Files
juwan-backend/app/player/rpc/internal/models/playerservices_create.go
T
2026-02-28 05:33:16 +08:00

418 lines
12 KiB
Go

// Code generated by ent, DO NOT EDIT.
package models
import (
"context"
"errors"
"fmt"
"juwan-backend/app/player/rpc/internal/models/playerservices"
"time"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"github.com/shopspring/decimal"
)
// PlayerServicesCreate is the builder for creating a PlayerServices entity.
type PlayerServicesCreate struct {
config
mutation *PlayerServicesMutation
hooks []Hook
}
// SetPlayerID sets the "player_id" field.
func (_c *PlayerServicesCreate) SetPlayerID(v int64) *PlayerServicesCreate {
_c.mutation.SetPlayerID(v)
return _c
}
// SetGameID sets the "game_id" field.
func (_c *PlayerServicesCreate) SetGameID(v int64) *PlayerServicesCreate {
_c.mutation.SetGameID(v)
return _c
}
// SetTitle sets the "title" field.
func (_c *PlayerServicesCreate) SetTitle(v string) *PlayerServicesCreate {
_c.mutation.SetTitle(v)
return _c
}
// SetDescription sets the "description" field.
func (_c *PlayerServicesCreate) SetDescription(v string) *PlayerServicesCreate {
_c.mutation.SetDescription(v)
return _c
}
// SetNillableDescription sets the "description" field if the given value is not nil.
func (_c *PlayerServicesCreate) SetNillableDescription(v *string) *PlayerServicesCreate {
if v != nil {
_c.SetDescription(*v)
}
return _c
}
// SetPrice sets the "price" field.
func (_c *PlayerServicesCreate) SetPrice(v decimal.Decimal) *PlayerServicesCreate {
_c.mutation.SetPrice(v)
return _c
}
// SetUnit sets the "unit" field.
func (_c *PlayerServicesCreate) SetUnit(v string) *PlayerServicesCreate {
_c.mutation.SetUnit(v)
return _c
}
// SetRankRange sets the "rank_range" field.
func (_c *PlayerServicesCreate) SetRankRange(v string) *PlayerServicesCreate {
_c.mutation.SetRankRange(v)
return _c
}
// SetNillableRankRange sets the "rank_range" field if the given value is not nil.
func (_c *PlayerServicesCreate) SetNillableRankRange(v *string) *PlayerServicesCreate {
if v != nil {
_c.SetRankRange(*v)
}
return _c
}
// SetAvailability sets the "availability" field.
func (_c *PlayerServicesCreate) SetAvailability(v []string) *PlayerServicesCreate {
_c.mutation.SetAvailability(v)
return _c
}
// SetRating sets the "rating" field.
func (_c *PlayerServicesCreate) SetRating(v decimal.Decimal) *PlayerServicesCreate {
_c.mutation.SetRating(v)
return _c
}
// SetNillableRating sets the "rating" field if the given value is not nil.
func (_c *PlayerServicesCreate) SetNillableRating(v *decimal.Decimal) *PlayerServicesCreate {
if v != nil {
_c.SetRating(*v)
}
return _c
}
// SetIsActive sets the "is_active" field.
func (_c *PlayerServicesCreate) SetIsActive(v bool) *PlayerServicesCreate {
_c.mutation.SetIsActive(v)
return _c
}
// SetNillableIsActive sets the "is_active" field if the given value is not nil.
func (_c *PlayerServicesCreate) SetNillableIsActive(v *bool) *PlayerServicesCreate {
if v != nil {
_c.SetIsActive(*v)
}
return _c
}
// SetCreatedAt sets the "created_at" field.
func (_c *PlayerServicesCreate) SetCreatedAt(v time.Time) *PlayerServicesCreate {
_c.mutation.SetCreatedAt(v)
return _c
}
// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
func (_c *PlayerServicesCreate) SetNillableCreatedAt(v *time.Time) *PlayerServicesCreate {
if v != nil {
_c.SetCreatedAt(*v)
}
return _c
}
// SetUpdatedAt sets the "updated_at" field.
