// Code generated by ent, DO NOT EDIT. package models import ( "context" "errors" "fmt" "juwan-backend/app/shop/rpc/internal/models/schema" "juwan-backend/app/shop/rpc/internal/models/shops" "time" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "github.com/shopspring/decimal" ) // ShopsCreate is the builder for creating a Shops entity. type ShopsCreate struct { config mutation *ShopsMutation hooks []Hook } // SetOwnerID sets the "owner_id" field. func (_c *ShopsCreate) SetOwnerID(v int64) *ShopsCreate { _c.mutation.SetOwnerID(v) return _c } // SetName sets the "name" field. func (_c *ShopsCreate) SetName(v string) *ShopsCreate { _c.mutation.SetName(v) return _c } // SetBanner sets the "banner" field. func (_c *ShopsCreate) SetBanner(v string) *ShopsCreate { _c.mutation.SetBanner(v) return _c } // SetNillableBanner sets the "banner" field if the given value is not nil. func (_c *ShopsCreate) SetNillableBanner(v *string) *ShopsCreate { if v != nil { _c.SetBanner(*v) } return _c } // SetDescription sets the "description" field. func (_c *ShopsCreate) SetDescription(v string) *ShopsCreate { _c.mutation.SetDescription(v) return _c } // SetNillableDescription sets the "description" field if the given value is not nil. func (_c *ShopsCreate) SetNillableDescription(v *string) *ShopsCreate { if v != nil { _c.SetDescription(*v) } return _c } // SetRating sets the "rating" field. func (_c *ShopsCreate) SetRating(v decimal.Decimal) *ShopsCreate { _c.mutation.SetRating(v) return _c } // SetNillableRating sets the "rating" field if the given value is not nil. func (_c *ShopsCreate) SetNillableRating(v *decimal.Decimal) *ShopsCreate { if v != nil { _c.SetRating(*v) } return _c } // SetTotalOrders sets the "total_orders" field. func (_c *ShopsCreate) SetTotalOrders(v int) *ShopsCreate { _c.mutation.SetTotalOrders(v) return _c } // SetNillableTotalOrders sets the "total_orders" field if the given value is not nil. func (_c *ShopsCreate) SetNillableTotalOrders(v *int) *ShopsCreate { if v != nil { _c.SetTotalOrders(*v) } return _c } // SetPlayerCount sets the "player_count" field. func (_c *ShopsCreate) SetPlayerCount(v int) *ShopsCreate { _c.mutation.SetPlayerCount(v) return _c } // SetNillablePlayerCount sets the "player_count" field if the given value is not nil. func (_c *ShopsCreate) SetNillablePlayerCount(v *int) *ShopsCreate { if v != nil { _c.SetPlayerCount(*v) } return _c } // SetCommissionType sets the "commission_type" field. func (_c *ShopsCreate) SetCommissionType(v string) *ShopsCreate { _c.mutation.SetCommissionType(v) return _c } // SetNillableCommissionType sets the "commission_type" field if the given value is not nil. func (_c *ShopsCreate) SetNillableCommissionType(v *string) *ShopsCreate { if v != nil { _c.SetCommissionType(*v) } return _c } // SetCommissionValue sets the "commission_value" field. func (_c *ShopsCreate) SetCommissionValue(v decimal.Decimal) *ShopsCreate { _c.mutation.SetCommissionValue(v) return _c } // SetAllowMultiShop sets the "allow_multi_shop" field. func (_c *ShopsCreate) SetAllowMultiShop(v bool) *ShopsCreate { _c.mutation.SetAllowMultiShop(v) return _c } // SetNillableAllowMultiShop sets the "allow_multi_shop" field if the given value is not nil. func (_c *ShopsCreate) SetNillableAllowMultiShop(v *bool) *ShopsCreate { if v != nil { _c.SetAllowMultiShop(*v) } return _c } // SetAllowIndependentOrders sets the "allow_independent_orders" field. func (_c *ShopsCreate) SetAllowIndependentOrders(v bool) *ShopsCreate { _c.mutation.SetAllowIndependentOrders(v) return _c } // SetNillableAllowIndependentOrders sets the "allow_independent_orders" field if the given value is not nil. func (_c *ShopsCreate) SetNillableAllowIndependentOrders(v *bool) *ShopsCreate { if v != nil { _c.SetAllowIndependentOrders(*v) } return _c } // SetDispatchMode sets the "dispatch_mode" field. func (_c *ShopsCreate) SetDispatchMode(v string) *ShopsCreate { _c.mutation.SetDispatchMode(v) return _c } // SetNillableDispatchMode sets the "dispatch_mode" field if the given value is not nil. func (_c *ShopsCreate) SetNillableDispatchMode(v *string) *ShopsCreate { if v != nil { _c.SetDispatchMode(*v) } return _c } // SetAnnouncements sets the "announcements" field. func (_c *ShopsCreate) SetAnnouncements(v schema.TextArray) *ShopsCreate { _c.mutation.SetAnnouncements(v) return _c } // SetNillableAnnouncements sets the "announcements" field