// Code generated by protoc-gen-go-grpc. DO NOT EDIT. // versions: // - protoc-gen-go-grpc v1.6.1 // - protoc v5.29.6 // source: player.proto package pb import ( context "context" grpc "google.golang.org/grpc" codes "google.golang.org/grpc/codes" status "google.golang.org/grpc/status" ) // This is a compile-time assertion to ensure that this generated file // is compatible with the grpc package it is being compiled against. // Requires gRPC-Go v1.64.0 or later. const _ = grpc.SupportPackageIsVersion9 const ( PlayerService_AddPlayerServices_FullMethodName = "/pb.playerService/AddPlayerServices" PlayerService_UpdatePlayerServices_FullMethodName = "/pb.playerService/UpdatePlayerServices" PlayerService_DelPlayerServices_FullMethodName = "/pb.playerService/DelPlayerServices" PlayerService_GetPlayerServicesById_FullMethodName = "/pb.playerService/GetPlayerServicesById" PlayerService_SearchPlayerServices_FullMethodName = "/pb.playerService/SearchPlayerServices" PlayerService_AddPlayers_FullMethodName = "/pb.playerService/AddPlayers" PlayerService_UpdatePlayers_FullMethodName = "/pb.playerService/UpdatePlayers" PlayerService_DelPlayers_FullMethodName = "/pb.playerService/DelPlayers" PlayerService_GetPlayersById_FullMethodName = "/pb.playerService/GetPlayersById" PlayerService_SearchPlayers_FullMethodName = "/pb.playerService/SearchPlayers" ) // PlayerServiceClient is the client API for PlayerService service. // // For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream. type PlayerServiceClient interface { // -----------------------playerServices----------------------- AddPlayerServices(ctx context.Context, in *AddPlayerServicesReq, opts ...grpc.CallOption) (*AddPlayerServicesResp, error) UpdatePlayerServices(ctx context.Context, in *UpdatePlayerServicesReq, opts ...grpc.CallOption) (*UpdatePlayerServicesResp, error) DelPlayerServices(ctx context.Context, in *DelPlayerServicesReq, opts ...grpc.CallOption) (*DelPlayerServicesResp, error) GetPlayerServicesById(ctx context.Context, in *GetPlayerServicesByIdReq, opts ...grpc.CallOption) (*GetPlayerServicesByIdResp, error) SearchPlayerServices(ctx context.Context, in *SearchPlayerServicesReq, opts ...grpc.CallOption) (*SearchPlayerServicesResp, error) // -----------------------players----------------------- AddPlayers(ctx context.Context, in *AddPlayersReq, opts ...grpc.CallOption) (*AddPlayersResp, error) UpdatePlayers(ctx context.Context, in *UpdatePlayersReq, opts ...grpc.CallOption) (*UpdatePlayersResp, error) DelPlayers(ctx context.Context, in *DelPlayersReq, opts ...grpc.CallOption) (*DelPlayersResp, error) GetPlayersById(ctx context.Context, in *GetPlayersByIdReq, opts ...grpc.CallOption) (*GetPlayersByIdResp, error) SearchPlayers(ctx context.Context, in *SearchPlayersReq, opts ...grpc.CallOption) (*SearchPlayersResp, error) } type playerServiceClient struct { cc grpc.ClientConnInterface } func NewPlayerServiceClient(cc grpc.ClientConnInterface) PlayerServiceClient { return &playerServiceClient{cc} } func (c *playerServiceClient) AddPlayerServices(ctx context.Context, in *AddPlayerServicesReq, opts ...grpc.CallOption) (*AddPlayerServicesResp, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(AddPlayerServicesResp) err := c.cc.Invoke(ctx, PlayerService_AddPlayerServices_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *playerServiceClient) UpdatePlayerServices(ctx context.Context, in *UpdatePlayerServicesReq, opts ...grpc.CallOption) (*UpdatePlayerServicesResp, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(UpdatePlayerServicesResp) err := c.cc.Invoke(ctx, PlayerService_UpdatePlayerServices_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *playerServiceClient) DelPlayerServices(ctx context.Context, in *DelPlayerServicesReq, opts ...grpc.CallOption) (*DelPlayerServicesResp, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(DelPlayerServicesResp) err := c.cc.Invoke(ctx, PlayerService_DelPlayerServices_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *playerServiceClient) GetPlayerServicesById(ctx context.Context, in *GetPlayerServicesByIdReq, opts ...grpc.CallOption) (*GetPlayerServicesByIdResp, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(GetPlayerServicesByIdResp) err := c.cc.Invoke(ctx, PlayerService_GetPlayerServicesById_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *playerServiceClient) SearchPlayerServices(ctx context.Context, in *SearchPlayerServicesReq, opts ...grpc.CallOption) (*SearchPlayerServicesResp, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(SearchPlayerServicesResp) err := c.cc.Invoke(ctx, PlayerService_SearchPlayerServices_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *playerServiceClient) AddPlayers(ctx context.Context, in *AddPlayersReq, opts ...grpc.CallOption) (*AddPlayersResp, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(AddPlayersResp) err := c.cc.Invoke(ctx, PlayerService_AddPlayers_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *playerServiceClient) UpdatePlayers(ctx context.Context, in *UpdatePlayersReq, opts ...grpc.CallOption) (*UpdatePlayersResp, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(UpdatePlayersResp) err := c.cc.Invoke(ctx, PlayerService_UpdatePlayers_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *playerServiceClient) DelPlayers(ctx context.Context, in *DelPlayersReq, opts ...grpc.CallOption) (*DelPlayersResp, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(DelPlayersResp) err := c.cc.Invoke(ctx, PlayerService_DelPlayers_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *playerServiceClient) GetPlayersById(ctx context.Context, in *GetPlayersByIdReq, opts ...grpc.CallOption) (*GetPlayersByIdResp, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(GetPlayersByIdResp) err := c.cc.Invoke(ctx, PlayerService_GetPlayersById_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *playerServiceClient) SearchPlayers(ctx context.Context, in *SearchPlayersReq, opts ...grpc.CallOption) (*SearchPlayersResp, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(SearchPlayersResp) err := c.cc.Invoke(ctx, PlayerService_SearchPlayers_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } // PlayerServiceServer is the server API for PlayerService service. // All implementations must embed UnimplementedPlayerServiceServer // for forward compatibility. type PlayerServiceServer interface { // -----------------------playerServices----------------------- AddPlayerServices(context.Context, *AddPlayerServicesReq) (*AddPlayerServicesResp, error) UpdatePlayerServices(context.Context, *UpdatePlayerServicesReq) (*UpdatePlayerServicesResp, error) DelPlayerServices(context.Context, *DelPlayerServicesReq) (*DelPlayerServicesResp, error) GetPlayerServicesById(context.Context, *GetPlayerServicesByIdReq) (*GetPlayerServicesByIdResp, error) SearchPlayerServices(context.Context, *SearchPlayerServicesReq) (*SearchPlayerServicesResp, error) // -----------------------players----------------------- AddPlayers(context.Context, *AddPlayersReq) (*AddPlayersResp, error) UpdatePlayers(context.Context, *UpdatePlayersReq) (*UpdatePlayersResp, error) DelPlayers(context.Context, *DelPlayersReq) (*DelPlayersResp, error) GetPlayersById(context.Context, *GetPlayersByIdReq) (*GetPlayersByIdResp, error) SearchPlayers(context.Context, *SearchPlayersReq) (*SearchPlayersResp, error) mustEmbedUnimplementedPlayerServiceServer() } // UnimplementedPlayerServiceServer must be embedded to have // forward compatible implementations. // // NOTE: this should be embedded by value instead of pointer to avoid a nil // pointer dereference when methods are called. type UnimplementedPlayerServiceServer struct{} func (UnimplementedPlayerServiceServer) AddPlayerServices(context.Context, *AddPlayerServicesReq) (*AddPlayerServicesResp, error) { return nil, status.Error(codes.Unimplemented, "method AddPlayerServices not implemented") } func (UnimplementedPlayerServiceServer) UpdatePlayerServices(context.Context, *UpdatePlayerServicesReq) (*UpdatePlayerServicesResp, error) { return nil, status.Error(codes.Unimplemented, "method UpdatePlayerServices not implemented") } func (UnimplementedPlayerServiceServer) DelPlayerServices(context.Context, *DelPlayerServicesReq) (*DelPlayerServicesResp, error) { return nil, status.Error(codes.Unimplemented, "method DelPlayerServices not