// Code generated by ent, DO NOT EDIT. package models import ( "context" "errors" "fmt" "juwan-backend/app/player/rpc/internal/models/playerservices" "time" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "github.com/shopspring/decimal" ) // PlayerServicesCreate is the builder for creating a PlayerServices entity. type PlayerServicesCreate struct { config mutation *PlayerServicesMutation hooks []Hook } // SetPlayerID sets the "player_id" field. func (_c *PlayerServicesCreate) SetPlayerID(v int64) *PlayerServicesCreate { _c.mutation.SetPlayerID(v) return _c } // SetGameID sets the "game_id" field. func (_c *PlayerServicesCreate) SetGameID(v int64) *PlayerServicesCreate { _c.mutation.SetGameID(v) return _c } // SetTitle sets the "title" field. func (_c *PlayerServicesCreate) SetTitle(v string) *PlayerServicesCreate { _c.mutation.SetTitle(v) return _c } // SetDescription sets the "description" field. func (_c *PlayerServicesCreate) SetDescription(v string) *PlayerServicesCreate { _c.mutation.SetDescription(v) return _c } // SetNillableDescription sets the "description" field if the given value is not nil. func (_c *PlayerServicesCreate) SetNillableDescription(v *string) *PlayerServicesCreate { if v != nil { _c.SetDescription(*v) } return _c } // SetPrice sets the "price" field. func (_c *PlayerServicesCreate) SetPrice(v decimal.Decimal) *PlayerServicesCreate { _c.mutation.SetPrice(v) return _c } // SetUnit sets the "unit" field. func (_c *PlayerServicesCreate) SetUnit(v string) *PlayerServicesCreate { _c.mutation.SetUnit(v) return _c } // SetRankRange sets the "rank_range" field. func (_c *PlayerServicesCreate) SetRankRange(v string) *PlayerServicesCreate { _c.mutation.SetRankRange(v) return _c } // SetNillableRankRange sets the "rank_range" field if the given value is not nil. func (_c *PlayerServicesCreate) SetNillableRankRange(v *string) *PlayerServicesCreate { if v != nil { _c.SetRankRange(*v) } return _c } // SetAvailability sets the "availability" field. func (_c *PlayerServicesCreate) SetAvailability(v []string) *PlayerServicesCreate { _c.mutation.SetAvailability(v) return _c } // SetRating sets the "rating" field. func (_c *PlayerServicesCreate) SetRating(v decimal.Decimal) *PlayerServicesCreate { _c.mutation.SetRating(v) return _c } // SetNillableRating sets the "rating" field if the given value is not nil. func (_c *PlayerServicesCreate) SetNillableRating(v *decimal.Decimal) *PlayerServicesCreate { if v != nil { _c.SetRating(*v) } return _c } // SetIsActive sets the "is_active" field. func (_c *PlayerServicesCreate) SetIsActive(v bool) *PlayerServicesCreate { _c.mutation.SetIsActive(v) return _c } // SetNillableIsActive sets the "is_active" field if the given value is not nil. func (_c *PlayerServicesCreate) SetNillableIsActive(v *bool) *PlayerServicesCreate { if v != nil { _c.SetIsActive(*v) } return _c } // SetCreatedAt sets the "created_at" field. func (_c *PlayerServicesCreate) SetCreatedAt(v time.Time) *PlayerServicesCreate { _c.mutation.SetCreatedAt(v) return _c } // SetNillableCreatedAt sets the "created_at" field if the given value is not nil. func (_c *PlayerServicesCreate) SetNillableCreatedAt(v *time.Time) *PlayerServicesCreate { if v != nil { _c.SetCreatedAt(*v) } return _c } // SetUpdatedAt sets the "updated_at" field. func (_c *PlayerServicesCreate) SetUpdatedAt(v time.Time) *PlayerServicesCreate { _c.mutation.SetUpdatedAt(v) return _c } // SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil. func (_c *PlayerServicesCreate) SetNillableUpdatedAt(v *time.Time) *PlayerServicesCreate { if v != nil { _c.SetUpdatedAt(*v) } return _c } // SetID sets the "id" field. func (_c *PlayerServicesCreate) SetID(v int64) *PlayerServicesCreate { _c.mutation.SetID(v) return _c } // Mutation returns the PlayerServicesMutation object of the builder. func (_c *PlayerServicesCreate) Mutation() *PlayerServicesMutation { return _c.mutation } // Save creates the PlayerServices in the database. func (_c *PlayerServicesCreate) Save(ctx context.Context) (*PlayerServices, error) { _c.defaults() return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks) } // SaveX calls Save and panics if Save returns an error. func (_c *PlayerServicesCreate) SaveX(ctx context.Context) *PlayerServices { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *PlayerServicesCreate) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *PlayerServicesCreate) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // defaults sets the default values of the builder before save. func (_c *PlayerServicesCreate) defaults() { if _, ok := _c.mutation.Availability(); !ok { v := playerservices.DefaultAvailability _c.mutation.SetAvailability(v) } if _, ok := _c.mutation.Rating(); !ok { v := playerservices.DefaultRating _c.mutation.SetRating(v) } if _, ok := _c.mutation.IsActive(); !ok { v := playerservices.DefaultIsActive _c.mutation.SetIsActive(v) } if _, ok := _c.mutation.CreatedAt(); !ok { v := playerservices.DefaultCreatedAt() _c.mutation.SetCreatedAt(v) } if _, ok := _c.mutation.UpdatedAt(); !ok { v := playerservices.DefaultUpdatedAt() _c.mutation.SetUpdatedAt(v) } } // check runs all checks and user-defined validators on the builder. func (_c *PlayerServicesCreate) check() error { if _, ok := _c.mutation.PlayerID(); !ok { return &ValidationError{Name: "player_id", err: errors.New(`models: missing required field "PlayerServices.player_id"`)} } if _, ok := _c.mutation.GameID(); !ok { return &ValidationError{Name: "game_id", err: errors.New(`models: missing required field "PlayerServices.game_id"`)} } if _, ok := _c.mutation.Title(); !ok { return &ValidationError{Name: "title", err: errors.New(`models: missing required field "PlayerServices.title"`)} } if v, ok := _c.mutation.Title(); ok { if err := playerservices.TitleValidator(v); err != nil { return &ValidationError{Name: "title", err: fmt.Errorf(`models: validator failed for field "PlayerServices.title": %w`, err)} } } if _, ok := _c.mutation.Price(); !ok { return &ValidationError{Name: "price", err: errors.New(`models: missing required field "PlayerServices.price"`)} } if _, ok := _c.mutation.Unit(); !ok { return &ValidationError{Name: "unit", err: errors.New(`models: missing required field "PlayerServices.unit"`)} } if v, ok := _c.mutation.Unit(); ok { if err := playerservices.UnitValidator(v); err != nil { return &ValidationError{Name: "unit", err: fmt.Errorf(`models: validator failed for field "PlayerServices.unit": %w`, err)} } } if v, ok := _c.mutation.RankRange(); ok { if err := playerservices.RankRangeValidator(v); err != nil { return &ValidationError{Name: "rank_range", err: fmt.Errorf(`models: validator failed for field "PlayerServices.rank_range": %w`, err)} } } if _, ok := _c.mutation.Rating(); !ok { return &ValidationError{Name: "rating", err: errors.New(`models: missing required field "PlayerServices.rating"`)} } if _, ok := _c.mutation.CreatedAt(); !ok { return &ValidationError{Name: "created_at", err: errors.New(`models: missing required field "PlayerServices.created_at"`)} } if _, ok := _c.mutation.UpdatedAt(); !ok { return &ValidationError{Name: "updated_at", err: errors.New(`models: missing required field "PlayerServices.updated_at"`)} } return nil } func (_c *PlayerServicesCreate) sqlSave(ctx context.Context) (*PlayerServices, error) { if err := _c.check(); err != nil { return nil, err } _node, _spec := _c.createSpec() if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } if _spec.ID.Value != _node.ID { id := _spec.ID.Value.(int64) _node.ID = int64(id) } _c.mutation.id = &_node.ID _c.mutation.done = true return _node, nil } func (_c *PlayerServicesCreate) createSpec() (*PlayerServices, *sqlgraph.CreateSpec) { var ( _node = &PlayerServices{config: _c.config} _spec = sqlgraph.NewCreateSpec(playerservices.Table, sqlgraph.NewFieldSpec(playerservices.FieldID, field.TypeInt64)) ) if id, ok := _c.mutation.ID(); ok { _node.ID = id _spec.ID.Value = id } if value, ok := _c.mutation.PlayerID(); ok { _spec.SetField(playerservices.FieldPlayerID, field.TypeInt64, value) _node.PlayerID = value } if value, ok := _c.mutation.GameID(); ok { _spec.SetField(playerservices.FieldGameID, field.TypeInt64, value) _node.GameID = value } if value, ok := _c.mutation.Title(); ok { _spec.SetField(playerservices.FieldTitle, field.TypeString, value) _node.Title = value } if value, ok := _c.mutation.Description(); ok { _spec.SetField(playerservices.FieldDescription, field.TypeString, value) _node.Description = &value } if value, ok := _c.mutation.Price(); ok { _spec.SetField(playerservices.FieldPrice, field.TypeOther, value) _node.Price = value } if value, ok := _c.mutation.Unit(); ok { _spec.SetField(playerservices.FieldUnit, field.TypeString, value) _node.Unit = value } if value, ok := _c.mutation.RankRange(); ok { _spec.SetField(playerservices.FieldRankRange, field.TypeString, value) _node.RankRange = &value } if value, ok := _c.mutation.Availability(); ok { _spec.SetField(playerservices.FieldAvailability, field.TypeJSON, value) _node.Availability = value } if value, ok := _c.mutation.Rating(); ok { _spec.SetField(playerservices.FieldRating, field.TypeOther, value) _node.Rating = value } if value, ok := _c.mutation.IsActive(); ok { _spec.SetField(playerservices.FieldIsActive, field.TypeBool, value) _node.IsActive = value } if value, ok := _c.mutation.CreatedAt(); ok { _spec.SetField(playerservices.FieldCreatedAt, field.TypeTime, value) _node.CreatedAt = value } if value, ok := _c.mutation.UpdatedAt(); ok { _spec.SetField(playerservices.FieldUpdatedAt, field.TypeTime, value) _node.UpdatedAt = value } return _node, _spec } // PlayerServicesCreateBulk is the builder for creating many PlayerServices entities in bulk. type PlayerServicesCreateBulk struct { config err error builders []*PlayerServicesCreate } // Save creates the PlayerServices entities in the database. func (_c *PlayerServicesCreateBulk) Save(ctx context.Context) ([]*PlayerServices, error) { if _c.err != nil { return nil, _c.err } specs := make([]*sqlgraph.CreateSpec, len(_c.builders)) nodes := make([]*PlayerServices, len(_c.builders)) mutators := make([]Mutator, len(_c.builders)) for i := range _c.builders { func(i int, root context.Context) { builder := _c.builders[i] builder.defaults() var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*PlayerServicesMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID if specs[i].ID.Value != nil && nodes[i].ID == 0 { id := specs[i].ID.Value.(int64) nodes[i].ID = int64(id) } mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (_c *PlayerServicesCreateBulk) SaveX(ctx context.Context) []*PlayerServices { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *PlayerServicesCreateBulk) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *PlayerServicesCreateBulk) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } }