Files
juwan-backend/app/player/rpc/internal/models/mutation.go
T
2026-02-28 05:33:16 +08:00

2301 lines
68 KiB
Go

// Code generated by ent, DO NOT EDIT.
package models
import (
"context"
"errors"
"fmt"
"juwan-backend/app/player/rpc/internal/models/players"
"juwan-backend/app/player/rpc/internal/models/playerservices"
"juwan-backend/app/player/rpc/internal/models/predicate"
"sync"
"time"
"entgo.io/ent"
"entgo.io/ent/dialect/sql"
"github.com/lib/pq"
"github.com/shopspring/decimal"
)
const (
// Operation types.
OpCreate = ent.OpCreate
OpDelete = ent.OpDelete
OpDeleteOne = ent.OpDeleteOne
OpUpdate = ent.OpUpdate
OpUpdateOne = ent.OpUpdateOne
// Node types.
TypePlayerServices = "PlayerServices"
TypePlayers = "Players"
)
// PlayerServicesMutation represents an operation that mutates the PlayerServices nodes in the graph.
type PlayerServicesMutation struct {
config
op Op
typ string
id *int64
player_id *int64
addplayer_id *int64
game_id *int64
addgame_id *int64
title *string
description *string
price *decimal.Decimal
unit *string
rank_range *string
availability *[]string
appendavailability []string
rating *decimal.Decimal
is_active *bool
created_at *time.Time
updated_at *time.Time
clearedFields map[string]struct{}
done bool
oldValue func(context.Context) (*PlayerServices, error)
predicates []predicate.PlayerServices
}
var _ ent.Mutation = (*PlayerServicesMutation)(nil)
// playerservicesOption allows management of the mutation configuration using functional options.
type playerservicesOption func(*PlayerServicesMutation)
// newPlayerServicesMutation creates new mutation for the PlayerServices entity.
func newPlayerServicesMutation(c config, op Op, opts ...playerservicesOption) *PlayerServicesMutation {
m := &PlayerServicesMutation{
config: c,
op: op,
typ: TypePlayerServices,
clearedFields: make(map[string]struct{}),
}
for _, opt := range opts {
opt(m)
}
return m
}
// withPlayerServicesID sets the ID field of the mutation.
func withPlayerServicesID(id int64) playerservicesOption {
return func(m *PlayerServicesMutation) {
var (
err error
once sync.Once
value *PlayerServices
)
m.oldValue = func(ctx context.Context) (*PlayerServices, error) {
once.Do(func() {
if m.done {
err = errors.New("querying old values post mutation is not allowed")
} else {
value, err = m.Client().PlayerServices.Get(ctx, id)
}
})
return value, err
}
m.id = &id
}
}
// withPlayerServices sets the old PlayerServices of the mutation.
func withPlayerServices(node *PlayerServices) playerservicesOption {
return func(m *PlayerServicesMutation) {
m.oldValue = func(context.Context) (*PlayerServices, error) {
return node, nil
}
m.id = &node.ID
}
}
// Client returns a new `ent.Client` from the mutation. If the mutation was
// executed in a transaction (ent.Tx), a transactional client is returned.
func (m PlayerServicesMutation) Client() *Client {
client := &Client{config: m.config}
client.init()
return client
}
// Tx returns an `ent.Tx` for mutations that were executed in transactions;
// it returns an error otherwise.
func (m PlayerServicesMutation) Tx() (*Tx, error) {
if _, ok := m.driver.(*txDriver); !ok {
return nil, errors.New("models: mutation is not running in a transaction")
}
tx := &Tx{config: m.config}
tx.init()
return tx, nil
}
// SetID sets the value of the id field. Note that this
// operation is only accepted on creation of PlayerServices entities.
func (m *PlayerServicesMutation) SetID(id int64) {
m.id = &id
}
// ID returns the ID value in the mutation. Note that the ID is only available
// if it was provided to the builder or after it was returned from the database.
func (m *PlayerServicesMutation) ID() (id int64, exists bool) {
if m.id == nil {
return
}
return *m.id, true
}
// IDs queries the database and returns the entity ids that match the mutation's predicate.
// That means, if the mutation is applied within a transaction with an isolation level such
// as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated
// or updated by the mutation.
func (m *PlayerServicesMutation) IDs(ctx context.Context) ([]int64, error) {
switch {
case m.op.Is(OpUpdateOne | OpDeleteOne):
id, exists := m.ID()
if exists {
return []int64{id}, nil
}
fallthrough
case m.op.Is(OpUpdate | OpDelete):
return m.Client().PlayerServices.Query().Where(m.predicates...).IDs(ctx)
default:
return nil, fmt.Errorf("IDs is not allowed on %s operations", m.op)
}
}
// SetPlayerID sets the "player_id" field.
func (m *PlayerServicesMutation) SetPlayerID(i int64) {
m.player_id = &i
m.addplayer_id = nil
}
// PlayerID returns the value of the "player_id" field in the mutation.
func (m *PlayerServicesMutation) PlayerID() (r int64, exists bool) {
v := m.player_id
if v == nil {
return
}
return *v, true
}
// OldPlayerID returns the old "player_id" field's value of the PlayerServices entity.
// If the PlayerServices object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayerServicesMutation) OldPlayerID(ctx context.Context) (v int64, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldPlayerID is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldPlayerID requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldPlayerID: %w", err)
}
return oldValue.PlayerID, nil
}
// AddPlayerID adds i to the "player_id" field.
func (m *PlayerServicesMutation) AddPlayerID(i int64) {
if m.addplayer_id != nil {
*m.addplayer_id += i
} else {
m.addplayer_id = &i
}
}
// AddedPlayerID returns the value that was added to the "player_id" field in this mutation.
func (m *PlayerServicesMutation) AddedPlayerID() (r int64, exists bool) {
v := m.addplayer_id
if v == nil {
return
}
return *v, true
}
// ResetPlayerID resets all changes to the "player_id" field.
func (m *PlayerServicesMutation) ResetPlayerID() {
m.player_id = nil
m.addplayer_id = nil
}
// SetGameID sets the "game_id" field.
func (m *PlayerServicesMutation) SetGameID(i int64) {
m.game_id = &i
m.addgame_id = nil
}
// GameID returns the value of the "game_id" field in the mutation.
func (m *PlayerServicesMutation) GameID() (r int64, exists bool) {
v := m.game_id
if v == nil {
return
}
return *v, true
}
// OldGameID returns the old "game_id" field's value of the PlayerServices entity.
// If the PlayerServices object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayerServicesMutation) OldGameID(ctx context.Context) (v int64, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldGameID is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldGameID requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldGameID: %w", err)
}
return oldValue.GameID, nil
}
// AddGameID adds i to the "game_id" field.
func (m *PlayerServicesMutation) AddGameID(i int64) {
if m.addgame_id != nil {
*m.addgame_id += i
} else {
m.addgame_id = &i
}
}
// AddedGameID returns the value that was added to the "game_id" field in this mutation.
func (m *PlayerServicesMutation) AddedGameID() (r int64, exists bool) {
v := m.addgame_id
if v == nil {
return
}
return *v, true
}
// ResetGameID resets all changes to the "game_id" field.
func (m *PlayerServicesMutation) ResetGameID() {
m.game_id = nil
m.addgame_id = nil
}
// SetTitle sets the "title" field.
func (m *PlayerServicesMutation) SetTitle(s string) {
m.title = &s
}
// Title returns the value of the "title" field in the mutation.
func (m *PlayerServicesMutation) Title() (r string, exists bool) {
v := m.title
if v == nil {
return
}
return *v, true
}
// OldTitle returns the old "title" field's value of the PlayerServices entity.
