380 lines
11 KiB
Go
380 lines
11 KiB
Go
// Code generated by ent, DO NOT EDIT.
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package models
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import (
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"context"
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"fmt"
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"juwan-backend/app/shop/rpc/internal/models/predicate"
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"juwan-backend/app/shop/rpc/internal/models/shopplayers"
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"time"
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"entgo.io/ent/dialect/sql"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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)
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// ShopPlayersUpdate is the builder for updating ShopPlayers entities.
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type ShopPlayersUpdate struct {
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config
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hooks []Hook
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mutation *ShopPlayersMutation
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}
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// Where appends a list predicates to the ShopPlayersUpdate builder.
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func (_u *ShopPlayersUpdate) Where(ps ...predicate.ShopPlayers) *ShopPlayersUpdate {
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_u.mutation.Where(ps...)
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return _u
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}
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// SetShopID sets the "shop_id" field.
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func (_u *ShopPlayersUpdate) SetShopID(v int64) *ShopPlayersUpdate {
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_u.mutation.ResetShopID()
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_u.mutation.SetShopID(v)
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return _u
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}
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// SetNillableShopID sets the "shop_id" field if the given value is not nil.
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func (_u *ShopPlayersUpdate) SetNillableShopID(v *int64) *ShopPlayersUpdate {
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if v != nil {
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_u.SetShopID(*v)
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}
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return _u
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}
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// AddShopID adds value to the "shop_id" field.
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func (_u *ShopPlayersUpdate) AddShopID(v int64) *ShopPlayersUpdate {
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_u.mutation.AddShopID(v)
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return _u
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}
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// SetPlayerID sets the "player_id" field.
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func (_u *ShopPlayersUpdate) SetPlayerID(v int64) *ShopPlayersUpdate {
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_u.mutation.ResetPlayerID()
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_u.mutation.SetPlayerID(v)
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return _u
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}
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// SetNillablePlayerID sets the "player_id" field if the given value is not nil.
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func (_u *ShopPlayersUpdate) SetNillablePlayerID(v *int64) *ShopPlayersUpdate {
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if v != nil {
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_u.SetPlayerID(*v)
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}
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return _u
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}
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// AddPlayerID adds value to the "player_id" field.
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func (_u *ShopPlayersUpdate) AddPlayerID(v int64) *ShopPlayersUpdate {
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_u.mutation.AddPlayerID(v)
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return _u
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}
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// SetIsPrimary sets the "is_primary" field.
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func (_u *ShopPlayersUpdate) SetIsPrimary(v bool) *ShopPlayersUpdate {
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_u.mutation.SetIsPrimary(v)
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return _u
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}
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// SetNillableIsPrimary sets the "is_primary" field if the given value is not nil.
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func (_u *ShopPlayersUpdate) SetNillableIsPrimary(v *bool) *ShopPlayersUpdate {
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if v != nil {
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_u.SetIsPrimary(*v)
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}
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return _u
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}
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// ClearIsPrimary clears the value of the "is_primary" field.
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func (_u *ShopPlayersUpdate) ClearIsPrimary() *ShopPlayersUpdate {
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_u.mutation.ClearIsPrimary()
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return _u
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}
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// SetLeftAt sets the "left_at" field.
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func (_u *ShopPlayersUpdate) SetLeftAt(v time.Time) *ShopPlayersUpdate {
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_u.mutation.SetLeftAt(v)
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return _u
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}
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// SetNillableLeftAt sets the "left_at" field if the given value is not nil.
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func (_u *ShopPlayersUpdate) SetNillableLeftAt(v *time.Time) *ShopPlayersUpdate {
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if v != nil {
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_u.SetLeftAt(*v)
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}
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return _u
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}
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// ClearLeftAt clears the value of the "left_at" field.
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func (_u *ShopPlayersUpdate) ClearLeftAt() *ShopPlayersUpdate {
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_u.mutation.ClearLeftAt()
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return _u
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}
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// Mutation returns the ShopPlayersMutation object of the builder.
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func (_u *ShopPlayersUpdate) Mutation() *ShopPlayersMutation {
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return _u.mutation
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}
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// Save executes the query and returns the number of nodes affected by the update operation.
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func (_u *ShopPlayersUpdate) Save(ctx context.Context) (int, error) {
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return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_u *ShopPlayersUpdate) SaveX(ctx context.Context) int {
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affected, err := _u.Save(ctx)
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if err != nil {
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panic(err)
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}
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return affected
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}
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// Exec executes the query.
