d80a21fe7d
AddPlayerServicesResp 加 PlayerServices 字段,创建后查询回填。 PlayerService.Id 加 optional 避免请求解析时要求传 id。
82 lines
2.5 KiB
Go
82 lines
2.5 KiB
Go
package logic
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import (
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"context"
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"errors"
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"juwan-backend/app/player/rpc/internal/models/playerservices"
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"juwan-backend/app/player/rpc/internal/svc"
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"juwan-backend/app/player/rpc/pb"
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"juwan-backend/app/snowflake/rpc/snowflake"
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"github.com/shopspring/decimal"
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"github.com/zeromicro/go-zero/core/logx"
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)
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type AddPlayerServicesLogic struct {
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ctx context.Context
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svcCtx *svc.ServiceContext
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logx.Logger
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}
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func NewAddPlayerServicesLogic(ctx context.Context, svcCtx *svc.ServiceContext) *AddPlayerServicesLogic {
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return &AddPlayerServicesLogic{
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ctx: ctx,
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svcCtx: svcCtx,
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Logger: logx.WithContext(ctx),
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}
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}
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// -----------------------playerServices-----------------------
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func (l *AddPlayerServicesLogic) AddPlayerServices(in *pb.AddPlayerServicesReq) (*pb.AddPlayerServicesResp, error) {
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idResp, err := l.svcCtx.Snowflake.NextId(l.ctx, &snowflake.NextIdReq{})
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if err != nil {
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logx.Errorf("addPlayerServices err:%v", err)
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return nil, errors.New("create player service id failed")
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}
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_, err = l.svcCtx.PlayerModelRW.PlayerServices.Create().
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SetID(idResp.Id).
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SetPlayerID(in.PlayerId).
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SetGameID(in.GameId).
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SetTitle(in.Title).
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SetDescription(in.Description).
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SetPrice(decimal.NewFromFloat(in.Price)).
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SetUnit(in.Unit).
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SetRankRange(in.RankRange).
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SetAvailability(in.Availability).
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SetRating(decimal.NewFromFloat(in.Rating)).
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SetIsActive(in.IsActive).
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Save(l.ctx)
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if err != nil {
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logx.Errorf("addPlayerServices err:%v", err)
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return nil, errors.New("add player service failed")
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}
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playerService, err := l.svcCtx.PlayerModelRO.PlayerServices.Query().Where(playerservices.IDEQ(idResp.Id)).First(l.ctx)
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if err != nil {
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logx.Errorf("getPlayerServicesById err:%v", err)
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return nil, errors.New("get player service failed")
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}
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pbPlayerService := pb.PlayerServices{
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Id: playerService.ID,
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PlayerId: playerService.PlayerID,
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GameId: playerService.GameID,
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Title: playerService.Title,
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Price: playerService.Price.InexactFloat64(),
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Unit: playerService.Unit,
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Availability: playerService.Availability,
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Rating: playerService.Rating.InexactFloat64(),
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IsActive: playerService.IsActive,
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CreatedAt: playerService.CreatedAt.Unix(),
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UpdatedAt: playerService.UpdatedAt.Unix(),
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}
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if playerService.Description != nil {
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pbPlayerService.Description = *playerService.Description
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}
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if playerService.RankRange != nil {
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pbPlayerService.RankRange = *playerService.RankRange
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}
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return &pb.AddPlayerServicesResp{PlayerServices: &pbPlayerService}, nil
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}
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