refactor(orders): replace local state machine with minimal cache
Strip store/orders.ts to a thin local cache with setOrders and updateOrder only. Remove all client-side state transition logic, actor validation, chat sync, notification generation, and wallet integration — these are now handled by the backend API. Fix components/order-actions.tsx and stores that depended on the removed order store methods (markDisputed, autoTimeout*).
This commit is contained in:
+10
-382
@@ -1,389 +1,17 @@
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import type { Actor } from "@/lib/actor"
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import { allow, deny } from "@/lib/decision"
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import { evaluateOrderTransition, type OrderAction } from "@/lib/domain/order-machine"
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import type { ApiDecision } from "@/lib/errors"
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import { generateId } from "@/lib/id"
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import type { Order, OrderStatus } from "@/lib/types"
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import { useAuthStore } from "@/store/auth"
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import { useChatStore } from "@/store/chat"
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import { useNotificationStore } from "@/store/notifications"
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import { usePlayerStore } from "@/store/players"
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import { useServiceStore } from "@/store/services"
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import { useWalletStore } from "@/store/wallet"
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import type { Order } from "@/lib/types"
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import { create } from "zustand"
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interface CreateOrderInput {
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playerId: string
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serviceId: string
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shopId?: string
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quantity: number
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note?: string
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}
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type CreatePaidOrderInput = CreateOrderInput
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interface OrderMutationResult {
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decision: ApiDecision
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order?: Order
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}
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interface OrderState {
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orders: Order[]
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createOrder: (input: CreateOrderInput, actor: Actor) => OrderMutationResult
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createPaidOrder: (input: CreatePaidOrderInput, actor: Actor) => OrderMutationResult
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payOrder: (orderId: string, actor: Actor) => OrderMutationResult
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acceptOrder: (orderId: string, actor: Actor) => OrderMutationResult
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requestClose: (orderId: string, actor: Actor) => OrderMutationResult
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confirmClose: (orderId: string, actor: Actor) => OrderMutationResult
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cancelPreAccept: (orderId: string, actor: Actor) => OrderMutationResult
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markDisputed: (orderId: string, actor: Actor) => OrderMutationResult
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autoTimeoutPendingAccept: (orderId: string) => OrderMutationResult
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autoTimeoutPendingClose: (orderId: string) => OrderMutationResult
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autoTimeoutPendingReview: (orderId: string) => OrderMutationResult
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resolveDispute: (orderId: string) => OrderMutationResult
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setOrders: (orders: Order[]) => void
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updateOrder: (orderId: string, patch: Partial<Order>) => void
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}
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const pendingCreations = new Set<string>()
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function isParticipant(order: Order, userId: string) {
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return order.consumerId === userId || order.playerId === userId
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}
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function isOrderOwnerActor(order: Order, actor: Actor) {
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return actor.role === "owner" && Boolean(order.shopId) && actor.shopId === order.shopId
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}
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function validateActorForAction(order: Order, action: OrderAction, actor?: Actor): ApiDecision {
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if (action.startsWith("AUTO_TIMEOUT_") || (action === "RESOLVE_DISPUTE" && !actor?.userId)) {
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return allow()
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}
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if (!actor?.userId) {
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return deny(401, "请先登录")
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}
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if (order.status === "disputed" && action !== "RESOLVE_DISPUTE") {
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return deny(400, "争议处理中,暂不可执行此操作")
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}
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if (action === "PAY" || action === "CANCEL_PRE_ACCEPT" || action === "CONFIRM_CLOSE") {
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return order.consumerId === actor.userId ? allow() : deny(403, "仅下单客户可执行该操作")
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}
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if (action === "ACCEPT") {
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return order.playerId === actor.userId || isOrderOwnerActor(order, actor)
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? allow()
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: deny(403, "仅该订单打手或所属店主可执行接单")
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}
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if (action === "REQUEST_CLOSE" || action === "OPEN_DISPUTE" || action === "SUBMIT_REVIEW") {
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return isParticipant(order, actor.userId) ? allow() : deny(403, "仅订单参与方可执行该操作")
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}
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if (action === "RESOLVE_DISPUTE") {
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return isOrderOwnerActor(order, actor) ? allow() : deny(403, "仅订单所属店主可执行该操作")
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}
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return allow()
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}
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function applyStatus(order: Order, status: OrderStatus): Order {
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const now = new Date().toISOString()
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switch (status) {
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case "in_progress":
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return {
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...order,
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status,
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acceptedAt: order.acceptedAt ?? now,
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}
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case "pending_close":
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case "pending_review":
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return {
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...order,
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status,
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}
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case "completed":
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return {
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...order,
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status,
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completedAt: order.completedAt ?? now,
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}
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default:
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return {
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...order,
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status,
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}
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}
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}
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function syncChatSession(order: Order, previousStatus: OrderStatus) {
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const chatStore = useChatStore.getState()
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if (order.status === "pending_payment") return
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if (order.status === "cancelled") {
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const sessionExists = chatStore.sessions.some(
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(session) => session.type === "order" && session.orderId === order.id,
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)
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if (sessionExists) {
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chatStore.ensureOrderSession(order)
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}
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return
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}
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if (previousStatus !== order.status) {
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chatStore.ensureOrderSession(order)
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}
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}
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function notifyOrderStatus(order: Order) {
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if (!useAuthStore.getState().notificationPrefs.order) {
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return
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}
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const mapping: Partial<Record<OrderStatus, { title: string; content: string }>> = {
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pending_accept: {
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title: "订单待接单",
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content: `${order.service.title} 已支付,等待接单`,
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},
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in_progress: {
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title: "订单已接单",
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content: `订单 ${order.service.title} 已开始服务`,
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},
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pending_close: {
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title: "订单发起结单",
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content: `订单 ${order.id} 等待确认结单`,
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},
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pending_review: {
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title: "订单待评价",
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content: "服务已结束,可提交双向评价",
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},
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completed: {
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title: "订单已完成",
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content: `订单 ${order.id} 已完成`,
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},
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cancelled: {
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title: "订单已取消",
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content: `订单 ${order.id} 已取消`,
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},
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disputed: {
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title: "订单进入争议",
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content: "已发起争议,等待平台处理",
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},
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}
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const payload = mapping[order.status]
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if (!payload) {
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return
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}
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useNotificationStore.getState().addNotification({
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type: "order",
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title: payload.title,
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content: payload.content,
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link: `/order/${order.id}`,
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})
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}
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export const useOrderStore = create<OrderState>((set, get) => {
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const applyTransition = (
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orderId: string,
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action: OrderAction,
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actor?: Actor,
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): OrderMutationResult => {
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const order = get().orders.find((item) => item.id === orderId)
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if (!order) return { decision: deny(404, "订单不存在") }
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const actorDecision = validateActorForAction(order, action, actor)
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if (!actorDecision.ok) return { decision: actorDecision }
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const transition = evaluateOrderTransition({ actor, order, action })
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if (!transition.decision.ok || !transition.nextStatus) {
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return { decision: transition.decision }
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}
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const nextStatus = transition.nextStatus
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let previousOrder: Order | undefined
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let updatedOrder: Order | undefined
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export const useOrderStore = create<OrderState>((set) => ({
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orders: [],
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setOrders: (orders) => set({ orders }),
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updateOrder: (orderId, patch) =>
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set((state) => ({
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orders: state.orders.map((item) => {
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if (item.id !== orderId) return item
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previousOrder = item
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updatedOrder = applyStatus(item, nextStatus)
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return updatedOrder
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}),
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}))
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if (!updatedOrder || !previousOrder) {
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return { decision: deny(404, "订单不存在") }
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}
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if (previousOrder.status !== "completed" && updatedOrder.status === "completed") {
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useWalletStore
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.getState()
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.addIncome(updatedOrder.id, updatedOrder.totalPrice, updatedOrder.shopId)
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}
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if (previousOrder.status !== updatedOrder.status) {
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notifyOrderStatus(updatedOrder)
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}
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const shouldRefund =
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previousOrder.status === "pending_accept" &&
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updatedOrder.status === "cancelled" &&
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(action === "CANCEL_PRE_ACCEPT" || action === "AUTO_TIMEOUT_PENDING_ACCEPT")
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if (shouldRefund) {
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useWalletStore.getState().refundPayment(updatedOrder.id, updatedOrder.totalPrice)
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}
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syncChatSession(updatedOrder, previousOrder.status)
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return { decision: allow(), order: updatedOrder }
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}
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return {
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orders: [],
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createOrder: (input, actor) => {
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if (actor.role !== "consumer") {
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return { decision: deny(403, "仅客户可下单") }
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}
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const consumer = useAuthStore.getState().user
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if (!consumer || consumer.id !== actor.userId) {
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return { decision: deny(403, "仅本人可下单") }
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}
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const service = useServiceStore
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.getState()
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.services.find((item) => item.id === input.serviceId)
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if (!service) {
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return { decision: deny(404, "服务不存在") }
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}
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const player = usePlayerStore.getState().players.find((item) => item.id === input.playerId)
