Files
juwan-backend/app/shop/rpc/internal/models/shopplayers_create.go
T
2026-02-28 05:33:16 +08:00

281 lines
7.6 KiB
Go

// Code generated by ent, DO NOT EDIT.
package models
import (
"context"
"errors"
"fmt"
"juwan-backend/app/shop/rpc/internal/models/shopplayers"
"time"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// ShopPlayersCreate is the builder for creating a ShopPlayers entity.
type ShopPlayersCreate struct {
config
mutation *ShopPlayersMutation
hooks []Hook
}
// SetShopID sets the "shop_id" field.
func (_c *ShopPlayersCreate) SetShopID(v int64) *ShopPlayersCreate {
_c.mutation.SetShopID(v)
return _c
}
// SetPlayerID sets the "player_id" field.
func (_c *ShopPlayersCreate) SetPlayerID(v int64) *ShopPlayersCreate {
_c.mutation.SetPlayerID(v)
return _c
}
// SetIsPrimary sets the "is_primary" field.
func (_c *ShopPlayersCreate) SetIsPrimary(v bool) *ShopPlayersCreate {
_c.mutation.SetIsPrimary(v)
return _c
}
// SetNillableIsPrimary sets the "is_primary" field if the given value is not nil.
func (_c *ShopPlayersCreate) SetNillableIsPrimary(v *bool) *ShopPlayersCreate {
if v != nil {
_c.SetIsPrimary(*v)
}
return _c
}
// SetJoinedAt sets the "joined_at" field.
func (_c *ShopPlayersCreate) SetJoinedAt(v time.Time) *ShopPlayersCreate {
_c.mutation.SetJoinedAt(v)
return _c
}
// SetNillableJoinedAt sets the "joined_at" field if the given value is not nil.
func (_c *ShopPlayersCreate) SetNillableJoinedAt(v *time.Time) *ShopPlayersCreate {
if v != nil {
_c.SetJoinedAt(*v)
}
return _c
}
// SetLeftAt sets the "left_at" field.
func (_c *ShopPlayersCreate) SetLeftAt(v time.Time) *ShopPlayersCreate {
_c.mutation.SetLeftAt(v)
return _c
}
// SetNillableLeftAt sets the "left_at" field if the given value is not nil.
func (_c *ShopPlayersCreate) SetNillableLeftAt(v *time.Time) *ShopPlayersCreate {
if v != nil {
_c.SetLeftAt(*v)
}
return _c
}
// SetID sets the "id" field.
func (_c *ShopPlayersCreate) SetID(v int64) *ShopPlayersCreate {
_c.mutation.SetID(v)
return _c
}
// Mutation returns the ShopPlayersMutation object of the builder.
func (_c *ShopPlayersCreate) Mutation() *ShopPlayersMutation {
return _c.mutation
}
// Save creates the ShopPlayers in the database.
func (_c *ShopPlayersCreate) Save(ctx context.Context) (*ShopPlayers, error) {
_c.defaults()
return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *ShopPlayersCreate) SaveX(ctx context.Context) *ShopPlayers {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *ShopPlayersCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *ShopPlayersCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_c *ShopPlayersCreate) defaults() {
if _, ok := _c.mutation.IsPrimary(); !ok {
v := shopplayers.DefaultIsPrimary
_c.mutation.SetIsPrimary(v)
}
if _, ok := _c.mutation.JoinedAt(); !ok {
v := shopplayers.DefaultJoinedAt()
_c.mutation.SetJoinedAt(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_c *ShopPlayersCreate) check() error {
if _, ok := _c.mutation.ShopID(); !ok {
return &ValidationError{Name: "shop_id", err: errors.New(`models: missing required field "ShopPlayers.shop_id"`)}
}
if _, ok := _c.mutation.PlayerID(); !ok {
return &ValidationError{Name: "player_id", err: errors.New(`models: missing required field "ShopPlayers.player_id"`)}
}
if _, ok := _c.mutation.JoinedAt(); !ok {
return &ValidationError{Name: "joined_at", err: errors.New(`models: missing required field "ShopPlayers.joined_at"`)}
}
return nil
}
func (_c *ShopPlayersCreate) sqlSave(ctx context.Context) (*ShopPlayers, error) {
if err := _c.check(); err != nil {
return nil, err
}
_node, _spec := _c.createSpec()
if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
if _spec.ID.Value != _node.ID {
id := _spec.ID.Value.(int64)
_node.ID = int64(id)
}
_c.mutation.id = &_node.ID
_c.mutation.done = true
return _node, nil
}
func (_c *ShopPlayersCreate) createSpec() (*ShopPlayers, *sqlgraph.CreateSpec) {
var (
_node = &ShopPlayers{config: _c.config}
_spec = sqlgraph.NewCreateSpec(shopplayers.Table, sqlgraph.NewFieldSpec(shopplayers.FieldID, field.TypeInt64))
)
if id, ok := _c.mutation.ID(); ok {
_node.ID = id
_spec.ID.Value = id
}
if value, ok := _c.mutation.ShopID(); ok {
_spec.SetField(shopplayers.FieldShopID, field.TypeInt64, value)
_node.ShopID = value
}
if value, ok := _c.mutation.PlayerID(); ok {
_spec.SetField(shopplayers.FieldPlayerID, field.TypeInt64, value)
_node.PlayerID = value
}
if value, ok := _c.mutation.IsPrimary(); ok {
_spec.SetField(shopplayers.FieldIsPrimary, field.TypeBool, value)
_node.IsPrimary = value
}
if value, ok := _c.mutation.JoinedAt(); ok {
_spec.SetField(shopplayers.FieldJoinedAt, field.TypeTime, value)
_node.JoinedAt = value
}
if value, ok := _c.mutation.LeftAt(); ok {
_spec.SetField(shopplayers.FieldLeftAt, field.TypeTime, value)
_node.LeftAt = &value
}
return _node, _spec
}
// ShopPlayersCreateBulk is the builder for creating many ShopPlayers entities in bulk.
type ShopPlayersCreateBulk struct {
config
err error
builders []*ShopPlayersCreate
}
// Save creates the ShopPlayers entities in the database.
func (_c *ShopPlayersCreateBulk) Save(ctx context.Context) ([]*ShopPlayers, error) {
if _c.err != nil {
return nil, _c.err
}
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
nodes := make([]*ShopPlayers, len(_c.builders))
mutators := make([]Mutator, len(_c.builders))
for i := range _c.builders {
func(i int, root context.Context) {
builder := _c.builders[i]
builder.defaults()
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*ShopPlayersMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil && nodes[i].ID == 0 {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int64(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (_c *ShopPlayersCreateBulk) SaveX(ctx context.Context) []*ShopPlayers {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *ShopPlayersCreateBulk) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *ShopPlayersCreateBulk) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}