"use client" import { CheckCircle2, Clock, Filter, Gamepad2, Search, SlidersHorizontal, Star, Store, User, XCircle, } from "lucide-react" import Link from "next/link" import { useRouter, useSearchParams } from "next/navigation" import { Suspense, useEffect, useMemo, useState } from "react" import { Avatar, AvatarFallback, AvatarImage } from "@/components/ui/avatar" import { Badge } from "@/components/ui/badge" import { Button } from "@/components/ui/button" import { Card, CardContent, CardFooter, CardHeader } from "@/components/ui/card" import { Checkbox } from "@/components/ui/checkbox" import { Input } from "@/components/ui/input" import { Label } from "@/components/ui/label" import { Select, SelectContent, SelectItem, SelectTrigger, SelectValue, } from "@/components/ui/select" import { Separator } from "@/components/ui/separator" import { Sheet, SheetClose, SheetContent, SheetDescription, SheetFooter, SheetHeader, SheetTitle, SheetTrigger, } from "@/components/ui/sheet" import { Switch } from "@/components/ui/switch" import { GameIcon } from "@/lib/game-icons" import { mockGames, mockPlayers } from "@/lib/mock" import type { Player } from "@/lib/types" import { cn } from "@/lib/utils" function StatusBadge({ status }: { status: Player["status"] }) { switch (status) { case "available": return ( 可接单 ) case "busy": return ( 忙碌中 ) case "offline": return ( 离线 ) default: return null } } function PlayerCard({ player }: { player: Player }) { const minPrice = !player.services || player.services.length === 0 ? 0 : Math.min(...player.services.map((s) => s.price)) const unit = !player.services || player.services.length === 0 ? "局" : player.services.reduce((prev, curr) => (prev.price < curr.price ? prev : curr)).unit return (
{player.user.nickname.slice(0, 2)}

{player.user.nickname}

{player.shopName ? ( {player.shopName} ) : ( 个人 )}
{player.rating.toFixed(1)}
接单 {player.totalOrders}
{player.games.slice(0, 3).map((game) => ( {game} ))} {player.games.length > 3 && ( +{player.games.length - 3} )}
{player.tags.slice(0, 2).map((tag) => ( {tag} ))}
¥{minPrice} /{unit}
) } interface FilterProps { selectedGames: string[] onGameChange: (game: string, checked: boolean) => void priceRange: { min: string; max: string } onPriceChange: (type: "min" | "max", value: string) => void onlyOnline: boolean onOnlineChange: (checked: boolean) => void minRating: string onRatingChange: (value: string) => void className?: string } function FilterSection({ selectedGames, onGameChange, priceRange, onPriceChange, onlyOnline, onOnlineChange, minRating, onRatingChange, className, }: FilterProps) { return (

游戏类型

{mockGames.map((game) => (
onGameChange(game.name, checked as boolean)} />
))}

价格区间 (元)

onPriceChange("min", e.target.value)} min={0} /> - onPriceChange("max", e.target.value)} min={0} />

最低评分

) } function SearchPageContent() { const searchParams = useSearchParams() const router = useRouter() const [searchQuery, setSearchQuery] = useState(searchParams.get("q") || "") const [selectedGames, setSelectedGames] = useState(() => { const game = searchParams.get("game") return game ? [game] : [] }) const [priceRange, setPriceRange] = useState<{ min: string; max: string }>({ min: "", max: "" }) const [onlyOnline, setOnlyOnline] = useState(false) const [minRating, setMinRating] = useState("0") const [sortBy, setSortBy] = useState("composite") const [visibleCount, setVisibleCount] = useState(12) useEffect(() => { const q = searchParams.get("q") if (q !== null && q !== searchQuery) { setSearchQuery(q) } }, [searchParams, searchQuery]) useEffect(() => { const timer = setTimeout(() => { const params = new URLSearchParams(searchParams.toString()) if (searchQuery) { params.set("q", searchQuery) } else { params.delete("q") } router.replace(`/search?${params.toString()}`, { scroll: false }) }, 500) return () => clearTimeout(timer) }, [searchQuery, router, searchParams]) const handleGameChange = (game: string, checked: boolean) => { setSelectedGames((prev) => (checked ? [...prev, game] : prev.filter((g) => g !== game))) } const handlePriceChange = (type: "min" | "max", value: string) => { setPriceRange((prev) => ({ ...prev, [type]: value })) } const filteredPlayers = useMemo(() => { return mockPlayers.filter((player) => { if (searchQuery) { const query = searchQuery.toLowerCase() const matchName = player.user.nickname.toLowerCase().includes(query) const matchTags = player.tags.some((tag) => tag.toLowerCase().includes(query)) const matchGames = player.games.some((game) => game.toLowerCase().includes(query)) if (!matchName && !matchTags && !matchGames) return false } if (selectedGames.length > 0) { const hasGame = player.games.some((game) => selectedGames.includes(game)) if (!hasGame) return false } const minP = priceRange.min ? Number(priceRange.min) : 0 const maxP = priceRange.max ? Number(priceRange.max) : Infinity const playerMinPrice = Math.min(...player.services.map((s) => s.price)) if (playerMinPrice < minP) return false if (priceRange.max && playerMinPrice > maxP) return false if (onlyOnline && player.status !== "available") return false if (player.rating < Number(minRating)) return false return true }) }, [searchQuery, selectedGames, priceRange, onlyOnline, minRating]) const sortedPlayers = useMemo(() => { return [...filteredPlayers].sort((a, b) => { switch (sortBy) { case "rating": return b.rating - a.rating case "price_asc": { const priceA = Math.min(...a.services.map((s) => s.price)) const priceB = Math.min(...b.services.map((s) => s.price)) return priceA - priceB } case "price_desc": { const priceA = Math.min(...a.services.map((s) => s.price)) const priceB = Math.min(...b.services.map((s) => s.price)) return priceB - priceA } case "orders": return b.totalOrders - a.totalOrders case "composite": { const scoreA = a.rating * Math.log10(a.totalOrders + 1) const scoreB = b.rating * Math.log10(b.totalOrders + 1) return scoreB - scoreA } default: return 0 } }) }, [filteredPlayers, sortBy]) const displayedPlayers = sortedPlayers.slice(0, visibleCount) return (

寻找陪玩

找陪玩

setSearchQuery(e.target.value)} />
筛选条件 试试其他筛选条件
共找到 {filteredPlayers.length} 位陪玩
{displayedPlayers.length > 0 ? (
{displayedPlayers.map((player) => ( ))}
) : (

未找到相关陪玩

尝试调整筛选条件或更换搜索关键词

)} {filteredPlayers.length > visibleCount && (
)}
) } export default function SearchPage() { return (
} >
) }