if the given value is not nil. func (_c *ShopsCreate) SetNillableAnnouncements(v *schema.TextArray) *ShopsCreate { if v != nil { _c.SetAnnouncements(*v) } return _c } // SetTemplateConfig sets the "template_config" field. func (_c *ShopsCreate) SetTemplateConfig(v map[string]interface{}) *ShopsCreate { _c.mutation.SetTemplateConfig(v) return _c } // SetCreatedAt sets the "created_at" field. func (_c *ShopsCreate) SetCreatedAt(v time.Time) *ShopsCreate { _c.mutation.SetCreatedAt(v) return _c } // SetNillableCreatedAt sets the "created_at" field if the given value is not nil. func (_c *ShopsCreate) SetNillableCreatedAt(v *time.Time) *ShopsCreate { if v != nil { _c.SetCreatedAt(*v) } return _c } // SetUpdatedAt sets the "updated_at" field. func (_c *ShopsCreate) SetUpdatedAt(v time.Time) *ShopsCreate { _c.mutation.SetUpdatedAt(v) return _c } // SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil. func (_c *ShopsCreate) SetNillableUpdatedAt(v *time.Time) *ShopsCreate { if v != nil { _c.SetUpdatedAt(*v) } return _c } // SetID sets the "id" field. func (_c *ShopsCreate) SetID(v int64) *ShopsCreate { _c.mutation.SetID(v) return _c } // Mutation returns the ShopsMutation object of the builder. func (_c *ShopsCreate) Mutation() *ShopsMutation { return _c.mutation } // Save creates the Shops in the database. func (_c *ShopsCreate) Save(ctx context.Context) (*Shops, error) { _c.defaults() return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks) } // SaveX calls Save and panics if Save returns an error. func (_c *ShopsCreate) SaveX(ctx context.Context) *Shops { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *ShopsCreate) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *ShopsCreate) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // defaults sets the default values of the builder before save. func (_c *ShopsCreate) defaults() { if _, ok := _c.mutation.Rating(); !ok { v := shops.DefaultRating _c.mutation.SetRating(v) } if _, ok := _c.mutation.TotalOrders(); !ok { v := shops.DefaultTotalOrders _c.mutation.SetTotalOrders(v) } if _, ok := _c.mutation.PlayerCount(); !ok { v := shops.DefaultPlayerCount _c.mutation.SetPlayerCount(v) } if _, ok := _c.mutation.CommissionType(); !ok { v := shops.DefaultCommissionType _c.mutation.SetCommissionType(v) } if _, ok := _c.mutation.AllowMultiShop(); !ok { v := shops.DefaultAllowMultiShop _c.mutation.SetAllowMultiShop(v) } if _, ok := _c.mutation.AllowIndependentOrders(); !ok { v := shops.DefaultAllowIndependentOrders _c.mutation.SetAllowIndependentOrders(v) } if _, ok := _c.mutation.DispatchMode(); !ok { v := shops.DefaultDispatchMode _c.mutation.SetDispatchMode(v) } if _, ok := _c.mutation.CreatedAt(); !ok { v := shops.DefaultCreatedAt() _c.mutation.SetCreatedAt(v) } if _, ok := _c.mutation.UpdatedAt(); !ok { v := shops.DefaultUpdatedAt() _c.mutation.SetUpdatedAt(v) } } // check runs all checks and user-defined validators on the builder. func (_c *ShopsCreate) check() error { if _, ok := _c.mutation.OwnerID(); !ok { return &ValidationError{Name: "owner_id", err: errors.New(`models: missing required field "Shops.owner_id"`)} } if _, ok := _c.mutation.Name(); !ok { return &ValidationError{Name: "name", err: errors.New(`models: missing required field "Shops.name"`)} } if v, ok := _c.mutation.Name(); ok { if err := shops.NameValidator(v); err != nil { return &ValidationError{Name: "name", err: fmt.Errorf(`models: validator failed for field "Shops.name": %w`, err)} } } if _, ok := _c.mutation.CommissionType(); !ok { return &ValidationError{Name: "commission_type", err: errors.New(`models: missing required field "Shops.commission_type"`)} } if v, ok := _c.mutation.CommissionType(); ok { if err := shops.CommissionTypeValidator(v); err != nil { return &ValidationError{Name: "commission_type", err: fmt.Errorf(`models: validator failed for field "Shops.commission_type": %w`, err)} } } if _, ok := _c.mutation.CommissionValue(); !ok { return &ValidationError{Name: "commission_value", err: errors.New(`models: missing required field "Shops.commission_value"`)} } if _, ok := _c.mutation.DispatchMode(); !ok { return &ValidationError{Name: "dispatch_mode", err: errors.New(`models: missing required field "Shops.dispatch_mode"`)} } if v, ok := _c.mutation.DispatchMode(); ok { if err := shops.DispatchModeValidator(v); err != nil { return &ValidationError{Name: "dispatch_mode", err: fmt.Errorf(`models: validator failed for field "Shops.dispatch_mode": %w`, err)} } } if _, ok := _c.mutation.CreatedAt(); !ok { return &ValidationError{Name: "created_at", err: errors.New(`models: missing required field "Shops.created_at"`)} } if _, ok := _c.mutation.UpdatedAt(); !ok { return &ValidationError{Name: "updated_at", err: errors.New(`models: missing required field "Shops.updated_at"`)} } return nil } func (_c *ShopsCreate) sqlSave(ctx context.Context) (*Shops, error) { if err := _c.check(); err != nil { return nil, err } _node, _spec := _c.createSpec() if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } if _spec.ID.Value != _node.ID { id := _spec.ID.Value.(int64) _node.ID = int64(id) } _c.mutation.id = &_node.ID _c.mutation.done = true return _node, nil } func (_c *ShopsCreate) createSpec() (*Shops, *sqlgraph.CreateSpec) { var ( _node = &Shops{config: _c.config} _spec = sqlgraph.NewCreateSpec(shops.Table, sqlgraph.NewFieldSpec(shops.FieldID, field.TypeInt64)) ) if id, ok := _c.mutation.ID(); ok { _node.ID = id _spec.ID.Value = id } if value, ok := _c.mutation.OwnerID(); ok { _spec.SetField(shops.FieldOwnerID, field.TypeInt64, value) _node.OwnerID = value } if value, ok := _c.mutation.Name(); ok { _spec.SetField(shops.FieldName, field.TypeString, value) _node.Name = value } if value, ok := _c.mutation.Banner(); ok { _spec.SetField(shops.FieldBanner, field.TypeString, value) _node.Banner = &value } if value, ok := _c.mutation.Description(); ok { _spec.SetField(shops.FieldDescription, field.TypeString, value) _node.Description = &value } if value, ok := _c.mutation.Rating(); ok { _spec.SetField(shops.FieldRating, field.TypeOther, value) _node.Rating = value } if value, ok := _c.mutation.TotalOrders(); ok { _spec.SetField(shops.FieldTotalOrders, field.TypeInt, value) _node.TotalOrders = value } if value, ok := _c.mutation.PlayerCount(); ok { _spec.SetField(shops.FieldPlayerCount, field.TypeInt, value) _node.PlayerCount = value } if value, ok := _c.mutation.CommissionType(); ok { _spec.SetField(shops.FieldCommissionType, field.TypeString, value) _node.CommissionType = value } if value, ok := _c.mutation.CommissionValue(); ok { _spec.SetField(shops.FieldCommissionValue, field.TypeOther, value) _node.CommissionValue = value } if value, ok := _c.mutation.AllowMultiShop(); ok { _spec.SetField(shops.FieldAllowMultiShop, field.TypeBool, value) _node.AllowMultiShop = value } if value, ok := _c.mutation.AllowIndependentOrders(); ok { _spec.SetField(shops.FieldAllowIndependentOrders, field.TypeBool, value) _node.AllowIndependentOrders = value } if value, ok := _c.mutation.DispatchMode(); ok { _spec.SetField(shops.FieldDispatchMode, field.TypeString, value) _node.DispatchMode = value } if value, ok := _c.mutation.Announcements(); ok { _spec.SetField(shops.FieldAnnouncements, field.TypeOther, value) _node.Announcements = value } if value, ok := _c.mutation.TemplateConfig(); ok { _spec.SetField(shops.FieldTemplateConfig, field.TypeJSON, value) _node.TemplateConfig = value } if value, ok := _c.mutation.CreatedAt(); ok { _spec.SetField(shops.FieldCreatedAt, field.TypeTime, value) _node.CreatedAt = value } if value, ok := _c.mutation.UpdatedAt(); ok { _spec.SetField(shops.FieldUpdatedAt, field.TypeTime, value) _node.UpdatedAt = value } return _node, _spec } // ShopsCreateBulk is the builder for creating many Shops entities in bulk. type ShopsCreateBulk struct { config err error builders []*ShopsCreate } // Save creates the Shops entities in the database. func (_c *ShopsCreateBulk) Save(ctx context.Context) ([]*Shops, error) { if _c.err != nil { return nil, _c.err } specs := make([]*sqlgraph.CreateSpec, len(_c.builders)) nodes := make([]*Shops, len(_c.builders)) mutators := make([]Mutator, len(_c.builders)) for i := range _c.builders { func(i int, root context.Context) { builder := _c.builders[i] builder.defaults() var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*ShopsMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID if specs[i].ID.Value != nil && nodes[i].ID == 0 { id := specs[i].ID.Value.(int64) nodes[i].ID = int64(id) } mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (_c *ShopsCreateBulk) SaveX(ctx context.Context) []*Shops { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *ShopsCreateBulk) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *ShopsCreateBulk) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } }