451 lines
14 KiB
Go
451 lines
14 KiB
Go
// Code generated by ent, DO NOT EDIT.
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package models
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import (
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"context"
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"errors"
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"fmt"
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"juwan-backend/app/shop/rpc/internal/models/predicate"
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"juwan-backend/app/shop/rpc/internal/models/shopinvitations"
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"time"
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"entgo.io/ent/dialect/sql"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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)
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// ShopInvitationsUpdate is the builder for updating ShopInvitations entities.
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type ShopInvitationsUpdate struct {
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config
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hooks []Hook
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mutation *ShopInvitationsMutation
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}
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// Where appends a list predicates to the ShopInvitationsUpdate builder.
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func (_u *ShopInvitationsUpdate) Where(ps ...predicate.ShopInvitations) *ShopInvitationsUpdate {
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_u.mutation.Where(ps...)
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return _u
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}
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// SetShopID sets the "shop_id" field.
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func (_u *ShopInvitationsUpdate) SetShopID(v int64) *ShopInvitationsUpdate {
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_u.mutation.ResetShopID()
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_u.mutation.SetShopID(v)
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return _u
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}
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// SetNillableShopID sets the "shop_id" field if the given value is not nil.
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func (_u *ShopInvitationsUpdate) SetNillableShopID(v *int64) *ShopInvitationsUpdate {
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if v != nil {
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_u.SetShopID(*v)
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}
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return _u
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}
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// AddShopID adds value to the "shop_id" field.
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func (_u *ShopInvitationsUpdate) AddShopID(v int64) *ShopInvitationsUpdate {
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_u.mutation.AddShopID(v)
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return _u
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}
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// SetPlayerID sets the "player_id" field.
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func (_u *ShopInvitationsUpdate) SetPlayerID(v int64) *ShopInvitationsUpdate {
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_u.mutation.ResetPlayerID()
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_u.mutation.SetPlayerID(v)
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return _u
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}
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// SetNillablePlayerID sets the "player_id" field if the given value is not nil.
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func (_u *ShopInvitationsUpdate) SetNillablePlayerID(v *int64) *ShopInvitationsUpdate {
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if v != nil {
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_u.SetPlayerID(*v)
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}
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return _u
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}
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// AddPlayerID adds value to the "player_id" field.
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func (_u *ShopInvitationsUpdate) AddPlayerID(v int64) *ShopInvitationsUpdate {
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_u.mutation.AddPlayerID(v)
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return _u
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}
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// SetStatus sets the "status" field.
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func (_u *ShopInvitationsUpdate) SetStatus(v string) *ShopInvitationsUpdate {
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_u.mutation.SetStatus(v)
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return _u
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}
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// SetNillableStatus sets the "status" field if the given value is not nil.
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func (_u *ShopInvitationsUpdate) SetNillableStatus(v *string) *ShopInvitationsUpdate {
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if v != nil {
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_u.SetStatus(*v)
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}
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return _u
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}
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// SetInvitedBy sets the "invited_by" field.
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func (_u *ShopInvitationsUpdate) SetInvitedBy(v int64) *ShopInvitationsUpdate {
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_u.mutation.ResetInvitedBy()
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_u.mutation.SetInvitedBy(v)
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return _u
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}
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// SetNillableInvitedBy sets the "invited_by" field if the given value is not nil.
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func (_u *ShopInvitationsUpdate) SetNillableInvitedBy(v *int64) *ShopInvitationsUpdate {
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if v != nil {
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_u.SetInvitedBy(*v)
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}
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return _u
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}
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// AddInvitedBy adds value to the "invited_by" field.
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func (_u *ShopInvitationsUpdate) AddInvitedBy(v int64) *ShopInvitationsUpdate {
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_u.mutation.AddInvitedBy(v)
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return _u
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}
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// SetRespondedAt sets the "responded_at" field.
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func (_u *ShopInvitationsUpdate) SetRespondedAt(v time.Time) *ShopInvitationsUpdate {
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_u.mutation.SetRespondedAt(v)
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return _u
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}
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// SetNillableRespondedAt sets the "responded_at" field if the given value is not nil.
