// Code generated by goctl. DO NOT EDIT. // goctl 1.9.2 // Source: game.proto package server import ( "context" "juwan-backend/app/game/rpc/internal/logic" "juwan-backend/app/game/rpc/internal/svc" "juwan-backend/app/game/rpc/pb" ) type GamePublicServer struct { svcCtx *svc.ServiceContext pb.UnimplementedGamePublicServer } func NewGamePublicServer(svcCtx *svc.ServiceContext) *GamePublicServer { return &GamePublicServer{ svcCtx: svcCtx, } } // -----------------------games----------------------- func (s *GamePublicServer) AddGames(ctx context.Context, in *pb.AddGamesReq) (*pb.AddGamesResp, error) { l := logic.NewAddGamesLogic(ctx, s.svcCtx) return l.AddGames(in) } func (s *GamePublicServer) UpdateGames(ctx context.Context, in *pb.UpdateGamesReq) (*pb.UpdateGamesResp, error) { l := logic.NewUpdateGamesLogic(ctx, s.svcCtx) return l.UpdateGames(in) } func (s *GamePublicServer) DelGames(ctx context.Context, in *pb.DelGamesReq) (*pb.DelGamesResp, error) { l := logic.NewDelGamesLogic(ctx, s.svcCtx) return l.DelGames(in) } func (s *GamePublicServer) GetGamesById(ctx context.Context, in *pb.GetGamesByIdReq) (*pb.GetGamesByIdResp, error) { l := logic.NewGetGamesByIdLogic(ctx, s.svcCtx) return l.GetGamesById(in) } func (s *GamePublicServer) SearchGames(ctx context.Context, in *pb.SearchGamesReq) (*pb.SearchGamesResp, error) { l := logic.NewSearchGamesLogic(ctx, s.svcCtx) return l.SearchGames(in) } // -----------------------playerServices----------------------- func (s *GamePublicServer) AddPlayerServices(ctx context.Context, in *pb.AddPlayerServicesReq) (*pb.AddPlayerServicesResp, error) { l := logic.NewAddPlayerServicesLogic(ctx, s.svcCtx) return l.AddPlayerServices(in) } func (s *GamePublicServer) UpdatePlayerServices(ctx context.Context, in *pb.UpdatePlayerServicesReq) (*pb.UpdatePlayerServicesResp, error) { l := logic.NewUpdatePlayerServicesLogic(ctx, s.svcCtx) return l.UpdatePlayerServices(in) } func (s *GamePublicServer) DelPlayerServices(ctx context.Context, in *pb.DelPlayerServicesReq) (*pb.DelPlayerServicesResp, error) { l := logic.NewDelPlayerServicesLogic(ctx, s.svcCtx) return l.DelPlayerServices(in) } func (s *GamePublicServer) GetPlayerServicesById(ctx context.Context, in *pb.GetPlayerServicesByIdReq) (*pb.GetPlayerServicesByIdResp, error) { l := logic.NewGetPlayerServicesByIdLogic(ctx, s.svcCtx) return l.GetPlayerServicesById(in) } func (s *GamePublicServer) SearchPlayerServices(ctx context.Context, in *pb.SearchPlayerServicesReq) (*pb.SearchPlayerServicesResp, error) { l := logic.NewSearchPlayerServicesLogic(ctx, s.svcCtx) return l.SearchPlayerServices(in) } // -----------------------players----------------------- func (s *GamePublicServer) AddPlayers(ctx context.Context, in *pb.AddPlayersReq) (*pb.AddPlayersResp, error) { l := logic.NewAddPlayersLogic(ctx, s.svcCtx) return l.AddPlayers(in) } func (s *GamePublicServer) UpdatePlayers(ctx context.Context, in *pb.UpdatePlayersReq) (*pb.UpdatePlayersResp, error) { l := logic.NewUpdatePlayersLogic(ctx, s.svcCtx) return l.UpdatePlayers(in) } func (s *GamePublicServer) DelPlayers(ctx context.Context, in *pb.DelPlayersReq) (*pb.DelPlayersResp, error) { l := logic.NewDelPlayersLogic(ctx, s.svcCtx) return l.DelPlayers(in) } func (s *GamePublicServer) GetPlayersById(ctx context.Context, in *pb.GetPlayersByIdReq) (*pb.GetPlayersByIdResp, error) { l := logic.NewGetPlayersByIdLogic(ctx, s.svcCtx) return l.GetPlayersById(in) } func (s *GamePublicServer) SearchPlayers(ctx context.Context, in *pb.SearchPlayersReq) (*pb.SearchPlayersResp, error) { l := logic.NewSearchPlayersLogic(ctx, s.svcCtx) return l.SearchPlayers(in) } // -----------------------shopInvitations----------------------- func (s *GamePublicServer) AddShopInvitations(ctx context.Context, in *pb.AddShopInvitationsReq) (*pb.AddShopInvitationsResp, error) { l := logic.NewAddShopInvitationsLogic(ctx, s.svcCtx) return l.AddShopInvitations(in) } func (s *GamePublicServer) UpdateShopInvitations(ctx context.Context, in *pb.UpdateShopInvitationsReq) (*pb.UpdateShopInvitationsResp, error) { l := logic.NewUpdateShopInvitationsLogic(ctx, s.svcCtx) return l.UpdateShopInvitations(in) } func (s *GamePublicServer) DelShopInvitations(ctx context.Context, in *pb.DelShopInvitationsReq) (*pb.DelShopInvitationsResp, error) { l := logic.NewDelShopInvitationsLogic(ctx, s.svcCtx) return l.DelShopInvitations(in) } func (s *GamePublicServer) GetShopInvitationsById(ctx context.Context, in *pb.GetShopInvitationsByIdReq) (*pb.GetShopInvitationsByIdResp, error) { l := logic.NewGetShopInvitationsByIdLogic(ctx, s.svcCtx) return l.GetShopInvitationsById(in) } func (s *GamePublicServer) SearchShopInvitations(ctx context.Context, in *pb.SearchShopInvitationsReq) (*pb.SearchShopInvitationsResp, error) { l := logic.NewSearchShopInvitationsLogic(ctx, s.svcCtx) return l.SearchShopInvitations(in) } // -----------------------shopPlayers----------------------- func (s *GamePublicServer) AddShopPlayers(ctx context.Context, in *pb.AddShopPlayersReq) (*pb.AddShopPlayersResp, error) { l := logic.NewAddShopPlayersLogic(ctx, s.svcCtx) return l.AddShopPlayers(in) } func (s *GamePublicServer) UpdateShopPlayers(ctx context.Context, in *pb.UpdateShopPlayersReq) (*pb.UpdateShopPlayersResp, error) { l := logic.NewUpdateShopPlayersLogic(ctx, s.svcCtx) return l.UpdateShopPlayers(in) } func (s *GamePublicServer) DelShopPlayers(ctx context.Context, in *pb.DelShopPlayersReq) (*pb.DelShopPlayersResp, error) { l := logic.NewDelShopPlayersLogic(ctx, s.svcCtx) return l.DelShopPlayers(in) } func (s *GamePublicServer) GetShopPlayersById(ctx context.Context, in *pb.GetShopPlayersByIdReq) (*pb.GetShopPlayersByIdResp, error) { l := logic.NewGetShopPlayersByIdLogic(ctx, s.svcCtx) return l.GetShopPlayersById(in) } func (s *GamePublicServer) SearchShopPlayers(ctx context.Context, in *pb.SearchShopPlayersReq) (*pb.SearchShopPlayersResp, error) { l := logic.NewSearchShopPlayersLogic(ctx, s.svcCtx) return l.SearchShopPlayers(in) } // -----------------------shops----------------------- func (s *GamePublicServer) AddShops(ctx context.Context, in *pb.AddShopsReq) (*pb.AddShopsResp, error) { l := logic.NewAddShopsLogic(ctx, s.svcCtx) return l.AddShops(in) } func (s *GamePublicServer) UpdateShops(ctx context.Context, in *pb.UpdateShopsReq) (*pb.UpdateShopsResp, error) { l := logic.NewUpdateShopsLogic(ctx, s.svcCtx) return l.UpdateShops(in) } func (s *GamePublicServer) DelShops(ctx context.Context, in *pb.DelShopsReq) (*pb.DelShopsResp, error) { l := logic.NewDelShopsLogic(ctx, s.svcCtx) return l.DelShops(in) } func (s *GamePublicServer) GetShopsById(ctx context.Context, in *pb.GetShopsByIdReq) (*pb.GetShopsByIdResp, error) { l := logic.NewGetShopsByIdLogic(ctx, s.svcCtx) return l.GetShopsById(in) } func (s *GamePublicServer) SearchShops(ctx context.Context, in *pb.SearchShopsReq) (*pb.SearchShopsResp, error) { l := logic.NewSearchShopsLogic(ctx, s.svcCtx) return l.SearchShops(in) }