452 lines
13 KiB
Go
452 lines
13 KiB
Go
// Code generated by ent, DO NOT EDIT.
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package models
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import (
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"context"
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"fmt"
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"juwan-backend/app/shop/rpc/internal/models/predicate"
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"juwan-backend/app/shop/rpc/internal/models/shopplayers"
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"math"
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"entgo.io/ent"
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"entgo.io/ent/dialect/sql"
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"entgo.io/ent/dialect/sql/sqlgraph"
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)
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// ShopPlayersQuery is the builder for querying ShopPlayers entities.
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type ShopPlayersQuery struct {
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config
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ctx *QueryContext
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order []shopplayers.OrderOption
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inters []Interceptor
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predicates []predicate.ShopPlayers
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// intermediate query (i.e. traversal path).
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sql *sql.Selector
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path func(context.Context) (*sql.Selector, error)
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}
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// Where adds a new predicate for the ShopPlayersQuery builder.
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func (_q *ShopPlayersQuery) Where(ps ...predicate.ShopPlayers) *ShopPlayersQuery {
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_q.predicates = append(_q.predicates, ps...)
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return _q
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}
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// Limit the number of records to be returned by this query.
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func (_q *ShopPlayersQuery) Limit(limit int) *ShopPlayersQuery {
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_q.ctx.Limit = &limit
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return _q
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}
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// Offset to start from.
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func (_q *ShopPlayersQuery) Offset(offset int) *ShopPlayersQuery {
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_q.ctx.Offset = &offset
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return _q
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}
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// Unique configures the query builder to filter duplicate records on query.
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// By default, unique is set to true, and can be disabled using this method.
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func (_q *ShopPlayersQuery) Unique(unique bool) *ShopPlayersQuery {
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_q.ctx.Unique = &unique
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return _q
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}
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// Order specifies how the records should be ordered.
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func (_q *ShopPlayersQuery) Order(o ...shopplayers.OrderOption) *ShopPlayersQuery {
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_q.order = append(_q.order, o...)
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return _q
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}
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// First returns the first ShopPlayers entity from the query.
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// Returns a *NotFoundError when no ShopPlayers was found.
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func (_q *ShopPlayersQuery) First(ctx context.Context) (*ShopPlayers, error) {
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nodes, err := _q.Limit(1).All(setContextOp(ctx, _q.ctx, ent.OpQueryFirst))
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if err != nil {
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return nil, err
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}
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if len(nodes) == 0 {
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return nil, &NotFoundError{shopplayers.Label}
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}
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return nodes[0], nil
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}
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// FirstX is like First, but panics if an error occurs.
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func (_q *ShopPlayersQuery) FirstX(ctx context.Context) *ShopPlayers {
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node, err := _q.First(ctx)
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if err != nil && !IsNotFound(err) {
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panic(err)
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}
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return node
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}
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// Only returns a single ShopPlayers entity found by the query, ensuring it only returns one.
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// Returns a *NotSingularError when more than one ShopPlayers entity is found.
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// Returns a *NotFoundError when no ShopPlayers entities are found.
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func (_q *ShopPlayersQuery) Only(ctx context.Context) (*ShopPlayers, error) {
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nodes, err := _q.Limit(2).All(setContextOp(ctx, _q.ctx, ent.OpQueryOnly))
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if err != nil {
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return nil, err
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}
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switch len(nodes) {
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case 1:
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return nodes[0], nil
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case 0:
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return nil, &NotFoundError{shopplayers.Label}
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default:
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return nil, &NotSingularError{shopplayers.Label}
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}
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}
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// OnlyX is like Only, but panics if an error occurs.
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func (_q *ShopPlayersQuery) OnlyX(ctx context.Context) *ShopPlayers {
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node, err := _q.Only(ctx)
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if err != nil {
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panic(err)
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}
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return node
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}
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// All executes the query and returns a list of ShopPlayersSlice.
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func (_q *ShopPlayersQuery) All(ctx context.Context) ([]*ShopPlayers, error) {
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ctx = setContextOp(ctx, _q.ctx, ent.OpQueryAll)
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if err := _q.prepareQuery(ctx); err != nil {
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return nil, err
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}
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qr := querierAll[[]*ShopPlayers, *ShopPlayersQuery]()
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return withInterceptors[[]*ShopPlayers](ctx, _q, qr, _q.inters)
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}
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// AllX is like All, but panics if an error occurs.