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func (_u *ShopPlayersUpdate) Exec(ctx context.Context) error {
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_, err := _u.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_u *ShopPlayersUpdate) ExecX(ctx context.Context) {
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if err := _u.Exec(ctx); err != nil {
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panic(err)
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}
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}
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func (_u *ShopPlayersUpdate) sqlSave(ctx context.Context) (_node int, err error) {
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_spec := sqlgraph.NewUpdateSpec(shopplayers.Table, shopplayers.Columns)
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if ps := _u.mutation.predicates; len(ps) > 0 {
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_spec.Predicate = func(selector *sql.Selector) {
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for i := range ps {
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ps[i](selector)
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}
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}
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}
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if value, ok := _u.mutation.ShopID(); ok {
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_spec.SetField(shopplayers.FieldShopID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.AddedShopID(); ok {
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_spec.AddField(shopplayers.FieldShopID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.PlayerID(); ok {
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_spec.SetField(shopplayers.FieldPlayerID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.AddedPlayerID(); ok {
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_spec.AddField(shopplayers.FieldPlayerID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.IsPrimary(); ok {
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_spec.SetField(shopplayers.FieldIsPrimary, field.TypeBool, value)
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}
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if _u.mutation.IsPrimaryCleared() {
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_spec.ClearField(shopplayers.FieldIsPrimary, field.TypeBool)
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}
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if value, ok := _u.mutation.LeftAt(); ok {
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_spec.SetField(shopplayers.FieldLeftAt, field.TypeTime, value)
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}
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if _u.mutation.LeftAtCleared() {
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_spec.ClearField(shopplayers.FieldLeftAt, field.TypeTime)
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}
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if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
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if _, ok := err.(*sqlgraph.NotFoundError); ok {
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err = &NotFoundError{shopplayers.Label}
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} else if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return 0, err
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}
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_u.mutation.done = true
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return _node, nil
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}
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// ShopPlayersUpdateOne is the builder for updating a single ShopPlayers entity.
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type ShopPlayersUpdateOne struct {
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config
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fields []string
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hooks []Hook
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mutation *ShopPlayersMutation
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}
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// SetShopID sets the "shop_id" field.
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func (_u *ShopPlayersUpdateOne) SetShopID(v int64) *ShopPlayersUpdateOne {
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_u.mutation.ResetShopID()
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_u.mutation.SetShopID(v)
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return _u
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}
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// SetNillableShopID sets the "shop_id" field if the given value is not nil.
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func (_u *ShopPlayersUpdateOne) SetNillableShopID(v *int64) *ShopPlayersUpdateOne {
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if v != nil {
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_u.SetShopID(*v)
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}
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return _u
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}
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// AddShopID adds value to the "shop_id" field.
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func (_u *ShopPlayersUpdateOne) AddShopID(v int64) *ShopPlayersUpdateOne {
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_u.mutation.AddShopID(v)
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return _u
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}
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// SetPlayerID sets the "player_id" field.
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func (_u *ShopPlayersUpdateOne) SetPlayerID(v int64) *ShopPlayersUpdateOne {
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_u.mutation.ResetPlayerID()
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_u.mutation.SetPlayerID(v)
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return _u
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}
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// SetNillablePlayerID sets the "player_id" field if the given value is not nil.
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func (_u *ShopPlayersUpdateOne) SetNillablePlayerID(v *int64) *ShopPlayersUpdateOne {
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if v != nil {
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_u.SetPlayerID(*v)
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}
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return _u
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}
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// AddPlayerID adds value to the "player_id" field.
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func (_u *ShopPlayersUpdateOne) AddPlayerID(v int64) *ShopPlayersUpdateOne {
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_u.mutation.AddPlayerID(v)
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return _u
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}
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// SetIsPrimary sets the "is_primary" field.
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func (_u *ShopPlayersUpdateOne) SetIsPrimary(v bool) *ShopPlayersUpdateOne {
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_u.mutation.SetIsPrimary(v)
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return _u
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}
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// SetNillableIsPrimary sets the "is_primary" field if the given value is not nil.
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func (_u *ShopPlayersUpdateOne) SetNillableIsPrimary(v *bool) *ShopPlayersUpdateOne {
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if v != nil {
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_u.SetIsPrimary(*v)
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}
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return _u
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}
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// ClearIsPrimary clears the value of the "is_primary" field.
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func (_u *ShopPlayersUpdateOne) ClearIsPrimary() *ShopPlayersUpdateOne {
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_u.mutation.ClearIsPrimary()
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return _u
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}
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// SetLeftAt sets the "left_at" field.
