// Code generated by protoc-gen-go-grpc. DO NOT EDIT. // versions: // - protoc-gen-go-grpc v1.6.1 // - protoc v7.34.1 // source: desc/rpc/game.proto package pb import ( context "context" grpc "google.golang.org/grpc" codes "google.golang.org/grpc/codes" status "google.golang.org/grpc/status" ) // This is a compile-time assertion to ensure that this generated file // is compatible with the grpc package it is being compiled against. // Requires gRPC-Go v1.64.0 or later. const _ = grpc.SupportPackageIsVersion9 const ( GameService_AddGames_FullMethodName = "/pb.GameService/AddGames" GameService_UpdateGames_FullMethodName = "/pb.GameService/UpdateGames" GameService_DelGames_FullMethodName = "/pb.GameService/DelGames" GameService_GetGamesById_FullMethodName = "/pb.GameService/GetGamesById" GameService_SearchGames_FullMethodName = "/pb.GameService/SearchGames" ) // GameServiceClient is the client API for GameService service. // // For semantics around ctx use and closing/ending streaming RPCs, please refer to https://pkg.go.dev/google.golang.org/grpc/?tab=doc#ClientConn.NewStream. type GameServiceClient interface { // -----------------------games----------------------- AddGames(ctx context.Context, in *AddGamesReq, opts ...grpc.CallOption) (*AddGamesResp, error) UpdateGames(ctx context.Context, in *UpdateGamesReq, opts ...grpc.CallOption) (*UpdateGamesResp, error) DelGames(ctx context.Context, in *DelGamesReq, opts ...grpc.CallOption) (*DelGamesResp, error) GetGamesById(ctx context.Context, in *GetGamesByIdReq, opts ...grpc.CallOption) (*GetGamesByIdResp, error) SearchGames(ctx context.Context, in *SearchGamesReq, opts ...grpc.CallOption) (*SearchGamesResp, error) } type gameServiceClient struct { cc grpc.ClientConnInterface } func NewGameServiceClient(cc grpc.ClientConnInterface) GameServiceClient { return &gameServiceClient{cc} } func (c *gameServiceClient) AddGames(ctx context.Context, in *AddGamesReq, opts ...grpc.CallOption) (*AddGamesResp, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(AddGamesResp) err := c.cc.Invoke(ctx, GameService_AddGames_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameServiceClient) UpdateGames(ctx context.Context, in *UpdateGamesReq, opts ...grpc.CallOption) (*UpdateGamesResp, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(UpdateGamesResp) err := c.cc.Invoke(ctx, GameService_UpdateGames_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameServiceClient) DelGames(ctx context.Context, in *DelGamesReq, opts ...grpc.CallOption) (*DelGamesResp, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(DelGamesResp) err := c.cc.Invoke(ctx, GameService_DelGames_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameServiceClient) GetGamesById(ctx context.Context, in *GetGamesByIdReq, opts ...grpc.CallOption) (*GetGamesByIdResp, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(GetGamesByIdResp) err := c.cc.Invoke(ctx, GameService_GetGamesById_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } func (c *gameServiceClient) SearchGames(ctx context.Context, in *SearchGamesReq, opts ...grpc.CallOption) (*SearchGamesResp, error) { cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...) out := new(SearchGamesResp) err := c.cc.Invoke(ctx, GameService_SearchGames_FullMethodName, in, out, cOpts...) if err != nil { return nil, err } return out, nil } // GameServiceServer is the server API for GameService service. // All implementations must embed UnimplementedGameServiceServer // for forward compatibility. type GameServiceServer interface { // -----------------------games----------------------- AddGames(context.Context, *AddGamesReq) (*AddGamesResp, error) UpdateGames(context.Context, *UpdateGamesReq) (*UpdateGamesResp, error) DelGames(context.Context, *DelGamesReq) (*DelGamesResp, error) GetGamesById(context.Context, *GetGamesByIdReq) (*GetGamesByIdResp, error) SearchGames(context.Context, *SearchGamesReq) (*SearchGamesResp, error) mustEmbedUnimplementedGameServiceServer() } // UnimplementedGameServiceServer must be embedded to have // forward compatible implementations. // // NOTE: this should be embedded by value instead of pointer to avoid a nil // pointer dereference when methods are called. type UnimplementedGameServiceServer struct{} func (UnimplementedGameServiceServer) AddGames(context.Context, *AddGamesReq) (*AddGamesResp, error) { return nil, status.Error(codes.Unimplemented, "method AddGames not implemented") } func (UnimplementedGameServiceServer) UpdateGames(context.Context, *UpdateGamesReq) (*UpdateGamesResp, error) { return