fix(shop): manage staff through backend
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@@ -19,13 +19,20 @@ import {
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TableHeader,
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TableRow,
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} from "@/components/ui/table"
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import { resolveOwnerShop } from "@/lib/domain/resolve-current-shop"
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import { useAuthStore } from "@/store/auth"
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import { usePlayerStore } from "@/store/players"
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import { useShopStore } from "@/store/shops"
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import {
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inviteShopPlayer,
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listPlayers,
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listPlayersByShop,
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listShopInvitations,
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removeShopPlayer,
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} from "@/lib/api"
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import { toApiError } from "@/lib/errors"
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import { useMyShop } from "@/lib/hooks/use-my-shop"
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import { notifyInfo, notifySuccess } from "@/lib/toast"
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import type { Player } from "@/lib/types"
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import { MoreHorizontal, Star, UserPlus } from "lucide-react"
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import Link from "next/link"
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import { useMemo, useState } from "react"
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import { useCallback, useEffect, useMemo, useState } from "react"
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const statusLabels: Record<string, string> = {
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available: "在线",
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@@ -41,42 +48,137 @@ const statusVariants: Record<string, "default" | "secondary" | "outline"> = {
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export default function EmployeesPage() {
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const [search, setSearch] = useState("")
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const userId = useAuthStore((state) => state.user?.id)
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const shops = useShopStore((state) => state.shops)
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const players = usePlayerStore((state) => state.players)
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const assignToShop = usePlayerStore((state) => state.assignToShop)
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const removeFromShop = usePlayerStore((state) => state.removeFromShop)
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const shop = resolveOwnerShop(userId, shops)
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const updateShop = useShopStore((state) => state.updateShop)
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const { shop, loading, error, refreshShop } = useMyShop()
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const [players, setPlayers] = useState<Player[]>([])
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const [shopPlayers, setShopPlayers] = useState<Player[]>([])
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const [pendingPlayerIds, setPendingPlayerIds] = useState<Set<string>>(new Set())
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const [dataLoading, setDataLoading] = useState(true)
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const [saving, setSaving] = useState(false)
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const shopPlayers = useMemo(() => {
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const loadData = useCallback(async () => {
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if (!shop) return
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setDataLoading(true)
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try {
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const [nextPlayers, nextShopPlayers, invitations] = await Promise.all([
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listPlayers(),
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listPlayersByShop(shop.id),
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listShopInvitations(shop.id),
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])
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setPlayers(nextPlayers)
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setShopPlayers(nextShopPlayers)
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setPendingPlayerIds(
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new Set(
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invitations
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.filter((invitation) => invitation.status === "pending")
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.map((invitation) => String(invitation.playerId)),
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),
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)
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} catch (error) {
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notifyInfo(toApiError(error).msg)
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} finally {
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setDataLoading(false)
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}
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}, [shop])
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useEffect(() => {
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if (!shop) return
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let cancelled = false
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Promise.all([listPlayers(), listPlayersByShop(shop.id), listShopInvitations(shop.id)])
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.then(([nextPlayers, nextShopPlayers, invitations]) => {
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if (cancelled) return
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setPlayers(nextPlayers)
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setShopPlayers(nextShopPlayers)
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setPendingPlayerIds(
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new Set(
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invitations
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.filter((invitation) => invitation.status === "pending")
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.map((invitation) => String(invitation.playerId)),
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),
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)
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})
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.catch((error) => {
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if (cancelled) return
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notifyInfo(toApiError(error).msg)
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})
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.finally(() => {
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if (cancelled) return
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setDataLoading(false)
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})
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return () => {
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cancelled = true
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}
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}, [shop])
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const filteredPlayers = useMemo(() => {
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if (!shop) return []
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return players.filter(
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return shopPlayers.filter(
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(player) =>
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player.shopId === shop.id &&
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player.user.nickname.toLowerCase().includes(search.trim().toLowerCase()),
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)
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}, [players, shop, search])
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}, [search, shop, shopPlayers])
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const inviteCandidate = useMemo(
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() => (shop ? players.find((player) => player.shopId !== shop.id) : undefined),
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[players, shop],
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() =>
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shop
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? players.find((player) => player.shopId !== shop.id && !pendingPlayerIds.has(player.id))
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: undefined,
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[pendingPlayerIds, players, shop],
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)
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if (loading) {
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return <div className="text-sm text-muted-foreground">加载中...</div>
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}
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if (error) {
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return <div className="text-sm text-muted-foreground">{error}</div>
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}
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if (!shop) {
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return <div className="text-sm text-muted-foreground">当前账号没有可管理的店铺</div>
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}
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const handleInvite = async () => {
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if (!inviteCandidate) return
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setSaving(true)
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try {
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await inviteShopPlayer(shop.id, inviteCandidate.id)
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await loadData()
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notifySuccess("邀请已发送")
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} catch (error) {
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notifyInfo(toApiError(error).msg)
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} finally {
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setSaving(false)
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}
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}
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const handleRemove = async (player: Player) => {
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setSaving(true)
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try {
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await removeShopPlayer(shop.id, player.id)
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await Promise.all([loadData(), refreshShop()])
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notifySuccess("打手已移除")
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} catch (error) {
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notifyInfo(toApiError(error).msg)
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} finally {
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setSaving(false)
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}
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}
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return (
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<div className="container mx-auto max-w-6xl px-4 py-8 space-y-8">
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<div className="flex items-center justify-between">
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<h1 className="text-2xl font-bold">员工管理</h1>
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<Button
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onClick={() => {
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if (!inviteCandidate) return
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assignToShop(inviteCandidate.id, shop.id, shop.name)
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updateShop(shop.id, { playerCount: shop.playerCount + 1 })
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void handleInvite()
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}}
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disabled={saving || !inviteCandidate}
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>
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<UserPlus className="mr-1 h-4 w-4" />
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邀请打手
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@@ -86,7 +188,7 @@ export default function EmployeesPage() {
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<Card className="hover:shadow-card-hover">
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<CardHeader>
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<div className="flex items-center justify-between">
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<CardTitle className="text-base">签约打手 ({shopPlayers.length})</CardTitle>
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<CardTitle className="text-base">签约打手 ({filteredPlayers.length})</CardTitle>
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<Input
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placeholder="搜索打手..."