// If the PlayerServices object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayerServicesMutation) OldTitle(ctx context.Context) (v string, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldTitle is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldTitle requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldTitle: %w", err)
}
return oldValue.Title, nil
}
// ResetTitle resets all changes to the "title" field.
func (m *PlayerServicesMutation) ResetTitle() {
m.title = nil
}
// SetDescription sets the "description" field.
func (m *PlayerServicesMutation) SetDescription(s string) {
m.description = &s
}
// Description returns the value of the "description" field in the mutation.
func (m *PlayerServicesMutation) Description() (r string, exists bool) {
v := m.description
if v == nil {
return
}
return *v, true
}
// OldDescription returns the old "description" field's value of the PlayerServices entity.
// If the PlayerServices object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayerServicesMutation) OldDescription(ctx context.Context) (v *string, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldDescription is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldDescription requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldDescription: %w", err)
}
return oldValue.Description, nil
}
// ClearDescription clears the value of the "description" field.
func (m *PlayerServicesMutation) ClearDescription() {
m.description = nil
m.clearedFields[playerservices.FieldDescription] = struct{}{}
}
// DescriptionCleared returns if the "description" field was cleared in this mutation.
func (m *PlayerServicesMutation) DescriptionCleared() bool {
_, ok := m.clearedFields[playerservices.FieldDescription]
return ok
}
// ResetDescription resets all changes to the "description" field.
func (m *PlayerServicesMutation) ResetDescription() {
m.description = nil
delete(m.clearedFields, playerservices.FieldDescription)
}
// SetPrice sets the "price" field.
func (m *PlayerServicesMutation) SetPrice(d decimal.Decimal) {
m.price = &d
}
// Price returns the value of the "price" field in the mutation.
func (m *PlayerServicesMutation) Price() (r decimal.Decimal, exists bool) {
v := m.price
if v == nil {
return
}
return *v, true
}
// OldPrice returns the old "price" field's value of the PlayerServices entity.
// If the PlayerServices object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayerServicesMutation) OldPrice(ctx context.Context) (v decimal.Decimal, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldPrice is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldPrice requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldPrice: %w", err)
}
return oldValue.Price, nil
}
// ResetPrice resets all changes to the "price" field.
func (m *PlayerServicesMutation) ResetPrice() {
m.price = nil
}
// SetUnit sets the "unit" field.
func (m *PlayerServicesMutation) SetUnit(s string) {
m.unit = &s
}
// Unit returns the value of the "unit" field in the mutation.
func (m *PlayerServicesMutation) Unit() (r string, exists bool) {
v := m.unit
if v == nil {
return
}
return *v, true
}
// OldUnit returns the old "unit" field's value of the PlayerServices entity.
// If the PlayerServices object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayerServicesMutation) OldUnit(ctx context.Context) (v string, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldUnit is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldUnit requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldUnit: %w", err)
}
return oldValue.Unit, nil
}
// ResetUnit resets all changes to the "unit" field.
func (m *PlayerServicesMutation) ResetUnit() {
m.unit = nil
}
// SetRankRange sets the "rank_range" field.
func (m *PlayerServicesMutation) SetRankRange(s string) {
m.rank_range = &s
}
// RankRange returns the value of the "rank_range" field in the mutation.
func (m *PlayerServicesMutation) RankRange() (r string, exists bool) {
v := m.rank_range
if v == nil {
return
}
return *v, true
}
// OldRankRange returns the old "rank_range" field's value of the PlayerServices entity.
// If the PlayerServices object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayerServicesMutation) OldRankRange(ctx context.Context) (v *string, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldRankRange is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldRankRange requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldRankRange: %w", err)
}
return oldValue.RankRange, nil
}
// ClearRankRange clears the value of the "rank_range" field.
func (m *PlayerServicesMutation) ClearRankRange() {
m.rank_range = nil
m.clearedFields[playerservices.FieldRankRange] = struct{}{}
}
// RankRangeCleared returns if the "rank_range" field was cleared in this mutation.
func (m *PlayerServicesMutation) RankRangeCleared() bool {
_, ok := m.clearedFields[playerservices.FieldRankRange]
return ok
}
// ResetRankRange resets all changes to the "rank_range" field.
func (m *PlayerServicesMutation) ResetRankRange() {
m.rank_range = nil
delete(m.clearedFields, playerservices.FieldRankRange)
}
// SetAvailability sets the "availability" field.
func (m *PlayerServicesMutation) SetAvailability(s []string) {
m.availability = &s
m.appendavailability = nil
}
// Availability returns the value of the "availability" field in the mutation.
func (m *PlayerServicesMutation) Availability() (r []string, exists bool) {
v := m.availability
if v == nil {
return
}
return *v, true
}
// OldAvailability returns the old "availability" field's value of the PlayerServices entity.
// If the PlayerServices object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayerServicesMutation) OldAvailability(ctx context.Context) (v []string, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldAvailability is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldAvailability requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldAvailability: %w", err)
}
return oldValue.Availability, nil
}
// AppendAvailability adds s to the "availability" field.
func (m *PlayerServicesMutation) AppendAvailability(s []string) {
m.appendavailability = append(m.appendavailability, s...)
}
// AppendedAvailability returns the list of values that were appended to the "availability" field in this mutation.
func (m *PlayerServicesMutation) AppendedAvailability() ([]string, bool) {
if len(m.appendavailability) == 0 {
return nil, false
}
return m.appendavailability, true
}
// ClearAvailability clears the value of the "availability" field.
func (m *PlayerServicesMutation) ClearAvailability() {
m.availability = nil
m.appendavailability = nil
m.clearedFields[playerservices.FieldAvailability] = struct{}{}
}
// AvailabilityCleared returns if the "availability" field was cleared in this mutation.
func (m *PlayerServicesMutation) AvailabilityCleared() bool {
_, ok := m.clearedFields[playerservices.FieldAvailability]
return ok
}
// ResetAvailability resets all changes to the "availability" field.
func (m *PlayerServicesMutation) ResetAvailability() {
m.availability = nil
m.appendavailability = nil
delete(m.clearedFields, playerservices.FieldAvailability)
}
// SetRating sets the "rating" field.
func (m *PlayerServicesMutation) SetRating(d decimal.Decimal) {
m.rating = &d
}
// Rating returns the value of the "rating" field in the mutation.
func (m *PlayerServicesMutation) Rating() (r decimal.Decimal, exists bool) {
v := m.rating
if v == nil {
return
}
return *v, true
}
// OldRating returns the old "rating" field's value of the PlayerServices entity.
