// Code generated by ent, DO NOT EDIT. package models import ( "context" "errors" "fmt" "juwan-backend/app/shop/rpc/internal/models/predicate" "juwan-backend/app/shop/rpc/internal/models/shops" "time" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/dialect/sql/sqljson" "entgo.io/ent/schema/field" "github.com/shopspring/decimal" ) // ShopsUpdate is the builder for updating Shops entities. type ShopsUpdate struct { config hooks []Hook mutation *ShopsMutation } // Where appends a list predicates to the ShopsUpdate builder. func (_u *ShopsUpdate) Where(ps ...predicate.Shops) *ShopsUpdate { _u.mutation.Where(ps...) return _u } // SetOwnerID sets the "owner_id" field. func (_u *ShopsUpdate) SetOwnerID(v int64) *ShopsUpdate { _u.mutation.ResetOwnerID() _u.mutation.SetOwnerID(v) return _u } // SetNillableOwnerID sets the "owner_id" field if the given value is not nil. func (_u *ShopsUpdate) SetNillableOwnerID(v *int64) *ShopsUpdate { if v != nil { _u.SetOwnerID(*v) } return _u } // AddOwnerID adds value to the "owner_id" field. func (_u *ShopsUpdate) AddOwnerID(v int64) *ShopsUpdate { _u.mutation.AddOwnerID(v) return _u } // SetName sets the "name" field. func (_u *ShopsUpdate) SetName(v string) *ShopsUpdate { _u.mutation.SetName(v) return _u } // SetNillableName sets the "name" field if the given value is not nil. func (_u *ShopsUpdate) SetNillableName(v *string) *ShopsUpdate { if v != nil { _u.SetName(*v) } return _u } // SetBanner sets the "banner" field. func (_u *ShopsUpdate) SetBanner(v string) *ShopsUpdate { _u.mutation.SetBanner(v) return _u } // SetNillableBanner sets the "banner" field if the given value is not nil. func (_u *ShopsUpdate) SetNillableBanner(v *string) *ShopsUpdate { if v != nil { _u.SetBanner(*v) } return _u } // ClearBanner clears the value of the "banner" field. func (_u *ShopsUpdate) ClearBanner() *ShopsUpdate { _u.mutation.ClearBanner() return _u } // SetDescription sets the "description" field. func (_u *ShopsUpdate) SetDescription(v string) *ShopsUpdate { _u.mutation.SetDescription(v) return _u } // SetNillableDescription sets the "description" field if the given value is not nil. func (_u *ShopsUpdate) SetNillableDescription(v *string) *ShopsUpdate { if v != nil { _u.SetDescription(*v) } return _u } // ClearDescription clears the value of the "description" field. func (_u *ShopsUpdate) ClearDescription() *ShopsUpdate { _u.mutation.ClearDescription() return _u } // SetRating sets the "rating" field. func (_u *ShopsUpdate) SetRating(v decimal.Decimal) *ShopsUpdate { _u.mutation.SetRating(v) return _u } // SetNillableRating sets the "rating" field if the given value is not nil. func (_u *ShopsUpdate) SetNillableRating(v *decimal.Decimal) *ShopsUpdate { if v != nil { _u.SetRating(*v) } return _u } // ClearRating clears the value of the "rating" field. func (_u *ShopsUpdate) ClearRating() *ShopsUpdate { _u.mutation.ClearRating() return _u } // SetTotalOrders sets the "total_orders" field. func (_u *ShopsUpdate) SetTotalOrders(v int) *ShopsUpdate { _u.mutation.ResetTotalOrders() _u.mutation.SetTotalOrders(v) return _u } // SetNillableTotalOrders sets the "total_orders" field if the given value is not nil. func (_u *ShopsUpdate) SetNillableTotalOrders(v *int) *ShopsUpdate { if v != nil { _u.SetTotalOrders(*v) } return _u } // AddTotalOrders adds value to the "total_orders" field. func (_u *ShopsUpdate) AddTotalOrders(v int) *ShopsUpdate { _u.mutation.AddTotalOrders(v) return _u } // ClearTotalOrders clears the value of the "total_orders" field. func (_u *ShopsUpdate) ClearTotalOrders() *ShopsUpdate { _u.mutation.ClearTotalOrders() return _u } // SetPlayerCount sets the "player_count" field. func (_u *ShopsUpdate) SetPlayerCount(v int) *ShopsUpdate { _u.mutation.ResetPlayerCount() _u.mutation.SetPlayerCount(v) return _u } // SetNillablePlayerCount sets the "player_count" field if the given value is not nil. func (_u *ShopsUpdate) SetNillablePlayerCount(v *int) *ShopsUpdate { if v != nil { _u.SetPlayerCount(*v) } return _u } // AddPlayerCount adds value to the "player_count" field. func (_u *ShopsUpdate) AddPlayerCount(v int) *ShopsUpdate { _u.mutation.AddPlayerCount(v) return _u } // ClearPlayerCount clears the value of the "player_count" field. func (_u *ShopsUpdate) ClearPlayerCount() *ShopsUpdate { _u.mutation.ClearPlayerCount() return _u } // SetCommissionType sets the "commission_type" field. func (_u *ShopsUpdate) SetCommissionType(v string) *ShopsUpdate { _u.mutation.SetCommissionType(v) return _u } // SetNillableCommissionType sets the "commission_type" field if the given value is not nil. func (_u *ShopsUpdate) SetNillableCommissionType(v *string) *ShopsUpdate { if v != nil { _u.SetCommissionType(*v) } return _u } // SetCommissionValue sets the "commission_value" field. func (_u *ShopsUpdate) SetCommissionValue(v decimal.Decimal) *ShopsUpdate { _u.mutation.SetCommissionValue(v) return _u } // SetNillableCommissionValue sets the "commission_value" field if the given value is not nil. func (_u *ShopsUpdate) SetNillableCommissionValue(v *decimal.Decimal) *ShopsUpdate { if v != nil { _u.SetCommissionValue(*v) } return _u } // SetAllowMultiShop sets the "allow_multi_shop" field. func (_u *ShopsUpdate) SetAllowMultiShop(v bool) *ShopsUpdate { _u.mutation.SetAllowMultiShop(v) return _u } // SetNillableAllowMultiShop sets the "allow_multi_shop" field if the given value is not nil. func (_u *ShopsUpdate) SetNillableAllowMultiShop(v *bool) *ShopsUpdate { if v != nil { _u.SetAllowMultiShop(*v) } return _u } // ClearAllowMultiShop clears the value of the "allow_multi_shop" field. func (_u *ShopsUpdate) ClearAllowMultiShop() *ShopsUpdate { _u.mutation.ClearAllowMultiShop() return _u } // SetAllowIndependentOrders sets the "allow_independent_orders" field. func (_u *ShopsUpdate) SetAllowIndependentOrders(v bool) *ShopsUpdate { _u.mutation.SetAllowIndependentOrders(v) return _u } // SetNillableAllowIndependentOrders sets the "allow_independent_orders" field if the given value is not nil. func (_u *ShopsUpdate) SetNillableAllowIndependentOrders(v *bool) *ShopsUpdate { if v != nil { _u.SetAllowIndependentOrders(*v) } return _u } // ClearAllowIndependentOrders clears the value of the "allow_independent_orders" field. func (_u *ShopsUpdate) ClearAllowIndependentOrders() *ShopsUpdate { _u.mutation.ClearAllowIndependentOrders() return _u } // SetDispatchMode sets the "dispatch_mode" field. func (_u *ShopsUpdate) SetDispatchMode(v string) *ShopsUpdate { _u.mutation.SetDispatchMode(v) return _u } // SetNillableDispatchMode sets the "dispatch_mode" field if the given value is not nil. func (_u *ShopsUpdate) SetNillableDispatchMode(v *string) *ShopsUpdate { if v != nil { _u.SetDispatchMode(*v) } return _u } // SetAnnouncements sets