value of the "joined_at" field in the mutation. func (m *ShopPlayersMutation) JoinedAt() (r time.Time, exists bool) { v := m.joined_at if v == nil { return } return *v, true } // OldJoinedAt returns the old "joined_at" field's value of the ShopPlayers entity. // If the ShopPlayers object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopPlayersMutation) OldJoinedAt(ctx context.Context) (v time.Time, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldJoinedAt is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldJoinedAt requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldJoinedAt: %w", err) } return oldValue.JoinedAt, nil } // ResetJoinedAt resets all changes to the "joined_at" field. func (m *ShopPlayersMutation) ResetJoinedAt() { m.joined_at = nil } // SetLeftAt sets the "left_at" field. func (m *ShopPlayersMutation) SetLeftAt(t time.Time) { m.left_at = &t } // LeftAt returns the value of the "left_at" field in the mutation. func (m *ShopPlayersMutation) LeftAt() (r time.Time, exists bool) { v := m.left_at if v == nil { return } return *v, true } // OldLeftAt returns the old "left_at" field's value of the ShopPlayers entity. // If the ShopPlayers object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopPlayersMutation) OldLeftAt(ctx context.Context) (v *time.Time, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldLeftAt is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldLeftAt requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldLeftAt: %w", err) } return oldValue.LeftAt, nil } // ClearLeftAt clears the value of the "left_at" field. func (m *ShopPlayersMutation) ClearLeftAt() { m.left_at = nil m.clearedFields[shopplayers.FieldLeftAt] = struct{}{} } // LeftAtCleared returns if the "left_at" field was cleared in this mutation. func (m *ShopPlayersMutation) LeftAtCleared() bool { _, ok := m.clearedFields[shopplayers.FieldLeftAt] return ok } // ResetLeftAt resets all changes to the "left_at" field. func (m *ShopPlayersMutation) ResetLeftAt() { m.left_at = nil delete(m.clearedFields, shopplayers.FieldLeftAt) } // Where appends a list predicates to the ShopPlayersMutation builder. func (m *ShopPlayersMutation) Where(ps ...predicate.ShopPlayers) { m.predicates = append(m.predicates, ps...) } // WhereP appends storage-level predicates to the ShopPlayersMutation builder. Using this method, // users can use type-assertion to append predicates that do not depend on any generated package. func (m *ShopPlayersMutation) WhereP(ps ...func(*sql.Selector)) { p := make([]predicate.ShopPlayers, len(ps)) for i := range ps { p[i] = ps[i] } m.Where(p...) } // Op returns the operation name. func (m *ShopPlayersMutation) Op() Op { return m.op } // SetOp allows setting the mutation operation. func (m *ShopPlayersMutation) SetOp(op Op) { m.op = op } // Type returns the node type of this mutation (ShopPlayers). func (m *ShopPlayersMutation) Type() string { return m.typ } // Fields returns all fields that were changed during this mutation. Note that in // order to get all numeric fields that were incremented/decremented, call // AddedFields(). func (m *ShopPlayersMutation) Fields() []string { fields := make([]string, 0, 5) if m.shop_id != nil { fields = append(fields, shopplayers.FieldShopID) } if m.player_id != nil { fields = append(fields, shopplayers.FieldPlayerID) } if m.is_primary != nil { fields = append(fields, shopplayers.FieldIsPrimary) } if m.joined_at != nil { fields = append(fields, shopplayers.FieldJoinedAt) } if m.left_at != nil { fields = append(fields, shopplayers.FieldLeftAt) } return fields } // Field returns the value of a field with the given name. The second boolean // return value indicates that this field was not set, or was not defined in the // schema. func (m *ShopPlayersMutation) Field(name string) (ent.Value, bool) { switch name { case shopplayers.FieldShopID: return m.ShopID() case shopplayers.FieldPlayerID: return m.PlayerID() case shopplayers.FieldIsPrimary: return m.IsPrimary() case shopplayers.FieldJoinedAt: return m.JoinedAt() case shopplayers.FieldLeftAt: return m.LeftAt() } return nil, false } // OldField returns the old value of the field from the database. An error is // returned if the mutation operation is not UpdateOne, or the query to the // database failed. func (m *ShopPlayersMutation) OldField(ctx context.Context, name string) (ent.Value, error) { switch name { case shopplayers.FieldShopID: return m.OldShopID(ctx) case shopplayers.FieldPlayerID: return m.OldPlayerID(ctx) case shopplayers.FieldIsPrimary: return m.OldIsPrimary(ctx) case shopplayers.FieldJoinedAt: return m.OldJoinedAt(ctx) case shopplayers.FieldLeftAt: return m.OldLeftAt(ctx) } return nil, fmt.Errorf("unknown ShopPlayers field %s", name) } // SetField sets the value of a field with the given name. It returns an error if // the field is not defined in the schema, or if the type mismatched the field // type. func (m *ShopPlayersMutation) SetField(name string, value ent.Value) error { switch name { case shopplayers.FieldShopID: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetShopID(v) return nil case shopplayers.FieldPlayerID: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetPlayerID(v) return nil case shopplayers.FieldIsPrimary: v, ok := value.(bool) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetIsPrimary(v) return nil case shopplayers.FieldJoinedAt: v, ok := value.(time.Time) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetJoinedAt(v) return nil case shopplayers.FieldLeftAt: v, ok := value.