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className="max-w-xs"
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@@ -108,69 +210,83 @@ export default function EmployeesPage() {
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</TableRow>
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</TableHeader>
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<TableBody>
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{shopPlayers.map((player) => (
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<TableRow key={player.id}>
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<TableCell>
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<div className="flex items-center gap-2">
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<Avatar className="h-8 w-8">
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<AvatarImage src={player.user.avatar} />
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<AvatarFallback>{player.user.nickname[0]}</AvatarFallback>
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</Avatar>
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<div>
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<p className="text-sm font-medium">{player.user.nickname}</p>
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<p className="text-xs text-muted-foreground">{player.totalOrders} 单</p>
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</div>
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</div>
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</TableCell>
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<TableCell>
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<div className="flex gap-1 flex-wrap">
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{player.games.map((game) => (
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<Badge key={game} variant="secondary" className="text-xs">
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{game}
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</Badge>
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))}
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</div>
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</TableCell>
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<TableCell>
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<div className="flex items-center gap-1">
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<Star className="h-3.5 w-3.5 fill-yellow-400 text-yellow-400" />
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{player.rating}
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</div>
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</TableCell>
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<TableCell>{(player.completionRate * 100).toFixed(0)}%</TableCell>
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<TableCell>
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<Badge variant={statusVariants[player.status]}>
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{statusLabels[player.status]}
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</Badge>
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</TableCell>
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<TableCell className="text-right">
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<DropdownMenu>
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<DropdownMenuTrigger asChild>
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<Button variant="ghost" size="icon">
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<MoreHorizontal className="h-4 w-4" />
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</Button>
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</DropdownMenuTrigger>
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<DropdownMenuContent align="end">
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<DropdownMenuItem asChild>
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<Link href={`/player/${player.id}`}>查看详情</Link>
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</DropdownMenuItem>
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<DropdownMenuItem asChild>
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<Link href="/dashboard/shop/rules">调整抽成</Link>
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</DropdownMenuItem>
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<DropdownMenuItem
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className="text-destructive"
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onClick={() => {
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removeFromShop(player.id)
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updateShop(shop.id, { playerCount: Math.max(0, shop.playerCount - 1) })
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}}
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>
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移除打手
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</DropdownMenuItem>
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</DropdownMenuContent>
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</DropdownMenu>
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{dataLoading ? (
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<TableRow>
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<TableCell colSpan={6} className="text-center text-sm text-muted-foreground">
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加载中...
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</TableCell>
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</TableRow>
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))}
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) : filteredPlayers.length === 0 ? (
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<TableRow>
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<TableCell colSpan={6} className="text-center text-sm text-muted-foreground">
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暂无签约打手
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</TableCell>
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</TableRow>
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) : (
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filteredPlayers.map((player) => (
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<TableRow key={player.id}>
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<TableCell>
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<div className="flex items-center gap-2">
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<Avatar className="h-8 w-8">
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<AvatarImage src={player.user.avatar} />
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<AvatarFallback>{player.user.nickname[0]}</AvatarFallback>
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</Avatar>
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<div>
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<p className="text-sm font-medium">{player.user.nickname}</p>
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<p className="text-xs text-muted-foreground">{player.totalOrders} 单</p>
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</div>
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</div>
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</TableCell>
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<TableCell>
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<div className="flex gap-1 flex-wrap">
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{player.games.map((game) => (
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<Badge key={game} variant="secondary" className="text-xs">
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{game}
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</Badge>
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))}
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</div>
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</TableCell>
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<TableCell>
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<div className="flex items-center gap-1">
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<Star className="h-3.5 w-3.5 fill-yellow-400 text-yellow-400" />
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{player.rating}
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</div>
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</TableCell>
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<TableCell>{(player.completionRate * 100).toFixed(0)}%</TableCell>
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<TableCell>
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<Badge variant={statusVariants[player.status]}>
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{statusLabels[player.status]}
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</Badge>
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</TableCell>
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<TableCell className="text-right">
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<DropdownMenu>
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<DropdownMenuTrigger asChild>
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<Button variant="ghost" size="icon">
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<MoreHorizontal className="h-4 w-4" />
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</Button>
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</DropdownMenuTrigger>
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<DropdownMenuContent align="end">
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<DropdownMenuItem asChild>
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<Link href={`/player/${player.id}`}>查看详情</Link>
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</DropdownMenuItem>
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<DropdownMenuItem asChild>
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<Link href="/dashboard/shop/rules">调整抽成</Link>
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</DropdownMenuItem>
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<DropdownMenuItem
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className="text-destructive"
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onClick={() => {
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void handleRemove(player)
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}}
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disabled={saving}
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>
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移除打手
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</DropdownMenuItem>
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</DropdownMenuContent>
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</DropdownMenu>
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</TableCell>
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</TableRow>
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))
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)}
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</TableBody>
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</Table>
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</CardContent>
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