// If the PlayerServices object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayerServicesMutation) OldRating(ctx context.Context) (v decimal.Decimal, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldRating is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldRating requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldRating: %w", err)
}
return oldValue.Rating, nil
}
// ResetRating resets all changes to the "rating" field.
func (m *PlayerServicesMutation) ResetRating() {
m.rating = nil
}
// SetIsActive sets the "is_active" field.
func (m *PlayerServicesMutation) SetIsActive(b bool) {
m.is_active = &b
}
// IsActive returns the value of the "is_active" field in the mutation.
func (m *PlayerServicesMutation) IsActive() (r bool, exists bool) {
v := m.is_active
if v == nil {
return
}
return *v, true
}
// OldIsActive returns the old "is_active" field's value of the PlayerServices entity.
// If the PlayerServices object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayerServicesMutation) OldIsActive(ctx context.Context) (v bool, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldIsActive is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldIsActive requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldIsActive: %w", err)
}
return oldValue.IsActive, nil
}
// ClearIsActive clears the value of the "is_active" field.
func (m *PlayerServicesMutation) ClearIsActive() {
m.is_active = nil
m.clearedFields[playerservices.FieldIsActive] = struct{}{}
}
// IsActiveCleared returns if the "is_active" field was cleared in this mutation.
func (m *PlayerServicesMutation) IsActiveCleared() bool {
_, ok := m.clearedFields[playerservices.FieldIsActive]
return ok
}
// ResetIsActive resets all changes to the "is_active" field.
func (m *PlayerServicesMutation) ResetIsActive() {
m.is_active = nil
delete(m.clearedFields, playerservices.FieldIsActive)
}
// SetCreatedAt sets the "created_at" field.
func (m *PlayerServicesMutation) SetCreatedAt(t time.Time) {
m.created_at = &t
}
// CreatedAt returns the value of the "created_at" field in the mutation.
func (m *PlayerServicesMutation) CreatedAt() (r time.Time, exists bool) {
v := m.created_at
if v == nil {
return
}
return *v, true
}
// OldCreatedAt returns the old "created_at" field's value of the PlayerServices entity.
// If the PlayerServices object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayerServicesMutation) OldCreatedAt(ctx context.Context) (v time.Time, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldCreatedAt is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldCreatedAt requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldCreatedAt: %w", err)
}
return oldValue.CreatedAt, nil
}
// ResetCreatedAt resets all changes to the "created_at" field.
func (m *PlayerServicesMutation) ResetCreatedAt() {
m.created_at = nil
}
// SetUpdatedAt sets the "updated_at" field.
func (m *PlayerServicesMutation) SetUpdatedAt(t time.Time) {
m.updated_at = &t
}
// UpdatedAt returns the value of the "updated_at" field in the mutation.
func (m *PlayerServicesMutation) UpdatedAt() (r time.Time, exists bool) {
v := m.updated_at
if v == nil {
return
}
return *v, true
}
// OldUpdatedAt returns the old "updated_at" field's value of the PlayerServices entity.
// If the PlayerServices object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayerServicesMutation) OldUpdatedAt(ctx context.Context) (v time.Time, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldUpdatedAt is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldUpdatedAt requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldUpdatedAt: %w", err)
}
return oldValue.UpdatedAt, nil
}
// ResetUpdatedAt resets all changes to the "updated_at" field.
func (m *PlayerServicesMutation) ResetUpdatedAt() {
m.updated_at = nil
}
// Where appends a list predicates to the PlayerServicesMutation builder.
func (m *PlayerServicesMutation) Where(ps ...predicate.PlayerServices) {
m.predicates = append(m.predicates, ps...)
}
// WhereP appends storage-level predicates to the PlayerServicesMutation builder. Using this method,
// users can use type-assertion to append predicates that do not depend on any generated package.
func (m *PlayerServicesMutation) WhereP(ps ...func(*sql.Selector)) {
p := make([]predicate.PlayerServices, len(ps))
for i := range ps {
p[i] = ps[i]
}
m.Where(p...)
}
// Op returns the operation name.
func (m *PlayerServicesMutation) Op() Op {
return m.op
}
// SetOp allows setting the mutation operation.
func (m *PlayerServicesMutation) SetOp(op Op) {
m.op = op
}
// Type returns the node type of this mutation (PlayerServices).
func (m *PlayerServicesMutation) Type() string {
return m.typ
}
// Fields returns all fields that were changed during this mutation. Note that in
// order to get all numeric fields that were incremented/decremented, call
// AddedFields().
func (m *PlayerServicesMutation) Fields() []string {
fields := make([]string, 0, 12)
if m.player_id != nil {
fields = append(fields, playerservices.FieldPlayerID)
}
if m.game_id != nil {
fields = append(fields, playerservices.FieldGameID)
}
if m.title != nil {
fields = append(fields, playerservices.FieldTitle)
}
if m.description != nil {
fields = append(fields, playerservices.FieldDescription)
}
if m.price != nil {
fields = append(fields, playerservices.FieldPrice)
}
if m.unit != nil {
fields = append(fields, playerservices.FieldUnit)
}
if m.rank_range != nil {
fields = append(fields, playerservices.FieldRankRange)
}
if m.availability != nil {
fields = append(fields, playerservices.FieldAvailability)
}
if m.rating != nil {
fields = append(fields, playerservices.FieldRating)
}
if m.is_active != nil {
fields = append(fields, playerservices.FieldIsActive)
}
if m.created_at != nil {
fields = append(fields, playerservices.FieldCreatedAt)
}
if m.updated_at != nil {
fields = append(fields, playerservices.FieldUpdatedAt)
}
return fields
}
// Field returns the value of a field with the given name. The second boolean
// return value indicates that this field was not set, or was not defined in the
// schema.
func (m *PlayerServicesMutation) Field(name string) (ent.Value, bool) {
switch name {
case playerservices.FieldPlayerID:
return m.PlayerID()
case playerservices.FieldGameID:
return m.GameID()
case playerservices.FieldTitle:
return m.Title()
case playerservices.FieldDescription:
return m.Description()
case playerservices.FieldPrice:
return m.Price()
case playerservices.FieldUnit:
return m.Unit()
case playerservices.FieldRankRange:
return m.RankRange()
case playerservices.FieldAvailability:
return m.Availability()
case playerservices.FieldRating:
return m.Rating()
case playerservices.FieldIsActive:
return m.IsActive()
case playerservices.FieldCreatedAt:
return m.CreatedAt()
case playerservices.FieldUpdatedAt:
return m.UpdatedAt()
}
return nil, false
}
// OldField returns the old value of the field from the database. An error is
// returned if the mutation operation is not UpdateOne, or the query to the
// database failed.
