// Code generated by ent, DO NOT EDIT. package models import ( "context" "fmt" "juwan-backend/app/shop/rpc/internal/models/predicate" "juwan-backend/app/shop/rpc/internal/models/shopplayers" "math" "entgo.io/ent" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" ) // ShopPlayersQuery is the builder for querying ShopPlayers entities. type ShopPlayersQuery struct { config ctx *QueryContext order []shopplayers.OrderOption inters []Interceptor predicates []predicate.ShopPlayers // intermediate query (i.e. traversal path). sql *sql.Selector path func(context.Context) (*sql.Selector, error) } // Where adds a new predicate for the ShopPlayersQuery builder. func (_q *ShopPlayersQuery) Where(ps ...predicate.ShopPlayers) *ShopPlayersQuery { _q.predicates = append(_q.predicates, ps...) return _q } // Limit the number of records to be returned by this query. func (_q *ShopPlayersQuery) Limit(limit int) *ShopPlayersQuery { _q.ctx.Limit = &limit return _q } // Offset to start from. func (_q *ShopPlayersQuery) Offset(offset int) *ShopPlayersQuery { _q.ctx.Offset = &offset return _q } // Unique configures the query builder to filter duplicate records on query. // By default, unique is set to true, and can be disabled using this method. func (_q *ShopPlayersQuery) Unique(unique bool) *ShopPlayersQuery { _q.ctx.Unique = &unique return _q } // Order specifies how the records should be ordered. func (_q *ShopPlayersQuery) Order(o ...shopplayers.OrderOption) *ShopPlayersQuery { _q.order = append(_q.order, o...) return _q } // First returns the first ShopPlayers entity from the query. // Returns a *NotFoundError when no ShopPlayers was found. func (_q *ShopPlayersQuery) First(ctx context.Context) (*ShopPlayers, error) { nodes, err := _q.Limit(1).All(setContextOp(ctx, _q.ctx, ent.OpQueryFirst)) if err != nil { return nil, err } if len(nodes) == 0 { return nil, &NotFoundError{shopplayers.Label} } return nodes[0], nil } // FirstX is like First, but panics if an error occurs. func (_q *ShopPlayersQuery) FirstX(ctx context.Context) *ShopPlayers { node, err := _q.First(ctx) if err != nil && !IsNotFound(err) { panic(err) } return node } // Only returns a single ShopPlayers entity found by the query, ensuring it only returns one. // Returns a *NotSingularError when more than one ShopPlayers entity is found. // Returns a *NotFoundError when no ShopPlayers entities are found. func (_q *ShopPlayersQuery) Only(ctx context.Context) (*ShopPlayers, error) { nodes, err := _q.Limit(2).All(setContextOp(ctx, _q.ctx, ent.OpQueryOnly)) if err != nil { return nil, err } switch len(nodes) { case 1: return nodes[0], nil case 0: return nil, &NotFoundError{shopplayers.Label} default: return nil, &NotSingularError{shopplayers.Label} } } // OnlyX is like Only, but panics if an error occurs. func (_q *ShopPlayersQuery) OnlyX(ctx context.Context) *ShopPlayers { node, err := _q.Only(ctx) if err != nil { panic(err) } return node } // All executes the query and returns a list of ShopPlayersSlice. func (_q *ShopPlayersQuery) All(ctx context.Context) ([]*ShopPlayers, error) { ctx = setContextOp(ctx, _q.ctx, ent.OpQueryAll) if err := _q.prepareQuery(ctx); err != nil { return nil, err } qr := querierAll[[]*ShopPlayers, *ShopPlayersQuery]() return withInterceptors[[]*ShopPlayers](ctx, _q, qr, _q.inters) } // AllX is like All, but panics if an error occurs. func (_q *ShopPlayersQuery) AllX(ctx context.Context) []*ShopPlayers { nodes, err := _q.All(ctx) if err != nil { panic(err) } return nodes } // Count returns the count of the given query. func (_q *ShopPlayersQuery) Count(ctx context.Context) (int, error) { ctx = setContextOp(ctx, _q.ctx, ent.OpQueryCount) if err := _q.prepareQuery(ctx); err != nil { return 0, err } return withInterceptors[int](ctx, _q, querierCount[*ShopPlayersQuery](), _q.inters) } // CountX is like Count, but panics if an error occurs. func (_q *ShopPlayersQuery) CountX(ctx context.Context) int { count, err := _q.Count(ctx) if err != nil { panic(err) } return count } // Exist returns true if the query has elements in the graph. func (_q *ShopPlayersQuery) Exist(ctx context.Context) (bool, error) { ctx = setContextOp(ctx, _q.ctx, ent.OpQueryExist) switch _, err := _q.First(ctx); { case IsNotFound(err): return false, nil case err != nil: return false, fmt.Errorf("models: check existence: %w", err) default: return true, nil } } // ExistX is like Exist, but panics if an error occurs. func (_q *ShopPlayersQuery) ExistX(ctx context.Context) bool { exist, err := _q.Exist(ctx) if err != nil { panic(err) } return exist } // Clone returns a duplicate of the ShopPlayersQuery builder, including all associated steps. It can be // used to prepare common query builders and use them differently after the clone is made. func (_q *ShopPlayersQuery) Clone() *ShopPlayersQuery { if _q == nil { return nil } return &ShopPlayersQuery{ config: _q.config, ctx: _q.ctx.Clone(), order: append([]shopplayers.OrderOption{}, _q.order...), inters: append([]Interceptor{}, _q.inters...), predicates: append([]predicate.ShopPlayers{}, _q.predicates...), // clone intermediate query. sql: _q.sql.Clone(), path: _q.path, } } // GroupBy is used to group vertices by one or more fields/columns. // It is often used with aggregate functions, like: count, max, mean, min, sum. // // Example: // // var v []struct { // ShopID int64 `json:"shop_id,omitempty"` // Count int `json:"count,omitempty"` // } // // client.ShopPlayers.Query(). // GroupBy(shopplayers.FieldShopID). // Aggregate(models.Count()). // Scan(ctx, &v) func (_q *ShopPlayersQuery) GroupBy(field string, fields ...string) *ShopPlayersGroupBy { _q.ctx.Fields = append([]string{field}, fields...) grbuild := &ShopPlayersGroupBy{build: _q} grbuild.flds = &_q.ctx.Fields grbuild.label = shopplayers.Label grbuild.scan = grbuild.Scan return grbuild } // Select allows the selection one or more fields/columns for the given query, // instead of selecting all fields in the entity. // // Example: // // var v []struct { // ShopID int64 `json:"shop_id,omitempty"` // } // // client.ShopPlayers.Query(). // Select(shopplayers.FieldShopID). // Scan(ctx, &v) func (_q *ShopPlayersQuery) Select(fields ...string) *ShopPlayersSelect { _q.ctx.Fields = append(_q.ctx.Fields, fields...) sbuild := &ShopPlayersSelect{ShopPlayersQuery: _q} sbuild.label = shopplayers.Label sbuild.flds, sbuild.scan = &_q.ctx.Fields, sbuild.Scan return sbuild } // Aggregate returns a ShopPlayersSelect configured with the given aggregations. func (_q *ShopPlayersQuery) Aggregate(fns ...AggregateFunc) *ShopPlayersSelect { return _q.Select().Aggregate(fns...) } func (_q *ShopPlayersQuery) prepareQuery(ctx context.Context) error { for _, inter := range _q.inters { if inter == nil { return fmt.Errorf("models: uninitialized interceptor (forgotten import models/runtime?)") } if trv, ok := inter.(Traverser); ok { if err := trv.Traverse(ctx, _q); err != nil { return err } } } for _, f := range _q.ctx.Fields { if !shopplayers.ValidColumn(f) { return &ValidationError{Name: f, err: fmt.Errorf("models: invalid field %q for query", f)} } } if _q.path != nil { prev, err := _q.path(ctx) if err != nil { return err } _q.sql = prev } return nil } func (_q *ShopPlayersQuery) sqlAll(ctx context.Context, hooks ...queryHook) ([]*ShopPlayers, error) { var ( nodes = []*ShopPlayers{} _spec = _q.querySpec() ) _spec.ScanValues = func(columns []string) ([]any, error) { return (*ShopPlayers).scanValues(nil, columns) } _spec.Assign = func(columns []string, values []any) error { node := &ShopPlayers{config: _q.config} nodes = append(nodes, node) return node.assignValues(columns, values) } for i := range hooks { hooks[i](ctx, _spec) } if err := sqlgraph.QueryNodes(ctx, _q.driver, _spec); err != nil { return nil, err } if len(nodes) == 0 { return nodes, nil } return nodes, nil } func (_q *ShopPlayersQuery) sqlCount(ctx context.Context) (int, error) { _spec := _q.querySpec() _spec.Node.Columns = _q.ctx.Fields if len(_q.ctx.Fields) > 0 { _spec.Unique = _q.ctx.Unique != nil && *_q.ctx.Unique } return sqlgraph.CountNodes(ctx, _q.driver, _spec) } func (_q *ShopPlayersQuery) querySpec() *sqlgraph.QuerySpec { _spec := sqlgraph.NewQuerySpec(shopplayers.Table, shopplayers.Columns, nil) _spec.From = _q.sql if unique := _q.ctx.Unique; unique != nil { _spec.Unique = *unique } else if _q.path != nil { _spec.Unique = true } if fields := _q.ctx.Fields; len(fields) > 0 { _spec.Node.Columns = make([]string, 0, len(fields)) for i := range fields { _spec.Node.Columns = append(_spec.Node.Columns, fields[i]) } } if ps := _q.