the "announcements" field. func (_u *ShopsUpdate) SetAnnouncements(v []string) *ShopsUpdate { _u.mutation.SetAnnouncements(v) return _u } // AppendAnnouncements appends value to the "announcements" field. func (_u *ShopsUpdate) AppendAnnouncements(v []string) *ShopsUpdate { _u.mutation.AppendAnnouncements(v) return _u } // ClearAnnouncements clears the value of the "announcements" field. func (_u *ShopsUpdate) ClearAnnouncements() *ShopsUpdate { _u.mutation.ClearAnnouncements() return _u } // SetTemplateConfig sets the "template_config" field. func (_u *ShopsUpdate) SetTemplateConfig(v map[string]interface{}) *ShopsUpdate { _u.mutation.SetTemplateConfig(v) return _u } // ClearTemplateConfig clears the value of the "template_config" field. func (_u *ShopsUpdate) ClearTemplateConfig() *ShopsUpdate { _u.mutation.ClearTemplateConfig() return _u } // SetUpdatedAt sets the "updated_at" field. func (_u *ShopsUpdate) SetUpdatedAt(v time.Time) *ShopsUpdate { _u.mutation.SetUpdatedAt(v) return _u } // Mutation returns the ShopsMutation object of the builder. func (_u *ShopsUpdate) Mutation() *ShopsMutation { return _u.mutation } // Save executes the query and returns the number of nodes affected by the update operation. func (_u *ShopsUpdate) Save(ctx context.Context) (int, error) { _u.defaults() return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *ShopsUpdate) SaveX(ctx context.Context) int { affected, err := _u.Save(ctx) if err != nil { panic(err) } return affected } // Exec executes the query. func (_u *ShopsUpdate) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *ShopsUpdate) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // defaults sets the default values of the builder before save. func (_u *ShopsUpdate) defaults() { if _, ok := _u.mutation.UpdatedAt(); !ok { v := shops.UpdateDefaultUpdatedAt() _u.mutation.SetUpdatedAt(v) } } // check runs all checks and user-defined validators on the builder. func (_u *ShopsUpdate) check() error { if v, ok := _u.mutation.Name(); ok { if err := shops.NameValidator(v); err != nil { return &ValidationError{Name: "name", err: fmt.Errorf(`models: validator failed for field "Shops.name": %w`, err)} } } if v, ok := _u.mutation.CommissionType(); ok { if err := shops.CommissionTypeValidator(v); err != nil { return &ValidationError{Name: "commission_type", err: fmt.Errorf(`models: validator failed for field "Shops.commission_type": %w`, err)} } } if v, ok := _u.mutation.DispatchMode(); ok { if err := shops.DispatchModeValidator(v); err != nil { return &ValidationError{Name: "dispatch_mode", err: fmt.Errorf(`models: validator failed for field "Shops.dispatch_mode": %w`, err)} } } return nil } func (_u *ShopsUpdate) sqlSave(ctx context.Context) (_node int, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(shops.Table, shops.Columns, sqlgraph.NewFieldSpec(shops.FieldID, field.TypeInt64)) if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.OwnerID(); ok { _spec.SetField(shops.FieldOwnerID, field.TypeInt64, value) } if value, ok := _u.mutation.AddedOwnerID(); ok { _spec.AddField(shops.FieldOwnerID, field.TypeInt64, value) } if value, ok := _u.mutation.Name(); ok { _spec.SetField(shops.FieldName, field.TypeString, value) } if value, ok := _u.mutation.Banner(); ok { _spec.SetField(shops.FieldBanner, field.TypeString, value) } if _u.mutation.BannerCleared() { _spec.ClearField(shops.FieldBanner, field.TypeString) } if