func (m *PlayerServicesMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
switch name {
case playerservices.FieldPlayerID:
return m.OldPlayerID(ctx)
case playerservices.FieldGameID:
return m.OldGameID(ctx)
case playerservices.FieldTitle:
return m.OldTitle(ctx)
case playerservices.FieldDescription:
return m.OldDescription(ctx)
case playerservices.FieldPrice:
return m.OldPrice(ctx)
case playerservices.FieldUnit:
return m.OldUnit(ctx)
case playerservices.FieldRankRange:
return m.OldRankRange(ctx)
case playerservices.FieldAvailability:
return m.OldAvailability(ctx)
case playerservices.FieldRating:
return m.OldRating(ctx)
case playerservices.FieldIsActive:
return m.OldIsActive(ctx)
case playerservices.FieldCreatedAt:
return m.OldCreatedAt(ctx)
case playerservices.FieldUpdatedAt:
return m.OldUpdatedAt(ctx)
}
return nil, fmt.Errorf("unknown PlayerServices field %s", name)
}
// SetField sets the value of a field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *PlayerServicesMutation) SetField(name string, value ent.Value) error {
switch name {
case playerservices.FieldPlayerID:
v, ok := value.(int64)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetPlayerID(v)
return nil
case playerservices.FieldGameID:
v, ok := value.(int64)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetGameID(v)
return nil
case playerservices.FieldTitle:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetTitle(v)
return nil
case playerservices.FieldDescription:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetDescription(v)
return nil
case playerservices.FieldPrice:
v, ok := value.(decimal.Decimal)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetPrice(v)
return nil
case playerservices.FieldUnit:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetUnit(v)
return nil
case playerservices.FieldRankRange:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetRankRange(v)
return nil
case playerservices.FieldAvailability:
v, ok := value.([]string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetAvailability(v)
return nil
case playerservices.FieldRating:
v, ok := value.(decimal.Decimal)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetRating(v)
return nil
case playerservices.FieldIsActive:
v, ok := value.(bool)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetIsActive(v)
return nil
case playerservices.FieldCreatedAt:
v, ok := value.(time.Time)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetCreatedAt(v)
return nil
case playerservices.FieldUpdatedAt:
v, ok := value.(time.Time)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetUpdatedAt(v)
return nil
}
return fmt.Errorf("unknown PlayerServices field %s", name)
}
// AddedFields returns all numeric fields that were incremented/decremented during
// this mutation.
func (m *PlayerServicesMutation) AddedFields() []string {
var fields []string
if m.addplayer_id != nil {
fields = append(fields, playerservices.FieldPlayerID)
}
if m.addgame_id != nil {
fields = append(fields, playerservices.FieldGameID)
}
return fields
}
// AddedField returns the numeric value that was incremented/decremented on a field
// with the given name. The second boolean return value indicates that this field
// was not set, or was not defined in the schema.
func (m *PlayerServicesMutation) AddedField(name string) (ent.Value, bool) {
switch name {
case playerservices.FieldPlayerID:
return m.AddedPlayerID()
case playerservices.FieldGameID:
return m.AddedGameID()
}
return nil, false
}
// AddField adds the value to the field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *PlayerServicesMutation) AddField(name string, value ent.Value) error {
switch name {
case playerservices.FieldPlayerID:
v, ok := value.(int64)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.AddPlayerID(v)
return nil
case playerservices.FieldGameID:
v, ok := value.(int64)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.AddGameID(v)
return nil
}
return fmt.Errorf("unknown PlayerServices numeric field %s", name)
}
// ClearedFields returns all nullable fields that were cleared during this
// mutation.
func (m *PlayerServicesMutation) ClearedFields() []string {
var fields []string
if m.FieldCleared(playerservices.FieldDescription) {
fields = append(fields, playerservices.FieldDescription)
}
if m.FieldCleared(playerservices.FieldRankRange) {
fields = append(fields, playerservices.FieldRankRange)
}
if m.FieldCleared(playerservices.FieldAvailability) {
fields = append(fields, playerservices.FieldAvailability)
}
if m.FieldCleared(playerservices.FieldIsActive) {
fields = append(fields, playerservices.FieldIsActive)
}
return fields
}
// FieldCleared returns a boolean indicating if a field with the given name was
// cleared in this mutation.
func (m *PlayerServicesMutation) FieldCleared(name string) bool {
_, ok := m.clearedFields[name]
return ok
}
// ClearField clears the value of the field with the given name. It returns an
// error if the field is not defined in the schema.
func (m *PlayerServicesMutation) ClearField(name string) error {
switch name {
case playerservices.FieldDescription:
m.ClearDescription()
return nil
case playerservices.FieldRankRange:
m.ClearRankRange()
return nil
case playerservices.FieldAvailability:
m.ClearAvailability()
return nil
case playerservices.FieldIsActive:
m.ClearIsActive()
return nil
}
return fmt.Errorf("unknown PlayerServices nullable field %s", name)
}
// ResetField resets all changes in the mutation for the field with the given name.
// It returns an error if the field is not defined in the schema.
func (m *PlayerServicesMutation) ResetField(name string) error {
switch name {
case playerservices.FieldPlayerID:
m.ResetPlayerID()
return nil
case playerservices.FieldGameID:
m.ResetGameID()
return nil
case playerservices.FieldTitle:
m.ResetTitle()
return nil
case playerservices.FieldDescription:
m.ResetDescription()
return nil
case playerservices.FieldPrice:
m.ResetPrice()
return nil
case playerservices.FieldUnit:
m.ResetUnit()
return nil
case playerservices.FieldRankRange:
m.ResetRankRange()
return nil
case playerservices.FieldAvailability:
m.ResetAvailability()
return nil
case playerservices.FieldRating:
m.ResetRating()
return nil
case playerservices.FieldIsActive:
m.ResetIsActive()
return nil
case playerservices.FieldCreatedAt:
m.ResetCreatedAt()
return nil
case playerservices.FieldUpdatedAt:
m.ResetUpdatedAt()
return nil
}
return fmt.Errorf("unknown PlayerServices field %s", name)
}
// AddedEdges returns all edge names that were set/added in this mutation.
func (m *PlayerServicesMutation) AddedEdges() []string {
edges := make([]string, 0, 0)
return edges
}
// AddedIDs returns all IDs (to other nodes) that were added for the given edge
// name in this mutation.
func (m *PlayerServicesMutation) AddedIDs(name string) []ent.Value {
return nil
}
// RemovedEdges returns all edge names that were removed in this mutation.
func (m *PlayerServicesMutation) RemovedEdges() []string {
edges := make([]string, 0, 0)
return edges
}
// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
// the given name in this mutation.
func (m *PlayerServicesMutation) RemovedIDs(name string) []ent.Value {
return nil
}
// ClearedEdges returns all edge names that were cleared in this mutation.
func (m *PlayerServicesMutation) ClearedEdges() []string {
edges := make([]string, 0, 0)
return edges
}
// EdgeCleared returns a boolean which indicates if the edge with the given name
// was cleared in this mutation.
func (m *PlayerServicesMutation) EdgeCleared(name string) bool {
return false
}
// ClearEdge clears the value of the edge with the given name. It returns an error
// if that edge is not defined in the schema.
func (m *PlayerServicesMutation) ClearEdge(name string) error {
return fmt.Errorf("unknown PlayerServices unique edge %s", name)
}
// ResetEdge resets all changes to the edge with the given name in this mutation.