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func (_q *ShopPlayersQuery) AllX(ctx context.Context) []*ShopPlayers {
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nodes, err := _q.All(ctx)
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if err != nil {
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panic(err)
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}
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return nodes
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}
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// Count returns the count of the given query.
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func (_q *ShopPlayersQuery) Count(ctx context.Context) (int, error) {
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ctx = setContextOp(ctx, _q.ctx, ent.OpQueryCount)
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if err := _q.prepareQuery(ctx); err != nil {
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return 0, err
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}
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return withInterceptors[int](ctx, _q, querierCount[*ShopPlayersQuery](), _q.inters)
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}
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// CountX is like Count, but panics if an error occurs.
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func (_q *ShopPlayersQuery) CountX(ctx context.Context) int {
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count, err := _q.Count(ctx)
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if err != nil {
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panic(err)
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}
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return count
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}
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// Exist returns true if the query has elements in the graph.
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func (_q *ShopPlayersQuery) Exist(ctx context.Context) (bool, error) {
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ctx = setContextOp(ctx, _q.ctx, ent.OpQueryExist)
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switch _, err := _q.First(ctx); {
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case IsNotFound(err):
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return false, nil
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case err != nil:
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return false, fmt.Errorf("models: check existence: %w", err)
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default:
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return true, nil
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}
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}
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// ExistX is like Exist, but panics if an error occurs.
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func (_q *ShopPlayersQuery) ExistX(ctx context.Context) bool {
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exist, err := _q.Exist(ctx)
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if err != nil {
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panic(err)
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}
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return exist
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}
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// Clone returns a duplicate of the ShopPlayersQuery builder, including all associated steps. It can be
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// used to prepare common query builders and use them differently after the clone is made.
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func (_q *ShopPlayersQuery) Clone() *ShopPlayersQuery {
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if _q == nil {
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return nil
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}
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return &ShopPlayersQuery{
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config: _q.config,
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ctx: _q.ctx.Clone(),
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order: append([]shopplayers.OrderOption{}, _q.order...),
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inters: append([]Interceptor{}, _q.inters...),
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predicates: append([]predicate.ShopPlayers{}, _q.predicates...),
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// clone intermediate query.
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sql: _q.sql.Clone(),
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path: _q.path,
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}
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}
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// GroupBy is used to group vertices by one or more fields/columns.
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// It is often used with aggregate functions, like: count, max, mean, min, sum.
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//
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// Example:
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//
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// var v []struct {
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// ShopID int64 `json:"shop_id,omitempty"`
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// Count int `json:"count,omitempty"`
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// }
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//
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// client.ShopPlayers.Query().
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// GroupBy(shopplayers.FieldShopID).
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// Aggregate(models.Count()).
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// Scan(ctx, &v)
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func (_q *ShopPlayersQuery) GroupBy(field string, fields ...string) *ShopPlayersGroupBy {
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_q.ctx.Fields = append([]string{field}, fields...)
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grbuild := &ShopPlayersGroupBy{build: _q}
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grbuild.flds = &_q.ctx.Fields
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grbuild.label = shopplayers.Label
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grbuild.scan = grbuild.Scan
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return grbuild
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}
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// Select allows the selection one or more fields/columns for the given query,
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// instead of selecting all fields in the entity.
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//
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// Example:
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//
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// var v []struct {
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// ShopID int64 `json:"shop_id,omitempty"`
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// }
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//
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// client.ShopPlayers.Query().
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// Select(shopplayers.FieldShopID).
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// Scan(ctx, &v)
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func (_q *ShopPlayersQuery) Select(fields ...string) *ShopPlayersSelect {
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_q.ctx.Fields = append(_q.ctx.Fields, fields...)
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sbuild := &ShopPlayersSelect{ShopPlayersQuery: _q}
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sbuild.label = shopplayers.Label
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sbuild.flds, sbuild.scan = &_q.ctx.Fields, sbuild.Scan
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return sbuild
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}
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// Aggregate returns a ShopPlayersSelect configured with the given aggregations.