value, ok := _u.mutation.Description(); ok { _spec.SetField(shops.FieldDescription, field.TypeString, value) } if _u.mutation.DescriptionCleared() { _spec.ClearField(shops.FieldDescription, field.TypeString) } if value, ok := _u.mutation.Rating(); ok { _spec.SetField(shops.FieldRating, field.TypeOther, value) } if _u.mutation.RatingCleared() { _spec.ClearField(shops.FieldRating, field.TypeOther) } if value, ok := _u.mutation.TotalOrders(); ok { _spec.SetField(shops.FieldTotalOrders, field.TypeInt, value) } if value, ok := _u.mutation.AddedTotalOrders(); ok { _spec.AddField(shops.FieldTotalOrders, field.TypeInt, value) } if _u.mutation.TotalOrdersCleared() { _spec.ClearField(shops.FieldTotalOrders, field.TypeInt) } if value, ok := _u.mutation.PlayerCount(); ok { _spec.SetField(shops.FieldPlayerCount, field.TypeInt, value) } if value, ok := _u.mutation.AddedPlayerCount(); ok { _spec.AddField(shops.FieldPlayerCount, field.TypeInt, value) } if _u.mutation.PlayerCountCleared() { _spec.ClearField(shops.FieldPlayerCount, field.TypeInt) } if value, ok := _u.mutation.CommissionType(); ok { _spec.SetField(shops.FieldCommissionType, field.TypeString, value) } if value, ok := _u.mutation.CommissionValue(); ok { _spec.SetField(shops.FieldCommissionValue, field.TypeOther, value) } if value, ok := _u.mutation.AllowMultiShop(); ok { _spec.SetField(shops.FieldAllowMultiShop, field.TypeBool, value) } if _u.mutation.AllowMultiShopCleared() { _spec.ClearField(shops.FieldAllowMultiShop, field.TypeBool) } if value, ok := _u.mutation.AllowIndependentOrders(); ok { _spec.SetField(shops.FieldAllowIndependentOrders, field.TypeBool, value) } if _u.mutation.AllowIndependentOrdersCleared() { _spec.ClearField(shops.FieldAllowIndependentOrders, field.TypeBool) } if value, ok := _u.mutation.DispatchMode(); ok { _spec.SetField(shops.FieldDispatchMode, field.TypeString, value) } if value, ok := _u.mutation.Announcements(); ok { _spec.SetField(shops.FieldAnnouncements, field.TypeJSON, value) } if value, ok := _u.mutation.AppendedAnnouncements(); ok { _spec.AddModifier(func(u *sql.UpdateBuilder) { sqljson.Append(u, shops.FieldAnnouncements, value) }) } if _u.mutation.AnnouncementsCleared() { _spec.ClearField(shops.FieldAnnouncements, field.TypeJSON) } if value, ok := _u.mutation.TemplateConfig(); ok { _spec.SetField(shops.FieldTemplateConfig, field.TypeJSON, value) } if _u.mutation.TemplateConfigCleared() { _spec.ClearField(shops.FieldTemplateConfig, field.TypeJSON) } if value, ok := _u.mutation.UpdatedAt(); ok { _spec.SetField(shops.FieldUpdatedAt, field.TypeTime, value) } if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{shops.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return 0, err } _u.mutation.done = true return _node, nil } // ShopsUpdateOne is the builder for updating a single Shops entity. type ShopsUpdateOne struct { config fields []string hooks []Hook mutation *ShopsMutation } // SetOwnerID sets the "owner_id" field. func (_u *ShopsUpdateOne) SetOwnerID(v int64) *ShopsUpdateOne { _u.mutation.ResetOwnerID() _u.mutation.SetOwnerID(v) return _u } // SetNillableOwnerID sets the "owner_id" field if the given value is not nil. func (_u *ShopsUpdateOne) SetNillableOwnerID(v *int64) *ShopsUpdateOne { if v != nil { _u.SetOwnerID(*v) } return _u } // AddOwnerID adds value to the "owner_id" field. func (_u *ShopsUpdateOne) AddOwnerID(v int64) *ShopsUpdateOne { _u.mutation.AddOwnerID(v) return _u } // SetName sets the "name" field. func (_u *ShopsUpdateOne) SetName(v string) *ShopsUpdateOne { _u.mutation.SetName(v) return _u } // SetNillableName sets the "name" field if the given value is not nil. func (_u *ShopsUpdateOne) SetNillableName(v *string) *ShopsUpdateOne { if v != nil { _u.SetName(*v) } return _u } // SetBanner sets the "banner" field. func (_u *ShopsUpdateOne) SetBanner(v string) *ShopsUpdateOne { _u.mutation.SetBanner(v) return _u } // SetNillableBanner sets the "banner" field if the given value is not nil. func (_u *ShopsUpdateOne) SetNillableBanner(v *string) *ShopsUpdateOne { if v != nil { _u.SetBanner(*v) } return _u } // ClearBanner clears the value of the "banner" field. func (_u *ShopsUpdateOne) ClearBanner() *ShopsUpdateOne { _u.mutation.ClearBanner() return _u } // SetDescription sets the "description" field. func (_u *ShopsUpdateOne) SetDescription(v string) *ShopsUpdateOne { _u.mutation.SetDescription(v) return _u } // SetNillableDescription sets the "description" field if the given value is not nil. func (_u *ShopsUpdateOne) SetNillableDescription(v *string) *ShopsUpdateOne { if v != nil { _u.SetDescription(*v) } return _u } // ClearDescription clears the value of the "description" field. func (_u *ShopsUpdateOne) ClearDescription() *ShopsUpdateOne { _u.mutation.ClearDescription() return _u } // SetRating sets the "rating" field. func (_u *ShopsUpdateOne) SetRating(v decimal.Decimal) *ShopsUpdateOne { _u.mutation.SetRating(v) return _u } // SetNillableRating sets the "rating" field if the given value is not nil. func (_u *ShopsUpdateOne) SetNillableRating(v *decimal.Decimal) *ShopsUpdateOne { if v != nil { _u.SetRating(*v) } return _u } // ClearRating clears the value of the "rating" field. func (_u *ShopsUpdateOne) ClearRating() *ShopsUpdateOne { _u.mutation.ClearRating() return _u } // SetTotalOrders sets the "total_orders" field. func (_u *ShopsUpdateOne) SetTotalOrders(v int) *ShopsUpdateOne { _u.mutation.ResetTotalOrders() _u.mutation.SetTotalOrders(v) return _u } // SetNillableTotalOrders sets the "total_orders" field if the given value is not nil. func (_u *ShopsUpdateOne) SetNillableTotalOrders(v *int) *ShopsUpdateOne { if v != nil { _u.SetTotalOrders(*v) } return _u } // AddTotalOrders adds value to the "total_orders" field. func (_u *ShopsUpdateOne) AddTotalOrders(v int) *ShopsUpdateOne { _u.mutation.AddTotalOrders(v) return _u } // ClearTotalOrders clears the value of the "total_orders" field. func (_u *ShopsUpdateOne) ClearTotalOrders() *ShopsUpdateOne { _u.mutation.ClearTotalOrders() return _u } // SetPlayerCount sets the "player_count" field. func (_u *ShopsUpdateOne) SetPlayerCount(v int) *ShopsUpdateOne { _u.mutation.ResetPlayerCount() _u.mutation.SetPlayerCount(v) return _u } // SetNillablePlayerCount sets the "player_count" field if the given value is not nil. func (_u *ShopsUpdateOne) SetNillablePlayerCount(v *int) *ShopsUpdateOne { if v != nil { _u.SetPlayerCount(*v) } return _u } // AddPlayerCount adds value to the "player_count" field. func (_u *ShopsUpdateOne) AddPlayerCount(v int) *ShopsUpdateOne { _u.mutation.AddPlayerCount(v) return _u } // ClearPlayerCount clears the value of the "player_count" field. func (_u *ShopsUpdateOne) ClearPlayerCount() *ShopsUpdateOne { _u.mutation.ClearPlayerCount() return _u } // SetCommissionType sets the "commission_type" field. func (_u *ShopsUpdateOne) SetCommissionType(v string) *ShopsUpdateOne { _u.mutation.SetCommissionType(v) return _u } // SetNillableCommissionType sets the "commission_type" field if the given value is not nil. func (_u *ShopsUpdateOne) SetNillableCommissionType(v *string) *ShopsUpdateOne { if v != nil { _u.SetCommissionType(*v) } return _u } // SetCommissionValue sets the "commission_value" field. func (_u *ShopsUpdateOne) SetCommissionValue(v decimal.Decimal) *ShopsUpdateOne { _u.mutation.SetCommissionValue(v) return _u } // SetNillableCommissionValue sets the "commission_value" field if the given value is not nil. func (_u *ShopsUpdateOne) SetNillableCommissionValue(v *decimal.Decimal) *ShopsUpdateOne { if v != nil { _u.SetCommissionValue(*v) } return _u } // SetAllowMultiShop sets the "allow_multi_shop" field. func (_u *ShopsUpdateOne) SetAllowMultiShop(v bool) *ShopsUpdateOne { _u.mutation.SetAllowMultiShop(v) return _u } // SetNillableAllowMultiShop sets the "allow_multi_shop" field if the given value is not nil. func (_u *ShopsUpdateOne) SetNillableAllowMultiShop(v *bool) *ShopsUpdateOne { if v != nil { _u.SetAllowMultiShop(*v) } return _u } // ClearAllowMultiShop clears the value of the "allow_multi_shop" field. func (_u *ShopsUpdateOne) ClearAllowMultiShop() *ShopsUpdateOne { _u.mutation.ClearAllowMultiShop() return _u } // SetAllowIndependentOrders sets the "allow_independent_orders" field. func (_u *ShopsUpdateOne) SetAllowIndependentOrders(v bool) *ShopsUpdateOne { _u.mutation.SetAllowIndependentOrders(v) return _u } // SetNillableAllowIndependentOrders sets the "allow_independent_orders" field if the given value is not nil. func (_u *ShopsUpdateOne) SetNillableAllowIndependentOrders(v *bool) *ShopsUpdateOne { if v != nil { _u.SetAllowIndependentOrders(*v) } return _u } // ClearAllowIndependentOrders clears the value of the "allow_independent_orders" field. func (_u *ShopsUpdateOne) ClearAllowIndependentOrders() *ShopsUpdateOne { _u.mutation.ClearAllowIndependentOrders() return _u } // SetDispatchMode sets the "dispatch_mode" field. func (_u *ShopsUpdateOne) SetDispatchMode(v string) *ShopsUpdateOne { _u.mutation.SetDispatchMode(v) return _u } // SetNillableDispatchMode sets the "dispatch_mode" field if the given value is not nil. func (_u *ShopsUpdateOne) SetNillableDispatchMode(v *string) *ShopsUpdateOne { if v != nil { _u.SetDispatchMode(*v) } return _u } // SetAnnouncements sets the "announcements" field. func (_u *ShopsUpdateOne) SetAnnouncements(v []string) *ShopsUpdateOne { _u.mutation.SetAnnouncements(v) return _u } // AppendAnnouncements appends value to the "announcements" field. func (_u *ShopsUpdateOne) AppendAnnouncements(v []string) *ShopsUpdateOne { _u.mutation.AppendAnnouncements(v) return _u } // ClearAnnouncements clears the value of the "announcements" field. func (_u *ShopsUpdateOne) ClearAnnouncements() *ShopsUpdateOne { _u.mutation.ClearAnnouncements() return _u } // SetTemplateConfig sets the "template_config" field. func (_u *ShopsUpdateOne) SetTemplateConfig(v map[string]interface{}) *ShopsUpdateOne { _u.mutation.SetTemplateConfig(v) return _u } // ClearTemplateConfig clears the value of the "template_config" field. func (_u *ShopsUpdateOne) ClearTemplateConfig() *ShopsUpdateOne { _u.mutation.ClearTemplateConfig() return _u } // SetUpdatedAt sets the "updated_at" field. func (_u *ShopsUpdateOne) SetUpdatedAt(v time.Time) *ShopsUpdateOne { _u.mutation.SetUpdatedAt(v) return _u } // Mutation returns the ShopsMutation object of the builder. func (_u *ShopsUpdateOne) Mutation() *ShopsMutation { return _u.mutation } // Where appends a list predicates to the ShopsUpdate builder. func (_u *ShopsUpdateOne) Where(ps ...predicate.Shops) *ShopsUpdateOne { _u.mutation.Where(ps...) return _u } // Select allows selecting one or more fields (columns) of the returned entity. // The default is selecting all fields defined in the entity schema. func (_u *ShopsUpdateOne) Select(field string, fields ...string) *ShopsUpdateOne { _u.fields = append([]string{field}, fields...) return _u } // Save executes the query and returns the updated Shops entity. func (_u *ShopsUpdateOne) Save(ctx context.Context) (*Shops, error) { _u.defaults() return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks) } // SaveX is like Save, but panics if an error occurs. func (_u *ShopsUpdateOne) SaveX(ctx context.Context) *Shops { node, err := _u.Save(ctx) if err != nil { panic(err) } return node } // Exec executes the query on the entity. func (_u *ShopsUpdateOne) Exec(ctx context.Context) error { _, err := _u.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_u *ShopsUpdateOne) ExecX(ctx context.Context) { if err := _u.Exec(ctx); err != nil { panic(err) } } // defaults sets the default values of the builder before save. func (_u *ShopsUpdateOne) defaults() { if _, ok := _u.mutation.UpdatedAt(); !ok { v := shops.UpdateDefaultUpdatedAt() _u.mutation.SetUpdatedAt(v) } } // check runs all checks and user-defined validators on the builder. func (_u *ShopsUpdateOne) check() error { if v, ok := _u.mutation.Name(); ok { if err := shops.NameValidator(v); err != nil { return &ValidationError{Name: "name", err: fmt.Errorf(`models: validator failed for field "Shops.name": %w`, err)} } } if v, ok := _u.mutation.CommissionType(); ok { if err := shops.CommissionTypeValidator(v); err != nil { return &ValidationError{Name: "commission_type", err: fmt.Errorf(`models: validator failed for field "Shops.commission_type": %w`, err)} } } if v, ok := _u.mutation.DispatchMode(); ok { if err := shops.DispatchModeValidator(v); err != nil { return &ValidationError{Name: "dispatch_mode", err: fmt.Errorf(`models: validator failed for field "Shops.dispatch_mode": %w`, err)} } } return nil } func (_u *ShopsUpdateOne) sqlSave(ctx context.Context) (_node *Shops, err error) { if err := _u.check(); err != nil { return _node, err } _spec := sqlgraph.NewUpdateSpec(shops.Table, shops.Columns, sqlgraph.NewFieldSpec(shops.FieldID, field.TypeInt64)) id, ok := _u.mutation.ID() if !ok { return nil, &ValidationError{Name: "id", err: errors.New(`models: missing "Shops.id" for update`)} } _spec.Node.ID.Value = id if fields := _u.fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) _spec.Node.Columns = append(_spec.Node.Columns, shops.FieldID) for _, f := range fields { if !shops.ValidColumn(f) { return nil, &ValidationError{Name: f, err: fmt.Errorf("models: invalid field %q for query", f)} } if f != shops.FieldID { _spec.Node.Columns = append(_spec.Node.Columns, f) } } } if ps := _u.