Files
juwan-backend/desc/rpc/player.proto
2026-04-23 01:06:58 +08:00

211 lines
5.9 KiB
Protocol Buffer

syntax = "proto3";
option go_package ="./pb";
package pb;
// ------------------------------------
// Messages
// ------------------------------------
//--------------------------------playerServices--------------------------------
message PlayerServices {
int64 id = 1; //id
int64 playerId = 2; //playerId
int64 gameId = 3; //gameId
string title = 4; //title
string description = 5; //description
double price = 6; //price
string unit = 7; //unit
string rankRange = 8; //rankRange
repeated string availability = 9; //availability
double rating = 10; //rating
bool isActive = 11; //isActive
int64 createdAt = 12; //createdAt
int64 updatedAt = 13; //updatedAt
}
message AddPlayerServicesReq {
int64 playerId = 1; //playerId
int64 gameId = 2; //gameId
string title = 3; //title
string description = 4; //description
double price = 5; //price
string unit = 6; //unit
string rankRange = 7; //rankRange
repeated string availability = 8; //availability
double rating = 9; //rating
bool isActive = 10; //isActive
int64 createdAt = 11; //createdAt
int64 updatedAt = 12; //updatedAt
}
message AddPlayerServicesResp {
PlayerServices playerServices = 1; //playerServices
}
message UpdatePlayerServicesReq {
int64 id = 1; //id
optional int64 playerId = 2; //playerId
optional int64 gameId = 3; //gameId
optional string title = 4; //title
optional string description = 5; //description
optional double price = 6; //price
optional string unit = 7; //unit
optional string rankRange = 8; //rankRange
repeated string availability = 9; //availability
optional double rating = 10; //rating
optional bool isActive = 11; //isActive
optional int64 createdAt = 12; //createdAt
optional int64 updatedAt = 13; //updatedAt
}
message UpdatePlayerServicesResp {
}
message DelPlayerServicesReq {
int64 id = 1; //id
}
message DelPlayerServicesResp {
}
message GetPlayerServicesByIdReq {
int64 id = 1; //id
}
message GetPlayerServicesByIdResp {
PlayerServices playerServices = 1; //playerServices
}
message SearchPlayerServicesReq {
int64 offset = 1; //offset
int64 limit = 2; //limit
int64 id = 3; //id
int64 playerId = 4; //playerId
int64 gameId = 5; //gameId
string title = 6; //title
string description = 7; //description
double price = 8; //price
string unit = 9; //unit
string rankRange = 10; //rankRange
repeated string availability = 11; //availability
double rating = 12; //rating
bool isActive = 13; //isActive
int64 createdAt = 14; //createdAt
int64 updatedAt = 15; //updatedAt
}
message SearchPlayerServicesResp {
repeated PlayerServices playerServices = 1; //playerServices
}
//--------------------------------players--------------------------------
message Players {
int64 id = 1; //id
int64 userId = 2; //userId
string status = 3; //status
double rating = 4; //rating
int64 totalOrders = 5; //totalOrders
int64 completedOrders = 6; //completedOrders
int64 shopId = 7; //shopId
repeated string tags = 8; //tags
repeated int64 games = 9; //games
int64 createdAt = 10; //createdAt
int64 updatedAt = 11; //updatedAt
bool gender = 12; //gender
}
message AddPlayersReq {
int64 userId = 1; //userId
string status = 2; //status
double rating = 3; //rating
int64 totalOrders = 4; //totalOrders
int64 completedOrders = 5; //completedOrders
int64 shopId = 6; //shopId
repeated string tags = 7; //tags
repeated int64 games = 8; //games
int64 createdAt = 9; //createdAt
int64 updatedAt = 10; //updatedAt
int64 gender = 11; //gender
}
message AddPlayersResp {
}
message UpdatePlayersReq {
int64 id = 1; //id
optional int64 userId = 2; //userId
optional string status = 3; //status
optional double rating = 4; //rating
optional int64 totalOrders = 5; //totalOrders
optional int64 completedOrders = 6; //completedOrders
optional int64 shopId = 7; //shopId
repeated string tags = 8; //tags
repeated int64 games = 9; //games
optional int64 createdAt = 10; //createdAt
optional int64 updatedAt = 11; //updatedAt
optional int64 gender = 12; //gender
}
message UpdatePlayersResp {
}
message DelPlayersReq {
int64 id = 1; //id
}
message DelPlayersResp {
}
message GetPlayersByIdReq {
int64 id = 1; //id
}
message GetPlayersByIdResp {
Players players = 1; //players
}
message SearchPlayersReq {
optional int64 offset = 1; //offset
optional int64 limit = 2; //limit
optional int64 id = 3; //id
optional int64 userId = 4; //userId
optional string status = 5; //status
optional double rating = 6; //rating
optional int64 totalOrders = 7; //totalOrders
optional int64 completedOrders = 8; //completedOrders
optional int64 shopId = 9; //shopId
repeated string tags = 10; //tags
repeated int64 games = 11; //games
optional int64 createdAt = 12; //createdAt
optional int64 updatedAt = 13; //updatedAt
optional int64 gender = 14; //gender
}
message SearchPlayersResp {
repeated Players players = 1; //players
}
// ------------------------------------
// Rpc Func
// ------------------------------------
service playerService{
//-----------------------playerServices-----------------------
rpc AddPlayerServices(AddPlayerServicesReq) returns (AddPlayerServicesResp);
rpc UpdatePlayerServices(UpdatePlayerServicesReq) returns (UpdatePlayerServicesResp);
rpc DelPlayerServices(DelPlayerServicesReq) returns (DelPlayerServicesResp);
rpc GetPlayerServicesById(GetPlayerServicesByIdReq) returns (GetPlayerServicesByIdResp);
rpc SearchPlayerServices(SearchPlayerServicesReq) returns (SearchPlayerServicesResp);
//-----------------------players-----------------------
rpc AddPlayers(AddPlayersReq) returns (AddPlayersResp);
rpc UpdatePlayers(UpdatePlayersReq) returns (UpdatePlayersResp);
rpc DelPlayers(DelPlayersReq) returns (DelPlayersResp);
rpc GetPlayersById(GetPlayersByIdReq) returns (GetPlayersByIdResp);
rpc GetPlayerByUserId(SearchPlayersReq) returns (GetPlayersByIdResp);
rpc SearchPlayers(SearchPlayersReq) returns (SearchPlayersResp);
}