(time.Time) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetLeftAt(v) return nil } return fmt.Errorf("unknown ShopPlayers field %s", name) } // AddedFields returns all numeric fields that were incremented/decremented during // this mutation. func (m *ShopPlayersMutation) AddedFields() []string { var fields []string if m.addshop_id != nil { fields = append(fields, shopplayers.FieldShopID) } if m.addplayer_id != nil { fields = append(fields, shopplayers.FieldPlayerID) } return fields } // AddedField returns the numeric value that was incremented/decremented on a field // with the given name. The second boolean return value indicates that this field // was not set, or was not defined in the schema. func (m *ShopPlayersMutation) AddedField(name string) (ent.Value, bool) { switch name { case shopplayers.FieldShopID: return m.AddedShopID() case shopplayers.FieldPlayerID: return m.AddedPlayerID() } return nil, false } // AddField adds the value to the field with the given name. It returns an error if // the field is not defined in the schema, or if the type mismatched the field // type. func (m *ShopPlayersMutation) AddField(name string, value ent.Value) error { switch name { case shopplayers.FieldShopID: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddShopID(v) return nil case shopplayers.FieldPlayerID: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddPlayerID(v) return nil } return fmt.Errorf("unknown ShopPlayers numeric field %s", name) } // ClearedFields returns all nullable fields that were cleared during this // mutation. func (m *ShopPlayersMutation) ClearedFields() []string { var fields []string if m.FieldCleared(shopplayers.FieldIsPrimary) { fields = append(fields, shopplayers.FieldIsPrimary) } if m.FieldCleared(shopplayers.FieldLeftAt) { fields = append(fields, shopplayers.FieldLeftAt) } return fields } // FieldCleared returns a boolean indicating if a field with the given name was // cleared in this mutation. func (m *ShopPlayersMutation) FieldCleared(name string) bool { _, ok := m.clearedFields[name] return ok } // ClearField clears the value of the field with the given name. It returns an // error if the field is not defined in the schema. func (m *ShopPlayersMutation) ClearField(name string) error { switch name { case shopplayers.FieldIsPrimary: m.ClearIsPrimary() return nil case shopplayers.FieldLeftAt: m.ClearLeftAt() return nil } return fmt.Errorf("unknown ShopPlayers nullable field %s", name) } // ResetField resets all changes in the mutation for the field with the given name. // It returns an error if the field is not defined in the schema. func (m *ShopPlayersMutation) ResetField(name string) error { switch name { case shopplayers.FieldShopID: m.ResetShopID() return nil case shopplayers.FieldPlayerID: m.ResetPlayerID() return nil case shopplayers.FieldIsPrimary: m.ResetIsPrimary() return nil case shopplayers.FieldJoinedAt: m.ResetJoinedAt() return nil case shopplayers.FieldLeftAt: m.ResetLeftAt() return nil } return fmt.Errorf("unknown ShopPlayers field %s", name) } // AddedEdges returns all edge names that were set/added in this mutation. func (m *ShopPlayersMutation) AddedEdges() []string { edges := make([]string, 0, 0) return edges } // AddedIDs returns all IDs (to other nodes) that were added for the given edge // name in this mutation. func (m *ShopPlayersMutation) AddedIDs(name string) []ent.Value { return nil } // RemovedEdges returns all edge names that were removed in this mutation. func (m *ShopPlayersMutation) RemovedEdges() []string { edges := make([]string, 0, 0) return edges } // RemovedIDs returns all IDs (to other nodes) that were removed for the edge with // the given name in this mutation. func (m *ShopPlayersMutation) RemovedIDs(name string) []ent.Value { return nil } // ClearedEdges returns all edge names that were cleared in this mutation. func (m *ShopPlayersMutation) ClearedEdges() []string { edges := make([]string, 0, 0) return edges } // EdgeCleared returns a boolean which indicates if the edge with the given name // was cleared in this mutation. func (m *ShopPlayersMutation) EdgeCleared(name string) bool { return false } // ClearEdge clears the value of the edge with the given name. It returns an error // if that edge is not defined in the schema. func (m *ShopPlayersMutation) ClearEdge(name string) error { return fmt.Errorf("unknown ShopPlayers unique edge %s", name) } // ResetEdge resets all changes to the edge with the given name in this mutation. // It returns an error if the edge is not defined in the schema. func (m *ShopPlayersMutation) ResetEdge(name string) error { return fmt.Errorf("unknown ShopPlayers edge %s", name) } // ShopsMutation represents an operation that mutates the Shops nodes in the graph. type ShopsMutation struct { config op Op typ string id *int64 owner_id *int64 addowner_id *int64 name *string banner *string description *string rating *decimal.Decimal total_orders *int addtotal_orders *int player_count *int addplayer_count *int commission_type *string commission_value *decimal.Decimal allow_multi_shop *bool allow_independent_orders *bool dispatch_mode *string announcements *[]string appendannouncements []string template_config *map[string]interface{} created_at *time.Time updated_at *time.Time clearedFields map[string]struct{} done bool oldValue func(context.Context) (*Shops, error) predicates []predicate.Shops } var _ ent.Mutation = (*ShopsMutation)(nil) // shopsOption allows management of the mutation configuration using functional options. type shopsOption func(*ShopsMutation) // newShopsMutation creates new mutation for the Shops entity. func newShopsMutation(c config, op Op, opts ...shopsOption) *ShopsMutation { m := &ShopsMutation{ config: c, op: op, typ: TypeShops, clearedFields: make(map[string]struct{}), } for _, opt := range opts { opt(m) } return m } // withShopsID sets the ID field of the mutation. func withShopsID(id int64) shopsOption { return func(m *ShopsMutation) { var ( err error once sync.Once value *Shops ) m.oldValue = func(ctx context.Context) (*Shops, error) { once.Do(func() { if m.done { err = errors.New("querying old values post mutation is not allowed") } else { value, err = m.Client().Shops.Get(ctx, id) } }) return value, err } m.id = &id } } // withShops sets the old Shops of the mutation. func withShops(node *Shops) shopsOption { return func(m *ShopsMutation) { m.oldValue = func(context.Context) (*Shops, error) { return node, nil } m.id = &node.ID } } // Client returns a new `ent.Client` from the mutation. If the mutation was // executed in a transaction (ent.Tx), a transactional client is returned. func (m ShopsMutation) Client() *Client { client := &Client{config: m.config} client.init() return client } // Tx returns an `ent.Tx` for mutations that were executed in transactions; // it returns an error otherwise. func (m ShopsMutation) Tx() (*Tx, error) { if _, ok := m.driver.