// It returns an error if the edge is not defined in the schema.
func (m *PlayerServicesMutation) ResetEdge(name string) error {
return fmt.Errorf("unknown PlayerServices edge %s", name)
}
// PlayersMutation represents an operation that mutates the Players nodes in the graph.
type PlayersMutation struct {
config
op Op
typ string
id *int64
user_id *int64
adduser_id *int64
status *string
gender *int
addgender *int
rating *decimal.Decimal
total_orders *int
addtotal_orders *int
completed_orders *int
addcompleted_orders *int
shop_id *int64
addshop_id *int64
tags *[]string
appendtags []string
games *pq.Int64Array
created_at *time.Time
updated_at *time.Time
clearedFields map[string]struct{}
done bool
oldValue func(context.Context) (*Players, error)
predicates []predicate.Players
}
var _ ent.Mutation = (*PlayersMutation)(nil)
// playersOption allows management of the mutation configuration using functional options.
type playersOption func(*PlayersMutation)
// newPlayersMutation creates new mutation for the Players entity.
func newPlayersMutation(c config, op Op, opts ...playersOption) *PlayersMutation {
m := &PlayersMutation{
config: c,
op: op,
typ: TypePlayers,
clearedFields: make(map[string]struct{}),
}
for _, opt := range opts {
opt(m)
}
return m
}
// withPlayersID sets the ID field of the mutation.
func withPlayersID(id int64) playersOption {
return func(m *PlayersMutation) {
var (
err error
once sync.Once
value *Players
)
m.oldValue = func(ctx context.Context) (*Players, error) {
once.Do(func() {
if m.done {
err = errors.New("querying old values post mutation is not allowed")
} else {
value, err = m.Client().Players.Get(ctx, id)
}
})
return value, err
}
m.id = &id
}
}
// withPlayers sets the old Players of the mutation.
func withPlayers(node *Players) playersOption {
return func(m *PlayersMutation) {
m.oldValue = func(context.Context) (*Players, error) {
return node, nil
}
m.id = &node.ID
}
}
// Client returns a new `ent.Client` from the mutation. If the mutation was
// executed in a transaction (ent.Tx), a transactional client is returned.
func (m PlayersMutation) Client() *Client {
client := &Client{config: m.config}
client.init()
return client
}
// Tx returns an `ent.Tx` for mutations that were executed in transactions;
// it returns an error otherwise.
func (m PlayersMutation) Tx() (*Tx, error) {
if _, ok := m.driver.(*txDriver); !ok {
return nil, errors.New("models: mutation is not running in a transaction")
}
tx := &Tx{config: m.config}
tx.init()
return tx, nil
}
// SetID sets the value of the id field. Note that this
// operation is only accepted on creation of Players entities.
func (m *PlayersMutation) SetID(id int64) {
m.id = &id
}
// ID returns the ID value in the mutation. Note that the ID is only available
// if it was provided to the builder or after it was returned from the database.
func (m *PlayersMutation) ID() (id int64, exists bool) {
if m.id == nil {
return
}
return *m.id, true
}
// IDs queries the database and returns the entity ids that match the mutation's predicate.
// That means, if the mutation is applied within a transaction with an isolation level such
// as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated
// or updated by the mutation.
func (m *PlayersMutation) IDs(ctx context.Context) ([]int64, error) {
switch {
case m.op.Is(OpUpdateOne | OpDeleteOne):
id, exists := m.ID()
if exists {
return []int64{id}, nil
}
fallthrough
case m.op.Is(OpUpdate | OpDelete):
return m.Client().Players.Query().Where(m.predicates...).IDs(ctx)
default:
return nil, fmt.Errorf("IDs is not allowed on %s operations", m.op)
}
}
// SetUserID sets the "user_id" field.
func (m *PlayersMutation) SetUserID(i int64) {
m.user_id = &i
m.adduser_id = nil
}
// UserID returns the value of the "user_id" field in the mutation.
func (m *PlayersMutation) UserID() (r int64, exists bool) {
v := m.user_id
if v == nil {
return
}
return *v, true
}
// OldUserID returns the old "user_id" field's value of the Players entity.
// If the Players object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayersMutation) OldUserID(ctx context.Context) (v int64, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldUserID is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldUserID requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldUserID: %w", err)
}
return oldValue.UserID, nil
}
// AddUserID adds i to the "user_id" field.
func (m *PlayersMutation) AddUserID(i int64) {
if m.adduser_id != nil {
*m.adduser_id += i
} else {
m.adduser_id = &i
}
}
// AddedUserID returns the value that was added to the "user_id" field in this mutation.
func (m *PlayersMutation) AddedUserID() (r int64, exists bool) {
v := m.adduser_id
if v == nil {
return
}
return *v, true
}
// ResetUserID resets all changes to the "user_id" field.
func (m *PlayersMutation) ResetUserID() {
m.user_id = nil
m.adduser_id = nil
}
// SetStatus sets the "status" field.
func (m *PlayersMutation) SetStatus(s string) {
m.status = &s
}
// Status returns the value of the "status" field in the mutation.
func (m *PlayersMutation) Status() (r string, exists bool) {
v := m.status
if v == nil {
return
}
return *v, true
}
// OldStatus returns the old "status" field's value of the Players entity.
// If the Players object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayersMutation) OldStatus(ctx context.Context) (v string, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldStatus is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldStatus requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldStatus: %w", err)
}
return oldValue.Status, nil
}
// ResetStatus resets all changes to the "status" field.
func (m *PlayersMutation) ResetStatus() {
m.status = nil
}
// SetGender sets the "gender" field.
func (m *PlayersMutation) SetGender(i int) {
m.gender = &i
m.addgender = nil
}
// Gender returns the value of the "gender" field in the mutation.
func (m *PlayersMutation) Gender() (r int, exists bool) {
v := m.gender
if v == nil {
return
}
return *v, true
}
// OldGender returns the old "gender" field's value of the Players entity.
// If the Players object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayersMutation) OldGender(ctx context.Context) (v int, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldGender is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldGender requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldGender: %w", err)
}
return oldValue.Gender, nil
}
// AddGender adds i to the "gender" field.
func (m *PlayersMutation) AddGender(i int) {
if m.addgender != nil {
*m.addgender += i
} else {
m.addgender = &i
}
}
// AddedGender returns the value that was added to the "gender" field in this mutation.
func (m *PlayersMutation) AddedGender() (r int, exists bool) {
v := m.addgender
if v == nil {
return
}
return *v, true
}
// ResetGender resets all changes to the "gender" field.
func (m *PlayersMutation) ResetGender() {
m.gender = nil
m.addgender = nil
}
// SetRating sets the "rating" field.
func (m *PlayersMutation) SetRating(d decimal.Decimal) {
m.rating = &d
}
// Rating returns the value of the "rating" field in the mutation.
func (m *PlayersMutation) Rating() (r decimal.Decimal, exists bool) {
v := m.rating
if v == nil {
return
}
return *v, true
}
// OldRating returns the old "rating" field's value of the Players entity.