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if (!player) {
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return { decision: deny(404, "打手不存在") }
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}
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if (service.playerId !== player.id) {
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return { decision: deny(400, "服务与打手不匹配") }
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}
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const resolvedShopId = input.shopId ?? player.shopId
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if (input.shopId && player.shopId && input.shopId !== player.shopId) {
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return { decision: deny(400, "店铺信息与打手不匹配") }
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}
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const quantity = Number.isFinite(input.quantity) ? Math.floor(input.quantity) : Number.NaN
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if (!quantity || quantity < 1) {
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return { decision: deny(400, "数量不合法") }
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}
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const totalPrice = service.price * quantity
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const order: Order = {
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id: generateId("ord"),
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consumerId: consumer.id,
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playerId: player.id,
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shopId: resolvedShopId,
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service,
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status: "pending_payment",
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totalPrice,
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note: input.note?.trim() ? input.note.trim() : undefined,
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createdAt: new Date().toISOString(),
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}
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set((state) => ({
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orders: [order, ...state.orders],
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}))
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return { decision: allow(), order }
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},
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createPaidOrder: (input, actor) => {
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if (actor.role !== "consumer") {
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return { decision: deny(403, "仅客户可下单支付") }
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}
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const consumer = useAuthStore.getState().user
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if (!consumer || consumer.id !== actor.userId) {
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return { decision: deny(403, "仅本人可下单支付") }
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}
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const service = useServiceStore
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.getState()
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.services.find((item) => item.id === input.serviceId)
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if (!service) {
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return { decision: deny(404, "服务不存在") }
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}
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const player = usePlayerStore.getState().players.find((item) => item.id === input.playerId)
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if (!player) {
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return { decision: deny(404, "打手不存在") }
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}
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if (service.playerId !== player.id) {
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return { decision: deny(400, "服务与打手不匹配") }
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}
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const resolvedShopId = input.shopId ?? player.shopId
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if (input.shopId && player.shopId && input.shopId !== player.shopId) {
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return { decision: deny(400, "店铺信息与打手不匹配") }
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}
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const quantity = Number.isFinite(input.quantity) ? Math.floor(input.quantity) : Number.NaN
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if (!quantity || quantity < 1) {
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return { decision: deny(400, "数量不合法") }
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}
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const totalPrice = service.price * quantity
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const dedupeKey = `${consumer.id}-${service.id}`
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if (pendingCreations.has(dedupeKey)) {
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return { decision: deny(400, "订单正在创建中,请勿重复提交") }
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}
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pendingCreations.add(dedupeKey)
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const orderId = generateId("ord")
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const paid = useWalletStore.getState().deductBalance(orderId, totalPrice)
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if (!paid) {
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pendingCreations.delete(dedupeKey)
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return { decision: deny(400, "余额不足或订单已支付") }
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}
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const order: Order = {
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id: orderId,
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consumerId: consumer.id,
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playerId: player.id,
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shopId: resolvedShopId,
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service,
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status: "pending_accept",
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totalPrice,
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note: input.note?.trim() ? input.note.trim() : undefined,
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createdAt: new Date().toISOString(),
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}
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set((state) => ({
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orders: [order, ...state.orders],
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}))
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useChatStore.getState().ensureOrderSession(order)
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notifyOrderStatus(order)
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setTimeout(() => pendingCreations.delete(dedupeKey), 2000)
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return { decision: allow(), order }
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},
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payOrder: (orderId, actor) => {
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const order = get().orders.find((item) => item.id === orderId)
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if (!order) return { decision: deny(404, "订单不存在") }
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const paid = useWalletStore.getState().deductBalance(orderId, order.totalPrice)
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if (!paid) return { decision: deny(400, "余额不足或订单已支付") }
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return applyTransition(orderId, "PAY", actor)
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},
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acceptOrder: (orderId, actor) => applyTransition(orderId, "ACCEPT", actor),
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requestClose: (orderId, actor) => applyTransition(orderId, "REQUEST_CLOSE", actor),
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confirmClose: (orderId, actor) => applyTransition(orderId, "CONFIRM_CLOSE", actor),
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cancelPreAccept: (orderId, actor) => applyTransition(orderId, "CANCEL_PRE_ACCEPT", actor),
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markDisputed: (orderId, actor) => applyTransition(orderId, "OPEN_DISPUTE", actor),
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autoTimeoutPendingAccept: (orderId) => applyTransition(orderId, "AUTO_TIMEOUT_PENDING_ACCEPT"),
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autoTimeoutPendingClose: (orderId) => applyTransition(orderId, "AUTO_TIMEOUT_PENDING_CLOSE"),
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autoTimeoutPendingReview: (orderId) => applyTransition(orderId, "AUTO_TIMEOUT_PENDING_REVIEW"),
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resolveDispute: (orderId) => applyTransition(orderId, "RESOLVE_DISPUTE"),
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}
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})
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orders: state.orders.map((o) => (o.id === orderId ? { ...o, ...patch } : o)),
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})),
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}))
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