// Code generated by goctl. DO NOT EDIT. // goctl 1.9.2 // Source: game.proto package gamepublic import ( "context" "juwan-backend/app/game/rpc/pb" "github.com/zeromicro/go-zero/zrpc" "google.golang.org/grpc" ) type ( AddGamesReq = pb.AddGamesReq AddGamesResp = pb.AddGamesResp AddPlayerServicesReq = pb.AddPlayerServicesReq AddPlayerServicesResp = pb.AddPlayerServicesResp AddPlayersReq = pb.AddPlayersReq AddPlayersResp = pb.AddPlayersResp AddShopInvitationsReq = pb.AddShopInvitationsReq AddShopInvitationsResp = pb.AddShopInvitationsResp AddShopPlayersReq = pb.AddShopPlayersReq AddShopPlayersResp = pb.AddShopPlayersResp AddShopsReq = pb.AddShopsReq AddShopsResp = pb.AddShopsResp DelGamesReq = pb.DelGamesReq DelGamesResp = pb.DelGamesResp DelPlayerServicesReq = pb.DelPlayerServicesReq DelPlayerServicesResp = pb.DelPlayerServicesResp DelPlayersReq = pb.DelPlayersReq DelPlayersResp = pb.DelPlayersResp DelShopInvitationsReq = pb.DelShopInvitationsReq DelShopInvitationsResp = pb.DelShopInvitationsResp DelShopPlayersReq = pb.DelShopPlayersReq DelShopPlayersResp = pb.DelShopPlayersResp DelShopsReq = pb.DelShopsReq DelShopsResp = pb.DelShopsResp Games = pb.Games GetGamesByIdReq = pb.GetGamesByIdReq GetGamesByIdResp = pb.GetGamesByIdResp GetPlayerServicesByIdReq = pb.GetPlayerServicesByIdReq GetPlayerServicesByIdResp = pb.GetPlayerServicesByIdResp GetPlayersByIdReq = pb.GetPlayersByIdReq GetPlayersByIdResp = pb.GetPlayersByIdResp GetShopInvitationsByIdReq = pb.GetShopInvitationsByIdReq GetShopInvitationsByIdResp = pb.GetShopInvitationsByIdResp GetShopPlayersByIdReq = pb.GetShopPlayersByIdReq GetShopPlayersByIdResp = pb.GetShopPlayersByIdResp GetShopsByIdReq = pb.GetShopsByIdReq GetShopsByIdResp = pb.GetShopsByIdResp PlayerServices = pb.PlayerServices Players = pb.Players SearchGamesReq = pb.SearchGamesReq SearchGamesResp = pb.SearchGamesResp SearchPlayerServicesReq = pb.SearchPlayerServicesReq SearchPlayerServicesResp = pb.SearchPlayerServicesResp SearchPlayersReq = pb.SearchPlayersReq SearchPlayersResp = pb.SearchPlayersResp SearchShopInvitationsReq = pb.SearchShopInvitationsReq SearchShopInvitationsResp = pb.SearchShopInvitationsResp SearchShopPlayersReq = pb.SearchShopPlayersReq SearchShopPlayersResp = pb.SearchShopPlayersResp SearchShopsReq = pb.SearchShopsReq SearchShopsResp = pb.SearchShopsResp ShopInvitations = pb.ShopInvitations ShopPlayers = pb.ShopPlayers Shops = pb.Shops UpdateGamesReq = pb.UpdateGamesReq UpdateGamesResp = pb.UpdateGamesResp UpdatePlayerServicesReq = pb.UpdatePlayerServicesReq UpdatePlayerServicesResp = pb.UpdatePlayerServicesResp UpdatePlayersReq = pb.UpdatePlayersReq UpdatePlayersResp = pb.UpdatePlayersResp UpdateShopInvitationsReq = pb.UpdateShopInvitationsReq UpdateShopInvitationsResp = pb.UpdateShopInvitationsResp UpdateShopPlayersReq = pb.UpdateShopPlayersReq UpdateShopPlayersResp = pb.UpdateShopPlayersResp UpdateShopsReq = pb.UpdateShopsReq UpdateShopsResp = pb.UpdateShopsResp GamePublic interface { // -----------------------games----------------------- AddGames(ctx context.Context, in *AddGamesReq, opts ...grpc.CallOption) (*AddGamesResp, error) UpdateGames(ctx context.Context, in *UpdateGamesReq, opts ...grpc.CallOption) (*UpdateGamesResp, error) DelGames(ctx context.Context, in *DelGamesReq, opts ...grpc.CallOption) (*DelGamesResp, error) GetGamesById(ctx context.Context, in *GetGamesByIdReq, opts ...grpc.CallOption) (*GetGamesByIdResp, error) SearchGames(ctx context.Context, in *SearchGamesReq, opts ...grpc.CallOption) (*SearchGamesResp, error) // -----------------------playerServices----------------------- AddPlayerServices(ctx context.Context, in *AddPlayerServicesReq, opts ...grpc.CallOption) (*AddPlayerServicesResp, error) UpdatePlayerServices(ctx context.Context, in *UpdatePlayerServicesReq, opts ...grpc.CallOption) (*UpdatePlayerServicesResp, error) DelPlayerServices(ctx context.Context, in *DelPlayerServicesReq, opts ...grpc.CallOption) (*DelPlayerServicesResp, error) GetPlayerServicesById(ctx context.Context, in *GetPlayerServicesByIdReq, opts ...grpc.CallOption) (*GetPlayerServicesByIdResp, error) SearchPlayerServices(ctx context.Context, in *SearchPlayerServicesReq, opts ...grpc.CallOption) (*SearchPlayerServicesResp, error) // -----------------------players----------------------- AddPlayers(ctx context.Context, in *AddPlayersReq, opts ...grpc.CallOption) (*AddPlayersResp, error) UpdatePlayers(ctx context.Context, in *UpdatePlayersReq, opts ...grpc.CallOption) (*UpdatePlayersResp, error) DelPlayers(ctx context.Context, in *DelPlayersReq, opts ...grpc.CallOption) (*DelPlayersResp, error) GetPlayersById(ctx context.Context, in *GetPlayersByIdReq, opts ...grpc.CallOption) (*GetPlayersByIdResp, error) SearchPlayers(ctx context.Context, in *SearchPlayersReq, opts ...grpc.CallOption) (*SearchPlayersResp, error) // -----------------------shopInvitations----------------------- AddShopInvitations(ctx context.Context, in *AddShopInvitationsReq, opts ...grpc.CallOption) (*AddShopInvitationsResp, error) UpdateShopInvitations(ctx context.Context, in *UpdateShopInvitationsReq, opts ...grpc.CallOption) (*UpdateShopInvitationsResp, error) DelShopInvitations(ctx context.Context, in *DelShopInvitationsReq, opts ...grpc.CallOption) (*DelShopInvitationsResp, error) GetShopInvitationsById(ctx context.Context, in *GetShopInvitationsByIdReq, opts ...grpc.CallOption) (*GetShopInvitationsByIdResp, error) SearchShopInvitations(ctx context.Context, in *SearchShopInvitationsReq, opts ...grpc.CallOption) (*SearchShopInvitationsResp, error) // -----------------------shopPlayers----------------------- AddShopPlayers(ctx context.Context, in *AddShopPlayersReq, opts ...grpc.CallOption) (*AddShopPlayersResp, error) UpdateShopPlayers(ctx context.Context, in *UpdateShopPlayersReq, opts ...grpc.CallOption) (*UpdateShopPlayersResp, error) DelShopPlayers(ctx context.Context, in *DelShopPlayersReq, opts ...grpc.CallOption) (*DelShopPlayersResp, error) GetShopPlayersById(ctx context.Context, in *GetShopPlayersByIdReq, opts ...grpc.CallOption) (*GetShopPlayersByIdResp, error) SearchShopPlayers(ctx context.Context, in *SearchShopPlayersReq, opts ...grpc.CallOption) (*SearchShopPlayersResp, error) // -----------------------shops----------------------- AddShops(ctx context.Context, in *AddShopsReq, opts ...grpc.CallOption) (*AddShopsResp, error) UpdateShops(ctx context.Context, in *UpdateShopsReq, opts ...grpc.CallOption) (*UpdateShopsResp, error) DelShops(ctx context.Context, in *DelShopsReq, opts ...grpc.CallOption) (*DelShopsResp, error) GetShopsById(ctx context.Context, in *GetShopsByIdReq, opts ...grpc.CallOption) (*GetShopsByIdResp, error) SearchShops(ctx context.Context, in *SearchShopsReq, opts ...grpc.CallOption) (*SearchShopsResp, error) } defaultGamePublic struct { cli zrpc.Client } ) func NewGamePublic(cli zrpc.Client) GamePublic { return &defaultGamePublic{ cli: cli, } } // -----------------------games----------------------- func (m *defaultGamePublic) AddGames(ctx context.Context, in *AddGamesReq, opts ...grpc.CallOption) (*AddGamesResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.AddGames(ctx, in, opts...) } func (m *defaultGamePublic) UpdateGames(ctx context.Context, in *UpdateGamesReq, opts ...grpc.CallOption) (*UpdateGamesResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.UpdateGames(ctx, in, opts...) } func (m *defaultGamePublic) DelGames(ctx context.Context, in *DelGamesReq, opts ...grpc.CallOption) (*DelGamesResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.DelGames(ctx, in, opts...) } func (m *defaultGamePublic) GetGamesById(ctx context.Context, in *GetGamesByIdReq, opts ...grpc.CallOption) (*GetGamesByIdResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.GetGamesById(ctx, in, opts...) } func (m *defaultGamePublic) SearchGames(ctx context.Context, in *SearchGamesReq, opts ...grpc.CallOption) (*SearchGamesResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.SearchGames(ctx, in, opts...) } // -----------------------playerServices----------------------- func (m *defaultGamePublic) AddPlayerServices(ctx context.Context, in *AddPlayerServicesReq, opts ...grpc.CallOption) (*AddPlayerServicesResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.AddPlayerServices(ctx, in, opts...) } func (m *defaultGamePublic) UpdatePlayerServices(ctx context.Context, in *UpdatePlayerServicesReq, opts ...grpc.CallOption) (*UpdatePlayerServicesResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.UpdatePlayerServices(ctx, in, opts...) } func (m *defaultGamePublic) DelPlayerServices(ctx context.Context, in *DelPlayerServicesReq, opts ...grpc.CallOption) (*DelPlayerServicesResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.DelPlayerServices(ctx, in, opts...) } func (m *defaultGamePublic) GetPlayerServicesById(ctx context.Context, in *GetPlayerServicesByIdReq, opts ...grpc.CallOption) (*GetPlayerServicesByIdResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.GetPlayerServicesById(ctx, in, opts...) } func (m *defaultGamePublic) SearchPlayerServices(ctx context.Context, in *SearchPlayerServicesReq, opts ...grpc.CallOption) (*SearchPlayerServicesResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.SearchPlayerServices(ctx, in, opts...) } // -----------------------players----------------------- func (m *defaultGamePublic) AddPlayers(ctx context.Context, in *AddPlayersReq, opts ...grpc.CallOption) (*AddPlayersResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.AddPlayers(ctx, in, opts...) } func (m *defaultGamePublic) UpdatePlayers(ctx context.Context, in *UpdatePlayersReq, opts ...grpc.CallOption) (*UpdatePlayersResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.UpdatePlayers(ctx, in, opts...) } func (m *defaultGamePublic) DelPlayers(ctx context.Context, in *DelPlayersReq, opts ...grpc.CallOption) (*DelPlayersResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.DelPlayers(ctx, in, opts...) } func (m *defaultGamePublic) GetPlayersById(ctx context.Context, in *GetPlayersByIdReq, opts ...grpc.CallOption) (*GetPlayersByIdResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.GetPlayersById(ctx, in, opts...) } func (m *defaultGamePublic) SearchPlayers(ctx context.Context, in *SearchPlayersReq, opts ...grpc.CallOption) (*SearchPlayersResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.SearchPlayers(ctx, in, opts...) } // -----------------------shopInvitations----------------------- func (m *defaultGamePublic) AddShopInvitations(ctx context.Context, in *AddShopInvitationsReq, opts ...grpc.CallOption) (*AddShopInvitationsResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.AddShopInvitations(ctx, in, opts...) } func (m *defaultGamePublic) UpdateShopInvitations(ctx context.Context, in *UpdateShopInvitationsReq, opts ...grpc.CallOption) (*UpdateShopInvitationsResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.UpdateShopInvitations(ctx, in, opts...) } func (m *defaultGamePublic) DelShopInvitations(ctx context.Context, in *DelShopInvitationsReq, opts ...grpc.CallOption) (*DelShopInvitationsResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.DelShopInvitations(ctx, in, opts...) } func (m *defaultGamePublic) GetShopInvitationsById(ctx context.Context, in *GetShopInvitationsByIdReq, opts ...grpc.CallOption) (*GetShopInvitationsByIdResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.GetShopInvitationsById(ctx, in, opts...) } func (m *defaultGamePublic) SearchShopInvitations(ctx context.Context, in *SearchShopInvitationsReq, opts ...grpc.CallOption) (*SearchShopInvitationsResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.SearchShopInvitations(ctx, in, opts...) } // -----------------------shopPlayers----------------------- func (m *defaultGamePublic) AddShopPlayers(ctx context.Context, in *AddShopPlayersReq, opts ...grpc.CallOption) (*AddShopPlayersResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.AddShopPlayers(ctx, in, opts...) } func (m *defaultGamePublic) UpdateShopPlayers(ctx context.Context, in *UpdateShopPlayersReq, opts ...grpc.CallOption) (*UpdateShopPlayersResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.UpdateShopPlayers(ctx, in, opts...) } func (m *defaultGamePublic) DelShopPlayers(ctx context.Context, in *DelShopPlayersReq, opts ...grpc.CallOption) (*DelShopPlayersResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.DelShopPlayers(ctx, in, opts...) } func (m *defaultGamePublic) GetShopPlayersById(ctx context.Context, in *GetShopPlayersByIdReq, opts ...grpc.CallOption) (*GetShopPlayersByIdResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.GetShopPlayersById(ctx, in, opts...) } func (m *defaultGamePublic) SearchShopPlayers(ctx context.Context, in *SearchShopPlayersReq, opts ...grpc.CallOption) (*SearchShopPlayersResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.SearchShopPlayers(ctx, in, opts...) } // -----------------------shops----------------------- func (m *defaultGamePublic) AddShops(ctx context.Context, in *AddShopsReq, opts ...grpc.CallOption) (*AddShopsResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.AddShops(ctx, in, opts...) } func (m *defaultGamePublic) UpdateShops(ctx context.Context, in *UpdateShopsReq, opts ...grpc.CallOption) (*UpdateShopsResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.UpdateShops(ctx, in, opts...) } func (m *defaultGamePublic) DelShops(ctx context.Context, in *DelShopsReq, opts ...grpc.CallOption) (*DelShopsResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.DelShops(ctx, in, opts...) } func (m *defaultGamePublic) GetShopsById(ctx context.Context, in *GetShopsByIdReq, opts ...grpc.CallOption) (*GetShopsByIdResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.GetShopsById(ctx, in, opts...) } func (m *defaultGamePublic) SearchShops(ctx context.Context, in *SearchShopsReq, opts ...grpc.CallOption) (*SearchShopsResp, error) { client := pb.NewGamePublicClient(m.cli.Conn()) return client.SearchShops(ctx, in, opts...) }