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func (_q *ShopPlayersQuery) Aggregate(fns ...AggregateFunc) *ShopPlayersSelect {
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return _q.Select().Aggregate(fns...)
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}
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func (_q *ShopPlayersQuery) prepareQuery(ctx context.Context) error {
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for _, inter := range _q.inters {
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if inter == nil {
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return fmt.Errorf("models: uninitialized interceptor (forgotten import models/runtime?)")
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}
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if trv, ok := inter.(Traverser); ok {
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if err := trv.Traverse(ctx, _q); err != nil {
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return err
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}
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}
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}
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for _, f := range _q.ctx.Fields {
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if !shopplayers.ValidColumn(f) {
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return &ValidationError{Name: f, err: fmt.Errorf("models: invalid field %q for query", f)}
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}
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}
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if _q.path != nil {
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prev, err := _q.path(ctx)
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if err != nil {
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return err
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}
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_q.sql = prev
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}
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return nil
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}
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func (_q *ShopPlayersQuery) sqlAll(ctx context.Context, hooks ...queryHook) ([]*ShopPlayers, error) {
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var (
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nodes = []*ShopPlayers{}
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_spec = _q.querySpec()
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)
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_spec.ScanValues = func(columns []string) ([]any, error) {
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return (*ShopPlayers).scanValues(nil, columns)
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}
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_spec.Assign = func(columns []string, values []any) error {
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node := &ShopPlayers{config: _q.config}
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nodes = append(nodes, node)
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return node.assignValues(columns, values)
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}
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for i := range hooks {
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hooks[i](ctx, _spec)
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}
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if err := sqlgraph.QueryNodes(ctx, _q.driver, _spec); err != nil {
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return nil, err
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}
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if len(nodes) == 0 {
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return nodes, nil
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}
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return nodes, nil
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}
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func (_q *ShopPlayersQuery) sqlCount(ctx context.Context) (int, error) {
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_spec := _q.querySpec()
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_spec.Node.Columns = _q.ctx.Fields
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if len(_q.ctx.Fields) > 0 {
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_spec.Unique = _q.ctx.Unique != nil && *_q.ctx.Unique
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}
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return sqlgraph.CountNodes(ctx, _q.driver, _spec)
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}
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func (_q *ShopPlayersQuery) querySpec() *sqlgraph.QuerySpec {
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_spec := sqlgraph.NewQuerySpec(shopplayers.Table, shopplayers.Columns, nil)
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_spec.From = _q.sql
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if unique := _q.ctx.Unique; unique != nil {
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_spec.Unique = *unique
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} else if _q.path != nil {
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_spec.Unique = true
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}
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if fields := _q.ctx.Fields; len(fields) > 0 {
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_spec.Node.Columns = make([]string, 0, len(fields))
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for i := range fields {
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_spec.Node.Columns = append(_spec.Node.Columns, fields[i])
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}
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}
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if ps := _q.predicates; len(ps) > 0 {
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_spec.Predicate = func(selector *sql.Selector) {
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for i := range ps {
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ps[i](selector)
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}
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}
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}
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if limit := _q.ctx.Limit; limit != nil {
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_spec.Limit = *limit
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}
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if offset := _q.ctx.Offset; offset != nil {
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_spec.Offset = *offset
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}
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if ps := _q.order; len(ps) > 0 {
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_spec.Order = func(selector *sql.Selector) {
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for i := range ps {
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ps[i](selector)
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}
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}
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}
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return _spec
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}
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func (_q *ShopPlayersQuery) sqlQuery(ctx context.Context) *sql.Selector {
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builder := sql.Dialect(_q.driver.Dialect())
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t1 := builder.Table(shopplayers.Table)
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columns := _q.ctx.Fields
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if len(columns) == 0 {
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columns = shopplayers.Columns
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}
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selector := builder.Select(t1.Columns(columns...)...).From(t1)
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if _q.sql != nil {
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selector = _q.sql
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selector.Select(selector.Columns(columns...)...)