func (_c *PlayerServicesCreate) SetUpdatedAt(v time.Time) *PlayerServicesCreate {
_c.mutation.SetUpdatedAt(v)
return _c
}
// SetNillableUpdatedAt sets the "updated_at" field if the given value is not nil.
func (_c *PlayerServicesCreate) SetNillableUpdatedAt(v *time.Time) *PlayerServicesCreate {
if v != nil {
_c.SetUpdatedAt(*v)
}
return _c
}
// SetID sets the "id" field.
func (_c *PlayerServicesCreate) SetID(v int64) *PlayerServicesCreate {
_c.mutation.SetID(v)
return _c
}
// Mutation returns the PlayerServicesMutation object of the builder.
func (_c *PlayerServicesCreate) Mutation() *PlayerServicesMutation {
return _c.mutation
}
// Save creates the PlayerServices in the database.
func (_c *PlayerServicesCreate) Save(ctx context.Context) (*PlayerServices, error) {
_c.defaults()
return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *PlayerServicesCreate) SaveX(ctx context.Context) *PlayerServices {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *PlayerServicesCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *PlayerServicesCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_c *PlayerServicesCreate) defaults() {
if _, ok := _c.mutation.Availability(); !ok {
v := playerservices.DefaultAvailability
_c.mutation.SetAvailability(v)
}
if _, ok := _c.mutation.Rating(); !ok {
v := playerservices.DefaultRating
_c.mutation.SetRating(v)
}
if _, ok := _c.mutation.IsActive(); !ok {
v := playerservices.DefaultIsActive
_c.mutation.SetIsActive(v)
}
if _, ok := _c.mutation.CreatedAt(); !ok {
v := playerservices.DefaultCreatedAt()
_c.mutation.SetCreatedAt(v)
}
if _, ok := _c.mutation.UpdatedAt(); !ok {
v := playerservices.DefaultUpdatedAt()
_c.mutation.SetUpdatedAt(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_c *PlayerServicesCreate) check() error {
if _, ok := _c.mutation.PlayerID(); !ok {
return &ValidationError{Name: "player_id", err: errors.New(`models: missing required field "PlayerServices.player_id"`)}
}
if _, ok := _c.mutation.GameID(); !ok {
return &ValidationError{Name: "game_id", err: errors.New(`models: missing required field "PlayerServices.game_id"`)}
}
if _, ok := _c.mutation.Title(); !ok {
return &ValidationError{Name: "title", err: errors.New(`models: missing required field "PlayerServices.title"`)}
}
if v, ok := _c.mutation.Title(); ok {
if err := playerservices.TitleValidator(v); err != nil {
return &ValidationError{Name: "title", err: fmt.Errorf(`models: validator failed for field "PlayerServices.title": %w`, err)}
}
}
if _, ok := _c.mutation.Price(); !ok {
return &ValidationError{Name: "price", err: errors.New(`models: missing required field "PlayerServices.price"`)}
}
if _, ok := _c.mutation.Unit(); !ok {
return &ValidationError{Name: "unit", err: errors.New(`models: missing required field "PlayerServices.unit"`)}
}
if v, ok := _c.mutation.Unit(); ok {
if err := playerservices.UnitValidator(v); err != nil {
return &ValidationError{Name: "unit", err: fmt.Errorf(`models: validator failed for field "PlayerServices.unit": %w`, err)}
}
}
if v, ok := _c.mutation.RankRange(); ok {
if err := playerservices.RankRangeValidator(v); err != nil {
return &ValidationError{Name: "rank_range", err: fmt.Errorf(`models: validator failed for field "PlayerServices.rank_range": %w`, err)}
}
}
if _, ok := _c.mutation.Rating(); !ok {
return &ValidationError{Name: "rating", err: errors.New(`models: missing required field "PlayerServices.rating"`)}
}
if _, ok := _c.mutation.CreatedAt(); !ok {
return &ValidationError{Name: "created_at", err: errors.New(`models: missing required field "PlayerServices.created_at"`)}
}
if _, ok := _c.mutation.UpdatedAt(); !ok {
return &ValidationError{Name: "updated_at", err: errors.New(`models: missing required field "PlayerServices.updated_at"`)}
}
return nil
}
func (_c *PlayerServicesCreate) sqlSave(ctx context.Context) (*PlayerServices, error) {
if err := _c.check(); err != nil {
return nil, err
}
_node, _spec := _c.createSpec()
if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
if _spec.ID.Value != _node.ID {
id := _spec.ID.Value.(int64)
_node.ID = int64(id)
}
_c.mutation.id = &_node.ID
_c.mutation.done = true
return _node, nil
}
func (_c *PlayerServicesCreate) createSpec() (*PlayerServices, *sqlgraph.CreateSpec) {
var (
_node = &PlayerServices{config: _c.config}
_spec = sqlgraph.NewCreateSpec(playerservices.Table, sqlgraph.NewFieldSpec(playerservices.FieldID, field.TypeInt64))
)
if id, ok := _c.mutation.ID(); ok {
_node.ID = id
_spec.ID.Value = id
}
if value, ok := _c.mutation.PlayerID(); ok {
_spec.SetField(playerservices.FieldPlayerID, field.TypeInt64, value)
_node.PlayerID = value
}
if value, ok := _c.mutation.GameID(); ok {
_spec.SetField(playerservices.FieldGameID, field.TypeInt64, value)
_node.GameID = value
}
if value, ok := _c.mutation.Title(); ok {
_spec.SetField(playerservices.FieldTitle, field.TypeString, value)
_node.Title = value
}
if value, ok := _c.mutation.Description(); ok {
_spec.SetField(playerservices.FieldDescription, field.TypeString, value)
_node.Description = &value
}
if value, ok := _c.mutation.Price(); ok {
_spec.SetField(playerservices.FieldPrice, field.TypeOther, value)
_node.Price = value
}
if value, ok := _c.mutation.Unit(); ok {
_spec.SetField(playerservices.FieldUnit, field.TypeString, value)
_node.Unit = value
}
if value, ok := _c.mutation.RankRange(); ok {
_spec.SetField(playerservices.FieldRankRange, field.TypeString, value)
_node.RankRange = &value
}
if value, ok := _c.mutation.Availability(); ok {
_spec.SetField(playerservices.FieldAvailability, field.TypeJSON, value)
_node.Availability = value
}
if value, ok := _c.mutation.Rating(); ok {
_spec.SetField(playerservices.FieldRating, field.TypeOther, value)
_node.Rating = value
}
if value, ok := _c.mutation.IsActive(); ok {
_spec.SetField(playerservices.FieldIsActive, field.TypeBool, value)
_node.IsActive = value
}
if value, ok := _c.mutation.CreatedAt(); ok {
_spec.SetField(playerservices.FieldCreatedAt, field.TypeTime, value)
_node.CreatedAt = value
}
if value, ok := _c.mutation.UpdatedAt(); ok {
_spec.SetField(playerservices.FieldUpdatedAt, field.TypeTime, value)
_node.UpdatedAt = value
}
return _node, _spec
}
// PlayerServicesCreateBulk is the builder for creating many PlayerServices entities in bulk.
type PlayerServicesCreateBulk struct {
config
err error
builders []*PlayerServicesCreate
}
// Save creates the PlayerServices entities in the database.
func (_c *PlayerServicesCreateBulk) Save(ctx context.Context) ([]*PlayerServices, error) {
if _c.err != nil {
return nil, _c.err
}
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
nodes := make([]*PlayerServices, len(_c.builders))
mutators := make([]Mutator, len(_c.builders))
for i := range _c.builders {
func(i int, root context.Context) {
builder := _c.builders[i]
builder.defaults()
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*PlayerServicesMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil && nodes[i].ID == 0 {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int64(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (_c *PlayerServicesCreateBulk) SaveX(ctx context.Context) []*PlayerServices {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *PlayerServicesCreateBulk) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *PlayerServicesCreateBulk) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}