// Code generated by ent, DO NOT EDIT. package models import ( "context" "juwan-backend/app/game/rpc/internal/models/games" "juwan-backend/app/game/rpc/internal/models/predicate" "entgo.io/ent/dialect/sql" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" ) // GamesDelete is the builder for deleting a Games entity. type GamesDelete struct { config hooks []Hook mutation *GamesMutation } // Where appends a list predicates to the GamesDelete builder. func (_d *GamesDelete) Where(ps ...predicate.Games) *GamesDelete { _d.mutation.Where(ps...) return _d } // Exec executes the deletion query and returns how many vertices were deleted. func (_d *GamesDelete) Exec(ctx context.Context) (int, error) { return withHooks(ctx, _d.sqlExec, _d.mutation, _d.hooks) } // ExecX is like Exec, but panics if an error occurs. func (_d *GamesDelete) ExecX(ctx context.Context) int { n, err := _d.Exec(ctx) if err != nil { panic(err) } return n } func (_d *GamesDelete) sqlExec(ctx context.Context) (int, error) { _spec := sqlgraph.NewDeleteSpec(games.Table, sqlgraph.NewFieldSpec(games.FieldID, field.TypeInt64)) if ps := _d.mutation.predicates; len(ps) > 0 { _spec.Predicate = func(selector *sql.Selector) { for i := range ps { ps[i](selector) } } } affected, err := sqlgraph.DeleteNodes(ctx, _d.driver, _spec) if err != nil && sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } _d.mutation.done = true return affected, err } // GamesDeleteOne is the builder for deleting a single Games entity. type GamesDeleteOne struct { _d *GamesDelete } // Where appends a list predicates to the GamesDelete builder. func (_d *GamesDeleteOne) Where(ps ...predicate.Games) *GamesDeleteOne { _d._d.mutation.Where(ps...) return _d } // Exec executes the deletion query. func (_d *GamesDeleteOne) Exec(ctx context.Context) error { n, err := _d._d.Exec(ctx) switch { case err != nil: return err case n == 0: return &NotFoundError{games.Label} default: return nil } } // ExecX is like Exec, but panics if an error occurs. func (_d *GamesDeleteOne) ExecX(ctx context.Context) { if err := _d.Exec(ctx); err != nil { panic(err) } }