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if value, ok := _u.mutation.OwnerID(); ok { _spec.SetField(shops.FieldOwnerID, field.TypeInt64, value) } if value, ok := _u.mutation.AddedOwnerID(); ok { _spec.AddField(shops.FieldOwnerID, field.TypeInt64, value) } if value, ok := _u.mutation.Name(); ok { _spec.SetField(shops.FieldName, field.TypeString, value) } if value, ok := _u.mutation.Banner(); ok { _spec.SetField(shops.FieldBanner, field.TypeString, value) } if _u.mutation.BannerCleared() { _spec.ClearField(shops.FieldBanner, field.TypeString) } if value, ok := _u.mutation.Description(); ok { _spec.SetField(shops.FieldDescription, field.TypeString, value) } if _u.mutation.DescriptionCleared() { _spec.ClearField(shops.FieldDescription, field.TypeString) } if value, ok := _u.mutation.Rating(); ok { _spec.SetField(shops.FieldRating, field.TypeOther, value) } if _u.mutation.RatingCleared() { _spec.ClearField(shops.FieldRating, field.TypeOther) } if value, ok := _u.mutation.TotalOrders(); ok { _spec.SetField(shops.FieldTotalOrders, field.TypeInt, value) } if value, ok := _u.mutation.AddedTotalOrders(); ok { _spec.AddField(shops.FieldTotalOrders, field.TypeInt, value) } if _u.mutation.TotalOrdersCleared() { _spec.ClearField(shops.FieldTotalOrders, field.TypeInt) } if value, ok := _u.mutation.PlayerCount(); ok { _spec.SetField(shops.FieldPlayerCount, field.TypeInt, value) } if value, ok := _u.mutation.AddedPlayerCount(); ok { _spec.AddField(shops.FieldPlayerCount, field.TypeInt, value) } if _u.mutation.PlayerCountCleared() { _spec.ClearField(shops.FieldPlayerCount, field.TypeInt) } if value, ok := _u.mutation.CommissionType(); ok { _spec.SetField(shops.FieldCommissionType, field.TypeString, value) } if value, ok := _u.mutation.CommissionValue(); ok { _spec.SetField(shops.FieldCommissionValue, field.TypeOther, value) } if value, ok := _u.mutation.AllowMultiShop(); ok { _spec.SetField(shops.FieldAllowMultiShop, field.TypeBool, value) } if _u.mutation.AllowMultiShopCleared() { _spec.ClearField(shops.FieldAllowMultiShop, field.TypeBool) } if value, ok := _u.mutation.AllowIndependentOrders(); ok { _spec.SetField(shops.FieldAllowIndependentOrders, field.TypeBool, value) } if _u.mutation.AllowIndependentOrdersCleared() { _spec.ClearField(shops.FieldAllowIndependentOrders, field.TypeBool) } if value, ok := _u.mutation.DispatchMode(); ok { _spec.SetField(shops.FieldDispatchMode, field.TypeString, value) } if value, ok := _u.mutation.Announcements(); ok { _spec.SetField(shops.FieldAnnouncements, field.TypeJSON, value) } if value, ok := _u.mutation.AppendedAnnouncements(); ok { _spec.AddModifier(func(u *sql.UpdateBuilder) { sqljson.Append(u, shops.FieldAnnouncements, value) }) } if _u.mutation.AnnouncementsCleared() { _spec.ClearField(shops.FieldAnnouncements, field.TypeJSON) } if value, ok := _u.mutation.TemplateConfig(); ok { _spec.SetField(shops.FieldTemplateConfig, field.TypeJSON, value) } if _u.mutation.TemplateConfigCleared() { _spec.ClearField(shops.FieldTemplateConfig, field.TypeJSON) } if value, ok := _u.mutation.UpdatedAt(); ok { _spec.SetField(shops.FieldUpdatedAt, field.TypeTime, value) } _node = &Shops{config: _u.config} _spec.Assign = _node.assignValues _spec.ScanValues = _node.scanValues if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil { if _, ok := err.(*sqlgraph.NotFoundError); ok { err = &NotFoundError{shops.Label} } else if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } _u.mutation.done = true return _node, nil }