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } if limit := _q.ctx.Limit; limit != nil { _spec.Limit = *limit } if offset := _q.ctx.Offset; offset != nil { _spec.Offset = *offset } if ps := _q.order; len(ps) > 0 { _spec.Order = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } return _spec } func (_q *ShopPlayersQuery) sqlQuery(ctx context.Context) *sql.Selector { builder := sql.Dialect(_q.driver.Dialect()) t1 := builder.Table(shopplayers.Table) columns := _q.ctx.Fields if len(columns) == 0 { columns = shopplayers.Columns } selector := builder.Select(t1.Columns(columns...)...).From(t1) if _q.sql != nil { selector = _q.sql selector.Select(selector.Columns(columns...)...) } if _q.ctx.Unique != nil && *_q.ctx.Unique { selector.Distinct() } for _, p := range _q.predicates { p(selector) } for _, p := range _q.order { p(selector) } if offset := _q.ctx.Offset; offset != nil { // limit is mandatory for offset clause. We start // with default value, and override it below if needed. selector.Offset(*offset).Limit(math.MaxInt32) } if limit := _q.ctx.Limit; limit != nil { selector.Limit(*limit) } return selector } // ShopPlayersGroupBy is the group-by builder for ShopPlayers entities. type ShopPlayersGroupBy struct { selector build *ShopPlayersQuery } // Aggregate adds the given aggregation functions to the group-by query. func (_g *ShopPlayersGroupBy) Aggregate(fns ...AggregateFunc) *ShopPlayersGroupBy { _g.fns = append(_g.fns, fns...) return _g } // Scan applies the selector query and scans the result into the given value. func (_g *ShopPlayersGroupBy) Scan(ctx context.Context, v any) error { ctx = setContextOp(ctx, _g.build.ctx, ent.OpQueryGroupBy) if err := _g.build.prepareQuery(ctx); err != nil { return err } return scanWithInterceptors[*ShopPlayersQuery, *ShopPlayersGroupBy](ctx, _g.build, _g, _g.build.inters, v) } func (_g *ShopPlayersGroupBy) sqlScan(ctx context.Context, root *ShopPlayersQuery, v any) error { selector := root.sqlQuery(ctx).Select() aggregation := make([]string, 0, len(_g.fns)) for _, fn := range _g.fns { aggregation = append(aggregation, fn(selector)) } if len(selector.SelectedColumns()) == 0 { columns := make([]string, 0, len(*_g.flds)+len(_g.fns)) for _, f := range *_g.flds { columns = append(columns, selector.C(f)) } columns = append(columns, aggregation...) selector.Select(columns...) } selector.GroupBy(selector.Columns(*_g.flds...)...) if err := selector.Err(); err != nil { return err } rows := &sql.Rows{} query, args := selector.Query() if err := _g.build.driver.Query(ctx, query, args, rows); err != nil { return err } defer rows.Close() return sql.ScanSlice(rows, v) } // ShopPlayersSelect is the builder for selecting fields of ShopPlayers entities. type ShopPlayersSelect struct { *ShopPlayersQuery selector } // Aggregate adds the given aggregation functions to the selector query. func (_s *ShopPlayersSelect) Aggregate(fns ...AggregateFunc) *ShopPlayersSelect { _s.fns = append(_s.fns, fns...) return _s } // Scan applies the selector query and scans the result into the given value. func (_s *ShopPlayersSelect) Scan(ctx context.Context, v any) error { ctx = setContextOp(ctx, _s.ctx, ent.OpQuerySelect) if err := _s.prepareQuery(ctx); err != nil { return err } return scanWithInterceptors[*ShopPlayersQuery, *ShopPlayersSelect](ctx, _s.ShopPlayersQuery, _s, _s.inters, v) } func (_s *ShopPlayersSelect) sqlScan(ctx context.Context, root *ShopPlayersQuery, v any) error { selector := root.sqlQuery(ctx) aggregation := make([]string, 0, len(_s.fns)) for _, fn := range _s.fns { aggregation = append(aggregation, fn(selector)) } switch n := len(*_s.selector.flds); { case n == 0 && len(aggregation) > 0: selector.Select(aggregation...) case n != 0 && len(aggregation) > 0: selector.AppendSelect(aggregation...) } rows := &sql.Rows{} query, args := selector.Query() if err := _s.driver.Query(ctx, query, args, rows); err != nil { return err } defer rows.Close() return sql.ScanSlice(rows, v) }