// Code generated by goctl. DO NOT EDIT. // goctl 1.9.2 // Source: player.proto package server import ( "context" "juwan-backend/app/player/rpc/internal/logic" "juwan-backend/app/player/rpc/internal/svc" "juwan-backend/app/player/rpc/pb" ) type PlayerServiceServer struct { svcCtx *svc.ServiceContext pb.UnimplementedPlayerServiceServer } func NewPlayerServiceServer(svcCtx *svc.ServiceContext) *PlayerServiceServer { return &PlayerServiceServer{ svcCtx: svcCtx, } } // -----------------------playerServices----------------------- func (s *PlayerServiceServer) AddPlayerServices(ctx context.Context, in *pb.AddPlayerServicesReq) (*pb.AddPlayerServicesResp, error) { l := logic.NewAddPlayerServicesLogic(ctx, s.svcCtx) return l.AddPlayerServices(in) } func (s *PlayerServiceServer) UpdatePlayerServices(ctx context.Context, in *pb.UpdatePlayerServicesReq) (*pb.UpdatePlayerServicesResp, error) { l := logic.NewUpdatePlayerServicesLogic(ctx, s.svcCtx) return l.UpdatePlayerServices(in) } func (s *PlayerServiceServer) DelPlayerServices(ctx context.Context, in *pb.DelPlayerServicesReq) (*pb.DelPlayerServicesResp, error) { l := logic.NewDelPlayerServicesLogic(ctx, s.svcCtx) return l.DelPlayerServices(in) } func (s *PlayerServiceServer) GetPlayerServicesById(ctx context.Context, in *pb.GetPlayerServicesByIdReq) (*pb.GetPlayerServicesByIdResp, error) { l := logic.NewGetPlayerServicesByIdLogic(ctx, s.svcCtx) return l.GetPlayerServicesById(in) } func (s *PlayerServiceServer) SearchPlayerServices(ctx context.Context, in *pb.SearchPlayerServicesReq) (*pb.SearchPlayerServicesResp, error) { l := logic.NewSearchPlayerServicesLogic(ctx, s.svcCtx) return l.SearchPlayerServices(in) } // -----------------------players----------------------- func (s *PlayerServiceServer) AddPlayers(ctx context.Context, in *pb.AddPlayersReq) (*pb.AddPlayersResp, error) { l := logic.NewAddPlayersLogic(ctx, s.svcCtx) return l.AddPlayers(in) } func (s *PlayerServiceServer) UpdatePlayers(ctx context.Context, in *pb.UpdatePlayersReq) (*pb.UpdatePlayersResp, error) { l := logic.NewUpdatePlayersLogic(ctx, s.svcCtx) return l.UpdatePlayers(in) } func (s *PlayerServiceServer) DelPlayers(ctx context.Context, in *pb.DelPlayersReq) (*pb.DelPlayersResp, error) { l := logic.NewDelPlayersLogic(ctx, s.svcCtx) return l.DelPlayers(in) } func (s *PlayerServiceServer) GetPlayersById(ctx context.Context, in *pb.GetPlayersByIdReq) (*pb.GetPlayersByIdResp, error) { l := logic.NewGetPlayersByIdLogic(ctx, s.svcCtx) return l.GetPlayersById(in) } func (s *PlayerServiceServer) SearchPlayers(ctx context.Context, in *pb.SearchPlayersReq) (*pb.SearchPlayersResp, error) { l := logic.NewSearchPlayersLogic(ctx, s.svcCtx) return l.SearchPlayers(in) }