(*txDriver); !ok { return nil, errors.New("models: mutation is not running in a transaction") } tx := &Tx{config: m.config} tx.init() return tx, nil } // SetID sets the value of the id field. Note that this // operation is only accepted on creation of Shops entities. func (m *ShopsMutation) SetID(id int64) { m.id = &id } // ID returns the ID value in the mutation. Note that the ID is only available // if it was provided to the builder or after it was returned from the database. func (m *ShopsMutation) ID() (id int64, exists bool) { if m.id == nil { return } return *m.id, true } // IDs queries the database and returns the entity ids that match the mutation's predicate. // That means, if the mutation is applied within a transaction with an isolation level such // as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated // or updated by the mutation. func (m *ShopsMutation) IDs(ctx context.Context) ([]int64, error) { switch { case m.op.Is(OpUpdateOne | OpDeleteOne): id, exists := m.ID() if exists { return []int64{id}, nil } fallthrough case m.op.Is(OpUpdate | OpDelete): return m.Client().Shops.Query().Where(m.predicates...).IDs(ctx) default: return nil, fmt.Errorf("IDs is not allowed on %s operations", m.op) } } // SetOwnerID sets the "owner_id" field. func (m *ShopsMutation) SetOwnerID(i int64) { m.owner_id = &i m.addowner_id = nil } // OwnerID returns the value of the "owner_id" field in the mutation. func (m *ShopsMutation) OwnerID() (r int64, exists bool) { v := m.owner_id if v == nil { return } return *v, true } // OldOwnerID returns the old "owner_id" field's value of the Shops entity. // If the Shops object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopsMutation) OldOwnerID(ctx context.Context) (v int64, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldOwnerID is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldOwnerID requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldOwnerID: %w", err) } return oldValue.OwnerID, nil } // AddOwnerID adds i to the "owner_id" field. func (m *ShopsMutation) AddOwnerID(i int64) { if m.addowner_id != nil { *m.addowner_id += i } else { m.addowner_id = &i } } // AddedOwnerID returns the value that was added to the "owner_id" field in this mutation. func (m *ShopsMutation) AddedOwnerID() (r int64, exists bool) { v := m.addowner_id if v == nil { return } return *v, true } // ResetOwnerID resets all changes to the "owner_id" field. func (m *ShopsMutation) ResetOwnerID() { m.owner_id = nil m.addowner_id = nil } // SetName sets the "name" field. func (m *ShopsMutation) SetName(s string) { m.name = &s } // Name returns the value of the "name" field in the mutation. func (m *ShopsMutation) Name() (r string, exists bool) { v := m.name if v == nil { return } return *v, true } // OldName returns the old "name" field's value of the Shops entity. // If the Shops object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopsMutation) OldName(ctx context.Context) (v string, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldName is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldName requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldName: %w", err) } return oldValue.Name, nil } // ResetName resets all changes to the "name" field. func (m *ShopsMutation) ResetName() { m.name = nil } // SetBanner sets the "banner" field. func (m *ShopsMutation) SetBanner(s string) { m.banner = &s } // Banner returns the value of the "banner" field in the mutation. func (m *ShopsMutation) Banner() (r string, exists bool) { v := m.banner if v == nil { return } return *v, true } // OldBanner returns the old "banner" field's value of the Shops entity. // If the Shops object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopsMutation) OldBanner(ctx context.Context) (v *string, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldBanner is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldBanner requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldBanner: %w", err) } return oldValue.Banner, nil } // ClearBanner clears the value of the "banner" field. func (m *ShopsMutation) ClearBanner() { m.banner = nil m.clearedFields[shops.FieldBanner] = struct{}{} } // BannerCleared returns if the "banner" field was cleared in this mutation. func (m *ShopsMutation) BannerCleared() bool { _, ok := m.clearedFields[shops.FieldBanner] return ok } // ResetBanner resets all changes to the "banner" field. func (m *ShopsMutation) ResetBanner() { m.banner = nil delete(m.clearedFields, shops.FieldBanner) } // SetDescription sets the "description" field. func (m *ShopsMutation) SetDescription(s string) { m.description = &s } // Description returns the value of the "description" field in the mutation. func (m *ShopsMutation) Description() (r string, exists bool) { v := m.description if v == nil { return } return *v, true } // OldDescription returns the old "description" field's value of the Shops entity. // If the Shops object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopsMutation) OldDescription(ctx context.Context) (v *string, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldDescription is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldDescription requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldDescription: %w", err) } return oldValue.Description, nil } // ClearDescription clears the value of the "description" field. func (m *ShopsMutation) ClearDescription() { m.description = nil m.clearedFields[shops.FieldDescription] = struct{}{} } // DescriptionCleared returns if the "description" field was cleared in this mutation. func (m *ShopsMutation) DescriptionCleared() bool { _, ok := m.clearedFields[shops.FieldDescription] return ok } // ResetDescription resets all changes to the "description" field. func (m *ShopsMutation) ResetDescription() { m.description = nil delete(m.clearedFields, shops.FieldDescription) } // SetRating sets the "rating" field. func (m *ShopsMutation) SetRating(d decimal.Decimal) { m.rating = &d } // Rating returns the value of the "rating" field in the mutation. func (m *ShopsMutation) Rating() (r decimal.Decimal, exists bool) { v := m.rating if v == nil { return } return *v, true } // OldRating returns the old "rating" field's value of the Shops entity. // If the Shops object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopsMutation) OldRating(ctx context.Context) (v decimal.Decimal, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldRating is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldRating requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldRating: %w", err) } return oldValue.Rating, nil } // ClearRating clears the value of the "rating" field. func (m *ShopsMutation) ClearRating() { m.rating = nil m.clearedFields[shops.FieldRating] = struct{}{} } // RatingCleared returns if the "rating" field was cleared in this mutation. func (m *ShopsMutation) RatingCleared() bool { _, ok := m.clearedFields[shops.FieldRating] return ok } // ResetRating resets all changes to the "rating" field. func (m *ShopsMutation) ResetRating() { m.rating = nil delete(m.clearedFields, shops.FieldRating) } // SetTotalOrders sets the "total_orders" field. func (m *ShopsMutation) SetTotalOrders(i int) { m.total_orders = &i m.addtotal_orders = nil } // TotalOrders returns the value of the "total_orders" field in the mutation. func (m *ShopsMutation) TotalOrders() (r int, exists bool) { v := m.total_orders if v == nil { return } return *v, true } // OldTotalOrders returns the old "total_orders" field's value of the Shops entity. // If the Shops object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopsMutation) OldTotalOrders(ctx context.Context) (v int, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldTotalOrders is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldTotalOrders requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldTotalOrders: %w", err) } return oldValue.TotalOrders, nil } // AddTotalOrders adds i to the "total_orders" field. func (m *ShopsMutation) AddTotalOrders(i int) { if m.addtotal_orders != nil { *m.addtotal_orders += i } else { m.addtotal_orders = &i } } // AddedTotalOrders returns the value that was added to the "total_orders" field in this mutation. func (m *ShopsMutation) AddedTotalOrders() (r int, exists bool) { v := m.addtotal_orders if v == nil { return } return *v, true } // ClearTotalOrders clears the value of the "total_orders" field. func (m *ShopsMutation) ClearTotalOrders() { m.total_orders = nil m.addtotal_orders = nil m.clearedFields[shops.FieldTotalOrders] = struct{}{} } // TotalOrdersCleared returns if the "total_orders" field was cleared in this mutation. func (m *ShopsMutation) TotalOrdersCleared() bool { _, ok := m.clearedFields[shops.FieldTotalOrders] return ok } // ResetTotalOrders resets all changes to the "total_orders" field. func (m *ShopsMutation) ResetTotalOrders() { m.total_orders = nil m.addtotal_orders = nil delete(m.clearedFields, shops.FieldTotalOrders) } // SetPlayerCount sets the "player_count" field. func (m *ShopsMutation) SetPlayerCount(i int) { m.player_count = &i m.addplayer_count = nil } // PlayerCount returns the value of the "player_count" field in the mutation. func (m *ShopsMutation) PlayerCount() (r int, exists bool) { v := m.player_count if v == nil { return } return *v, true } // OldPlayerCount returns the old "player_count" field's value of the Shops entity. // If the Shops object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopsMutation) OldPlayerCount(ctx context.Context) (v int, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldPlayerCount is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldPlayerCount requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldPlayerCount: %w", err) } return oldValue.PlayerCount, nil } // AddPlayerCount adds i to the "player_count" field. func (m *ShopsMutation) AddPlayerCount(i int) { if m.addplayer_count != nil { *m.addplayer_count += i } else { m.addplayer_count = &i } } // AddedPlayerCount returns the value that was added to the "player_count" field in this mutation. func (m *ShopsMutation) AddedPlayerCount() (r int, exists bool) { v := m.addplayer_count if v == nil { return } return *v, true } // ClearPlayerCount clears the value of the "player_count" field. func (m *ShopsMutation) ClearPlayerCount() { m.player_count = nil m.addplayer_count = nil m.clearedFields[shops.FieldPlayerCount] = struct{}{} } // PlayerCountCleared returns if the "player_count" field was cleared in this mutation. func (m *ShopsMutation) PlayerCountCleared() bool { _, ok := m.clearedFields[shops.FieldPlayerCount] return ok } // ResetPlayerCount resets all changes to the "player_count" field. func (m *ShopsMutation) ResetPlayerCount() { m.player_count = nil m.addplayer_count = nil delete(m.clearedFields, shops.FieldPlayerCount) } // SetCommissionType sets the "commission_type" field. func (m *ShopsMutation) SetCommissionType(s string) { m.commission_type = &s } // CommissionType returns the value of the "commission_type" field in the mutation. func (m *ShopsMutation) CommissionType() (r string, exists bool) { v := m.commission_type if v == nil { return } return *v, true } // OldCommissionType returns the old "commission_type" field's value of the Shops entity. // If the Shops object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopsMutation) OldCommissionType(ctx context.Context) (v string, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldCommissionType is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldCommissionType requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldCommissionType: %w", err) } return oldValue.CommissionType, nil } // ResetCommissionType resets all changes to the "commission_type" field. func (m *ShopsMutation) ResetCommissionType() { m.commission_type = nil } // SetCommissionValue sets the "commission_value" field. func (m *ShopsMutation) SetCommissionValue(d decimal.Decimal) { m.commission_value = &d } // CommissionValue returns the value of the "commission_value" field in the mutation. func (m *ShopsMutation) CommissionValue() (r decimal.Decimal, exists bool) { v := m.commission_value if v == nil { return } return *v, true } // OldCommissionValue returns the old "commission_value" field's value of the Shops entity. // If the Shops object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopsMutation) OldCommissionValue(ctx context.Context) (v decimal.Decimal, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldCommissionValue is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldCommissionValue requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldCommissionValue: %w", err) } return oldValue.CommissionValue, nil } // ResetCommissionValue resets all changes to the "commission_value" field. func (m *ShopsMutation) ResetCommissionValue() { m.commission_value = nil } // SetAllowMultiShop sets the "allow_multi_shop" field. func (m *ShopsMutation) SetAllowMultiShop(b bool) { m.allow_multi_shop = &b } // AllowMultiShop returns the value of the "allow_multi_shop" field in the mutation. func (m *ShopsMutation) AllowMultiShop() (r bool, exists bool) { v := m.allow_multi_shop if v == nil { return } return *v, true } // OldAllowMultiShop returns the old "allow_multi_shop" field's value of the Shops entity. // If the Shops object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopsMutation) OldAllowMultiShop(ctx context.Context) (v bool, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldAllowMultiShop is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldAllowMultiShop requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldAllowMultiShop: %w", err) } return oldValue.AllowMultiShop, nil } // ClearAllowMultiShop clears the value of the "allow_multi_shop" field. func (m *ShopsMutation) ClearAllowMultiShop() { m.allow_multi_shop = nil m.clearedFields[shops.FieldAllowMultiShop] = struct{}{} } // AllowMultiShopCleared returns if the "allow_multi_shop" field was cleared in this mutation. func (m *ShopsMutation) AllowMultiShopCleared() bool { _, ok := m.clearedFields[shops.FieldAllowMultiShop] return ok } // ResetAllowMultiShop resets all changes to the "allow_multi_shop" field. func (m *ShopsMutation) ResetAllowMultiShop() { m.allow_multi_shop = nil delete(m.clearedFields, shops.FieldAllowMultiShop) } // SetAllowIndependentOrders sets the "allow_independent_orders" field. func (m *ShopsMutation) SetAllowIndependentOrders(b bool) { m.allow_independent_orders = &b } // AllowIndependentOrders returns the value of the "allow_independent_orders" field in the mutation. func (m *ShopsMutation) AllowIndependentOrders() (r bool, exists bool) { v := m.allow_independent_orders if v == nil { return } return *v, true } // OldAllowIndependentOrders returns the old "allow_independent_orders" field's value of the Shops entity. // If the Shops object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopsMutation) OldAllowIndependentOrders(ctx context.Context) (v bool, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldAllowIndependentOrders is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldAllowIndependentOrders requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldAllowIndependentOrders: %w", err) } return oldValue.AllowIndependentOrders, nil } // ClearAllowIndependentOrders clears the value of the "allow_independent_orders" field. func (m *ShopsMutation) ClearAllowIndependentOrders() { m.allow_independent_orders = nil m.clearedFields[shops.FieldAllowIndependentOrders] = struct{}{} } // AllowIndependentOrdersCleared returns if the "allow_independent_orders" field was cleared in this mutation. func (m *ShopsMutation) AllowIndependentOrdersCleared() bool { _, ok := m.clearedFields[shops.FieldAllowIndependentOrders] return ok } // ResetAllowIndependentOrders resets all changes to the "allow_independent_orders" field. func (m *ShopsMutation) ResetAllowIndependentOrders() { m.allow_independent_orders = nil delete(m.clearedFields, shops.FieldAllowIndependentOrders) } // SetDispatchMode sets the "dispatch_mode" field. func (m *ShopsMutation) SetDispatchMode(s string) { m.dispatch_mode = &s } // DispatchMode returns the value of the "dispatch_mode" field in the mutation. func (m *ShopsMutation) DispatchMode() (r string, exists bool) { v := m.dispatch_mode if v == nil { return } return *v, true } // OldDispatchMode returns the old "dispatch_mode" field's value of the Shops entity. // If the Shops object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopsMutation) OldDispatchMode(ctx context.Context) (v string, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldDispatchMode is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldDispatchMode requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldDispatchMode: %w", err) } return oldValue.DispatchMode, nil } // ResetDispatchMode resets all changes to the "dispatch_mode" field. func (m *ShopsMutation) ResetDispatchMode() { m.dispatch_mode = nil } // SetAnnouncements sets the "announcements" field. func (m *ShopsMutation) SetAnnouncements(s []string) { m.announcements = &s m.appendannouncements = nil } // Announcements returns the value of the "announcements" field in the mutation. func (m *ShopsMutation) Announcements() (r []string, exists bool) { v := m.announcements if v == nil { return } return *v, true } // OldAnnouncements returns the old "announcements" field's value of the Shops entity. // If the Shops object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopsMutation) OldAnnouncements(ctx context.Context) (v []string, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldAnnouncements is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldAnnouncements requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldAnnouncements: %w", err) } return oldValue.Announcements, nil } // AppendAnnouncements adds s to the "announcements" field. func (m *ShopsMutation) AppendAnnouncements(s []string) { m.appendannouncements = append(m.appendannouncements, s...) } // AppendedAnnouncements returns the list of values that were appended to the "announcements" field in this mutation. func (m *ShopsMutation) AppendedAnnouncements() ([]string, bool) { if len(m.appendannouncements) == 0 { return nil, false } return m.appendannouncements, true } // ClearAnnouncements clears the value of the "announcements" field. func (m *ShopsMutation) ClearAnnouncements() { m.announcements = nil m.appendannouncements = nil m.clearedFields[shops.FieldAnnouncements] = struct{}{} } // AnnouncementsCleared returns if the "announcements" field was cleared in this mutation. func (m *ShopsMutation) AnnouncementsCleared() bool { _, ok := m.clearedFields[shops.FieldAnnouncements] return ok } // ResetAnnouncements resets all changes to the "announcements" field. func (m *ShopsMutation) ResetAnnouncements() { m.announcements = nil m.appendannouncements = nil delete(m.clearedFields, shops.FieldAnnouncements) } // SetTemplateConfig sets the "template_config" field. func (m *ShopsMutation) SetTemplateConfig(value map[string]interface{}) { m.template_config = &value } // TemplateConfig returns the value of the "template_config" field in the mutation. func (m *ShopsMutation) TemplateConfig() (r map[string]interface{}, exists bool) { v := m.template_config if v == nil { return } return *v, true } // OldTemplateConfig returns the old "template_config" field's value of the Shops entity. // If the Shops object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopsMutation) OldTemplateConfig(ctx context.Context) (v map[string]interface{}, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldTemplateConfig is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldTemplateConfig requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldTemplateConfig: %w", err) } return oldValue.TemplateConfig, nil } // ClearTemplateConfig clears the value of the "template_config" field. func (m *ShopsMutation) ClearTemplateConfig() { m.template_config = nil m.clearedFields[shops.FieldTemplateConfig] = struct{}{} } // TemplateConfigCleared returns if the "template_config" field was cleared in this mutation. func (m *ShopsMutation) TemplateConfigCleared() bool { _, ok := m.clearedFields[shops.FieldTemplateConfig] return ok } // ResetTemplateConfig resets all changes to the "template_config" field. func (m *ShopsMutation) ResetTemplateConfig() { m.template_config = nil delete(m.clearedFields, shops.FieldTemplateConfig) } // SetCreatedAt sets the "created_at" field. func (m *ShopsMutation) SetCreatedAt(t time.Time) { m.created_at = &t } // CreatedAt returns the value of the "created_at" field in the mutation. func (m *ShopsMutation) CreatedAt() (r time.Time, exists bool) { v := m.created_at if v == nil { return } return *v, true } // OldCreatedAt returns the old "created_at" field's value of the Shops entity. // If the Shops object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopsMutation) OldCreatedAt(ctx context.Context) (v time.Time, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldCreatedAt is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldCreatedAt requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldCreatedAt: %w", err) } return oldValue.CreatedAt, nil } // ResetCreatedAt resets all changes to the "created_at" field. func (m *ShopsMutation) ResetCreatedAt() { m.created_at = nil } // SetUpdatedAt sets the "updated_at" field. func (m *ShopsMutation) SetUpdatedAt(t time.Time) { m.updated_at = &t } // UpdatedAt returns the value of the "updated_at" field in the mutation. func (m *ShopsMutation) UpdatedAt() (r time.Time, exists bool) { v := m.updated_at if v == nil { return } return *v, true } // OldUpdatedAt returns the old "updated_at" field's value of the Shops entity. // If the Shops object wasn't provided to the builder, the object is fetched from the database. // An error is returned if the mutation operation is not UpdateOne, or the database query fails. func (m *ShopsMutation) OldUpdatedAt(ctx context.Context) (v time.Time, err error) { if !m.op.Is(OpUpdateOne) { return v, errors.New("OldUpdatedAt is only allowed on UpdateOne operations") } if m.id == nil || m.oldValue == nil { return v, errors.New("OldUpdatedAt requires an ID field in the mutation") } oldValue, err := m.oldValue(ctx) if err != nil { return v, fmt.Errorf("querying old value for OldUpdatedAt: %w", err) } return oldValue.UpdatedAt, nil } // ResetUpdatedAt resets all changes to the "updated_at" field. func (m *ShopsMutation) ResetUpdatedAt() { m.updated_at = nil } // Where appends a list predicates to the ShopsMutation builder. func (m *ShopsMutation) Where(ps ...predicate.Shops) { m.predicates = append(m.predicates, ps...) } // WhereP appends storage-level predicates to the ShopsMutation builder. Using this method, // users can use type-assertion to append predicates that do not depend on any generated package. func (m *ShopsMutation) WhereP(ps ...func(*sql.Selector)) { p := make([]predicate.Shops, len(ps)) for i := range ps { p[i] = ps[i] } m.Where(p...) } // Op returns the operation name. func (m *ShopsMutation) Op() Op { return m.op } // SetOp allows setting the mutation operation. func (m *ShopsMutation) SetOp(op Op) { m.op = op } // Type returns the node type of this mutation (Shops). func (m *ShopsMutation) Type() string { return m.typ } // Fields returns all fields that were changed during this mutation. Note that in // order to get all numeric fields that were incremented/decremented, call // AddedFields(). func (m *ShopsMutation) Fields() []string { fields := make([]string, 0, 16) if m.owner_id != nil { fields = append(fields, shops.FieldOwnerID) } if m.name != nil { fields = append(fields, shops.FieldName) } if m.banner != nil { fields = append(fields, shops.FieldBanner) } if m.description != nil { fields = append(fields, shops.FieldDescription) } if m.rating != nil { fields = append(fields, shops.FieldRating) } if m.total_orders != nil { fields = append(fields, shops.FieldTotalOrders) } if m.player_count != nil { fields = append(fields, shops.FieldPlayerCount) } if m.commission_type != nil { fields = append(fields, shops.FieldCommissionType) } if m.commission_value != nil { fields = append(fields, shops.FieldCommissionValue) } if m.allow_multi_shop != nil { fields = append(fields, shops.FieldAllowMultiShop) } if m.allow_independent_orders != nil { fields = append(fields, shops.FieldAllowIndependentOrders) } if m.dispatch_mode != nil { fields = append(fields, shops.FieldDispatchMode) } if m.announcements != nil { fields = append(fields, shops.FieldAnnouncements) } if m.template_config != nil { fields = append(fields, shops.FieldTemplateConfig) } if m.created_at != nil { fields = append(fields, shops.FieldCreatedAt) } if m.updated_at != nil { fields = append(fields, shops.FieldUpdatedAt) } return fields } // Field returns the value of a field with the given name. The second boolean // return value indicates that this field was not set, or was not defined in the // schema. func (m *ShopsMutation) Field(name string) (ent.Value, bool) { switch name { case shops.FieldOwnerID: return m.OwnerID() case shops.FieldName: return m.Name() case shops.FieldBanner: return m.Banner() case shops.FieldDescription: return m.Description() case shops.FieldRating: return m.Rating() case shops.FieldTotalOrders: return m.TotalOrders() case shops.FieldPlayerCount: return m.PlayerCount() case shops.FieldCommissionType: return m.CommissionType() case shops.FieldCommissionValue: return m.CommissionValue() case shops.FieldAllowMultiShop: return m.AllowMultiShop() case shops.FieldAllowIndependentOrders: return m.AllowIndependentOrders() case shops.FieldDispatchMode: return m.DispatchMode() case shops.FieldAnnouncements: return m.Announcements() case shops.FieldTemplateConfig: return m.TemplateConfig() case shops.FieldCreatedAt: return m.CreatedAt() case shops.FieldUpdatedAt: return m.UpdatedAt() } return nil, false } // OldField returns the old value of the field from the database. An error is // returned if the mutation operation is not UpdateOne, or the query to the // database failed. func (m *ShopsMutation) OldField(ctx context.Context, name string) (ent.Value, error) { switch name { case shops.FieldOwnerID: return m.OldOwnerID(ctx) case shops.FieldName: return m.OldName(ctx) case shops.FieldBanner: return m.OldBanner(ctx) case shops.FieldDescription: return m.OldDescription(ctx) case shops.FieldRating: return m.OldRating(ctx) case shops.FieldTotalOrders: return m.OldTotalOrders(ctx) case shops.FieldPlayerCount: return m.OldPlayerCount(ctx) case shops.FieldCommissionType: return m.OldCommissionType(ctx) case shops.FieldCommissionValue: return m.OldCommissionValue(ctx) case shops.FieldAllowMultiShop: return m.OldAllowMultiShop(ctx) case shops.FieldAllowIndependentOrders: return m.OldAllowIndependentOrders(ctx) case shops.FieldDispatchMode: return m.OldDispatchMode(ctx) case shops.FieldAnnouncements: return m.OldAnnouncements(ctx) case shops.FieldTemplateConfig: return m.OldTemplateConfig(ctx) case shops.FieldCreatedAt: return m.OldCreatedAt(ctx) case shops.FieldUpdatedAt: return m.OldUpdatedAt(ctx) } return nil, fmt.Errorf("unknown Shops field %s", name) } // SetField sets the value of a field with the given name. It returns an error if // the field is not defined in the schema, or if the type mismatched the field // type. func (m *ShopsMutation) SetField(name string, value ent.Value) error { switch name { case shops.FieldOwnerID: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetOwnerID(v) return nil case shops.FieldName: v, ok := value.(string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetName(v) return nil case shops.FieldBanner: v, ok := value.(string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetBanner(v) return nil case shops.FieldDescription: v, ok := value.(string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetDescription(v) return nil case shops.FieldRating: v, ok := value.(decimal.Decimal) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetRating(v) return nil case shops.FieldTotalOrders: v, ok := value.(int) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetTotalOrders(v) return nil case shops.FieldPlayerCount: v, ok := value.(int) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetPlayerCount(v) return nil case shops.FieldCommissionType: v, ok := value.(string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetCommissionType(v) return nil case shops.FieldCommissionValue: v, ok := value.(decimal.Decimal) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetCommissionValue(v) return nil case shops.FieldAllowMultiShop: v, ok := value.(bool) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetAllowMultiShop(v) return nil case shops.FieldAllowIndependentOrders: v, ok := value.(bool) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetAllowIndependentOrders(v) return nil case shops.FieldDispatchMode: v, ok := value.(string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetDispatchMode(v) return nil case shops.FieldAnnouncements: v, ok := value.([]string) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetAnnouncements(v) return nil case shops.FieldTemplateConfig: v, ok := value.(map[string]interface{}) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetTemplateConfig(v) return nil case shops.FieldCreatedAt: v, ok := value.(time.Time) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetCreatedAt(v) return nil case shops.FieldUpdatedAt: v, ok := value.