// If the Players object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayersMutation) OldRating(ctx context.Context) (v decimal.Decimal, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldRating is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldRating requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldRating: %w", err)
}
return oldValue.Rating, nil
}
// ClearRating clears the value of the "rating" field.
func (m *PlayersMutation) ClearRating() {
m.rating = nil
m.clearedFields[players.FieldRating] = struct{}{}
}
// RatingCleared returns if the "rating" field was cleared in this mutation.
func (m *PlayersMutation) RatingCleared() bool {
_, ok := m.clearedFields[players.FieldRating]
return ok
}
// ResetRating resets all changes to the "rating" field.
func (m *PlayersMutation) ResetRating() {
m.rating = nil
delete(m.clearedFields, players.FieldRating)
}
// SetTotalOrders sets the "total_orders" field.
func (m *PlayersMutation) SetTotalOrders(i int) {
m.total_orders = &i
m.addtotal_orders = nil
}
// TotalOrders returns the value of the "total_orders" field in the mutation.
func (m *PlayersMutation) TotalOrders() (r int, exists bool) {
v := m.total_orders
if v == nil {
return
}
return *v, true
}
// OldTotalOrders returns the old "total_orders" field's value of the Players entity.
// If the Players object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayersMutation) OldTotalOrders(ctx context.Context) (v int, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldTotalOrders is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldTotalOrders requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldTotalOrders: %w", err)
}
return oldValue.TotalOrders, nil
}
// AddTotalOrders adds i to the "total_orders" field.
func (m *PlayersMutation) AddTotalOrders(i int) {
if m.addtotal_orders != nil {
*m.addtotal_orders += i
} else {
m.addtotal_orders = &i
}
}
// AddedTotalOrders returns the value that was added to the "total_orders" field in this mutation.
func (m *PlayersMutation) AddedTotalOrders() (r int, exists bool) {
v := m.addtotal_orders
if v == nil {
return
}
return *v, true
}
// ClearTotalOrders clears the value of the "total_orders" field.
func (m *PlayersMutation) ClearTotalOrders() {
m.total_orders = nil
m.addtotal_orders = nil
m.clearedFields[players.FieldTotalOrders] = struct{}{}
}
// TotalOrdersCleared returns if the "total_orders" field was cleared in this mutation.
func (m *PlayersMutation) TotalOrdersCleared() bool {
_, ok := m.clearedFields[players.FieldTotalOrders]
return ok
}
// ResetTotalOrders resets all changes to the "total_orders" field.
func (m *PlayersMutation) ResetTotalOrders() {
m.total_orders = nil
m.addtotal_orders = nil
delete(m.clearedFields, players.FieldTotalOrders)
}
// SetCompletedOrders sets the "completed_orders" field.
func (m *PlayersMutation) SetCompletedOrders(i int) {
m.completed_orders = &i
m.addcompleted_orders = nil
}
// CompletedOrders returns the value of the "completed_orders" field in the mutation.
func (m *PlayersMutation) CompletedOrders() (r int, exists bool) {
v := m.completed_orders
if v == nil {
return
}
return *v, true
}
// OldCompletedOrders returns the old "completed_orders" field's value of the Players entity.
// If the Players object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayersMutation) OldCompletedOrders(ctx context.Context) (v int, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldCompletedOrders is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldCompletedOrders requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldCompletedOrders: %w", err)
}
return oldValue.CompletedOrders, nil
}
// AddCompletedOrders adds i to the "completed_orders" field.
func (m *PlayersMutation) AddCompletedOrders(i int) {
if m.addcompleted_orders != nil {
*m.addcompleted_orders += i
} else {
m.addcompleted_orders = &i
}
}
// AddedCompletedOrders returns the value that was added to the "completed_orders" field in this mutation.
func (m *PlayersMutation) AddedCompletedOrders() (r int, exists bool) {
v := m.addcompleted_orders
if v == nil {
return
}
return *v, true
}
// ClearCompletedOrders clears the value of the "completed_orders" field.
func (m *PlayersMutation) ClearCompletedOrders() {
m.completed_orders = nil
m.addcompleted_orders = nil
m.clearedFields[players.FieldCompletedOrders] = struct{}{}
}
// CompletedOrdersCleared returns if the "completed_orders" field was cleared in this mutation.
func (m *PlayersMutation) CompletedOrdersCleared() bool {
_, ok := m.clearedFields[players.FieldCompletedOrders]
return ok
}
// ResetCompletedOrders resets all changes to the "completed_orders" field.
func (m *PlayersMutation) ResetCompletedOrders() {
m.completed_orders = nil
m.addcompleted_orders = nil
delete(m.clearedFields, players.FieldCompletedOrders)
}
// SetShopID sets the "shop_id" field.
func (m *PlayersMutation) SetShopID(i int64) {
m.shop_id = &i
m.addshop_id = nil
}
// ShopID returns the value of the "shop_id" field in the mutation.
func (m *PlayersMutation) ShopID() (r int64, exists bool) {
v := m.shop_id
if v == nil {
return
}
return *v, true
}
// OldShopID returns the old "shop_id" field's value of the Players entity.
// If the Players object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayersMutation) OldShopID(ctx context.Context) (v *int64, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldShopID is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldShopID requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldShopID: %w", err)
}
return oldValue.ShopID, nil
}
// AddShopID adds i to the "shop_id" field.
func (m *PlayersMutation) AddShopID(i int64) {
if m.addshop_id != nil {
*m.addshop_id += i
} else {
m.addshop_id = &i
}
}
// AddedShopID returns the value that was added to the "shop_id" field in this mutation.
func (m *PlayersMutation) AddedShopID() (r int64, exists bool) {
v := m.addshop_id
if v == nil {
return
}
return *v, true
}
// ClearShopID clears the value of the "shop_id" field.
func (m *PlayersMutation) ClearShopID() {
m.shop_id = nil
m.addshop_id = nil
m.clearedFields[players.FieldShopID] = struct{}{}
}
// ShopIDCleared returns if the "shop_id" field was cleared in this mutation.
func (m *PlayersMutation) ShopIDCleared() bool {
_, ok := m.clearedFields[players.FieldShopID]
return ok
}
// ResetShopID resets all changes to the "shop_id" field.
func (m *PlayersMutation) ResetShopID() {
m.shop_id = nil
m.addshop_id = nil
delete(m.clearedFields, players.FieldShopID)
}
// SetTags sets the "tags" field.
func (m *PlayersMutation) SetTags(s []string) {
m.tags = &s
m.appendtags = nil
}
// Tags returns the value of the "tags" field in the mutation.
func (m *PlayersMutation) Tags() (r []string, exists bool) {
v := m.tags
if v == nil {
return
}
return *v, true
}
// OldTags returns the old "tags" field's value of the Players entity.
// If the Players object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayersMutation) OldTags(ctx context.Context) (v []string, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldTags is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldTags requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldTags: %w", err)
}
return oldValue.Tags, nil
}
// AppendTags adds s to the "tags" field.
func (m *PlayersMutation) AppendTags(s []string) {
m.appendtags = append(m.appendtags, s...)