nil, status.Error(codes.Unimplemented, "method UpdateGames not implemented") } func (UnimplementedGameServiceServer) DelGames(context.Context, *DelGamesReq) (*DelGamesResp, error) { return nil, status.Error(codes.Unimplemented, "method DelGames not implemented") } func (UnimplementedGameServiceServer) GetGamesById(context.Context, *GetGamesByIdReq) (*GetGamesByIdResp, error) { return nil, status.Error(codes.Unimplemented, "method GetGamesById not implemented") } func (UnimplementedGameServiceServer) SearchGames(context.Context, *SearchGamesReq) (*SearchGamesResp, error) { return nil, status.Error(codes.Unimplemented, "method SearchGames not implemented") } func (UnimplementedGameServiceServer) mustEmbedUnimplementedGameServiceServer() {} func (UnimplementedGameServiceServer) testEmbeddedByValue() {} // UnsafeGameServiceServer may be embedded to opt out of forward compatibility for this service. // Use of this interface is not recommended, as added methods to GameServiceServer will // result in compilation errors. type UnsafeGameServiceServer interface { mustEmbedUnimplementedGameServiceServer() } func RegisterGameServiceServer(s grpc.ServiceRegistrar, srv GameServiceServer) { // If the following call panics, it indicates UnimplementedGameServiceServer was // embedded by pointer and is nil. This will cause panics if an // unimplemented method is ever invoked, so we test this at initialization // time to prevent it from happening at runtime later due to I/O. if t, ok := srv.(interface{ testEmbeddedByValue() }); ok { t.testEmbeddedByValue() } s.RegisterService(&GameService_ServiceDesc, srv) } func _GameService_AddGames_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(AddGamesReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameServiceServer).AddGames(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameService_AddGames_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameServiceServer).AddGames(ctx, req.(*AddGamesReq)) } return interceptor(ctx, in, info, handler) } func _GameService_UpdateGames_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(UpdateGamesReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameServiceServer).UpdateGames(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameService_UpdateGames_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameServiceServer).UpdateGames(ctx, req.(*UpdateGamesReq)) } return interceptor(ctx, in, info, handler) } func _GameService_DelGames_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(DelGamesReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameServiceServer).DelGames(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameService_DelGames_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameServiceServer).DelGames(ctx, req.(*DelGamesReq)) } return interceptor(ctx, in, info, handler) } func _GameService_GetGamesById_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(GetGamesByIdReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameServiceServer).GetGamesById(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameService_GetGamesById_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameServiceServer).GetGamesById(ctx, req.(*GetGamesByIdReq)) } return interceptor(ctx, in, info, handler) } func _GameService_SearchGames_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) { in := new(SearchGamesReq) if err := dec(in); err != nil { return nil, err } if interceptor == nil { return srv.(GameServiceServer).SearchGames(ctx, in) } info := &grpc.UnaryServerInfo{ Server: srv, FullMethod: GameService_SearchGames_FullMethodName, } handler := func(ctx context.Context, req interface{}) (interface{}, error) { return srv.(GameServiceServer).SearchGames(ctx, req.(*SearchGamesReq)) } return interceptor(ctx, in, info, handler) } // GameService_ServiceDesc is the grpc.ServiceDesc for GameService service. // It's only intended for direct use with grpc.RegisterService, // and not to be introspected or modified (even as a copy) var GameService_ServiceDesc = grpc.ServiceDesc{ ServiceName: "pb.GameService", HandlerType: (*GameServiceServer)(nil), Methods: []grpc.MethodDesc{ { MethodName: "AddGames", Handler: _GameService_AddGames_Handler, }, { MethodName: "UpdateGames", Handler: _GameService_UpdateGames_Handler, }, { MethodName: "DelGames", Handler: _GameService_DelGames_Handler, }, { MethodName: "GetGamesById", Handler: _GameService_GetGamesById_Handler, }, { MethodName: "SearchGames", Handler: _GameService_SearchGames_Handler, }, }, Streams: []grpc.StreamDesc{}, Metadata: "desc/rpc/game.proto", }