// Code scaffolded by goctl. Safe to edit. // goctl 1.9.2 package game import ( "context" "juwan-backend/app/game/api/internal/svc" "juwan-backend/app/game/api/internal/types" "juwan-backend/app/game/rpc/pb" "github.com/zeromicro/go-zero/core/logx" ) type GetGameLogic struct { logx.Logger ctx context.Context svcCtx *svc.ServiceContext } // 获取游戏详情 func NewGetGameLogic(ctx context.Context, svcCtx *svc.ServiceContext) *GetGameLogic { return &GetGameLogic{ Logger: logx.WithContext(ctx), ctx: ctx, svcCtx: svcCtx, } } func (l *GetGameLogic) GetGame(req *types.GetGameReq) (resp *types.Game, err error) { // todo: add your logic here and delete this line game, err := l.svcCtx.GameRpc.GetGamesById(l.ctx, &pb.GetGamesByIdReq{Id: req.Id}) if err != nil { return nil, err } return &types.Game{ Id: game.Games.Id, Name: game.Games.Name, Icon: game.Games.Icon, Category: game.Games.Category, }, nil }