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func (_u *ShopInvitationsUpdate) SetNillableRespondedAt(v *time.Time) *ShopInvitationsUpdate {
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if v != nil {
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_u.SetRespondedAt(*v)
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}
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return _u
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}
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// ClearRespondedAt clears the value of the "responded_at" field.
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func (_u *ShopInvitationsUpdate) ClearRespondedAt() *ShopInvitationsUpdate {
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_u.mutation.ClearRespondedAt()
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return _u
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}
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// Mutation returns the ShopInvitationsMutation object of the builder.
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func (_u *ShopInvitationsUpdate) Mutation() *ShopInvitationsMutation {
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return _u.mutation
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}
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// Save executes the query and returns the number of nodes affected by the update operation.
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func (_u *ShopInvitationsUpdate) Save(ctx context.Context) (int, error) {
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return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_u *ShopInvitationsUpdate) SaveX(ctx context.Context) int {
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affected, err := _u.Save(ctx)
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if err != nil {
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panic(err)
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}
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return affected
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}
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// Exec executes the query.
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func (_u *ShopInvitationsUpdate) Exec(ctx context.Context) error {
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_, err := _u.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_u *ShopInvitationsUpdate) ExecX(ctx context.Context) {
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if err := _u.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_u *ShopInvitationsUpdate) check() error {
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if v, ok := _u.mutation.Status(); ok {
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if err := shopinvitations.StatusValidator(v); err != nil {
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return &ValidationError{Name: "status", err: fmt.Errorf(`models: validator failed for field "ShopInvitations.status": %w`, err)}
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}
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}
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return nil
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}
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func (_u *ShopInvitationsUpdate) sqlSave(ctx context.Context) (_node int, err error) {
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if err := _u.check(); err != nil {
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return _node, err
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}
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_spec := sqlgraph.NewUpdateSpec(shopinvitations.Table, shopinvitations.Columns, sqlgraph.NewFieldSpec(shopinvitations.FieldID, field.TypeInt64))
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if ps := _u.mutation.predicates; len(ps) > 0 {
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_spec.Predicate = func(selector *sql.Selector) {
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for i := range ps {
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ps[i](selector)
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}
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}
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}
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if value, ok := _u.mutation.ShopID(); ok {
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_spec.SetField(shopinvitations.FieldShopID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.AddedShopID(); ok {
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_spec.AddField(shopinvitations.FieldShopID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.PlayerID(); ok {
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_spec.SetField(shopinvitations.FieldPlayerID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.AddedPlayerID(); ok {
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_spec.AddField(shopinvitations.FieldPlayerID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.Status(); ok {
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_spec.SetField(shopinvitations.FieldStatus, field.TypeString, value)
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}
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if value, ok := _u.mutation.InvitedBy(); ok {
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_spec.SetField(shopinvitations.FieldInvitedBy, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.AddedInvitedBy(); ok {
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_spec.AddField(shopinvitations.FieldInvitedBy, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.RespondedAt(); ok {
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_spec.SetField(shopinvitations.FieldRespondedAt, field.TypeTime, value)
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}
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if _u.mutation.RespondedAtCleared() {
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_spec.ClearField(shopinvitations.FieldRespondedAt, field.TypeTime)
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}
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if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
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if _, ok := err.(*sqlgraph.NotFoundError); ok {
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err = &NotFoundError{shopinvitations.Label}
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} else if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return 0, err
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}
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_u.mutation.done = true
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return _node, nil
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}
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// ShopInvitationsUpdateOne is the builder for updating a single ShopInvitations entity.
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type ShopInvitationsUpdateOne struct {
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config
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fields []string
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hooks []Hook
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mutation *ShopInvitationsMutation
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}
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// SetShopID sets the "shop_id" field.
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func (_u *ShopInvitationsUpdateOne) SetShopID(v int64) *ShopInvitationsUpdateOne {
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_u.mutation.ResetShopID()
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_u.mutation.SetShopID(v)
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return _u
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}
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// SetNillableShopID sets the "shop_id" field if the given value is not nil.
