fix(shop): manage staff through backend

This commit is contained in:
zetaloop
2026-04-25 14:49:44 +08:00
parent fc0b754056
commit 33f8f82e07
+141 -25
View File
@@ -19,13 +19,20 @@ import {
TableHeader, TableHeader,
TableRow, TableRow,
} from "@/components/ui/table" } from "@/components/ui/table"
import { resolveOwnerShop } from "@/lib/domain/resolve-current-shop" import {
import { useAuthStore } from "@/store/auth" inviteShopPlayer,
import { usePlayerStore } from "@/store/players" listPlayers,
import { useShopStore } from "@/store/shops" listPlayersByShop,
listShopInvitations,
removeShopPlayer,
} from "@/lib/api"
import { toApiError } from "@/lib/errors"
import { useMyShop } from "@/lib/hooks/use-my-shop"
import { notifyInfo, notifySuccess } from "@/lib/toast"
import type { Player } from "@/lib/types"
import { MoreHorizontal, Star, UserPlus } from "lucide-react" import { MoreHorizontal, Star, UserPlus } from "lucide-react"
import Link from "next/link" import Link from "next/link"
import { useMemo, useState } from "react" import { useCallback, useEffect, useMemo, useState } from "react"
const statusLabels: Record<string, string> = { const statusLabels: Record<string, string> = {
available: "在线", available: "在线",
@@ -41,42 +48,137 @@ const statusVariants: Record<string, "default" | "secondary" | "outline"> = {
export default function EmployeesPage() { export default function EmployeesPage() {
const [search, setSearch] = useState("") const [search, setSearch] = useState("")
const userId = useAuthStore((state) => state.user?.id) const { shop, loading, error, refreshShop } = useMyShop()
const shops = useShopStore((state) => state.shops) const [players, setPlayers] = useState<Player[]>([])
const players = usePlayerStore((state) => state.players) const [shopPlayers, setShopPlayers] = useState<Player[]>([])
const assignToShop = usePlayerStore((state) => state.assignToShop) const [pendingPlayerIds, setPendingPlayerIds] = useState<Set<string>>(new Set())
const removeFromShop = usePlayerStore((state) => state.removeFromShop) const [dataLoading, setDataLoading] = useState(true)
const shop = resolveOwnerShop(userId, shops) const [saving, setSaving] = useState(false)
const updateShop = useShopStore((state) => state.updateShop)
const shopPlayers = useMemo(() => { const loadData = useCallback(async () => {
if (!shop) return
setDataLoading(true)
try {
const [nextPlayers, nextShopPlayers, invitations] = await Promise.all([
listPlayers(),
listPlayersByShop(shop.id),
listShopInvitations(shop.id),
])
setPlayers(nextPlayers)
setShopPlayers(nextShopPlayers)
setPendingPlayerIds(
new Set(
invitations
.filter((invitation) => invitation.status === "pending")
.map((invitation) => String(invitation.playerId)),
),
)
} catch (error) {
notifyInfo(toApiError(error).msg)
} finally {
setDataLoading(false)
}
}, [shop])
useEffect(() => {
if (!shop) return
let cancelled = false
Promise.all([listPlayers(), listPlayersByShop(shop.id), listShopInvitations(shop.id)])
.then(([nextPlayers, nextShopPlayers, invitations]) => {
if (cancelled) return
setPlayers(nextPlayers)
setShopPlayers(nextShopPlayers)
setPendingPlayerIds(
new Set(
invitations
.filter((invitation) => invitation.status === "pending")
.map((invitation) => String(invitation.playerId)),
),
)
})
.catch((error) => {
if (cancelled) return
notifyInfo(toApiError(error).msg)
})
.finally(() => {
if (cancelled) return
setDataLoading(false)
})
return () => {
cancelled = true
}
}, [shop])
const filteredPlayers = useMemo(() => {
if (!shop) return [] if (!shop) return []
return players.filter( return shopPlayers.filter(
(player) => (player) =>
player.shopId === shop.id && player.shopId === shop.id &&
player.user.nickname.toLowerCase().includes(search.trim().toLowerCase()), player.user.nickname.toLowerCase().includes(search.trim().toLowerCase()),
