// Code generated by ent, DO NOT EDIT. package players import ( "time" "entgo.io/ent/dialect/sql" "github.com/lib/pq" "github.com/shopspring/decimal" ) const ( // Label holds the string label denoting the players type in the database. Label = "players" // FieldID holds the string denoting the id field in the database. FieldID = "id" // FieldUserID holds the string denoting the user_id field in the database. FieldUserID = "user_id" // FieldStatus holds the string denoting the status field in the database. FieldStatus = "status" // FieldGender holds the string denoting the gender field in the database. FieldGender = "gender" // FieldRating holds the string denoting the rating field in the database. FieldRating = "rating" // FieldTotalOrders holds the string denoting the total_orders field in the database. FieldTotalOrders = "total_orders" // FieldCompletedOrders holds the string denoting the completed_orders field in the database. FieldCompletedOrders = "completed_orders" // FieldShopID holds the string denoting the shop_id field in the database. FieldShopID = "shop_id" // FieldTags holds the string denoting the tags field in the database. FieldTags = "tags" // FieldGames holds the string denoting the games field in the database. FieldGames = "games" // FieldCreatedAt holds the string denoting the created_at field in the database. FieldCreatedAt = "created_at" // FieldUpdatedAt holds the string denoting the updated_at field in the database. FieldUpdatedAt = "updated_at" // Table holds the table name of the players in the database. Table = "players" ) // Columns holds all SQL columns for players fields. var Columns = []string{ FieldID, FieldUserID, FieldStatus, FieldGender, FieldRating, FieldTotalOrders, FieldCompletedOrders, FieldShopID, FieldTags, FieldGames, FieldCreatedAt, FieldUpdatedAt, } // ValidColumn reports if the column name is valid (part of the table columns). func ValidColumn(column string) bool { for i := range Columns { if column == Columns[i] { return true } } return false } var ( // DefaultStatus holds the default value on creation for the "status" field. DefaultStatus string // StatusValidator is a validator for the "status" field. It is called by the builders before save. StatusValidator func(string) error // DefaultRating holds the default value on creation for the "rating" field. DefaultRating decimal.Decimal // DefaultTotalOrders holds the default value on creation for the "total_orders" field. DefaultTotalOrders int // DefaultCompletedOrders holds the default value on creation for the "completed_orders" field. DefaultCompletedOrders int // DefaultTags holds the default value on creation for the "tags" field. DefaultTags []string // DefaultGames holds the default value on creation for the "games" field. DefaultGames pq.Int64Array // DefaultCreatedAt holds the default value on creation for the "created_at" field. DefaultCreatedAt func() time.Time // DefaultUpdatedAt holds the default value on creation for the "updated_at" field. DefaultUpdatedAt func() time.Time // UpdateDefaultUpdatedAt holds the default value on update for the "updated_at" field. UpdateDefaultUpdatedAt func() time.Time ) // OrderOption defines the ordering options for the Players queries. type OrderOption func(*sql.Selector) // ByID orders the results by the id field. func ByID(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldID, opts...).ToFunc() } // ByUserID orders the results by the user_id field. func ByUserID(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldUserID, opts...).ToFunc() } // ByStatus orders the results by the status field. func ByStatus(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldStatus, opts...).ToFunc() } // ByGender orders the results by the gender field. func ByGender(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldGender, opts...).ToFunc() } // ByRating orders the results by the rating field. func ByRating(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldRating, opts...).ToFunc() } // ByTotalOrders orders the results by the total_orders field. func ByTotalOrders(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldTotalOrders, opts...).ToFunc() } // ByCompletedOrders orders the results by the completed_orders field. func ByCompletedOrders(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldCompletedOrders, opts...).ToFunc() } // ByShopID orders the results by the shop_id field. func ByShopID(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldShopID, opts...).ToFunc() } // ByGames orders the results by the games field. func ByGames(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldGames, opts...).ToFunc() } // ByCreatedAt orders the results by the created_at field. func ByCreatedAt(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldCreatedAt, opts...).ToFunc() } // ByUpdatedAt orders the results by the updated_at field. func ByUpdatedAt(opts ...sql.OrderTermOption) OrderOption { return sql.OrderByField(FieldUpdatedAt, opts...).ToFunc() }