}
// AppendedTags returns the list of values that were appended to the "tags" field in this mutation.
func (m *PlayersMutation) AppendedTags() ([]string, bool) {
if len(m.appendtags) == 0 {
return nil, false
}
return m.appendtags, true
}
// ClearTags clears the value of the "tags" field.
func (m *PlayersMutation) ClearTags() {
m.tags = nil
m.appendtags = nil
m.clearedFields[players.FieldTags] = struct{}{}
}
// TagsCleared returns if the "tags" field was cleared in this mutation.
func (m *PlayersMutation) TagsCleared() bool {
_, ok := m.clearedFields[players.FieldTags]
return ok
}
// ResetTags resets all changes to the "tags" field.
func (m *PlayersMutation) ResetTags() {
m.tags = nil
m.appendtags = nil
delete(m.clearedFields, players.FieldTags)
}
// SetGames sets the "games" field.
func (m *PlayersMutation) SetGames(pq pq.Int64Array) {
m.games = &pq
}
// Games returns the value of the "games" field in the mutation.
func (m *PlayersMutation) Games() (r pq.Int64Array, exists bool) {
v := m.games
if v == nil {
return
}
return *v, true
}
// OldGames returns the old "games" field's value of the Players entity.
// If the Players object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayersMutation) OldGames(ctx context.Context) (v pq.Int64Array, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldGames is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldGames requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldGames: %w", err)
}
return oldValue.Games, nil
}
// ClearGames clears the value of the "games" field.
func (m *PlayersMutation) ClearGames() {
m.games = nil
m.clearedFields[players.FieldGames] = struct{}{}
}
// GamesCleared returns if the "games" field was cleared in this mutation.
func (m *PlayersMutation) GamesCleared() bool {
_, ok := m.clearedFields[players.FieldGames]
return ok
}
// ResetGames resets all changes to the "games" field.
func (m *PlayersMutation) ResetGames() {
m.games = nil
delete(m.clearedFields, players.FieldGames)
}
// SetCreatedAt sets the "created_at" field.
func (m *PlayersMutation) SetCreatedAt(t time.Time) {
m.created_at = &t
}
// CreatedAt returns the value of the "created_at" field in the mutation.
func (m *PlayersMutation) CreatedAt() (r time.Time, exists bool) {
v := m.created_at
if v == nil {
return
}
return *v, true
}
// OldCreatedAt returns the old "created_at" field's value of the Players entity.
// If the Players object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayersMutation) OldCreatedAt(ctx context.Context) (v time.Time, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldCreatedAt is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldCreatedAt requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldCreatedAt: %w", err)
}
return oldValue.CreatedAt, nil
}
// ResetCreatedAt resets all changes to the "created_at" field.
func (m *PlayersMutation) ResetCreatedAt() {
m.created_at = nil
}
// SetUpdatedAt sets the "updated_at" field.
func (m *PlayersMutation) SetUpdatedAt(t time.Time) {
m.updated_at = &t
}
// UpdatedAt returns the value of the "updated_at" field in the mutation.
func (m *PlayersMutation) UpdatedAt() (r time.Time, exists bool) {
v := m.updated_at
if v == nil {
return
}
return *v, true
}
// OldUpdatedAt returns the old "updated_at" field's value of the Players entity.
// If the Players object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayersMutation) OldUpdatedAt(ctx context.Context) (v time.Time, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldUpdatedAt is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldUpdatedAt requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldUpdatedAt: %w", err)
}
return oldValue.UpdatedAt, nil
}
// ResetUpdatedAt resets all changes to the "updated_at" field.
func (m *PlayersMutation) ResetUpdatedAt() {
m.updated_at = nil
}
// Where appends a list predicates to the PlayersMutation builder.
func (m *PlayersMutation) Where(ps ...predicate.Players) {
m.predicates = append(m.predicates, ps...)
}
// WhereP appends storage-level predicates to the PlayersMutation builder. Using this method,
// users can use type-assertion to append predicates that do not depend on any generated package.
func (m *PlayersMutation) WhereP(ps ...func(*sql.Selector)) {
p := make([]predicate.Players, len(ps))
for i := range ps {
p[i] = ps[i]
}
m.Where(p...)
}
// Op returns the operation name.
func (m *PlayersMutation) Op() Op {
return m.op
}
// SetOp allows setting the mutation operation.
func (m *PlayersMutation) SetOp(op Op) {
m.op = op
}
// Type returns the node type of this mutation (Players).
func (m *PlayersMutation) Type() string {
return m.typ
}
// Fields returns all fields that were changed during this mutation. Note that in
// order to get all numeric fields that were incremented/decremented, call
// AddedFields().
func (m *PlayersMutation) Fields() []string {
fields := make([]string, 0, 11)
if m.user_id != nil {
fields = append(fields, players.FieldUserID)
}
if m.status != nil {
fields = append(fields, players.FieldStatus)
}
if m.gender != nil {
fields = append(fields, players.FieldGender)
}
if m.rating != nil {
fields = append(fields, players.FieldRating)
}
if m.total_orders != nil {
fields = append(fields, players.FieldTotalOrders)
}
if m.completed_orders != nil {
fields = append(fields, players.FieldCompletedOrders)
}
if m.shop_id != nil {
fields = append(fields, players.FieldShopID)
}
if m.tags != nil {
fields = append(fields, players.FieldTags)
}
if m.games != nil {
fields = append(fields, players.FieldGames)
}
if m.created_at != nil {
fields = append(fields, players.FieldCreatedAt)
}
if m.updated_at != nil {
fields = append(fields, players.FieldUpdatedAt)
}
return fields
}
// Field returns the value of a field with the given name. The second boolean
// return value indicates that this field was not set, or was not defined in the
// schema.
func (m *PlayersMutation) Field(name string) (ent.Value, bool) {
switch name {
case players.FieldUserID:
return m.UserID()
case players.FieldStatus:
return m.Status()
case players.FieldGender:
return m.Gender()
case players.FieldRating:
return m.Rating()
case players.FieldTotalOrders:
return m.TotalOrders()
case players.FieldCompletedOrders:
return m.CompletedOrders()
case players.FieldShopID:
return m.ShopID()
case players.FieldTags:
return m.Tags()
case players.FieldGames:
return m.Games()
case players.FieldCreatedAt:
return m.CreatedAt()
case players.FieldUpdatedAt:
return m.UpdatedAt()
}
return nil, false
}
// OldField returns the old value of the field from the database. An error is
// returned if the mutation operation is not UpdateOne, or the query to the
// database failed.