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}
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if _q.ctx.Unique != nil && *_q.ctx.Unique {
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selector.Distinct()
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}
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for _, p := range _q.predicates {
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p(selector)
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}
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for _, p := range _q.order {
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p(selector)
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}
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if offset := _q.ctx.Offset; offset != nil {
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// limit is mandatory for offset clause. We start
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// with default value, and override it below if needed.
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selector.Offset(*offset).Limit(math.MaxInt32)
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}
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if limit := _q.ctx.Limit; limit != nil {
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selector.Limit(*limit)
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}
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return selector
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}
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// ShopPlayersGroupBy is the group-by builder for ShopPlayers entities.
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type ShopPlayersGroupBy struct {
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selector
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build *ShopPlayersQuery
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}
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// Aggregate adds the given aggregation functions to the group-by query.
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func (_g *ShopPlayersGroupBy) Aggregate(fns ...AggregateFunc) *ShopPlayersGroupBy {
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_g.fns = append(_g.fns, fns...)
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return _g
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}
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// Scan applies the selector query and scans the result into the given value.
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func (_g *ShopPlayersGroupBy) Scan(ctx context.Context, v any) error {
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ctx = setContextOp(ctx, _g.build.ctx, ent.OpQueryGroupBy)
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if err := _g.build.prepareQuery(ctx); err != nil {
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return err
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}
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return scanWithInterceptors[*ShopPlayersQuery, *ShopPlayersGroupBy](ctx, _g.build, _g, _g.build.inters, v)
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}
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func (_g *ShopPlayersGroupBy) sqlScan(ctx context.Context, root *ShopPlayersQuery, v any) error {
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selector := root.sqlQuery(ctx).Select()
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aggregation := make([]string, 0, len(_g.fns))
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for _, fn := range _g.fns {
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aggregation = append(aggregation, fn(selector))
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}
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if len(selector.SelectedColumns()) == 0 {
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columns := make([]string, 0, len(*_g.flds)+len(_g.fns))
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for _, f := range *_g.flds {
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columns = append(columns, selector.C(f))
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}
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columns = append(columns, aggregation...)
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selector.Select(columns...)
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}
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selector.GroupBy(selector.Columns(*_g.flds...)...)
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if err := selector.Err(); err != nil {
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return err
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}
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rows := &sql.Rows{}
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query, args := selector.Query()
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if err := _g.build.driver.Query(ctx, query, args, rows); err != nil {
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return err
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}
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defer rows.Close()
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return sql.ScanSlice(rows, v)
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}
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// ShopPlayersSelect is the builder for selecting fields of ShopPlayers entities.
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type ShopPlayersSelect struct {
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*ShopPlayersQuery
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selector
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}
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// Aggregate adds the given aggregation functions to the selector query.
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func (_s *ShopPlayersSelect) Aggregate(fns ...AggregateFunc) *ShopPlayersSelect {
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_s.fns = append(_s.fns, fns...)
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return _s
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}
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// Scan applies the selector query and scans the result into the given value.
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func (_s *ShopPlayersSelect) Scan(ctx context.Context, v any) error {
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ctx = setContextOp(ctx, _s.ctx, ent.OpQuerySelect)
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if err := _s.prepareQuery(ctx); err != nil {
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return err
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}
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return scanWithInterceptors[*ShopPlayersQuery, *ShopPlayersSelect](ctx, _s.ShopPlayersQuery, _s, _s.inters, v)
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}
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func (_s *ShopPlayersSelect) sqlScan(ctx context.Context, root *ShopPlayersQuery, v any) error {
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selector := root.sqlQuery(ctx)
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aggregation := make([]string, 0, len(_s.fns))
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for _, fn := range _s.fns {
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aggregation = append(aggregation, fn(selector))
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}
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switch n := len(*_s.selector.flds); {
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case n == 0 && len(aggregation) > 0:
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selector.Select(aggregation...)
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case n != 0 && len(aggregation) > 0:
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selector.AppendSelect(aggregation...)
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}
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rows := &sql.Rows{}
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query, args := selector.Query()
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if err := _s.driver.Query(ctx, query, args, rows); err != nil {
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return err
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}
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defer rows.Close()
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return sql.ScanSlice(rows, v)
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}
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