) )
}, [players, shop, search]) }, [search, shop, shopPlayers])
const inviteCandidate = useMemo( const inviteCandidate = useMemo(
() => (shop ? players.find((player) => player.shopId !== shop.id) : undefined), () =>
[players, shop], shop
? players.find((player) => player.shopId !== shop.id && !pendingPlayerIds.has(player.id))
: undefined,
[pendingPlayerIds, players, shop],
) )
if (loading) {
return <div className="text-sm text-muted-foreground">...</div>
}
if (error) {
return <div className="text-sm text-muted-foreground">{error}</div>
}
if (!shop) { if (!shop) {
return <div className="text-sm text-muted-foreground"></div> return <div className="text-sm text-muted-foreground"></div>
} }
const handleInvite = async () => {
if (!inviteCandidate) return
setSaving(true)
try {
await inviteShopPlayer(shop.id, inviteCandidate.id)
await loadData()
notifySuccess("邀请已发送")
} catch (error) {
notifyInfo(toApiError(error).msg)
} finally {
setSaving(false)
}
}
const handleRemove = async (player: Player) => {
setSaving(true)
try {
await removeShopPlayer(shop.id, player.id)
await Promise.all([loadData(), refreshShop()])
notifySuccess("打手已移除")
} catch (error) {
notifyInfo(toApiError(error).msg)
} finally {
setSaving(false)
}
}
return ( return (
<div className="container mx-auto max-w-6xl px-4 py-8 space-y-8"> <div className="container mx-auto max-w-6xl px-4 py-8 space-y-8">
<div className="flex items-center justify-between"> <div className="flex items-center justify-between">
<h1 className="text-2xl font-bold"></h1> <h1 className="text-2xl font-bold"></h1>
<Button <Button
onClick={() => { onClick={() => {
if (!inviteCandidate) return void handleInvite()
assignToShop(inviteCandidate.id, shop.id, shop.name)
updateShop(shop.id, { playerCount: shop.playerCount + 1 })
}} }}
disabled={saving || !inviteCandidate}
> >
<UserPlus className="mr-1 h-4 w-4" /> <UserPlus className="mr-1 h-4 w-4" />
@@ -86,7 +188,7 @@ export default function EmployeesPage() {
<Card className="hover:shadow-card-hover"> <Card className="hover:shadow-card-hover">
<CardHeader> <CardHeader>
<div className="flex items-center justify-between"> <div className="flex items-center justify-between">
<CardTitle className="text-base"> ({shopPlayers.length})</CardTitle> <CardTitle className="text-base"> ({filteredPlayers.length})</CardTitle>
<Input <Input
placeholder="搜索打手..." placeholder="搜索打手..."
className="max-w-xs" className="max-w-xs"
@@ -108,7 +210,20 @@ export default function EmployeesPage() {
</TableRow> </TableRow>
</TableHeader> </TableHeader>
<TableBody> <TableBody>
{shopPlayers.map((player) => ( {dataLoading ? (
<TableRow>
<TableCell colSpan={6} className="text-center text-sm text-muted-foreground">
...
</TableCell>
</TableRow>
) : filteredPlayers.length === 0 ? (
<TableRow>
<TableCell colSpan={6} className="text-center text-sm text-muted-foreground">
</TableCell>
</TableRow>
) : (
filteredPlayers.map((player) => (
<TableRow key={player.id}> <TableRow key={player.id}>
<TableCell> <TableCell>
<div className="flex items-center gap-2"> <div className="flex items-center gap-2">
@@ -160,9 +275,9 @@ export default function EmployeesPage() {
<DropdownMenuItem <DropdownMenuItem
className="text-destructive" className="text-destructive"
onClick={() => { onClick={() => {
removeFromShop(player.id) void handleRemove(player)
updateShop(shop.id, { playerCount: Math.max(0, shop.playerCount - 1) })
}} }}
disabled={saving}
> >
</DropdownMenuItem> </DropdownMenuItem>
@@ -170,7 +285,8 @@ export default function EmployeesPage() {
</DropdownMenu> </DropdownMenu>
</TableCell> </TableCell>
</TableRow> </TableRow>
))} ))
)}
</TableBody> </TableBody>
</Table> </Table>
</CardContent> </CardContent>