implemented") } func (UnimplementedPlayerServiceServer) GetPlayerServicesById(context.Context, *GetPlayerServicesByIdReq) (*GetPlayerServicesByIdResp, error) { return nil, status.Error(codes.Unimplemented, "method GetPlayerServicesById not implemented") } func (UnimplementedPlayerServiceServer) SearchPlayerServices(context.Context, *SearchPlayerServicesReq) (*SearchPlayerServicesResp, error) { return nil, status.Error(codes.Unimplemented, "method SearchPlayerServices not implemented") } func (UnimplementedPlayerServiceServer) AddPlayers(context.Context, *AddPlayersReq) (*AddPlayersResp, error) { return nil, status.Error(codes.Unimplemented, "method AddPlayers not implemented") } func (UnimplementedPlayerServiceServer) UpdatePlayers(context.Context, *UpdatePlayersReq) (*UpdatePlayersResp, error) { return nil, status.Error(codes.Unimplemented, "method UpdatePlayers not implemented") } func (UnimplementedPlayerServiceServer) DelPlayers(context.Context, *DelPlayersReq) (*DelPlayersResp, error) { return nil, status.Error(codes.Unimplemented, "method DelPlayers not implemented") } func (UnimplementedPlayerServiceServer) GetPlayersById(context.Context, *GetPlayersByIdReq) (*GetPlayersByIdResp, error) { return nil, status.Error(codes.Unimplemented, "method GetPlayersById not implemented") } func (UnimplementedPlayerServiceServer) SearchPlayers(context.Context, *SearchPlayersReq) (*SearchPlayersResp, error) { return nil, status.Error(codes.Unimplemented, "method SearchPlayers not implemented") } func (UnimplementedPlayerServiceServer) mustEmbedUnimplementedPlayerServiceServer() {} func (UnimplementedPlayerServiceServer) testEmbeddedByValue() {} // UnsafePlayerServiceServer may be embedded to opt out of forward compatibility for this service. // Use of this interface is not recommended, as added methods to PlayerServiceServer will // result in compilation errors. type UnsafePlayerServiceServer interface { mustEmbedUnimplementedPlayerServiceServer() } func RegisterPlayerServiceServer(s grpc.ServiceRegistrar, srv PlayerServiceServer) { // If the following call panics, it indicates UnimplementedPlayerServiceServer was // embedded by pointer and is nil. This will cause panics if an // unimplemented method is ever invoked, so we test this at initialization // time to prevent it from happening at runtime later due to I/O. if t, ok := srv.(interface{ testEmbeddedByValue() }); ok { t.testEmbeddedByValue() } s.RegisterService(&PlayerService_ServiceDesc, srv) } func _PlayerService_AddPlayerServices_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(AddPlayerServicesReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(PlayerServiceServer).AddPlayerServices(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: PlayerService_AddPlayerServices_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(PlayerServiceServer).AddPlayerServices(ctx, req.(*AddPlayerServicesReq)) } return interceptor(ctx, in, info, handler) } func _PlayerService_UpdatePlayerServices_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(UpdatePlayerServicesReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(PlayerServiceServer).UpdatePlayerServices(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: PlayerService_UpdatePlayerServices_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(PlayerServiceServer).UpdatePlayerServices(ctx, req.(*UpdatePlayerServicesReq)) } return interceptor(ctx, in, info, handler) } func _PlayerService_DelPlayerServices_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(DelPlayerServicesReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(PlayerServiceServer).DelPlayerServices(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: PlayerService_DelPlayerServices_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(PlayerServiceServer).DelPlayerServices(ctx, req.(*DelPlayerServicesReq)) } return interceptor(ctx, in, info, handler) } func _PlayerService_GetPlayerServicesById_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(GetPlayerServicesByIdReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(PlayerServiceServer).GetPlayerServicesById(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: PlayerService_GetPlayerServicesById_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(PlayerServiceServer).GetPlayerServicesById(ctx, req.