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func (_u *ShopInvitationsUpdateOne) SetNillableShopID(v *int64) *ShopInvitationsUpdateOne {
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if v != nil {
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_u.SetShopID(*v)
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}
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return _u
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}
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// AddShopID adds value to the "shop_id" field.
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func (_u *ShopInvitationsUpdateOne) AddShopID(v int64) *ShopInvitationsUpdateOne {
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_u.mutation.AddShopID(v)
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return _u
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}
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// SetPlayerID sets the "player_id" field.
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func (_u *ShopInvitationsUpdateOne) SetPlayerID(v int64) *ShopInvitationsUpdateOne {
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_u.mutation.ResetPlayerID()
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_u.mutation.SetPlayerID(v)
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return _u
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}
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// SetNillablePlayerID sets the "player_id" field if the given value is not nil.
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func (_u *ShopInvitationsUpdateOne) SetNillablePlayerID(v *int64) *ShopInvitationsUpdateOne {
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if v != nil {
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_u.SetPlayerID(*v)
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}
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return _u
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}
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// AddPlayerID adds value to the "player_id" field.
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func (_u *ShopInvitationsUpdateOne) AddPlayerID(v int64) *ShopInvitationsUpdateOne {
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_u.mutation.AddPlayerID(v)
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return _u
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}
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// SetStatus sets the "status" field.
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func (_u *ShopInvitationsUpdateOne) SetStatus(v string) *ShopInvitationsUpdateOne {
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_u.mutation.SetStatus(v)
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return _u
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}
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// SetNillableStatus sets the "status" field if the given value is not nil.
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func (_u *ShopInvitationsUpdateOne) SetNillableStatus(v *string) *ShopInvitationsUpdateOne {
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if v != nil {
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_u.SetStatus(*v)
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}
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return _u
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}
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// SetInvitedBy sets the "invited_by" field.
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func (_u *ShopInvitationsUpdateOne) SetInvitedBy(v int64) *ShopInvitationsUpdateOne {
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_u.mutation.ResetInvitedBy()
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_u.mutation.SetInvitedBy(v)
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return _u
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}
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// SetNillableInvitedBy sets the "invited_by" field if the given value is not nil.
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func (_u *ShopInvitationsUpdateOne) SetNillableInvitedBy(v *int64) *ShopInvitationsUpdateOne {
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if v != nil {
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_u.SetInvitedBy(*v)
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}
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return _u
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}
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// AddInvitedBy adds value to the "invited_by" field.
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func (_u *ShopInvitationsUpdateOne) AddInvitedBy(v int64) *ShopInvitationsUpdateOne {
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_u.mutation.AddInvitedBy(v)
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return _u
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}
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// SetRespondedAt sets the "responded_at" field.
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func (_u *ShopInvitationsUpdateOne) SetRespondedAt(v time.Time) *ShopInvitationsUpdateOne {
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_u.mutation.SetRespondedAt(v)
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return _u
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}
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// SetNillableRespondedAt sets the "responded_at" field if the given value is not nil.
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func (_u *ShopInvitationsUpdateOne) SetNillableRespondedAt(v *time.Time) *ShopInvitationsUpdateOne {
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if v != nil {
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_u.SetRespondedAt(*v)
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}
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return _u
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}
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// ClearRespondedAt clears the value of the "responded_at" field.
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func (_u *ShopInvitationsUpdateOne) ClearRespondedAt() *ShopInvitationsUpdateOne {
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_u.mutation.ClearRespondedAt()
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return _u
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}
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// Mutation returns the ShopInvitationsMutation object of the builder.
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func (_u *ShopInvitationsUpdateOne) Mutation() *ShopInvitationsMutation {
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return _u.mutation
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}
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// Where appends a list predicates to the ShopInvitationsUpdate builder.
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func (_u *ShopInvitationsUpdateOne) Where(ps ...predicate.ShopInvitations) *ShopInvitationsUpdateOne {
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_u.mutation.Where(ps...)
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return _u
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}
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// Select allows selecting one or more fields (columns) of the returned entity.
