feat(services): manage services through backend

This commit is contained in:
zetaloop
2026-04-25 14:31:04 +08:00
parent 074ad8f35b
commit e559204347
4 changed files with 236 additions and 71 deletions
+59 -14
View File
@@ -12,13 +12,20 @@ import {
SelectValue,
} from "@/components/ui/select"
import { Textarea } from "@/components/ui/textarea"
import { getGameById, listGames } from "@/lib/api"
import {
createPlayerService,
getGameById,
getServiceById,
listGames,
listPlayers,
updatePlayerService,
} from "@/lib/api"
import { resolveOwnerShop } from "@/lib/domain/resolve-current-shop"
import { toApiError } from "@/lib/errors"
import { GameIcon } from "@/lib/game-icons"
import { notifyInfo, notifySuccess } from "@/lib/toast"
import type { Game, PlayerService } from "@/lib/types"
import { useAuthStore } from "@/store/auth"
import { usePlayerStore } from "@/store/players"
import { useServiceStore } from "@/store/services"
import { useShopStore } from "@/store/shops"
import { standardSchemaResolver } from "@hookform/resolvers/standard-schema"
import { ArrowLeft } from "lucide-react"
@@ -45,15 +52,14 @@ export default function NewServicePage() {
const userId = useAuthStore((state) => state.user?.id)
const currentRole = useAuthStore((state) => state.currentRole)
const shops = useShopStore((state) => state.shops)
const players = usePlayerStore((state) => state.players)
const services = useServiceStore((state) => state.services)
const createService = useServiceStore((state) => state.createService)
const updateService = useServiceStore((state) => state.updateService)
const [players, setPlayers] = useState<Awaited<ReturnType<typeof listPlayers>>>([])
const [editingService, setEditingService] = useState<PlayerService | undefined>(undefined)
const [loadingService, setLoadingService] = useState(Boolean(serviceId))
const ownerShop = resolveOwnerShop(userId, shops)
const scopedPlayerIds =
currentRole === "player"
? userId
? [userId]
? players.filter((player) => player.user.id === userId).map((player) => player.id)
: []
: currentRole === "owner"
? ownerShop
@@ -61,9 +67,6 @@ export default function NewServicePage() {
: []
: []
const scopedPlayerIdSet = new Set(scopedPlayerIds)
const editingService = services.find(
(service) => service.id === serviceId && scopedPlayerIdSet.has(service.playerId),
)
const targetPlayerId = editingService?.playerId ?? scopedPlayerIds[0]
const {
register,
@@ -84,6 +87,42 @@ export default function NewServicePage() {
},
})
useEffect(() => {
let cancelled = false
listPlayers()
.then((items) => {
if (!cancelled) setPlayers(items)
})
.catch((error) => {
if (!cancelled) notifyInfo(toApiError(error).msg)
})
return () => {
cancelled = true
}
}, [])
useEffect(() => {
if (!serviceId) return
let cancelled = false
getServiceById(serviceId)
.then((service) => {
if (!cancelled) setEditingService(service)
})
.catch((error) => {
if (!cancelled) notifyInfo(toApiError(error).msg)
})
.finally(() => {
if (!cancelled) setLoadingService(false)
})
return () => {
cancelled = true
}
}, [serviceId])
useEffect(() => {
if (!editingService) return
setValue("gameId", editingService.gameId)
@@ -117,7 +156,11 @@ export default function NewServicePage() {
}
}, [])
if (serviceId && !editingService) {
if (loadingService) {
return <div className="text-sm text-muted-foreground">...</div>
}
if (serviceId && (!editingService || !scopedPlayerIdSet.has(editingService.playerId))) {
return <div className="text-sm text-muted-foreground"></div>
}
@@ -145,9 +188,11 @@ export default function NewServicePage() {
}
if (editingService) {
updateService(editingService.id, payload)
await updatePlayerService(editingService.id, payload)
notifySuccess("服务已保存")
} else {
createService(payload)
await createPlayerService(payload)
notifySuccess("服务已发布")
}
router.push("/dashboard/services")