(*GetPlayerServicesByIdReq)) } return interceptor(ctx, in, info, handler) } func _PlayerService_SearchPlayerServices_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(SearchPlayerServicesReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(PlayerServiceServer).SearchPlayerServices(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: PlayerService_SearchPlayerServices_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(PlayerServiceServer).SearchPlayerServices(ctx, req.(*SearchPlayerServicesReq)) } return interceptor(ctx, in, info, handler) } func _PlayerService_AddPlayers_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(AddPlayersReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(PlayerServiceServer).AddPlayers(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: PlayerService_AddPlayers_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(PlayerServiceServer).AddPlayers(ctx, req.(*AddPlayersReq)) } return interceptor(ctx, in, info, handler) } func _PlayerService_UpdatePlayers_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(UpdatePlayersReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(PlayerServiceServer).UpdatePlayers(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: PlayerService_UpdatePlayers_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(PlayerServiceServer).UpdatePlayers(ctx, req.(*UpdatePlayersReq)) } return interceptor(ctx, in, info, handler) } func _PlayerService_DelPlayers_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(DelPlayersReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(PlayerServiceServer).DelPlayers(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: PlayerService_DelPlayers_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(PlayerServiceServer).DelPlayers(ctx, req.(*DelPlayersReq)) } return interceptor(ctx, in, info, handler) } func _PlayerService_GetPlayersById_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(GetPlayersByIdReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(PlayerServiceServer).GetPlayersById(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: PlayerService_GetPlayersById_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(PlayerServiceServer).GetPlayersById(ctx, req.(*GetPlayersByIdReq)) } return interceptor(ctx, in, info, handler) } func _PlayerService_SearchPlayers_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(SearchPlayersReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(PlayerServiceServer).SearchPlayers(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: PlayerService_SearchPlayers_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(PlayerServiceServer).SearchPlayers(ctx, req.(*SearchPlayersReq)) } return interceptor(ctx, in, info, handler) } // PlayerService_ServiceDesc is the grpc.ServiceDesc for PlayerService service. // It's only intended for direct use with grpc.RegisterService, // and not to be introspected or modified (even as a copy) var PlayerService_ServiceDesc = grpc.ServiceDesc{ ServiceName: "pb.playerService", HandlerType: (*PlayerServiceServer)(nil), Methods: []grpc.MethodDesc{ { MethodName: "AddPlayerServices", Handler: _PlayerService_AddPlayerServices_Handler, }, { MethodName: "UpdatePlayerServices", Handler: _PlayerService_UpdatePlayerServices_Handler, }, { MethodName: "DelPlayerServices", Handler: _PlayerService_DelPlayerServices_Handler, }, { MethodName: "GetPlayerServicesById", Handler: _PlayerService_GetPlayerServicesById_Handler, }, { MethodName: "SearchPlayerServices", Handler: _PlayerService_SearchPlayerServices_Handler, }, { MethodName: "AddPlayers", Handler: _PlayerService_AddPlayers_Handler, }, { MethodName: "UpdatePlayers", Handler: _PlayerService_UpdatePlayers_Handler, }, { MethodName: "DelPlayers", Handler: _PlayerService_DelPlayers_Handler, }, { MethodName: "GetPlayersById", Handler: _PlayerService_GetPlayersById_Handler, }, { MethodName: "SearchPlayers", Handler: _PlayerService_SearchPlayers_Handler, }, }, Streams: []grpc.StreamDesc{}, Metadata: "player.proto", }