281 lines
7.6 KiB
Go
281 lines
7.6 KiB
Go
// Code generated by ent, DO NOT EDIT.
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package models
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import (
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"context"
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"errors"
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"fmt"
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"juwan-backend/app/shop/rpc/internal/models/shopplayers"
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"time"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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)
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// ShopPlayersCreate is the builder for creating a ShopPlayers entity.
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type ShopPlayersCreate struct {
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config
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mutation *ShopPlayersMutation
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hooks []Hook
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}
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// SetShopID sets the "shop_id" field.
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func (_c *ShopPlayersCreate) SetShopID(v int64) *ShopPlayersCreate {
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_c.mutation.SetShopID(v)
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return _c
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}
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// SetPlayerID sets the "player_id" field.
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func (_c *ShopPlayersCreate) SetPlayerID(v int64) *ShopPlayersCreate {
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_c.mutation.SetPlayerID(v)
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return _c
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}
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// SetIsPrimary sets the "is_primary" field.
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func (_c *ShopPlayersCreate) SetIsPrimary(v bool) *ShopPlayersCreate {
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_c.mutation.SetIsPrimary(v)
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return _c
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}
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// SetNillableIsPrimary sets the "is_primary" field if the given value is not nil.
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func (_c *ShopPlayersCreate) SetNillableIsPrimary(v *bool) *ShopPlayersCreate {
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if v != nil {
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_c.SetIsPrimary(*v)
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}
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return _c
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}
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// SetJoinedAt sets the "joined_at" field.
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func (_c *ShopPlayersCreate) SetJoinedAt(v time.Time) *ShopPlayersCreate {
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_c.mutation.SetJoinedAt(v)
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return _c
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}
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// SetNillableJoinedAt sets the "joined_at" field if the given value is not nil.
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func (_c *ShopPlayersCreate) SetNillableJoinedAt(v *time.Time) *ShopPlayersCreate {
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if v != nil {
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_c.SetJoinedAt(*v)
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}
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return _c
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}
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// SetLeftAt sets the "left_at" field.
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func (_c *ShopPlayersCreate) SetLeftAt(v time.Time) *ShopPlayersCreate {
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_c.mutation.SetLeftAt(v)
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return _c
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}
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// SetNillableLeftAt sets the "left_at" field if the given value is not nil.
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func (_c *ShopPlayersCreate) SetNillableLeftAt(v *time.Time) *ShopPlayersCreate {
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if v != nil {
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_c.SetLeftAt(*v)
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}
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return _c
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}
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// SetID sets the "id" field.
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func (_c *ShopPlayersCreate) SetID(v int64) *ShopPlayersCreate {
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_c.mutation.SetID(v)
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return _c
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}
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// Mutation returns the ShopPlayersMutation object of the builder.
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func (_c *ShopPlayersCreate) Mutation() *ShopPlayersMutation {
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return _c.mutation
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}
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// Save creates the ShopPlayers in the database.
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func (_c *ShopPlayersCreate) Save(ctx context.Context) (*ShopPlayers, error) {
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_c.defaults()
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return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (_c *ShopPlayersCreate) SaveX(ctx context.Context) *ShopPlayers {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *ShopPlayersCreate) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *ShopPlayersCreate) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// defaults sets the default values of the builder before save.