(time.Time) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.SetUpdatedAt(v) return nil } return fmt.Errorf("unknown Shops field %s", name) } // AddedFields returns all numeric fields that were incremented/decremented during // this mutation. func (m *ShopsMutation) AddedFields() []string { var fields []string if m.addowner_id != nil { fields = append(fields, shops.FieldOwnerID) } if m.addtotal_orders != nil { fields = append(fields, shops.FieldTotalOrders) } if m.addplayer_count != nil { fields = append(fields, shops.FieldPlayerCount) } return fields } // AddedField returns the numeric value that was incremented/decremented on a field // with the given name. The second boolean return value indicates that this field // was not set, or was not defined in the schema. func (m *ShopsMutation) AddedField(name string) (ent.Value, bool) { switch name { case shops.FieldOwnerID: return m.AddedOwnerID() case shops.FieldTotalOrders: return m.AddedTotalOrders() case shops.FieldPlayerCount: return m.AddedPlayerCount() } return nil, false } // AddField adds the value to the field with the given name. It returns an error if // the field is not defined in the schema, or if the type mismatched the field // type. func (m *ShopsMutation) AddField(name string, value ent.Value) error { switch name { case shops.FieldOwnerID: v, ok := value.(int64) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddOwnerID(v) return nil case shops.FieldTotalOrders: v, ok := value.(int) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddTotalOrders(v) return nil case shops.FieldPlayerCount: v, ok := value.(int) if !ok { return fmt.Errorf("unexpected type %T for field %s", value, name) } m.AddPlayerCount(v) return nil } return fmt.Errorf("unknown Shops numeric field %s", name) } // ClearedFields returns all nullable fields that were cleared during this // mutation. func (m *ShopsMutation) ClearedFields() []string { var fields []string if m.FieldCleared(shops.FieldBanner) { fields = append(fields, shops.FieldBanner) } if m.FieldCleared(shops.FieldDescription) { fields = append(fields, shops.FieldDescription) } if m.FieldCleared(shops.FieldRating) { fields = append(fields, shops.FieldRating) } if m.FieldCleared(shops.FieldTotalOrders) { fields = append(fields, shops.FieldTotalOrders) } if m.FieldCleared(shops.FieldPlayerCount) { fields = append(fields, shops.FieldPlayerCount) } if m.FieldCleared(shops.FieldAllowMultiShop) { fields = append(fields, shops.FieldAllowMultiShop) } if m.FieldCleared(shops.FieldAllowIndependentOrders) { fields = append(fields, shops.FieldAllowIndependentOrders) } if m.FieldCleared(shops.FieldAnnouncements) { fields = append(fields, shops.FieldAnnouncements) } if m.FieldCleared(shops.FieldTemplateConfig) { fields = append(fields, shops.FieldTemplateConfig) } return fields } // FieldCleared returns a boolean indicating if a field with the given name was // cleared in this mutation. func (m *ShopsMutation) FieldCleared(name string) bool { _, ok := m.clearedFields[name] return ok } // ClearField clears the value of the field with the given name. It returns an // error if the field is not defined in the schema. func (m *ShopsMutation) ClearField(name string) error { switch name { case shops.FieldBanner: m.ClearBanner() return nil case shops.FieldDescription: m.ClearDescription() return nil case shops.FieldRating: m.ClearRating() return nil case shops.FieldTotalOrders: m.ClearTotalOrders() return nil case shops.FieldPlayerCount: m.ClearPlayerCount() return nil case shops.FieldAllowMultiShop: m.ClearAllowMultiShop() return nil case shops.FieldAllowIndependentOrders: m.ClearAllowIndependentOrders() return nil case shops.FieldAnnouncements: m.ClearAnnouncements() return nil case shops.FieldTemplateConfig: m.ClearTemplateConfig() return nil } return fmt.Errorf("unknown Shops nullable field %s", name) } // ResetField resets all changes in the mutation for the field with the given name. // It returns an error if the field is not defined in the schema. func (m *ShopsMutation) ResetField(name string) error { switch name { case shops.FieldOwnerID: m.ResetOwnerID() return nil case shops.FieldName: m.ResetName() return nil case shops.FieldBanner: m.ResetBanner() return nil case shops.FieldDescription: m.ResetDescription() return nil case shops.FieldRating: m.ResetRating() return nil case shops.FieldTotalOrders: m.ResetTotalOrders() return nil case shops.FieldPlayerCount: m.ResetPlayerCount() return nil case shops.FieldCommissionType: m.ResetCommissionType() return nil case shops.FieldCommissionValue: m.ResetCommissionValue() return nil case shops.FieldAllowMultiShop: m.ResetAllowMultiShop() return nil case shops.FieldAllowIndependentOrders: m.ResetAllowIndependentOrders() return nil case shops.FieldDispatchMode: m.ResetDispatchMode() return nil case shops.FieldAnnouncements: m.ResetAnnouncements() return nil case shops.FieldTemplateConfig: m.ResetTemplateConfig() return nil case shops.FieldCreatedAt: m.ResetCreatedAt() return nil case shops.FieldUpdatedAt: m.ResetUpdatedAt() return nil } return fmt.Errorf("unknown Shops field %s", name) } // AddedEdges returns all edge names that were set/added in this mutation. func (m *ShopsMutation) AddedEdges() []string { edges := make([]string, 0, 0) return edges } // AddedIDs returns all IDs (to other nodes) that were added for the given edge // name in this mutation. func (m *ShopsMutation) AddedIDs(name string) []ent.Value { return nil } // RemovedEdges returns all edge names that were removed in this mutation. func (m *ShopsMutation) RemovedEdges() []string { edges := make([]string, 0, 0) return edges } // RemovedIDs returns all IDs (to other nodes) that were removed for the edge with // the given name in this mutation. func (m *ShopsMutation) RemovedIDs(name string) []ent.Value { return nil } // ClearedEdges returns all edge names that were cleared in this mutation. func (m *ShopsMutation) ClearedEdges() []string { edges := make([]string, 0, 0) return edges } // EdgeCleared returns a boolean which indicates if the edge with the given name // was cleared in this mutation. func (m *ShopsMutation) EdgeCleared(name string) bool { return false } // ClearEdge clears the value of the edge with the given name. It returns an error // if that edge is not defined in the schema. func (m *ShopsMutation) ClearEdge(name string) error { return fmt.Errorf("unknown Shops unique edge %s", name) } // ResetEdge resets all changes to the edge with the given name in this mutation. // It returns an error if the edge is not defined in the schema. func (m *ShopsMutation) ResetEdge(name string) error { return fmt.Errorf("unknown Shops edge %s", name) }