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// The default is selecting all fields defined in the entity schema.
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func (_u *ShopInvitationsUpdateOne) Select(field string, fields ...string) *ShopInvitationsUpdateOne {
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_u.fields = append([]string{field}, fields...)
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return _u
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}
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// Save executes the query and returns the updated ShopInvitations entity.
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func (_u *ShopInvitationsUpdateOne) Save(ctx context.Context) (*ShopInvitations, error) {
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return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_u *ShopInvitationsUpdateOne) SaveX(ctx context.Context) *ShopInvitations {
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node, err := _u.Save(ctx)
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if err != nil {
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panic(err)
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}
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return node
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}
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// Exec executes the query on the entity.
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func (_u *ShopInvitationsUpdateOne) Exec(ctx context.Context) error {
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_, err := _u.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_u *ShopInvitationsUpdateOne) ExecX(ctx context.Context) {
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if err := _u.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_u *ShopInvitationsUpdateOne) check() error {
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if v, ok := _u.mutation.Status(); ok {
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if err := shopinvitations.StatusValidator(v); err != nil {
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return &ValidationError{Name: "status", err: fmt.Errorf(`models: validator failed for field "ShopInvitations.status": %w`, err)}
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}
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}
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return nil
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}
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func (_u *ShopInvitationsUpdateOne) sqlSave(ctx context.Context) (_node *ShopInvitations, err error) {
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if err := _u.check(); err != nil {
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return _node, err
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}
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_spec := sqlgraph.NewUpdateSpec(shopinvitations.Table, shopinvitations.Columns, sqlgraph.NewFieldSpec(shopinvitations.FieldID, field.TypeInt64))
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id, ok := _u.mutation.ID()
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if !ok {
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return nil, &ValidationError{Name: "id", err: errors.New(`models: missing "ShopInvitations.id" for update`)}
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}
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_spec.Node.ID.Value = id
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if fields := _u.fields; len(fields) > 0 {
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_spec.Node.Columns = make([]string, 0, len(fields))
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_spec.Node.Columns = append(_spec.Node.Columns, shopinvitations.FieldID)
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for _, f := range fields {
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if !shopinvitations.ValidColumn(f) {
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return nil, &ValidationError{Name: f, err: fmt.Errorf("models: invalid field %q for query", f)}
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}
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if f != shopinvitations.FieldID {
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_spec.Node.Columns = append(_spec.Node.Columns, f)
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}
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}
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}
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if ps := _u.mutation.predicates; len(ps) > 0 {
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_spec.Predicate = func(selector *sql.Selector) {
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for i := range ps {
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ps[i](selector)
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}
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}
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}
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if value, ok := _u.mutation.ShopID(); ok {
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_spec.SetField(shopinvitations.FieldShopID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.AddedShopID(); ok {
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_spec.AddField(shopinvitations.FieldShopID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.PlayerID(); ok {
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_spec.SetField(shopinvitations.FieldPlayerID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.AddedPlayerID(); ok {
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_spec.AddField(shopinvitations.FieldPlayerID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.Status(); ok {
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_spec.SetField(shopinvitations.FieldStatus, field.TypeString, value)
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}
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if value, ok := _u.mutation.InvitedBy(); ok {
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_spec.SetField(shopinvitations.FieldInvitedBy, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.AddedInvitedBy(); ok {
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_spec.AddField(shopinvitations.FieldInvitedBy, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.RespondedAt(); ok {
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_spec.SetField(shopinvitations.FieldRespondedAt, field.TypeTime, value)
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}
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if _u.mutation.RespondedAtCleared() {
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_spec.ClearField(shopinvitations.FieldRespondedAt, field.TypeTime)
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}
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_node = &ShopInvitations{config: _u.config}
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_spec.Assign = _node.assignValues
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_spec.ScanValues = _node.scanValues
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if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
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if _, ok := err.(*sqlgraph.NotFoundError); ok {
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err = &NotFoundError{shopinvitations.Label}
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} else if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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_u.mutation.done = true
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return _node, nil
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}
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