func (m *PlayersMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
switch name {
case players.FieldUserID:
return m.OldUserID(ctx)
case players.FieldStatus:
return m.OldStatus(ctx)
case players.FieldGender:
return m.OldGender(ctx)
case players.FieldRating:
return m.OldRating(ctx)
case players.FieldTotalOrders:
return m.OldTotalOrders(ctx)
case players.FieldCompletedOrders:
return m.OldCompletedOrders(ctx)
case players.FieldShopID:
return m.OldShopID(ctx)
case players.FieldTags:
return m.OldTags(ctx)
case players.FieldGames:
return m.OldGames(ctx)
case players.FieldCreatedAt:
return m.OldCreatedAt(ctx)
case players.FieldUpdatedAt:
return m.OldUpdatedAt(ctx)
}
return nil, fmt.Errorf("unknown Players field %s", name)
}
// SetField sets the value of a field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *PlayersMutation) SetField(name string, value ent.Value) error {
switch name {
case players.FieldUserID:
v, ok := value.(int64)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetUserID(v)
return nil
case players.FieldStatus:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetStatus(v)
return nil
case players.FieldGender:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetGender(v)
return nil
case players.FieldRating:
v, ok := value.(decimal.Decimal)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetRating(v)
return nil
case players.FieldTotalOrders:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetTotalOrders(v)
return nil
case players.FieldCompletedOrders:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetCompletedOrders(v)
return nil
case players.FieldShopID:
v, ok := value.(int64)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetShopID(v)
return nil
case players.FieldTags:
v, ok := value.([]string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetTags(v)
return nil
case players.FieldGames:
v, ok := value.(pq.Int64Array)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetGames(v)
return nil
case players.FieldCreatedAt:
v, ok := value.(time.Time)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetCreatedAt(v)
return nil
case players.FieldUpdatedAt:
v, ok := value.(time.Time)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetUpdatedAt(v)
return nil
}
return fmt.Errorf("unknown Players field %s", name)
}
// AddedFields returns all numeric fields that were incremented/decremented during
// this mutation.
func (m *PlayersMutation) AddedFields() []string {
var fields []string
if m.adduser_id != nil {
fields = append(fields, players.FieldUserID)
}
if m.addgender != nil {
fields = append(fields, players.FieldGender)
}
if m.addtotal_orders != nil {
fields = append(fields, players.FieldTotalOrders)
}
if m.addcompleted_orders != nil {
fields = append(fields, players.FieldCompletedOrders)
}
if m.addshop_id != nil {
fields = append(fields, players.FieldShopID)
}
return fields
}
// AddedField returns the numeric value that was incremented/decremented on a field
// with the given name. The second boolean return value indicates that this field
// was not set, or was not defined in the schema.
func (m *PlayersMutation) AddedField(name string) (ent.Value, bool) {
switch name {
case players.FieldUserID:
return m.AddedUserID()
case players.FieldGender:
return m.AddedGender()
case players.FieldTotalOrders:
return m.AddedTotalOrders()
case players.FieldCompletedOrders:
return m.AddedCompletedOrders()
case players.FieldShopID:
return m.AddedShopID()
}
return nil, false
}
// AddField adds the value to the field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *PlayersMutation) AddField(name string, value ent.Value) error {
switch name {
case players.FieldUserID:
v, ok := value.(int64)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.AddUserID(v)
return nil
case players.FieldGender:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.AddGender(v)
return nil
case players.FieldTotalOrders:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.AddTotalOrders(v)
return nil
case players.FieldCompletedOrders:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.AddCompletedOrders(v)
return nil
case players.FieldShopID:
v, ok := value.(int64)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.AddShopID(v)
return nil
}
return fmt.Errorf("unknown Players numeric field %s", name)
}
// ClearedFields returns all nullable fields that were cleared during this
// mutation.
func (m *PlayersMutation) ClearedFields() []string {
var fields []string
if m.FieldCleared(players.FieldRating) {
fields = append(fields, players.FieldRating)
}
if m.FieldCleared(players.FieldTotalOrders) {
fields = append(fields, players.FieldTotalOrders)
}
if m.FieldCleared(players.FieldCompletedOrders) {
fields = append(fields, players.FieldCompletedOrders)
}
if m.FieldCleared(players.FieldShopID) {
fields = append(fields, players.FieldShopID)
}
if m.FieldCleared(players.FieldTags) {
fields = append(fields, players.FieldTags)
}
if m.FieldCleared(players.FieldGames) {
fields = append(fields, players.FieldGames)
}
return fields
}
// FieldCleared returns a boolean indicating if a field with the given name was
// cleared in this mutation.
func (m *PlayersMutation) FieldCleared(name string) bool {
_, ok := m.clearedFields[name]
return ok
}
// ClearField clears the value of the field with the given name. It returns an
// error if the field is not defined in the schema.
func (m *PlayersMutation) ClearField(name string) error {
switch name {
case players.FieldRating:
m.ClearRating()
return nil
case players.FieldTotalOrders:
m.ClearTotalOrders()
return nil
case players.FieldCompletedOrders:
m.ClearCompletedOrders()
return nil
case players.FieldShopID:
m.ClearShopID()
return nil
case players.FieldTags:
m.ClearTags()
return nil
case players.FieldGames:
m.ClearGames()
return nil
}
return fmt.Errorf("unknown Players nullable field %s", name)
}
// ResetField resets all changes in the mutation for the field with the given name.
// It returns an error if the field is not defined in the schema.
func (m *PlayersMutation) ResetField(name string) error {
switch name {
case players.FieldUserID:
m.ResetUserID()
return nil
case players.FieldStatus:
m.ResetStatus()
return nil
case players.FieldGender:
m.ResetGender()
return nil
case players.FieldRating:
m.ResetRating()
return nil
case players.FieldTotalOrders:
m.ResetTotalOrders()
return nil
case players.FieldCompletedOrders:
m.ResetCompletedOrders()
return nil
case players.FieldShopID:
m.ResetShopID()
return nil
case players.FieldTags:
m.ResetTags()
return nil
case players.FieldGames:
m.ResetGames()
return nil
case players.FieldCreatedAt:
m.ResetCreatedAt()
return nil
case players.FieldUpdatedAt:
m.ResetUpdatedAt()
return nil
}
return fmt.Errorf("unknown Players field %s", name)
}
// AddedEdges returns all edge names that were set/added in this mutation.
func (m *PlayersMutation) AddedEdges() []string {
edges := make([]string, 0, 0)
return edges
}
// AddedIDs returns all IDs (to other nodes) that were added for the given edge
// name in this mutation.
func (m *PlayersMutation) AddedIDs(name string) []ent.Value {
return nil
}
// RemovedEdges returns all edge names that were removed in this mutation.
func (m *PlayersMutation) RemovedEdges() []string {
edges := make([]string, 0, 0)
return edges
}
// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
// the given name in this mutation.
func (m *PlayersMutation) RemovedIDs(name string) []ent.Value {
return nil
}
// ClearedEdges returns all edge names that were cleared in this mutation.
func (m *PlayersMutation) ClearedEdges() []string {
edges := make([]string, 0, 0)
return edges
}
// EdgeCleared returns a boolean which indicates if the edge with the given name
// was cleared in this mutation.
func (m *PlayersMutation) EdgeCleared(name string) bool {
return false
}
// ClearEdge clears the value of the edge with the given name. It returns an error
// if that edge is not defined in the schema.
func (m *PlayersMutation) ClearEdge(name string) error {
return fmt.Errorf("unknown Players unique edge %s", name)
}
// ResetEdge resets all changes to the edge with the given name in this mutation.
// It returns an error if the edge is not defined in the schema.
func (m *PlayersMutation) ResetEdge(name string) error {
return fmt.Errorf("unknown Players edge %s", name)
}