feat: shop management, employee management, and template editor pages
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@@ -1,8 +1,125 @@
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import { MoreHorizontal, Star, UserPlus } from "lucide-react"
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import { Avatar, AvatarFallback, AvatarImage } from "@/components/ui/avatar"
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import { Badge } from "@/components/ui/badge"
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import { Button } from "@/components/ui/button"
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import { Card, CardContent, CardHeader, CardTitle } from "@/components/ui/card"
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import {
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DropdownMenu,
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DropdownMenuContent,
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DropdownMenuItem,
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DropdownMenuTrigger,
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} from "@/components/ui/dropdown-menu"
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import { Input } from "@/components/ui/input"
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import {
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Table,
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TableBody,
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TableCell,
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TableHead,
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TableHeader,
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TableRow,
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} from "@/components/ui/table"
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import { mockPlayers } from "@/lib/mock-data"
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const shopPlayers = mockPlayers.filter((p) => p.shopId === "shop1")
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const statusLabels: Record<string, string> = {
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available: "在线",
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busy: "忙碌",
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offline: "离线",
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}
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const statusVariants: Record<string, "default" | "secondary" | "outline"> = {
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available: "default",
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busy: "secondary",
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offline: "outline",
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}
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export default function EmployeesPage() {
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return (
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<div>
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<h1 className="text-2xl font-bold">员工管理</h1>
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<p className="mt-2 text-muted-foreground">邀请、移除打手,设置抽成</p>
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<div className="space-y-6">
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<div className="flex items-center justify-between">
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<h1 className="text-2xl font-bold">员工管理</h1>
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<Button>
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<UserPlus className="mr-1 h-4 w-4" />
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邀请打手
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</Button>
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</div>
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<Card>
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<CardHeader>
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<div className="flex items-center justify-between">
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<CardTitle className="text-base">签约打手 ({shopPlayers.length})</CardTitle>
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<Input placeholder="搜索打手..." className="max-w-xs" />
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</div>
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</CardHeader>
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<CardContent>
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<Table>
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<TableHeader>
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<TableRow>
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<TableHead>打手</TableHead>
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<TableHead>擅长游戏</TableHead>
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<TableHead>评分</TableHead>
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<TableHead>完成率</TableHead>
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<TableHead>状态</TableHead>
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<TableHead className="text-right">操作</TableHead>
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</TableRow>
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</TableHeader>
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<TableBody>
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{shopPlayers.map((player) => (
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<TableRow key={player.id}>
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<TableCell>
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<div className="flex items-center gap-2">
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<Avatar className="h-8 w-8">
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<AvatarImage src={player.user.avatar} />
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<AvatarFallback>{player.user.nickname[0]}</AvatarFallback>
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</Avatar>
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<div>
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<p className="text-sm font-medium">{player.user.nickname}</p>
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<p className="text-xs text-muted-foreground">{player.totalOrders} 单</p>
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</div>
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</div>
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</TableCell>
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<TableCell>
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<div className="flex gap-1 flex-wrap">
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{player.games.map((game) => (
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<Badge key={game} variant="secondary" className="text-xs">
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{game}
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</Badge>
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))}
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</div>
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</TableCell>
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<TableCell>
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<div className="flex items-center gap-1">
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<Star className="h-3.5 w-3.5 fill-yellow-400 text-yellow-400" />
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{player.rating}
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</div>
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</TableCell>
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<TableCell>{(player.completionRate * 100).toFixed(0)}%</TableCell>
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<TableCell>
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<Badge variant={statusVariants[player.status]}>
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{statusLabels[player.status]}
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</Badge>
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</TableCell>
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<TableCell className="text-right">
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<DropdownMenu>
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<DropdownMenuTrigger asChild>
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<Button variant="ghost" size="icon">
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<MoreHorizontal className="h-4 w-4" />
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</Button>
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</DropdownMenuTrigger>
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<DropdownMenuContent align="end">
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<DropdownMenuItem>查看详情</DropdownMenuItem>
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<DropdownMenuItem>调整抽成</DropdownMenuItem>
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<DropdownMenuItem className="text-destructive">移除打手</DropdownMenuItem>
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</DropdownMenuContent>
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</DropdownMenu>
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</TableCell>
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</TableRow>
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))}
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</TableBody>
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</Table>
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</CardContent>
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</Card>
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</div>
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)
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}
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