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func (_c *ShopPlayersCreate) defaults() {
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if _, ok := _c.mutation.IsPrimary(); !ok {
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v := shopplayers.DefaultIsPrimary
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_c.mutation.SetIsPrimary(v)
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}
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if _, ok := _c.mutation.JoinedAt(); !ok {
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v := shopplayers.DefaultJoinedAt()
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_c.mutation.SetJoinedAt(v)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_c *ShopPlayersCreate) check() error {
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if _, ok := _c.mutation.ShopID(); !ok {
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return &ValidationError{Name: "shop_id", err: errors.New(`models: missing required field "ShopPlayers.shop_id"`)}
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}
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if _, ok := _c.mutation.PlayerID(); !ok {
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return &ValidationError{Name: "player_id", err: errors.New(`models: missing required field "ShopPlayers.player_id"`)}
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}
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if _, ok := _c.mutation.JoinedAt(); !ok {
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return &ValidationError{Name: "joined_at", err: errors.New(`models: missing required field "ShopPlayers.joined_at"`)}
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}
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return nil
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}
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func (_c *ShopPlayersCreate) sqlSave(ctx context.Context) (*ShopPlayers, error) {
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if err := _c.check(); err != nil {
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return nil, err
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}
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_node, _spec := _c.createSpec()
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if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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if _spec.ID.Value != _node.ID {
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id := _spec.ID.Value.(int64)
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_node.ID = int64(id)
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}
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_c.mutation.id = &_node.ID
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_c.mutation.done = true
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return _node, nil
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}
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func (_c *ShopPlayersCreate) createSpec() (*ShopPlayers, *sqlgraph.CreateSpec) {
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var (
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_node = &ShopPlayers{config: _c.config}
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_spec = sqlgraph.NewCreateSpec(shopplayers.Table, sqlgraph.NewFieldSpec(shopplayers.FieldID, field.TypeInt64))
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)
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if id, ok := _c.mutation.ID(); ok {
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_node.ID = id
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_spec.ID.Value = id
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}
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if value, ok := _c.mutation.ShopID(); ok {
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_spec.SetField(shopplayers.FieldShopID, field.TypeInt64, value)
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_node.ShopID = value
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}
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if value, ok := _c.mutation.PlayerID(); ok {
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_spec.SetField(shopplayers.FieldPlayerID, field.TypeInt64, value)
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_node.PlayerID = value
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}
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if value, ok := _c.mutation.IsPrimary(); ok {
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_spec.SetField(shopplayers.FieldIsPrimary, field.TypeBool, value)
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_node.IsPrimary = value
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}
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if value, ok := _c.mutation.JoinedAt(); ok {
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_spec.SetField(shopplayers.FieldJoinedAt, field.TypeTime, value)
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_node.JoinedAt = value
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}
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if value, ok := _c.mutation.LeftAt(); ok {
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_spec.SetField(shopplayers.FieldLeftAt, field.TypeTime, value)
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_node.LeftAt = &value
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}
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return _node, _spec
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}
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// ShopPlayersCreateBulk is the builder for creating many ShopPlayers entities in bulk.
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type ShopPlayersCreateBulk struct {
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config
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err error
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builders []*ShopPlayersCreate
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}
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// Save creates the ShopPlayers entities in the database.
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func (_c *ShopPlayersCreateBulk) Save(ctx context.Context) ([]*ShopPlayers, error) {
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if _c.err != nil {
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return nil, _c.err
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}
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specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
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nodes := make([]*ShopPlayers, len(_c.builders))
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mutators := make([]Mutator, len(_c.builders))
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for i := range _c.builders {
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func(i int, root context.Context) {
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builder := _c.builders[i]
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builder.defaults()
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*ShopPlayersMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err := builder.check(); err != nil {
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return nil, err
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}
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builder.mutation = mutation
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var err error
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nodes[i], specs[i] = builder.createSpec()
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if i < len(mutators)-1 {
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_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
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} else {
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spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
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// Invoke the actual operation on the latest mutation in the chain.
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if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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}
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}
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if err != nil {
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return nil, err
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}
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mutation.id = &nodes[i].ID
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if specs[i].ID.Value != nil && nodes[i].ID == 0 {
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id := specs[i].ID.Value.(int64)
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nodes[i].ID = int64(id)
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}
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mutation.done = true
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return nodes[i], nil
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})
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for i := len(builder.hooks) - 1; i >= 0; i-- {
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mut = builder.hooks[i](mut)
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}
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mutators[i] = mut
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}(i, ctx)
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}
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if len(mutators) > 0 {
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if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
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return nil, err
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}
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}
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return nodes, nil
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_c *ShopPlayersCreateBulk) SaveX(ctx context.Context) []*ShopPlayers {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *ShopPlayersCreateBulk) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *ShopPlayersCreateBulk) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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