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func (_u *ShopPlayersUpdateOne) SetLeftAt(v time.Time) *ShopPlayersUpdateOne {
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_u.mutation.SetLeftAt(v)
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return _u
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}
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// SetNillableLeftAt sets the "left_at" field if the given value is not nil.
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func (_u *ShopPlayersUpdateOne) SetNillableLeftAt(v *time.Time) *ShopPlayersUpdateOne {
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if v != nil {
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_u.SetLeftAt(*v)
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}
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return _u
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}
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// ClearLeftAt clears the value of the "left_at" field.
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func (_u *ShopPlayersUpdateOne) ClearLeftAt() *ShopPlayersUpdateOne {
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_u.mutation.ClearLeftAt()
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return _u
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}
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// Mutation returns the ShopPlayersMutation object of the builder.
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func (_u *ShopPlayersUpdateOne) Mutation() *ShopPlayersMutation {
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return _u.mutation
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}
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// Where appends a list predicates to the ShopPlayersUpdate builder.
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func (_u *ShopPlayersUpdateOne) Where(ps ...predicate.ShopPlayers) *ShopPlayersUpdateOne {
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_u.mutation.Where(ps...)
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return _u
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}
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// Select allows selecting one or more fields (columns) of the returned entity.
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// The default is selecting all fields defined in the entity schema.
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func (_u *ShopPlayersUpdateOne) Select(field string, fields ...string) *ShopPlayersUpdateOne {
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_u.fields = append([]string{field}, fields...)
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return _u
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}
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// Save executes the query and returns the updated ShopPlayers entity.
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func (_u *ShopPlayersUpdateOne) Save(ctx context.Context) (*ShopPlayers, error) {
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return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_u *ShopPlayersUpdateOne) SaveX(ctx context.Context) *ShopPlayers {
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node, err := _u.Save(ctx)
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if err != nil {
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panic(err)
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}
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return node
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}
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// Exec executes the query on the entity.
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func (_u *ShopPlayersUpdateOne) Exec(ctx context.Context) error {
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_, err := _u.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_u *ShopPlayersUpdateOne) ExecX(ctx context.Context) {
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if err := _u.Exec(ctx); err != nil {
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panic(err)
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}
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}
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func (_u *ShopPlayersUpdateOne) sqlSave(ctx context.Context) (_node *ShopPlayers, err error) {
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_spec := sqlgraph.NewUpdateSpec(shopplayers.Table, shopplayers.Columns)
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if fields := _u.fields; len(fields) > 0 {
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_spec.Node.Columns = make([]string, 0, len(fields))
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for _, f := range fields {
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if !shopplayers.ValidColumn(f) {
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return nil, &ValidationError{Name: f, err: fmt.Errorf("models: invalid field %q for query", f)}
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}
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_spec.Node.Columns = append(_spec.Node.Columns, f)
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}
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}
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if ps := _u.mutation.predicates; len(ps) > 0 {
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_spec.Predicate = func(selector *sql.Selector) {
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for i := range ps {
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ps[i](selector)
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}
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}
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}
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if value, ok := _u.mutation.ShopID(); ok {
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_spec.SetField(shopplayers.FieldShopID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.AddedShopID(); ok {
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_spec.AddField(shopplayers.FieldShopID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.PlayerID(); ok {
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_spec.SetField(shopplayers.FieldPlayerID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.AddedPlayerID(); ok {
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_spec.AddField(shopplayers.FieldPlayerID, field.TypeInt64, value)
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}
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if value, ok := _u.mutation.IsPrimary(); ok {
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_spec.SetField(shopplayers.FieldIsPrimary, field.TypeBool, value)
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}
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if _u.mutation.IsPrimaryCleared() {
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_spec.ClearField(shopplayers.FieldIsPrimary, field.TypeBool)
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}
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if value, ok := _u.mutation.LeftAt(); ok {
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_spec.SetField(shopplayers.FieldLeftAt, field.TypeTime, value)
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}
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if _u.mutation.LeftAtCleared() {
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_spec.ClearField(shopplayers.FieldLeftAt, field.TypeTime)
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}
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_node = &ShopPlayers{config: _u.config}
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_spec.Assign = _node.assignValues
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_spec.ScanValues = _node.scanValues
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if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
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if _, ok := err.(*sqlgraph.NotFoundError); ok {
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err = &NotFoundError{shopplayers.Label}
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} else if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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_u.mutation.done = true
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return _node, nil
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}
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